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RPG Books

1781 products


  • Gamers Guild AZ Cubicle 7 Warhammer 40K Wrath & Glory RPG: Aeldari Inheritance of Embers (Pre-Order) AGD

    Warhammer 40K Wrath & Glory RPG: Aeldari Inheritance of Embers

    Aeldari: Inheritance of Embers is the ultimate Wrath and Glory sourcebook for Aeldari players and Gamemasters alike. This expansive supplement is the perfect starting point for an entirely Aeldari-focused adventure or to expand the enigmatic xenos role in an existing campaign. Explore the shattered ruins of Craftworld Ul-Khari, raid unwary voidships as daring Corsairs, or even risk navigating the intricate and brutal politics of Commorragh itself.

    $58.00$51.00

  • Gamers Guild AZ PENGUIN RANDOM HOUSE Marvel Multiverse Roleplaying Game: X Men Expansion GTS

    Marvel Multiverse Roleplaying Game: X Men Expansion

      "To me, my X-Men!" This - the first full-sized sourcebook for the Marvel Multiverse Role-Playing Game - features the X-Men and all their various spin-off teams, greatest allies and most fearsome foes. Written by d616 System co-creator and New York Times-bestseller Matt Forbeck (The Marvel Encyclopedia, Dungeons & Dragons: Endless Quest) and packed with illustrations by Marvel's incredible army of artists, the X-Men Expansion is jammed full of vital information about Marvel's most popular mutants, including new options for creating characters, new Traits, new Tags and new Powers! It also includes new profiles for dozens of characters from X-Force, New Mutants and Marauders, new full-color maps of famous X-Men homes, including the Xavier Institute, Krakoa and Arakko and plenty of plot hooks for an entire campaign. Answer the call and join the X-Men!

    $73.00$49.00

  • Gamers Guild AZ Mana Project Studio Cowboy Bebop RPG: Core Rulebook (Pre-Order) Southern Hobby

    Cowboy Bebop RPG: Core Rulebook

    "Look at my eyes, Faye. One of them is a fake because I lost it in an accident. Since then, I've been seeing the past in one eye and the present in the other. So, I thought I could only see patches of reality, never the whole picture." Space Cowboys and Cowgirls, welcome aboard and fasten your seatbelts on the Bebop. With the official role-playing game of Cowboy Bebop, one of the most popular anime of all time, you will experience memorable adventures as a handful of bounty hunters, roaming the entire solar system. You will play out your stories as bounty hunters in a universe that mixes jazz with westerns, film noir with buddy cops ones. With an original and narrative game system, scene after scene, you will see your characters change, face their troubled past, invent a future for themselves - or, on the contrary, get stuck into their memories. In Cowboy Bebop you can make many Woolong and make them quickly; but be careful and never let your guard down: life is tough around here and it is always ready to teach you a hard lesson!

    $80.00$51.00

  • Gamers Guild AZ Heart of the Deernicorn The Ground Itself Heart of the Deernicorn

    The Ground Itself

    The Ground Itself is a one-session storytelling game for 2-5 players, played with household materials (a coin, a six-sided die, and a deck of cards). Focusing on place- one specific place, chosen by the group – The Ground Itself unfolds over radically disparate time periods that may range from 4 days to 18,000 years. By casting wildly into time, it considers how places both change and remember themselves.

    $27.00

  • Gamers Guild AZ Free League The Lord of the Rings RPG: Ruins of Eriador (5e) GTS

    D&D 5E: The Lord of the Rings - Ruins of Eriador

      Eriador, the lone-lands described in The Lord of the Rings, comes alive as never before in this supplement for The Lord of the Rings RPG, the 5E adaptation of the The One Ring tabletop roleplaying game based on the works of J.R.R. Tolkien. A region often described as deserted becomes a crucible for adventure, offering many hours of gameplay.  

    $61.00$41.00

  • Gamers Guild AZ Free League Publishing Forbidden Lands RPG: The Bloodmarch GTS

    Forbidden Lands RPG: The Bloodmarch

    The Bloodmarch is an epic campaign module for the Forbidden Lands retro-fantasy survival roleplaying game, describing the demon-infested lands west of Ravenland. This campaign book contains: Three new magic disciplines: Magma Song, Mentalism, and Dream Magic. Rules for travels in The Bloodmarch, including 27 new random encounters. 16 new monsters, including the Fire Wyrm, Salamander, and Hover Frog. The Legacy of Horn campaign, including ten key players who all seek to dominate The Bloodmarch. Eight complete, illustrated adventure sites, playable in any order. An epic campaign finale, giving the adventurers the chance to decide the future of The Bloodmarch. Note: To make full use of this book, we recommend the The Bloodmarch Map & Cards Pack, sold separately. You can buy both together in the The Bloodmarch Bundle.

    $58.00$36.00

  • Gamers Guild AZ Free League Vaesen: Seasons of Mystery GTS

    Vaesen: Seasons of Mystery

    Within these pages you will find four spine-tingling cases for Vaesen – Nordic Horror Roleplaying. This book contains four standalone Mysteries, one for each season of the year.A Dance with Death – Travel to the green vales of Dalarna in the springtime to investigate strange events in a remote village.Fireheart – During the summer heatwave of the century, journey south to the ironworks of Smolandia and confront a fearsome adversary.The Devil on the Moor – On the autumnal moors of Denmark, find yourselves in a struggle between the ways of old and the designs of modernity.A Winter’s Tale – Cross the Baltic Sea and brave the wintry forests of Ingria, where an unknown being stalks the night beneath glittering stars.

    $61.00$41.00

  • Gamers Guild AZ Renegade Game Studios Hunter The Reckoning RPG: Core Rulebook PHD

    Hunter The Reckoning RPG: Core Rulebook

    A Storytelling Game of Desperate Measures You saw what you shouldn’t have, the veil pulled back from the secret world and the monsters who prowl it. You chronicled the tragedies they wrought, these monsters, and the victims upon whom they preyed. You grasped the extent of their influence and witnessed the corruption of the organizations formed to keep them in check. And you vowed to do something about it. Tonight, you act. It’s time for a Reckoning. Features: Hardback full color book with ribbon bookmark Introduces the Hunters of the World of Darkness for 5th Edition Features chapters on character creation, supernatural threats, and rival organizations

    $80.00

  • Gamers Guild AZ Free League Ruins of Symbaroum: Bestiary GTS

    Ruins of Symbaroum: Bestiary

    With the Ruins of Symbaroum game line, the acclaimed setting of Symbaroum comes to the world’s most popular roleplaying game rules! This Bestiary, with its awe-inspiring and award-winning artwork, presents monsters, creatures and adversaries that can be encountered in the world of Symbaroum, with stats and rules adapted to the 5th Edition OGL ruleset! Explorers beware! More than a hundred creatures, monsters and abominations are crammed together between these covers – some of them well known, others only mentioned in legends and fairy tales; some unstoppably hungry, others open to negotiations; some presented in detail, others with only short descriptions. Call them Bestiaals, Night Swarmers, Illgoblins, Nefarani or Skullbiters – the creatures of Symbaroum are all capable of turning your forest expedition into a terrifying nightmare!   Content: More than thirty fully described and beautifully illustrated creatures with the potential to be at the center of unique adventures and challenges in Symbaroum. Close to 60 additional creatures, sorted into categories such as Abominations, Predators, Spiders and Undead, and presented with short descriptions and stat blocks. A similar section introducing 60+ generic non-player characters, grouped in classes such as Champions of Prios, People of Davokar, Townsfolk, Elves and Trolls. Approximately 200 features, traits, reactions, lair actions and more, to be used when you design unique monstrosities to challenge your players. Guidelines and rules for terrain features, covering Cities and Towns, Farmlands, Forests, Swamps, and more.

    $67.00$41.00

  • Gamers Guild AZ Call of Cthulhu Call of Cthulhu, 7th Ed.: The Grand Grimoire of Cthulhu Mythos Magic GTS

    Call of Cthulhu, 7th Ed.: The Grand Grimoire of Cthulhu Mythos Magic

    Madness and Magic for Call of Cthulhu Contained within are gathered spells drawn from over thirty years of Call of Cthulhu supplements and scenarios. Each spell has been revised for the Call of Cthulhu 7th Edition game, including optional Deeper Magic for the most powerful of Mythos sorcerers and monsters, with which to beguile and confound investigators. Packed full of advice and guidance on diverse matters including spell names,elements of spell casting, magical components, and astronomical considerations. Plus flawed spells, ley lines, folk magic, and the magic of the Dreamlands. Use this grimoire as a resource, a play aid, and as inspiration when designing scenarios. The Grand Grimoire of Cthulhu Mythos Magic is an essential supplement for Keepers of Arcane Lore.

    $35.00

  • Gamers Guild AZ Dungeons & Dragons Dungeons & Dragons: Arcana Unleased (Hardcover) (Pre-Order) GTS

    Dungeons & Dragons: Arcana Unleashed (Hardcover)

    Take your magic to the next level in a world shaped by arcane power. Step into a high-magic society where legendary spellcasters, arcane factions, and ancient traditions shape the fate of entire realms. Master evolving magical abilities, uncover forgotten secrets, and wield power worthy of legends. Inside this magical tome, uncover 8 new subclasses, 33 spells, 19 magical creatures, 9 arcane factions, 6 group patrons, 47 magical items, and Tomb of the Shadow Serpents, an introductory adventure for 1 to 2 sessions of play.FEATURES★ TAKE YOUR MAGIC TO THE NEXT LEVEL — Step into a high-magic society where legendary spellcasters, arcane factions, and ancient traditions shape the fate of entire realms★ BEWITCHING PLAYER OPTIONS — With 8 subclasses, 25+ fantastical feats, 30+ spells, and 10 magical backgrounds, the depths of arcane knowledge are yours to claim★ EXPAND YOUR ARCANE POTENTIAL — Expand your arcane potential with 8 new subclasses including Arcana Domain Cleric, Arcane Archer Fighter, Warrior of the Mystic Arts Monk, Vestige Patron Warlock, and the Conjurer, Enchanter, Necromancer and Transmuter Wizard★ ARCANE FACTIONS AND GROUP PATRONS — Uncover 9 arcane factions and 6 group patrons that shape the politics and power of magical society★ NEW MAGICAL ADVERSARIES — Navigate the perils of the arcane as you encounter 19 new magical adversaries, from devastating Living Spells to ferocious, bestial Darkenbeasts★ CHANNEL LEGENDARY ARCANE POWER — Wield evolving magic items, rare artifacts and mystical relics designed to grow alongside your character's journey★ TOMB OF THE SHADOW SERPENTS — Begin with Tomb of the Shadow Serpents, an introductory adventure for 1 to 2 sessions of playCONTENTS• 8 new subclasses inspired by powerful arcane traditions• 25+ feats• 10 backgrounds• 33 spells that unleash spellcasting prowess in new and unique ways• 19 magical creatures ranging from mysterious allies to deadly foes• 9 arcane factions and 6 group patrons• 47 magical items including evolving relics and legendary artifacts• Tomb of the Shadow Serpents, an introductory adventure for 1 to 2 sessions of play

    $73.00$50.00

  • Gamers Guild AZ Penguin Random House Dungeons and Dragons: Dungeon Master's Workbook of Worldbuilding (Pre-Order) GTS

    Dungeons and Dragons: Dungeon Master's Workbook of Worldbuilding

      An Official Companion to the Dungeon Master's GuideUnleash your imagination with this officially licensed interactive workbook packed with exercises, prompts, visual guides, and other activities designed to prepare new Dungeon Masters and enrich experienced ones.Whether you’re a fledgling Dungeon Master or an expert worldbuilder, The Dungeon Master’s Workbook of Worldbuilding helps you envision an unforgettable Dungeons & Dragons adventure. Through a series of fun writing and brainstorming exercises, you will:♦ create an exciting campaign setting for your players♦ practice improvisation and roleplaying as a DM♦ craft tantalizing rewards and intriguing magic items♦ weave compelling story hooks with over twenty-five scenarios♦ learn the basics of mapmaking♦ and more!An official companion to the revised and expanded Dungeon Master’s Guide, this workbook is both an insightful storytelling tool and a beautiful volume to display in any D&D library. Get ready to level up your game!

    $37.00$31.00

  • Gamers Guild AZ Edge Star Wars: Age of Rebellion - Onslaught At Arda I Asmodee

    Star Wars: Age of Rebellion - Onslaught At Arda I

    Onslaught at Arda I is an adventure supplement for the Star Wars®: Age of Rebellion™ Roleplaying Game which explores the themes of desperate struggles, tenuous alliances, and an overwhelming enemy. This 96-page adventure is set at Arda I, a secret Rebel Base, and features mass-combat rules that Game Master's can use to bring large battles to life, along with in-depth gazetteers that cover the Arda I base, and all-new adversary and vehicle profiles!

    $54.00$46.00

  • Gamers Guild AZ Edge Star Wars: Age of Rebellion - Cypher And Masks (2nd Printing) (Pre-Order) Asmodee

    Star Wars: Age of Rebellion - Cypher And Masks (2nd Printing)

    Not every victory is achieved at the end of a blaster barrel or by the signing of a treaty.Spies do the majority of the work, finding out where the soldiers need to deploy and what would make the enemy wish to surrender. By engaging in the most unconventional of warfare, spies save lives—and take them—in secret. Often uncelebrated, their vital work is necessary if there is to be any hope of toppling the Empire.Cyphers and Masks is a sourcebook for the Star Wars™: Age of Rebellion Roleplaying Game that greatly expands the options and opportunities for the Spy career. At 96 full-color pages, Cyphers and Masks include new specializations and species perfect for starting a new campaign or integrating into existing ones. New vehicles, equipment, and droids designed to be assets and adversaries to characters engaging in clandestine operations are included with new rules for utilizing the skills most often associated with Spies and their tradecraft. Gamemasters are also given additional tools and guidance for building stories for Spy characters with an emphasis on Intelligence and Counterintelligence operations. MASTER THE ART OF SPYCRAFT: Step into the shadows with Cyphers and Masks, the essential Spy sourcebook for Star Wars: Age of Rebellion RPG, expanding your ability to deceive, infiltrate, and outmaneuver the Empire. NEW SPECIALIZATIONS & SPECIES: Create covert operatives with new Spy specializations and playable species, offering fresh abilities and story possibilities for both new and ongoing campaigns. ADVANCED GEAR, VEHICLES & DROIDS: Access a wide selection of new tools, droids, and vehicles designed for infiltration, intelligence gathering, and high-stakes covert missions across the galaxy. TOOLS FOR GAME MASTERS: Includes GM guidance for espionage storytelling, with new rules, encounters, and narrative frameworks for Intelligence and Counterintelligence-based adventures. 96-PAGE HARDCOVER SOURCEBOOK: A full-color expansion by Fantasy Flight Games, filled with detailed art, lore, and mechanics—perfect for Spies, Game Masters, and Star Wars RPG collectors. Contents: 96 page hardcover book

    $57.00$49.00

  • Gamers Guild AZ Brotherwise Games Cosmere RPG: Stormlight - Bridge Nine Adventure (Pre-Order) AGD

    Cosmere RPG: Stormlight - Bridge Nine Adventure

    Bridge Nine is an introductory 1st-level adventure for the Cosmere Roleplaying Game. For game masters, it provides a series of scenes designed to teach the game`s rules. For players, it serves as a thrilling introduction to the Stormlight campaign setting.

    $22.00$21.00

  • Gamers Guild AZ MCDM Productions Draw Steel RPG: Monsters Rulebook (Pre-Order) GTS

    Draw Steel RPG: Monsters Rulebook

    Your players made amazing heroes, all you need is some awesome monsters to throw at them! Draw Steel Monsters features LOTS of fantasy monsters and villains including old favorites and new high weirdness. All of which are fun to run, and fun to fight. This book contains hundreds of statblocks across dozens of different monsters, giving you tons of fun options. Now you can run a goblin adventure, using ONLY goblins, and no two encounters need be the same! Each stat block is completely self-contained, no need to go reference some other book to figure out how a spell works. And like everything in Draw Steel, these monsters went through many rounds of rigorous testing. Yes, your players have fun earning Ferocity for their Fury or Essence for the Elemental, but we have not forgotten about YOU dear director, the most important player. You have your own epic resource: MALICE. Every monster has cool abilities you unlock with malice, and you earn more malice the longer the battle goes. Malice means you are still challenging your heroes even when there’s only one goblin left! That goblin is going to bust out some crazy shit! But your encounter, we see it lacks dynamism, energy, pizzaz. The terrain just…sits there. But why should it?! With the Draw Steel Monsters book, you can liven up even the dreariest encounter with Dynamic Terrain Objects like The Black Obelisk and the Throne of A’an! Even a beehive, or a bear trap can really change how your encounters play. Keep your players on their toes! The battles are dynamic, shouldn’t the terrain be dynamic too? All this and more, illustrated with some of the best art in the business! LUSH illustrations! Lush we say! Draw Steel Monsters features LOTS of fantasy monsters and villains including old favorites and new high weirdness. All of which are fun to run, and fun to fight.

    $102.00$87.00

  • Gamers Guild AZ Mythworks Slugblaster: Game of the Year Edition (Pre-Order) Quartermaster Direct

    Slugblaster: Game of the Year Edition

      THIS IS YOUR BRAIN ON PORTALS. In the small town of Hillview, teenage hoverboarders sneak into other dimensions to explore, film tricks, go viral, and get away from the problems at home. It’s dangerous. It’s stupid. It’s got parent groups in a panic. And it’s the coolest thing ever. This is Slugblaster. A tabletop RPG about teenagehood, giant bugs, circuit-bent rayguns, and trying to be cool. The Game of the Year Edition includes expanded solo rules, two play surfaces, a set of dice, enamel pin, original soundtrack, stickers, and GM Screen built right into the box. Game: Who are you going to be? A sassy rich kid with a pair of modified time-skipping Scram Cat sneakers? A chill loser with a lovable robot sidekick? An ultra-dimensional princess with a hoverboard made from pure light? What are you going to do? Will you blow off school and sesh the abandoned mall in Vastiche? Get the Miper sponsorship by speed-running Prismatia? Salvage power crystals from the mossy decommissioned gundam in The Golden Jungle? Sneak into the hottest party in Operaeblum? But be careful! Make sure you get home before the demiplane melts, or the bloodwhip swarm sucks your marrow out, or your mom finds out where you've been and sends you away to a camp for troubled youths. System: Slugblaster uses a stripped-down Forged in the Dark system, lovingly designed to support: Collaborative, player-driven sandbox campaigns and free-form cinematic action. Looking cool and doing tricks! Pop your gum in slow-mo while you do a 1080 over jets of slime. Gear-hacking and component-collecting. Fame and popularity! Get fans, earn sponsorships, wear a t-shirt with your face on it. Narrative downtime arcs, where you buy scene prompts with points you earn during your adventures. Dramatic, push-your-luck, third-act disasters. Really dope chases. Vibes: Sci-fi adventure like Big Hero 6, Paper Girls, Everything Everywhere All At Once, Scott Pilgrim vs. the World, and the Spider-Verse movies. Coming-of-age stories like Eighth Grade, The Edge of Seventeen, and A Goofy Movie. Stuff about skateboarding like Skate Kitchen, Mid90s, or Lords of Dogtown. Saturday morning programming like Ben 10, Earthworm Jim, Cyberchase, Power Rangers, or Teenage Mutant Ninja Turtles Anime like SK8 the Infinity, FLCL, Eizouken, and Paprika. Video games like Tony Hawk’s Pro Skater, Jet Set Radio Future, OlliOlli World, and Bomb Rush Cyberfunk. The way the bug aliens exploded into slime in Men in Black. Remember how cool that was?

    $116.00$99.00

  • Gamers Guild AZ Hit Point Press The Field Guide to Floral Dragons: Gamemaster Screen (Pre-Order) GTS

    The Field Guide to Floral Dragons: Gamemaster Screen

      A GM screen featuring Kin Wald’s gorgeous art, useful information for playing 5e, and quick references for using floral dragons in your game.

    $22.00$19.00

  • Gamers Guild AZ Square Enix Final Fantasy XIV TTRPG: Scenario & Gamemaster Guide (Pre-Order) GTS

    Final Fantasy XIV TTRPG: Scenario & Gamemaster Guide

    Weave new tales of adventure in the realm of Eorzea and beyond!The Final Fantasy XIV Tabletop Roleplaying Game is a gateway into the magical world of Final Fantasy XIV through which you and your friends can embark on exciting and memorable adventures. In this game, one player will act as your gamemaster—the arbiter and lead storyteller—while the rest of your group will play as adventurers. Together you will confront powerful foes, interact with a diverse cast of characters, and roll dice to create a story all your own.The Final Fantasy XIV TTRPG Scenario & Gamemaster Guide provides the information and tools you’ll need to modify existing scenarios or craft your very own adventures.*Players will need a copy of the Final Fantasy XIV TTRPG Standard Rulebook or the abbreviated version of the rules available for free on the game's official website in order to make full use of this product. This product is the English version and does not support other languages.Scenario & Gamemaster Guide Contents:♦ Adventure Creation Tools: This book explains how to adjust or adapt existing scenarios and FATEs to create new scenarios, as well as how to create entirely original scenarios from scratch. It also includes new rules for streamlining complex checks outside of encounters.♦ New Rewards: Nothing excites adventurers more than the promise of treasure and other rewards! The Scenario & Gamemaster Guide outlines how to come up with appropriate rewards to include in your scenarios and offers examples of new minions, mounts, and titles to serve as inspiration.♦ Expanded Encounter Rules: The Scenario & Gamemaster Guide expands on the encounter rules outlined in the Standard Rulebook, introducing new optional rules for difficult terrain and other types of special squares, as well as a variety of weather conditions and more. Implementing these mechanics is certain to enrich the game for groups of experienced players.♦ World Guide: A trove of supplementary information about the realm of Eorzea and beyond can be found within the pages of this book, including an introduction to the deities of Eorzea, the various primals worshipped by the land’s beast tribes , and the ever-present threat posed by the Garlean Empire.♦ Original Scenarios: The Scenario & Gamemaster Guide contains three official premade scenarios: one for Lv. 50 adventurers, one for Lv. 55 adventurers, and one for Lv. 60 adventurers. These scenarios tie together into an overarching campaign that takes place during the events of Final Fantasy XIV: Heavensward.♦ Challenge Duties: This book introduces challenge duties: high-end content for experienced players that pits the party against brutal foes and complex encounter mechanics. The Scenario & Gamemaster Guide contains two official premade challenge duties: one for Lv. 50 adventurers and one for Lv. 60 adventurers.  

    $102.00

  • Gamers Guild AZ PINNACLE ENTERTAINMENT Deadlands Classic: 20th Anniversary Edition - 2nd Printing (Pre-Order) AGD

    Deadlands Classic: 20th Anniversary Edition - 2nd Printing

    Classic Never Goes Out of Style This is the best version of Deadlands Classic, with art lovingly re-colored by top artists! Deadlands Classic was an innovative RPG in the ’90s. The poker-inspired mechanics enhanced game play because of their iconic representation in the American West. It won every major award the industry had to offer and then some! Here are a few reminders about the Classic Deadlands rules: A standard deck of playing cards with the Jokers left in is used for initiative, as well as for hucksters to “deal with the devil” or the Marshal to determine the outcome of your character’s transition to Harrowed. You even use a deck of cards to build your character! Hope you come up better’n Aces, pardner… A set of poker chips in white, red, and blue mixed in a “Fate Pot” are drawn blind by players and Marshal alike, and when spent, they go back into the pot. You gotta work for those Legend chips… Dice? Deadlands Classic uses ALL of them. And lots of them. It’s not uncommon to need five or six sets of dice from d4 to d20. And yes, they Ace! When you roll more “1s” than anything else, you go “bust” and your character fails catastrophically. Rolling the bones is not always a metaphor in this game… Part of the character build process is to figure out what scares your sodbuster the most. Your Worst Nightmare can most certainly come true! “Wind” is a derived statistic used rather like hit points. Wounds knock you down a few pegs… The Game Master is called the Marshal, and the characters the posse. Some things have stayed the same! Deadlands Classic also uses Traits, Edges, and Hindrances! One book has all the information needed to play. Players and Marshals read the front and the Marshal reads the last half to figure out what makes the West so Weird. This book does not require Savage Worlds or Deadlands Reloaded to play.

    $102.00$87.00

  • Gamers Guild AZ Devir Games In the Ashes RPG Hardcover AGD

    In the Ashes RPG Hardcover

    In the Ashes is an action role-playing game played within a book. It uses an innovative mechanic in which adventurers, fight, choose paths, and find equipment. Combat dice are determined by flipping the book pages, and you mark the outcomes on later pages to tell you what happens when you arrive. It's much more than just a book or a game!

    $73.00$58.00

  • Gamers Guild AZ Nerdvana Games Bunkers & Badasses RPG: Sourcebook Southern Hobby

    Bunkers & Badasses RPG: Sourcebook

      From Nerdvana, directly inspired by Gearbox Studios' Borderlands series, made for you!Within the Sourcebook, you'll find over 200 pages of skag-shooting, skeleton-looting, treasure-hoarding tabletop action! The sourcebook doesn't just include everything you need to know in order to play Bunkers & Badasses for yourself -- it's also got:- Over a hundred pieces of custom art- Over two hundred jokes- Twenty of which are funny- Three full adventure campaigns you can run straight out of the book, each chock full of Borderlands characters, enemies, and general badassery!The Bunkers & Badasses sourcebook includes everything you need to create your own custom adventures, whether you're crafting a simple one-shot or a sprawling campaign! It also includes advice on how to lie, cheat, and cut corners to make it seem like you did more preparation than you actually did.The Deluxe Edition also comes with:- Bunker Master Game Screen; a four panel BM screen filled with information to aid the BM in running a fun and smooth campaign.- Over 100 different collectible Gun Cards including dozens of blank, customizable cards.- Custom Borderlands Dice Set forged from the highest quality eridium and comes with a one of a kind weighted Badass Die. keep rollin rollin rollin- Battle Grid Game Board; durable, double sided, dry erase board for customizing and enhancing any game session.- 10 unpainted Vault Hunter Miniatures! Play with the original ten Vault Hunters from Borderlands 1 & 2.- More than 50 Enemy Standees representing the various adversaries in the game!Make your own unique badass using the deep but intuitive Bunkers & Badasses character creation system! Pick from ten newly imagined Vault Hunter classes and skill trees from both Borderlands 1 and 2!  

    $37.00

  • Gamers Guild AZ Paizo Pathfinder RPG (2E): Monster Core (Special Edition) GTS

    Pathfinder 2E: Monster Core (Special Edition)

    Fight for Glory! Inside the 376-page Pathfinder Monster Core, you’ll find over 400 creatures, including fantasy classics like elves, ogres, and all-new dragons; wild animals from giant ants to ferocious wolves; and the unique monsters that threaten the world of Pathfinder, like sinspawn and noxious needlers. These creatures cover all levels of play, from the slow and mindless zombie shambler to the ultra-powerful demonic Treerazer! The ideal resource for Game Masters planning their next battles and player characters looking for monstrous allies to summon!Pathfinder Monster Core is the definitive monster rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, GM Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming!This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.Pathfinder Monster Core includes:♦ More than 400 monsters!♦ Gorgeous full-color illustrations on nearly every page!♦ Detailed monster lists sorted by level, type, and rarity to help you find the right monster for any situation!♦ Detailed lore sidebars offering additional information about Pathfinder's most popular monstrous friends and foes!♦ Published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.★ Beautiful faux-leather cover and bound-in ribbon bookmark add a touch of class for collectors.★ Pathfinder Monster Core is the definitive “main” monster rulebook for Pathfinder Second Edition GMs, effectively replacing the Pathfinder Bestiary. All GMs need a copy of this book.★ Streamlined and optimized based on a half-decade of player feedback. While the Pathfinder Second Edition rule system remains the same, the presentation in this volume has been completely revised and updated to speed up learning the game and play at the table.★ Extensive marketing support throughout 2024.★ Compatible with the Open RPG Creative (ORC) License.

    $116.00$78.00

  • Gamers Guild AZ Paizo Pathfinder RPG: Howl of the Wild Sketch Cover Edition (Pre-Order) Southern Hobby

    Pathfinder RPG: Howl of the Wild Sketch Cover Edition

      A Wild Adventure!A sound echoes across the world’s farthest wildernesses: the howl of countless animals and beasts! This all-new 224-page Pathfinder rulebook dives deep into the wilderness like never before! With new ancestries, character options, animal companions, wilderness foes and more, Howl of the Wild provides a traveler’s pack worth of value for players and Game Masters alike!Join a bumbling naturalist and an eccentric crew as they cross continents in their fantastic airship, searching for four legendary beasts. Along the expedition, you’ll find… Six playable new ancestries to bring PCs' wildest characters to life: strong minotaurs, swift centaurs, magical merfolk, amphibious athamarus, animals awakened to consciousness, and insectile, metamorphic surkis! Archetypes, spells, and other player options inspired by nature, from additional options for shapeshifting druids to playable werecreatures to archetypes that let you fight with claw, tail, or wing. New animal companions, weapons and armor forged from the scales and fangs of magical beasts, and all the gear you need out in the field! A menagerie of Golarion’s animals and beasts for GMs to unleash on players, covering animals like dinosaurs and sharks, expansions on classic monsters like chimeras and griffons, and never-before-seen creatures like the transparent sky fisher, the potion-brewing apothecary bee, and the extradimensional rift chameleon. All rules optimized for the remastered Pathfinder Second Edition game! Written by: Kate Baker, Rigby Bendele, Chris Bissette, Jeremy Blum, Logan Bonner, Dan Cascone, James Case, Jessica Catalan, Brite Cheney, Rue Dickey, Caryn DiMarco, Matthew Fu, Leo Glass, Steven Hammond, Patrick Hurley, Michelle Y. Kim, Dustin Knight, Kendra Leigh Speedling, Christiana Lewis, Jessie "Aki" Lo, Luis Loza, Letterio Mammoliti, Jonathan "Ryomasa" Mendoza, Quinn Murphy, Dave Nelson, Mikhail Rekun, Kai Revius, Ember Rose, Simone D. Sallé, Michael Sayre, Shay Snow, Levi Steadman, Kyle Tam, Ruvaid Virk, and Andrew White.

    $95.00$64.00

  • Gamers Guild AZ Garphill Games Transformers Roleplaying Game Limited Core Rulebook Renegade Game Studios

    Transformers Roleplaying Game Limited Core Rulebook

    In the Transformers Roleplaying game, create your own Autobot character and wage your battle to destroy the evil forces of the Decepticons! Whether defending Earth against Megatron’s plans of attack, searching for elusive stores of Energon, or protecting innocent humans and Cybertronians alike, your game is only limited by the stories you create! This book contains everything you need to create your own Transformers robot character and play the game - just add dice, some friends, and your imagination: Limited Edition with Wibalin cover and Silver Foil Autobots Transformers art Complete rules for players and Game Masters focused on fun storytelling and epic combat Character creation tools, weapons, equipment, vehicles, and villain dossiers  Combat and exploration information, details of secret bases and special equipment, and tools to get your campaign started An introductory adventure for 1st-level characters that is ready to play with your new character

    $80.00

  • Gamers Guild AZ Basic Roleplaying: Universal Game Engine (Pre-Order) Gamers Guild AZ

    Basic Roleplaying: Universal Game Engine

    Create. Explore. Play.Basic Roleplaying (BRP) is a system of core rules for tabletop roleplaying. Whether you’re a seasoned roleplaying veteran or new to the hobby, Basic Roleplaying has everything you need for years of entertainment.What's InsideBasic Roleplaying: Universal Game Engine is the complete guide to BRP—the same system that powers Call of Cthulhu, RuneQuest, Pendragon, Rivers of London, and countless others.BRP’s Universal Game Engine is available royalty-free for personal and commercial use under the ORC license. Use these rules, and focus on creating your worlds, scenarios and even books to sell!This book contains the core system rules, as well as character creation, advancement, monsters and antagonists, as well as GameMaster advice.A Seamless Core MechanicIn BRP, success and failure are always determined by the roll of a D100. Comparing that roll to the relevant Skill, Characteristic, Ability, or Power, you succeed if you roll under the target number.This means every stat on your character sheet clearly indicates to you the likelihood of success. Natural Character GrowthCharacters in a BRP game evolve based on what they do in-game. If you fire a gun, that skill may increase.If you want your character to learn magic, get better at driving cars, lassoing horses, or even repairing a spaceship, then your character will do so by using those skills!Deadly & Tactical CombatThe core BRP rules present easy-to-learn and equally easy-to-teach combat mechanics that allow players to react to attacks—you don’t just have to wait for your turn in order to have an impact on combat!Conflict in BRP can be deadly, and every roll (attacking, fighting back, dodging or otherwise) is integral. This makes for a thrilling, high-octane experience with a system that does not slowdown the overall flow of play.Build The Game You WantWith mechanics for magic, psychic powers, mutations, superpowers, weapons, equipment, and vehicles applicable to any setting and genre, Basic Roleplaying: Universal Game Engine is adaptable to any world of your choosing—either previously established, or created from scratch.

    $73.00$49.00

  • Gamers Guild AZ CMON Broken Compass: Adventure Journal Asmodee

    Broken Compass: Adventure Journal

    Broken Compass is an Adventure Role-Playing Game inspired by the great movies and games of the genre, from the Mummy to Uncharted, passing through Indiana Jones and Tomb Raider. Adventurers in Broken Compass are men and women of action, traveling the World to face the Challenges of great cities and wild, unwelcoming lands alike. Adventurers risk their lives every day, driven by their will to discover, learn or obtain something priceless to them. The corebook features the full set of game rules, the setting 1999 and a ready-to-play Episode! A manual you can bring with you everywhere you go to live great adventures on demand! - Broken Compass is based on the highly cinematographic Fortune System: a set of game mechanics that use small pools of six-sided dice to determine theoutcome of any task that might entail risks or end in accidents. To succeed, you don’t need to roll high totals. Your aim is to roll two-, three-, and four-of-a-kind results, which become Successes.- Easy to learn and easy to play. The Fortune Master is in charge of knowing the story and the locations where it takes place, while the other playersassume the role of Adventurers, people of action setting out in search of treasure!- 3 expansions and one Spin-Off available, adding hundreds of pages and lots of new settings, characters, and adventures to the table. Contains: 1 Adventure Journal core book (239 pages)

    $73.00$47.00

  • Gamers Guild AZ Call of Cthulhu Call of Cthulhu, 7th Ed.: Down Darker Trails Old West Setting Guide GTS

    Call of Cthulhu, 7th Ed.: Down Darker Trails Old West Setting Guide

    Saddle up! Get yourself a posse together and have a look-see what’s over that hill. There’s strange rumors coming in from the whisperin’ desert. You’d best put a round in that iron and make haste! Down Darker Trails is a new setting for Call of Cthulhu—the American West of the late 19th century. The era of gold rushes, outlaws and lawmen, discovery and expansion. Rub shoulders with the likes of Wild Bill Hickok, Crazy Horse, and Calamity Jane, while journeying through towns like Deadwood and Dodge City—names and places that have transcended history to become legend. Down these dark trails the taint of the Cthulhu Mythos stirs, ready to lure the unwary and tempt the power hungry with whispered secrets of cosmic knowledge. This is a West of hidden worlds, lost treasures and cities, dubious deals and unsavory alliances. A land filled with beauty, mystery, terror—and wild adventure! Here you will find the means to create Old West investigators, new occupations, new pulp talents, and new skills. Captured in text and image is the history of the Old West, famous individuals, playing American Indian heroes, notable places and sites, as well as inspiration and guidance on bringing the terrors and mysteries of the Great Old Ones into your games. Two complete towns, the gold-hungry Pawheton and San Rafael on the Texas border, are fully detailed, providing Keepers with ready-made inhabitants and locales from which to stage campaigns. Four different Lost Worlds are discussed, from the weird subterranean world of K’n-yan to the eerie Shadow Desert. This supplement is packed with advice on creating Old West campaigns and adventures, contains two different Character Sheets, and includes two complete introductory-level adventures to transport your players to the Old West: Something From Down There—join the rescue of a group of missing miners whose digging stirred things best left forgotten. Scanlon’s Daughter—a murder mystery set between two feuding Texas ranches. Down Darker Trails is a setting supplement compatible with Call of Cthulhu and Pulp Cthulhu.

    $66.00$46.00

  • Gamers Guild AZ Edge Arkham Horror RPG: Kingsport Mysteries (Pre-Order) Asmodee

    Arkham Horror RPG: Kingsport Mysteries

    Building on the setting introduced in Dreams of Kingsport, the three unique adventures of Kingsport Mysteries breathe life into the iconic coastal town of Kingsport and the surreal allure of the Dreamlands. This 96-page collection draws you and your friends into three gripping tales of intrigue and danger: Among the wharfs and warehouses, a brutal killer hunts. Will the investigators evade a gruesome end and find a Safe Harbor? When the city’s children begin to play a dangerous game that should leave them dead, can the investigators uncover why they are taking a Leap of Faith? After citizens begin to vanish, can the investigators pursue them in this world and beyond in Dreams of Shrouded Silk? EXPAND YOUR INVESTIGATIONS INTO KINGSPORT: Explore the eerie coastal town introduced in Dreams of Kingsport, adding new depth, lore, and mystery to your Arkham Horror RPG campaigns with three atmospheric adventures. DIVE INTO THREE GRIPPING SCENARIOS: Face a deadly killer in Safe Harbor, unravel a chilling supernatural game in Leap of Faith, and pursue missing citizens across realms in Dreams of Shrouded Silk. ENHANCE GAMEPLAY WITH PREMIUM CONTENT: Utilize a 96-page softcover adventure book filled with narrative detail, investigator challenges, and immersive horror-driven storytelling. NAVIGATE WORLDS WITH LARGE POSTER MAPS: Use two double-sided poster maps that bring Kingsport, its wharfs, warehouses, and Dreamlands locations to life for deeper roleplaying immersion. SUPPORT KEEPERS AND PLAYERS ALIKE: Add ready-to-run mysteries perfect for new and veteran Keepers seeking tense, story-rich investigations that elevate every session. Contents: 96-page adventure book 2 double-sided poster maps

    $66.00$53.00

  • Gamers Guild AZ Evil Hat Productions Blades in the Dark RPG: Deep Cuts Hardcover (Pre-Order) AGD

    Blades in the Dark RPG: Deep Cuts Hardcover

    The lore goes deeper, your crew cuts harder in this exciting expansion for Blades in the Dark! Inside Deep Cuts you'll find new details about the scheming city of Doskvol, including: 27 factions, providing new lore and crew opportunities, over 100 heritage and background packages to flesh out the characters and the setting even more, 13 new innovations in technology to reflect ongoing industrial-age advances, including new rare and restricted technology for nefarious Scoundrels to get their hands on, plus catalysts: world-shaking events that expand and alter the setting of the game, providing new avenues for intrigue and adventure! Deep Cuts also includes modular new rules to tailor your game as your group sees fit: more flexible and impactful Harm Trauma rules, a modified Advancement system to customize the rate at which characters progress, a new diceless Downtime system helps you manage Vice, Healing, Crew Development, Debt, and more: a modified approach to Load keeps things streamlined while still tied to the fiction, and an alternative Action system empowers players even more and speeds up play. Packed with tons of lore, gameable details, plug-and-play systems, GM tools, crew opportunities, and new artwork, Deep Cuts takes your game to the next level.

    $37.00$31.00

  • Gamers Guild AZ Free League Publishing Coriolis: Adventure - The Flowers of Algorab (Pre-Order) ACD Distribution

    Coriolis: Adventure - The Flowers of Algorab

    “Levon was a true explorer and a true friend. He went farther and deeper than anyone before him. Who can forget the ascent of the Ice Cathedral in Ninhulam, made without proper climbing gear? Or the third survey of the Red Garden, where he mapped the final strata with a broken leg and a wounded arm? That was Levon Najjar. Fearless. Endless. As we pass him on to the Uncreated Spirit, we do so with gratitude. May the blessings of the Three guide him, and the Icons show him mercy.” With that, two white-robed Coriolites with pale silver masks operate a console that tips the platform beneath the body, making it slide off and tumble down into the inky blackness of the well. Within seconds, it's gone. The death of an old ruin delver and a missing stone tablet mark the beginning of a strange set of events in the depths of Ship City. Soon, the Explorers are drawn into a web of intrigue and ancient secrets that threaten the very fabric of the Lost Horizon itself. The Flowers of Algorab is a massive campaign set for Coriolis: The Great Dark, the new edition of Free League's acclaimed original sci-fi RPG, in which the Explorers will partake in investigations in Ship City, embark on perilous expeditions, and travel down the Hammurabi Arm in search of lost secrets. Contents:Campaign book, detailing characters, locations, and plots of the campaignExpedition booklet, including information for the players about Greatships and the systems of the Hammurabi ArmLarge full-color map of the Lost Horizon and Ship CityMap of the Charted SphereDelve maps and handoutsBlueprints of the Greatships Akhander and RigelBlueprints of a Grasshopper shuttle and a Rhino roverNine base dice and three gear diceDeck of custom cards for initiative, gear, and discoveriesCardboard tokens for Blight, supply, and expeditions

    $73.00$46.00

  • Gamers Guild AZ Paizo Starfinder 2E: GM Core (Pre-Order) ACD Distribution

    Starfinder 2E: GM Core

      Unleash your imagination, creating new galaxies and tales with the Starfinder GM Core for Starfinder Second Edition! This comprehensive 264-page rulebook gives Game Masters everything they need to craft thrilling tales of adventure, from a single-night’s scenario on the mean streets to complex epics spanning years. Within these pages you’ll find clear guidelines for creating new hazards and alien creatures, tools to design challenging, balanced encounters, and rules for rewarding characters for the dastardly challenges you array before them! Starfinder GM Core also contains rules for quick-to-run cinematic starship combat and dynamic hacking rules! Starfinder GM Core is the second core rulebook for the Starfinder Second Edition RPG! Along with the Player Core and Alien Core, these books provide a new foundation for the future of tabletop gaming! Starfinder GM Core includes: • The rules needed to run a game of Starfinder, including guidelines for creating challenging encounters, determining success, and giving out rewards.• Advice aimed at making you an incredible Game Master, along with tools to ensure you and everyone else at your table has a safe and enjoyable experience.• Guidelines to help you create your own content, from campaigns and adventures to hazards and monsters.• Rules subsystems to help you handle a wide array of game situations, including rules for chases, cinematic starship combat, research, hacking infiltration, and more!• A guide to the Pact Worlds and wider galaxy, with a look at several important regions, and an exploration of the wider cosmos!

    $102.00$69.00

  • Gamers Guild AZ Dyskami Publishing Soldier Lune RPG: Adventures (Tri-Stat) (Pre-Order) AGD

    Soldier Lune RPG: Adventures (Tri-Stat)

      A ready-for-adventure Tri-Stat System boxed set for your role-playing game nights. Compatible with the BESM Fourth Edition anime RPG. The Soldier Lune RPG is directly inspired by the internationally famous magical girl anime series that debuted in Japan in 1992. It pays homage to common tropes and events in similar anime and manga stories, presenting an epic tale of love, hope, sacrifice, and determination that spans thousands of years. The fictional series follows the exploits of a carefree teenaged schoolgirl, Yua Sato, as she learns of her true heritage as the superpowered defender of love and guardian of hope, Soldier Lune. Yua is joined by her Gorgeous Soldier allies and her eternal love, Guy Incognito as they defend Tokyo and the entire planet from an assortment of powerful, nefarious villains. Boxed set contents include: 64-page full-colour rule book, 40-page full-colour character book, Game Master screen, 6 brief story scenarios, 10 pre-generated player character sheet handouts, 4 custom-etched Soldier Lune six-sided dice.

    $73.00$62.00

  • Gamers Guild AZ Wanderer's Emporium Wanderer's Emporium Minis: DM Starter Pack (Pre-Order) Quartermaster Direct

    Wanderer's Emporium Minis: DM Starter Pack

    WHAT'S IN THE BOX: Minis curated to be a powerhouse for Game Masters in creating the most vibrant and immersive playing experience. Dozens of PC's, NPC's, Monsters, Villians, and Terrain! Dragons, Trolls, Goblins, Humans, Elves, Bugbears, Fairies, Gnomes and SO much more. PORTABLE: Travel at ease without worry of damaging minis. Our minis are flat and compact to stack and store with ease. BASES included. Quick clip bases are extremely easy to slide on and off each mini. See images for exact quantity. DURABILITY: No more flimsy plastic. Hard pressed multi layered cardboard. This gives you a quality feel with extreme durability. COST EFFECTIVE: An extremely well built bulk option that's affordable is finally here! SIZING: Standard 28mm - 32mm scale. Compatible with any 1" grid system. Sized to fit in any campaign with existing 3D minis. DOUBLE SIDED: Front and backs have unique vibrant high resolution designs. Contains 183 hard pressed cardboard miniatures, 30 small quick-remove plastic bases, and 5 large quick-remove plastic bases.

    $87.00$74.00

  • Gamers Guild AZ Roll and Play Press The Fantasy Character Kit (Pre-Order) GTS

    The Fantasy Character Kit

      Your fast track to unforgettable characters.The Fantasy Character Kit is your ultimate toolkit for creating DnD characters that steal the show in any game. With random tables packed with unique backstories, epic gear and imaginative details for every class, your characters and NPCs will feel real and fleshed-out. If you want to make a cunning Rogue or a mighty Paladin, this A5-sized toolkit gives you the tools to make them truly legendary. Made for D&D, Pathfinder and any fantasy RPG that craves some serious character depth.Get ready to create characters, villains and NPCs that your party will talk about for years to come. Ensure your next sci-fi RPG adventure becomes an unforgettable odyssey by adding rich world-building detail, unexpected encounters and imaginative loot with over 100 pages of random tables.  

    $32.00$28.00

  • Gamers Guild AZ Two Little Mice Outgunned Adventure: GM Screen (Pre-Order) ACD Distribution

    Outgunned Adventure: GM Screen

      This Adventure Screen features summary tables for the Outgunned Adventure rules.

    $37.00$31.00

  • Gamers Guild AZ NDPDesign World Wide Wrestling: Second Edition Heart of the Deernicorn

    World Wide Wrestling: Second Edition

    Published by NDPDesignDistributed by Deernicorn Distro Welcome to World Wide Wrestling: Second Edition! This award-winning game of professional wrestling action enables you to create your own professional wrestling franchise through play, showcasing satisfying and surprising storylines. It’s about feuds, championships, betrayal, and righteous victory. It’s about the clash of good and evil on the grandest stage. It’s about whether you’ve got what it takes. And, in the end, it’s about what the audience thinks of your efforts. In World Wide Wrestling, Creative (the GM role) sets up the show, orders the card and books the matches ahead of time. The players choose archetypical pro wrestling Gimmicks, like the Monster, the Veteran, the Luchador, and so on as the base for their character. Wrestlers play through what Creative has planned, but they have the ability and autonomy to pursue their own feuds, set up their own matches and swerve Creative’s booking. Creative’s job is to make it look like that was the plan all along. Characters are the wrestler as a professional; this means that you play out both their on-screen costumed persona, and their backstage efforts to maintain and progress their careers (and the ways the two effect each other). Through play focused equally on action in the squared circle and events behind the scenes, you will discover who has what it takes to become a wrestling legend. World Wide Wrestling is Powered by the Apocalypse. A simple 2d6+stat modifier system resolves the wrestlers iconic actions, like Working the Audience, Cutting a Promo and in-ring Wrestling. Play is mostly conversation, punctuated by occasional rolls and resolutions of the outcomes. The Gimmicks are broad templates customized by the player to suit their wrestling character, and characters advance over time by working matches with their biggest rivals, getting over with the audience and gaining Championships. Advancement comes in the form of raising stats, gaining valets or manager, gaining custom Moves and manouvers, changing Gimmick to evolve the character over time, and more.   Components and Details Soft cover, full-color book. 260 pages. Includes PDF with purchase Number of players: 3-8Style: Powered by the Apocalypse. GM & Dice.Creator: Nathan D Paoletta Press and Accolades RPG Review: The World Wide Wrestling RPG – Shut Up & Sit Down My New Year’s resolution is to play more indie role-playing games – Polygon

    $47.00

  • Gamers Guild AZ Free League Publishing D&D 5E: The Lord of the Rings Roleplaying: Keepers of the Elven-rings (Pre-Order) ACD Distribution

    D&D 5E: The Lord of the Rings - Keepers of the Elven-rings

      “In Eregion long ago many Elven-rings were made, magic rings as you call them, and they were, of course, of various kinds: some more potent and some less. The lesser rings were only essays in the craft before it was full-grown, and to the Elven-smiths they were but trifles – yet still to my mind dangerous for mortals. But the Great Rings, the Rings of Power, they were perilous.” In the twilight of the Third Age, three realms of the West-elves still endure in Middle-earth. By the power of the Three Rings, they exist as a testament to a time that was. But not only the Elves remember. As Sauron gathers his strength to bring war to Middle-earth once again, he plans a devious vengeance against those who humbled him long ago.Keepers of the Elven-rings™ is a supplement for The Lord of the Rings Roleplaying™, the official tabletop roleplaying game based on the works of J.R.R. Tolkien. Chapter 1: Where The West-elves Still Linger describes the realms of Lórien, Rivendell and Lindon and those who dwell there, including the Elf-lords who are their guardians. Chapter 2: The Days Darken provides the Loremaster with details about Sauron’s schemes against the Immortal Folk, including possible events, Adversaries, and Loremaster characters. Chapter 3: Landmarks outlines twelve sites of interest, including locations mentioned in The Lord of the Rings™ and others created specifically for the game. The Appendix contains rules to play High Elves and Wood-elves, and introduces guidelines to create Elf-lords, powerful characters who can reach level 20 and are therefore suited for epic level play.

    $61.00$52.00

  • Gamers Guild AZ Cubicle 7 Warhammer Fantasy RPG: High Elf Player's Guide (Pre-Order) AGD

    Warhammer Fantasy RPG: High Elf Player's Guide

    “A guide to the lands and culture of Ulthuan, and the High Elves that live there “ High Elves are great Characters to create and play. Their acute senses, athletic grace, perceptive minds, and long lives provide them with many natural advantages over the Humans of the Old World. Added to this, their potential to achieve mastery in the fields of swordsmanship, archery, and magic, means that High Elves make the most of a life of adventure. They can develop into powerful Characters with access to a suite of abilities few can rival. High Elves also present challenges. Controlling their emotions is key to making the best of them, their abilities require dedication to learn, and failure to keep abreast of the latest intrigues in the courts of Ulthuan could lead to a quick fall from grace. The High Elf Players Guide is the ultimate guide to creating and playing High Elf Characters in Warhammer Fantasy Roleplay. An essential guide to the High Elves of Ulthuan, their land, history, religion and culture. New careers for High Elf Characters, including the Swordmaster, Mage, Sea Guard, and Shadow Warrior. Rules for the High Elves prophetic Dreams, overriding Obsessions and maintaining the spiritual balance-Yenlui. A system for playing an Elf who has lived for many centuries or one that carries the cursed Blood of Aenarion, the first of the High Elf Phoenix Kings. Explore the Lore of High Magic, including a comprehensive list of spells and creating powerful high mages. Participate in the infamous intrigues of the kingdoms of Ulthuan.

    $58.00$39.00

  • Gamers Guild AZ Absolute Tabletop LLC The Mecha Hack Quartermaster Direct

    The Mecha Hack

    The Mecha Hack is a tabletop roleplaying game of titanic warmachines and their intrepid pilots, made with The Black Hack.  The Mecha Hack is fast, fluid, and fun, with a focus on cinematic, narrative gameplay inspired by anime and other mecha properties. Inside this A5-sized, 40-page book, you’ll find the complete Mecha Hack ruleset; four mecha chassis and four pilot archetypes; over a dozen add-on modules for your unique mecha; GM tools and mission generators; more than 30 enemy statblocks; printable monsters, mechs, and objects; and so much more!

    $19.00

  • Gamers Guild AZ Firelock Games Port Royal: Player Aid Card Deck (Pre-Order) AGD

    Port Royal: Player Aid Card Deck

      This deck contains 64 Cards to use with Port Royal. 36 Solo Play Cards, 10 Event Cards, 3 Weapons Cards, 15 Scenario Card

    $37.00

  • Gamers Guild AZ Critical Kit LTD Korvus: A Mork Borg Inspired Expansion For Be Like A Crow (Pre-Order) GTS

    Korvus: A MÖRK BORG Inspired Expansion For Be Like A Crow

    This item is a pre-order item with an expected release date of Q4 2024. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated.   It’s the apocalypse. You’re goths. You’re also Samurai.In this quick-to-learn TTRPG, you will be unlikely heroes fighting back an ever-encroaching, ever-hungry evil known as THE GLOOM.It’s an unwinnable war, or so you’ve been told, but maybe you have the skills and the will to prevent yourself and your friends from being consumed into the Gloom’s seemingly endless ranks.Maybe...FEATURES★ Quick to learn and run.★ All you need are some d6.★ Beautiful artwork throughout.★ Great price point.★ Compact A5 zine format.    

    $9.00

  • Gamers Guild AZ Space Penguin Ink Seas Of Sand: D&D Adventure Module GTS

    Seas Of Sand: D&D Adventure Module

    By day, the sands are liquid. People sink and ships sail. By night, the sands are solid. People can walk and ships are stuck. Different sands have different definitions of solid and liquid, but this basic principle holds: if you’re caught out on the sands at dawn without a ship, only prayer will save you. Welcome to the Seas.Seas of Sand is a toolbox setting guide. It details the Seas, its people, its stuff, and its wonders. It’s also a whole bunch of procedures, advice, and content for you to use in your game. There’s lots of content here, but no plotline and—other than examples—no fixed locations or events. There’s no history to memorize, no lore to wade through, and no canon to adhere to. Seas of Sand can slot into an existing game just as well as form the basis of a new one, and work equally well for one-shot and campaign play.Across the sands, you’ll see:• Procedures for two distinct modes of play: Adventure and Mercantile. Delve into flooded ruins and broken halls to retrieve wealth long buried, then set yourself up as merchants of the high sands to chase down the best deals and market opportunities.• Advice on mapping, navigation, and managing a ship’s crew across the seven sands.• Travel procedures including weather, sandstorms, random encounters, and privation.• Generators for villages, cities, merchants, and crew.• Full naval combat rules handling everything from siege warfare to boarding and repairing a captured vessel.• 60 unique stated enemies, from the Buried Titan to the Ur-Crab.• And more

    $87.00$29.00

  • Gamers Guild AZ Dungeons & Dragons D&D: Quests from the Infinite Staircase Hardcover (Pre-Order) Southern Hobby

    D&D (5E): Quests from the Infinite Staircase Hardcover

    Quests from the Infinite Staircase embraces the magic of the most beloved DUNGEONS & DRAGONS adventures of all time. Your journey begins in the Infinite Staircase, a dreamlike expanse with doors leading to fantastical worlds, where you'll meet Nafas, a noble genie who fulfills wishes with the help of valiant heroes-like you! As you explore what lies beyond each door, embark on timeless adventures and make memorable moments with your party. This handpicked collection contains 6 remastered first edition adventures, complete with striking settings and a lovable cast of characters. These unforgettable quests can be run individually or as a delightful campaign that takes characters from level 1 to 13.

    $87.00$72.00

  • Gamers Guild AZ PENGUIN RANDOM HOUSE Marvel Multiverse Roleplaying Game: Core Rulebook GTS

    Marvel Multiverse Roleplaying Game: Core Rulebook

    Welcome to the Marvel Multiverse! Take on the roles of Marvel's most famous Super Heroes - or create entirely new ones - and put an end to the sinister plots of the most menacing Super Villains in the Marvel Multiverse! Written by d616 System co-creator and New York Times-bestseller Matt Forbeck (The Marvel Encyclopedia, Dungeons & Dragons: Dungeonology) and includes all new chapter-opening splash pages by Mike Bowden along with illustrations from Marvel's incredible army of artists. The Core Rulebook features all the rules you need to play - including quick character creation, bombastic combat and scores of amazing powers - plus full profiles of dozens of Marvel's greatest heroes and villains. All you need is this book, three standard dice and some friends. The Marvel Multiverse is calling! Come join the fun!

    $87.00$59.00

  • Gamers Guild AZ Free League Blade Runner: The Roleplaying Game - Case File 02: Fiery Angels GTS

    Blade Runner: The Roleplaying Game - Case File 02: Fiery Angels

    Blade Runner RPG: Case File 02- Fiery Angels. Following the same deluxe format and packaging as the award-winning Case File 01: Electric Dreams, included in the Blade Runner RPG Starter Set, Case File 02: Fiery Angels features a new thrilling investigative scenario and a host of in-world handouts, photos, maps and more. This new investigation starts off with the Blade Runners assigned to question a suspect arrested while trying to infiltrate the Wallace Corporation Memory Vaults. The case leads the team down a perilous path that explores the boundaries of Replicant technology and its consequences. This boxed set includes: A beautifully illustrated and detailed scenario book with locations, characters, events, and leads to follow. Eleven handouts, including a variety of in-world artifacts and Esper photos.  Seven full-color maps. A custom manila envelope for the players to keep their evidence safe in. Fourteen high quality custom cards for non-player characters.

    $61.00$41.00

  • Gamers Guild AZ Renegade Game Studios Power Rangers Roleplaying Game Core Rulebook Renegade Game Studios

    Power Rangers Roleplaying Game Core Rulebook

    Become a Power Ranger and protect Angel Grove and the Earth against the evil forces of Rita Repulsa, Lord Zedd, Master Vile, and more in the epic world of Power Rangers! Whether you interrupt Rita’s monster attacks in her attempt of world domination or defeat the forces of the Machine Empire from invading Earth, there is no limit to the heroic stories you will tell.In the Power Rangers Roleplaying Game, create your ultimate Power Ranger persona by combining personal traits, childhood influences, and your chosen Ranger color to make a hero worthy of the Power!This book contains everything you need to create your own Power Rangers character and play the game - just add dice, some friends, and your imagination: Complete rules for players and Game Masters focused on fun storytelling and epic combat Character creation tools, weapons, equipment, Zords, and more from the Zordon era  Combat and exploration information, detailed locations in Angel Grove, and tools to get your campaign started An introductory adventure for 1st-level characters that is ready to play with your new character May the Power protect you!   The age rating on this game speaks to the age an individual can independently cultivate a quality, as-intended experience for themselves playing the game. It's not to say that younger kids can't play, quite the contrary. It's just suggested that they have a 14+ person helping them play to ensure they have a quality experience.

    $80.00

  • Gamers Guild AZ PAIZO PUBLISHING Pathfinder RPG (2E): Rage of Elements - Pocket Edition (Pre-Order) GTS

    Pathfinder 2E: Rage of Elements - Pocket Edition

      Blaze like the sun! Crash like the waves! Thunder like a rockslide! Harness the overwhelming power of the most primordial forces of nature with Rage of Elements, a new 224-page rules resource for the Pathfinder Roleplaying Game focused on the fundamental building blocks of reality itself!The elements are yours to control with the all-new kineticist class, which brings one of fantasy’s most popular hero types to Pathfinder. New elemental spells and gear provide tons of additional element-themed options for all character classes, and an extensive gazetteer provides an overview of the majestic elemental planes—including two new ones: the decaying Plane of Metal and the vast and orderly forests of the Plane of Wood. A meaty bestiary presenting scores of element-themed creatures helps to populate these alien landcapes—and liven up even the drabbest Material Plane dungeon!The gateways to elemental power stand open wide with Pathfinder Rage of Elements!The pocket edition presents the same contents as the standard edition in a smaller sized softcover for a lower price and better portability.☆ Attractive price point for gamers on a budget.☆ This invaluable rules reference delves deeper into the elements than ever before, bringing hundreds of new game options to Pathfinder Second Edition players!☆ The new kineticist class is among the most-in-demand classes for the new edition, and benefits from an open playtest involving thousands of Pathfinder players.☆ Tons of options for a variety of character classes!☆ Beautiful full-color illustrations on nearly every page.☆ Extensive marketing support throughout 2022.☆ New rules sanctioned in Paizo’s international Pathfinder Society Organized Play program, with monthly free-to-retailer adventures for tens of thousands of players worldwide.

    $40.00$27.00


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