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Holiday Sale 2026 Loot Stash

1057 products


  • Gamers Guild AZ Red Raven Games Deep Vents GTS

    Deep Vents

    In Deep Vents, players each control their own hydrothermal ecosystem to which they add new life and geological features each turn, competing to survive in the unforgiving depths by being efficient and preying on nearby systems with a host of strange and deadly predators. Start each turn by drafting a tile from the five on display — placing one archaeon, the currency of the game — on each tile you skip. Place this tile adjacent to each other tile in your ecosystem, then either grow or trigger each tile in your ecosystem, moving through them from top to bottom, left to right, and growing or triggering them individually as you like. When you grow a tile, you place archaea on it, whether a set amount or a varying number depending on other tiles in your ecosystem; when you trigger a tile, you remove archaea from it to carry out its unique effect: attacking opponents, gaining shells to defend against attacks, moving archaea to your personal supply, and decimating tiles, which leaves them as nothing but a heat source for the remainder of the game. If you ever need to discard archaea due to an attack and cannot do so, you must take a shortfall token and ten archaea, then discard archaea as needed. On your turn, you can pay ten archaea to remove a shortfall token — which you want to do because as long as you have one, you can draft only the first tile on display. If you end your turn with two shortfall tokens, you're out of the game. The game ends if only one player remains in play (with that player winning) or after eight rounds, with players scoring points for archaea and shells in reserve and archaea on tiles. In this case, whoever has the highest score wins.

  • Gamers Guild AZ Format Games A Christmas Karen (Pre-Order) Asmodee

    A Christmas Karen

      Just in time for Christmas, Karen is back! Liven up the holiday game nights, family gatherings, and social events with A Christmas Karen. Just like in the original Karen game, A Christmas Karen has players guessing what item is getting reviewed based on real one-star reviews pulled from the internet. Laughter and merriment abound in A Christmas Karen, a very seasonal party game of some of the internet’s worst reviews!

  • Gamers Guild AZ Dungeons & Dragons Locations: RPG Maps- Throne Southern Hobby

    Locations: RPG Maps- Throne

    The Premium RPG Maps are a great way to enhance your Tabletop RPG adventures! Made from flexible and durable neoprene, these Premium Maps measure 3' x 2' and offer a flat, no-fold surface with a non-slip backing to improve your gaming experience.

    $36.00$21.00

  • Gamers Guild AZ Deadlands Deadlands Lost Colony Widowmaker and GM screen Studio 2

    Deadlands Lost Colony Widowmaker and GM screen

    Widowmaker is a space station deep in the asteroid belt far above Banshee. This supplement provides further details for the Game Master to set her own adventures there, as well as two creepy Savage Tales featuring several very deadly and very creepy threats. As one enthusiastic playtester put it, it's Outland meets Event Horizon in the Way Out West! Deadlands: Lost Colony is a roleplaying game set in the award-winning, best-selling Deadlands series. It requires the Savage Worlds Adventure Edition game system.

    $29.00$15.00

  • Gamers Guild AZ Flash Gordon Flash Gordon Savage Worlds RPG GM Screen Studio 2

    Flash Gordon Savage Worlds RPG GM Screen

    The Flash Gordon™ GM Screen Inserts contain full-color landscape format pages for the Customizable GM Screen and features art from the archives of Flash Gordon™! This has all the tables and handy reference items a GM needs to play! This product requires the Flash Gordon™ RPG and Savage Worlds core rules to play. ©2018 King Features Syndicate, Inc. TM Hearst Holdings, Inc

    $29.00$15.00

  • Gamers Guild AZ Flash Gordon Flash Gordon - 2 Kingdoms of Mongo (Hardcover) Studio 2

    Flash Gordon - 2 Kingdoms of Mongo (Hardcover)

    Kingdoms of Mongo is a comprehensive guide to the many diverse lands that can be found upon, above, and even within the great ​rogue ​planet of Mongo. This in-depth guide ​explores the cultures, geography, technology, and denizens of each ​domain. It contains everything your explorer need​s​ to survive beyond the safety and security of Mingo City’s thick klangstone walls and energized lightning fields. Kingdoms of Mongo focuses on nine individual kingdoms: Arboria, Coralia, Frigia, Kira, Radiuma, Sky City, Skyland, Tropica, and Valkr. It includes player-friendly information as well as secret material for ​the ​Game Master​’s​ eyes only, including new monsters, new adversaries, and all-new Savage Tales. Pack your bags, climb on your rocket cycle, and take to the turbulent skies! It’s time to head out and see the whole wide world of Mongo for yourself! Kingdoms of Mongo requires​ The Savage World of Flash Gordon™ and Savage Worlds to play, though it can be read and enjoyed by any fan of Alex Raymond’s classic hero!  ©2017 King Features Syndicate, Inc. TM Hearst Holdings, Inc. Long Live Flash!

    $57.00$30.00

  • Gamers Guild AZ Deadlands Cackler Graphic Novel (Limited Edition Hardcover) Studio 2

    Deadlands The Cackler Graphic Novel (Limited Edition Hardcover)

    The Cackler is an ancient Harrowed in search of a very particular blood relative for a nefarious and mysterious ritual that could change the world of Deadlands forever!

    $43.00$23.00

  • Gamers Guild AZ Deadlands Deadlands Weird West Pawns Discontinue

    Deadlands Weird West Pawns

    This product includes over 100 heroes, villains, and monsters from the cardboard punchboard miniatures created for the Deadlands: the Weird West Pawns Boxed Set, formatted as individual graphics for use on your virtual tabletop platform of choice. Note: these are not “tokens” in the circular sense, but full figures. You will need the Savage Worlds core rules and Deadlands: the Weird West to use this

  • Gamers Guild AZ Call of Cthulhu Call of Cthulhu, 7th Ed.: Alone Against the Tide GTS

    Call of Cthulhu, 7th Ed.: Alone Against the Tide

    Solitaire Adventure by the Lakeshore! What has Professor Harris’ research got to do with the strange green fog enveloping the town? Who are the menacing, dark-suited men that arrived on the ferry with your investigator? And, why is a Buddhist monk visiting Esbury, a town more used to entertaining New England’s wealthy elite? Take on the role of an investigator traveling to a remote lakeside town where strange things are happening. Decide your path through the story, and the fate of the citizens of Esbury! What's Inside A Scenario for One Player Alone Against The Tide is a solo scenario. All you need is this book, and your copy of the Call of Cthulhu Starter Set or Call of Cthulhu Keeper Rulebook , some dice and pencils, and you’re ready to begin your horrific trip to the lakeside town in Massachusetts! New or Old Investigators Create your own investigator, or bring one along for the ride! Perhaps your character from Alone Against The Flames can continue their solo adventure! Otherwise, you can play as the pregenerated investigator Dr. E. Woods, a professor of archaeology from Miskatonic University in Arkham. Multiple Endings, Multiple Paths With several hundred passages, there are innumerable pathways through Along Against the Tide. Play the scenario through multiple times to find all the endings, and explore the choices you didn’t make the first time! Introduce Call of Cthulhu to a Friend Solo Call of Cthulhu scenarios are perfect for playing with a friend or partner who is new to roleplaying. Read the story aloud, make choices, roll dice, and explore the story together!

    $22.00$11.00

  • Gamers Guild AZ Dungeons & Dragons Figurines of Adorable Power: Dungeons & Dragons Giff Southern Hobby

    Figurines of Adorable Power: Dungeons & Dragons Giff

    New from Ultra PRO!Dungeons & Dragons Figurines of Adorable Power capture the most adorable side of your favorite monsters! The collection features some of the most iconic monsters you will encounter on your adventures. Befriend and cheer up your very own Giff and bring him to your next table-top gaming session! Collect them all! Official "Figurines of Adorable Power" product line for Dungeons & Dragons. The iconic Giff is a perfect addition to your next gaming session. Stylized vinyl figure stands 3 3/4" tall. 1 per Full Color Window Display Box Roll initiative for the cutest little monster compendium you've ever encountered! Collect and display all of the Dungeons & Dragons Figurines of Adorable Power from Ultra PRO!

    $19.00$11.00

  • Gamers Guild AZ Doctor Who RPG Doctor Who RPG: Paternoster Investigations Discontinue

    Doctor Who RPG: Paternoster Investigations

    Welcome to the Victorian Age! Paternoster Investigations takes your Doctor Who Roleplaying Game to the Victorian era: favourite haunt of the Doctor and home to the Paternoster Gang. Victorian London and the particulars of the age are laid out in all their varied splendours. A catalogue of all the Doctor’s on-screen visits to the Victorian era. A tour of the Victorian era as a setting with notes on how to get the best from it in your games. Expert advice on constructing your own Victorian-era adventures and Paternoster Gang campaigns. A guide to Victorian London with both historical and alien locations. New traits, gadgets and devices for the Victorian age. A complete Victorian-era adventure: A Study in Flax. Character sheets for Victorian-era characters: Madame Vastra, Jenny, Jago and Litefoot, Jackson Lake, and more. “That Babylon of the moderns with its crystal light and its glitter. All aswarm with the wretched ruins of humanity. Men and women crushed by the Devil’s juggernaut. Moral turpitude can destroy the most delicate of lives. Believe me, I know. I know!”-Mrs Gillyflower, The Crimson Horror

    $50.00$30.00

  • Gamers Guild AZ Dune RPG Dune RPG: House Atreides Collector's Edition Core Rulebook GTS

    Dune RPG: House Atreides Collector's Edition Core Rulebook

    To swear an oath to the Atreides banner and fight for the most noble of Houses is a great honour in the Imperium. Show your colours and join House Atreides with this Collector’s Edition. The Dune: Adventures in the Imperium roleplaying game takes you into a far future beyond anything you have imagined, where fear is the mind killer so be sure to keep your wits about you. The Imperium is a place of deadly duels, feudal politics, and mysterious abilities, noble Houses politic constantly for power, influence, and vengeance in a universe where a blade can change the fortunes of millions. Build your House, carve your place in the universe or rebuild an ancient lineage and fight for the Imperial throne. Take your characters on a journey through the storied worlds of Frank Herbert's sci-fi masterpiece, inhabit elite agents working for noble Houses where Mentats, Swordmasters, Spies, Bene Gesserit Sisters, Devious Advisors, or even desert Fremen join together to follow your banner. Whoever you choose to be, remember that those that control the spice control the universe. 

    $156.00$89.00

  • Gamers Guild AZ Dune RPG Dune RPG: House Corrino Collector's Edition Core Rulebook GTS

    Dune RPG: House Corrino Collector's Edition Core Rulebook

    "One day the Emperor will send a legion or two of his Sardaukar down here onto Giedi Prime and that'll be an end to the Baron Vladimir Harkonnen."Rule the Imperium as the Royal House Corrino, using your power and influence to shape the universe and pitting against each other those who would take your throne from beneath you. Fight to retain your power or build the Empire to even greater heights as the Corrino seal on this copy will inspire fear in all Houses that oppose you and your legions of Sardaukar. The Dune: Adventures in the Imperium roleplaying game takes you into a far future beyond anything you have imagined, where fear is the mind killer so be sure to keep your wits about you. The Imperium is a place of deadly duels, feudal politics, and mysterious abilities, noble Houses politic constantly for power, influence, and vengeance in a universe where a blade can change the fortunes of millions. Build your House, carve your place in the universe or rebuild an ancient lineage and fight for the Imperial throne. Take your characters on a journey through the storied worlds of Frank Herbert's sci-fi masterpiece, inhabit elite agents working for noble Houses where Mentats, Swordmasters, Spies, Bene Gesserit Sisters, Devious Advisors, or even desert Fremen join together to follow your banner. Whoever you choose to be, remember that those that control the spice control the universe. Made in Lithuania.

    $156.00$89.00

  • Gamers Guild AZ Dungeons & Dragons WZK90342 MTG Minis: Wave 3 - Rowan and Will Kenrith Southern Hobby

    WZK90342 MTG Minis: Wave 3 - Rowan and Will Kenrith

    Wave 3These highly detailed plastic miniatures are pre-primed with Acrylicos Vallejo primer.• Little to no assembly required• Primed and ready to paint• Some miniatures include translucent partsApproximate Height:Rowan - 36mmWill - 36mmContents:1 Rowan Kenrith1 Will Kenrith2 Round Plastic Bases (25mm)

    $8.00$6.00

  • Gamers Guild AZ Dungeons & Dragons WZK90347 MTG Minis: Wave 3 - Quintorius Field Historian Southern Hobby

    WZK90347 MTG Minis: Wave 3 - Quintorius Field Historian

    Wave 3These highly detailed plastic miniatures are pre-primed with Acrylicos Vallejo primer.• Little to no assembly required• Primed and ready to paint• Some miniatures include translucent partsApproximate Height: 45mmContents:1 Quintorius1 Round Plastic Base (50mm)

    $8.00$5.00

  • Gamers Guild AZ Dungeons & Dragons Magimundi Bestiary for 5th Edition (Hardcover) Southern Hobby

    Magimundi Bestiary for 5th Edition (Hardcover)

    2020 Ennie Award Nominated Best Adversary / Monster Book! Enhance your game and surprise your adventuring party with never-before-seen fantasy beasts! Encounter new companions or familiars, new ingredients to harvest, beasts to battle, creatures to encounter, and treasure to find. From ancient and wise solitary creatures to hordes of vermin, from the truly terrifying to strange and unusual, it's all here in the Magimundi Bestiary for the 5th edition of the world's greatest roleplaying game. Whether you're crawling through dungeons, or encountering dragons, there are beasts and creatures for all party levels, from beginner to legendary. Full-color breathtaking illustrations accompany each entry. Beautiful hardcover edition has a glossy cover and is worthy of your shelf or gaming table.

    $32.00

  • Gamers Guild AZ Pathfinder Magimundi Bestiary for Pathfinder (Hardcover) Southern Hobby

    Magimundi Bestiary for Pathfinder (Hardcover)

    Enhance your role-playing game with Never-Before-Seen Fantasy Beasts!Encounter new companions or familiars, new ingredients to harvest, beasts to battle, magical creatures to encounter, and treasure to find. From ancient and wise solitary creatures to hordes of vermin, it’s all here in the Magimundi® Bestiary for the 1st Edition of Pathfinder!If you're a lover of fantastic monsters, mythical beasts, wondrous creatures from the cute to the truly terrifying, you'll enjoy this bestiary monster manual with 60 new beasts for your game night. These creatures come from the Magimundi world and game setting, but they can appear in your Pathfinder 1st edition game at any time with a portal and some imagination.As a game master, you'll surprise your Pathfinder adventuring party members with new legendary, rare, and common creatures with new types of treasure. As a Pathfinder player, you'll love encountering something new and different than standard Pathfinder beasts.Full-color breathtaking illustrations accompany each creature's entry! 114 full-color pages!

    $50.00$30.00

  • Gamers Guild AZ RPG Castles & Crusades: Player Archive GTS

    Castles & Crusades: Player Archive

    Castles & Crusades is an easy to learn role playing game, but even it could use some quick reference guides! In the Player Archive, you will find just that, with all the classes presented in the C&C Players Handbook, C&C Adventurers Backpack and some from Amazing Adventures all in one convenient book. The entries in Character Classes are alphabetized for quick and easy reference. It also includes a host of options for multi-classing your character! Most everyone wants an edge, an angle that allows them to take that extra step, achieve that extra goal, to surprise the enemy. This angle, in hard fought battles with certain loss, can turn and snatch victory from the jaws of disaster. Expanding Classes is just that angle. Herein we delve into the 13 standard C&C classes, and the Rune Mark, and unleash the power of multiclassing, enhanced classes and switching classes. Create new characters that combine the powers of several classes, or breath life into old characters, long used to the campaign trail, by switching classes! Expand your game with Expanding Classes! Made in the USA.

    $36.00$25.00

  • Gamers Guild AZ Sea of Thieves Sea of Thieves RPG: A Tale of Two Captains GTS

    Sea of Thieves RPG: A Tale of Two Captains

    Pay attention, swabbies! Something new has sailed into the Sea of Thieves… Being a pirate in the Sea of Thieves takes bravery, skill and a casual approach to death. But old pirates can get bored with the same routine: Find the ‘X’, kill the skellies, take the treasure and sell at the outpost. The last thing anyone wants is bored pirates, because that soon leads to fires, looting and cannonballs hitting below the waterline. How do you avoid bored pirates? Give them new ways to be brave, skilful and dead. What pirate wouldn’t like that change? A Tale of Two Captains is a supplement for the Sea of Thieves Roleplaying Game with a fleet’s worth of new rules, enemies, locations, NPCs and more. Now, a tabletop crew can sell Dark Relics, throw firebombs, explore the Molten Sands Fortress, ‘sink’ ghost ships and have even more proper piratin’ fun. Within are rules covering these video game updates: Dark Relics; Smuggler’s Fortune; Fort of the Damned; Seabound Soul; Festival of Giving; Legends of the Sea; Crews of Rage; Heart of Fire; Ships of Fortune; Lost Treasures; Haunted Shores; Ashen Winds; Vaults of the Ancients; Plus two complete Voyages, Hunting the White Lady and Juliana’s Heart! Fight glowing Shadows of Fate Skeletons to get a Treasure Vault. Fire chainshot at masts when your ship is atop a wave’s crest. Clear a skeleton fort and use the treasure to become an Emissary. And finally, get a proper pirate look with a parrot on your shoulder. Are you ready for what the Sea of Thieves has to offer?A Tale of Two Captains requires the Sea of Thieves Roleplaying Game in order to play. The Sea of Thieves Roleplaying Game is based on the wildly popular Sea of Thieves video game for Xbox, Windows 10 PC and Steam.

  • Gamers Guild AZ Dungeons & Dragons Warlock Lairs: Into the Wilds 5E Southern Hobby

    Warlock Lairs: Into the Wilds 5E

    The Wilderness Calls The bugs gather in thick, buzzing clouds, constantly biting. The leaves twist in the breeze, casting strange shadows. You almost stepped in some weird monster scat. Life is good. You’re on an adventure: Brave the untamed wilderness, meeting new people and discovering strange creatures Explore lands all but forgotten, from the blasted Wasted West to the lush Arbonesse to the harsh Northlands Throw yourself into 18 wild adventures! Warlock Lairs: Into the Wilds presents fourteen wilderness-themed Warlock Lairs, collected here with four brand-new adventures. Ranging from 1st to 10th level, there’s so much to discover. The opportunities for secrets and treasures are great–and so are the risks. But you wouldn’t have it any other way. Explore the wilds of the Midgard campaign setting or worlds of your own creation! Fully compatible with the 5th Edition ruleset

    $25.00

  • Gamers Guild AZ Dungeons & Dragons WZK90398 MTG Minis: Wave 4 - Arlinn Kord & Tovolar Southern Hobby

    WZK90398 MTG Minis: Wave 4 - Arlinn Kord & Tovolar

    Wave 4These highly detailed plastic miniatures are pre-primed with Acrylicos Vallejo primer.Little to no assembly requiredPrimed and ready to paintSome miniatures include translucent partsApproximate HeightArlinn Kord: 35mmTovolar: 59mmContents:2 MiniaturesArlinn KordTovolar2 Round Bases (25mm)

    $9.00

  • Gamers Guild AZ RPG Infinidungeon: Lost King Yarro Studios

    Infinidungeon: Lost King

    The Infinidungeon is 40 sq. ft. of dungeon building, dungeon crawling madness. Each Infinidungeon is 20 ft long by 24 inches wide. Pre-printed with a 1-inch grid. Perfect for building sprawling maps and dungeons. Roll to reveal - Pre create maps and roll to sections as you need them adding a real fog of war to your miniature games!

  • Gamers Guild AZ RPG Immersive Battle Maps Vol. 2 Yarro Studios

    Immersive Battle Maps Vol. 2

    32 Hand-drawn maps create a fully immersive environment filled with hazards, treasures, and secret areas Stop drawing maps, get straight to playing Huge play surface for endless encounters Lay flat binding to create seamless adventures on every map Extremely durable, water-resistant Wet and dry erase for custom map modifications Usable with our static cling sticker packs Each battle map book comes with 32 full color common and interesting locations with a pre printed 1 inch grid. The entire book is dry and wet erasable, and the magic lay flat binding means, no coils, only flat.

    $85.00$45.00

  • Gamers Guild AZ Free League The One Ring: Core Rulebook GTS

    The One Ring RPG: Core Rulebook

    Enter the world of Middle-earth with The One Ring™, the official tabletop roleplaying game based on the works of J.R.R. Tolkien. Designed specifically to evoke the atmosphere of The Hobbit™ and The Lord of the Rings™, the game contains rules for creating heroes and sending them off on adventures in a land threatened by the growing Shadow.  This beautifully illustrated, full-colour hardcover manual presents Middle-earth as it was twenty years after Bilbo Baggins’ remarkable disappearance and unexpected return. The great events narrated in The Lord of the Rings™ are still fifty years away, leaving plenty of room to narrate stories worthy of an epic. Now in its second edition, The One Ring™ comes with updated and revised rules, a new visual style, and a focus on the land of Eriador — the lone-lands west of the Misty Mountains. Among its key features are: Rules for travelling across the land (Journey), facing frightening foes (Combat), and meeting the personalities of Middle-earth (Council). Thorough advice for the Loremaster on how to bring Middle-earth to life, including rules for magical treasure, the Shadow, and the Eye of Mordor. In-depth information on six Patrons — individuals sponsoring the adventures of the Player-heroes — including Bilbo Baggins and Gandalf the Grey. A bestiary containing a spread of adversaries, from lowly Orc Soldiers and Highway-robbers, to monstrous Cave-Trolls and Barrow-Wights. Rules to create your very own Nameless Things — unknowable beings from the dark corners of the world. A complete Landmark adventure, The Star of the Mist, with extra support for new Loremasters, in the form of tutorial advice throughout. The One Ring, Middle-earth, and The Lord of the Rings and the characters, items, events, and places therein are trademarks or registered trademarks of the Saul Zaentz Company d/b/a Middle-earth Enterprises (SZC) and are used under license by Sophisticated Games Ltd. and their respective licensees. All rights reserved.

    $84.00$50.00

  • Gamers Guild AZ Pathfinder Pathfinder Second Edition: Treasury of the Crusade (Paperback) Southern Hobby

    Pathfinder 2E: Treasury of the Crusade (Paperback)

    The Treasury of the Crusade brings you over 30 new magical items for Pathfinder Second Edition, each perfect to gear up for a righteous crusade where valorous guardians of the mortal realms stand in defiant resistance against the encroaching armies of the demon lords. They range in power from simple trinkets and tokens and magical signaling devices to mighty weapons and powerful artifacts. Some are emblematic of glorious goodness, while others reek of ineffable evil and demoniac damnation, but everyone can serve to make your campaign more exciting and your treasure hoards more interesting. They add delightful detail and innovative options for heroes and villains alike, whether found as captured plunder after the sack of an enemy fortress or recovered relics of a lost outpost or expedition, or even granted as a token of esteem by the crusader commanders who keep vigilant watch upon the demon-haunted borderlands. These items range from the militant to the mundane in this book, from weapons and shields to bindings, books, and music boxes. It’s true that a crusader’s heart is not quite so deeply invested in treasure as a mercenary’s or explorer’s, but if it’s a rich assortment of gear for good and bad alike they seek, they are going to love what they find in the Treasury of the Crusade. Grab this 22-page Pathfinder Second Edition magic item supplement today and Make Your Game Legendary!

    $10.00

  • Gamers Guild AZ RPG Castles & Crusades: Adventurers Spellbook GTS

    Castles & Crusades: Adventurers Spellbook

    The heart and soul of the magic system in Castles & Crusades are the spells. And now, for the first time we have gathered the spells or C&C into one place. From a wide variety of sources, we have compiled them all in one place. They come from the Players Handbook, Adventurers Backpack, Players Guide to Aihrde, Amazing Adventures, Hallowed Oracle Players Guide & Elemental Spells! A mountainous collection for all the spellcasters. You will also find a complete collection of all the Codices of Rune Spells within these pages, from the Shadow Runes to the Four Pillars. They are all here. Over 200 new spells for your Rune Mark and Castles & Crusades game! It also includes the tables and information on the oft discussed but hard to find Chromatic Mage!

    $43.00$33.00

  • Gamers Guild AZ Paizo Pathfinder 2E: Book of the Dead PHD

    Pathfinder 2E: Book of the Dead

    The dead are rising! This blasphemous tome gives players and GMs everything they need to bring the shambling menace of the undead to their Pathfinder adventures. This book includes tools for fighting against the undead horde, but also options for the players themselves to control or even become undead creatures. GMs will find new tools and haunts, as well as information about the undead-plagued lands of the Lost Omens campaign setting. A massive bestiary section full of undead creatures brings more threats for GMs to use and summonable creatures for players, including more versions of classic undead like vampires, skeletons, and zombies. This 224-page hardcover rulebook also includes a full adventure themed around fighting the undead!

    $71.00$41.00

  • Gamers Guild AZ Paizo Pathfinder Second Edition: Gears Deck Southern Hobby

    Pathfinder 2E: Gears Deck

    Pathfinder Gears Deck, a companion to Guns and Gears, provides illustrations and statistics for scores of new clockwork gadgets and inventions for creative characters to use as they tackle each new adventure.Included this deck are off-the-wall weapons like the backpack catapult and unexpected ways of staying ahead of your enemies like gadget skates!

    $33.00$18.00

  • Gamers Guild AZ Legend of the Five Rings Legend of the Five Rings - Adventures in Rokugan Asmodee

    Legend of the Five Rings RPG: Adventures in Rokugan

      Rokugan. The Emerald Empire.For thousands of years, the samurai of the Great Clans have served the Hantei Emperor in guiding this land's destiny. But now, danger besets Rokugan on all sides. While the Great Clans march to war with one another, blood magic users corrupt the Empire from within, the spirits of the restless dead haunt its wilds, and to the south, hordes of foul oni batter against the Kaiu Wall, the last defense against the vile demons pillaging Rokugan.With the Great Clans distracted on all fronts, it falls on brave warriors and adventurers to protect the common folk and fight these threats. Do you have what it takes to defeat these ancient evils and ensure the Emerald Empire stands for another thousand years?Adventures in Rokugan brings the famous setting of Legend of the Five Rings to the ever-popular ruleset of the 5th Edition SRD. Players can explore this rich setting in a whole new light, and the familiar rules promise to engage an entirely new audience of roleplaying fans. Alongside a new focus on roleplaying activities such as dungeon delving and monster hunting, Adventures in Rokugan promises to provide something for all fans of Rokugan.

    $71.00$39.00

  • Gamers Guild AZ Beadle & Grimm Beadle & Grimm's Class Dice - Monk GTS

    Beadle & Grimm's Class Dice - Monk

    Beautifully designed tins of class-curated dice. Original tarot-style art representing each of the archetypical TTRPG classes (and the GM) in a collector’s edition tin. Each set of dice is carefully chosen to suit each class: extra D6’s for the Rogue’s Sneak Attack, extra D4’s for the Wizard’s Magic Missiles, and extra D12’s for the Barbarian’s massive Battle Axe.   You are the monk. These are your dice. You've honed your body and mind into the purest of weapons. KI FLOWS THROUGH YOU. Harness it. Channel it. Release it. Liberate the 14 dice in two color designs that have been hound within this tin. Whatever martial arts damage you're dishing out on your opponents, you're covered with this set.  

    $19.00

  • Gamers Guild AZ Beadle & Grimm Beadle & Grimm's Class Dice - Warlock GTS

    Beadle & Grimm's Class Dice - Warlock

    Beautifully designed tins of class-curated dice. Original tarot-style art representing each of the archetypical TTRPG classes (and the GM) in a collector’s edition tin. Each set of dice is carefully chosen to suit each class: extra D6’s for the Rogue’s Sneak Attack, extra D4’s for the Wizard’s Magic Missiles, and extra D12’s for the Barbarian’s massive Battle Axe. You are the warlock. These dice are yours, except when they are your patron's. Why spend your golden years thumbing through spell books when you can take the fast track by making a deal? Sure, your patron is a little shady, but let's be honest—so are you. Open this tin and summon 14 dice in two color designs, including some eldritch d10s. Then get ready to shout "ELDRITCH BLAST" till you’re hoarse, because spell slots are for weaklings.  

    $36.00$19.00

  • Gamers Guild AZ Beadle & Grimm Beadle & Grimm's Class Dice - Ranger GTS

    Beadle & Grimm's Class Dice - Ranger

    Beautifully designed tins of class-curated dice. Original tarot-style art representing each of the archetypical TTRPG classes (and the GM) in a collector’s edition tin. Each set of dice is carefully chosen to suit each class: extra D6’s for the Rogue’s Sneak Attack, extra D4’s for the Wizard’s Magic Missiles, and extra D12’s for the Barbarian’s massive Battle Axe. You are the ranger. These are your dice. You see and hear what the others can't. Let them clomp and tromp and chatter endlessly; you move silently and strike suddenly. You are one with the natural world, and its power flows through you. Open this tine and release 14 dice from captivity, including extra d6s for your off-hand weapon and extra d8s for your deadly longbow.

    $36.00$19.00

  • Gamers Guild AZ Beadle & Grimm Beadle & Grimm's Class Dice - Paladin GTS

    Beadle & Grimm's Class Dice - Paladin

    Beautifully designed tins of class-curated dice. Original tarot-style art representing each of the archetypical TTRPG classes (and the GM) in a collector’s edition tin. Each set of dice is carefully chosen to suit each class: extra D6’s for the Rogue’s Sneak Attack, extra D4’s for the Wizard’s Magic Missiles, and extra D12’s for the Barbarian’s massive Battle Axe. You are the paladin. These are your dice. You are sworn to your cause, and the holy power of your righteousness flows through your every action. Let the others dither and debate; you will deliver swift justice on the field of battle. Open this tin and unleash 15 dice in two color designs, with d8s for smiting and an extra d6 and d12 for the weapon damage from your might blades.

    $19.00

  • Gamers Guild AZ ALIEN RPG ALIEN RPG: Heart of Darkness GTS

    ALIEN RPG: Heart of Darkness

    Heart of Darkness is a complete Cinematic Scenario for the ALIEN roleplaying game, written by sci-fi novelist Andrew E.C. Gaska. It is a stand-alone adventure, but also serves as a conclusion to the Draconis Strain Saga begun in the cinematic scenario Chariot of the Gods and continued in Destroyer of Worlds. The scenario is designed for 3–5 players plus the Game Mother, and is a spiraling descent into soul-crushing madness.A huge double-sided map (format 864x558mm).Seven pre-generated characters to choose from. Custom cards for secret messages and personal agendas.Player maps and handouts.The ALIEN RPG core rulebook OR the ALIEN RPG Starter Set is required to play.

    $60.00$32.00

  • Gamers Guild AZ RPG Infinidungeon: Grogmarr River Map Scroll Yarro Studios

    Infinidungeon: Grogmarr River Map Scroll

    The Grogmarr River Stop drawing maps, get straight to playing Huge play surface for endless encounters It scrolls! Roll to reveal with functional fog of war Extremely durable, water-resistant Wet erase for custom map modifications Comes with a pre-written 10 page PDF adventure that will blow your mind! Hand-drawn maps create a fully immersive environment filled with hazards, treasures, and secret areas Usable with our static cling sticker packs Handles not included The Infinidungeon is 40 sq. ft. of dungeon building, dungeon crawling madness. Each Infinidungeon is 20 ft long by 24 inches wide. Pre-printed with a 1-inch grid. Perfect for building sprawling maps and dungeons. Roll to reveal - Pre create maps and roll to sections as you need them adding a real fog of war to your miniature games! The Grogmarr River In Trouble on the Grogmar River, you've been tasked with bringing loads of TNT to the damn to the south. The fastest route is on the water, but beware of the pigmy forts and the many waterfalls and dangerous waterways!

  • Gamers Guild AZ RPG Infinidungeon: The Space Freighter Map Scroll Yarro Studios

    Infinidungeon: The Space Freighter Map Scroll

    The Space Freighter Stop drawing maps, get straight to playing Huge play surface for endless encounters It scrolls! Roll to reveal with functional fog of war Extremely durable, water-resistant Wet erase for custom map modifications Comes with a pre-written 10 page PDF adventure that will blow your mind! Hand-drawn maps create a fully immersive environment filled with hazards, treasures, and secret areas Usable with our static cling sticker packs Handles not included The Infinidungeon is 40 sq. ft. of dungeon building, dungeon crawling madness. Each Infinidungeon is 20 ft long by 24 inches wide. Pre-printed with a 1-inch grid. Perfect for building sprawling maps and dungeons. Roll to reveal - Pre create maps and roll to sections as you need them adding a real fog of war to your miniature games! The Space Freighter You've explored countless dungeons and lairs. Fought off demons from below and dragons from above. But, have you ever looked to the stars and wonder what lies beyond? Blast off and discover an adventure out of this world! What surprises await you on the Space Freighter?!

  • Gamers Guild AZ Free League Publishing Death in Space RPG: Core Rulebook Free League Publishing

    Death in Space RPG: Core Rulebook

    The world is broken. In a collapsing universe, your crew is your only family. DEATH IN SPACE takes you to a grimy blue-collar future in a universe filled with risk, but also opportunity.  DEATH IN SPACE is a game about adventure and uncertain journeys out into the darkness of space, where the void whispers to the unlucky and imbues travelers’ bodies with strange powers. It is about you and your crew making a home of your spacecraft or station, your only sanctuary in a dangerous universe. Most of all, it is about surviving in an abandoned frontier system where resources are scarce, and competition is fierce. Engage in power struggles and build your crew’s reputation. Salvage and steal to endure a ruthless universe. And above all, do anything you can to get that next job. Your life will depend on it. The core game book contains everything you need to start playing: Light-weight rules, intended to be easy to use and quick to learn A system for quickly generating player characters & their spacecraft or space-station 60+ different modules to make the spacecraft or space-station your own An introduction to the Tenebris system, its main locations and history A system for repairs, where you collect spare parts to repair your stuff 20 cosmic mutations, representing physical manifestations of the void A system for spacecraft confrontations and boarding An introductory scenario to jumpstart your campaign 40+ tables and generators packed with setting flavor

    $57.00$40.00

  • Gamers Guild AZ Call of Cthulhu Call of Cthulhu, 7th Ed.: Cults of Cthulhu PHD

    Call of Cthulhu, 7th Ed.: Cults of Cthulhu

    Secrets of the Cthulhu Cult Cults of Cthulhu delves into the human side of the dark and horrific world of those who worship the dead yet dreaming abomination known as Great Cthulhu. Here, twisted humans try to find meaning in a hopeless universe, and seek purpose in their fleeting and insignificant lives. This is the world of the Cthulhu Cult and those who hear its master’s dark call. In Call of Cthulhu there are many who serve the alien forces of the universe and seek to trade favor for power. But, there is one insidious cult that rises above the rest. One that has secretly permeated human civilization since before human civilization even existed: the Cthulhu Cult. From the history of its varied forms through to its notable personalities, this sourcebook presents not only ready to use Cthulhu cults but also advice on designing unique cults to trouble your investigators in your games and campaigns. Herein, a horrific doorway is thrown open. Inside, the intricacies of Cthulhu cults and their varying permutations are explored in depth. As a Keeper, writer, or storyteller, this book can be used as a tool to help inspire you to expand and create something totally new, but still rooted in the twisted brambles and sunken seaweed of the Cthulhu Mythos. Cults of Cthulhu guides you in the creation of complex and believable antagonists for your scenarios and campaigns―villains who are more than just faceless, robed minions and who perhaps embody the most terrifying threat in all of the Mythos. •A history of Cthulhu cults.•Five fully fleshed out Cthulhu cults, ready to be incorporated into games.•Covering the Victorian era through to the Modern-Day.•Never before seen secrets of the Deathless Masters.•Detailed guidance on designing cults and their leaders for campaigns.•Special “Cult Worksheet” to record the various cults created.•Profiles for a wide range of cultists, new Cthulhu-connected monsters, artifacts, and spells.•Three scenarios covering Cthulhu by Gaslight, the Roaring Twenties, and the Modern-Day.•Cthulhu in Mythos tomes.Mature ContentThis book deals with mature themes and is intended for mature players.

    $71.00$52.00

  • Gamers Guild AZ Dune RPG Dune RPG: Masters of Dune Collector's Edition GTS

    Dune RPG: Masters of Dune Collector's Edition

    Your House had claimed the wealth of Arrakis but can they hold onto that power when so many want to take it from them? You have already uncovered a deadly enemy, but plenty more covet what you have worked so hard to control. You are going to need allies, but who can you trust? The mysterious Bene Gesserit, the elusive Spacing Guild, or perhaps even the Emperor himself. But each faction has their own agenda, and a knife in the shadows lies behind every smile.Continuing the alternate “What if?” scenario begun in Agents of Dune, the stakes become higher as deadly enemies seek the downfall of your House to claim Arrakis and the power of spice for themselves. The player characters must leave the desert world of Arrakis and travel across the Imperium to get the support they need to fight their enemies. As each section of the campaign can be played through in any order, it is very much up to the players to decide on the best plan of action and lead their House into glory or destruction.Masters of Dune is an epic 166 page campaign that can be run on its own or as a continuation of the Agents of Dune boxed set. Play as the renowned House Nagara or create a new House of your own to tame Arrakis. Over the campaign’s nine explosive chapters your characters will:Seek out the elusive Fremen to gain their trust and allegiance, if you can navigate their mysterious customs and rituals. Engage in exciting space battles on behalf of the mysterious Guild, taking on lethal pirates in the void between worlds. Visit the deadly House Harkonnen on the industrial hellscape of Giedi Prime where poison and treachery lie behind every corner. Mine spice on Arrakis to quench the insatiable need of the Imperium, even though it can never be enough to satisfy the hunger of the Known Universe. Discover the wisdom of the secretive Bene Gesserit if you can pass their deadly tests and prove yourself worthy of the Sisterhood’s trust. Politic on Kaitain against the Emperor and the Landsraad council, where you might play one side against another if you have the cunning and skill for such deceit in the ultimate game. Travel from Arrakis across the Imperium to seek new allies, resources and favors that might tip the balance of power in the universe. The wealth of Arrakis may be yours, but you are going to have to fight to keep it. Every choice you make will determine the future of your House, for good or ill. Will you fall to ruin on the sands of Arrakis, or are you strong enough to survive and become true Masters of Dune? While Masters of Dune is a complete adventure, you need access to the game rules to play. The Dune - Adventures in the Imperium Core Rulebook has these rules in their most complete form. However, the Agents of Dune campaign box set also contains all you need to play.

    $115.00$66.00

  • Gamers Guild AZ Legend of the Five Rings Midnight - Game Master's Kit Asmodee

    Midnight - Game Master's Kit

    On the edges of the lands occupied by the forces of the evil god Izrador, a detachment of orc legionaries search for weapons hidden by resistance fighters. If they discover the cache, they will scour the lands for hidden rebels, and put the nearby village to the torch. Can you beat the orcs to the hidden weapon store and move it before they arrive? Or will you take the fight to the Shadow’s legions, no matter the risks to the surrounding lands?The Midnight Game Master’s Kit presents a self-contained adventure perfect for characters just beginning their adventures in the lands of the Shadow. It also includes a number of random encounter tables for the different lands of Eredane, so that you can always build encounters on the fly, and a high-quality Game Master’s screen that allows you to hide your notes and contains commonly referenced rules and charts to keep your games flowing quickly and smoothly.

    $32.00$18.00

  • Gamers Guild AZ MS Edizioni Knights of the Round: Academy RPG GTS

    Knights of the Round: Academy RPG

    Knights of the Round: Academy is a story-driven role-playing game inspired by Shonen anime, Robot anime of the 90s, Japanese school comedies, and JRPGs, with a dedicated set of rules that will use Traits to describe your characters, and dice to resolve any conflict with interesting and narrative outcomes.You will also be able to push your Limit by spending points to influence what's going to happen to your character.The game is set on Brit'an, a planet at war, inspired by the Britain of Arthurian Legends. The players will play a character, the Student, described by a series of Traits, who must juggle ruthless rivals, grueling training, teenage love, and monsters from the past of a planet divided by war, studying at the Academy, a school where to learn how to fight and increasing his their skills as a Student. Each Student is defined by their Traits, words or short sentences that describe something they can do (Hide, Shoot, etc.), that they have studied (Ancient history, Sidhe magic etc.) or that they simply have a knack for (Finding the way, Parley, etc.).This Corebook contains everything you need to play: options for Students (seven Lineages, 15 Jobs, ideas and suggestions for Traits, Nemesis, Defects ...), Locations, Threats, and a guide to the Academy and its life. Also, for the storyteller, a rich chapter on how to run the game and make it look like a real anime.

    $71.00$39.00

  • Gamers Guild AZ Free League Blade Runner: The Roleplaying Game - Base Dice Set GTS

    Blade Runner: The Roleplaying Game - Base Dice Set

    A set of four engraved Base Dice, designed specifically for the official BLADE RUNNER Roleplaying Game. These special dice are designed to support the game mechanics but can be used as normal dice as well. Eight engraved, transparent custom dice.

  • Gamers Guild AZ Free League Blade Runner: The Roleplaying Game - Game Runner's Screen GTS

    Blade Runner: The Roleplaying Game - Game Runner's Screen

    This is the Starter Set for the official BLADE RUNNER Roleplaying Game. A neon noir wonderland that will take your breath away, one way or another. An evocative world of conflflicts and contrasts that dares to ask the hard questions and investigate the power of empathy, the poison of fear, and the burden of being human during inhumane times. An iconic and unforgiving playground of endless possibilities that picks you up, slaps you in the face, and tells you to wake up. Time to live. Or time to die. 80-page condensed rulebook. 56-page booklet Electric Dreams – the first full-length Case File for Blade Runners to crack. Huge full color map of Los Angeles in 2037 in format 864mm x 558mm.

    $38.00$20.00

  • Gamers Guild AZ Free League Vaesen: Seasons of Mystery GTS

    Vaesen: Seasons of Mystery

    Within these pages you will find four spine-tingling cases for Vaesen – Nordic Horror Roleplaying. This book contains four standalone Mysteries, one for each season of the year.A Dance with Death – Travel to the green vales of Dalarna in the springtime to investigate strange events in a remote village.Fireheart – During the summer heatwave of the century, journey south to the ironworks of Smolandia and confront a fearsome adversary.The Devil on the Moor – On the autumnal moors of Denmark, find yourselves in a struggle between the ways of old and the designs of modernity.A Winter’s Tale – Cross the Baltic Sea and brave the wintry forests of Ingria, where an unknown being stalks the night beneath glittering stars.

    $60.00$34.00

  • Gamers Guild AZ Nord Games Dangerous Destinations GTS

    Dangerous Destinations

    Dangerous Destinations will help you create all manner of adventuring locations to populate the worlds in which you play, be they existing settings, or your very own.Inside, you’ll find easy-to-use chapters to flesh out your destination, its environment, and the danger that lurks there, as well as antagonist profiles, and a wide variety of other useful tables. For GMs in a hurry, 60 fully realized pre-generated destinations, each with their own unique artwork and full color map, are ready to be slotted in to any game world in seconds.With the help of this book, realize the places that have been locked within your imagination!

    $86.00$56.00

  • Gamers Guild AZ Free League The One Ring: Ruins of the Lost Realm GTS

    The One Ring RPG: Ruins of the Lost Realm

    Eriador, the lone-lands described in The Lord of the Rings™, comes alive as never before in this supplement for The One Ring™, the official tabletop roleplaying game based on the works of J.R.R. Tolkien. A region often described as deserted becomes a crucible for adventure, offering many hours of gameplay.★ Chapter 1: Fog Over Eriador offers a description of the regions that once were part of the kingdom of Arnor, with a focus on the city of Tharbad.★ Chapter 2: A Gathering Storm provides the Loremaster with a set of narrative elements aimed at building a possible future for the land of Eriador as a whole.★ Chapter 3: Landmarks adds twelve sites of interest in the style of the one presented in the core rules. Made in Lithuania.

  • Gamers Guild AZ Bully Pulpit Games Cowboys with Big Hearts GTS

    Cowboys with Big Hearts

    Cowboys With Big Hearts is a dark take on the myth of the West.It’s 1900, and we’re in Sunny Slope, a tent city and sanitarium north of Phoenix, Arizona Territory. What could compel a posse of diseased chuckaboos on death’s front porch to saddle up for one last hard desert ride?Well, it’s a complicated ball of yarn, but at this end — the end we are holding in our sweaty hands — is an outrage, and at the other end of the string is the Death Brothers.Whatever it is they did, we all made a promise to make it right. That probably means killing them, or trying. Maybe it means other things, too.So let’s gather our keepsakes and our guns. The Death Brothers got a day’s lead, heading for Mexico. We made a promise to drop them, and people like us keep their word or go down trying. We’re going to find the Death Brothers and have a serious conversation about right and wrong if it’s the last thing we do.Which it will be.★ A punchy one-shot game that is easy to pick up and play.★ Characters that begin already doomed, so players can take big swings and big risks.★ Packed with colorful and carefully researched western lore.★ Easily adjustable from gritty realism to fantastic, mythic adventure.★ Evocatively laid out by Brennen Reece

    $22.00$18.00

  • Gamers Guild AZ Free League Mork Borg Free League

    MÖRK BORG

    MÖRK BORG Artpunk RPG A doom metal album of a game. A spiked flail to the face. Light on rules, heavy everything else. MÖRK BORG is a pitch-black apocalyptic fantasy RPG about lost souls and fools seeking redemption, forgiveness or the last remaining riches in a bleak and dying world. Who are you? The tomb-robber with silver glittering between cracked fingernails? The mystic who would bend the world’s heart away from it’s inevitable end? Confront power-draining necromancers, skulking skeletal warriors and backstabbing wickheads. Wander the Valley of the Unfortunate Undead, the catacombs beneath the Bergen Chrypt or the bedevilled Sarkash forest. But leave hope behind - the world’s cruel fate is sealed, and all your vain heroic efforts are destined to end in death and dismay. Or are they? MÖRK BORG is a complete game in the OSR genre, that can be played as is or be picked apart for use in your own homebrew. The rules are easily made compatible with most of the editions of the world’s largest role-playing game. Within the book you’ll find: A brief look at this dying world. From The Two-Headed Basilisks’ gothic cathedral in Galgenbeck and Blood-countess Anthelia’s limestone palace, to the fields of death in Graven-Tosk and the barren wastes of Kergüs. The Calendar of Nechrubel, that decides the speed of the world’s demise.  20 occult Powers that let you bend reality, and just as many magical catastrophes for when you disastrously fail.  Optional rules which brings more depth to the game. Omens let you turn bad luck into a slightly better one. Classes with unique traits and quirks, and tables that will bring life into your character.  12 creatures to be murdered by.   Game master tools such as tables for corpse plundering, occult treasure, adventure sparks, dungeon generating and other devilry.  The introductory dungeon crawl scenario Rotblack Sludge, where you investigate a forgotten part of the Shadow King’s enormous ruin palace. Cannibal warlocks, poison peddlers from beyond the void and hungry gutworms await.  MÖRK BORG is designed by Pelle Nilsson (Ockult Örtmästare Games) and Johan Nohr (Stockholm Kartell), and published by Free League Publishing.


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