RPG Book 2 For 1 Sale
The Chronicles of Exandria, Vol 1: The Tale of Vox Machina
A stunning book collecting Vox Machina artwork from international Critter artists The Chronicles of Exandria Vol I: The Tale of Vox Machina collects tons of Vox Machina art from the first half of their campaign journeys on Critical Role, collected in stunning coffee table book format. This volume collects over 250 pages of art from Critters around the world, curated and art directed by Lauryn Ipsum as well as Critical Role’s Liam O’Brien and Taliesin Jaffe. With in-world commentary by the Cobalt Soul archivists of Exandria, this book devotes its first chapters of gorgeous illustrations to each member of Vox Machina. Later chapters take you on a whirlwind tour of the first half of the campaign, bringing the story’s arcs to vivid life through its artwork. The Chronicles of Exandria Vol. I: The Tale of Vox Machina will serve as a treasured companion to all who come to love these characters and their adventures.
$71.00
Heckin' Good Doggos
Heckin’ Good Doggos is a family friendly, all ages role-playing game where the players take on the roles of humankind’s best friends: The dog! It is a game of "Dogs doin' Dog Stuff" that focuses on the kinds of stories and adventures dogs can get into such as: Finding their favorite treats. Barking at that squirrel up in the tree. Finding their human Best Friend who has gone missing. Banishing an ancient spirit that threatens the neighborhood. Scavenging for supplies in a futuristic wasteland. And so much more! Heckin’ Good Doggos is a game of make believe where players can experience the world from an animal’s point of view. Some things will seem familiar, like protecting their backyard from potential threats and protecting their owners, while others are purely fantastic and whimsical situations they find themselves in like helping a ghost resolve its business so it can leave this world. It is simultaneously serious and silly, with an emphasis on crafting scenarios that make players have a blast while also having to solve the many challenges they will experience in ways that only doggos can.
$29.00$19.00
Call of Cthulhu, 7th Ed.: The Malleus Monstrorum Keeper Deck
A range of monsters with game characteristics and evocative artwork. Call of Cthulhu Keeper Decks are designed to provide in game resources, handy references, and information. Use the Malleus Monstrorum Deck when you need to reference a monster profile and when designing scenarios and encounters. These decks provide new layers to plots, enhance the story, and provide quick access to an array of fiendish foes. Other decks in the series include: The Curious Characters Deck, The Phobia Deck, The Unfortunate Events Deck, and The Weapons and Artifacts Deck.
$13.00
Call of Cthulhu, 7th Ed.: The Grand Grimoire of Cthulhu Mythos Magic
Madness and Magic for Call of Cthulhu Contained within are gathered spells drawn from over thirty years of Call of Cthulhu supplements and scenarios. Each spell has been revised for the Call of Cthulhu 7th Edition game, including optional Deeper Magic for the most powerful of Mythos sorcerers and monsters, with which to beguile and confound investigators. Packed full of advice and guidance on diverse matters including spell names,elements of spell casting, magical components, and astronomical considerations. Plus flawed spells, ley lines, folk magic, and the magic of the Dreamlands. Use this grimoire as a resource, a play aid, and as inspiration when designing scenarios. The Grand Grimoire of Cthulhu Mythos Magic is an essential supplement for Keepers of Arcane Lore.
$34.00
Legend of the Five Rings RPG: Wheel of Judgement
The realm of Rokugan is vast, stretching from the tainted Shadowlands in the south to the towering northern mountains—yet it is only a small part of Ningen-dō, the Realm of Mortals. And Ningen-dō lies between all of the Spirit Realms, below the Celestial Court of Tengoku, beside the enchanted land of Senkyō, and above the torturous realms of the dead. In most circumstances, mortal samurai stay in Ningen-dō, but the influence of these other realms cannot be underestimated. Armed with the knowledge of the Spirit Realms, you’ll be ready to embark on the Wheel of Judgment adventure for Legend of the Five Rings Roleplaying—an adventure designed specifically for deceased PCs. From Meido, the Realm of Waiting, you and your fellow samurai face a journey unlike any other, leading you across the realms to hunt down the corrupting influence of Jigoku… and perhaps, if you’re lucky, to return alive to Ningen-dō.
$36.00$29.00
ALIEN RPG: Building Better Worlds
Building Better Worlds is a complete campaign module for the award-winning official ALIEN roleplaying game, giving you all the tools you need to run a full open-world campaign as a pioneering explorer or colonist. This book includes: History of Colonization – the story of humanity’s reach for the stars. Creating Explorers & Colonists – expanded character creation rules for life on the frontier. Gear & Ships – an extensive chapter with new gear and spaceships, gloriously illustrated. Extrasolar Species Catalog – new Xenomorphic creatures to encounter. The Lost Worlds – the framework and backstory for a frontier campaign. Expeditions – six thrilling expeditions into uncharted space, playable in any order. The Endgame – the final showdown with everything at stake. The Appendix – create your own frontier and colonize it.
$70.00$45.00
Tom Cartos's Modern City Buildings TTRPG Map Pack
TC Modern is a set of fully customisable Battlemap Books for your favourite Modern, Near Future or Cyberpunk TTRPG. The Modern City series comprises of City Streets & City Buildings, providing you with every location you could need for an urban setting. The battlemaps come in two variations, a fully-furnished highly-detailed version with props and assets already placed for an extra level of immersion and story telling, and a second unfurnished version for you to customise however you need with the included re-usable asset stickers or your trusty dry-erase marker.
$68.00
One Shot Wonders (5E)
With our book of DnD one shots, you're armed with over 100 ready-to-play adventures. Perfect for when you've had no time to plan, or if a player drops out last minute, or if you just want an epic session without hours of planning. Each DnD adventure in One-Shot Wonders takes around 3 hours to play and, because they're on two pages or less, you can read everything in minutes. The layouts are clean, the plot twists are fresh, and you're covered from levels 1 to 20. You'll spend less time reading and more time rolling. This A4-sized, 200-page hardcover book is a must-have for any game master who loves D&D but hates endless prep.
$78.00$66.00
Mothership: Adventure - Resonant
A crisp audio signal: ‘Mayday Mayday Mayday! 48.3295° N, 74.1313° W. Rostrum Corporation urgently requests immediate assistance under Galactic Corporate Mutual Profit Agreement 222. Rostrum will reward any rescuers per statute stipulations.’Resonant is a sci-fi horror adventure for MOTHERSHIP, inspired by The Expanse, Havana Syndrome, and industrial negligence. The crew takes a routine job from Rostrum Corp. then receives conflicting distress signals during planetfall. Will they side with the colonists, or the corporation? Either way, they won’t have an easy time getting off “Unlucky 7”.Resonant includes:Four detailed locations including the Rostrum Corporation Forward Base, “Unlucky 7” Colony Outpost, and the collapsing Dam.An overland hexcrawl across the surface of a craggy, sunblasted planet.Symptoms of Resonant Exposure, an infrasound virus that slowly turns its victims into crablike monstrosities.Colonist generator tables to help fill your space stations, mining rigs, and derelict ships with interesting characters.
$29.00$22.00
Pathfinder 2E: Howl of the Wild - Pocket Edition
A Wild Adventure! A sound echoes across the world’s farthest wildernesses: the howl of countless animals and beasts! This softcover 224-page Pathfinder rulebook dives deep into the wilderness like never before! With new ancestries, character options, animal companions, wilderness foes and more, Howl of the Wild provides a traveler’s pack worth of value for players and Game Masters alike!The pocket edition presents the same contents as the standard edition in a smaller sized softcover for a lower price and better portability.Join a bumbling naturalist and an eccentric crew as they cross continents in their fantastic airship, searching for four legendary beasts. Along the expedition, you’ll find...♦ Six playable new ancestries to bring PCs' wildest characters to life: strong minotaurs, swift centaurs, magical merfolk, amphibious athamarus, animals awakened to consciousness, and insectile, metamorphic surkis!♦ Archetypes, spells, and other player options inspired by nature, from additional options for shapeshifting druids to playable werecreatures to archetypes that let you fight with claw, tail, or wing.♦ New animal companions, weapons and armor forged from the scales and fangs of magical beasts, and all the gear you need out in the field!♦ A menagerie of Golarion’s animals and beasts for GMs to unleash on players, covering animals like dinosaurs and sharks, expansions on classic monsters like chimeras and griffons, and never-before-seen creatures like the transparent sky fisher, the potion-brewing apothecary bee, and the extradimensional rift chameleon.♦ All rules optimized for the remastered Pathfinder Second Edition game!★ Pathfinder Howl of the Wild is the definitive guide to the wilderness for use in all Pathfinder campaigns!★ Packed with new player options including ancestries, spells, equipment, new monsters and more, making the new rulebook an invaluable resource for both players and GMs!★ Rules sanctioned for play in Paizo’s international Pathfinder Society Organized Play program, with monthly free-to-retailer adventures for tens of thousands of players worldwide.★ Extensive marketing support throughout 2024.★ Compatible with the Open RPG Creative (ORC) License.
$43.00$32.00
Zombicide Chronicles: Road To Haven
A mysterious radio signal. Secret organizations. Mutated Zombies. Government safehouses… There’s more going on in this outbreak than we thought… In Road to Haven, old and new Survivors find a new way to fight for their lives against the Zombie outbreak. Introducing the Campaign game mode, players will walk through the well-known City, finding new challenges, allies, and many, many new enemies, both alive and undead. The story develops throughout 10 different missions, all connected to each other, where Survivors search for a secret hideout that might still be safe, a place called Haven 3. NEW CAMPAIGN GAME MODE: Dive into the Road to Haven campaign with 10 connected missions full of challenges, allies, and new enemies. SURVIVOR ARCHETYPES: Introduces 4 brand new Survivor Archetypes for diverse gameplay options. UNVEIL NEW DANGERS: Encounter well-trained humans, mutated Zombies, and terrifying Abominations as you progress through the campaign. ANATOMICAL GUIDE TO ZOMBIES: Unlock deeper knowledge about each Zombie type and discover their weaknesses. FIND HAVEN: Join old and new Survivors on a quest to locate the elusive safe haven known as Haven 3 in the midst of the outbreak.
$36.00$26.00
Pathfinder 2E: Pathfinder Player Core (Special Edition)
The Pathfinder Player Core presents a new entry point to Pathfinder Second Edition, with everything a player needs to learn how to play the game! Choose from eight ancestries, eight complete character classes, and hundreds of feats and spells to make unique characters ready for deadly adventures in a world beset by magic and evil! This 464-page hardcover tome is the definitive rules resource for all Pathfinder Second Edition players!Pathfinder Player Core is the first core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the GM Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.Pathfinder Player Core includes:♦ Easier to Learn! We’ve taken feedback from the Beginner Box and the Core Rulebook and made this new entry into the Pathfinder Roleplaying Game easier to navigate and get right into the fun. ♦ Complete character creation rules, walking you through building a character by selecting your Ancestry, Background, and Class, with a focus on the bard, cleric, druid, fighter, ranger, rogue, witch, and wizard! Core ancestry options include human, dwarf, elf, gnome, goblin, halfling, leshy, and orc!♦ A mountain of options allowing you to customize your character including versatile heritages, like the changeling and nephilim, skills and feats, and hundreds of spells (including dozens of new ones), ensuring that the character you build represents your hero not just in story, but in rules as well!♦ Everything you need to know to start playing, from advice on how to explore the world to tips on surviving deadly combats with terrifying foes.♦ A primer on the world of Lost Omens so that your character can be a part of an exciting and diverse world!♦ Rules and tools to advance your character through play, taking them from a fresh-faced adventurer ready to take on the world to a veteran hero, wielding powerful magic that can reshape reality!♦ Fully integrated errata from the first 4 years of Pathfinder Second Edition, including revisions to the witch, expanded options for every character class, streamlined spells, new equipment, and more!♦ This is the first Pathfinder product published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.★ Beautiful faux-leather cover and bound-in ribbon bookmark add a touch of class for collectors.★ Pathfinder Player Core is the definitive “main” rulebook for Pathfinder Second Edition players, effectively replacing the Pathfinder Core Rulebook. All players need a copy of this book.★ Streamlined and optimized based on a half-decade of player feedback. While the Pathfinder Second Edition rule system remains the same, the presentation in this volume has been completely revised and updated to speed up learning the game and play at the table.★ Extensive marketing support throughout 2023 and 2024.★ Compatible with the Open RPG Creative (ORC) License.
$113.00$76.00
MÖRK BORG: Crawling Death: Below the Dying Forest
Created under the third-party license for the Mork Borg roleplaying game, this is an ever-shifting dungeon crawl. This book contains new monsters, new occult treasures, new scrolls, and more than 50 rooms! What is Crawling Death: Below the Dying Forest? A 55 room, ever-shifting dungeon crawl Compatible with Mork Borg Randomly generate the dungeon. Include specific rooms using four distinct adventure hooks, or include all 55 in an ongoing mega-crawl campaign
$36.00$23.00
Symbaroum: Treasure Hunts in Davokar Starter Set
Enter the wondrous world of Symbaroum! This starter set for the Symbaroum RPGs designed to let you and your friends experience treasure hunts and expeditions in the dark and mysterious forest of Davokar, featuring two ready-made adventure sites for you to explore and guidelines for creating your own treasure hunt adventures. The Ashurani dynasty was as short lived as it was cruel, known for its insights into the light - and the darkness. Key to their power was an artefact known as the Rod of Light and Darkness. Its touch could breathe life into dead things, or steal it away from that which lived. And guess what, the rod's current whereabouts have been revealed! To students of the Eternal Night, this opportunity cannot be ignored! Its final resting place is said to be Lafarda's Tower, situated in the are known to treasure-hunters as the Blasted Heath, where lightning rain burns flesh and shatters dreams.Featured Content:• A 64-page rulebook, introducing the game's easy-to-lean and highly flexible ruleset along with its dark and mysterious game world.• A 64-page adventure compendium, including two adventure locations for your players to explore and rules for designing adventures of your own.• The Symbaroum Bright Davokar Dice Set, with all the dice you need for combat, problem-solving, and social challenges.• A double-sided map, with one side depicting the game setting at large, and the other the treasure-hunters' town of Thistle Hold.• A second double-sided map, showing the main locations of the two pre-made adventure landscapes, meant to be used at the gaming table.• Six character sheets, describing five readymade player characters and one mystical companion for you to play.
$59.00$50.00
Call of Cthulhu, 7th Ed.: Down Darker Trails Old West Setting Guide
Saddle up! Get yourself a posse together and have a look-see what’s over that hill. There’s strange rumors coming in from the whisperin’ desert. You’d best put a round in that iron and make haste! Down Darker Trails is a new setting for Call of Cthulhu—the American West of the late 19th century. The era of gold rushes, outlaws and lawmen, discovery and expansion. Rub shoulders with the likes of Wild Bill Hickok, Crazy Horse, and Calamity Jane, while journeying through towns like Deadwood and Dodge City—names and places that have transcended history to become legend. Down these dark trails the taint of the Cthulhu Mythos stirs, ready to lure the unwary and tempt the power hungry with whispered secrets of cosmic knowledge. This is a West of hidden worlds, lost treasures and cities, dubious deals and unsavory alliances. A land filled with beauty, mystery, terror—and wild adventure! Here you will find the means to create Old West investigators, new occupations, new pulp talents, and new skills. Captured in text and image is the history of the Old West, famous individuals, playing American Indian heroes, notable places and sites, as well as inspiration and guidance on bringing the terrors and mysteries of the Great Old Ones into your games. Two complete towns, the gold-hungry Pawheton and San Rafael on the Texas border, are fully detailed, providing Keepers with ready-made inhabitants and locales from which to stage campaigns. Four different Lost Worlds are discussed, from the weird subterranean world of K’n-yan to the eerie Shadow Desert. This supplement is packed with advice on creating Old West campaigns and adventures, contains two different Character Sheets, and includes two complete introductory-level adventures to transport your players to the Old West: Something From Down There—join the rescue of a group of missing miners whose digging stirred things best left forgotten. Scanlon’s Daughter—a murder mystery set between two feuding Texas ranches. Down Darker Trails is a setting supplement compatible with Call of Cthulhu and Pulp Cthulhu.
$64.00$45.00
Forgotten Ruin: The Adventure Wargame
The battlefield has never looked like this! A time of danger, a secret mission, mysterious tech, and now you and your platoon of rangers are in a strange world inhabited by orcs, sorcerers, and dragons! Forgotten Ruin: The Adventure Wargame takes you to the strangest battlefield yet, pitting state-of-the-art firepower against fantastical monsters. Just hope the orc horde runs out before the ammunition does! Based on the Forgotten Ruin book series, the rules are powered by the ‘Five X’ game system from Five Leagues from the Borderlands and Five Parsecs from Home, unleashing the same solo adventuring thrills. Command your squad while the game rules control your enemies as they move and fight. You can even play with a friend by splitting your squad into two fire teams or designating one of you to control the enemy like a Game Master. This adventure wargame offers an exciting mix of tabletop tactics for miniature figures and randomly generated campaign play, providing a unique, story-rich experience. Inside this 160-page full colour royal-sized (15.6cm x 23.4cm) hardback book you will find: Full rules for miniatures combat on strange battlefields including powerful heavy weapons, leadership tactics to customise your squad, spells, and off-map fire support. Stats for an array of foes to fight: 20 enemy forces with 6 different types (such as Assassins or Archers) as well as 20 huge monsters to challenge your firepower. Rules to turn enemy champions into recurring villains. Campaign rules, objectives, and rewards, including magical treasures, advancements, and, best of all... Transformations! Ever wanted to be a centaur with a machine gun? An elf sniper? Or just a squad leader with a spell book? Your soldiers will not remain the way they were, and the changes can be quite unpredictable!
$76.00$54.00
The Electric State RPG: Core Rulebook
A road trip on the verge of reality.When did it all start? I can’t really remember. It started like any recreational activity, I guess. Like TV. Sometimes they watched TV and sometimes they would sit there wearing their neurocasters. I didn’t care. It was after the big update of 1996 that things got weird. Mode Six.This is a game about a group of travelers heading out on a journey through a strange America in an alternate 1997. The ruins of gigantic battle drones litter the countryside, heaped together with the discarded trash of a high tech consumerist society in decline.The game is not about the goal but the journey – what the characters experience along the way and how it changes them. This is a game of exploration, of finding out who you are, who your friends are, and what you are willing to do when the world collapses around you.
$71.00$51.00
Bunkers & Badasses RPG: Deluxe Edition
From Nerdvana, directly inspired by Gearbox Studios' Borderlands series, made for you!Within the Sourcebook, you'll find over 200 pages of skag-shooting, skeleton-looting, treasure-hoarding tabletop action! The sourcebook doesn't just include everything you need to know in order to play Bunkers & Badasses for yourself -- it's also got:- Over a hundred pieces of custom art- Over two hundred jokes- Twenty of which are funny- Three full adventure campaigns you can run straight out of the book, each chock full of Borderlands characters, enemies, and general badassery!The Bunkers & Badasses sourcebook includes everything you need to create your own custom adventures, whether you're crafting a simple one-shot or a sprawling campaign! It also includes advice on how to lie, cheat, and cut corners to make it seem like you did more preparation than you actually did.The Deluxe Edition also comes with:- Bunker Master Game Screen; a four panel BM screen filled with information to aid the BM in running a fun and smooth campaign.- Over 100 different collectible Gun Cards including dozens of blank, customizable cards.- Custom Borderlands Dice Set forged from the highest quality eridium and comes with a one of a kind weighted Badass Die. keep rollin rollin rollin- Battle Grid Game Board; durable, double sided, dry erase board for customizing and enhancing any game session.- 10 unpainted Vault Hunter Miniatures! Play with the original ten Vault Hunters from Borderlands 1 & 2.- More than 50 Enemy Standees representing the various adversaries in the game!Make your own unique badass using the deep but intuitive Bunkers & Badasses character creation system! Pick from ten newly imagined Vault Hunter classes and skill trees from both Borderlands 1 and 2!
$169.00$123.00
Big Book Of Battle Mats: Rooms Vaults And Chambers
The Big Book of Battle Mats – Rooms, Vaults and Chambers is a book of 5E compatible RPG Maps.It features maps of fantasy interiors. Taverns, dungeons, vaults, chambers, banks and hideouts, there is the map for any adventure in a handy book!
$38.00$28.00
Fallout: The Roleplaying Game - Wanderers Guide Book
FALLOUT: THE ROLEPLAYING GAME - WANDERERS GUIDE BOOK - Explore the Unknown! Journeying through the devastated wasteland, resourceful wanderers from all walks of life travel from settlement to settlement in order to survive and, sometimes, even thrive! Now, the Wanderer’s Guide Book for Fallout: The Roleplaying Game gives you new tools to create wanderer characters, equip them with weapons and vehicles, and send them into the wasteland to face deadly new adversaries.The Wanderer’s Guide Book includes a wealth of content for both players and gamemasters. If you want new character origins, perks, and equipment, you’ll find them here. If you want quick and easy scavenging locations, look no further! But watch out for the expansive bestiary full of creatures and factions that make the wasteland so dangerous.★ NEW CHARACTERS & ENEMIES: Create new characters from brand new origins, including the Brotherhood Outcast, Child of Atom, Nightkin, robots, and more! Create unforgettable legendary foes and creatures with new optional rules★ SCAVENGE anywhere in the Wasteland with pre-built locations or use them to create your own! Spend your Luck for chances at more loot!★ NEW PERKS: Get ahead of the competition with 54 brand new perks. Become fireproof, fight like a gladiator, work those healing hands, or become a natural born survivor. Remind everyone why you’re SPECIAL.★ LOADS OF NEW EQUIPMENT just waiting to be found in the Wasteland! Create your own legendary weapons and armor! Introducing vehicles and new rules to tear across the Wastes! Roll in style in a Chryslus Cherry Bomb or soar the skies in a Vertibird.★ EVOLVE YOUR ENEMIES with new legendary abilities that mutate as the fight goes on! Face off against a myriad of new creatures and foes from cryptids, mutated experiments, and iconic factions across the East and West coasts.
$62.00$42.00
Avatar Legends RPG: Uncle Iroh's Adventure Guide
Uncle Iroh’s Adventure Guide expands the play material found in Avatar Legends: The Roleplaying Game with special GM tools to add multi-generational stories to your campaign, new NPC Legends, new playable character archetypes, and a brand new setting for stories of adventure and heroism—Jasmine Island!
$64.00$51.00
Blade Runner: The Roleplaying Game - Case File 02: Fiery Angels
Blade Runner RPG: Case File 02- Fiery Angels. Following the same deluxe format and packaging as the award-winning Case File 01: Electric Dreams, included in the Blade Runner RPG Starter Set, Case File 02: Fiery Angels features a new thrilling investigative scenario and a host of in-world handouts, photos, maps and more. This new investigation starts off with the Blade Runners assigned to question a suspect arrested while trying to infiltrate the Wallace Corporation Memory Vaults. The case leads the team down a perilous path that explores the boundaries of Replicant technology and its consequences. This boxed set includes: A beautifully illustrated and detailed scenario book with locations, characters, events, and leads to follow. Eleven handouts, including a variety of in-world artifacts and Esper photos. Seven full-color maps. A custom manila envelope for the players to keep their evidence safe in. Fourteen high quality custom cards for non-player characters.
$59.00$40.00
Call Of Cthulhu RPG (7E): Arkham
Unveil the secrets of the legend-haunted city! On the streets of Arkham, the threat of the Cthulhu Mythos is ever-present. A quiet town in New England—home to the prestigious Miskatonic University—Arkham’s underbelly hides criminals, speakeasies, and a witch-cursed history.What’s Inside?Call of Cthulhu: Arkham is the definitive guide to the signature setting of Call of Cthulhu. With 290 locations detailed across 9 neighborhoods, Call of Cthulhu: Arkham is the perfect supplement for a sandbox-style campaign. The book also contains Gossip & Rumors to use as scenario seeds, and over 80 fully-detailed NPCs with their own secrets to discover—investigators will never be without a lead to follow up on!
$85.00$57.00
Paranoia RPG: The Core Book
Many roleplaying games have rules that are applied objectively so players can help each other do heroic things like saving yet another kingdom, fighting more orcs, or something else that has been done repeatedly in other RPGs. That is not this game. This is the Paranoia roleplaying game. This is one of those rulebooks that’s fun to read and even more fun to play. Paranoia does not take itself seriously, so we can find dark humour in bureaucracy, politics, businesses, and a lot more. No sacred cows but one–make sure the GM and players are all having a great time. Is that not refreshing for a roleplaying game? Maybe that is why this science fiction RPG has won lots of awards over the years. In this darkly humorous roleplaying game, The Computer loves you but it is insane happy. You will be sent on impossible glamorous missions filled with Catch-22s fun and satire safety. Your teammates are out to kill support you, and you are out to kill protect them. All in all, your missions will be dangerous entertaining and you will likely die to be promoted. And here it is, a brand-new edition for the modern world. Surely there is nothing happening these days worthy of satire, right?
$71.00$45.00
Pathfinder 2E: Rage of Elements
Blaze like the sun! Crash like the waves! Thunder like a rockslide! Harness the overwhelming power of the most primordial forces of nature with Rage of Elements, a new 224-page rules resource for the Pathfinder Roleplaying Game focused on the fundamental building blocks of reality itself!The elements are yours to control with the all-new kineticist class, which brings one of fantasy’s most popular hero types to Pathfinder. New elemental spells and gear provide tons of additional element-themed options for all character classes, and an extensive gazetteer provides an overview of the majestic elemental planes—including two new ones: the decaying Plane of Metal and the vast and orderly forests of the Plane of Wood. A meaty bestiary presenting scores of element-themed creatures helps to populate these alien landcapes—and liven up even the drabbest Material Plane dungeon!The gateways to elemental power stand open wide with Pathfinder Rage of Elements!The pocket edition presents the same contents as the standard edition in a smaller sized softcover for a lower price and better portability.☆ Attractive price point for gamers on a budget.☆ This invaluable rules reference delves deeper into the elements than ever before, bringing hundreds of new game options to Pathfinder Second Edition players!☆ The new kineticist class is among the most-in-demand classes for the new edition, and benefits from an open playtest involving thousands of Pathfinder players.☆ Tons of options for a variety of character classes!☆ Beautiful full-color illustrations on nearly every page.☆ Extensive marketing support throughout 2022.☆ New rules sanctioned in Paizo’s international Pathfinder Society Organized Play program, with monthly free-to-retailer adventures for tens of thousands of players worldwide.
$78.00$52.00
Monster of the Week RPG: The Codex of Worlds
YOUR TEAM GETS STRONGER, THE WORLD GETS WEIRDER... In the Monster of the Week roleplaying game, hunters must solve all manner of mysteries before they can save the day. The Codex of Worlds unites your team of hunters with new Team rules and takes your game to new worlds and alternate timelines.Codex of Worlds requires Monster of the Week to play. In this supplement, you’ll find 15 different Team playbooks to give your characters new allies, new moves, and new assets in their battle against supernatural evil. Don your suit and sunglasses as Agents In Black, patrol the veil between worlds as Guardians of the Borderland, or guard the galaxy as part of the Interdimensional Crisis Team. All together over a dozen different options let you team up in a wide variety of genres.For game masters, five new series frameworks give you new settings and alternate timelines to explore. Journey into the prehistoric world of Bone Spear, sort out the occult secrets of This Strange Old House, and open the portals to even more fantastical realms beyond earth.Each series framework includes game tweaks, new Threats, and an introductory Mystery to get you started. Or take inspiration from your own sources and use the advice inside to build your own world!THE CODEX OF WORLDS. THE MOVES ARE BIGGER, THE STAKES ARE HIGHER, AND THE WORLD GETS WEIRDER!
$57.00$41.00
Call of Cthulhu, 7th Ed,: Cthulhu Dark Ages 3rd Edition Hardcover
Cthulhu Dark Ages is a world lit only by fire. The ancient empires collapsed centuries ago, taking their culture and learning with them. It’s a dark world and people are right to be afraid of the dark. Apart from the Viking raiders, witches, and outlaws, there are the unquiet dead, ancient horrors, and other malevolent beings stalking the countryside. Dark entities, beyond good and evil, wait hidden in the recesses of time and the angles of space. A few brave souls try their best to resist the horrors and push them back from whence they came. Will you be one of them? With the 3rd Edition, Cthulhu Dark Ages has been updated for Call of Cthulhu 7th Edition, completely revised and includes a wealth of new setting material. Inside you will find a player’s guide to the Dark Ages, an optional Sanity mechanic for mirroring the medieval mindset, rules for the oral tradition of storytelling and mounted combat, a grimoire of Dark Age spells plus optional rules for Folk Magic, a bestiary of monsters, as well as a fully detailed setting—the Anglo-Saxon community of Totburh in England’s Severn Valley, full of interesting characters, dwelling descriptions, and a multitude of plot hooks for Keepers to use and develop. This new 3rd edition comes in hardback and full color, with additional material concerning poetry and kennings, the written word, using the Oral Tradition in games, amulets, further use of Sanity in the setting, Paganism, and Norse Paganism. Chapters Introduction and Foreword Anglo-Saxon England A to Z of the Dark Ages Dark Age Investigators Game System Investigative Horror in the Dark Ages The Cthulhu Mythos in the Dark Ages Bestiary The Community of Totburh Scenarios Appendices Three ready-to-play scenarios introduce players to the world of Cthulhu Dark Ages, building on the tensions, characters, and horrors lurking in Toburh and the lands surrounding the community. The Hunt—wherein a terrifying wolf is troubling the community of Totburh and must be dealt with. This short adventure provides the perfect introduction to the Dark Ages setting. The Doom That Came to Wessex—all is not well at the Monastery of S. Swithun, with an attack leaving some of the monks dead or injured. Something foul is afoot threatening the very sanctity of the monastery. Eseweald—Oswyn, the thegn of Totburh, is concerned about the disappearance of his son, sent on a diplomatic mission to calm tension with a neighboring community, who seems to have vanished without a trace in the dark foreboding Eseweald forest The book is rounded out with comprehensive appendices containing a Dark Ages Glossary of historical terms, a Timeline covering 950–1054 CE, a Who’s Who of notable historical people, kings, and popes, and a bibliography of texts and sources of inspiration. Throughout, advice and guidance on running adventures and presenting the world of the Dark Ages is provided. With nothing but candle light and your wits, your journey into the Dark Ages begins... This supplement is best used with the CALL OF CTHULHU (7th Edition) roleplaying game and optionally PULP CTHULHU, available separately.
$64.00$38.00
Things From the Flood: Core Rulebook
Somewhere out there beyond the cordons, beyond the fields and marshes, abandoned machines roamed like stray dogs. They wandered about impatiently, restless in the new wind sweeping through the country. They smelled something in the air, something unfamiliar. Perhaps, if we had listened closely, we would also have heard it. We may have heard the sound rising from the forgotten and sealed caverns in the depths: the muffled pounding from something trying to get out. Scifi artist Simon Stålenhag’s paintings of Swedish 1980s suburbia, populated by fantastic machines and strange beasts, have won global acclaim. Now, you can step into the amazing world of the Loop. In this Welcome back to the world of The Loop – things are different now. Simon Stålenhag’s paintings of Swedish retro futuristic suburbia, populated by fantastic machines and strange creatures, have won global acclaim. The award-winning Tales from the Loop Roleplaying Game was released in 2017 and let you experience this amazing world first hand. Now you can return to the Loop in this standalone sequel game that continues the story into the 1990s. But remember – this time you can die. Key features: Play the four complete scenarios included, tied together into a campaign called Prophets of Pandora. Create unique player characters – including skills, iconic items, and relationships – in mere minutes. Dive deeper into the secrets of the Loop and experience the two game settings updated to the 1990s – the Mälaren Islands in Sweden and Boulder City, Nevada in the USA. New rules for scars and death – the stakes are higher and the risks greater. Investigate mysteries and overcome trouble using fast and effective rules, based on the award-winning Year Zero game engine.
$79.00$67.00
D&D 5E: The Field Guide to Floral Dragons - Flower Dragon Bestiary Box Set
Welcome to the mysterious world of floral dragons, unusual and elusive creatures inspired by real-world plants & flowers. The Field Guide to Floral Dragons blends the fascinating world of flowers with dragons and a dash of magic to create a fabulously floral draconomicon. But beware, while some floral dragons can be gathered as friends, others are more deadly than nightshade. Features:200+ page book contains everything to create floral dragon-filled stories and adventures25+ stat blocks for floral dragons, pests, pollinators & fungi10 magic items and poisons inspired by floral dragonsRich lore detailing the dragons’ origins, habitats, and how to roleplay themIllustrated by Kin WaldBox set contains additional accessories to enhance game experience Contents:Hardcover Book of The Field Guide to Floral Dragon24 6×9 Floral Dragons Reference CardsTwo Double-Sided Foldout Battle MapsFloral Dragons GM ScreenHard Slip Case
$113.00$96.00
D&D 5E: The Field Guide to Floral Dragons - Flower Dragon Bestiary (Hardcover)
Welcome to the mysterious world of floral dragons, unusual and elusive creatures inspired by real-world plants & flowers. The Field Guide to Floral Dragons blends the fascinating world of flowers with dragons and a dash of magic to create a fabulously floral draconomicon. But beware, while some floral dragons can be gathered as friends, others are more deadly than nightshade. Featuring Kin Wald’s gorgeous illustrations, this over 200+ page book contains everything you need to spark imagination and create floral dragon-filled stories and adventures. Features:25+ stat blocks for floral dragons, pests, pollinators & fungi10 magic items and poisons inspired by floral dragonsRich lore detailing the dragons’ origins, habitats, and how to roleplay themIllustrated by Kin Wald
$57.00$48.00
The Deck of Many Quests (5E)
The Deck of Many Quests is a 200-card, system-agnostic tool that generates over 200,000 unique quest combinations, making it adaptable to any tabletop RPG. Ideal for retailers, this high-quality deck is packaged in an elegant box featuring a magnetic clasp that closes with a satisfying snap! a perfect addition to any gaming shelf. Its intuitive prompts for quests, items, and creatures bring dynamic storytelling to both novice and experienced Game Masters, enhancing any RPG session.
$36.00$30.00
I'm Sorry Did You Say Street Magic
I’m Sorry Did You Say Street Magic is a GMless city-building story game. Discover and imagine a city filled with life and vivid detail, packed with a myriad of neighborhoods, landmarks, and residents. Discover their true names, and the ways that they intersect—then set events in motion that will change or alter their relationships. Players collaboratively explore the city they create together. Each turn, a player adds either a Neighborhood, a Landmark, or a Resident, nesting cards inside of each other to showcase and spotlight the relationship between the city’s inhabitants, and the places where they live. These cards are then complicated by Events that take place in the city: festivals, elections, ceremonies, natural disasters, mysteries, or discoveries that change the flow and focus of play. As you play cards, you unearth the city’s true names — quirks and qualities that make this place wholly, intrinsically unique. I’m Sorry Did You Say Street Magic was originally conceived as a hack of Microscope, by Ben Robbins. Components and Details Soft cover – black and white book, 54 pages. PDF – full color copy of the game & black and white copy of the game PDF – printable cheat sheet for easy rules reference. PDF – Easy Streets quickstart decks for setting generation. Number of Players: 2-6 players, 3+ hour sessionStyle: GMlessCreators: Caro Asercion with art by Shannon Kao. Press ” I’m Sorry Did You Say Street Magic is an absolutely charming game and one I hope you find just as spellbinding as I did.” – Meeple Mountain Contributors Illustrations are from You Canʼt Get There From Here, a zine by Shannon Kao.Layout consultation by Quinn Vega.Edited by Kai Gee, with sensitivity reading by Pidj Sorensen.
$22.00
The Seekers Guide to Twisted Taverns
The Seeker’s Guide to Twisted Taverns is a wondrous collection of taverns and inns, all with varying scales of fantasy. This addition is primarily designed to be compatible with5th edition Dungeons and Dragons, but also functions as a huge collection of inspiring rooms, characters, and more to plug and play into your campaigns! With 17 different taverns total, each of these taverns can be enjoyed by any adventurer, and can be scattered across any setting! Ranging from the grim and seedy dealings in the Bloated Bounty to the world shaping Wildaback Tavern, the diversity of each tavern and inn’s culture is a spectacle of its own. The Seekers Guide to Twisted Taverns Includes:- 17 total taverns ranging from levels 1-20 perfect to incorporating into any 5th edition Dungeons and Dragons campaign- Tavern Operators and guests to introduce to your party to encounter in a tavern brawl - A unique Quest board for each Tavern with a range of adventures for your players to choose from no matter how big or small- Food and Drink menus featuring items that you would experience if you visited these Twisted Taverns!- A brand new 2-4 player card game to play with your players and friends!
$71.00$60.00
What Lies Beneath
A solo dungeon-crawler of dice, decisions and death You dream you’re in a chapel. Small, high-pitched voices sing an ancient song. Yet a sense of unease washes through you. The core is more macabre. Dream yields to waking confusion. Dust, bones and dried death. A flickering torch. Underground. A crypt. You catch a wisp of a breeze, heavy with the stench of rot. You gag. Yet a breeze suggests a way out. You take the torch, determined to get out of here alive. Structured as a branching narrative, What Lies Beneath invites you to direct the plot – but only if you master a unique combination of game mechanisms. Enjoy all the challenges of solo roleplay: Buffing your character: Gain items that unlock new powers Classic skill checks: Roll against thresholds to hit enemies Intellectual puzzles: Manipulate dice using limited actions Dexterity tests (optional): Flick dice at specified targets And when (not if) you die, you can spend experience points to boost your next character. Perhaps, this time, you will survive.
$23.00$16.00
Goblin Errands
Goblin Errands is a no-prep RPG for 2 to 4 goblins and one game master. Together you'll go on comical (mis)adventures trying to complete seemingly mundane tasks as you struggle with a world not designed for you. You've just joined a new family of goblins and you are determined to prove yourself useful. Clearly, the best way to do so is by running errands for the community: Buying vegetables at the market or procuring the services of a local wizard to get your wise leader unstuck from his chamber pot. Unfortunately as a goblin you live in a world made for folk much bigger and stronger than you. And on top of that you have only a single Braincell to work with - and one that you have to share with your fellow goblins. Even otherwise ordinary everyday tasks turn into hilarious challenges.
$26.00
Return to Dark Tower RPG: Fantasy Roleplaying
Enter an epic fantasy world, take on perilous quests, raise an army of warriors and wizards, and defend your Kingdom from the malevolent forces of The Tower! If your heroes cannot defeat the Adversary in just one year, the nefarious plots and machinations of the evil mastermind will come to fruition.Over the course of a series of procedurally generated adventures, your party will assemble soldiers and allies, and acquire powerful magic and lore, to attack the Dark Tower and defeat the Evil within. The game will be focused on a short campaign experience and will blend epic action with classic dungeon delving.Return to Dark Tower RPG is built on 9th Level Games' polymorph roleplaying system and is part of the Mazes Fantasy Roleplaying family. Return to Dark Tower is a stand-alone game but its contents is easily compatible with existing MAZES products.
$71.00$38.00
Forbidden Lands RPG: Book of Beasts
A bestiary you can play, this expansion for the multiple award-winning Forbidden Lands retro-fantasy survival RPG is beautifully illustrated and filled to the brim with murderous monsters and lethal encounters. Made in Lithuania.
$59.00$41.00
Thirsty Sword Lesbians: Advanced Lovers & Lesbians
DRAW YOUR SWORD AND BARE YOUR HEART…With new character types, fresh settings, and even more ways to enjoy the Thirsty Sword Lesbians roleplaying game! Lace up your skates and settle old scores in a wasteland roller derby, explore the jungles of Venus as part of a planet-roving band of futuristic battle bards, or pick up your favorite Arthurian legend and MAKE. IT. GAY.Crafted by an all-star team assembled from the best and brightest of the indie RPG scene, Advanced Lovers and Lesbians shines a spotlight on the game’s universal themes of found family and deep emotional connections. Innovative new playbooks and alternate rules offer novel story arcs for your next game of Thirsty Sword Lesbians. Inside this book, you’ll find:★ Ten new playbooks, including the shape-shifting Naga, the shrewd Investigator, the synthflesh Hologoddess, and the family-minded Matriarch★ Twenty-one new settings—ready your bow in late Heian Japan or strum your guitar in orbit of near-future Saturn—each one full of relatable characters and dramatic plot hooks★ Four detailed adventures: Fashion & Slashin’, Romancing the Throne, Starlight of the Lunar Realm, and Through the Looking Glass make it easy for your group to quickly pick up and play a game of Thirsty Sword Lesbians★ Custom rules to support settings with unique elements★ An appendix of random tables full of inspiration for characters, settings, and storylines plus a set of Friend, Threat, and Plot tables tailored to each and every one of the game’s 19 playbooks★ Beautiful, full-color artwork that captures the full spectrum of characters you can play in the diverse, expansive, and unabashedly queer worlds found withinThousands have already been smitten with Thirsty Sword Lesbians. Take your skills with the blade and your passion for intrigue and drama to the next level with Advanced Lovers and Lesbians!READY? LET'S GO!
$55.00$34.00
Zombicide: Chronicles RPG Gamemaster Starter Kit
The GameMaster Starter Kit gives GMs in Zombicide: Chronicles some new tools to help them run their games. First, there’s a GM screen that will help keep their notes safe from prying gamer eyes. There are also 13 Survivor ID sheets that they can either use themselves or hand out to players for their use. Finally, there are Stress dials so players can keep track of just how intense things are getting.
$36.00$23.00
Call of Cthulhu, 7th Ed.: Petersen's Abominations
Gathered from across the aeons, this anthology of horror brings together, for the first time, a series of five nightmarish, modern-day scenarios for the Call of Cthulhu Roleplaying Game from the mind of Sandy Petersen, produced in full color, with art by Lee Simpson, M. Wayne Miller, Victor Manuel Leza Moreno, Grzegorz Pedrycz, Evgeny Maloshenkov, and sumptuous cartography by Andrew Law and Stephanie McAlea. Contains: Panacea: ZyMedBio Corp is a pharmaceutical development company. The company is relatively new, having been incorporated just three years ago. In the last five months, the company has begun drug trials on human subjects for a range of clinical issues. Currently, ZyMedBio is undertaking a Phase 2 study where human subjects are being given doses of a new drug called “Zylactis.”But behind a miraculous cure for many ills hides a loathsome truth. Hotel Hell: In 1924 an obscure and ill-regarded painter from Europe, named Johan Schiegl, came to the Seven Stars Hotel in British Columbia. Seeking solitude far away from hustle and bustle of the Roaring Twenties, Schiegl came to capture the remote and rugged wilderness of the Canadian landscape in his paintings…An inheritance in the remote wilderness of British Columbia conceals a hideous secret that may spell the end of the world. Mohole: A team of observers is called in to conduct an audit and report on an experimental and top secret drilling project designed to penetrate the Earth’s crust and release a previously untapped source of energy. Set on a repurposed North Sea oil platform, those involved discover that there are some depths that should never be plumbed…An experimental drilling project delves too deep and brings the attention of an ancient unspeakable horror. The Derelict: Within the icy waters of the North Atlantic the discovery of a missing reefer ship, the Groenland Tropisch, stranded on an iceberg brings considerations of a substantial salvage reward, driving an attempt to rescue the ship. But in so doing, an ancient horror is stirred…A final journey brings a remarkable discovery and a hidden terror. Voice on the Phone: As youngsters, Diego Lopez and his younger brother Juan were close. While Diego had the street smarts, Juan was more academically minded and his parents pushed him to make something of his life away from the streets and gangs of Dallas. Of course, Juan just wanted to be like his brother. Both boys seemed destined for a gang lifestyle; however, Juan’s life was to take a different turn…A tale of two brothers set in the violent world of gang culture.
$57.00$34.00
Vaesen Nordic Horror RPG: Mythic Carpathia
Venture into Mythic Carpathia to face Vampires, Rusalkas, Baba Yaga, and other even stranger horrors of Central and Eastern European folklore. Wander the busy streets of Prague, where history and myths collide. Visit old cities, deep forests and high mountains to face creatures beyond belief.This beautifully illustrated hardback expansion to the award-winning Vaesen Nordic Horror Roleplaying includes information about the Carpathia branch of the Society, a gazetteer of the city of Prague, a chapter with local vaesen, and three complete mysteries to play. Mythic Carpathia is illustrated by the acclaimed artist Johan Egerkrans, Anton Vitus, and Francesca Baerald.Key Features:Information about the Slavonic Society called Pravda, its founders, and headquarters in Prague.The new archetype Vampire Hunter.A chapter detailing no less than 16 local mythical beings, each with background, stats, and story seeds. These include Vampire, Golem, the infamous Baba Yaga, and many more.Three new complete mysteries to play, set in Prague, Ukraine, and Transylvania.A large separate full-color map of Mythic Carpathia and the city of Prague.
$64.00$54.00
Dragonbane: Rulebook
In the oldest times, the world was ruled by dragons and demons. They were the primordial forces through which the world and its primeval matter was formed. They were opposing principles that made the world complete. Law and order versus chaos and madness. Dragons versus demons. Dragonbane is a classic fantasy tabletop roleplaying game full of magic, mystery, and adventure. It is designed from the ground up to facilitate fast and furious play, with very little prep time and adventures that are a breeze to run. This book includes fast and effective D20-based game rules for character creation, skills, combat, magic, and travel, and the introductory adventure The Castle of the Robber Knight. Please note that a softback version of this book, without the introductory adventure, is included in the boxed Dragonbane Core Set.
$65.00$55.00
Gardens of Ynn
Find a wall covered in ivy, vines, moss, or similar, and clear that vegetation away. Using chalk and charcoal draw a realistic door (with keyhole, hinges and doorknob) on the surface below. Write upon the door: “Ynn, by way of [the current location]”.Leave, so the drawing is no longer visible, and on return the drawing will be replaced by a real door. When it is opened, the Gardens of Ynn will be on the other side: infinite, overgrown, extradimensional. This realm is full of magic and treasure, worthy of exploration and plunder by sellswords, occultists and adventures. The doorway remains there for a full day, after which it fades away as if it never existed, leaving anybody still on the other side stranded. The Gardens of Ynn is a point-crawl adventure set in an ever-shifting extradimensional garden. Each expedition randomly generates a new route as it explores, resulting in different vistas being unlocked with every visit.The 160 page adventure location is a perfect toolkit for generating a zero prep session or campaign for fantasy adventurers, no matter the system or the sub-genre. Every room is stacked full of whimsy, delight and surreal perils, so that even the procedurally generated adventure is novel and tightly themed.The Gardens of Ynn is statted generically for Old School systems, allowing it to be easily converted into any fantasy adventuring system. A remastered version of Emmy Allen’s whimsical and vibrant 2018 adventure with new art from RiotBones and layout from Mina McJanda. Features a beautifully tactile clothbound cover with a silk-printed design by Alderdoodle. Over 2,900 backers pledged to bring this new version to life, making it SoulMuppet’s biggest ever Kickstarter. The adventure is a zero-prep exploration of a fey-cursed garden, absolutely bristling with surreal and spooky vibes
$57.00$48.00
Triangle Agency RPG: Normal Briefcase Collection
Please Note: This is a New/Factory Sealed product. To ensure the integrity of our inventory, NO RETURNS WILL BE ACCEPTED for any CCG product. Please see our Refund Policy for details. The Triangle Agency: Normal Briefcase Collection is the ultimate Triangle Agency experience.While the Core Rulebook on its own contains everything required to play Triangle Agency, the extras included in this Collection, from The Vault mission collection and Triangle Agenda character organizer to the special dice, will all support you and your team every step of the way. All of this is packaged in a stylish box, designed to replicate the iconic Normal Briefcase assigned to Agents at the start of every mission.FEATURES★ The Triangle Agency Core Rulebook contains all the rules you need to play Triangle Agency, from your Agents’ onboarding to their retirement.★ The Vault: Missions for Triangle Agency contains unique and varied Anomalies to study and apprehend, comprising enough Missions to span a team of Agents’ entire careers.★ The Triangle Agenda: Character Keeper and custom-designed four-sided Triangle Agency Dice Set offer Agents the material support they need to track notes during play and to roll in Agency-approved style.★ The Normal Briefcase box and additional Secret Dice that offer special power to Agents who unlock them during play!★ Join the Triangle Agency and crack the case.CONTENTS• 3 books• 6 dice
$127.00$108.00
Forbidden Psalm: End Times (Hard Cover)
A Game of Blood, Metal, Death, and Socks.Forbidden Psalm: The End Times Edition is the definitive version of the renowned 28mm miniature skirmish game. Assemble your warband, outfit and equip them with whatever meager protections you can afford, and prepare to face the horrors of the night in intense solo skirmish warfare! This version includes both the revised and expanded Forbidden Psalm base game, as well as the first expansion In the Footsteps of the Mad Wizard.Inside you’ll find:Complete rules for creating and running a game of Forbidden Psalm using whatever 28mm miniatures you have availableFast, deadly combat that rewards clever tactics and positioningA bestiary of vile fiends, from the Blind Spider Queen to the deceptively-violent GoatBoth campaign and scenario procedures so you can take your game beyond the initial skirmishFully compatible with Forbidden Psalm and MÖRK BORG
$71.00$60.00
Pathfinder 2E: Lost Omens - Divine Mysteries Hardcover
Uncover the secrets of the gods with Lost Omens Divine Mysteries! Within this volume, you'll find details on the gods and non-deific faiths of the Age of Lost Omens from the perspective of their clergy and lay worshippers. This 320-page resource for both players and Game Masters is the comprehensive look at all things divine, making it an essential addition to any Pathfinder Second Edition campaign and a remastered update and expansion of the popular Lost Omens Gods Magic volume! The book updates for all of your favorite Pathfinder Second Edition deities, providing everything you need to know when playing with updated rules found in Pathfinder Player Core and Pathfinder Player Core 2, updating domains, spells, and other mechanics. These include expansions on existing classes like new witch patrons, new archetypes like the Rivethun emissary and powerful mortal herald, and new class archetypes like the battle harbinger option for clerics. The book also includes brand new character options and several additional divine entities never before explored in any Pathfinder reference!
$113.00$91.00
Fabula Ultima: Techno Fantasy Atlas
The TECHNO FANTASY ATLAS for Fabula Ultima will guide you into high tech, dystopian worlds, where outcast heroes fight inequality while merciless villains commit any atrocity to safeguard their privilege. Restore hope to these lands ruled by corruption, as the most famous JRPG resistance movements did before you!★ Dive into the most sci-fi and dystopian JRPG subgenre with 3 new Classes (Esper, Mutant and Pilot) and new Heroic Skills to create endless new combinations!★ 10 techno fantasy locations: archetypal settings with tips and hints for playing an intense techno fantasy campaign or which you can use as inspiration to breathe life into your world.★ Forge high-tech ultimate weapons using the custom weapon rules.★ Discover Quirks, optional rules that add even more depth to your characters, and use technospheres to combine Class Skills in unprecedented ways.★ 5 Villains, challenging new bosses of increasing power to use in your adventures, providing your Players with tough and exciting challenges.★ 216 full-color pages, featuring manga and chibi-style illustrations from international artists.
$36.00$29.00
His Majesty The Worm
His Majesty the Worm is a new-school game with old-school sensibilities: a classic megadungeon experience given fresh life through a focus on the mundanities and small moments of daily life inside the dungeon.The Game Master is given tools to create a megadungeon called theUnderworld. The players create adventurers to explore the Underworld in pursuit of their personal quests.Tarot cards are used as a randomizing element.• Food, hunger, light, and inventory management are central to play and actually fun.• Tarot cards are used to create an action-packed combat system that ensures that all players have interesting choices every minute of combat: no downtime!• The game has robust procedures. Characters adventure in the Underworld, rest in roleplaying-driven camping scenes, and plot long-term schemes in the City at the center of the Wide World.• The relationships between companions, called Bonds, powers the rest and recovery mechanic of the game.Roleplaying drives the game forward.The book is 404 pages long, silver foil stamped and has a ribbon bookmark.“Very cool and creative stuff here”—John Darnielle of the Mountain Goats
$85.00$57.00
You have seen 912 out of 1098 products