Search results for "cyberpunk tcg"
Classified Information (Deluxe Box)
Players: 2 • Playing Time: 10-15 • Age: 12+ In the pursuit of political supremacy, knowledge is key. Since the revolution, two factions have been fighting for power in the dystopian, cyberpunk city of Intellexia. In order to break the years long deadlock and secure control of the city, each faction must uncover their adversary’s secret plans hidden inside their top secret, code-protected briefcase. Your job, if you are to accept it, is to protect your secret code by cleverly deploying card abilities, by seeking help from the Guards, Assassins, and Sentinels at the local tech-noir guilds, and by encrypting information when you can. But espionage is a two-way street. While trying to deny your opponent information about your secret code, you must try to crack theirs. Classified Information is a fast-playing (10-min or less), 2-player "iterative" deduction microgame that is fully contained within just 18 cards. Each turn a player plays a card from their hand in one of three ways (for its ability, for its guild affiliation or by discarding it out of the game). Once the draw deck is depleted players reveal their secret code and the single card left in their hand, if their card matches a number in their opponent's code they may win the game, but things may not be so easy if their opponent also matches and has more guards, or has cleverly guarded their briefcase! Will you be able to access your opponent’s Classified Information?
$51.00$32.00
Nanolith: Cyberpunk RPG Board Game
1 to 4 awakened heroes recover their dark memories in this cooperative J-RPG-inspired legacy, skirmish, and story-driven board game. - Minimal setup, deep gameplay- Unique battles, exploration & secrets- Unlock new locations, branching stories, and comics- A full 50–60 hour campaign "Feels like a Final Fantasy board game." Nanolith is a cyberpunk-dungeon crawler with heavy RPG elements. The game is played in two books (the encounter book and the story book) which present the players with the fatalistic story of the four main characters and their quest to retrieve their lost memories. In the encounter book artworks, scenario maps, and comics tell the progressing story of a human civilisation on the brink of extinction. Scenario outcomes, items the players get during the encounters and player decisions reference text sections in the storybook which advance the surprising and creative novel situated in the world of nanolith. Depending on player decisions and the outcome of scenarios the narrative paths of the story diverge greatly. The mechanics used to bring the unique skill sets of each character to live provide a deep tactical, cooperative experience. Through the use of five six-sided activation dice movement, item activation and special skills can be activated by the players. But fear not the bad luck of rolling a hand full of dice! The clever mitigation mechanics using aggro to manipulate the value of your rolled dice guarantees, that if you really need to power up your mightiest abilities you will be able to do so. But every power comes with a price. The more you push your luck the harder your character may fall. Overusing the nanomachines your body produces you will at some point overcharge and set free the power of the nanolith inscribed in your DNA. You will get nanoshocked and be able to use a mighty character specific nanoshock ability once for free. But the more often you do this the closer you bring your precious character to the threshold between live and death. So choose you weapons wisely. Most importantly Nanolith is a game of adventure and storytelling. The world in which this game plays out is different from any generic science fiction world you ever visited before. Player decisions do have a heavy impact on the story and the prose written for this game is much more than decorative attachment. It's a cyberpunk novel in which your characters are the main protagonists. Your decisions seal the destiny of Neo Eden. So don't hesitate any longer. The Nanolith awaits you! Contents:- 80-page campaign book- 100-page story book- 40-page rulebook- 4 hero + sidekick acrylic standees- 4 player boards- 40 acrylic dice- 60 enemy acrylic standees- 6 boss acrylic standees- 180 cards + 180 card sleeves- 60 tokens- 3 vinyl sticker sheets- 30 custom six-sided dice- 8 eight-sided dice- 4 tuck boxes- 2 bookmarks
$160.00$116.00
Classified Information (Clamshell)
In the pursuit of political supremacy, knowledge is key. Since the revolution, two factions have been fighting for power in the dystopian, cyberpunk city of Intellexia. In order to break the years long deadlock and secure control of the city, each faction must uncover their adversary’s secret plans hidden inside their top secret, code-protected briefcase. Your job, if you are to accept it, is to protect your secret code by cleverly deploying card abilities, by seeking help from the Guards, Assassins, and Sentinels at the local tech-noir guilds, and by encrypting information when you can. But espionage is a two-way street. While trying to deny your opponent information about your secret code, you must try to crack theirs. Classified Information is a fast-playing (10-min or less), 2-player "iterative" deduction microgame that is fully contained within just 18 cards. Each turn a player plays a card from their hand in one of three ways (for its ability, for its guild affiliation or by discarding it out of the game). Once the draw deck is depleted players reveal their secret code and the single card left in their hand, if their card matches a number in their opponent's code they may win the game, but things may not be so easy if their opponent also matches and has more guards, or has cleverly guarded their briefcase! Will you be able to access your opponent’s Classified Information?
$29.00$19.00
Clank! In! Space! Cyber Station 11
Episode XI, Cyber Station 11: Eager to prove her worth to Lord Eradikus, COMMANDER PREON has built a research station on the edge of civilized space. There, she's developing strange and powerful CYBERWARE -- and using all the best of it to augment her own half-mechanical body. SKULK around an all-new game board! INSTALL Cyberware for abilities that last the whole game! EVADE Commander Preon using her own Executive Escape Pods! Whether it's illegal, hazardous, or just plain fun, you'll find it on CYBER STATION 11. This expansion requires Clank! In! Space! to play.
$51.00
It's a Wonderful World: Corruption & Ascension
This new deck of cards complement the existing cards of It’s a Wonderful World. From now on, each turn, you will play a mixture of classic Development cards and Ascension cards. Ascension cards introduce new ways to play, most notably through pair scoring and corruption. This new deck also allows you to play with up to 7 players.
$51.00$37.00
Honeypot
What makes Honeypot stand out from other card games is the unique “I stack, you choose” mechanism, where players try to outwit one another. Stacking the cards is strategic and fun, revealing the stacks is strategic and fun, and it’s always exciting to experience the rivalries and table talk between players. In Honeypot, players take on the role of secret agent bears trying to gather the best intel and spy supplies without getting stung! Players arrange secret caches for their opponents and carefully sift through the secret caches passed to them. The question is: how far to dig for valuable intel and spy supplies? Have your opponents passed you the sweetest honey or a useless disguise? It’s a delightfully interactive puzzle that evolves as the game progresses and your tableau of cards grows - try to collect the best intel and supplies, but beware, you may end up with bad intel or even worse - a swarm of angry bees!
$37.00
Crystal Palace - Blackwell & Banadage-o-matic Promo
Two promo cards, with number 31, first given to the first 300 people who registered for the digital event Camp Capstone. The invention is the Bandage-o-Matic, the person is Elizabeth Blackwell.
$8.00$6.00