Holiday Sale 2026 Board Game Loot Stash
Tree Society
Deep in the forest, the Tree Society is a prospering community that wants to expand the neighborhood to welcome newcomers. Players are asked to help various guilds follow the blueprints designed to construct new buildings. Everyone around the table works together to help the Tree Society, but only one can climb to the top and claim victory! Players will love the rich gameplay of this title with its innovative market system and discovering all the possible synergies and combinations between cards. This gateway game is highly addictive, and the replayability with the different effects the guild cards offer will be a delight for players. The breathtaking artwork will make you want to live in this utopic society. Tree Society comes from the designers of many other well-acclaimed games, such as The Guild of the Merchant Explorers and Elysium. ENGAGING STRATEGY GAMEPLAY: Master the innovative market system and uncover synergies between the unique guild cards in the Tree Society board game, designed for dynamic and replayable gaming experiences. BEAUTIFULLY CRAFTED COMPONENTS: Enjoy the eco-friendly and artistically crafted game pieces with carved wood, paper, cardboard, and punchboard, enhancing the immersive theme of a flourishing forest community. COMPETITIVE YET COLLABORATIVE: While all players work towards expanding the neighborhood, only one can claim victory, offering a perfect balance of cooperation and competition suitable for gamers and families alike. STUNNING ARTWORK: Immerse yourself in the breathtaking visuals that bring the utopic Tree Society to life, making every game session a visually delightful experience. IDEAL GIFT FOR ANY OCCASION: With its handcrafted components and rich gameplay, Tree Society makes a perfect gift for board game enthusiasts and nature lovers on birthdays, holidays, or any special gathering. Contents: 72 Guild cards 75 Fruit cards 12 Tree markers 4 Player boards 4 Chests 4 Score markers 35 Coins 1 Market double-sided
$50.00$28.00
Fight The Blight: Dark Past vs Doomed Futures
The Blight has taken many forms throughout history. Can you crawl out from the ashes of the Dark Past, rise up and prevent the Doomed Future? This expansion for Fight the Blight adds 2 new settings that can be played separately or together, 8 new Characters (including your favorite content creators), 82 new cards, new strategies, and endless replayability. When the past, present, and future collide… who will be left standing!? *Requires “Fight the Blight” core game to play.
$18.00$9.00
The Breach: Erebus
Erebus servers are the silicon heart of the Corporation's mysterious knowledge, where it all began. Nobody knows the physical location of the servers, which is why it’s impossible to have direct access to them.This area is well protected by Agents. The Agents are not just a clever AI, anti-tracking software will not be enough… they are managed directly by incredibly smart Breachers, who have been seduced by the power and richness that the A Corp can grant them. If you see one Agent, don’t waste time, a single second can make a huge difference. Immediately hide yourself, run misdirection routines, and activate cloning systems. Don't let them see you!The Breach Erebus expansion lets you play in Team Mode! One group of players will carry out the Breachers’ raid mission, and another group of players will play the role of the Agents!The task of the Agents is to block the information, making it more difficult for the Breachers to recover while waiting for the End Game activation. A special Guardian Track will reveal a Mission Card to the Agents, telling them how to win the fight.
$113.00$59.00
Power Advance
“Power Advance” is designed for super-smooth flow, while offering interesting choices and opportunities for clever plans. Like most deckbuilding games, players start with weak hands, and strengthen their deck as play progresses. When a player has at least “7” buying power on their turn, they can opt to go into the “vault” and draw 2 cards. They then choose one of the cards to keep, and the other is removed from the game. This is where the “victory points” are, and other powerful cards. You can win by “point count” or “color matching”. Game will be available for sale here and at retail by April or May. Check back soon or email us at buddypalgames@gmail.com and we will let you know when they arrive at the warehouse and ready for sale. A very special thanks to all our Kickstarter backers!YOU ARE THE BEST!
$16.00
The Queer Agenda: Dating
Experience a night of laughter and fun with the Dating Expansion Pack of The Queer Agenda. Created from a collection of hilarious worst-first-date stories, this pack is the perfect remedy for anyone who has been ghosted. With 40 new cards, you'll have endless possibilities for entertainment and laughter as you and your friends match the funniest cards and share your own dating disasters. LAUGH OFF AWKWARD DATES: Enjoy hilarious reflections on dating mishaps with The Queer Agenda’s “Dating†expansion pack, born from real-life worst-first-date stories within the LGBTQ+ community. TURN DATING DISASTERS INTO FUN: Each card in the pack transforms dating disasters into moments of laughter, making it the perfect game for healing from those who’ve ghosted you. IDEAL DATE NIGHT GAME: Skip the prep and dive into a game night that promises fun and no hard feelings, perfect for playing with new friends or during a casual hangout. IDEAL DATE NIGHT GAME: Skip the prep and dive into a game night that promises fun and no hard feelings, perfect for playing with new friends or during a casual hangout. EASY TO PLAY: Designed to integrate seamlessly with the base game of The Queer Agenda, this expansion allows for quick setup and hours of entertaining gameplay.
$15.00$8.00
The Queer Agenda: Celebs
Get to know the celebrities you love in a whole new way with the Celebrity Expansion Pack of The Queer Agenda. This pack is all about the world's greatest "Who's Who" list: identifying who's an icon, who's a queer icon and who's just plain queer (according to us). Discover the queer side of your favorite celebrities and have a blast matching the funniest cards to win the game. This pack is perfect for any celebrity enthusiast and anyone who loves a good laugh. With 40 new cards, you'll have endless possibilities for entertainment and laughter. CELEBRITY-THEMED EXPANSION: Dive into the glamorous and tangled web of celebrity culture with 40 cards dedicated to exploring who's who among LGBTQ+ icons and queer celebrities. WITTY AND RELEVANT CONTENT: Enjoy humorous takes on famous personalities, celebrating their contributions and iconic status within the LGBTQ+ community. SPARK CONVERSATIONS AND DEBATE: Perfect for game nights, this pack encourages lively discussions and debates about celebrity influences on queer identity and pop culture. FUN AND INCLUSIVE: A must-have for fans of The Queer Agenda game, adding extra flavor and excitement with a focus on popular culture's most beloved figures. EASY TO INTEGRATE: Seamlessly integrates with the base game of The Queer Agenda, allowing for a quick setup and extended play options. Contents 40 cards totalÂ
$15.00$8.00
Mean Robo
Strategically play your Robo cards against your friends’ Robos! Blow up stronger Robos to score more points. The player with the most points wins! Mean Robo is a competitive strategy card game for 2 to 4 players. In a round, players take turns placing Robos on the play area to target the other player’s team. Card placement determines who will blow up in the attack phase. Collect any Robos you blow up, and the player with the most points wins!Setting up a game of Mean Robo is easy! Each player takes a deck of Robos, shuffles, and draws five cards. They then take turns strategically placing their Robo cards on the play area. At the end of the round, players blow up each other's Robos and collect those cards for points.
$27.00$16.00
Weirdwood Manor
Weirdwood Manor is a cooperative board game that marries great adventure gameplay with some euro-inspired underpinnings, as you and your group of valiant companions battle to protect Weirdwood Manor and its enigmatic ruler, Lady Weirdwood, from an invading Fae Monster and his Clockwork Scarab minions. The Manor is a mysterious and magical place where rooms and the pathways between them can shift as time progresses. The game features a unique temporal mechanic; every time a player or the Fae Monster takes an action, time will move forward in the game and the connections between the rooms will shift via unique rotating corridor rings on the game board. Players have some agency in how to use their actions to affect how quickly (or slowly) time moves, but beware, if the players use up their allotted time and have not defeated the monster, they lose! You will assume the role of one of six asymmetrically designed characters as you battle against one of the three different Fae Monsters, each with their own unique mechanics and loss conditions. You’ll make use of dice drafting, card play, resource management, and location actions as you move through the ever-shifting Manor in pursuit of the Fae Monster and his minions. You can also recruit additional companions to aid you and you will improve your character’s abilities as you earn experience. Each turn, the players will use their own deck of cards to take one primary action. Rooms they move to can offer additional actions and benefits. As well, players can make use of their own unique player and companion powers. These combinations can create varied and potentially powerful chains of actions on a player's turn. However, after each player's turn the Fae Monster will act, using their own custom deck of cards. As the game progresses, the Fae Monster’s strength will grow and things will become more dire for the players so they will have to work together to solve the challenges in front of them. The game offers deep tactical choice and a degree of unpredictability that will make traditional leader quarterbacking virtually impossible; the players will truly have to strategize as a group to succeed as the threat deepens! And so, if the players can defeat the Fae Monster before time runs out - or before the Fae Monster completes his own unique victory condition, the players will win the game and have kept Weirdwood Manor safe for now... until he next threat arrives!
$121.00$70.00
Express: The Railroad Card Game
Building trains is an integral part of America's history. Now the tradition continues with Express, a unique card game for the 90's. Reminiscent of classic card games but including new play twists, Express is as easy to learn as rummy. Players start with one or two car trains and build on their meld to maximize points and bonuses. But players must be wary of train wrecks and derailments. Unique play allows partners to pass key cards to each other during the game. The cards represent various train cars, freight, passenger and way, diesel locomotives and disasters. Cards are shuffled and dealt to each player, and remaining cards form a draw pile. Turns consist of drawing either two cards from the face down draw pile or one face up card from the discard pile, melding cards from one's hand and discarding a card. Players must end their turns with no more than five cards in their hands. Players meld cards to form freight trains or passenger trains, or they meld individual way cars. Freight trains are melded so that all the cars are of the same type, such as box car, tank car or auto carrier. However, a wild card car can be used to have two types of cars in the same freight train. Passenger trains may contain any or all of the different types of passenger cars. Each train needs a locomotive which can be any card placed face down. There is a locomotive pictured on the back of each card. During the melding phase of their turn, players may exchange face down locomotive cards with any card in their hand. This feature allows partners to share cards when the game is played by four or six. Disaster cards may be played as discards. They can change the direction of play, allow theft of an opponent's car or wreck an entire train. Way car cards either absorb the damage of corresponding disasters or remedy them in a fashion similar to the Coup Fourre' of Mille Bornes. Hands end when a player or partnership "goes out." To do this the player's melds must consist of at least one five car train, one four car train and all other trains must be at least three cars long. The player then melds all but one card which he discards. Trains and way cars are scored. Cards left in players hands count against them. The game is played in hands until one player or partnership accumulates the points needed to win. The player or partnership with the most points at the end of that hand wins.
$36.00$20.00
City of Myrkesh
The FOG is a competitive, challenging, and thrilling game with 45 to 75 min or less playing time for 1 to 4 players. It is about villagers of a lonely island who are trying in panic to reach their boats at the beach to still escape the rapidly approaching mysterious and life-threatening FOG. The game combines tactical depth with high variability through the islanders many different movement options and a very variable setup. You are playing an mystical Island Guardian coordinating the difficult path of several self-drafted islanders towards their boats trying to save as many of them as you can. Each turn you use the available movement points for the various movement options like running, swapping, pushing, squeeze through, jumping, crossing to move your islanders forward. So choose your islanders wisely and move them more effective and anticipatory then your fellow players. While the beach is packed and everyone is in panic, will you stay calm and assure that your islanders reach the rescuing boats before the FOG swallows them? When the FOG reaches the shore, the boats will depart and each player will receive or loose rescuing points in several categories. Then it will be known who collected the most rescuing points and wins against The FOG and the fellow players.
$79.00$41.00
Cursed Empires: Heroes of Thargos
The Heroes of Thargos Card Game is built around factions and characters from the Cursed Empire TTRPG. Players battle one another using a simple-to-learn card resource management system to fight over a number of “mission tracks". The game allows players to develop their own play styles through the cards chosen for their decks without having to compete with a rarity system built into many collectible card games. The players choose how invested they wish to be in their decks through regular card pack releases and can construct their decks based on a variety of different play styles to achieve victory. The goal of the game is to acquire Victory Points through the completion of Mission Cards. Players will choose how many Victory Points they need to win based on the four Character Cards they choose to make up their team. Every Character Card is worth a number of Character Points, which not only signifies the estimated Power level of the Character Card, but also the number of Victory Points the player needs to win their match.The initial two-player starter box contains 136 cards with which players can build 2 legal starting decks. Like many other non-collectible card games, the purchase of two or more Starter Sets will allow for greater variability and is 'required' if players want to add the maximum number of some cards to their battle decks.
$57.00$22.00
Port Royal: The Dice Game
The harbor of Port Royal is as lively as ever. But you need a bigger crew—and quickly! On the various islands throughout the Carribean Sea, you can hire crew members and loot some treasures along the way. Put your luck to the test against the dice! The more you risk, the more you can cross off your game map. Roll the dice, but avoid a second ship of a color. Hire people for their abilities and victory points. Be the first to score 20 points or try your luck in a round of Sudden Death. The four maps included in the game gradually add new elements, increasing the difficulty.
$50.00$30.00
It's A Ballon
In It’s a Balloon!? you choose a word and draw it on your drawing board. Simultaneously explain to the other players which lines you draw. They follow along and try to guess the word as quickly as possible. It’s a Balloon!? challenges your creativity. Hints can only be given as simple forms and lines.Can you guess the word before everyone else does?Components:• 8 Writing / Drawing boards, 8 Pens,• 1 Hourglass• 1 golden bonus marker (big)• 1 silver bonus marker (small)• 156 Keyword cards with 312 words
$57.00$33.00
Digsaw
Digsaw is a family friendly, easy to teach and learn, roll-and-cut game where you can become what you’ve always dreamed of an archeologist! In Digsaw, players roll dice and cut apart (with scissors) their dig sites (paper) to recover artifacts buried within the earth. However, doing so will require precise planning and a good strategy, as each artifact could shatter if not removed with careful attention. And with 5 progressively more challenging levels to attempt as well as solo play, only the best will rise to the top and gain the coveted position of senior archeologist.
$36.00$20.00
Little Tavern
The crowd is gathering at the doors of the Little Tavern. Place the most generous customers at your table and pass on the stingiest to your opponents. Collect the most tips to win the game. Little Tavern's menu includes low blows, risk-taking and guaranteed entertainment! FUN PARTY GAME: Enjoy a lively party game with card combinations, perfect for gatherings with friends and family. TIPS GALORE: Compete to earn more tips than your opponents as you strategically seat customers at your table. SIMPLE TURNS: Easy gameplay - pick a card and place it at your table if it's a good match or challenge your opponents' seating arrangements. GOLDEN VICTORY: Be the first player to reach 25 gold coins to win the game. INTERACTIVE AND HUMOROUS: Experience a game full of humor and twists with very high interactions between players.
$27.00$15.00
Alan & Bobby's Block and Guess
Make other players guess a word using wooden pieces, easy? Not that much! In Block Party, your opponents will choose the wooden pieces you will use Good luck! Players will be playing in two teams of two players. Each round, one person from each team will be building an object. The other two people are the guessers. They will be trying to identify their teammates' objects in order to gain points. Beware the construction cards! You might end up playing with just one eye open! Block Party ends after 4 rounds and the team with the most points win the game. TEAM WORD BUILDING: Engage in team-based word building fun with two teams of two players each. BUILD AND GUESS: One player from each team builds an object while the others guess, earning points for successful identifications. CONSTRUCTION CHALLENGES: Beware the construction cards that add unexpected twists and challenges to the game. COMPETITIVE FUN: Compete against other teams to showcase your word constructing skills using various shaped blocks. STRATEGIC FOILING: Foil your opponents' plans with clev
$32.00$18.00
Grail Cup
In the game, you will try to reach the castle first, trapping your enemies along the way, and even influencing a mighty Dragon so it can keep your opponents away. A clever hidden role selection-drafting system, reminiscing of Citadels' will allow you to bluff your way through Victory. A light and fun race game played in no more than 30mn. During each turn, you select a role which will define who you are playing and which action you'll take. Turn order is defined by the role you selected, and acting first or last can have tremendous consequences. EXCITING RACE TO THE CASTLE: Join the thrilling journey to reach the castle first while strategizing to outsmart your opponents. Can you secure victory in this epic race? CLEVER HIDDEN ROLE SYSTEM: Utilize a unique hidden role selection-drafting system, reminiscent of Citadels, to bluff your way to triumph. Keep your true intentions hidden while influencing the game's outcome. MIGHTY DRAGON ALLIANCE: Form alliances and alliances with a powerful Dragon to gain a competitive edge. The Dragon can be your key to keeping rivals at bay on your quest for victory. LIGHT AND FAST-PACED: Enjoy a light and fun race game that can be completed in no more than 30 min or less. Perfect for a quick and entertaining gaming session with friends and family. STRATEGIC ROLE SELECTION: Your chosen role defines your actions and turn order, offering endless strategic possibilities. Timing is crucial as acting first or last can lead to game-changing consequences.
$36.00$20.00
Secrets in the Sand
Secrets in the Sand is an archaeological adventure of fast-paced strategy. Two to six players compete to discover lost tombs, racing over desert sands, through jungles oases and across rivers...but beware of dangers along the way!The Department of Antiquities has uncovered evidence of lost tombs in the desert. They have invited you - the world’s leading archaeologists - to help find the lost tombs and recover their treasures. Your expeditions have arrived in town and are ready to go.Every day the Department will announce one new dig permit, and the first expedition to find a matching route on the map is allowed to travel and dig. Each new dig camp you build expands your archaeological network...but the more camps you have, the more travel routes you have to analyze! The game ends when all tombs are discovered or an expedition runs out of dig camps - whichever occurs first. The player with the most points wins the game. Good luck, safe journey, and carpe diem!
$93.00$64.00
Get With It Halloween Expansion - Get Spooky With It
Elevate your gaming this Halloween with our 'Get Spooky With It Halloween Expansion 1,' unlocking a world of haunted adventures and spine-tingling excitement that's a must-have for every gamer's October festivities. Grab a card, follow the directions, and Get With It. Please Drink Responsibly.
$12.00
Get With It Refill Pack
Refill Pack for Get With It! Base game of Get With It needed to play. Grab a card, follow the directions, and Get With It. Please Drink Responsibly.
$18.00
Hula-Hoo!
Animals from around the world are gathering for the hula hoop championships. Their goal is to keep up the hoop for as long as possible. This is represented by cards. The goal is to get rid of all of your cards; or make all other players drop out ("drop their hoop").Each player starts with five cards in their hand, plus five cards openly in front of them. When it's their turn, they can choose to play one of their open cards or one from their hand. The first player plays any card and demands the next player to play "higher" or "lower". A player can follow this, or "double" - play the same card as the player before them. Then everyone has to double (or break the double with a neighboring card or a joker. A player who cannot play drops their hoop and is out of the round. When only one player is left, or when one player has gotten rid of all their cards, they get as many cards as have been played in that round. First player to reach 77 points wins the game.
$22.00$13.00
Nautilus Island
You are shipwrecked on a mysterious and deserted volcanic island. In the wake of a storm, you come across a grounded and abandoned submarine: The Nautilus. You must explore it from top to bottom, and will need to collect as many objects as you can to ensure your survival, repair the submarine, and leave the island before the other castaways.During their turn, players move their Castaway marker in a column and then choose between collecting object cards from the column or place down cards from their hand to start a collection. Storing objects allow players to claim bonus and/or porthole tokens before their opponents and get victory points.When a column is empty, the game ends. Player with the most victory points wins the game.
$43.00$26.00
Color Field
In Colorfield, players take the role of an abstract painter and try to create three works of art. Players draw and place tiles on their canvases, and score VP for matching colored sides with other tiles or with the canvas edge. The player with the most VP at the end of the game is the winner. Players can also acquire Tools that allow them to enhance their gameplay abilities. Make something beautiful in Colorfield. Colorfield is a game to 2-4 players that typically plays in around 30 min or less.
$43.00$24.00
Canosa
Canosa is two-player abstract strategy board game based on sirens from Greek mythology. In the mythos, sirens were often depicted as either mermaids or winged bird-like humans whose hypnotic voices caused sailors to crash their ships and drown. In the game, each player is a siren competing to capture as many shipwrecked sailors in the open water as then can and return them to their respective island. The rings are the resource in the game that act as the siren's voice. Use them to capture your opponents' sailors, then call them to your island. The first player to bring four sailors to their island wins.
$43.00$23.00
Ahau: Rulers of Yucatán
Ahau: Rulers of Yucatán is a Euro-style board game, combining elements of worker placement and resource management with innovative dual-engine building - all set in the Classical Period of the Maya. In the game, the players take the roles of leaders of city-states who are all eager to climb the ladder of power and become the most famous ruler of this era. Throughout their journey, they have the chance to invoke the ancient Maya deities, make the production flourish, build their pyramid temple and capital, and expand the borders of their territory. Ahau is a homage to the breathtaking Maya culture, bringing their history closer to the players. The cultural and historical aspects of the game were closely checked by Mayanist David S. Anderson, professor of anthropology and archaeology, an instructor at the Radford University in Virginia, U.S. The Solo Mode was co-designed with professional game designer, David Digby.
$100.00$55.00
Channel WON
RESORT TO ANYTHING TO REPORT EVERYTHING! This just in! You're a budding reporter for Channel WON News and are so close to catching that big break! The network has decided to bring a fresh face to their news anchor desk, and you're one of the final candidates. The station head, Myra Porters, has decided to put the best to the test in a one-day, all-out showdown to see who can land the job of prime time news anchor! Your goal is to travel the city, gather sources, and help report the best news stories of the day.The objective of this game is to earn the most points after 3 rounds (morning, evening, and nightly news) by reporting stories and keeping the network ratings above zero.★ Easy to learn★ Unique semi-cooperate play★ Individual character powers★ Beautiful retro art style★ Hysterical puns and humor★ Family-friendly, but still strategic
$50.00$29.00
Eco: Coral Reef
In ECO: Coral Reef each participant will play the role of a marine biologist, who is hired to proved assistance in planning an ecological coral reef, for the conservation of the marine life.The players will collect and place pictures of the marine life, to create an ecological mosaic. By matching species and completing missions, each player advances his sea turtle towards the water line and to victory.
$36.00$25.00
Lost For Words
Lost for Words has over 300 unique words from over 60 different languages, aiming to broaden our vocabularies, as well as our emotional awareness. There are Word cards and Action cards:Word cards have a unique word, along with its definition and source language, and one of seven symbols on the top: heart, lightning, cloud, star, sun, moon, or diamond.Action cards have special instructions that affect gameplay and strategy. At the start of each game, each player is dealt seven random cards from the deck, which they keep secret from other players. On each turn, players have three options: Play a word card. Place it face-up in front of you, and share how you've experienced that feeling or experience: a moment or memory, who it reminds you of, or how you hope to experience it in the future.Play an action card. Follow the rules on the card, which ends your turn.Discard and draw again. Place any of your cards in the discard pile and draw a new card from the deck. When any player runs out of cards in their hand, draw seven new cards from the deck. The first player to play cards with each of the seven symbols or five of the same symbol is the winner!
$36.00$20.00
Swordcrafters
The realm is defended, but the sword of protection is broken! The king has called on the best Swordcrafters to forge a replacement. In Swordcrafters, players compete to forge the best sword scoring based on length, quality, and magic. Each round each player makes one cut in a grid of sword tiles to create a separation. After separations phase, each player selects one grouping of sword tiles and assembles them into their sword. When there are not enough sword tiles to form a new grid, scoring occurs. Players hold their swords in the center of the table to score based on length. Sword quality scoring is based on the highest number of adjacent matching gems on one side of the sword. Sword magic scoring is based on the highest sum of two gem types. A innovative 3D sword-building game where the player builds and holds their sword as they play.
$50.00$31.00
Truck Off: Food Truck Frenzy RAW - Roll And Write
AS FOOD TRUCK TITANS…Send your food truck team to score sales at various venues throughout town. You can only visit each venue once and will need to carefully plan your route and take sales opportunities when they are arise. Drive efficiently and score bonuses, or race to the finish and hit the big-time payouts on the way. Plan your route but expect the unexpected in your path to food truck infamy! Truck Off: The Food Truck Frenzy Roll and Write is a stand alone game and follow-up to the original Truck Off: The Food Truck Frenzy. It throws navigation, risk mitigation, and press your luck into the same meal pack for you to digest. In Truck Off Roll and Write, all players are driving their food trucks around a grid system town map, and marking off venue locations in a secondary location called a route tracker for each venue they visit. All players will visit a new venue each turn and then mark the value of their corresponding venue dice directly scoring them points. If you mark three venues in one row or one column of the route tracker, you gain a bonus. Bonuses help you navigate around town, allow you to reroll your dice more, drive farther, drive faster, and promote venues to make them more valuable. Each turn, the active player rolls the set of polyhedral dice. The active player may reroll up to one die to help the sales on their route or hurt the sales on their opponents route. Then all players select one open venue to drive to if possible up to 4 spaces away following a grid movement system. Each player then marks the value of the die on the corresponding location of their route tracker always progressing their route tracker. Route Tracker: The route tracker is made up of six columns, one for each of D4, D6, D8, D10, D12, and D20 venues. However, the route must always progress forward from D4 to D20 and snake back to D4. If you skip a venue in your route, then you may not return to that venue on the route tracker. The route tracker will play a big role in your pathing around the town and also allows you push the game toward end quicker than your opponents expect. To win the game and score the most sales, you'll need to plan your efficient route, take high sales opportunities when they present themselves, and figure out how to reroute your food truck if you deviate from your plan.
$29.00$18.00
Senshi
You are Senshi, Warrior-Monks studying diligently under the tutelage of an ailing master. To be chosen as successor, you must first develop four attributes: strength, agility, wisdom, and honor. A true master must be strong in all of these.
$29.00$18.00
Spoils of War
Spoils of War is a fast-paced and exciting game of bidding and wagering. Each round, players roll their dice, and then cleverly bluff and bet to outwit their fellow Vikings. The winners cleaim fantastic treasures, and no one knows who will win until the spoils are counted! Components: 126 Treasure Cards 1 Viking Chief Marker 5 Viking Dice Cups 5 Viking Screens 35 Dice 93 Gold Coins 5 Betting Discs
$57.00$35.00
Ghosts Love Candy Too
It's a little-known fact that ghosts love to eat candy. But they can only eat it one night a year...Halloween! On that night, the ghosts travel through the neighborhood looking for delicious candy. Using their best scare tactics, ghosts will haunt the costumed kiddos to steal their sweet sweet candy. But they have to be careful not to scare them away. Ghosts just want a candy delight, not to cause them a fright. This new edition expands upon the original version with more kids (100 total!), a new "junk" set of treats that you do not want to collect (like toothbrushes, rocks, ketchup packets, pennies, etc.) and new ghosts. Playing the game is easy. Select one of your ghost cards to bid for turn order. Then resolve by choosing a kid to haunt, taking their candy then using their unique ability. Treats score at the end of the game based on your ghosts specific preferences. Note: Ghosts Love Candy Too is a revised and expanded new version of Ghosts Love Candy, released by Steve Jackson games in 2016.
$43.00$27.00
Eleven: Unexpected Events Expansion
The most beautiful thing in football is his unpredictability. Experts’ prognosis, bookmakers’ bets - all this means nothing when the match is starting... Eleven: Unexpected events is an expansion to the strategic game by Thomas Jansen (Club Stories, Tavern, Streetpainball) set in the world of football. The expansion introduces a new deck of cards which will surprise you at the most unexpected moment!Add new elements to the game. The Reputation board will let you show your popularity compared to other teams and can allow you to take control of the situation or on the contrary completely bring you down. On the other hand, the Unexpected Event cards will make your every match a unique spectacle. After all, not everything can be planned in this sport...★ Expansion to the strategic game by Thomas Jansen (Club Stories, Tavern, Streetpainball) set in the world of football.★ Reputation board that will let you show your popularity compared to other teams;★ Make the game more exciting with the Unexpected Events cards!
$29.00$16.00
Eleven: International Players Expansion
I’ll risk saying that football is the most popular sport in the world. If this is the case (and it certainly is), talented footballers are playing around the globe. Am I wrong? Of course I’m not! And if I’m not wrong, why are you still sitting here? Buy a plane ticket and go. You are now to bring an international star to my football club!Club play is taking to a whole new level! Eleven: International Players is an expansion to the strategic game by Thomas Jansen (Club Stories, Tavern, Streetpainball) set in the world of football.Turn the local area into an international market and bring talented players from the farthest corners of the world. Players from all continents are waiting for you, and each of them only dreams of one thing: to give them a chance!Who knows, maybe you will soon make one of them into a world famous star?★ Expansion to Eleven, a strategic game by Thomas Jansen (Club Stories, Tavern, Streetpainball);★ 45 new Players cards with Unique Abilities that make up the International Market;★ Bring international stars to your club by taking it to a whole new level!
$29.00$16.00
Chiseled: A Deck Sculpting Card Game
Three critics... One set of tools... No excuses! Chiseled is a deck-sculpting game about sculpting marble. In Chiseled, play as artists in a shared studio, working to complete your sculptures by the time any player has checked in with the three critics enough times to get rated. Using one tool at a time from the shared workbench, remove and accentuate cards from your starting deck of cards to improve its artistic value, and please the critics for bonuses. Each tool offers a unique method of interacting with the marble. Chiseled features a single-player score challenge mode, as well as competitive play for 1 to 4 players.
$36.00$22.00
Car Wars - Core Set
Drive Offensively! Car Wars is a game featuring freeways of the future in which the right of way goes to those with the biggest guns. Players choose their vehicle — complete with weapons, armor, power plants, suspension, and even body style — then they take them out on the road, either to come home as "aces" or to crash and burn. If a driver survives, his abilities improve and he can earn money to buy bigger and better cars. Advanced rules let players design their own customized cars, trucks, and cycles. This entry covers Car Wars and Car Wars Deluxe, the first two editions of the rules. See also: Car Wars Compendium, a.k.a. CWC and CWCII, for the third and fourth editions of the rules Car Wars (Fifth Edition) for the revised and simplified edition of the game Mini Car Wars, an introductory version of Car Wars originally printed on a single sheet of paper, requiring only a pencil and six-sided dice. Car Wars Series for a complete list of expansions and supplements (including Autoduel Quarterly, the forty-issue Car Wars magazine)
$142.00$79.00
Astro Drive
Astro Drive is a fast-paced card-driven spaceship racing game that rewards tactical card play but also requires a pinch of good luck. Punch it at the right moment to overtake your opponents, but avoid obstacles or you will crash and burn!
$36.00$20.00
Idus Martii
Idus Martii is a hidden role game for 5 to 8 players.According to Plutarch, a seer had warned that harm would come to Caesar no later than the Ides of March. On his way to the Theatre of Pompey, where he would be assassinated, Caesar passed the seer and joked, "The Ides of March are come", implying that the prophecy had not been fulfilled, to which the seer replied "Aye, Caesar; but not gone."Players are members of the Senate who must plot in favor of or against the magnicide of Julius Caesar. But it is not that easy, as they need to identify who shares their convictions in order to partner against the other players...whilst keeping a look out for those only looking to fatten their purse.There are four roles that are dealt each turn:The "Consul" decides who plays in the round by assigning the other roles. The Consul is passed in clockwise order at the start of each round.There are two "Edils" who vote, secretly, whether Caesar should live or die.The "Praetor" sneaks a peek at one of the two Edils’ played vote cards and may then force them to exchange their card.These two votes are then shuffled, revealed and their results will either move the ‘kill’ or ‘save’ caesar token up the track. The game ends once everyone has played the Consul twice. Then players reveal their role card, total votes are tallied and Caeser either lives…or dies.But the decisions are not that easy. At the beginning of the game, players are dealt two faction cards (either in favour, against or neutral to “magnicide”) and must discard down to one mid-way through the game… keeping all players on their toes!
$15.00$11.00
Firefly Misbehavin
In Firefly: Misbehavin’, players get to control different factions of the Firefly ‘Verse, from the criminal enterprises of Badger or Niska, to the self-righteous Alliance, and even Serenity as Mal attempts to find a crew and keep flyin’.This deckbuilding card game gives each player a unique starting deck of cards, and access to characters, items, and locations in the Core, Border, and Rim. Compete to control your own corner of the ‘Verse, or play through different Episodes with a wide variety of objectives.2-4 playersAges 14+60+ minute play time
$93.00$57.00
Magnefix
In Magnefix, each player receives a set of colored MAGFORMERS, plastic shapes that contain magnets and connect in interesting ways. Shuffle the task cards and place them face down as a draw pile in the middle of the table. One player reveals the top card of the draw pile, then all players immediately try to recreate the image shown. As soon as you're done, place your hand on the task card. If you are the first to do so and have built the construction correctly, you win the card. The game ends when all 55 task cards have been played. The player with the most cards wins.
$43.00$24.00
Tortuga 2199: Shipwreck Bay
This expansion adds a 5th player, more sector tiles, cards, markers, tokens, and the "Stingray" as a new spaceship.
$29.00$17.00
RELOAD
In the near future, the mega-corporations of the military-industrial complex have invested trillions developing cybernetically enhanced clone soldiers for off-world exploration. Seeking to build robust teams for future missions — and more importantly, to land lucrative government contracts — they have created special training islands. On these islands, they are able to simulate all of the deadly conditions their soldiers may face on remote planets. To fund these expensive programs and the military-grade innovations built into their test subjects, the arms manufacturers have teamed up with media moguls to create and promote broadcast competitions live from the islands' training grounds. Thus was born "RELOAD", the biggest TV show on the planet, with the most charismatic and capable subjects competing in front of millions of avid viewers to win fame for themselves and fortunes for their creators.In Reload, you get to engage in this battle-royale experience thanks to an innovative action dice system that offers fast-paced play and the freedom to explore the island while fighting for fame.
$71.00$41.00
Tajuto
In Tajuto, players take on the roles of the Buddhist monks, trying to achieve the highest spirituality. On their turn, they can activate their action tiles to draw (and build) pagoda tiles from the bag, make offerings to gain meditation points, and acquire tiles that will help them progress more quickly or earn them spirituality points. Activating more than one action tile or acquiring tiles costs meditation points. The game ends once the fourth pagoda is finished. The player with the most spirituality points wins. The key feature of the game is drawing the pagoda tiles from the bag. The pagoda tiles have a decreasing size per level. Players are welcome to blindly rummage around to try to recognize the floor by its size, but they aren’t likely to be able to detect the color this way, so drawing the floor size they want depends on their tactile recognition, but they have to weigh their odds to draw the color they want.
$71.00$40.00
Tesla vs. Edison: Powering Up!
Tesla vs. Edison: Powering Up! expands the world of the smash-hit game Tesla vs. Edison! This first expansion is loaded with upgrades that amplify the epic War of Currents to new levels: Build a Headquarters. Each inventor can develop their own custom Lab, Works, Office, and Studio which offer special abilities and bonus points. Experience Historical Events. 21 different cards bring to life the history of the War of Currents with thrilling opportunities and devastating calamities that make each turn unique. AIs for Solo or Group Play. Custom AI decks, each with TWO difficulty settings - an Ada Lovelace side and a Charles Babbage side - are included for all six Inventors in the expansion. Play solitaire against 1-5 AIs or add AIs for additional challenge in 2+ player games. Welcome a 6th Inventor, Madam C.J. Walker. Another option to choose, and enables you to play a 6-player game! Female Luminaries. Six other brilliant and pioneering women of the time serve as Luminaries and spice things up in the War of Currents. New propaganda cards. Six cards commemorating the U.S Presidents of the period. Tesla vs. Edison: Powering Up! is an expansion and requires a copy of the Tesla vs. Edison base game to play.
$29.00$15.00
Decipher
Decipher is a different kind of word game for 24 players. Players use 4 different letter pieces to create and solve word puzzles. In each round, a different player builds a secret word puzzle. The others only know which letter pieces are in the secret word and gather clues and points by asking about where letter pieces go. Can you decipher the secret word?
$43.00$24.00
I'm Gonna Risk It
You can only take a card that's higher than your last (1 is the lowest, 99 the highest) Will you lock in a high number early...go hunting for a card with special powers...or risk it and flip a mystery card? Collect the most cards to win! Ages 8+2-5 players Contents:50 cardsRules1 big potato sticker
$15.00$9.00
Cities of Venus: Lost Contact
The year is 2222, and the people of Earth have established floating city-states in the clouds of Venus. To provide aid, Earth periodically sends immigrants and city upgrades in the form of Cloud Drops. However, a catastrophe occurred on Earth, cutting off communication with Venus. No one knows when the last Drop from Earth will come. As one of these cities’ governors, you must compete against other players to establish dominance for your city’s survival. Strategically grow and upgrade your city, deploy your scientists to the International Innovation Station, prepare for inevitable hazardous events, and mine the surface for priceless V-nite minerals. You must make the most of every Cloud Drop from Earth; the next one may be the last! Cities of Venus is a medium-Light weight sci-fi Euro for 1-4 players, which combines worker placement, tableau building, and resource-gathering mechanics. Each pledge comes with premium standard components such as quad-layer city player boards with slots for upgrade cards, resource trays, an in-box neoprene mat, and more than 420 game components. With a randomized game-end trigger mechanic and starting deck, every game is different, maximizing replayability. Will you rise to the challenge and lead the independent planet of Venus?!
$157.00$84.00
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