Choose a mascot, place your bets, and prepare to scream as four unreliable racers charge toward the finish line.
Hot Streak is a fast-paced betting game from CMYK, a small studio that's clearly fine with chaos. The game puts 2-9+ players on a track for three races packed with bad odds.
Read on for how it works, plus a few tips before your first race.
What Is Hot Streak?
Before each race, players study the cards that could enter the racing deck and draft two betting tickets. Each bet can stay on its safer side or be flipped for a riskier payout that could earn more money or cost you if your mascot loses. Players then secretly add a racing card from their hand to the deck, giving everyone one small chance to influence what happens next.
Then the deck gets shuffled, three cards get burned, and the race takes off. Cards flip one at a time, sending the mascots forward, backward, or swerving into another lane. Racers can knock each other over, turn around completely, or get disqualified before reaching the podium. After three races, the gambler with the most money wins.
Betting on Chaos
Hot Streak gives players just enough information to form a plan without ever letting anyone feel completely safe. You know which cards might appear, but not which cards the other players added or which three were removed from the race. Even a smart bet can fall apart when your mascot gets flattened by a rival or decides the finish line is suddenly in the other direction.
Designer Jon Perry, joined by Alex Hague, James Nathan Spencer and Justin Vickers, turns hidden information and hard-luck betting into a race everyone wants to watch. Artist Cécile Gariépy, sculptor Josh Divine and writer Sophie Abromowitz make the experience even stranger with chunky mascot figures, a ridiculously long racetrack.
Hot Streak Strategy Tips
Don't draft your risky flip on the first bet if you can help it. The second bet goes in reverse order, so patient players see more of the board before committing, which makes it the better spot to gamble big.
Your secret card contribution is the only lever you get. Spend it on helping your mascot or sabotaging the frontrunner, not on a card that barely moves the needle.
Watch the burn pile. Three cards get set aside every shuffle, so the "safe" mascot on paper can vanish from the outcome as easily as any other. Don't build a strategy that only works if nothing weird happens, because something weird will happen.