RPG Book 2 For 1 Sale
Vampire The Masquerade 5th Ed.: Anarch
Welcome to a blood thriller on the streets of the modern nights. For centuries, the Anarch Movement enjoyed an uneasy truce with the Camarilla, but no longer. Now, the Unbound refuse to bow to the sickening hypocrisy and tyranny of their former allies. Claiming the nighttime streets as their own, the Anarchs seek independence from the despotic Elders, by any means necessary. Only the toughest and smartest of self-made vampires will survive. This sourcebook contains stories and metaplot of the Anarch Movement in modern times, as well as ruleset and lore for clan Ministry (formerly known as Followers of Set).
$72.00
Vampire The Masquerade 5th Ed.: Camarilla
The global blood opera of the Camarilla story continues. As the eldest vampires begin to vanish, the Ivory Tower starts to crack under the weight of its own decay. Once it was the mightiest faction of vampires in the world, a stronghold of immortality. Now it retreats into a maze of neo-feudal conspiracies to protect itself against the deadly threat of the Second Inquisition, struggling to enforce the Masquerade in the face of modern technology. Camarilla sourcebook contains information on the powerful vampire faction and its place in the modern world, as well as ruleset and lore for clan Banu Haqim (formerly known as Assamites). Features: A deeper look into the Camarilla Sect for the Vampire the Masquerade roleplaying game Introduces the Ashirra and the Banu Haquim Clans for more character options, as well as detailed information on the other Clans within the Camarilla New rituals, lore sheets, and histories to add to your gameplay experience Introduction to the Second Inquisition, providing new antagonists for players
$72.00
In Ruins: A Dungeon Building Game
In Ruins is a GM-less dungeon-building game for 1-6 players. Part collaborative story game, part tactical network-building game, players tell the story of a castle as it is built, falls into ruins, and is taken over by rival factions. In the ~2 hour game, players will create a dungeon, fully stocked with competing factions, hazards, monsters, and NPCs, that can then be explored with their fantasy TTRPG of choice. - Full play-time of 1.5-2 hours can be divided up over multiple sessions. - Includes story-game aspects where players collaborate to create the history of the castle. - The process of laying out the castle’s rooms in the first round and then ruining them in the second round creates the dungeon. - Players control classic fantasy factions (such as Kobolds, Cultists, and Undead) with asymmetric abilities as they vie for dominance over the dungeon.
$29.00$25.00
The Deck of Loot: Core Pack 2 - CR 5-10
The Deck of Loot is a must-have tool for D&D 5E Game Masters, designed to enhance your campaigns with unique trinkets, treasures, and other trappings found by players. This deck transforms your adventures by providing rollable tables for creature-specific loot, adding depth and excitement to every encounter. Roll a D20 to uncover whether the spoils are dangerous, dubious, or delightful, with each table tailored to some of the most iconic creatures in DnD 5E. Every card showcases stunning original artwork and easy-to-read item descriptions with estimated gold values, making it a perfect blend of functionality and inspiration for your tabletop adventures. Key Features:- Loot Your Favorite Monsters: Discover fun and flavorful trinkets, treasures, and othertrappings uniquely found on over 140 of Fifth Edition’s most iconic creatures.- Give Better Loot: Spark curiosity and intrigue with loot that can be delightful, dubious,or downright dangerous depending on your roll.- Dynamic Loot Tables: Rollable d20 tables randomize results and excite players withincreasing levels of value with dramatic ‘Nat 20’ and ‘Nat 1’ results.- Intuitive Layout: Easy-to-read descriptions, estimated gold values, and straightforwardusability ensure seamless integration into any game session.- Inspirational Art: Immerse and inspire your players with beautifully illustrated creatureart on every card. Core Pack 2 Creatures (CR 5-10):Air Elemental, Bone Devil, Bulette, Chain Devil, Chimera, Clay Golem, Cloud Giant, Deva, Dire Harpy*, Draconic Spirit*, Drider, Earth Elemental, Fire Elemental, Fire Giant, Flesh Golem, Frost, Giant, Gargantuan Mimic*, Glabrezu, Gorgon, Greywalker*, Guardian Naga, Hezrou, Hydra, Invisible, Stalker, Medusa, Night Hag, Null Dragon, Null Essence, Oni, Shield Guardian, Spirit Naga, Stone Giant, Stone Golem, Treant, Vampire Spawn, Vrock, Water Elemental, Werebear, Wyvern, Young Black Dragon, Young Blue Dragon, Young Brass Dragon, Young Bronze Dragon, Young Copper Dragon, Young Gold Dragon, Young Green Dragon, Young Red Dragon, Young Silver Dragon*Custom Creatures Contents:- 48 creature loot tables: CR 5-10- 11 balanced and unique creature-specific loot options per table- Beautiful creature illustration on every card- Card Size 2.5 x 3.5 inches- Durable matte laminated for long-lasting quality
$36.00$31.00
The Deck of Loot: Core Pack 1 - CR 0-6
The Deck of Loot is a must-have tool for D&D 5E Game Masters, designed to enhance your campaigns with unique trinkets, treasures, and other trappings found by players. This deck transforms your adventures by providing rollable tables for creature-specific loot, adding depth and excitement to every encounter. Roll a D20 to uncover whether the spoils are dangerous, dubious, or delightful, with each table tailored to some of the most iconic creatures in DnD 5E. Every card showcases stunning original artwork and easy-to-read item descriptions with estimated gold values, making it a perfect blend of functionality and inspiration for your tabletop adventures. Key Features:- Loot Your Favorite Monsters: Discover fun and flavorful trinkets, treasures, and othertrappings uniquely found on over 140 of Fifth Edition’s most iconic creatures.- Give Better Loot: Spark curiosity and intrigue with loot that can be delightful, dubious,or downright dangerous depending on your roll.- Dynamic Loot Tables: Rollable d20 tables randomize results and excite players withincreasing levels of value with dramatic ‘Nat 20’ and ‘Nat 1’ results.- Intuitive Layout: Easy-to-read descriptions, estimated gold values, and straightforwardusability ensure seamless integration into any game session.- Inspirational Art: Immerse and inspire your players with beautifully illustrated creatureart on every card. Core Pack 1 Creatures (CR 0-6):Ankheg, Antiling*, Barbed Devil, Basilisk, Bearded Devil, Black Pudding, Bugbear, Corpse Raiser*, Dretch, Drow, Dryad, Ettin, Gelatinous Cube, Ghoul, Gnoll, Goblin, Green Hag, Griffon, Harpy, HellHound, Hill GIant, Hobgoblin, Kobold, Lemure, Lizardfolk, Manticore, Mimic, Minotaur, Ogre, Orc, Owlbear, Pegasus, Shadow, Shaman*, Shambling Mound, Skeleton, Specter, Stirge, Succubus, Troll, Unicorn, Werewolf, Wight, Will-o-Wisp, Worg, Wraith, Young White Dragon, Zombie*Custom Creatures Contents:- 48 creature loot tables: CR 0-6- 11 balanced and unique creature-specific loot options per table- Beautiful creature illustration on every card- Card Size 2.5 x 3.5 inches- Durable matte laminated for long-lasting quality
$36.00$31.00
The Deck of Encounters
The Deck of Encounters is an essential tool for DnD 5E Game Masters, bringing your adventures to life with rollable tables of thrilling encounters for your favorite environments. This deck adds excitement and variety by offering combat, hazards, points of interest, and allies, all tailored to each adventuring landscape. Roll a D20 to discover whether your party faces a friendly stranger, a tricky obstacle, or a deadly foe, with tables balanced across four tiers of party level. Each encounter is designed to inspire creativity while keeping gameplay dynamic and unpredictable. Perfect for quick session prep or spontaneous twists, The Deck of Encounters ensures you're always ready to challenge and engage your players. Key Features:- Always Ready for Adventure: Have an engaging and balanced encounter tailored toyour favorite environments at any moment.- More Than An Adventure Hook: Each encounter gives enough information to spark theimagination without limiting your application.- Dynamic Encounter Tables: You’ll find combat scenarios, interesting traps,environmental hazards, and even an ally or two.- Fit For Every Level: Balanced for four tiers of party level, each environment’s rollabletable scales in difficulty and has dramatic ‘Nat 20’ and ‘Nat 1’ encounters.- Intuitive Layout: Easy-to-read descriptions and straightforward usability ensureseamless integration into any game session.- Inspirational Art: Immerse and inspire your players with beautiful environment art onevery card. Environments: Arctic, Coastal, Desert, Dungeon, Feywild, Forest, Grassland, Hill, Mountain, Swamp, Underdark, Urban Contents:- 48 encounter tables (12 environments x 4 party levels)- 11 balanced and unique environment-specific encounters per table- Beautiful environment artwork on every card- Folded card (2.5” x 3.5”) to stand behind screen or hang to display artwork- Durable matte laminated for long-lasting quality
$36.00$31.00
Dark Souls: The RPG - The Tome of Strange Beings
We are amidst strange beings, in a strange land. Add new chapters to your Dark Souls story with the Tome of Strange Beings – a compendium of terrifying monsters and iconic bosses from the Dark Souls universe! This ancient tome, plucked from the dusty shelves of the Duke’s Archives, expands on the bestiary from DARK SOULS™: The Roleplaying Game’s core book. Discover profiles for over 80 unique monsters and bosses from various ages within these 120 pages, providing a stern test for your roleplaying adventures. Those looking for the ultimate challenge can do battle against legendary foes from throughout the ages – including Ornstein and Smough, and Lord Gwyn himself! These lavishly-illustrated entries contain 5e-compatible stats and lore for you to add Dark Souls monsters to any tabletop roleplaying campaign. Terrifying monsters. Iconic bosses. New DARK SOULS adventures. What's in the box? 120 lavishly-illustrated pages 80 monster entries crammed with stats and lore GM advice to help you build exciting encounters with these monsters
$48.00$38.00
Animal Adventures RPG: Starter Set
Join intelligent cats and dogs on a spellbinding adventure!Created for beginners, this set is your gateway into the magical world of roleplaying games.Inside is everything you need to play a thrilling RPG campaign, with no experience needed.Explore exciting locations, face fearsome and fantastical beasts, and have fun!The set also includes a brand new adventurer, Chantilly the Labrador Fighter, who is unique to this starter set.
$65.00$52.00
Dungeon Crawl Classics RPG: Caverns of Thracia
A Megadungeon for Character Levels 1-5 A thousand-year-old dungeon mystery waiting to be solved! The end of one empire sees the birth of a new one deep within the earth. Born in the forgotten chambers and caverns of age-lost Thracia rises a formidable foe: the Minotaur King, along with his host of dogbrothers, gnolls, lizardmen, and others. Some say that even Death itself lingers in the Caverns of Thracia, ready to claim any who stumble upon its unholy chapel. The secrets of Thracia are manifold, its treasures thrice that. Do you have the mettle to survive…The Caverns of Thracia? - Designed for use with four to six Dungeon Crawl Classics PCs, The Caverns of Thracia is a complete mega-dungeon suitable as part of an ongoing campaign or to kick off a new one! - 150+ encounter areas providing a year or more or game play! -Enough adventure to take characters from levels 1 to 5—and possibly beyond! -Six dungeon levels, including one never-before-seen, waiting to be explored! -50+ new monsters and NPCs to challenge your players! -More than 25 new magic items, spells, and curses! -Plenty of opportunities for combat, exploration, and social interaction with interesting NPCs! -Tribute essays from professional RPG designers! -A full reprint of the original The Caverns of Thracia by Jennell Jaquays!
$87.00$74.00
The Wandering Tavern RPG
The Wandering Tavern is a Studio Ghibli-inspired System Agnostic floating TTRPG setting (with optional D&D 5e and D&D 2024 stats included). Explore this immense soaring city with 15 battle maps that detail its every nook and cranny. Delve deep into the devious underbelly of the Tavern while getting to know its wide range of unique NPC patrons and staff. The Wandering Tavern’s dark mysteries and entangled truths are yours to unlock. While traversing this vast metropolis use orginal magical items to protect yourself from the twisted Spirits stalking the halls. However, if you have to escape, you can glide through uncharted skies on never-before-seen Zephyrs, constructed from a plethora of brand-new Parts and Stations. It’s packed full of plot hooks, mysteries, threats, and everything you need for a campaign. If, however, you already have an established world/setting, The Wandering Tavern is the perfect pit stop for your Players to visit, take a load off, and delve into a whole new sort of adventure. This content is 100% Human created with absolutely NO A.I. involvement.
$87.00$74.00
Pathfinder RPG: NPC Core Hardcover (Sketch Cover Edition) (P2)
Populate Your World! Devotees of the gods, cunning mercenaries, fun-loving performers, crafty engineers, devious villains and more all have roles in your game with the Pathfinder NPC Core! Over 250 stat blocks for NPCs let you drop all kinds of characters into your game, from servants and farmers to masters of magic and martial arts. The NPCs are crafted to be fun and easy to use, with sets of adjustments to quickly change their ancestry, level, and more. You'll also find a trove of NPCs specific to non-human ancestries, like a dwarf general, goblin get-gang, and kobold egg guardian. Each section of NPCs is themed, and includes lore, custom rules, and random tables to spice up your gameplay. Never find yourself making up statistics on the fly again you can find everything you need in the Pathfinder NPC Core.
$101.00$86.00
Forbidden Psalm: A Dead Festival 3
A Dead Festival 3 is an expansion for the 28mm miniature skirmish games The Last War and Forbidden Psalm, itself based on and fully compatible with the MÖRK BORG RPG system. The third time is the charm for unlucky crews desperate enough to risk everything to return Dr. West's Experiment Fragments, unlock a mysterious Puzzle Box, or defend their forts from invading Space Penguins! Within this full-color, 16-page zine you’ll find:•Five new Scenarios inspired by some of our favorite horror films•New Weapons of War•New Items•Special new monsters with unique motivations, keywords, and attacks•Quickstart Rules for the much-anticipated fort defense mode for The Last War•Fully compatible with The Last War, Forbidden Psalm, and MÖRK BORG
$15.00$13.00
Desiccated Temple of Locha
Desiccated Temple of Locha is a low-prep 12 page one-shot adventure for Old School Essentials and other OSR (Old School Renaissance) TTRPG systems. Players explore the ruins of an aquatic temple that's in a state of suspended animation, waiting for the return of water to its parched steps. It's suitable for 3-5 low level adventurers to complete in under 6 hours and was designed to drop into any adventure or campaign setting. Maximum utility at the table with minimal GM prep was the main goal. The physical zine has a mini GM Screen and papercraft minis built in. Desiccated Temple of Locha is created by Andrew Duvall. (aka Duvelman Dice)
$22.00$12.00
Adventures in the Household RPG: Household Guide (5E)
The Household Guide is an expansion for Adventures in the Household consisting of many stories, fun facts, anecdotes, and close-up looks. In this book you will find: Additional information on every Nation in the House. New Historical Characters. New Equipment. 3 new Rooms: the Porch, the Kitchen, and the Smaller Bedroom. 10 Mysteries for you to uncover. 10 new Contracts. 3 new Opponents, including the terrible Scorpion. 6 playable Characters. 5 new Vocations. 1 new Animal Companion: The Snail. 8 Maps for the main cities of the Household. Adventures in the Household is a 5E supplement about Littlings, little folks living grand-tiny adventures in a big abandoned House. Set in a regency-like era, 100 years after the disappearance of the Master, Adventures in the Household features an immersive lore that takes players into a unique setting.
$72.00$61.00
Starfinder 2E: Galaxy Guide Retail Cover Edition
Blast off into Starfinder Second Edition with a star chart of the galaxy and a thrilling tour of adventuring locations across the vastness of interstellar space! The Starfinder Galaxy Guide is a primer designed for new and experienced players that explores popular types of science fantasy campaigns—galactic exploration, horror, war-torn space opera, and more—giving GMs and players tools for playing out those types of stories in their Starfinder game. The Galaxy Guide also introduces several powerful galactic factions as potential friends or foes, including AbadarCorp’s holy corporate empire, the infernal orders of the Hellknights, and the world-preserving Xenowardens. Each major faction includes a new archetype players can use to create a character with ties to that faction. The galactic tour ends with a database of playable alien ancestries including a telepathic mega-brain with an atrophied body (contemplative), a friendly shapeshifter with a secretly bizarre true form (astrazoan), and more!
$87.00$65.00
Tidal Blades: The Roleplaying Game (Hardcover)
Tidal Blades, and its setting of Naviri, has a unique feel and sensibility. It`s a game and setting that shines bright with community, helpfulness, joy, delight, science, and celebration. In this fantasy water world, wonder blends with advanced time-altering technology. Crocs, turtles, and fish-folk cohabit peacefully with humans in a vast floating city. People trade with fruit and travel between the various docks on watercrafts, powered by small energy devices known as shells. Despite the paradise-like setting, Naviri is in dire need of heroes. Powerful sea monsters have started breaking out of the hyper-dimensional barrier that protects the area. And of course, just like any city, Naviri has its share of smaller dangers dark corners, dark dealings, and dark characters that all need to be dealt with.
$101.00$86.00
Warhammer Fantasy RPG: Dwarf Player`s Guide (Hardcover)
The Dwarf Player's Guide is the ultimate guide to what it means to be a dwarf. A comprehensive look at the rich, battle-scarred history of the Dwarfs. New careers, including Runesmith, that offer unique new opportunities for players. Arm yourself with devastating weapons and resilient armor forged in the depths of the karak. Delve into the pantheon of Ancestors and the legends that Dwarfs revere and honor. Explore the storied history and culture of the Dwarfs and forge a legacy as unbreakable as Gromril.
$58.00$49.00
Fool's Gold: Campaign Box Set (5E)
Based on the popular “Fool’s Gold” YouTube series by Dingo Doodles, Fools Gold: Into the Bellowing Wilds is an exciting new 5e adventure that takes place in the world’s deadliest jungle where everything wants to kill you!Delve into the Bellowing Wilds, discover the rich lore of the world, and find out what happened to the ancient Foreclaimers.FEATURES★ Unique & Expansive Alchemy + Harvesting System★ HUGE Curse & Wilder Magic Charts★ 30+ new spells + new sub-school of magic★ 4 new races + 8 subclasses★ New character backgrounds★ 35+ deadly monsters★ A setting guide to the Bellowing Wilds region of the world of Ambria, plus loreContents• Hardcover Fool’s Gold Campaign• 120 Fool’s Gold Reference Cards• 1 Double Sided Foldout Map• 3 Sheets of Cardboard Standees + Bases
$158.00$106.00
A Guide to Dream Travel
Enigma puzzle gamebooks are interactive stories where the reader actively participates by solving puzzles to progress. "You're old enough to visit the Dream Realms yourself now. This book is a Dream Projector that will help us plan a dream together, that we'll explore tonight in our sleep! We've been searching for someone to pass it on to.. Someone with a special talent for dreaming. Finally, we've found you! Take a good care of it. And may you always have dreams full of wonder, adventure, and magic!"
$29.00$15.00
Nightcrawlers RPG: A Splatterpunk Roleplaying Game
Tonights the night, and that only means one thing - the Nightcrawlers are running wild! In Nightcrawlers, you play as kindred - punk monsters who live right under humanitys nose. To survive the night and make rent, you`ll have to go up against monster hunters, government agents, street gangs, rival factions, and beings who want to destroy reality as we know it. What are you waiting for? Grab some friends, some dice, your favorite grunge album, and a bat covered in barbed wire - the Underground is dying to tear you apart!
$22.00$12.00
Exalted: Essence RPG
Exalted: Essence is a condensed version of Exalted 3rd Edition aimed at beginners and Storytellers seeking a rules-lighter experience. Returning fans will find everything they need to run complete Exalted campaigns, while those picking up the book for the first time are given a bird’s-eye view of the history of Creation — Exalted’s rich and fascinating setting. Exalted: Essence welcomes everyone. Come explore the wonder and magic of Creation. Exalted: Essence includes: An overview of the game world to inspire new and experienced players alike. Ten fully playable Exalt types. Comprehensive Storytelling advice to help Storytellers of all skill levels with creating their campaigns. All the rules needed to play complete Exalted campaigns.
$79.00$59.00
Dungeon Crawl Classics: Dark Tower (3-volume slipcase set)
The Chosen Sons of Set presents three additional fully-developed adventures inspired by the classic Dark Tower ready to continue the campaign! Additional riches, powerful eldritch sorceries, endless glory and grisly death can also be found in The Chosen Sons of Set!A three-volume hardcover slipcase. Includes all-new cover artwork by fantasy legend Sanjulian. Ranked by Dungeon magazine as one of the top 30 adventure modules of all time.Designed for DCC RPG characters of level 3.
$158.00$101.00
Sky of Crimson Flame
Sky ov Crimson Flame is a 0-level funnel that takes your woefully unprepared peasant adventurers through a grueling night of horror! Battle your way through flayed madmen, suffer the suckling bite of winged cherub head-bats, journey through the stygian depths of a dreadful keep filled with secrets and macabre mayhem at every turn, and attempt to put an end to a ritual that will bring about an eon of Chaos!
$22.00$12.00
If I Were A Lich, Man - Dreidel Set
Wooden Dreidel Set for If I Were A Lich, Man game.
$29.00$18.00
Cowboy Bebop RPG: Swordfish II Dice Set
The Official Cowboy Bebop Role-Playing Game couldn't fail to have some truly incredible dice. Choose wisely and have fun.
$26.00$24.00
Quartershots: Woodlands & Waterfalls
Book 3: Woodlands & Waterfalls has adventures that take place in wilderness or water locations. It could be druidic cult mysteries, riverboat battles, or fey mind trickery!QuarterShots is a new type of adventure book: the Game Masters's backup plan. They're packed with system-neutral side quests that can be dropped into any RPG session with ZERO prep!Not enough time to prep for your upcoming session? QuarterShots is your backup plan. Didn't expect your players to leave town mid-session? No problem! Just flip to a fitting two page adventure and seamlessly continue GMing.Each adventure starts with a brief summary, to let you quickly pick out the adventure that best fits your game. The rest of the details are presented in small packets of information, so you can easily skim any adventure to get all you need to know to run it, without slowing down the session.● 64 pages of side quests that defy players expectations and fit into any campaign● Each adventure is 1 to 2 hours of gameplay - perfect for short sessions or to fill out longer game nights● Truly system-neutral - compatible with 5e or any other system - there are no game specific mechanics● The perfect GM backup plan for when players decide to do something unexpected● Requires no preparation - you don't even need to read the entire adventure before you start running it● Quit worrying about being underprepared - your players will never see you sweat!● 64 pages of side quests that defy players expectations and fit into any campaign● Each adventure is 1 to 2 hours of gameplay - perfect for short sessions or to fill out longer game nights● Truly system-neutral - compatible with 5e or any other system - there are no game specific mechanics● The perfect GM backup plan for when players decide to do something unexpected● Requires no preparation - you don't even need to read the entire adventure before you start running it● Quit worrying about being underprepared - your players will never see you sweat!
$36.00$24.00
World Ending Game
World Ending Game is a tabletop game written to serve as the last session of a campaign in any system. It should come after the finale, whatever that is for your table; the dragon defeated, the government felled, finals week over, the great mystery solved. World Ending Game does not have mechanics for deciding big story outcomes. Instead, it offers a series of scenes and vignettes towards closure.–✵☼✵–Think about screenplays and films, or the final episode of a television show that you know will not be renewed. Think about saying goodbye to friends who are moving away. Think about the last day of summer vacation. Think about funerals. Think about the restaurant that closed all those years ago, and the noodles they used to serve. Think about the best birthday party you ever had. Think about putting off the last chapter of a book until tomorrow. Think about grief, and relief. Think about the end of a world. Think about the feeling of emerging from a movie theater into a dark parking lot, under the stars.
$58.00
H.P. Lovecraft's The Call Of Cthulhu For Beginning Readers
The most merciful thingin the world, I believeis humanity’s failureto fully conceivethe cosmical horrorswe’ve yet to reveal,and which up until nowI have tried to conceal.The iconic H.P. Lovecraft 1928 story, The Call of Cthulhu, is now a children's book. Seamlessly and gracefully told in anapestic tetrameter by “genius poet-artist” RJ Ivankovic.The late Professor Angell's research has been discovered by his grand-nephew, Francis Wayland Thurston. Francis delves into the papers and discovers a bas-relief depicting an odd creature with an octopoid head, spurring him to read on. He learns of the raid led by Inspector Legrasse and the voyage of the Vigilant, captained by Gustaf Johansen.This glorious full color 102-page adaptation of the H.P. Lovecraft story was written and illustrated by R.J. Ivankovic.
$29.00$19.00
Venture & Dungeon
Introspective heroic fantasy and kids dodging bullies at school — two new perspectives on the classic High Fantasy genre. Venture & Dungeon features two games in one book that use the Belonging Outside Belonging game engine. No Dice and no GM; instead each person has a player character and equal control over the story.
$51.00
Epitaph
Epitaph is an intimate look at the events that shape a person’s life. During play, you’ll explore the timeline of someone who has died (called the Departed) in order to gain gradual insight into their world, their identity, and their history. Their life is a story that starts at the end, then jumps freely backward and forward to their most important moments. As you create their story, you’ll discover who this person was and what made them special. Explore the life of……a devoted grandmother whose dream of owning her own restaurant came true……a bold captain who married her archrival and became the most infamous pirate in the Viridian Isles……a sensitive soldier in the trenches who didn’t make it home alive……an arrogant wizard who strove to unlock ancient secrets and found more than he bargained for……or anyone else you can imagine. No matter who you create, you’ll come to know them as a unique individual whose life was messy, complicated, and beautiful. Epitaph is GMless and requires no prep before play—just grab your friends around a table or via video chat, open the book, and start creating. The game features a variable level of role-playing commitment: on your turn you can describe a moment in time, create and play a scene with others, or give an interactive monologue as one of the characters from the story. The tone of the game is up to the players—it can be anything from lighthearted and goofy to bittersweet and tragic. Epitaph puts you inside the mind of a very ordinary person and leaves you feeling like you knew them.
$36.00
Goblin Quest
Goblin Quest is a tabletop roleplaying game about slapstick violence, fatal ineptitude, and the greatest adventure of your life. Download the PDF or buy the book here.
$29.00$21.00
Heckna!: Box Set
Heckna! is a 5e adventure story designed to take characters through levels 1 to 10. Game Masters and players alike will delight in this whimsical, dark carnival setting! Will you see through the glitzy and glamorous charade or fall prey to Heckna’s everlasting torment? The Heckna! box set contains everything you need to get right into carnival mischief. Box Contents:• Heckna! Hardcover Campaign Book• Reference Cards• Playing Card Deck• Foldout world map of the Revelia• Cardboard Punchout Standees (+20 standee bases)• Pile of Tickets (the in-game currency of The Revelia!)• Animated Spells• Reference Cards• Heckna Poster
$158.00$97.00
Campaign Builder: Cities and Towns (Limited Edition)
A Homebrewer’s Guide to Fantasy Cities!Campaign Builder: Cities & Towns Limited Edition provides a complete toolkit to create, expand, and enhance the cities and towns in your 5th Edition game, whether running an established setting or working with an original or homebrew setting. From guilds to temples, and from useful NPCs to wild tables of plots and rumors, this tome strengthens and expands your game's world immediately.Campaign Builder: Cities & Towns brings you everything you need:♦ City character sheets to help build and track your settlements♦ Guidance on all aspects of urban planning, from trade goods to architecture♦ NPCs, rulers, guilds, and cults to populate your metropolis♦ New character options to help urban heroes survive and thrive♦ A bounty of tables, from menu generators to public eventsStart building better cities today!★ This guide is perfect for homebrewers building cities from scratch AND for GMs that need to flesh out existing cities in pre-written campaigns.★ The tools provided in this book take the pain out of creating interesting urban adventures.★ Gorgeous foil-stamped cover
$108.00$78.00
Pathfinder 2E: Treasure Vault
Pathfinder Treasure Vault reveals the glittering hoard of a terrifying dragon, as presented by the creatures plucky kobold assistant. This 224-page hardcover rulebook presents a catalog of new gear from nearly every category of equipment and magic item available in the Pathfinder RPG while also introducing entirely new categories of items as well. Give your character the perfect tool for the job with signature weapons, customizable relics, and wondrous items to fit your every need while preparing for any eventuality with potions, elixirs, wands, and more! Each chamber of the dragon’s vault contains a mountain of treasure, from deadly new weapons and forgotten suits of armor to mysterious alchemical items and deadly poisons. There is something in the vault for everyone, including: Nearly 600 new items spread across numerous equipment types. Over 50 new weapons, such as the devastating earthbreaker hammer and the ferocious falcata. New shields and armor, from wooden breastplates for druids to the magical starfall shield that turns you into a living comet! An entire chapter, "Alchemy Unleashed," that introduces over 100 new alchemical items, covering everything from restorative lozenges to searing flamethrowers. New magic items of all shapes and sizes, from magical tattoos to artifacts like the goddess Shelyn's mighty glaive, the Whisperer of Souls. An entire chapter of new, variant, and expanded crafting rules. New categories of items that can give you power that comes at a dangerous price.
$79.00$55.00
Avatar Legend RPG: Combat Action Deck
Avatar Legends: The Roleplaying Game brings you and your friends into the beloved setting of Avatar Legends — as new heroes of your own stories! Weave tales of self-discovery and action with your team of friends, and go penguin-sledding while you're at it!In this RPG, you might face off with the Triple Threat Triad in Republic City, travel through a spirit portal to rescue a missing child, negotiate peace between Earth Kingdom outlaws, pursue enemies through the Four Nations, and even learn a thing or two from beloved Avatar Legends characters.☆ Choose a setting amid the eras of Kyoshi, Roku, the Hundred Year War, Aang, and Korra.☆ Create your heroes from 10 playbooks — archetypes that help you play compelling protagonists.☆ Master an element, weaponry, or technology to rise and meet your destiny.☆ Pursue balance by learning from great mentors and getting into trouble across the Four Nations.The Combat Action Deck is a 55-card deck designed to give you easy tracking for combat exchanges, useful during all exciting action sequences.
$36.00$25.00
Captive
Why would someone attack a policeman? It's one of many questions you've been obsessing about since you received this ransom demand following your daughter's kidnapping. As you begin walking toward the front door of a manor house deep in the woods in Captive, your hand cramping above your weapon, your spirit satiated with fear, you anticipate that things will turn out badly. Your intuition will not betray you — even if you were far from imagining what was actually in reserve for you on the most horrifying evening of your entire existence.
$33.00$27.00
Loup Garou
Your master, the mage Theodocred, charges you with finding a three-horned slug. Arming yourself with courage, you go into the night, but as soon as you enter the forest a creature comes up and claws you.Now a werewolf, will you survive your first transformation, werewolf hunters, and other unforeseen dangers? Choose your specialty, thief, wizard or barbarian, choose the right paths, and find an effective weapon! The choices are yours in this game book!
$33.00$27.00
Lilly Van Helsing
In Lilly Van Helsing you’ll take on the role of a young Monster Hunter working for the Silent Night security company. It is up to you to keep your clients safe from werewolves, vampires, and other things that go bump in the night.
$33.00$27.00
Pathfinder 2E: Absalom, City of Lost Omens
Pathfinder, Second Edition: Absalom, City of Lost Omens. For nearly 5000 years, the great city of Absalom has stood at the center of the Inner Sea’s culture, commerce, and prophecy. Now, with the death of the city’s founder-god Aroden, the disappearance of the city’s lord mayor, and newly launched attacks from some of its greatest foes, Absalom stands at the gateway to a new and uncertain destiny! This lore-packed 400-page hardcover guide to the locations, denizens, and adventures of Pathfinder’s most famous city is the largest Pathfinder city sourcebook to date, presenting a fascinating locale suitable for years of adventure! A huge 8-panel poster map of the city sets the scene in unprecedented detail, allowing your heroes to walk upon streets paved with centuries of history, following the steps of generations of questing heroes to chart a new path for the City at the Center of the World!
$79.00$54.00
Call of Cthulhu, 7th Ed.: Children of Fear
There have long been stories of two rival kingdoms, hidden from the world in ages past. Their names: Agartha, the City of Fear, and Shambhala, the City of Peace. Although their legends have become confused over time, there is one constant: that opening the gates of the hidden kingdoms shall herald the end of this epoch and usher in the new. And, whoever prevails wins the right to shape the new age in their image, for good or ill...
$77.00$46.00
Pathfinder 2E: Lost Omens World Guide
This indispensable 136-page guidebook to the world of Pathfinder presents everything you need to know for a lifetime of adventure in the uncertain Age of Lost Omens. The god of humanity is dead and prophecy is broken, leaving adventuring heroes like you to carve their own destinies out of an uncertain future! This gazetteer features 10 diverse regions packed with thrilling and deadly possibilities and is accompanied by a giant two-sided poster map depicting the heart of the Pathfinder setting.
$54.00$41.00
Starfinder RPG: Alien Archive
Close EncountersStrange aliens both friendly and fearsome fill this tome of creatures designed for use with the Starfinder Roleplaying Game! From the gravity-manipulating frujais and planet-killing novaspawn to space goblins and security robots, the creatures in this codex will challenge adventurers no matter what strange worlds they're exploring. What's more, player rules for a host of creatures let players not just fight aliens, but be them!Inside Starfinder Alien Archive, you'll find the following:•Over 80 bizarre life-forms both classic and new, from the reptilian ikeshtis and energy-bodied hallajins to robotic anacites and supernatural entities from beyond the realms of mortals.•Over 20 races with full player rules, letting you play everything from a winged dragonkin to a hyperevolved floating brain.•New alien technology to help give your character an edge, including weapons, armor, magic items, and more.•A robust NPC-creation system to let Game Masters build any aliens or creatures they can imagine.•New rules for magical monster summoning, quick templates to modify creatures on the fly, and more!
$58.00$38.00
The Crooked Moon: D&D 5e Folk Horror RPG - Deluxe Box Set
The Crooked Moon Deluxe Box Set is the perfect, all-in-one package to play and run your own premium folk horror campaign! The Crooked Moon Deluxe Box Set contains- The Crooked Moon deluxe hardcover book- Ghost Train glow-in-the-dark metal dice set- Wicker Man sharp-edge resin dice set- Beautiful Tarot Card Deck with Guide Book & Bag- 15 stunning folk horror enamel pins- Horned King dice bag- Wickermoor GM Screen- Three 80-card reference decks for monsters, items, spells, and more- Tactical map pack with 1-inch grid- Double-sided cloth map of Druskenvald and Wickermoor Hollow
$575.00
The Field Guide to Floral Dragons: Bloom Pink Dice
A set of resin sparkling standard-size Bloom Pink resin dice with gold numbering, including 4d6, 1d4, 1d8, 1d10, 1d00, 1d12, and 2d20.
$29.00$25.00
CY_BORG Asset Pack
The CY_BORG Asset Pack is a bundle of game accessories that’ll make your cybernetic life somewhat easier at the table. Including: A high-res map of Cy with its sectors and blocks, and a summary of its most prominent corporations and cults. For target practice. A fillable character sheet. The Location Pad; 34 one-page locations with adventure hooks, random encounters, secrets and loot. The one-page adventure Reaper Repo. Approach the killmatch champion Steel Jackhammer and recover his shiny new, and allegedly stolen, chrome legs (undamaged). There are only two problems: the legs are very much attached to Jackhammer, and he is—since two days ago—busy partying in his penthouse, along with a horde of drunk or stoned killmatch athletes, enthusiasts and other C-list VIPs. Let the party begin!
$66.00$40.00
Fallout: Factions: Core Rulebook
This book contains all you need to know to take to the Wasteland, teaching you the rules of play, the in-depth Campaign system, and showcasing the iconic Factions of Fallout, helping you decide which flag to carry to battle. Combined with the Fallout: Factions “Battle for Nuka-World” Starter Set, or the Fallout: Factions - Tokens and Terrain Pack 1, you’ll have everything you need to pick a Faction and start your journey to become the de-facto ruler of the Wasteland – as long as you don’t mind crushing a competitor or two along the way. The 112-page full-colour hardcover Fallout: Factions Core Rulebook features: - Welcome to the Wasteland: An introduction to wargaming, and all you’ll need to play Fallout: Factions. - Playing a Game: The core rules you need to play the fast-playing, high-risk, high-reward tabletop skirmish wargame. - Preparing to Play: How to set up a game, with an overview of the in-depth scenario system that keeps each game interesting. - The Story Phase: Details for growing your crew and ascending to legend – or what to do if you end up a footnote in another crew’s story. - Appendices: Faction Lists (Brotherhood of Steel, Super Mutants, Survivors, Raiders), Weapons, Perks, Legends of the Wasteland and more – everything you need to bring your own touch to your crew!
$54.00$46.00
One Page Games - Volume 01
In 2016, Grant Howitt decided – flippantly – to write a one-page roleplaying game every month and release it for free online. Little did he know that the barely-intelligible pen-and-ink scratches he turned out would go on to define his career, and the shape of roleplaying games, for years to come. Played by thousands of people all over the world, Grant’s one-page games run the gamut from strange to silly, daft to deadly serious, and powerfully original to potentially copyright-infringing. Each volume contains (at least!) 13 games in their original single-page format, complete with SECRET BACK PAGE material for every game that’s never been released online. Plus, where relevant, the longer games Grant and his collaborators have released are printed in full-colour, saddle-stitched booklets. Each game has been written, illustrated (sorry) and laid out entirely by Grant, unless someone else helped him, in which case it says so. As of 2024, all these volumes come in US Letter size, in a sturdy cardboard folder with a spine. This pack includes 13 main games and 13 back pages, which are: THE WITCH IS DEAD, where you play murderous woodland animals attempting to gain revenge for the death of their mistress. Back Page: LITTLE HELPERS, in which you play demons accidentally summoned by a good witch and now must help her go on a date to the county fair using only your nightmare hell-magicks THE GOLDEN SEA, a D20 game of traders and mystics setting sail across a trackless ocean of sand Back Page: Additional material for The Golden Sea, including equipment, portents, encounter tables and Upsearchings, crystalline miracles from the Goddesses that grow up from beneath the dunes WE THREE KINGS, in which you play the three dudes from the bible and stop King Herod’s plot to kill the baby Jesus with swordplay, necromancy and two-fisted sorcery Back Page: THREE KINGS’ HILL, an unrelated fantasy dungeon that nevertheless contains an eye the size of a small house ADVENTURE DICE, a simple numberless storytelling game for kids, which includes special dice to cut out and colour in Back Page: An adventurer generator for Adventure Dice, or really any fantasy game WE THAT REMAIN, a survival horror game played with a single deck of cards, in which you will all probably die Back Page: A map of the Space Station Elysium, designed for use with We That Remain, that details an abandoned space colony that accidentally opened a portal into Hades HONEY HEIST, a game in which you are a criminal bear with two stats: CRIMINAL and BEAR; also contains an optional D8 hat table Back Page: 36 spells for Honey Heist, including Summon Chandelier, Summon Mexican Standoff, and Jesus Take The Wheel (or: Summon Jesus) BIG GAY ORCS, a game in which you play a load of orcs trapped in a doomed fortress, and generally make out a bunch Back Page: SAD GAY SPACE ROCKS, a hack of Big Gay Orcs, which emulates the Steven Universe Cartoon JUSTIFIED ANXIETY, a game set in a suspiciously familiar paranoid dystopia where you shoot trouble for Companion Machine Back Page: TRUE PARANOIA, a game which involves dumping all your dice in a pile in the middle of the table and punishing your players whenever they dare to touch them THE RAPID AND THE RIGHTEOUS, a fast and furious game about living your life a quarter-mile at a time Back Page: SPIN THE BOTTLE, a game played by spinning a bottle, about a tumultuous teenage party HACK THE PLANET, in which you are a console cowboy or cowgirl, and the man is trying to keep you down so you jack in, hack in and get revenge; contains a grid of inaccurate techno-jargon to use at random to give you benefits to computer use Back Page: RUN THE SHADOWS, in which you and a bunch of other street samurai put the metal in the meat and do corporate espionage for Mr Johnson GENIUS LOCI, in which you play a post office in a 1960’s Suffolk village, and you eat the spirits of other buildings to survive invasion from the city Back Page: GENIUS LOCI: MALL EDIITON, which is largely similar to the regular game except it takes place in a late-2000’s midwestern mall and you can eat inquisitive teens for power DEAD CHANNEL, a game of straight-to-VHS horror, where each character has an individual set of misfortunes and injuries that shape the plot as they play out Back Page: DEAD CHANNEL: CHANNEL HOPPERS, which includes rules for getting bored and changing the channel only to have the characters and monsters from the horror film invade other TV shows TRASHKIN, a fantasy game in which you play the races who get left out of the stories: raccoon-kin, ratboys, half-possums, goat girls, etc, then embark on a stupid quest for very little gain that will probably get you all killed Back Page: TRASHKIN: THE ZINE, which includes rules for Ibis-kin, Trash Bardic Music, alternative dice rules and a fun wordsearch with rude words in it
$48.00$41.00
Star Trek Picard: Murder on the Titan-A
Gather around the table with friends for a game night experience you’ll talk about for years to come. Work together to uncover the key evidence, use your Starfleet Command badge to report your findings, and avoid war with the Klingons in this murder mystery game. Anyone who is a fan of Star Trek will love the Picard-themed immersive story elements - but no previous knowledge of Star Trek is required to solve this mystery. Study Captain Liam Shaw’s and Seven of Nine’s evidence and use the augmented reality embedded in your Starfleet Command badge to clear Captain Shaw, eliminate suspects, and avoid the wrath of the Klingon High Council. Murder on the Titan-A is a murder mystery that plays out in three stages and utilizes plenty of written dossiers, witness statements, and reports. In addition, it utilizes a fun augmented reality experience through the Pinfinity App. Once you scan your Starfleet Command badge, you’ll be able to use the menu to submit your evidence to Captain Shaw for each stage, obtain hints, and even play fun quotes from Picard through the game. You’ll also use the App to scan certain printed documents to pull up electronic reports you’ll need to solve the murder. Starfleet Command augmented reality pin included with the game is 2.5" in diameter and has dual rubber clutches to keep it secure to your uniform. Murder on the Titan-A Game Contents All images and art shown are NOT FINAL and subject to change in the final production versions of the game. Starfleet Command badge - 2.5" diameter metal pin with dual rubber clutch - launches the augmented reality main menu Starfleet Command note pad - Ideal for taking notes during the game and long after U.S.S. Titan-A Map - 8.5" x 11" map shows top and side views of the ship with key locations noted Game Manual (click to view) Stage 1 Elements Request for Assistance Letter laying out your assignment Crime Scene Report - U.S.S. Titan-A Security Autopsy Report - U.S.S. Titan-A Medical Captain Liam Shaw Incident Statement - U.S.S. Titan-A Security Dorvak Witness Statement - U.S.S. Titan-A Security Captain Liam Shaw - Starfleet Personnel File K'Gurg - Starfleet Intelligence File Biolab Report - U.S.S. Titan-A Medical Badge Location Report - U.S.S. Titan-A Security Stage 2 Elements Folder Assignment Letter 5 Starfleet Intelligence and Personnel files 5 Starfleet Security Incident Statements 2 U.S.S. Titan-A Reports 2 U.S.S. Titan-A Encrypted Intercepted Messages 1 Klingon Proverb Sheet Stage 3 Elements Folder Assignment Letter 3 U.S.S. Titan-A Reports 1 Encrypted Entry This murder mystery is a single play experience you and your friends won’t soon forget.
$58.00$49.00
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