Search results for "cyberpunk tcg"
Classified Information (Deluxe Box)
Players: 2 • Playing Time: 10-15 • Age: 12+ In the pursuit of political supremacy, knowledge is key. Since the revolution, two factions have been fighting for power in the dystopian, cyberpunk city of Intellexia. In order to break the years long deadlock and secure control of the city, each faction must uncover their adversary’s secret plans hidden inside their top secret, code-protected briefcase. Your job, if you are to accept it, is to protect your secret code by cleverly deploying card abilities, by seeking help from the Guards, Assassins, and Sentinels at the local tech-noir guilds, and by encrypting information when you can. But espionage is a two-way street. While trying to deny your opponent information about your secret code, you must try to crack theirs. Classified Information is a fast-playing (10-min or less), 2-player "iterative" deduction microgame that is fully contained within just 18 cards. Each turn a player plays a card from their hand in one of three ways (for its ability, for its guild affiliation or by discarding it out of the game). Once the draw deck is depleted players reveal their secret code and the single card left in their hand, if their card matches a number in their opponent's code they may win the game, but things may not be so easy if their opponent also matches and has more guards, or has cleverly guarded their briefcase! Will you be able to access your opponent’s Classified Information?
$51.00$32.00
Nanolith: Cyberpunk RPG Board Game
1 to 4 awakened heroes recover their dark memories in this cooperative J-RPG-inspired legacy, skirmish, and story-driven board game. - Minimal setup, deep gameplay- Unique battles, exploration & secrets- Unlock new locations, branching stories, and comics- A full 50–60 hour campaign "Feels like a Final Fantasy board game." Nanolith is a cyberpunk-dungeon crawler with heavy RPG elements. The game is played in two books (the encounter book and the story book) which present the players with the fatalistic story of the four main characters and their quest to retrieve their lost memories. In the encounter book artworks, scenario maps, and comics tell the progressing story of a human civilisation on the brink of extinction. Scenario outcomes, items the players get during the encounters and player decisions reference text sections in the storybook which advance the surprising and creative novel situated in the world of nanolith. Depending on player decisions and the outcome of scenarios the narrative paths of the story diverge greatly. The mechanics used to bring the unique skill sets of each character to live provide a deep tactical, cooperative experience. Through the use of five six-sided activation dice movement, item activation and special skills can be activated by the players. But fear not the bad luck of rolling a hand full of dice! The clever mitigation mechanics using aggro to manipulate the value of your rolled dice guarantees, that if you really need to power up your mightiest abilities you will be able to do so. But every power comes with a price. The more you push your luck the harder your character may fall. Overusing the nanomachines your body produces you will at some point overcharge and set free the power of the nanolith inscribed in your DNA. You will get nanoshocked and be able to use a mighty character specific nanoshock ability once for free. But the more often you do this the closer you bring your precious character to the threshold between live and death. So choose you weapons wisely. Most importantly Nanolith is a game of adventure and storytelling. The world in which this game plays out is different from any generic science fiction world you ever visited before. Player decisions do have a heavy impact on the story and the prose written for this game is much more than decorative attachment. It's a cyberpunk novel in which your characters are the main protagonists. Your decisions seal the destiny of Neo Eden. So don't hesitate any longer. The Nanolith awaits you! Contents:- 80-page campaign book- 100-page story book- 40-page rulebook- 4 hero + sidekick acrylic standees- 4 player boards- 40 acrylic dice- 60 enemy acrylic standees- 6 boss acrylic standees- 180 cards + 180 card sleeves- 60 tokens- 3 vinyl sticker sheets- 30 custom six-sided dice- 8 eight-sided dice- 4 tuck boxes- 2 bookmarks
$160.00$116.00
Blood on the Clocktower
"This might be my favorite board game... full stop." - Shut Up and Sit Down In the quiet village of Ravenswood Bluff, a demon walks amongst you… Blood on the Clocktower is a bluffing game enjoyed by 5 to 20 players on opposing teams of Good and Evil and overseen by a Storyteller player who conducts the action and makes crucial decisions. During a 'day' players socialize openly and privately, trading knowledge or spreading lies, culminating in a player's execution if a majority suspects them of being Evil.During a 'night', players close their eyes and are woken one at a time by the Storyteller to gather information, spread mischief, or kill. Use all your powers of deduction and deception to survive this game of murder and mystery. The Storyteller uses the game's intricate playing pieces to guide each game, leaving others free to play without a table or board. Players stay in the thick of the action to the very end even if their characters are killed, haunting Ravenswood Bluff as ghosts trying to win from beyond the grave.
$247.00$197.00
Classified Information (Clamshell)
In the pursuit of political supremacy, knowledge is key. Since the revolution, two factions have been fighting for power in the dystopian, cyberpunk city of Intellexia. In order to break the years long deadlock and secure control of the city, each faction must uncover their adversary’s secret plans hidden inside their top secret, code-protected briefcase. Your job, if you are to accept it, is to protect your secret code by cleverly deploying card abilities, by seeking help from the Guards, Assassins, and Sentinels at the local tech-noir guilds, and by encrypting information when you can. But espionage is a two-way street. While trying to deny your opponent information about your secret code, you must try to crack theirs. Classified Information is a fast-playing (10-min or less), 2-player "iterative" deduction microgame that is fully contained within just 18 cards. Each turn a player plays a card from their hand in one of three ways (for its ability, for its guild affiliation or by discarding it out of the game). Once the draw deck is depleted players reveal their secret code and the single card left in their hand, if their card matches a number in their opponent's code they may win the game, but things may not be so easy if their opponent also matches and has more guards, or has cleverly guarded their briefcase! Will you be able to access your opponent’s Classified Information?
$29.00$19.00
Chronicles of Crime: 2400
Chronicles of Crime: 2400 is a standalone game for 1-4 players, which presents a new world where androids indistinguishable from humans walk the streets of Paris and cybernetic implants have become part of everyday life. Players will explore the city like never before, from the slums and underbelly of a suffering population to advanced corporation structures and a gargantuan translucent Dome with its luxurious lifestyle held within.Throughout each case, players will have opportunities to enhance Kalia with cybernetic implants. Super-senses that help them find evidence, a tomograph to quickly scan suspects, or maybe a zapper to neutralize problematic electronics? The future is full of useful tech but the technology is not always on the player’s side and the people they speak to may not always be as they seem. Venturing into Cyberspace and the virtual world will challenge players further as they deal with avatars and the difficulties of an electronic landscape.In Chronicles of Crime: 2400 players will find that while the struggle between criminals and detectives is millennia old, but at the beginning of the 25th century, it has been taken to a whole new level.CONTENTS:• 40 character cards• 38 evidence category cards• 15 special object cards• 7 double-sided location boards• 1 home location board• 4 implant cards• 1 implant board• 1 crow card• 1 evidence board• 1 rulebook
$44.00$32.00
Not Alone: 2nd Edition (Pre-Order)
This item is a pre-order item with an expected release date of 10/12/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The asymmetric hunt game returns for its 10th anniversary. This edition offers an enhanced experience by combining the base game and its two expansions, Sanctuary and Exploration, in a single box. This version centralizes the content developed over the decade and features a visual overhaul and improved components for a streamlined and complete gameplay experience. Not Alone is an asymmetric card game blending bluffing, deduction, and hand management. One player takes on the role of the Creature, an indigenous entity attempting to assimilate space survivors on the planet Artemia. The other players, the Hunted, must cooperate and use the powers of various locations on the planet to survive until rescue arrives.
$44.00$37.00
Honeypot
What makes Honeypot stand out from other card games is the unique “I stack, you choose” mechanism, where players try to outwit one another. Stacking the cards is strategic and fun, revealing the stacks is strategic and fun, and it’s always exciting to experience the rivalries and table talk between players. In Honeypot, players take on the role of secret agent bears trying to gather the best intel and spy supplies without getting stung! Players arrange secret caches for their opponents and carefully sift through the secret caches passed to them. The question is: how far to dig for valuable intel and spy supplies? Have your opponents passed you the sweetest honey or a useless disguise? It’s a delightfully interactive puzzle that evolves as the game progresses and your tableau of cards grows - try to collect the best intel and supplies, but beware, you may end up with bad intel or even worse - a swarm of angry bees!
$37.00
Photo Dump
Use personal images to spark face-to-face laughs and connections—no apps, no downloads, just real-life memories turned into gameplay. Photo Dump is a fast, fun, social party game where players share images from their personal photo library as clues to get the other players to guess their assigned prompt. Simple rules and quick rounds make it easy to pick up and play, perfect for casual game nights, sleepovers, or family gatherings. Photo Dump is highly replayable. Every game is different, shaped by players' memories, selfies, screenshots, or memes. Vibrant, Y2K revival trend packaging is designed to capture Gen Z and Millennial attention with bold patterns, retro camera iconography, and photographic imagery. USE YOUR OWN PHOTOS: Turn your personal camera roll into the game—share selfies, memes, and memories as creative clues for hilarious guessing. NO APP OR DOWNLOAD NEEDED: Enjoy a fully social, face-to-face experience with zero setup—just grab your phone and start playing. FAST & EASY PARTY GAME: Simple rules and quick rounds make it perfect for casual game nights, sleepovers, and family gatherings. HIGHLY REPLAYABLE FUN: Every game is different as players use unique photos, creating endless combinations and personalized gameplay. TRENDY EYE-CATCHING DESIGN: Features vibrant Y2K-inspired packaging with bold patterns and retro camera visuals that stand out on shelves. Contents: 100 Prompt Cards, 32 Number Cards, 1 rulebook
$22.00$18.00
Not Alone
It is the 25th century. You are a member of an intergalactic expedition shipwrecked on a mysterious planet named Artemia. While waiting for the rescue ship, you begin to explore the planet but an alien entity picks up your scent and begins to hunt you. You are NOT ALONE! Will you survive the dangers of Artemia? NOT ALONE is an asymmetrical card game, in which one player (the Creature) plays against the stranded explorers (the Hunted). If you play as one of the Hunted, you will explore Artemia using Place cards. By playing these and Survival cards, you try to avoid, confuse or distract the Creature until help arrives. If you play as the Creature, you will stalk and pursue the shipwrecked survivors. By playing your Hunt cards and using the mysterious powers of Artemia, you try to wear down the Hunted and assimilate them to the planet forever. NOT ALONE is a immersive, thematic card game, where you use guessing, bluffing, hand management, and just a pinch of deck-building to achieve your goal, which is survival for the Hunted... or total assimilation for the Creature!
$44.00$25.00