Holiday Sale 2026 RPG Loot Stash
Cthulhu Mythos (5E): Ghoul Island Act 4: Ghatanothoa Awakens
Ghatanothoa awakens and the end is nigh. The Great Old One is ascending and a plot, centuries in the making, is coming to fruition. The adventurers will travel to lands undreamed of to thwart horrors from their worst nightmares. The time for hard choices is at hand. Will the greater good be served? Or will the needs of the individual outweigh the lives of the many? The journey ends with the adventurers thrust between two godlike forces, each intent on ending the other’s influence over Farzeen. Regardless of the decisions made, one thing is for certain, Farzeen will never be the same again.
$36.00$21.00
Cthulhu Mythos (5E): Ghoul Island Act 1: Voyage To Farzeen
Ghoul Island is the first campaign adventure for Sandy Petersen’s Cthulhu Mythos and can be easily introduced into any 5E fantasy setting. This first act (of four), Voyage to Farzeen, begins with a mutiny and ends in underground tunnels where our adventurers discover an ancient temple dedicated to a horror thought to have been vanquished long ago!
$36.00$21.00
Everyday Heroes RPG: Cinematic Adventure - Kong Skull Island
The morally questionable conglomerate, Pinnacle Biotech, is capturing superspecies from Skull Island to weaponize them for military use. Clearly, they are playing with fire. Can you stop them from disturbing the fragile ecosystem and angering the king of the island?Cinematic Adventures™ are campaign settings that sit on top of the Everyday Heroes™ rules system. They are 100+ page books that have two parts. Part one gives you new game mechanics that fit the theme of the property. Part two gives you a full adventure set within that world. There will be something for everyone. You can buy these one at a time, or purchase all 8 in our Season Pass of Adventure.
$36.00$20.00
Code Warriors
Code Warriors is an upcoming SciFi/post-apocalyptic TTRPG about programs trying to survive inside a rapidly-collapsing computer system, developed by Nerdburger Games. You're a program living in a computer world. The computer is crashing. Will you survive?
$57.00$35.00
Modern Age Companion
Martial arts duels. Superpowers. Gadgets. Conspiracies. The Modern AGE Companion adds new rules for these elements and more, giving you the tools to customize the Modern AGE Roleplaying Game to fit countless campaigns. Explore new backgrounds, professions, talents and other options to customize character creation for your campaign. Build your own stunts to suit different genres and environments. Master systems for everything from fighting styles to horror. New rules for extraordinary powers, technologies, and organizations, genre inspirations and campaign design tailor the game for players and Game Masters. Make Modern AGE your own!
$50.00
Trinity Continuum: Aberrant
TRINITY CONTINUUM: ABERRANT In the early years of the 21st century, the Galatea space station unexpectedly exploded. People across the globe began manifesting the ability to control quantum forces. Scientists hail them as Homo sapiens novus, a new evolution of humanity. The media dubs them novas, the superheroes for a new age. Of course, heroism isn’t for everyone. What would you do with the power of a god? Trinity Continuum: Aberrant is the next edition of the superpowers game Aberrant, released in 1999. This new edition features mechanics that are both flexible and fast as well as nova powers designed to scale through the degrees of power that novas can reach. While the setting is quite similar to the original edition’s, it has been updated to further enable heroic roleplaying.
$78.00$50.00
Midnight - Game Master's Kit
On the edges of the lands occupied by the forces of the evil god Izrador, a detachment of orc legionaries search for weapons hidden by resistance fighters. If they discover the cache, they will scour the lands for hidden rebels, and put the nearby village to the torch. Can you beat the orcs to the hidden weapon store and move it before they arrive? Or will you take the fight to the Shadow’s legions, no matter the risks to the surrounding lands?The Midnight Game Master’s Kit presents a self-contained adventure perfect for characters just beginning their adventures in the lands of the Shadow. It also includes a number of random encounter tables for the different lands of Eredane, so that you can always build encounters on the fly, and a high-quality Game Master’s screen that allows you to hide your notes and contains commonly referenced rules and charts to keep your games flowing quickly and smoothly.
$32.00$18.00
Dune RPG: Masters of Dune Collector's Edition
Your House had claimed the wealth of Arrakis but can they hold onto that power when so many want to take it from them? You have already uncovered a deadly enemy, but plenty more covet what you have worked so hard to control. You are going to need allies, but who can you trust? The mysterious Bene Gesserit, the elusive Spacing Guild, or perhaps even the Emperor himself. But each faction has their own agenda, and a knife in the shadows lies behind every smile.Continuing the alternate “What if?” scenario begun in Agents of Dune, the stakes become higher as deadly enemies seek the downfall of your House to claim Arrakis and the power of spice for themselves. The player characters must leave the desert world of Arrakis and travel across the Imperium to get the support they need to fight their enemies. As each section of the campaign can be played through in any order, it is very much up to the players to decide on the best plan of action and lead their House into glory or destruction.Masters of Dune is an epic 166 page campaign that can be run on its own or as a continuation of the Agents of Dune boxed set. Play as the renowned House Nagara or create a new House of your own to tame Arrakis. Over the campaign’s nine explosive chapters your characters will:Seek out the elusive Fremen to gain their trust and allegiance, if you can navigate their mysterious customs and rituals. Engage in exciting space battles on behalf of the mysterious Guild, taking on lethal pirates in the void between worlds. Visit the deadly House Harkonnen on the industrial hellscape of Giedi Prime where poison and treachery lie behind every corner. Mine spice on Arrakis to quench the insatiable need of the Imperium, even though it can never be enough to satisfy the hunger of the Known Universe. Discover the wisdom of the secretive Bene Gesserit if you can pass their deadly tests and prove yourself worthy of the Sisterhood’s trust. Politic on Kaitain against the Emperor and the Landsraad council, where you might play one side against another if you have the cunning and skill for such deceit in the ultimate game. Travel from Arrakis across the Imperium to seek new allies, resources and favors that might tip the balance of power in the universe. The wealth of Arrakis may be yours, but you are going to have to fight to keep it. Every choice you make will determine the future of your House, for good or ill. Will you fall to ruin on the sands of Arrakis, or are you strong enough to survive and become true Masters of Dune? While Masters of Dune is a complete adventure, you need access to the game rules to play. The Dune - Adventures in the Imperium Core Rulebook has these rules in their most complete form. However, the Agents of Dune campaign box set also contains all you need to play.
$115.00$66.00
Dune RPG: House Atreides Collector's Edition Core Rulebook
To swear an oath to the Atreides banner and fight for the most noble of Houses is a great honour in the Imperium. Show your colours and join House Atreides with this Collector’s Edition. The Dune: Adventures in the Imperium roleplaying game takes you into a far future beyond anything you have imagined, where fear is the mind killer so be sure to keep your wits about you. The Imperium is a place of deadly duels, feudal politics, and mysterious abilities, noble Houses politic constantly for power, influence, and vengeance in a universe where a blade can change the fortunes of millions. Build your House, carve your place in the universe or rebuild an ancient lineage and fight for the Imperial throne. Take your characters on a journey through the storied worlds of Frank Herbert's sci-fi masterpiece, inhabit elite agents working for noble Houses where Mentats, Swordmasters, Spies, Bene Gesserit Sisters, Devious Advisors, or even desert Fremen join together to follow your banner. Whoever you choose to be, remember that those that control the spice control the universe.
$156.00$89.00
Doctor Who RPG: Paternoster Investigations
Welcome to the Victorian Age! Paternoster Investigations takes your Doctor Who Roleplaying Game to the Victorian era: favourite haunt of the Doctor and home to the Paternoster Gang. Victorian London and the particulars of the age are laid out in all their varied splendours. A catalogue of all the Doctor’s on-screen visits to the Victorian era. A tour of the Victorian era as a setting with notes on how to get the best from it in your games. Expert advice on constructing your own Victorian-era adventures and Paternoster Gang campaigns. A guide to Victorian London with both historical and alien locations. New traits, gadgets and devices for the Victorian age. A complete Victorian-era adventure: A Study in Flax. Character sheets for Victorian-era characters: Madame Vastra, Jenny, Jago and Litefoot, Jackson Lake, and more. “That Babylon of the moderns with its crystal light and its glitter. All aswarm with the wretched ruins of humanity. Men and women crushed by the Devil’s juggernaut. Moral turpitude can destroy the most delicate of lives. Believe me, I know. I know!”-Mrs Gillyflower, The Crimson Horror
$50.00$30.00
Deadlands Lost Colony Widowmaker and GM screen
Widowmaker is a space station deep in the asteroid belt far above Banshee. This supplement provides further details for the Game Master to set her own adventures there, as well as two creepy Savage Tales featuring several very deadly and very creepy threats. As one enthusiastic playtester put it, it's Outland meets Event Horizon in the Way Out West! Deadlands: Lost Colony is a roleplaying game set in the award-winning, best-selling Deadlands series. It requires the Savage Worlds Adventure Edition game system.
$29.00$15.00
Locations: RPG Maps- Throne
The Premium RPG Maps are a great way to enhance your Tabletop RPG adventures! Made from flexible and durable neoprene, these Premium Maps measure 3' x 2' and offer a flat, no-fold surface with a non-slip backing to improve your gaming experience.
$36.00$21.00
Call of Cthulhu: Malleus Monstrorum - Cthulhu Mythos Bestiary Slipcase Set
That is not dead which can eternal lie, And with strange aeons even death may die...Here, shall you know the terrors of the void, the nightmare bringers, and the unspeakable lurkers.Ancient secrets, whispered lore, and collected facts concerning the alien and otherworldly horrors of the Cthulhu Mythos. A cavalcade of monsters and god-like alien intelligences beyond human understanding, all vividly detailed and portrayed. With over 250 entries to inspire countless adventures.The information within is designed to bring the creatures and bizarre races of the Cthulhu Mythos to life at the gaming table, as well as all manner of Great Old Ones, Outer Gods, Elder Gods, Avatars, and Unique Beings. Their lore and statistics updated and revised for the Call of Cthulhu 7th edition game. All brought to startling life by the illustrations of expert artist Loïc Muzy.This two-volume collection is packed with ideas, concepts, and insights toimmerse your scenarios and campaigns deep in the heart of the Cthulhu Mythos.
$128.00$76.00
Call of Cthulhu 40th Anniversary: Keeper Tips Book - Collected Wisdom
Released as part of the 40th anniversary of Call of Cthulhu, this handy pocketbook is aimed at anyone-whether veteran or novice-who plays this well-loved tabletop game, but is particularly aimed at those who run games and potentially craft their own scenarios.The tips are gathered into key topics, including but not limited to: preparation, non-player characters, combat, props, inclusivity, golden rules, as well as portraying and using the Cthulhu Mythos. Imagine, if you will, that you are sat with a group of experienced Keepers, each sharing ideas drawn from their experience of playing and running Call of Cthulhu. The collected wisdom is aimed to help you get the most out of Call of Cthulhu.The advice comes from a diverse range of people, some who have been running the game since its birth in 1981, and others who bring a fresher perspective. All of the contributors have provided what they consider to be their most useful and insightful advice. Contributors include: Mike Mason, Becca Scott, Paul Fricker, Scott David Aniolowski, Lynne Hardy, Seth Skorkowsky, Bridgett Jeffries, Sean Branney, Allan Carey, Jo Kriel, Mark Morrison, Keris McDonald, Jason Durall, Matthew Sanderson, Thom Raley, David Larkins, and Bob Geis.
$26.00$19.00
Call of Cthulhu: Cthulhu by Gaslight - Dust & Blood
The scenarios in Cthulhu by Gaslight: Dust & Blood highlight the grimy, urban underbelly of Victorian London society. Ashes to Ashes is a one-shot scenario suited to three to six players and can be played in one or two sessions. Signs Writ in Scarlet is a deadly sandbox-style scenario sand ideally suited for four to six experienced players. FOR MATURE READERS
$57.00$41.00
Call of Cthulhu: Solo Adventure - Alone Against the Static
Alone Against The Static is a modern-era scenario designed for one player. Players will choose to take on the role of either Alex or Charlie, and forge their own path through the story-player choices will decide their fate!Alex and Charlie believe that a secluded weekend getaway in the Dakota Black Hills is just what they need to reinvigorate their marriage-but older and darker things than broken hearts exist in the forgotten places of the world.Features:A 1990s Call of Cthulhu solo adventure-no Keeper is required to run this game.Players have a selection of two characters to play, both with their unique aspects, abilities, and effects on the story.The new Log Sheet mechanic tracks player choices, secrets they discover, and items they find that will have an effect on the plot.An all-new Cthulhu Mythos entity is detailed for use in full games of Call of Cthulhu, making this book appeal to a wide audience of Cthulhu fans and Mythos enthusiasts.Players require only a pencil, dice, and either a copy of the Call of Cthulhu Starter Set or Call of Cthulhu Keeper Rulebook to play.
$43.00$31.00
Regency Cthulhu: Dark Designs in Jane Austen's England
Regency England: a time of social niceties, of grand balls, and of romantic intrigues and disappointments, as described most adroitly in the novels of Miss Jane Austen. But the Regency is also a time of lurid Gothic romances, and of war and social upheaval, as the Industrial Revolution gets into full swing and the hostilities with Napoleonic France draw to a close. Against this backdrop, the Mythos insinuates itself into the very fabric of society, always watchful for the opportunity to instill fear and terror into the hearts of everyday Georgians, from the richest to the poorest.Regency Cthulhu: Darkness and Decorum in Jane Austen's England is a historical sourcebook for the Call of Cthulhu roleplaying game. Set in the early Regency period (circa 1813), it describes the fictional town of Tarryford in Wiltshire, England, as well as presenting two scenarios designed to introduce players to both the time period and the town's mysteries.Suitable for use with both classic Call of Cthulhu and Pulp Cthulhu rules, players take on the roles of budding Regency investigators, be they members of the gentry or the working classes. Together they uncover the dark secrets at the heart of Tarryford; horrors that have lain dormant for many a year but now seek to burst forth into England's green and pleasant land.This supplement is best used with the Call of Cthulhu roleplaying game and, optionally, with the Pulp Cthulhu supplement, both available separately.
$64.00$47.00
Call of Cthulhu: The Order of the Stone
Uncover forbidden secrets this Halloween...In Ireland, an archaeological team unearths an ancient horror, trapped within three stone vessels. The foul entity sets its followers on a journey to free it from its prison, crossing the Atlantic to New England and the backwoods of rural Massachusetts.Can the investigators prevent the liberation of the Ruler of Chaos? Will they discover the secrets of the Order of the Stone?The Order of the Stone is designed to be used with the Call of Cthulhu roleplaying game, or with the Pulp Cthulhu supplement.Features:A three-part campaign set in the 1920s.Full suite of resources, maps, and handouts.Detailed deck plans of the SS Champagne, the setting for the first scenario.Six pre-generated investigators.
$61.00$45.00
Call of Cthulhu: Scritch Scratch
What terror lurks within the gloomy woodlands surrounding a sleepy English Village?For two to six players, Scritch Scratch and can be played in one or two sessions. Set in the modern-day, in a quiet valley somewhere in the north of England, this adventure concerns the demise of an age-old tradition in the quaint village of Muscoby-and the consequences of forgetting the Old Ways.Muscoby has never not had a rat catcher. Old Gurteen has been carrying on the tradition in the village, but recently he was involved in an accident and is now hospitalized. With Old Gurteen away, who will ensure the rat population is kept in check?Six pre-generated investigators are provided for use with this scenario, which is a great introduction to Call of Cthulhu while also being a suitably mysterious and horrific evening of fun for more experienced players.
$15.00$11.00
Call of Cthulhu: Shadows Over Stillwater
A collection of scenarios and settings for Down Darker Trails-the Wild West setting for Call of Cthulhu and Pulp Cthulhu. Contained within are further insights and challenges for those seeking bold adventure in the American Old West.A three-part campaign, The Shadow Over Stillwater set in the mountains of the New Mexico Territory. A hunt for a fugitive murderer leads the investigators into a mystery involving odd townsfolk, strange lights in the sky, walking corpses, and the machinations of a once-powerful and ancient race seeking to reclaim their lost glory.Beneath the Burning Sun sees the investigators arrive in the town of Shade in Valenica County, New Mexico where they become embroiled in a desperate bank robbery and join a posse to track down a gang of ferocious outlaws led by a crazed preacher and a hardened gunslinger. A bloody trail leads to an abandoned Spanish fort high in the Cebolletas where death waits. This scenario can be played as part of the larger campaign or as a standalone adventure.Stonegarden expands the Down Darker Trails setting. A booming mining town in Arizona, tucked away in the Coyote Mountains, this locale provides a new and fully realized town in which to base adventures. The history of the region, its locations, and people are detailed, as well as its secrets, threats, and Mythos connections. This new campaign setting presents a community with one of the most violent reputations in the entire West. A place of danger, wild adventure, and dark secrets.Finally, The Devil's Round-Up provides an extended adventure seed set in a location that may be familiar to long-time Call of Cthulhu fans. A roster of characters and their agendas are described, ready to darken the day of any investigators who venture into doom-haunted Castronegro.That's plenty of adventure to keep your gaming group immersed in the horrors and terrors of the Old West.
$54.00$39.00
Call of Cthulhu: Masks Of Nyarlathotep Slipcase Set
Slipcase set including two hardcover books and handouts pack.A dire plan has been enacted. If allowed to come to fruition, it threatens to destroy humanity was we know it. But all is not lost. If a few brave souls can uncover and piece together certain information, they might stand against the darkness and prevent the unspeakable from happening.Facing dark cults, strange lore, hideous monsters, and a host of implacable foes, the investigators embark on a journey of discovery to face the ultimate horror. This is their story and yours to tell.Award WinningLong considered to be one of the finest and most engaging roleplaying campaigns ever written, Masks of Nyarlathotep won Best Roleplaying Adventure by the Academy of Adventure Gaming Arts & Design.This Call of Cthulhu roleplaying classic is a series of linked adventures forming one unforgettable campaign. Beginning in Peru in 1921, an exciting prologue to the campaign introduces the investigators to Jackson Elias, the charming author whose research uncovers a sinister plot. Ultimately, the investigations follow the trail of the mysterious Carlyle Expedition, picking up clues in New York City in 1925 and then moving overseas to England, Egypt, Kenya, Western Australia, and China. With enemies at every turn, the path is fraught with danger.The Stars Are Right!Masks of Nyarlathotep has been comprehensively revised and updated for use with Call of Cthulhu 7th Edition, but may also be run with the Pulp Cthulhu supplement.
$185.00$134.00
Call of Cthulhu: Horror on the Orient Express Set
Horror on the Orient Express is back in print with a reformatted two-volume set, making it more digestible than ever! This is a Black and white reprint of the 2014 boxed set, reformatted into two hardcover books.Three identical men found dead in the same room of the Chelsea Arms Hotel. Each of them stabbed through the heart. The unexplained killings see the investigators embark on a thousand-mile journey on the legendary rail service to Constantinople-the Gateway of the Orient.Back with an updated layout, the entire campaign is now spread across two epic hardback volumes, and includes a fold-out map of the route across Europe. This is the definitive edition of Horror on the Orient Express.
$128.00$93.00
Call of Cthulhu: Adventure - Gateways to Terror
Gateways to Terror contains three short-play scenarios for the Call of Cthulhu 7th Edition roleplaying game, ideal for beginners and experienced players and Keepers alike. Originally, all three-The Necropolis, What's in the Cellar? and The Dead Boarder-were designed as demonstration games to give a taste of the game's core motifs-mystery, investigation, and horror-for those with limited time. The scenarios can be played in as little as one hour but can be expanded for slightly longer play, and each comes with four ready-made investigators so you can jump right into the action! Each scenario includes hints and tips for Keepers new and old, suggestions for additional investigators for larger groups, and a summary of the key rules needed to play.The NecropolisWhat ancient horrors lie slumbering in a newly discovered tomb deep in Egypt's Valley of the Kings? Are you allowing local superstitions and the unfortunate events surrounding the opening of Tutankhamen's tomb to play on your mind as you wait to step down into the darkness...What's in the Cellar?Did a respected businessman really commit the bloody murder of his beloved wife in the cellar of the family's ancestral holiday cabin? While the body has never been found, it seems like the criminal has been caught. Is a terrible injustice abut to be served? Just what happened in that cellar?The Dead BoarderAnd, what has happened to that nice, quiet neighbor of yours? You've not seen hide nor hair of him in days! He wasn't always the friendliest of sorts, but he did seem very pious, what with all the late-night prayers coming from his room...Suitable for use with the Call of Cthulhu Starter Set and the Call of Cthulhu: Keeper Rulebook. Gateways to Terror provides your next steps into the strange and mystifying worlds of Call of Cthulhu.
$29.00$21.00
Call of Cthulhu: Solo Adventure - Alone Against the Frost
Alone Against the Frost is a solo horror adventure for one player, set during a research expedition to Canada's Northwest Territories during the 1920s. Here, you choose your own path as you navigate through the story-your choices will determine whether you find success or failure!You take on the role of Dr. L. C. Nadelmann, an anthropologist from the renowned Miskatonic University in Arkham, MA. Accompanied by three of your most gifted and practical graduate students, as well as an experienced local guide, you set off into the fabled valley of the North Hanninah in search of the anthropological discovery that will make your career and bring you fame. Or, so you hope.Your expedition members are:-Dr. L. C. Nadelmann, an academic obsessed by early North American prehistory, myths, and legends, particularly in the Big Woods region.-Bernard Ebstein, a cherubic-looking native New Yorker, eager to experience life in the wilds before his upcoming marriage to his sweetheart, Catherine.-Sylvia Davidson, the latest in a long line of Boston Brahmins, destined for academic greatness thanks to her dedication and determination.-Norman Falkner, a mature, largely self-taught student whose calm nature acts as a steadying influence on those around him.-Charlie Foxtail, a cautious Tsuut'ina professional wilderness guide, hired to lead the expedition safely through the North Hanninah.-But such a journey is fraught with difficulties, from dangerous white water to the superstitious beliefs of the region's inhabitants-not to mention the wildlife!-Will you manage to survive every challenge this hostile environment throws at you? Will your companions? Can you return with your reputation-and your sanity-intact? Only time will tell.
$29.00$21.00
Voidbirth RPG: Character Sheets
This item is a pre-order item with an expected release date of 09/30/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. 50 VOIDBIRTH character sheets on tear away notepad.A5 FSC certified materials. Printed in Canada.All art and text created by humans without the use of generative AI.
$21.00$15.00
Black Magic Craft: Voidbirth - Cassette
This item is a pre-order item with an expected release date of 09/30/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Official Soundtrack to VOIDBIRTH cassetteCreated by humans without the use of generative AI.
$21.00$15.00
Black Magic Craft: Guardians of the 7th Tower - Cassette
This item is a pre-order item with an expected release date of 09/30/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The first instalment of Black Magic Craft's "Dungeon Crawls" series of audio soundtracks for tabletop gaming.Created by humans without the use of generative AI.
$21.00$15.00
Night Hunters: Shadow Oracle Deck
The booklet comes with two games: first a way to use the deck as an oracle for foretelling a character’s future, and second, a pub game called Shadowjack. In Shadowjack, you attempt to take the most arcana cards with your set of suit cards. Each round, one random arcana card is the prize, and players play one card to try to win it. All players have the same values of cards to play (Ace to King), but once you play a card, it’s lost to you. Matching cards cancel each other out, so only the highest, non-matching card gets the prize! Who can win the most valuable prizes before 13 arcana cards appear? Ages 10+2-3 players15 minute play time Contents:• Hinge box with magnetic closure• 56 Tarot size cards• 1 Rulebook
$43.00$28.00
Tales of the Valiant: Night Hunters
Night Falls on the Valiant! Shadows close around you, adventurer. Will you fall into darkness, or strike back to hunt the night? Night Hunters introduces new horrors and frights to your Tales of the Valiant and 5E2014 D&D table. Unlock over a dozen new subclasses, lineages, and heritages, including the hagsworn warlock, the ravenous Darakhul, and chimeric GraveswornSpin tales of terror with a complete guide to telling horror stories, including tips for specific genres, safety tools, and the art of building tensionEmbrace the horror with new Dread and Shadow mechanics that reward the very brave and very foolishA rogue’s gallery of Dread Villains to plague your party—dragon liches, murderous mansions, vampire queens, maddened toymakers, fallen angels, and more—await you! Uncover all this and more within the pages of Night Hunters. Steel your nerves and pray for the light. Horrors Gather. Heroes Stand Ready!
$71.00$46.00
Tales of the Valiant: Night Hunters | Limited Edition
Night Falls on the Valiant! Shadows close around you, adventurer. Will you fall into darkness, or strike back to hunt the night? Night Hunters introduces new horrors and frights to your Tales of the Valiant and 5E2014 D&D table. Unlock over a dozen new subclasses, lineages, and heritages, including the hagsworn warlock, the ravenous Darakhul, and chimeric GraveswornSpin tales of terror with a complete guide to telling horror stories, including tips for specific genres, safety tools, and the art of building tensionEmbrace the horror with new Dread and Shadow mechanics that reward the very brave and very foolishA rogue’s gallery of Dread Villains to plague your party—dragon liches, murderous mansions, vampire queens, maddened toymakers, fallen angels, and more—await you! Uncover all this and more within the pages of Night Hunters. Steel your nerves and pray for the light. Horrors Gather. Heroes Stand Ready!
$142.00$91.00
Tales of the Valiant: Night Terrors
Adventures by Candlelight Become a light against the darkness in these spine-tingling adventures for Tales of the Valiant and 5E2014 D&D. Night Terrors draws your players into gothic adventure and dark fantasy inspired by the villains of Night Hunters. 12 Terrifying Tales• Undo the cosmic ambitions of a goblin cult• Exorcise the dark presence ensnaring a mad monarch• Conduct a desperate rescue mission in a ghoulish bazaar• Survive eldritch horrors and corrupted angels of the Deep Void• Attend an infernal auction to stop the unmaking of the world• Draconic mausoleums, vampire cults, a deadly puzzle palace, and more! Night Terrors collects 12 standalone, one-shot adventures for levels 1–16, with a unique villain at the center of each. Enjoy a single night of horror or use them to launch a new campaign. Guard against dread and watch the shadows carefully.
$57.00$37.00
Tales of the Valiant: Night Terrors | Limited Edition
Adventures by Candlelight Become a light against the darkness in these spine-tingling adventures for Tales of the Valiant and 5E2014 D&D. Night Terrors draws your players into gothic adventure and dark fantasy inspired by the villains of Night Hunters. 12 Terrifying Tales• Undo the cosmic ambitions of a goblin cult• Exorcise the dark presence ensnaring a mad monarch• Conduct a desperate rescue mission in a ghoulish bazaar• Survive eldritch horrors and corrupted angels of the Deep Void• Attend an infernal auction to stop the unmaking of the world• Draconic mausoleums, vampire cults, a deadly puzzle palace, and more! Night Terrors collects 12 standalone, one-shot adventures for levels 1–16, with a unique villain at the center of each. Enjoy a single night of horror or use them to launch a new campaign. Guard against dread and watch the shadows carefully.
$114.00$73.00
Fossilized Violence RPG
In Fossilized Violence, early humanity risks everything to fight back against evolving dinosaurs on primeval Pangeon. As you hunt, you’ll unlock 140+ pieces of equipment to give your cavemen a chance of surviving long enough to become an elder. PLAY WITH YOUR PLASTIC DINOSAURS AGAIN: Break out your old dinosaur toys. Fossilized Violence gives them a new life on your game table! USE YOUR HANDS, NOT YOUR BRAIN: Move and aim using your fingers and hands in tactical combat without annoying calculations!
$57.00$39.00
The Expanse RPG: Laconian Dice Set
Laconian Dice Set for The Expanse RPG
$29.00$21.00
Fifth Season RPG: Game Master's Kit
The Fifth Season Roleplaying Game Moderator's Kit is a collection of resources that helps you run adventures on the tabletop. It provides a sturdy Game Moderator's screen that displays stunts and other essential information. Six quick reference cards provide further assistance with commonly used rules, and a dry-erase friendly game tracker that helps keep encounters organized. The booklet features a new adventure, Ruin-Under by Nell Raban. The Fifth Season Roleplaying Game Moderator's Kit is the perfect complement to the Fifth Season: Roleplaying in the Stillness rulebook.
$43.00$31.00
How To Write Even Better Adventures (Refresh)
These 26 essays from today’s top designers will make your homebrew adventures even better! With instructive commentary supported by example encounters, flowcharts, and GM aids, you have everything you need to become an incredible adventure writer and game master! Includes essays from industry legends Michael Curtis, Kelsey Dionne, Matt Forbeck, Jerry Grayson, Ed Greenwood, Luke Gygax, Kenneth Hite, Steve Jackson, Brendan LaSalle, Robin D. Laws, Mike Mearls, Shawn Merwin, Phillip Reed, Sean K. Reynolds, Steve Winter and Harley Stroh. Plus, essays from renowned designers like Martin Buinicki, Chris Doyle, Taylor S. Hoch, Jon Hodgson, Alex Kammer, Rick Maffei, Jean Rabe, James M. Spahn, Bryan C.P. Steele, and Wally DM.
$57.00$41.00
Monsters, Aliens, and Holes in the Ground: A Guide to Tabletop Roleplaying Games from D&D to Mothership
A richly illustrated, encyclopedic deep dive into the history of roleplaying games.When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades.Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play.
$71.00$52.00
Roll For Your Life
Roll For Your Life is an activity book that jump-starts your creativity in a simple and engaging way. Draw inspiration from spectacular illustrations, genre-hopping chapters, and evocative language to craft your own fantasy world, brainstorm story hooks, or flesh out a fresh RPG character. Roll the dice to build a story of your own from billions of possible combinations. What comes next is up to you. Solo and group play, GM-less, Playtime: 15 minutes, Ages 10+
$64.00$47.00
Fantasy Mapmaker
Create authentic-looking maps of fantasy cities, hamlets, fortifications and more in a popular tabletop, RPG style. - 30+ step-by-step demonstrations show you how to create your own unique RPG maps- Learn how to draw fantasy cities, medieval settlements and more from a professional gaming illustrator- Tips and techniques for drawing fences, stone walls, forests, fields, bridges, footpaths, mountains, harbors, shields, coats of arms and other cartography elements Put your design and drawing skills on the map!
$37.00$27.00
Planet of the Apes: Solo Rulebook
This item is a pre-order item with an expected release date of 09/01/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. ONE APE AGAINST THE PLANET! The Solo Play Rulebook includes everything needed to create single-player RPG adventures on the Planet of the Apes! The book features design tools and guides to empower both new and experienced gamers to modify existing multicharacter scenarios for individual play and craft all-new solo epics utilizing an ingenious mix of oracles, emulator tables, and quick-reference charts. These resources can also be used by Lawgivers to quickly forge plots and conflicts for their player groups, ideal for when they don’t have a lot of preparation time to stage a game. Each of the three complete adventures included in the book embodies a different play style, from murder mystery narratives with set paths to randomized, improv-powered stories created on the fly with dice and encounter tables. This book requires the Role-Playing Game of the Planet of the Apes Core Rulebook for play.
$50.00$36.00
Starfinder RPG 2E: Tech Core - Special Edition
Starfinder Tech Core has everything you need to upgrade your Starfinder Second Edition game! This 264-page rulebook introduces two tech-savvy classes, the artificially enhanced mechanic and the magic-hacking technomancer. It also features tactical starship combat, with new rules for building, crewing, and upgrading starships, plus hordes of sample foes, hazards, and plenty of GM tools for running your own tactical space battle. Starfinder Tech Core includes: New archetypes including the nanite-controlling nanocyte and resourceful junkomancer. New high-tech ancestries and versatile heritages, including robotic SROs, living holograms and cyborgs. Rules for building and controlling your own tech companions! New feats designed to interact with technology! An arsenal of new gear including armor, weapons, upgrades, and augmentations—even magic items! New high-tech spells. Sample starship enemies and hazards. and much, much more! Bring your Starfinder game roaring into the future with this must-have sourcebook to all things technological! Special Edition: This limited edition deluxe hardcover is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.
$128.00$93.00
A Kid's Guide To Monster Hunting
Kids are often more aware than any adult of the monsters that go bump in the night. They can sense things coming before they arrive, and some kids run and hide from the dark creatures in hopes of staying safe. Then there are other kids who rail against the monsters who would take over the world. Enter A Kid's Guide to Monster Hunting, a game where players take the role of kids fighting the evil forces of vampires, werewolves, ghosts, and anything else seeking to do nasty things to the world. Same archetypes include the Leader, the Bookworm, the Gizmo, and even the Little Kid, all used to emulate the genre to its fullest. A Kid's Guide to Monster Hunting is inspired by The Monster Squad, Stranger Things, The Goonies, and many other media where kids go on grand adventures of mystery and danger! This book requires the Pip System Corebook to play.
$36.00$26.00
The Darkest House
What happens to a house when it sits alone for so many long years? What jealousies and hatreds does it quietly nurture? What whispers echo through its empty hallways? What waits, crouched within its dark rooms, hungering for the return of life? For you?A descent into horror for the game you're playing right now.The Darkest House chills and frightens players like no other RPG experience. But along the way their characters will face unique challenges that make them deeper, richer, and more powerfully bonded as a party. It integrates into your campaign regardless of the setting or game system, as a recurring element or a single mega-adventure, developing and enriching characters and your party as they play it.
$71.00$52.00
Ruins of Symbaroum 5E: The Throne of Thorns Part III
Civil war is tearing Ambria asunder. In Davokar, the evidence of the forest growing darker gets more apparent and threatening by the day. Still, sometimes the stakes are so high that not even a full-scale war and roaring monstrosities seem like the most pressing concerns. It is still there, in the depths of Davokar, the Throne of Thorns – naked but trembling with power; power that in the wrong hands will drown the world in the darkness of The Eternal Night. This book presents the fifth and final sixth episodes of the acclaimed adventure chronicle The Throne of Thorns, adapted for play with the 5e ruleset and the Ruins of Symbaroum setting books. Expect the stakes to be fearsome, the competition absolutely brutal, and the darkness universal, for the forest of Davokar is waking up. The Throne of Thorns III contains: The two full-length adventures The Haunted Waste and Davokar Awakens, for characters of 13th to 20th level. Close to 20 color maps, detailing adventure locations in towns, forests, and ruins. Over 70 stat blocks, covering non-player characters of different types – monsters, potential allies or adversaries, as well as famous/notorious individuals. A rich collection of handouts to be used during play, offering important information for social challenges and problem-solving. Note that this book requires access to the Ruins of Symbaroum Core Setting Books – the Player’s Guide, Gamemaster’s Guide and Bestiary.
$64.00$47.00
Starfinder RPG 2E: Adventure Path - Secrets of the Swarm
The Szandite Collective is a peaceful federation of worlds connected by magical crystals.When planet Krethiskar fell silent, the galaxy's worst fears came true.The destructive Swarm had annihilated Krethiskar's defenses and transformed the world into an incubator for future generations of hive-mind-controlled shock troops.This time, the Swarm isn't simply annihilating everything in their path - they might just be converting their conquests into terrifying new weapons!This 144-page hardcover adventure includes a complete Starfinder campaign for characters of levels 6- 10.The book also includes a stellar rules appendix that offers new playable ancestries, magic items, and monsters designed to deploy into your Starfinder Second Edition game!Written by Kate Baker, Joan Hong, Letterio Mammoliti, Matt Morris, Dennis Muldoon, Emily Parks, and Sam W Tennyson.
$71.00$52.00
Call of Cthulhu: Arkham
Unveil the secrets of the legend-haunted city! On the streets of Arkham, the threat of the Cthulhu Mythos is ever-present. A quiet town in New England—home to the prestigious Miskatonic University—Arkham’s underbelly hides criminals, speakeasies, and a witch-cursed history. With 290 locations detailed across 9 neighborhoods, Call of Cthulhu: Arkham is the perfect supplement for a sandbox-style campaign. The book also contains Gossip & Rumors to use as scenario seeds, and over 80 fully-detailed NPCs with their own secrets to discover—investigators will never be without a lead to follow up on! Call of Cthulhu: Arkham is more than just a supplement for the Call of Cthulhu roleplaying game, this book is perfect for fans of mythos fiction, as well as any board games, card games, or stories set in the fabled city of Arkham. NOTE: The contents of this product deals with mature themes; it is recommended for a mature audience. UNVEIL THE SECRETS OF ARKHAM: Explore the legend-haunted city in unprecedented detail with 290 locations across 9 neighborhoods, perfect for running a sandbox-style campaign in your tabletop RPG. 366-PAGE HARDCOVER SOURCEBOOK: Features over 80 fully-detailed NPCs with their own secrets, plus Gossip & Rumors to use as scenario seeds for endless investigation and mystery. A LIVING, BREATHING MYTHOS CITY: Discover the underbelly of speakeasies and criminals alongside the prestigious Miskatonic University, providing investigators with an infinite number of leads to follow. THE CENTERPIECE OF YOUR CAMPAIGN Perfect for long-term winter sandbox play, weekend roleplaying marathons, or summer hobby retreats where players desire to uncover the secrets of Miskatonic University. FOR FANS OF FICTION AND GAMERS: A must-have for Call of Cthulhu players and fans of Mythos board games or fiction; suitable for home game rooms, hobby cafes, or local tabletop communities. Contents: 1x 366 page hardcover book
$86.00$62.00
Pendragon: The Sauvage King
Dare the Realm of the Sauvage King! In the heart of Logres, an enchanted wood festers and grows. It is the realm of Madog, King of the Forest Sauvage, and it holds many great perils… and strange wonders. Many who venture beneath its nighted boughs are never heard from again. How will you fare? Pendragon: The Sauvage King is a campaign expansion for Pendragon, offering a wellspring of adventures to play and settings to explore as part of an ongoing campaign. A massive sandbox-style adventure, The Forest Sauvage plays differently every time the Player-knights enter. It is a wild realm that will test the Player-knights mettle with its fairy beasts, witches and enchanters, demon-spawned knights, and cursed castles.“The Adventure of Black Annis” and “The Adventure of the Salisbury Hare” are one-shot scenarios designed to be played in a single session. They are perfect for launching a new campaign. “The Adventure of the White Horse Vale,” promises an evening the Player-knights will not soon forget, and the possibility of earning blessings from the Goddess of Horses herself. This adventure can be slated into any ongoing Pendragon campaign. Additionally, Pendragon: The Sauvage King contains three random adventure generators that enable the Gamemaster to create encounters with strange knights, damsels in distress, or mysterious magicians on the fly, or as the seed for a scenario of their own design. The Pendragon: Core Rulebook or the Pendragon: Starter Set are required to use this book. The contents of this book can be enhanced with the Pendragon: Gamemaster’s Handbook. DARE THE ENCHANTED WOODS: Venture beneath the nighted boughs of the Forest Sauvage, a festering realm of fairy beasts, witches, and demon-spawned knights that tests every player's mettle. MASSIVE SANDBOX-STYLE ADVENTURE: Experience a wild realm that plays differently every time you enter, offering a wellspring of adventures and settings to explore as part of an ongoing campaign. ONE-SHOT AND STANDALONE SCENARIOS: Includes "The Adventure of Black Annis" and "The Adventure of the Salisbury Hare," perfect for launching new campaigns or slated into existing journeys. PERFECT FOR ON-THE-FLY ENCOUNTERS: Ideal for weekend hobby sessions, winter roleplaying projects, or summer RPG marathons where GMs desire random adventure generators to create mysterious encounters instantly. ENHANCE YOUR ARTHURIAN WORLD: This 80-page hardcover expansion works seamlessly with the Starter Set or Core Rulebook, introducing the blessings of the Goddess of Horses and strange wonders. Contents: 1x 80 page hardcover book
$43.00$31.00
Salvage Union RPG: False Flag Adventure Module
An inky black void sweeps across frozen lands, consuming everything in its path like a relentless tidal wave of nothingness. This phenomenon is known as the Vornaya Event, an anomaly that heralds the emergence of the Meld—an intelligent, otherworldly, nanite, hive entity.Meld Nanites possess both danger and tremendous value. They serve as a conduit to unlock new realms of research, boasting the ability to mend and even reshape themselves into any conceivable form of technology.Amidst the chaos, a Cold War ignites between DronTek and the Stefanus Corporation , each vying fiercely for control over the bountiful resource of Meld Nanites. The hardworking populace of Vornaya finds themselves ensnared in the crossfire, reduced to mere pawns in this escalating power struggle.As seasoned Salvagers, you navigate a region immersed in the midst of this intense battle for supremacy—an environment ripe for an array of unsavoury tasks. However, as the smoke clears and the dust settles, will you still recognize the reflection staring back at you in the mirror?False Flag is an Adventure Module by Aled Lawlor and Panayiotis Lines, designed for Salvage Union, a post-apocalyptic Mech Tabletop Roleplaying Game.This Module contains a plethora of content including:• An intricate Salvage Union adventure spanning 5 regions, detailing the Northern Wastes and Frozen Gulf, developed to run for 10-15 immersive gaming sessions and designed with multiple potential endings.• An expansive sandbox environment, with dozens of jobs on offer, populated by three deeply detailed factions and numerous mercenary groups, all fiercely contending for supremacy.• A cast of unique characters for players to interact with, all with their own goals and motivations.• Rules for crafting Nanite-Tech and piloting Nanite-Mechs.• 6 new Mech Chassis, including Nanite-Chassis.• Fresh Systems, Modules, and Pilot Equipment—among them the new Nanite-Tech.FEATURES★ False Flag is a 72 Page, A5, hardback, full colour, Salvage Union Adventure Module. Players explore the frozen Northern Wastes, and become embroiled in a corpo-cold war over the resource of nanites.★ False Flag offers a short campaigns worth of content that can span up to 15 sessions of play. It's designed to be played stand alone or slotted into an ongoing campaign, and is designed for every level of play.★ False Flag features multiple pieces of high quality artwork, a full point crawl map of the adventure location, as well as submaps, and a unique layout, appearing as a 'Windows 3.0' reflecting its cold war themes.★ False Flag includes new rules and content for Salvage Union, adding new Chassis, Systems, Modules, and Pilot Equipment as well as expanded rules for nanite-tech and the alien Meld.★ False Flag is written and designed by Panayiotis Lines and Aled Lawlor who also designed the Salvage Union Core Book.
$46.00$33.00
You have seen 192 out of 240 products