Holiday Sale 2026 RPG Loot Stash
Lex Arcana RPG - Core Rulebook
Lex Arcana — An Empire without End is a roleplaying game whose unique setting merges history, mythology and legend. It is a world where Roman imperial legions clash with barbaric hordes on the field of battle, while ancient monsters, mystical powers and nameless cults threaten the rule of the Caesars from within. Players take on the role of Custodes (wardens) of the Cohors Auxiliaria Arcana, imperial agents sent on missions to the most distant and dangerous corners of the Roman Empire and beyond. The Custodes will travel to the four corners of the land, investigate terrifying threats, recover lost relics, unearth forgotten secrets and fight legendary supernatural creatures.The Lex Arcana Core Rulebook is a 256-page full-color hardcover volume, with incredible and original illustrations, containing all rules and background information needed to play, both as Custos (player) and as a Demiurge (the Lex Arcana game master), with an accurate description of the full world to play in. Players can find inside the core rulebook 12 pre-generated character sheets, wide and detailed rules to make and advance your Custodes, important advice for the Demiurge, a fascinating and extremely detailed ancient world bestiary, and two thrilling and extensive introductory adventures: The Long Winter Nights and The Mothers of Cenabum.The adventures awaiting the Custodes are as numerous as the Empire the Cohors Arcana must defend is large.For the glory of Rome and an Empire without end!CONTENTS:256 pages hardcover volume, including:★ Full rules to play Lex Arcana★ A full world to play in★ 12 pre-generated Custodes★ Rules to make and advance your Custos★ Advice for the Demiurge★ the ancient world bestiary★ Two extensive introductory adventures:• The Long Winter Nights• The Mothers of Cenabum
$78.00$43.00
Cthulhu Mythos (5E): The Big Sleep Act 2: The Doomed World
You and your allies have temporarily escaped some of the worst effects of Tsathoggua’s rising, but now the Great Old One walks the surface world. What do the Sleeper’s demented cultists seek? You follow a pilgrimage of cultists through a deadly forest, to an enchanted mountain, hollow within. From there you must penetrate and escape a fortress of sub-human bestial horrors. Eventually your heroes enter the neighboring, not-yet-blighted Kingdom of Yetive. You rush to seek the Queen’s aid, but she has her own plans and goals, and you and your fellow heroes are not the only factions calling upon her. The Doomed World is the second Act of four of the Big Sleep Saga from the brain of Sandy Petersen! Get them all for an amazing campaign dedicated to the horrors of the ravenous alien monster-god Tsathoggua. Sandy Petersen, the author of the Call of Cthulhu Role-playing game published by Chaosium, changes the tabletop world once again with Sandy Petersen’s Cthulhu Mythos – a complete sourcebook for all things Lovecraftian for 5th edition fantasy. The Big Sleep is the fourth campaign saga for Sandy Petersen’s Cthulhu Mythos for 5th edition.
$36.00$21.00
Broken Compass: Voyages Extraordinaires - Season 3
The expansion Voyages Extraordinaires takes inspiration from Jules Verne’s adventure classics like Journey to the Center of the Earth and Around the World in 80 Days. Includes additional rules for managing Missions and Wagers, Extraordinary Inventions, as well as tips for creating Adventurers’ Clubs and Expeditions, and a ready-to-play On Demand Season. - Broken Compass is based on the highly cinematographic Fortune System: a set of game mechanics that use small pools of six-sided dice todetermine the outcome of any task that might entail risks or end in accidents. To succeed, you don’t need to roll high totals. Your aim is to roll two-, three-, and four-of-a-kind results, which become Successes.- Easy to learn and easy to play. The Fortune Master is in charge of knowing the story and the locations where it takes place, while the other players assume the role of Adventurers, people of action setting out in search of something. Contains: 1 Voyages Extraordinaires book (208 pages)
$57.00$32.00
Blue Rose
A decade ago Blue Rose shook up the RPG scene with its vision of romantic fantasy and inclusive gaming. Now the world of Aldea returns in a new edition using the Adventure Game Engine (AGE), the popular rules that power the Fantasy AGE and Dragon Age RPGs. This beautiful, full-color book contains everything needed to create and tell stories of heroic envoys of the Sovereign’s Finest as they protect their homeland of Aldis from threats like the shadowy Kingdom of Kern and the fanatical Theocracy of Jarzon, as well as monsters and artifacts from the cruel reign of the Sorcerer Kings. Aided by the rhydan—their psychic animal allies—the champions of the Kingdom of the Blue Rose safeguard the light of the world against the power of Shadow. Will you answer the Sovereign’s call?
$71.00$37.00
Castles & Crusades: Player Archive
Castles & Crusades is an easy to learn role playing game, but even it could use some quick reference guides! In the Player Archive, you will find just that, with all the classes presented in the C&C Players Handbook, C&C Adventurers Backpack and some from Amazing Adventures all in one convenient book. The entries in Character Classes are alphabetized for quick and easy reference. It also includes a host of options for multi-classing your character! Most everyone wants an edge, an angle that allows them to take that extra step, achieve that extra goal, to surprise the enemy. This angle, in hard fought battles with certain loss, can turn and snatch victory from the jaws of disaster. Expanding Classes is just that angle. Herein we delve into the 13 standard C&C classes, and the Rune Mark, and unleash the power of multiclassing, enhanced classes and switching classes. Create new characters that combine the powers of several classes, or breath life into old characters, long used to the campaign trail, by switching classes! Expand your game with Expanding Classes! Made in the USA.
$36.00$25.00
Magimundi Bestiary for 5th Edition (Hardcover)
2020 Ennie Award Nominated Best Adversary / Monster Book! Enhance your game and surprise your adventuring party with never-before-seen fantasy beasts! Encounter new companions or familiars, new ingredients to harvest, beasts to battle, creatures to encounter, and treasure to find. From ancient and wise solitary creatures to hordes of vermin, from the truly terrifying to strange and unusual, it's all here in the Magimundi Bestiary for the 5th edition of the world's greatest roleplaying game. Whether you're crawling through dungeons, or encountering dragons, there are beasts and creatures for all party levels, from beginner to legendary. Full-color breathtaking illustrations accompany each entry. Beautiful hardcover edition has a glossy cover and is worthy of your shelf or gaming table.
$33.00
Deadlands The Cackler Graphic Novel (Limited Edition Hardcover)
The Cackler is an ancient Harrowed in search of a very particular blood relative for a nefarious and mysterious ritual that could change the world of Deadlands forever!
$43.00$23.00
The Ultimate Micro-RPG Book
Enjoy these 40 expertly crafted micro-RPGs that are fast, fun, easy to learn, and come in a variety of genres-from space exploration to jungle dungeon crawlers-everything you need to pick up and play today.Get gaming fast with The Ultimate Micro-RPG Book including brand-new micro-RPGs created by experts across the gaming world. From space exploration to jungle dungeon crawlers this book has everything you need to pick up and play today.With these quick-start games, you can create your own adventures, alone or with friends, without any prep, and with minimal set up and pieces. Whether you're new to RPGs or working towards your level 20 mage, this collection is a great way to try out different games and systems, and test your roleplay skills on different character types and situations.
$25.00$18.00
The Ultimate RPG Quest Keeper
The Ultimate RPG Quest Keeper is an essential tool for all tabletop RPG players to record their characters and adventures, with easy-to-use templates for keeping track of all vital details. From your characters' personality traits and history to important clues and characters for ongoing quests, this comprehensive journal will keep you organized no matter what the adventure.Featuring space to record character information, including their background and abilities, party details, notable NPCs, money and resources, loot and belongings, useful gear, spells, weapons, skills and proficiencies, quests and mysteries, and more, this journal is the only RPG notebook you'll ever need. Now you can spend more time playing the games you love!
$25.00$18.00
The Dungeonmeister RPG Sticker Book
You can enjoy stickers from the RPG fandom including stickers celebrating in-game themes, from monsters to different hero types, weapons, potions, and more—as well as references to the gaming experience with dice-inspired art and gamer jokes. Featuring functional stickers, like inspiration and effect stickers, this collection has everything that an RPG fan could want. And these stickers are a perfect way for fans to share their passion with the world (or just with their game group) by sticking them everywhere, from their game books to their dice tray, their player notes, their DM screens, and more!Authors: Jef Aldrich and Jon TaylorIllustrator: Kristin Ousley128 pages
$23.00$17.00
Starfinder RPG 2E: Adventure Path - Secrets of the Swarm Special Edition
The Szandite Collective is a peaceful federation of worlds connected by magical crystals.When planet Krethiskar fell silent, the galaxy's worst fears came true.The destructive Swarm had annihilated Krethiskar's defenses and transformed the world into an incubator for future generations of hive-mind-controlled shock troops.This time, the Swarm isn't simply annihilating everything in their path - they might just be converting their conquests into terrifying new weapons!This 144-page hardcover adventure includes a complete Starfinder campaign for characters of levels 6- 10.The book also includes a stellar rules appendix that offers new playable ancestries, magic items, and monsters designed to deploy into your Starfinder Second Edition game!Written by Kate Baker, Joan Hong, Letterio Mammoliti, Matt Morris, Dennis Muldoon, Emily Parks, and Sam W Tennyson.This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.
$100.00$72.00
Call of Cthulhu: Doors To Darkness
Doors to Darkness is a collection of five scenarios for Call of Cthulhu. Explore the signature setting of 1920s New England through these tales of eldritch dread designed for brand new Keepers—if you’re new to Call of Cthulhu, this is your next step! THE NEXT STEP FOR NEW KEEPERS: Explore the signature setting of 1920s New England through five scenarios designed specifically for those new to the Call of Cthulhu roleplaying game. 144-PAGE HARDCOVER COLLECTION: This book provides five tales of eldritch dread, complete with guidance for the Game Master to lead their group through their first investigations into the unknown. MASTER THE ART OF INVESTIGATION: Learn the ropes of 7th Edition gameplay as you guide your players through plots involving sanity-testing horror and intricate 1920s mysteries. PERFECT FOR BEGINNER GAME NIGHTS Ideal for holiday hobby introductions, weekend roleplaying sessions, or summer break campaigns where new players desire an accessible entry into cosmic horror. FOR ASPIRING KEEPERS AND NEW PLAYERS: A vital sourcebook for anyone who has just completed the Starter Set; suitable for home playrooms, school clubs, or local tabletop hobby shops. Contents: 1x 144 page hardcover book
$50.00$36.00
Salvage Union RPG: Core Rulebook
Salvage Union is a post-apocalyptic mech tabletop roleplaying game. You play as salvager mech pilots who scour the wasteland for salvage in scrap built mechs.Set in a scarred world ruled by corporations whose denizens live in isolated mega-settlements known as Arcos. The corpos control the vast majority of arable land and resources and have a constant hunger for power and control.As Salvagers you have found a way to live your lives outside the bounds of corpo control, roaming the wastes in a vast mech known as a Union Crawler which houses your entire community. The scrap you haul back to your Union Crawler is used to support, sustain, and grow your community and craft new mechs for you and your crew.As you explore the wastelands for scrap you’ll encounter wastelanders, raiders, mutants,Bio-Titans, alien Meld, and corpo forces all fighting for survival in this hostile landscape.Will you salvage enough scrap for you and your community to survive in the wastes or fall prey to its dangers?FEATURES★ Salvage Union is an easy to learn Mech game, with a focus on narrative and exploration that combines elements of the Mech and post-apocalyptic genre into a single accessible package.★ Salvage Union currently has three published adventures, two of which are written by ENNIE Award winning game designers. (Luke Gearing & Diogo Noguiera)★ Leyline Press plans to continue to support Salvage Union with new releases, including adventures, supplements and box sets in the future.★ Salvage Union has been nominated for a ‘best art’ award by Dicebreaker, and has high quality art, design and layout throughout the Core Book.★ Salvage Union has an open third party license, a third party supplement ‘Spara Electronics’ by Fiona Ruthven, has already successfully funded and we welcome more creations from the community.
$86.00$62.00
MÖRK BORG: Garth Grimgar's Guide: Flora Of The Dying World
Maybe you shouldn't eat that!These are the field notes of the famously reclusive Occult Herbmaster Garth Grimgar, found in the ruins of his hut years after his death. The precise meaning of Grimgar's astrological diagrams was known only to himself. It is a secret he has taken with him to his grave. Despite the possibility that he was dabbling in blasphemy, the Church Elders have elected to preserve his notes for the potentially useful knowledge they might contain.About the Book:Garth Grimgar's Guide to the Flora of the Dying World is a brand new supplement for MÖRK BORG! A companion volume to Creatures of the Dying World, it is sure to bring many hours of fun to your table!Featuring:16 detailed entries on flora found throughout the Dying Worldlavish full color illustrationsstats and game play effects for MÖRK BORGCreator:Created by Jonny Bloozit An Exalted Funeral exclusive!20 pages, 8" x 10" saddle stitched zine, color cover & interiors. Includes PDF.This is an independent production by Jonny Bloozit and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License. MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell.
$26.00$18.00
Shiver RPG: Slasher - Generation Murder
Ever wanted to make your own Slasher movie franchise? SHIVER Slasher: Generation Murder shows you how to put together a whole host of Slasher sequels, covering everything from secret islands to sending murderers into space. The stories in this gorgeous 200+ page hardback book explore the life of crazed film director and the slasher creations his obsession spawned. Want to tie your sequels together with returning characters? Generation Murder also contains brand new rules for generational characters! Did you survive as a teen through a slasher experience? Well now their back and your character is still here and fighting. Was one of your family a victim? Maybe it's time for some familial revenge? These generational rules work great for building that movie franchise feel and can be used in Slasher stories as well as in any other SHIVER (PARSHI001EN) story!
$71.00$41.00
Midnight: Crown of Shadow
In a land plagued by darkness, you are one of the rare few who have taken a stand against the forces of the evil god Izrador. So when the free dwarves ask for aid in completing a mission vital to the battered armies of good, you pledge your blade to their cause. Little did you realize this would only be the first step in an adventure to thwart Izrador’s seemingly inevitable victory. EPIC CAMPAIGN ADVENTURE: Begin at 2nd level and advance to 8th in a land under the dark reign of Izrador. Join forces with the free dwarves to combat evil in an expansive adventure. EXTENSIVE GAMEPLAY: Offers 12 to 16 sessions of immersive gameplay, providing months of entertainment. Perfect for players seeking a deep, engaging RPG campaign experience. VERSATILE INTEGRATION: Seamlessly combines with A Single Spark or the Well of Rebellion adventure for a comprehensive path from starting characters to seasoned veterans. DIVERSE SETTINGS: Explore the varied landscapes of the Midnight setting, from besieged dwarven holds and orc-occupied human lands to the secluded redoubts of the elves. ADVANCED CHARACTER DEVELOPMENT: Craft your hero’s journey through intense challenges and strategic gameplay, preparing them for the ultimate confrontation against the forces of Izrador. Contents 112-page hardcover book
$57.00$32.00
Cthulhu Mythos (5E): Yig Snake Granddaddy Act 4
With their enemies on the defensive, the heroes must try to knock both the Yithians and the Elder Things out of the war. But can they successfully campaign against entities who are wiser and more intelligent than even the smartest human? Even if they succeed, it is to discover that nothing is more dangerous than a cornered snake. The serpent wizard plots to sacrifice an entire city to Yig and summon the Great Old One himself in an apocalyptic rain of deadliest venom. Can the heroes defeat Yig in person?
$36.00$21.00
Cthulhu Mythos (5E): Yig Snake Granddaddy Act 3
The heroes are on the offensive, trying to undermine the ancients’ plans, but they can’t do it here – they must travel to the dreamlands to find new allies. But this is not all. Their ally, the mummified cat Dandelion, brings them into contact with a Yithian who opposes some members of his own race. Seeking to sabotage the Yithians, the heroes must mindswap themselves into molluscoid Yithian bodies. Can they trust their Yithian ally? No Yithian can be a true friend – he follows his own goals exclusively with obsessive skill. Finally they must hunt and capture alive a legendary super-snake which their enemies seek to summon Yig himself! Can they beat the serpent folk at their own game?
$36.00$21.00
Cthulhu Mythos (5E): Yig Snake Granddaddy Act 1
Yig Snake Granddaddy is an amazing campaign in which evil serpent folk seek to bring back prehistoric times, complete with pterodactyls, dinosaurs, and other monstrous beings. In Land Out of Time, the first act of four, your player characters adventure into the wilds of Yilan, a primeval wilderness infested with carnivorous slime molds, gigantic crocodiles, and other lost horrors. There they encounter an evil serpent wizard, who prepares for an evil ritual beyond belief. Betrayed, marooned, and hunted by super-intelligent enemies, can the heroes even survive, yet alone prevail?
$36.00$21.00
Cthulhu Mythos (5E): Have You Found It? Act 3: Oratorio
Despite their victory, the heroes’ reprieve is short-lived. The Yellow Sign, now emblazoned upon the moon, shines down upon Tiarazan and spreads the vile corruption of the King in Yellow. With each passing hour, the machinations of a young aristocrat threaten to topple the city and given time, threaten to bring the entire world to madness. Everything comes down to a race against time, a dangerous visit to a mansion trapped between worlds, and a journey to a murdered world to face the powerful messenger of a Great Old One. This adventure path for 4 to 5 characters starts at 8th level and ends at 12th. The adventures stand on their own or can be played as part of an epic, four-part Mythos-based campaign titled Have You Found It? Sandy Petersen, the author of the Call of Cthulhu Role-playing game published by Chaosium, changes the tabletop world once again with Sandy Petersen’s Cthulhu Mythos – a complete sourcebook for all things Lovecraftian for 5th edition fantasy. Have You Found It? is the fifth campaign saga for Sandy Petersen’s Cthulhu Mythos for 5th edition.
$36.00$21.00
Cthulhu Mythos (5E): Ghoul Island Act 3: Clean Up Crew
The epic story of Ghoul Island continues with Ghoulocracy, in which the adventurers investigate a subterranean temple of eldritch horror occupied by the necrophages of Farzeen. Narrowly escaping an encounter with the nascent elder influence of a Great Old One they emerge to find Farzeen nigh unrecognizable, and their allies have fled to the nearby jungles.The good islanders of Farzeen will not give up their home without a fight, and the adventurers infiltrate the walled city looking for arms and supplies for the impending battle to reclaim what was lost. Armed, trained, and led by the adventurers, the act closes with the Battle for Farzeen!
$36.00$21.00
Cthulhu Mythos (5E): Ghoul Island Act 2: Ghoulocracy
The epic story of Ghoul Island continues with Ghoulocracy, in which the adventurers investigate a subterranean temple of eldritch horror occupied by the necrophages of Farzeen. Narrowly escaping an encounter with the nascent elder influence of a Great Old One they emerge to find Farzeen nigh unrecognizable, and their allies have fled to the nearby jungles.The good islanders of Farzeen will not give up their home without a fight, and the adventurers infiltrate the walled city looking for arms and supplies for the impending battle to reclaim what was lost. Armed, trained, and led by the adventurers, the act closes with the Battle for Farzeen!
$36.00$21.00
Dangerous Destinations
Dangerous Destinations will help you create all manner of adventuring locations to populate the worlds in which you play, be they existing settings, or your very own.Inside, you’ll find easy-to-use chapters to flesh out your destination, its environment, and the danger that lurks there, as well as antagonist profiles, and a wide variety of other useful tables. For GMs in a hurry, 60 fully realized pre-generated destinations, each with their own unique artwork and full color map, are ready to be slotted in to any game world in seconds.With the help of this book, realize the places that have been locked within your imagination!
$86.00$56.00
The Fiasco Companion - Fiasco RPG
The Fiasco Companion is a supplement for Fiasco, including in depth discussion of common pitfalls and solid techniques for making Fiasco games excellent as well as advice for writing your own Playsets and hacking the rules. In addition, the companion features exciting rules variants, new tilt and aftermath tables and four new playsets.
$36.00$22.00
Flash Gordon - 2 Kingdoms of Mongo (Hardcover)
Kingdoms of Mongo is a comprehensive guide to the many diverse lands that can be found upon, above, and even within the great rogue planet of Mongo. This in-depth guide explores the cultures, geography, technology, and denizens of each domain. It contains everything your explorer needs to survive beyond the safety and security of Mingo City’s thick klangstone walls and energized lightning fields. Kingdoms of Mongo focuses on nine individual kingdoms: Arboria, Coralia, Frigia, Kira, Radiuma, Sky City, Skyland, Tropica, and Valkr. It includes player-friendly information as well as secret material for the Game Master’s eyes only, including new monsters, new adversaries, and all-new Savage Tales. Pack your bags, climb on your rocket cycle, and take to the turbulent skies! It’s time to head out and see the whole wide world of Mongo for yourself! Kingdoms of Mongo requires The Savage World of Flash Gordon™ and Savage Worlds to play, though it can be read and enjoyed by any fan of Alex Raymond’s classic hero! ©2017 King Features Syndicate, Inc. TM Hearst Holdings, Inc. Long Live Flash!
$57.00$30.00
Call of Cthulhu: Keeper Deck - Malleus Monstrorum
A range of monsters with game characteristics and evocative artwork. Call of Cthulhu Keeper Decks are designed to provide in game resources, handy references, and information. Use the Malleus Monstrorum Deck when you need to reference a monster profile and when designing scenarios and encounters. These decks provide new layers to plots, enhance the story, and provide quick access to an array of fiendish foes. Other decks in the series include: The Curious Characters Deck, The Phobia Deck, The Unfortunate Events Deck, and The Weapons and Artifacts Deck.
$22.00$12.00
Voidbirth RPG: Horror Adventure
The small town of Sablevein is rotting from within. Something foul and unnatural festers beneath the streets, twisting the people, poisoning the land, and unraveling reality itself. Deep below, the Cult of the Void tends to the Festerwelt, a living abyss of bile, chitin, resin, and corruption. At its heart pulses the Void Ootheca, a god-egg destined to unmake the world when it hatches.VOIDBIRTH is a MORK BORG-compatible horror adventure set in the dying world of Tenebris. Explore the doomed town of Sablevein, uncover the rituals of the Cult of the Void, and descend into the Festerwelt, a living dungeon crawling with grotesque horrors and impossible transformations.Written by Jeremy Pillipow (Black Magic Craft)86 pages, A5 smyth-sewn hardcover, Spot UV, black ribbon bookmark.Printed in Canada on FSC certified materials.VOIDBIRTH is an independent production by Black Magic Creative Inc. and is not affiliated with Ockult Ortmastare Games or Stockholm Kartell. It is published under the MORK BORG Third Party License.MORK BORG is copyright Ockult Ortmastare Games and Stockholm Kartell.All art and text created by humans without the use of generative AI.
$47.00$34.00
Tales of the Valiant: Death on the Styx
The Black River Calls A dark thread connects ports-of-call across thousands of worlds– the River Styx. Join the crew of the Silver Sphinx and start downriver on an impossible journey across the Labyrinth in Death on the Styx. Sign up for 10 adventures along the River Styx that can be linked together or run separately as part of your worlds-spanning campaign for Tales of the Valiant and 5th Edition Dungeons & Dragons. See the sights of the Styx:- The Silver Sphinx is your home on the river, a fully realized and explorable vessel crewed by rogues, gamblers and dashing devils.- Strike at the heart of a serpent god’s dark altar- Dodge the avaricious eye of the Pirate-Prince of the Styx- Survive the dread City of Ghosts- Escape the Near Void, save your ship, and much more! Death on the Styx offers plenty of adventure for level 1 - 11 characters. Let the Styx take you along an epic river cruise through the worlds of the Labyrinth. Climb Aboard a Stygian Cruise You Won’t Forget!
$57.00$37.00
The Expanse RPG: Transport Union Dice Set
Transport Union Dice Set for The Expanse RPG
$29.00$21.00
Fifth Season RPG: Roleplaying in the Stillness
N.K. Jemisin’s multiple Hugo Award-winning Broken Earth trilogy comes to tabletop RPGs in Fifth Season: Roleplaying in the Stillness! Enter a vast, furious land that is home to thousands of Comms, settlements large and small where people gather for safety in a dangerous and unpredictable world. Each member contributes according to the dictates of their use-caste, and all with one goal: to prepare for the next Fifth Season, those cataclysmic events when Father Earth himself rages against humankind. It is only through the wisdom of the ancient Stone Lore that people stand a chance of survival. The game gives players a chance to portray the folk of the Stillness, working together to deal with the problems that face their Comm to better prepare for the coming of the next Fifth Season. Players build a Comm together, create characters of that Comm, and face the challenges that the Stillness has to offer. The Fifth Season rulebook includes these features: Powerful Character Creation: Pick a use-caste (such as the mighty Strongback, the hardy Resistant, or even the dangerous Orogene, possessed of earth powers they struggle to contain), select a specialization (such as Geomest, experts in science; Safeguard, deadly protectors; or Diplomat, silver-tongued speakers), and choose the drive motivating your character (such as the uncontrollable Rebel, the prepared Survivor, or the ambitious Achiever), and begin your adventures in the Stillness. Shared Comms: The heart of the game is the settlement you create with your friends. Your characters fight to preserve and nurture it so that the comm flourishes, granting its people better equipment and higher chances of survival. Heroic Stunts: The Fifth Season rulebook features a robust stunt system, which brings dynamism and drama to the table. Roll doubles on 3d6 to pull off unexpected moves in combat, perform amazing feats of physical and mental prowess, cut a rival down to size with a few clever words, or even trigger an earth shake.Deadly Orogeny: Orogenes learn potent powers ranging from enhanced senses to creating seismic hazards to freezing enemies solid. They also bear the burden of restraining their abilities from harming others, as well as the curse of being social pariahs. Game Moderator Guidance: Whether you’re new to RPGs, have never GMed, or are unfamiliar with the setting, the Fifth Season breaks it all down for you, covering everything from planning your first game to managing expectations to helping players share the spotlight. There are sections detailing each of the GM’s four roles: Game Planner, Game Host, Game Runner, and Game Adjudicator.Adventures: The rulebook also contains two ready-to-play adventures. In False Season, signs of a Fifth Season emerge, and it’s up to the PCs to find out what’s happening and protect their comm. In The Miroq Festival, the PCs’ Comm needs a celebration—and its lucrative trade negotiations—to go well, but someone’s trying their best to sabotage them. So Much More: You’ll also find character talents, challenging foes, chase rules, relationships and bonds, and more! This has everything you need to inhabit and thrive in the world N.K. Jemisin created.Part of the Family: Green Ronin publishes other RPGs powered by the Adventure Game Engine: The Expanse, Modern AGE, Fantasy AGE, Blue Rose, and Cthulhu Awakens. If you’ve played any AGE games, you already know the core of the system From surviving volcanoes to saving comms to defeating bandits, the Fifth Season: Roleplaying In the Stillness rulebook is your portal to exciting new RPG adventures. Welcome to the Stillness.
$93.00$67.00
Our Brilliant Ruin RPG: Rulebook
Enter a gilded age in which upstairs-downstairs drama meets existential horror.Our Brilliant Ruin is a tabletop roleplaying game set in the Dramark, a place where the last fragile remains of society live in the shadow of a dying world.The Ruin, a preternatural force befouling everything it touches, has ravaged geography and culture alike, wreaking destructive havoc and loosing monstrous creatures. With the world plunged into rust and ruin, how will you spend the time you have left?Dive into the dramatic world of Our Brilliant Ruin with the official tabletop roleplaying rulebook, now available from Dark Horse Books and created by Studio Hermitage. This full-color hardcover tome will be your guide to the Dramark, its inhabitants, and the horrors that lurk in its shadows as you launch your next saga.
$86.00$55.00
Call of Cthulhu: Pulp Cthulhu - Clockwork & Claws
Pulp Cthulhu: Clockwork & Claws is a collection of two scenarios designed for 3-6 players, set in New England in the 1930s. Each scenario includes maps and hand-outs. The book also contains six pre-generated pulp heroes, so everyone can swing right into quip-spouting, fist-pumping action! Of Clockwork & Clay: Following a break-in at the Boston Museum of Fine Arts, the heroes search for a stolen artifact—but retrieving it is no simple task! A secret formula, a devilish device, and all manner of villains stand in their way! Wolf Among the Flock: The heroes are invited to the funeral of Boston’s most revered naturalist couple, killed by one of their own animals in a tragic accident. Is the beast really to blame? Or is there something else lurking among the innocent animals, waiting for its chance to kill again? Pulp Cthulhu: Clockwork & Claws is designed for use with the Call of Cthulhu: Keeper Rulebook, and Pulp Cthulhu, both available separately. TWO THRILLING PULP ADVENTURES: Experience two action-packed scenarios set in 1930s New England, where daring investigators confront occult mysteries, sinister villains, and terrifying creatures inspired by H.P. Lovecraft's mythos. REQUIRES CORE RULEBOOKS: Designed for use with the Call of Cthulhu Keeper Rulebook and Pulp Cthulhu (both sold separately). Includes a 132-page hardcover book with two complete adventures, maps, handouts, and six pre-generated heroes. JUMP STRAIGHT INTO THE ACTION: Begin playing immediately with six ready-to-use pulp heroes, making it easy for Keepers and players to dive into cinematic investigations filled with danger, mystery, and supernatural horror. EXPLORE TWO UNIQUE MYSTERIES: Recover a stolen artifact in Clockwork & Clay, then uncover the truth behind a deadly animal attack in Wolf Among the Flock, each offering memorable investigations, dramatic encounters, and exciting roleplaying opportunities. FOR HORROR RPG FANS: Perfect for Keepers and players who enjoy Lovecraftian horror, mystery investigations, cinematic action, tabletop roleplaying, and expanding their Pulp Cthulhu campaigns. Contents: 1x 132 page hardcover book
$43.00$31.00
The Ultimate Fantasy Character Creator
Develop and perfect your own fantasy character for online worlds, social videos, in-person meetups, self-published novels, and more with The Ultimate Fantasy Character Creator. Take your inspiration to new heights with this fantasy character creation guide.In a genre with so much imaginative potential, creating well-rounded and unique characters that speak to the personality and individuality of the creator can be tricky. This guide is an excellent resource, perfect for anyone interested in elevating their fantasy content on social media, preparing for a LARP event, or even writing characters for novels or screenplays.With the tool in The Ultimate Fantasy Character Creator, fantasy content creators will be able to generate compelling and fully realized backstories, engage in colorful dialogue with other characters, and connect their fantasy characters to the real world in new and interesting ways.
$25.00$18.00
Badger + Coyote
Badger + Coyote is an asymmetrical, GM-less duet game. Badger and Coyote are trying to survive and thrive each day with their own unique skills. Badger and Coyote are the unlikeliest of friends on a quest to help the other forest creatures in this two player TTRPG. These tales tell heartwarming (and often dangerous!) stories of teamwork and overcoming challenges together. Journey together as Badger and Coyote through 40+ daring adventures such as:• Work with beavers to restore a dried up stream and save the locals.• Help a family of raccoons trapped high up a mysterious, magical tree.• Contain a raging forest fire and evacuate the animals to safety.• Outwit poachers setting traps to capture endangered creatures.• Negotiate with a clan of mountain goats for access to a mountain spring.• Break the spell that is afflicting the Otters.
$36.00$26.00
Paranoia: Water, Water, Everywhere
This item is a pre-order item with an expected release date of 07/31/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. "‘DING! Attend Troubleshoot people. To be going into TUV Sector, why not? Last mission uptake to be sending you to where planes live. If arrivals are, speeching to citizens next..’– The ComputerWhere does heat go when we are not using it to cook or force a traitor to confess? Normally, it escapes into the air. But what if a city was underground? And what if that city was also a nightmarish hellscape of bureaucracy, failing tech, and summary executions?Power Services cannot get a handle on waste heat, and they are worried Friend Computer will punish them for rising internal temps. They hire a Troubleshooter team to hide their involvement. Technical Services hates Power Services, so they also hire a Troubleshooter team to make that involvement well-known. Because there are only so many teams available, of course they both hired the same Troubleshooter team.Wait, why are sea levels rising inside an underground city that has no sea?Water, Water, Everywhere is a new, damp mission for Paranoia that satirises climate change. Is that something to joke about? It is in Alpha Complex. Watch the Troubleshooters try to convince poor citizens that climate change is not real, evacuate Blue citizens because climate change is real, avoid a swarm of angry bees, and convince factory workers to breathe out less carbon dioxide while maintaining work quotas. Oh, one more thing. Half the team will be on Power Service’s side while the other half support Technical Services. Everyone will work together in peace and harmony, right? "
$29.00$21.00
The Smurfs Roleplaying Game: Starter Box
Built for easy learning and fast play, The Smurfs RPG uses streamlined mechanics that encourage imagination, storytelling, and shared success around the table. Adventures are lighthearted, humorous, and flexible, making the game perfect for families, new RPG players, and longtime fans of the beloved franchise alike. With charming art, accessible rules, and scenarios designed to spark creativity, The Smurfs RPG captures the spirit of The Smurfs while delivering a modern, welcoming roleplaying experience that's ideal for retail shelves, demos, and repeat play. EASY-TO-LEARN ROLEPLAYING GAME: Streamlined mechanics make gameplay simple, accessible, and perfect for new RPG players and families. IMMERSIVE SMURFS ADVENTURES: Explore lighthearted stories filled with humor, teamwork, creativity, and imaginative problem-solving. PERFECT FOR BEGINNERS & FANS: Welcoming gameplay and accessible rules make it ideal for longtime Smurfs fans and first-time roleplayers alike. PERFECT FOR BEGINNERS & FANS: Welcoming gameplay and accessible rules make it ideal for longtime Smurfs fans and first-time roleplayers alike.
$57.00$41.00
The Seeker’s Guide to Enchanting Emporiums: Magic Item Card Deck
A premium deck of 100+ magic item cards for 5.5E, designed for quick reference and enhanced player engagement at the table. The Seeker’s Guide to Enchanting Emporiums: Magic Item Card Deck is a high-utility accessory that brings the magical items of Enchanting Emporiums into an easy-to-use, table-ready format. Featuring over 100 poker-sized cards with full-colour artwork and streamlined rules, this deck allows players and Game Masters to quickly reference items during play without interrupting the flow of the game. Designed to enhance immersion and accessibility, the card format makes magic items more interactive, visible, and engaging for the entire table. Key Features 100+ poker-sized magic item cards from The Seeker’s Guide to Enchanting Emporiums Full-colour artwork paired with quick-reference rules text Designed for fast access during gameplay Enhances player engagement and item visibility at the table Durable and portable format for regular tabletop use Complements the Enchanting Emporiums product line
$36.00$26.00
Twilight 2000 RPG: Urban Operations
Urban Operations, the first expansion to the new edition of RPG classic Twilight: 2000, is a massive modular expansion that includes everything you need to play in urban environments. The expansion is loosely based on the classic module Free City of Krakow from the first edition of Twilight: 2000 RPG, but designed to be used in any city environment.This boxed set includes new combat and travel rules for urban environments, close quarters fighting, new factions for the PCs to tangle with, new scenario sites to explore, and introduces the new plot concept to create longer story arcs. It also describes the two sample towns Krakow and Karlsborg in text and maps. Contents of the boxed set:- A 96-page book stuffed with new rules and gaming material.- 16 new Encounter Cards, for use in any town or city.- 10 modular battle maps for urban environments.- 4 modular battle maps for close quarters combat.- 4 scenario site battle maps, two of which for close combat quarters.- 54 battle map tokens for debris, sandbags, floor level indicators, blocks and breaches.- A double-sided full-color city travel map for the example towns of Krakow and Karlsborg, format 558x432mm.- A double-sided full-color battle map for the Wawel castle in Krakow and Karlsborg Fortress, format 558x432mm.
$57.00$41.00
Call of Cthulhu: Pulp Cthulhu Core Rulebook
Two-fisted action against Gods beyond Space and Time! Do you dream of swinging on a vine into a temple of an ancient evil, just in time to kick the forbidden scroll from the hand of the cult leader? Do you yearn to play a character dripping in quips, who can stand on the wing of a steadily ascending biplane, and who maybe, maybe just happens to "Know Kung-Fu"? Then Pulp Cthulhu is the game for you! Pulp Cthulhu contains new rules, systems, and shake-ups to the core Call of Cthulhu experience to take your tabletop games to the world of 1930s pulp action. Increased Hit Points, ever-flowing Luck points, and adjustments to combat damage and survivability turn your ordinary Investigators into their very own Rick O’Connell. TWO-FISTED ACTION IN THE 1930S: Transform your traditional horror investigations into high-octane pulp adventures with new rules for combat, survivability, and cinematic heroics. COMPREHENSIVE 272-PAGE HARDCOVER: This specialized sourcebook contains updated rules, systems, and shake-ups for the core Call of Cthulhu experience, featuring increased hit points and Luck points. CREATE LEGENDARY HEROES: Use the new systems to turn ordinary investigators into cinematic powerhouses capable of taking on gods beyond space and time with kung-fu and quips. PERFECT FOR ACTION-PACKED GAME NIGHTS Ideal for weekend tabletop sessions, summer campaign marathons, or holiday breaks where players desire faster-paced, adventurous cosmic horror gameplay. FOR ADVENTURE-SEEKING INVESTIGATORS: A must-have for seasoned RPG fans and fans of 1930s pulp fiction; perfect for home game rooms or local tabletop clubs looking for a cinematic twist. Contents: 1x 272 page hardcover book
$64.00$47.00
Call of Cthulhu: No Time To Scream
Three Evenings of Nightmare! No Time to Scream contains three short-play scenarios for Call of Cthulhu. Each scenario is perfect for a single evening of mystery and horror, and are designed to be played in around two hours. Each scenario includes four pre-generated investigators, along with full-color maps and handouts. The three scenarios share a common theme—the investigators are up against the clock. Guidance for the keeper is provided to keep the action flowing and emphasize the uncaringness of the Mythos. There is also help for adding more investigators for larger group play. No Time To Scream is designed for use with either the Call of Cthulhu Starter Set or the Call of Cthulhu: Keeper Rulebook. THREE EVENINGS OF NIGHTMARE: Perfect for a single evening of mystery and horror, these three short-play scenarios are designed to be completed in approximately two hours each. 104-PAGE HARDCOVER COLLECTION: Includes four pre-generated investigators for each scenario, plus full-color maps and handouts to keep the action flowing without extensive preparation. RACE AGAINST THE CLOCK: Challenge your players with scenarios where the investigators are up against a ticking clock, emphasizing the uncaring and urgent nature of the cosmic Mythos. IDEAL FOR QUICK GAME SESSIONS Perfect for weekly hobby nights, holiday gatherings, or summer gaming meetups where players desire a fast-paced, terrifying investigation that fits into a single evening. FOR BUSY KEEPERS AND NEW GROUPS: Designed for use with the Starter Set or Keeper Rulebook; suitable for home play, university clubs, or local game stores looking for short-form horror play. Contents: 1x 104 page hardcover book
$43.00$31.00
Call of Cthulhu: Nameless Horrors 2nd Edition
Six Scenarios Against The Unknown! The denizens of Nameless Horrors are unlike anything you’ve encountered before. Each is truly of the Cthulhu Mythos, but they come from realms unknown, and will keep even the most seasoned investigators on their toes. Nameless Horrors contains six scenarios for Call of Cthulhu, each taking place in a different setting and time period—perfect for one-shot games, and for kicking off a new and unique campaign. NOTE: The contents of this product deals with mature themes; it is recommended for a mature audience. FACE THE UNKNOWN REALMS: Challenge your group with six truly unique scenarios featuring denizens of the Cthulhu Mythos that come from realms beyond your seasoned investigators' expectations. 202-PAGE HARDCOVER SOURCEBOOK: Contains six diverse scenarios, each set in a different time period and location, making it the perfect tool for one-shot games or launching a fresh campaign. TEST SEASONED INVESTIGATORS: Keep your veteran players on their toes with creatures and plots that defy traditional Mythos tropes, providing a rewarding and terrifying challenge for experienced groups. PERFECT FOR ONE-SHOT GAME NIGHTS Ideal for weekend hobby sessions, holiday gaming marathons, or summer campaign launches where mature players desire a truly original and unpredictable horror experience. FOR MATURE AUDIENCES AND EXPERIENCED GROUPS: Recommended for those who want to push the boundaries of cosmic horror; suitable for home game rooms, hobby workshops, or community gaming events. Contents: 1x 202 page hardcover book
$61.00$45.00
Pendragon: GameMaster Screen Pack
Answer the Call to Adventure! Just as a knight is only as good as their horse, armor, and weapons, so too is a Pendragon campaign only as good as the resources at the disposal of the Players and Gamemaster. The Pendragon Gamemaster Screen Pack is a veritable treasury of tools to enrich your game and deepen your immersion in the world of King Arthur. Included is a landscape, three-panel Gamemaster screen featuring all the critical information for your adventure in one place, from battles and hunts, to personal combat, to the melancholy and madness of Passions! Contained within is also a whopping 64-page Gazetteer, a comprehensive guide to the lands of King Arthur’s Britain and beyond, describing every map location features that come with the pack. Inside you’ll find a gorgeous poster-sized map of Britain in the Age of Arthur, illustrated by Francesca Baerald, and a map of the Hundreds of Salisbury County. ALL CRITICAL INFO AT YOUR FINGERTIPS: This landscape, three-panel screen features vital charts for battles, hunts, and personal combat, ensuring your sessions flow smoothly without flipping through books. COMPREHENSIVE 64-PAGE GAZETTEER: Explore every map location in King Arthur’s Britain and beyond with this detailed guide, perfect for deepening immersion and planning adventures. GORGEOUS POSTER-SIZED MAPS: Includes a beautifully illustrated poster map of Britain in the Age of Arthur and a detailed map of the Hundreds of Salisbury County for tactical tracking. ESSENTIAL FOR SEAMLESS ADVENTURES: Ideal for high-stakes weekend campaigns, holiday gaming nights, or summer RPG marathons where Gamemasters desire to keep the focus on the story and Passions. TREASURY OF TOOLS FOR THE GM: A high-quality accessory bundle including the screen and two informational booklets (32 and 64 pages) to enrich your tabletop world-building. Contents: 1x double-sided, 3-panel screen; 2 booklets (32/64 pages)
$57.00$41.00
Salvage Union RPG: Rainmaker Adventure Module
From the corpse of an atmospheric monitoring station, a trove of data revealing anomalous patterns breaking with local climatic conditions - a signature of the ancient art of cloudseeding.For now, your discovery is secret. Across the broken land, clues to the source are scattered. If too much suspicion is raised, others will take up the hunt - water is life and water is wealth. Compelled, the rain will fall.What will it find upon the earth?Rainmaker is an Adventure Module by ENNIE Award winner Luke Gearing, designed for Salvage Union, a post-apocalyptic Mech tabletop RPG.INSIDE YOU’LL FIND:• A Salvage Union adventure that takes you on a journey across a forgotten corner of the Oceanic Rim, designed to run for 10-15 sessions.• Seven unique regions to explore each inhabited by a diverse cast of characters and factions, all driven by conflicting motives.• Seven new Mech Chassis for Salvage Union, including demonic Automechs.• Three new Bio-Titans, formidable and terrifying creatures that will challenge your party.• Numerous additional Systems, Modules, and Pilot Equipment options to enhance your Mechs and Pilots.FEATURES★ Rainmaker is an 84 page, hardback, A5, full colour, Salvage Union adventure module. It contains a short campaigns worth of content spanning up to 15 sessions and can slot into an exisiting game or be run stand alone at any level of play. Players explore a forgotten corner of the Oceanic Rim that has been climatically warped by the 'Rainmaker' device, with areas that range from blasted deserts to frozen hellscapes.★ Rainmaker contains a short campaigns worth of content spanning up to 15 sessions of play. It's designed to slot into an exisiting campaign or be run stand alone at any level of play.★ Rainmaker includes high quality, as well as a fully illustrated point crawl map of the adventure location and multiple submaps.★ Rainmaker includes new Mechs, Systems, Modules, and Pilot Equipment for Salvage Union including new 'Demon Mechs'.★ Rainmaker is written by ENNIE Award winning author Luke Gearing.
$46.00$33.00
Doctor Who RPG (2e) The Thirteenth Doctor Sourcebook
It will be frantic, scary, exciting, mysterious – but whatever happens, it will be brilliant!This Sourcebook chronicles all of the Thirteenth Doctor’s adventures, not only on Earth with her new-found ‘fam’, but across the stars as new revelations are revealed that can destroy the very fabric of the Universe. Featuring details of all of the Doctor’s allies, enemies, aliens, and gadgets, this Sourcebook contains everything the Gamemaster could need for Doctor Who: The Roleplaying Game, as well as being an informative read for fans of the show. As the Doctor finds herself hurtling to Earth after her latest regeneration, she makes new friends to accompany her on brand new adventures — discovering a mysterious past with the secretive Division, uncovering the plans of a new incarnation of the Master, trying to halt the relentless destruction of the Flux,and even finding an incarnation of herself she didn’t know existed. The Thirteenth Doctor Sourcebook contains:★ Summaries of all of the Thirteenth Doctor’s adventures, from her fall to Earth, to her confrontation with the Master-Doctor, and how to run these adventures in your game.★ A detailed look at how the stories are connected, and plenty of ideas for Gamemasters to create new adventures.★ Stats for the Thirteenth Doctor and her extended ‘fam’, from Karvanista, to Abby, Shawna, and Cleo.
$64.00$40.00
Doctor Who Rpg (2e) A Stitch In Time
An epic campaign that brings a new ‘season’ of Doctor Who to your tableFrom an alien incursion at a holiday camp in England, to a secret after-hours sale at the galaxy’s largest department store, the Doctor’s adventures can take them to the strangest of places. Sometimes, however, it feels like the TARDIS has a mind of its own, taking the Doctor just where they need to be. Surely these recent adventures cannot be connected, can they?From a deserted prison planet where the rich hunt an unexpected quarry to searching the endless rooms of an abandoned TARDIS, political upheaval and the sale of the millennia in the galaxy’s biggest shopping mall, each will provide the characters with information and items that will be vital when the planet Nhein is threatened by the biggest terror they’ve ever faced.A Stitch in Time provides Gamemasters with a complete season of their own — ten episodes to play over ten weeks, each building to an epic finale that connects them all. The ten adventures provided can be played in any order (except the series finale), each offering potential sequels and continuations for an even more expansive campaign.Will the characters find everything they need to save the planet Nhein?
$50.00$31.00
Dungeon Denizens Game Master Screen 5E
The Game Master’s secret weapon - to help organize campaigns and keep players on their toes! Includes one Anime 5e module built for 3-5 players of 2nd or 3rd level.
$29.00$16.00
Doctor Who RPG: (2E) Secrets of Scaravore
The Secrets of Scaravore is a collection of four new adventures that can be played as standalone episodes, or as a series of connected stories that lead the characters to the Wild West and distant worlds, encountering Draconians, Silurians, Zygons, and more, before finally facing the terrifying Scaravore itself.
$50.00$31.00
Mutants And Masterminds (3rd Edition): Astonishing Adventures Assembled
Astonishing Adventures Assembled presents six complete scenarios for the Mutants & Masterminds RPG. In these adventures you can face the icy villains of the Cold Front, tangle with robot dinosaurs, bring order to a city where super pets run amok, escape the whims of a cosmic trickster, and more! Astonishing Adventures Assembled also includes info on fleshing out your world with locations, relationships, and NPCs that can act as contacts, love interests, or rivals. Each adventure stands alone but there’s also advice on connecting them into a campaign and adjusting them for unusual groups or different Power evels. Grab a scenario and you’re ready to go with Astonishing Adventures Assembled!
$50.00$30.00
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