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How to Host a Spooky Blood on the Clocktower Party

  • , by Elizabeth Montgomery
  • 5 min reading time

By day, Ravenswood Bluff basks in a deceptive calm. Come midnight on the first night, the Storyteller lies dead, a Demon hides behind a familiar smile, and your best friend spins an elaborate tale to prove their innocence as the Poisoner.

Welcome to Blood on the Clocktower.

Designed by Steven Medway and published by The Pandemonium Institute, Blood on the Clocktower already has everything a Halloween party needs: murder, secret identities, whispered alliances, dramatic accusations, and ghosts who refuse to leave. 

It is a social deduction wrapped in gothic horror, which makes it the best Halloween party game. 

Here is how to invite the Demon inside and host an unforgettable Blood on the Clocktower Halloween party.

1. Gather Your Doomed Village

Blood on the Clocktower supports five to 20 players. Set a firm arrival time about 30 minutes before the blood bath begins so everyone is present for the rules and character draw. Let guests know that the evening involves bluffing, private conversations and accusations. 

Costumes are optional, although a suspicious cloak never hurts. An easy theme such as funeral black, blood red, or anything suited to a doomed old village really helps create the right vibes.

Choose the Storyteller before sending the invitations, so they have time to prepare. 

For a group’s first visit to Ravenswood Bluff, use the beginner-friendly Trouble Brewing script. The Storyteller can add atmosphere with a dramatic introduction and brief descriptions of each death, but the players’ lies will provide most of the evening’s theater.

2. Turn the Room Into Ravenswood Bluff

Before everyone arrives, be sure to arrange chairs in a circle so everyone can see nominations and voting. Leave enough room for the Storyteller to move quietly behind the players during the night. 

The village also needs space for private conversations, so you may want to tidy up around your house. During the day, players should be able to step a short distance away, compare information and form deeply suspicious alliances without leaving the gathering entirely.

Scented candles, old books, dark flowers, and a clock set near midnight can establish the mood without crowding the room. 

Add low storm sounds, tolling bells, or eerie instrumental music beneath the daytime conversations. Keep the lighting bright enough for guests to read their character sheets and move safely.

Small details can make everyone feel like a resident of the village. 

Create handwritten place cards, hang a Ravenswood Bluff welcome sign, or photograph guests as they arrive. Move those portraits to a small “graveyard” after each death, even though the ghosts remain very much involved in the game.

3. Plan the Feast and the Fright

Serve the main food before play begins, then leave snacks that are easy to grab between conversations. Nobody wants to defend themselves from execution while holding a full plate.

A Ravenswood Bluff menu could include: Scarlet Woman punch, Imp’s deviled eggs, blood-orange treats, dark chocolate desserts, or a black-and-red snack board. Just remember to keep drinks away from the Grimoire.

When everyone is ready, lower the lights and let the Storyteller open with the murder that draws the village together. A tolling bell or clap of thunder can signal the first night.

4. Teach the Rules Without Explaining Every Possibility

New players do not need a lecture on every character interaction. Give them the truths that matter most:

Good wins by executing the Demon. Evil wins when only two living players remain. Players may talk publicly or privately and say almost anything. Some information may be false because a character is drunk or poisoned.

Most importantly, death is not the end.

Dead players continue talking, investigating, and winning or losing with their team. They lose their ability and may no longer nominate, but each ghost retains one final vote. Saving that vote for the right execution can decide the entire game.

Once everyone understands those ideas, distribute the character sheets and let Ravenswood Bluff teach the rest. 

5. Upgrade the Town

A few small upgrades make a big difference. Black and white flameless candles in the town square help show who is alive, who is dead, and who still has their ghost vote. 

Living characters get white flameless LED candles, and when they die, these are replaced with black flameless LED candles. Once they use their ghost vote, their candle is dramatically snuffed out (or turned off). This adds a spooky, clear way to show who can still affect the game.

Tiny journals are another secret weapon, giving players a place to scribble notes, recall unfamiliar names, and track shifting roles. Carry these notebooks from game to game, and they become treasured chronicles, filled with the echoes of past betrayals and mysteries.

6. End With One Final Revelation

Keep the horror inside the game. Encourage guests to challenge one another’s information without attacking the person sharing it, and make space for quieter players during nominations. The evening should feel intense because everyone is invested in the mystery.

Add playful honors for Best Bluff, Most Suspicious Townsfolk, Most Dramatic Execution, or Best Use of a Ghost Vote.

When the final identities are revealed, the Demon and the Townsfolk should all be ready to laugh, compare stories, and immediately demand another night in Ravenswood Bluff.

Find Blood on the Clocktower at Gamers Guild, gather your most suspicious friends, and prepare for a Halloween party built on murder, misinformation, and voices from beyond the grave.


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