RPG Book 2 For 1 Sale
Fallout: Factions: Core Rulebook
This book contains all you need to know to take to the Wasteland, teaching you the rules of play, the in-depth Campaign system, and showcasing the iconic Factions of Fallout, helping you decide which flag to carry to battle. Combined with the Fallout: Factions “Battle for Nuka-World” Starter Set, or the Fallout: Factions - Tokens and Terrain Pack 1, you’ll have everything you need to pick a Faction and start your journey to become the de-facto ruler of the Wasteland – as long as you don’t mind crushing a competitor or two along the way. The 112-page full-colour hardcover Fallout: Factions Core Rulebook features: - Welcome to the Wasteland: An introduction to wargaming, and all you’ll need to play Fallout: Factions. - Playing a Game: The core rules you need to play the fast-playing, high-risk, high-reward tabletop skirmish wargame. - Preparing to Play: How to set up a game, with an overview of the in-depth scenario system that keeps each game interesting. - The Story Phase: Details for growing your crew and ascending to legend – or what to do if you end up a footnote in another crew’s story. - Appendices: Faction Lists (Brotherhood of Steel, Super Mutants, Survivors, Raiders), Weapons, Perks, Legends of the Wasteland and more – everything you need to bring your own touch to your crew!
$53.00$45.00
Follow
Follow is designed to be easy to learn and easy to play. For 3-5 players, no GM and no preparation. All the steps are clearly and carefully laid out to make the game accessible to everyone — even if you’ve never seen a role-playing game before. If you have some people and time, you’re ready to play. Created to be a reliable tool in your arsenal, a game you can pull out and play at a moment’s notice. Play characters working together to achieve a common goal: your quest. The quest you pick decides the kind of game you’ll play. You could start a rebellion, cure a disease, slay a dragon (or a cat), or get your candidate elected. If it’s something people can work together to accomplish, it could be a quest.Pick your quest, assemble your fellowship, and then face the challenges that stand in your way. Can our characters stay united and succeed, or will our differences tear us apart? Do you follow the plan….or follow your heart?
$43.00
Goblin Quest
Goblin Quest is a tabletop roleplaying game about slapstick violence, fatal ineptitude, and the greatest adventure of your life. Download the PDF or buy the book here.
$29.00$20.00
Hammer & Anvil (5E)
Forge unique weapons and armour unlike anything the world has ever seen. From the award-winning team that brought you Broken Weave, A Life Well Lived and Uncharted Journeys! Give your characters the equipment they deserve with this brand new 5th edition supplement that lets you design and build bespoke adventuring gear! Hammer & Anvil introduces new rules for crafting new weapons, armour, shields, and mechanical contraptions. There are rules for creating powerful magic items for those with minds meant for magic, not machinery. Hammer & Anvil is the 5e supplement that will give your characters the adventuring gear they deserve. With this book, you’ll put your ingenuity to the test and be rewarded for your creative designs! You can use the mundane and magical materials of your world to complete your vision of your character. Your great work may start as a humble longsword, but with the right equipment and materials, you will be able to craft a legendary blade capable of cleaving reality in two and summoning an ethereal being to serve by your side. Forge custom weapons and become a legendary weaponsmith with Cubicle 7’s new Weapon Forging system. Craft new armour for you and your party with our Armour Forging rules. Your tailoring and modifications will ensure a perfect fit for you and your allies! Turn mundane gear into artefacts of legend with our Magic Item Enchanting rules! Use your arcane talents to enhance the weapons and armour you craft, or team up with a powerful spellcaster to create potent magical effects. Forge your weapon to slay the monster plaguing your hometown, or brew a powerful elixir to save the life of someone you love. Design and experiment, using magic and ingenuity to create something truly unique. Hammer & Anvil and Mortar & Pestle give you the freedom to create anything you can imagine and bring it into your 5e games
$64.00$54.00
Heart RPG: The City Beneath - Quickstart
Take your first steps into the City Beneath with this streamlined version of the rules for the Heart RPG. This document includes: All the rules you need to adventure, go mad and die in the Heart Five pre-generated characters with space for advancement – the magic- addicted Junk Mage, the zealous Heretic, the noble Vermissian Knight, and more An adventure, Drowned, which sees you rescuing vital components from a lost settlement to put a stop to coral-boned monsters flooding the Church of the Moon Beneath with salt water
$17.00$15.00
Humblewood Tales: Hardcover Campaign Setting (5E)
Humblewood Tales is a new adventure book for 5th Edition that takes place in the lush world of Humblewood. Featuring expanded lore from the mystical tree city of Alderheart, Humblewood Tales is packed with over 200 pages of new adventures, premade characters, bestiary magic items, subclasses and more. Contains: Humblewood Tales Hardcover book, 122 Humblewood Tales Reference Cards, 4 Double Sided Foldout Maps, 3 Sets of cardboard standees + bases.
$85.00$72.00
Knights of the Round: Academy RPG
Knights of the Round: Academy is a story-driven role-playing game inspired by Shonen anime, Robot anime of the 90s, Japanese school comedies, and JRPGs, with a dedicated set of rules that will use Traits to describe your characters, and dice to resolve any conflict with interesting and narrative outcomes.You will also be able to push your Limit by spending points to influence what's going to happen to your character.The game is set on Brit'an, a planet at war, inspired by the Britain of Arthurian Legends. The players will play a character, the Student, described by a series of Traits, who must juggle ruthless rivals, grueling training, teenage love, and monsters from the past of a planet divided by war, studying at the Academy, a school where to learn how to fight and increasing his their skills as a Student. Each Student is defined by their Traits, words or short sentences that describe something they can do (Hide, Shoot, etc.), that they have studied (Ancient history, Sidhe magic etc.) or that they simply have a knack for (Finding the way, Parley, etc.).This Corebook contains everything you need to play: options for Students (seven Lineages, 15 Jobs, ideas and suggestions for Traits, Nemesis, Defects ...), Locations, Threats, and a guide to the Academy and its life. Also, for the storyteller, a rich chapter on how to run the game and make it look like a real anime.
$71.00$46.00
Liminal Horror: Adventure: The Mall Remastered
“It’s The Thing but set in a 1990s mall.”The Mall is a wet, gooey, practical effects filled TTRPG adventure set in a 199x mall pulled out of time and space. The mall’s denizens are trapped inside with a creature not bound by any one form. It slithers among them now, preparing to assimilate and imitate its victims until no one is left! This Remastered Edition includes four additional pages of content, a new map for the reworked lower levels of the mall, along with a complete overhaul on annotation and re-linking for the entire text.The Mall Features:● 14 named NPCs, 5 factions, and 30 keyed rooms.● A new character creation procedure that entangles players with the NPCS and locations● A DOOM clock measures how close the party (and the mall) are to DOOM.● Monster Table for creating unique iterations of the Children of Ammon.● The Whisper Card mechanic that uses narrative triggers to give players secret prompts. The prompts are known only to the players and help emulate at the table the risk that anyone can be REPLACED.
$22.00$18.00
Lovecraftesque RPG: Citadels of Shadow Expansion
This expansion pack focuses on those who rule and those who struggle against them. Consists of a set of 52 cards in a printed tuckbox. The print expansion requires the Lovecraftesque core box to play. Citadels Of Shadow includes these scenarios: THE HIDDEN CABINET by Helen Gould. A scenario about whispered rumours, duplicitous politicians, and what really happens in the corridors of power. What will you find behind these closed doors? THE SEA HUNGERS by Thomas Manuel. It's Bombay in 1728. As the East India Company recovers from a ferocious defeat at the hands of legendary pirate admiral Kanhoji Angre, a naive, young marine discovers a sinister plot involving sacrifice and spirals of blood. WE SERVE AND PROTECT by Kenneth Hite. A long hot summer of protests rocks the streets of Chicago in the 1970s, and you rock with them. The Chicago Police Department serves and protects...but what inhuman entity do the cops who have you serve? WOLFSHEAD by Joshua Fox. Sherwood, Nottinghamshire, in the 13th century. A hapless cutpurse robs the wrong person and finds themselves in possession of a strange item. Now they have the Baron's men hunting for them - but that may not be the worst thing that stalks the night. Each scenario can be played and replayed, and can also be combined with cards from the core deck and those from other scenarios to create even more stories.
$22.00$18.00
MÖRK BORG: Adventure - The Valley of Forbidden Churches
Explore a crusader-scourged Forbidden Valley where heretical religions once bloomed like wildflowers.The Valley of Forbidden Churches is an action-packed zine designed for use with the MÖRK BORG tabletop RPG. Presented as a hex crawl, a dozen (mostly) abandoned churches still contain relics and treasures, and a few of them hide entrances to the tunnels below the valley. The Demonworm Tunnels are a point-crawl where you'll generate features by rolling on (or choosing from) a table. In the tunnels, you risk running into the deadly Demon Worm, but the gold and gems might be worth it. If you're a careful explorer, you may be lucky enough to discover the Silver City, a dreamlike ruin of former beauty. Ancient beings play a game which involves the fate of the world. Will you intervene? Will you discover the city's last treasures? This sandbox-style adventure presents a series of dangerous areas where players could succeed or fail based on their preparation and cleverness. Different forces vie against each other--will you pick a side? You'll need to manage time and risk, planning delves into the valley and then returning to the tavern to recover. The valley is more dangerous after sunset, so plan your trip carefully!An Exalted Funeral exclusive!Created by Dan Comstock (Cramulus) (https://cramulus.itch.io/the-valley-of-forbidden-churches)32 pages, A5, saddle stitched zine, color throughout.
$26.00$23.00
Mortar & Pestle (5E)
Brew poisons, potions, and elixirs for every occasion. From the award-winning team that brought you Broken Weave, A Life Well Lived and Uncharted Journeys! Learn the lost art of alchemy and harness the magical power innate to the Material Plane in this new 5th edition supplement! Mortar & Pestle introduces new rules for brewing potions, poisons and explosives, along with rules for finding and refining ingredients, building and tending to your garden, and hunting dangerous monsters! Mortar & Pestle is the book that brings the lost arts of alchemy to your 5e games. By finding the fragments of magic in your world and forging lasting connections with the people in your world, you can keep yourself and your party supplied on their next adventure! Plant your own magical garden to grow the priceless herbs you need, or gather your party to hunt down terrifying monsters and harvest rare components. Our Alchemy system allows you to concoct a brand new range of bizarre potions. Mix reagents and refine alchemical components to create invigorating potions to bolster your allies. For more sinister adventurers, our new Poisons will give you a lethal edge. Prepare toxic venoms to make every strike a deadly one and leave your foes debilitated. Hunt monsters and harvest rare magical components to use in your concoctions. Tend your own garden! Plant the seeds and watch them grow as you cultivate a range of vibrant and bizarre flora to use in your brews. Forge your weapon to slay the monster plaguing your hometown, or brew a powerful elixir to save the life of someone you love. Design and experiment, using magic and ingenuity to create something truly unique. Hammer & Anvil and Mortar & Pestle give you the freedom to create anything you can imagine and bring it into your 5e games.
$64.00$54.00
One Page Games - Volume 01
In 2016, Grant Howitt decided – flippantly – to write a one-page roleplaying game every month and release it for free online. Little did he know that the barely-intelligible pen-and-ink scratches he turned out would go on to define his career, and the shape of roleplaying games, for years to come. Played by thousands of people all over the world, Grant’s one-page games run the gamut from strange to silly, daft to deadly serious, and powerfully original to potentially copyright-infringing. Each volume contains (at least!) 13 games in their original single-page format, complete with SECRET BACK PAGE material for every game that’s never been released online. Plus, where relevant, the longer games Grant and his collaborators have released are printed in full-colour, saddle-stitched booklets. Each game has been written, illustrated (sorry) and laid out entirely by Grant, unless someone else helped him, in which case it says so. As of 2024, all these volumes come in US Letter size, in a sturdy cardboard folder with a spine. This pack includes 13 main games and 13 back pages, which are: THE WITCH IS DEAD, where you play murderous woodland animals attempting to gain revenge for the death of their mistress. Back Page: LITTLE HELPERS, in which you play demons accidentally summoned by a good witch and now must help her go on a date to the county fair using only your nightmare hell-magicks THE GOLDEN SEA, a D20 game of traders and mystics setting sail across a trackless ocean of sand Back Page: Additional material for The Golden Sea, including equipment, portents, encounter tables and Upsearchings, crystalline miracles from the Goddesses that grow up from beneath the dunes WE THREE KINGS, in which you play the three dudes from the bible and stop King Herod’s plot to kill the baby Jesus with swordplay, necromancy and two-fisted sorcery Back Page: THREE KINGS’ HILL, an unrelated fantasy dungeon that nevertheless contains an eye the size of a small house ADVENTURE DICE, a simple numberless storytelling game for kids, which includes special dice to cut out and colour in Back Page: An adventurer generator for Adventure Dice, or really any fantasy game WE THAT REMAIN, a survival horror game played with a single deck of cards, in which you will all probably die Back Page: A map of the Space Station Elysium, designed for use with We That Remain, that details an abandoned space colony that accidentally opened a portal into Hades HONEY HEIST, a game in which you are a criminal bear with two stats: CRIMINAL and BEAR; also contains an optional D8 hat table Back Page: 36 spells for Honey Heist, including Summon Chandelier, Summon Mexican Standoff, and Jesus Take The Wheel (or: Summon Jesus) BIG GAY ORCS, a game in which you play a load of orcs trapped in a doomed fortress, and generally make out a bunch Back Page: SAD GAY SPACE ROCKS, a hack of Big Gay Orcs, which emulates the Steven Universe Cartoon JUSTIFIED ANXIETY, a game set in a suspiciously familiar paranoid dystopia where you shoot trouble for Companion Machine Back Page: TRUE PARANOIA, a game which involves dumping all your dice in a pile in the middle of the table and punishing your players whenever they dare to touch them THE RAPID AND THE RIGHTEOUS, a fast and furious game about living your life a quarter-mile at a time Back Page: SPIN THE BOTTLE, a game played by spinning a bottle, about a tumultuous teenage party HACK THE PLANET, in which you are a console cowboy or cowgirl, and the man is trying to keep you down so you jack in, hack in and get revenge; contains a grid of inaccurate techno-jargon to use at random to give you benefits to computer use Back Page: RUN THE SHADOWS, in which you and a bunch of other street samurai put the metal in the meat and do corporate espionage for Mr Johnson GENIUS LOCI, in which you play a post office in a 1960’s Suffolk village, and you eat the spirits of other buildings to survive invasion from the city Back Page: GENIUS LOCI: MALL EDIITON, which is largely similar to the regular game except it takes place in a late-2000’s midwestern mall and you can eat inquisitive teens for power DEAD CHANNEL, a game of straight-to-VHS horror, where each character has an individual set of misfortunes and injuries that shape the plot as they play out Back Page: DEAD CHANNEL: CHANNEL HOPPERS, which includes rules for getting bored and changing the channel only to have the characters and monsters from the horror film invade other TV shows TRASHKIN, a fantasy game in which you play the races who get left out of the stories: raccoon-kin, ratboys, half-possums, goat girls, etc, then embark on a stupid quest for very little gain that will probably get you all killed Back Page: TRASHKIN: THE ZINE, which includes rules for Ibis-kin, Trash Bardic Music, alternative dice rules and a fun wordsearch with rude words in it
$47.00$40.00
Our Woodland Gods
Wanna Join a Cult?Don't worry, it's totally normal. Your fellow villagers are all cultists too! Come live your best lives by throwing parties, going fishing, roasting marshmallows, and chanting under the full moon. And when your god demands the sacrifice of old Grandpa Joe? That's okay! It's how you all survive. It's what keeps you safe from the heretics. But three days ago, your god died! Now you must gather your pact-mates, safeguard your village, and seek out a new god amongst the horrors of the Eldritch Woods. If you don't succeed, everything you know and love will be lost forever…
$64.00$53.00
Pathfinder 2E: Adventure Path: To Bloom Below The Web
The Season of Ghosts comes to an end! With the arrival of spring, the town of Willowshore can begin to recover from the ordeals brought on by a harrowing winter. The sinister curse that afflicted the town may have been lifted, but repurcussions quickly manifest as a new murderous threat invades the region, even as the town's heroes navigate dangerous political terrain with the monstrous rulers of their nation. Will Willowshore ever find peace?“To Bloom Below the Web” is a Pathfinder adventure for four 10th-level characters. This adventure continues the Season of Ghosts Adventure Path, a four-part monthly campaign in which a band of adventurers must protect their hometown from supernatural peril. This adventure also includes an article to help continue your campaign beyond the scope of this Adventure Path, a look at horrific urban legends, spells and feats the PCs can encounter in this adventure, and a mix of brand new monsters to threaten your PCs.Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign.★ The thrilling final volume of an all-new four-volume Pathfinder Adventure Path campaign, promising an easy on-ramp for new and experienced players and a thrilling new storyline exploring themes of Asian horror!★ Works perfectly with Paizo’s Lost Omens Tian Xia World Guide (PZO9318) and Lost Omens Tian Xia Character Guide (PZO9317) hardcover sourcebooks, early 2024 releases!★ Contains dozens of hours of exciting Pathfinder play, either as a stand-alone adventure or as part of the epic Season of Ghosts campaign!★ Adventure/sourcebook hybrid.
$39.00$26.00
Pathfinder 2E: Treasure Vault
Pathfinder Treasure Vault reveals the glittering hoard of a terrifying dragon, as presented by the creatures plucky kobold assistant. This 224-page hardcover rulebook presents a catalog of new gear from nearly every category of equipment and magic item available in the Pathfinder RPG while also introducing entirely new categories of items as well. Give your character the perfect tool for the job with signature weapons, customizable relics, and wondrous items to fit your every need while preparing for any eventuality with potions, elixirs, wands, and more! Each chamber of the dragon’s vault contains a mountain of treasure, from deadly new weapons and forgotten suits of armor to mysterious alchemical items and deadly poisons. There is something in the vault for everyone, including: Nearly 600 new items spread across numerous equipment types. Over 50 new weapons, such as the devastating earthbreaker hammer and the ferocious falcata. New shields and armor, from wooden breastplates for druids to the magical starfall shield that turns you into a living comet! An entire chapter, "Alchemy Unleashed," that introduces over 100 new alchemical items, covering everything from restorative lozenges to searing flamethrowers. New magic items of all shapes and sizes, from magical tattoos to artifacts like the goddess Shelyn's mighty glaive, the Whisperer of Souls. An entire chapter of new, variant, and expanded crafting rules. New categories of items that can give you power that comes at a dangerous price.
$78.00$54.00
Pathfinder Adventure Path: Abomination Vaults (5e)
One of Pathfinder’s most popular and exciting campaigns comes to 5e at last! When the mysterious Gauntlight, an eerie landlocked lighthouse, glows with baleful light, the people of Otari know something terrible is beginning. Evil stirs in the depths of the Abomination Vaults, a sprawling dungeon where a wicked sorcerer attempted to raise an army of monsters hundreds of years ago. The town's newest heroes must venture into a sprawling dungeon filled with beasts and traps to prevent a spiteful spellcaster from rising again! This complete compilation of the original Adventure Path campaign has been adapted to the newest version of the world’s oldest RPG. You’ve heard about the quality and depth of Pathfinder campaigns for years—now explore the Abomination Vaults yourself without having to learn a new game system!
$99.00$84.00
Pathfinder Adventure Path: Abomination Vaults (Special Edition)(5e)
When the mysterious Gauntlight, an eerie landlocked lighthouse, glows with baleful light, the people of Otari know something terrible is beginning. Evil stirs in the depths of the Abomination Vaults, a sprawling dungeon where a wicked sorcerer attempted to raise an army of monsters hundreds of years ago. The town's newest heroes must venture into a sprawling dungeon filled with beasts and traps to prevent a spiteful spellcaster from rising again! This complete compilation of the original Adventure Path campaign has been adapted to the newest version of the world’s oldest RPG. You’ve heard about the quality and depth of Pathfinder campaigns for years—now explore the Abomination Vaults yourself without having to learn a new game system! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.
$127.00$108.00
Pathfinder RPG: Howl of the Wild
A Wild Adventure!A sound echoes across the world’s farthest wildernesses: the howl of countless animals and beasts! This all-new 224-page Pathfinder rulebook dives deep into the wilderness like never before! With new ancestries, character options, animal companions, wilderness foes and more, Howl of the Wild provides a traveler’s pack worth of value for players and Game Masters alike!Join a bumbling naturalist and an eccentric crew as they cross continents in their fantastic airship, searching for four legendary beasts. Along the expedition, you’ll find… Six playable new ancestries to bring PCs' wildest characters to life: strong minotaurs, swift centaurs, magical merfolk, amphibious athamarus, animals awakened to consciousness, and insectile, metamorphic surkis! Archetypes, spells, and other player options inspired by nature, from additional options for shapeshifting druids to playable werecreatures to archetypes that let you fight with claw, tail, or wing. New animal companions, weapons and armor forged from the scales and fangs of magical beasts, and all the gear you need out in the field! A menagerie of Golarion’s animals and beasts for GMs to unleash on players, covering animals like dinosaurs and sharks, expansions on classic monsters like chimeras and griffons, and never-before-seen creatures like the transparent sky fisher, the potion-brewing apothecary bee, and the extradimensional rift chameleon. All rules optimized for the remastered Pathfinder Second Edition game! Written by: Kate Baker, Rigby Bendele, Chris Bissette, Jeremy Blum, Logan Bonner, Dan Cascone, James Case, Jessica Catalan, Brite Cheney, Rue Dickey, Caryn DiMarco, Matthew Fu, Leo Glass, Steven Hammond, Patrick Hurley, Michelle Y. Kim, Dustin Knight, Kendra Leigh Speedling, Christiana Lewis, Jessie "Aki" Lo, Luis Loza, Letterio Mammoliti, Jonathan "Ryomasa" Mendoza, Quinn Murphy, Dave Nelson, Mikhail Rekun, Kai Revius, Ember Rose, Simone D. Sallé, Michael Sayre, Shay Snow, Levi Steadman, Kyle Tam, Ruvaid Virk, and Andrew White.
$92.00$65.00
Pathfinder RPG: NPC Core Hardcover (P2)
Populate Your World! Devotees of the gods, cunning mercenaries, fun-loving performers, crafty engineers, devious villains and more all have roles in your game with the Pathfinder NPC Core! Over 250 stat blocks for NPCs let you drop all kinds of characters into your game, from servants and farmers to masters of magic and martial arts. The NPCs are crafted to be fun and easy to use, with sets of adjustments to quickly change their ancestry, level, and more. You'll also find a trove of NPCs specific to non-human ancestries, like a dwarf general, goblin get-gang, and kobold egg guardian. Each section of NPCs is themed, and includes lore, custom rules, and random tables to spice up your gameplay. Never find yourself making up statistics on the fly again you can find everything you need in the Pathfinder NPC Core.
$99.00$84.00
Pendragon RPG: Core Rulebook
Pendragon is set amidst the glory and grandeur of King Arthur's Britain. Its innovative mechanics drive the emotional impact of play as your characters pursue Glory, overcome life-and-death struggles, cross blades with ruthless enemies, and fight for love and justice in a world of brutal medieval realism. 6 pre-generated character templates for optional, faster character creation. The complete core rules of the Pendragon game system, including Traits and Passions, Skills, combat, injury and recovery, Glory, Favors, Honor and Glory. Additional rules for Afflictions, Obsessions, Directed Traits, Ideals, ransoms and equipment lists. Rules for The Winter Phase - the downtime period of the game for characters to train, age, and even go on side quests. A Coat of Arms generator to make wholly unique heraldry for your Player-knight. The Pendragon: Player's Handbook is your guide to Pendragon, containing all the rules you need to play. It is a standalone product which can be combined with other books in the line to enhance your Pendragon experience.
$71.00$60.00
Pendragon RPG: The Grey Knight - Campaign Book
Challenge Death's Companion! Arthur's right to rule is jeopardized when the fearsome Grey Knight accuses the King of murdering children. Sir Gawaine steps forth to defend the King's honor - but Merlin foresees this champion will die at the hands of the Grey Knight. The Grey Knight waits for vengeance, and time is running out! Can you find the treasure that holds the key to defeating this vile foe, and save the life of Sir Gawain and the kingdom itself? Everything you need to run the legendary Grey Knight campaign, fully updated for the new edition of the game. Meet Arthur, Guenever, Merlin, Morgan le Fay, and other famous characters! Attempt to turn the tide of Arthurian history by participating in famous battles. Two prequel scenarios bridge The Sword Campaign from the Pendragon Starter Set to the adventures in The Grey Knight. A full chapter detailing the city of Carlion, including a full-page map. The Grey Knight is a complete campaign and is fully compatible with both the Pendragon Starter Set and the Pendragon Player's Handbook.
$43.00$36.00
Port Royal: Rulebook
Port Royal is a campaign based, tactical, small-scale warband-sized skirmish wargame that is easy and fast to learn and play. Loosely based on the historical events following the 1692 earthquake that devastated the island of Jamaica. In Port Royal, players take control of small companies of pirates, privateers, Native Americans, African Maroons, or local government forces as they battle against opponents for their share of the plunder that litters the ruins of the place. Players will gain loot and experience between games while building infamy and growing in their piratical expertise. But take heed! The ruins are fraught with dangers! Falling buildings, wild animals, desperate civilians, and opposing companies can bring a quick end to members of your company
$43.00
Punk Is Dead RPG: Band Manager Screen
The official Band Manager screen for the Punk is Dead TTRPG. A seven-inch gatefold with Pantone colours to match the game book, handy reference on the BM facing side and sleeve to store notes or extend the screen.
$26.00$18.00
Q-Workshop: Elvish Dice Set: RPG Dice - Gray And White
The set of wonderful elvish dice, which will become an inseparable companion of every player with even a bit of noble elvish blood circulating in his veins.
$20.00
Shiver RPG: Blockbuster - Starter Set
Are you a lover of blockbuster cinema? Want to create those big screen moments in your stories on the tabletop? Then SHIVER Blockbuster is perfect for your game night. This starter set contains everything you need to get started with playing SHIVER & includes: A SHIVER Starter Rulebook with all the essential rules you'll need to start playing SHIVER as both a player and Director (GMs) with a gorgeous alternate cover*; A set of dice to get rolling on your SHIVER adventure; A genre Blockbuster story for you to get started playing with; A set of pre-filled character sheets for you specific story; A gorgeous themed box to store it all in. *The SHIVER Starter Rulebook contains all the game rules you need to start playing as well as character creation rules for characters up to level 5. It is perfect for new players starting out with SHIVER. It does not contain any of the expanded information contained in the SHIVER Core Rulebook (PARSHI001EN) in the Toolbox section, which includes, The Bestiary, The Armoury, Starter Adventure, etc. So if you're a GM wanting to jump into the Director's chair with all the tools at your fingertips you may want a copy of the SHIVER Core Book and to use the starter rulebook as a copy to hand out to players to create their characters.
$71.00$48.00
Six Crowns in Hell RPG
You are a lesser gretch, a soul in hell bound to servitude to the Hell Knights, as well as the Great Evil of Hell.You're done with that. You're going to kill the six Hell Knights, the primary servitors of the Great Evil and take their crowns. With the power you amass, you can either escape hell or take the fight to the Throne of Hell itself.A Solo Roleplaying Game, Guided by FirelightsSIX CROWNS IN HELL uses the Firelights system, developed by Fari RPGs and René-Pier Deshaies. The book is about 44 pages in total, including all the rules, enemies, and tools you need to play the game.Using two six-sided dice and a standard deck of playing cards, you can explore a hellish landscape, creating a map and narrative as you travel through Hell, hunting down the Six Crowns you need to escape.(Hardcover, black and white book)
$36.00$30.00
Sleepaway
In Sleepaway, you play as a camp counselor at a not-so-ordinary summer camp besieged by a Strange and ominous cryptid. Isolated from civilization, this summer camp is a beacon of safety, a refuge for misfit kids defined by their marginalization. The Lindworm is a shapeshifter, or so the stories go; a creature that flays the skin of humans and hides within. As counselors of this summer camp, you’ve each been traumatized by the Lindworm, in your own ways. You remember little of that time. Just that you don’t want anyone else to experience it either, and you’ll keep this camp safe no matter what. Sleepaway uses the diceless Belonging Outside Belonging system where everyone shares the role of facilitator and creates and interacts with the Setting Elements together. One player is responsible for channeling the Lindworm and draws from a deck of cards that cause an unsettling event to occur.
$50.00
Star Trek Picard: Murder on the Titan-A
Gather around the table with friends for a game night experience you’ll talk about for years to come. Work together to uncover the key evidence, use your Starfleet Command badge to report your findings, and avoid war with the Klingons in this murder mystery game. Anyone who is a fan of Star Trek will love the Picard-themed immersive story elements - but no previous knowledge of Star Trek is required to solve this mystery. Study Captain Liam Shaw’s and Seven of Nine’s evidence and use the augmented reality embedded in your Starfleet Command badge to clear Captain Shaw, eliminate suspects, and avoid the wrath of the Klingon High Council. Murder on the Titan-A is a murder mystery that plays out in three stages and utilizes plenty of written dossiers, witness statements, and reports. In addition, it utilizes a fun augmented reality experience through the Pinfinity App. Once you scan your Starfleet Command badge, you’ll be able to use the menu to submit your evidence to Captain Shaw for each stage, obtain hints, and even play fun quotes from Picard through the game. You’ll also use the App to scan certain printed documents to pull up electronic reports you’ll need to solve the murder. Starfleet Command augmented reality pin included with the game is 2.5" in diameter and has dual rubber clutches to keep it secure to your uniform. Murder on the Titan-A Game Contents All images and art shown are NOT FINAL and subject to change in the final production versions of the game. Starfleet Command badge - 2.5" diameter metal pin with dual rubber clutch - launches the augmented reality main menu Starfleet Command note pad - Ideal for taking notes during the game and long after U.S.S. Titan-A Map - 8.5" x 11" map shows top and side views of the ship with key locations noted Game Manual (click to view) Stage 1 Elements Request for Assistance Letter laying out your assignment Crime Scene Report - U.S.S. Titan-A Security Autopsy Report - U.S.S. Titan-A Medical Captain Liam Shaw Incident Statement - U.S.S. Titan-A Security Dorvak Witness Statement - U.S.S. Titan-A Security Captain Liam Shaw - Starfleet Personnel File K'Gurg - Starfleet Intelligence File Biolab Report - U.S.S. Titan-A Medical Badge Location Report - U.S.S. Titan-A Security Stage 2 Elements Folder Assignment Letter 5 Starfleet Intelligence and Personnel files 5 Starfleet Security Incident Statements 2 U.S.S. Titan-A Reports 2 U.S.S. Titan-A Encrypted Intercepted Messages 1 Klingon Proverb Sheet Stage 3 Elements Folder Assignment Letter 3 U.S.S. Titan-A Reports 1 Encrypted Entry This murder mystery is a single play experience you and your friends won’t soon forget.
$57.00$48.00
Starfinder Second Edition Playtest Adventure: A Cosmic Birthday
A nascent cosmic entity stirs deep within one of the Pact Worlds planets. To aid the god’s birth, its most devoted followers search the Ghost Levels of Absalom Station for a sufficient power source—a strange pocket dimension existing alongside the hub of the Pact Worlds. As the entity’s emergence sends ripples across space time, a group of heroes becomes trapped in the Ghost Levels! With dangerous creatures and ominous power surges threatening the station, the heroes must team up with the residents of Little Akiton to investigate these horrifying new foes, stop their meddling—and stay alive! A Cosmic Birthday is a complete Starfinder Second Edition Playtest adventure for 1st-level characters written by Jenny Jarzabski, and features fan-favorite Starfinder creatures updated to Second Edition, all-new cosmic horrors, and a mix of classic dungeon crawling and narrative-rich sandbox adventures. This adventure is designed to introduce the Starfinder Second Edition Playtest rules, giving players like you a chance to shape the new edition through feedback surveys about your playtest experience! It also takes place during a pivotal moment in Starfinder history—even if you miss the playtest window, you won’t want to miss the adventure!
$36.00$24.00
Stargrave: Dead or Alive Expansion
Dead or Alive gives Stargrave players all the tools they need to generate solo bounty-hunting scenarios, including a variety of different settings and locations, a host of complications to be faced, and, of course, a large rogues gallery of unique outlaws. With the random scenario generators in this volume, players can set up a great number of games of Stargrave with no two being the same... all without an opponent
$43.00$28.00
Symbaroum: Alberetor - The Haunted Waste
Alberetor welcomes you with open arms, and extended claws! In the fifth episode of the Chronicle of the Throne of Thorns for the acclaimed Symbaroum RPG, you will find the epic adventure The Haunted Waste along with support for creating your own adventures in the lost lands of the south and in a war-torn Ambria. The people of the Davokar region are again threatened by war and famine, and this is before an even deadlier aggressor appears, shaded by the tall trees at the edge of the forest.
$59.00$43.00
Tales from the Loop RPG: Out of Time
There are rumors of a mechanical contraption that roams around the fields outside the small communities of the Mälaren Islands. At the same time, flyers asking for information on lost pets are increasing on the bulletin board outside the grocery store. On TV, the weatherman speaks of “random storm gusts” – and hasn’t there been severely bad weather the past few nights? This is the beginning of a series of mysteries that lead the children out into the wilderness of The Loop and down into its secret tunnels. But what does this all have to do with the long-awaited summer camp, the magnetrine ship Susi Talvi, and the 1969 moon landing? This is a 124-page full-color hardback module to the multiple award-winning Tales from the Loop roleplaying game.
$48.00$30.00
The Crooked Moon: D&D 5e Folk Horror RPG - Deluxe Box Set
The Crooked Moon Deluxe Box Set is the perfect, all-in-one package to play and run your own premium folk horror campaign! The Crooked Moon Deluxe Box Set contains- The Crooked Moon deluxe hardcover book- Ghost Train glow-in-the-dark metal dice set- Wicker Man sharp-edge resin dice set- Beautiful Tarot Card Deck with Guide Book & Bag- 15 stunning folk horror enamel pins- Horned King dice bag- Wickermoor GM Screen- Three 80-card reference decks for monsters, items, spells, and more- Tactical map pack with 1-inch grid- Double-sided cloth map of Druskenvald and Wickermoor Hollow
$564.00
The Deck of Loot: Core Pack 1 - CR 0-6
The Deck of Loot is a must-have tool for D&D 5E Game Masters, designed to enhance your campaigns with unique trinkets, treasures, and other trappings found by players. This deck transforms your adventures by providing rollable tables for creature-specific loot, adding depth and excitement to every encounter. Roll a D20 to uncover whether the spoils are dangerous, dubious, or delightful, with each table tailored to some of the most iconic creatures in DnD 5E. Every card showcases stunning original artwork and easy-to-read item descriptions with estimated gold values, making it a perfect blend of functionality and inspiration for your tabletop adventures. Key Features:- Loot Your Favorite Monsters: Discover fun and flavorful trinkets, treasures, and othertrappings uniquely found on over 140 of Fifth Edition’s most iconic creatures.- Give Better Loot: Spark curiosity and intrigue with loot that can be delightful, dubious,or downright dangerous depending on your roll.- Dynamic Loot Tables: Rollable d20 tables randomize results and excite players withincreasing levels of value with dramatic ‘Nat 20’ and ‘Nat 1’ results.- Intuitive Layout: Easy-to-read descriptions, estimated gold values, and straightforwardusability ensure seamless integration into any game session.- Inspirational Art: Immerse and inspire your players with beautifully illustrated creatureart on every card. Core Pack 1 Creatures (CR 0-6):Ankheg, Antiling*, Barbed Devil, Basilisk, Bearded Devil, Black Pudding, Bugbear, Corpse Raiser*, Dretch, Drow, Dryad, Ettin, Gelatinous Cube, Ghoul, Gnoll, Goblin, Green Hag, Griffon, Harpy, HellHound, Hill GIant, Hobgoblin, Kobold, Lemure, Lizardfolk, Manticore, Mimic, Minotaur, Ogre, Orc, Owlbear, Pegasus, Shadow, Shaman*, Shambling Mound, Skeleton, Specter, Stirge, Succubus, Troll, Unicorn, Werewolf, Wight, Will-o-Wisp, Worg, Wraith, Young White Dragon, Zombie*Custom Creatures Contents:- 48 creature loot tables: CR 0-6- 11 balanced and unique creature-specific loot options per table- Beautiful creature illustration on every card- Card Size 2.5 x 3.5 inches- Durable matte laminated for long-lasting quality
$36.00$30.00
The Deck of Loot: Core Pack 2 - CR 5-10
The Deck of Loot is a must-have tool for D&D 5E Game Masters, designed to enhance your campaigns with unique trinkets, treasures, and other trappings found by players. This deck transforms your adventures by providing rollable tables for creature-specific loot, adding depth and excitement to every encounter. Roll a D20 to uncover whether the spoils are dangerous, dubious, or delightful, with each table tailored to some of the most iconic creatures in DnD 5E. Every card showcases stunning original artwork and easy-to-read item descriptions with estimated gold values, making it a perfect blend of functionality and inspiration for your tabletop adventures. Key Features:- Loot Your Favorite Monsters: Discover fun and flavorful trinkets, treasures, and othertrappings uniquely found on over 140 of Fifth Edition’s most iconic creatures.- Give Better Loot: Spark curiosity and intrigue with loot that can be delightful, dubious,or downright dangerous depending on your roll.- Dynamic Loot Tables: Rollable d20 tables randomize results and excite players withincreasing levels of value with dramatic ‘Nat 20’ and ‘Nat 1’ results.- Intuitive Layout: Easy-to-read descriptions, estimated gold values, and straightforwardusability ensure seamless integration into any game session.- Inspirational Art: Immerse and inspire your players with beautifully illustrated creatureart on every card. Core Pack 2 Creatures (CR 5-10):Air Elemental, Bone Devil, Bulette, Chain Devil, Chimera, Clay Golem, Cloud Giant, Deva, Dire Harpy*, Draconic Spirit*, Drider, Earth Elemental, Fire Elemental, Fire Giant, Flesh Golem, Frost, Giant, Gargantuan Mimic*, Glabrezu, Gorgon, Greywalker*, Guardian Naga, Hezrou, Hydra, Invisible, Stalker, Medusa, Night Hag, Null Dragon, Null Essence, Oni, Shield Guardian, Spirit Naga, Stone Giant, Stone Golem, Treant, Vampire Spawn, Vrock, Water Elemental, Werebear, Wyvern, Young Black Dragon, Young Blue Dragon, Young Brass Dragon, Young Bronze Dragon, Young Copper Dragon, Young Gold Dragon, Young Green Dragon, Young Red Dragon, Young Silver Dragon*Custom Creatures Contents:- 48 creature loot tables: CR 5-10- 11 balanced and unique creature-specific loot options per table- Beautiful creature illustration on every card- Card Size 2.5 x 3.5 inches- Durable matte laminated for long-lasting quality
$36.00$30.00
The Details of Our Escape
Published by Possible World GamesDistributed by Deernicorn Distro The Details of Our Escape is a new tabletop roleplaying game from ENnie Award-winning game designer Tyler Crumrine, two-time Eisner-nominated comics artist Linnea Sterte, and Windham-Campbell Prize winner in fiction Renee Gladman. Played with a standard 28-tile set of dominos instead of dice, players control a caravan of over 2000 people in search of a new home. What they’re leaving and what kinds of strange & wonderful sights they encounter along their journey is up to you. Which groups continue all the way to the caravan’s final destination, however, is up to fate. Original short fiction and dual-color illustrations are included throughout. Optimized for 2-7 players, alternate rules for both solo and large-group play are also included. The Details of our Escape can be played as a single-session one-shot, spread over multiple sessions to create a campaign, or used as a session-zero to create characters and settings to play in an alternate system. COMPONENTS & DETAILS 40-page dual-color zine with beautiful illustrations and short story segments alongside the game rules 2 cut-out domino pages PDF included Number of players: 2-7 playersStyle: Domino-based storytelling gameCreators: Tyler Crumrine, Renee Gladman, and Linnea Sterte
$29.00
The Field Guide to Floral Dragons: Bloom Pink Dice
A set of resin sparkling standard-size Bloom Pink resin dice with gold numbering, including 4d6, 1d4, 1d8, 1d10, 1d00, 1d12, and 2d20.
$29.00$24.00
The Legacy Of Cthulhu RPG (Deluxe Hardcover)
The Legacy of Cthulhu is a Role-Playing Game that lets players act as one of the few Survivors of the apocalypse brought to Earth by the Great Old Ones and their minions.The game’s main goal is survival, hiding in Shelters and waiting for the best windows of opportunity to go on supply runs. Food, medicine, weapons, and gear are the essential tools to resist the dooming future ahead, filled with regular folk possessed by pure desperation and madness, scheming cultists, shadowy priests, and the most dangerous Enemies of all: the perverse spawns of Cthulhu and other Great Old Ones, powerful enough to shatter someone’s mind just with their presence.There are three ways to play The Legacy of Cthulhu:☆ Solo Player: Create one or more survivors and interact with them in the premade scenario through dice rolls on the pre-defined tables, slowly unfolding the characters’ story.☆ Group of Players: On the second way of playing, you and one or more friends will use the tools for generating and conducting the game without the need for a Storyteller to tell you what will happen. Thus, events and characters will appear according to random rolls and pre-defined tables. At the same time, your group will react to the events the way your characters would find most common and, when necessary, by rolling the dice to check if your actions were successful.☆ Mediator: Finally, the third way to play is to have someone from the group playing the role of Mediator, similar to the Game Master/Storyteller. The Mediator will answer the questions through the role of the Oracle, ask for the dice rolls to carry out the basic actions, roll the game events, and mediate the players’ actions, giving the freedom to insert different elements through the story.The book is a great toolbox that can make your story unfold in multiple dynamic ways before you with the help of the following features and mechanics:♦ Detailed backstory explaining more of the world's setting.♦ Suggestions and examples on how to run your adventures.♦ Complete set of rules, character creation, skills and stats, advantage and disadvantage, hunger and insanity, leveling, and much more.♦ Full set of instructions on how to build, manage and upgrade your shelter.♦ Oracle system that helps you answer simple questions like Yes/No, Left/Right, Open/Close.♦ 22 Items, 46 spells, 32 artifacts of power, and other elements to customize your adventure and characters like item upgrades.♦ Auxiliary tables to expand the events, including weapons, vehicles, upgrades, violent encounters, horde attacks, plot twists like environmental challenges, enemy ambushes, and character introductions and reveals.♦ 9 pre-built cities based on classic Lovecraftian settings and real-life places to inspire you to start your adventures until you feel confident enough to create your own: Arkham (featuring the Miskatonic Six), Dunwich, Innsmouth, Kingsport, Las Vegas, New York, Tokyo, Berlin, and London.♦ 19 types of common enemies and 17 major enemies (Great Old Ones and their minions), which include Cthulhu, Yig, and Hastur -- plus the Outer God Nyarlathotep.Characters explore the decayed world in maps with multiple tiles:★ 5 different tiles, each one with its own table of events that extends to 20 different plot branches. including ruined cities, industrial areas, underground tunnels, isolated outskirts, and shorelines.★ 5 special tiles featuring great places to find loot and monsters: Hospital, Military Base, Prison, Farm, and Shopping Mall -- all with their own tables with 20 events each.
$71.00$47.00
D&D 5E: The Lord of the Rings - Moria: Shadow of Khazad-dum
Moria – Shadow of Khazad-dûm™ is an epic campaign expansion delving into the depths of Khazad-dûm for The Lord of the Rings™ Roleplaying, the 5E adaptation of theaward-winning second edition of The One Ring™ roleplaying game (TOR), based on the works of J.R.R. Tolkien. Set in the years before Balin’s doomed expedition, this supplement contains a hoard of Patrons, Landmarks, foes, encounters and treasures that a Loremaster can use to construct their own adventures in Moria – from a single desperate journey in the dark to a grand campaign to retake Durin’s Halls. For long ages, the great city of the Dwarrowdelf was the seat of Dwarven kings, and they were rich beyond measure in gold and Mithril. But a thousand years ago, Durin’s Bane arose and drove the Dwarves from their halls. The city fell into darkness, becoming an abode of Orcs, Goblins – and worse. Countless Orcs perished in the Battle of Five Armies. Maybe the Halls of Durin lie empty once more. Maybe there are piles of treasure there, waiting to be claimed. Maybe Mithril still glimmers in the mines under Caradhras. Cross the dread threshold, adventurer, and delve deep!
$71.00$60.00
The Magnus Archives RPG: Character Portfolios (Pack of 5)
Who knows where your The Magnus Archives campaign will take you or what you`ll become? This portfolio does your character and their storyjustice. At 24 pages, it records all your characters abilities, skills, belongings, and everything else you find on a conventional character sheet. But it also gives you room for notes, sketches, and details. Jot down thoughts about your characters appearance and mannerisms, connections to the other PCs, and the people, creatures, and locations in your adventures. Keep a campaign journal, or make maps and sketches of places you`ve been.
$33.00$24.00
They Feed On Fear RPG
THEY FEED ON FEAR is a semi-cooperative, horror-themed, narrative tabletop roleplaying game (RPG). The players embody Fear-Eaters; eldritch interdimensional beings that feed on a form of human energy called Essence. A Fear-Eater’s aim is to be the first to accumulate sufficient Essence to achieve its End Goal. One person assumes the role of the Provider (game master) and is in charge of describing the game’s world, its inhabitants and their responses to player actions.Unlike most RPGs, the Provider does not issue quests. Instead, players are the primary action initiators, determining their own path toward realizing their End Goal. Both players and the Provider participate in creating and introducing locations to a Community. THEY FEED ON FEAR is about creating each Fear-Eater’s narrative, legend and Lore.These beings came from elsewhere.Nothing concerning them is normal or natural. Fear-Eaters do not possess, collect or gain loot, gear, weapons or equipment of any kind during their exploits. Instead, they absorb emotional energy known as Essence.A Fear-Eater’s goal is to collect, store, and Drain sufficient Essence to achieve its End Goal.Fear-Eaters are supernatural and interdimensional beings that shapeshift, embodying their target’s Fears at will.Fear-Eaters are typically solitary. However, on rare occasions, they cooperate, even hunting together in times of great necessity or opportunity.
$57.00$48.00
Through The Hedgerow RPG (Hardcover)
A fantasy roleplaying game in which gifted mortals and Fay creatures fight across time for the soul of the countryside. As Knights of the Briar Company, you are Champions of the Light, charged with protecting the soul and magic of the land against the agents of the Dark, who seek only destruction and chaos. This eternal battle is fought throughout history, from the war-torn Dark Ages and 17th Century to the upheaval of the Industrial Revolution and World War Two. As one of the Fay sorcerous birds, animated scarecrows, intelligent spiders, and other beings you may be sworn to defend humanity. Or, as a mortal marked by destiny and plucked from your own time, you might be caught up in this struggle. One way or another, you must step through the hedgerow to face the Darkness..
$50.00$32.00
Tomorrow City Dieselpunk RPG
Tomorrow City is a roleplaying game of dark science and dieselpunk action. Swift and simple character creation and an easy-to-learn dice pool system places the emphasis on unique personalities and the momentum of the plot. Join the Underground and fight the crime and corruption at the heart of the city. Sell your dieselpunk tech, occult knowledge, and sheer grit as troubleshooters for mysterious paymasters. Hunt down spies, saboteurs, and science-run-amok. As weary sky rangers, fringe scientists, and radium-powered veterans, you might be all that stands between a better tomorrow and no tomorrow at all.
$50.00$32.00
Urban Shadows RPG 2E: Standard Core Book
The Cypher System is the critically acclaimed roleplaying game system that powers any campaign in any genre. Lauded for its elegance, ease of use, flexibility, and narrative focus, the Cypher System unleashes the creativity of GMs and players. The rules are unintrusive, but give you the power and sophistication to create any story, character, or adventure you can imagine.
$85.00$68.00
Vast Grimm RPG: Helltrap Barges
Helltrap Barges is a hard cover adventure for Vast Grimm, An ever-shifting dungeon crawl in the bowels of verse. The helltrap created by the maddened mind of Sh!t King Saule contains interconnected cameras throughout, giving him and his audience constant access to those in the tunnels. Moving platforms, debris pushed by automated construction vehicles, and other mechanisms in the trash lords domain keep the chambers endlessly shifting and changing.
$36.00
Vast Grimm RPG: No Safe Haven
Hard cover expansion for Vast Grimm. Explore 2 of the 13 havens of Marauders Cryosfear. Space Raiders and other forms of villainy anchor their ships to Marauders Cryosfears barren surface. Scattered over the expanse of the planet are various havens where multiple ships connect by way of boarding bridges. Organized crime, Intergalactic wrestling, and a marketplace filled with oddities from around the verse are all waiting for your legion within two of the havens in this book.
$36.00
Adventures In The Cypher System
The Cypher System is the critically acclaimed game engine that powers any campaign in any genre. Lauded for its elegance, ease of use, flexibility, and narrative focus, the Cypher System unleashes the creativity of GMs and players with intuitive character creation, fast-paced gameplay, and a uniquely GM-friendly design.
$57.00$37.00
Alien Bestiary (5E)
In the Alien Bestiary you’ll find allies and adversaries, from playable races for your sci-fi game to cosmic horrors and apocalyptic enemies inspired by classic themes of science fiction. This volume collects nearly 300 monsters, from mutant minions to cosmic abominations. The Alien Bestiary is more than just monsters too, with appendices devoted to cults of the Great Old Ones, creatures of the Aethera system, creature indices by type and CR, high-tech traps and hazards, and spells, feats, and expanded rules for aetherite radiation, vacuum, and more! These monsters are dynamic and cinematic in how they play at the table, with ecology, history, and lore that are a pleasure to read. Don’t let your 5th Edition campaign get lost in space or just be a trek among the stars! Grab a copy of this incredible 344-page monster accessory today and Make Your Game Legendary!
$85.00$52.00
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