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Arkham Horror: The Card Game - The Innsmouth Conspiracy Campaign Expansion
In the shadowy, decrepit seaport of Innsmouth, a tangled scheme begins to unravel. A government agent goes missing. Strange creatures are sighted by the reef along the coastline. Celestial bodies align. And, caught in the center of it all, several outsiders awaken in a deadly pit with no memories of how they got there or how to escape. In The Innsmouth Conspiracy Campaign Expansion, one to four investigators take search for their missing memories and the truth about the rumor-haunted town of Innsmouth. Flashbacks offer the investigators insight into past events, and may even influence the future but do they really want to know the truth? This expansion combines all of the campaign and scenario content from the original The Innsmouth Conspiracy cycle, which was the sixth cycle of expansions for Arkham Horror: The Card Game. Players only need a copy of the Arkham Horror: The Card Game Revised Core Set to dive into the story. A new Campaign Expansion for Arkham Horror: The Card Game, featuring a thrilling campaign staged across eight scenarios. Combines all of the encounter cards and scenario content from the original The Innsmouth Conspiracy cycle of products into one package. Players race against rising water levels as they recover lost memories and try to piece together the details of a sinister conspiracy before it comes to fruition. Special key tokens can be acquired from defeated enemies or explored locations, unlocking new areas to explore or powerful relics to wield. This campaign is fully playable without the need for any other Arkham Horror: The Card Game products aside from the Revised Core Set.
$109.00$73.00
Arkham Horror: The Card Game - Gray Deck Tome (New Edition)
Our popular Investigator Deck Tome got a new look! Now with a sleek black exterior with colored foil accents, the new look perfectly matches the feel of the game. This officially licensed premium deck box was designed specifically for the needs of Arkham Horror: The Card Game players. It is the perfect size to hold a full investigator deck, even if the cards are sleeved. Without opening the box, you can identify your investigator deck through the cut-outs that display the deck’s portrait, class, name, and trait. The Arkham Horror Investigator Deck Tome comes in 6 different variations, one for each investigator class (Guardian, Seeker, Rogue, Mystic, Survivor) as well as one Neutral design. Every box includes a matching card divider. The Investigator Deck Tome fits into the Game Night Chest, Dungeon 1100+, and Games’ Lair 600+. The new design matches the sleek look of the Arkham Horror Game Night Chest. SLEEK NEW DESIGN: Features a refined black exterior with colored foil accents, perfectly matching the dark, immersive aesthetic of Arkham Horror: The Card Game. BUILT FOR INVESTIGATOR DECKS: Designed to hold a full investigator deck—even fully sleeved, keeping your cards protected and organized between scenarios. VISIBLE DECK IDENTIFICATION: Clever front cut-outs allow you to see your investigator’s portrait, class, name, and trait without opening the box—quickly find the right deck for your campaign. CLASS-THEMED VARIATIONS: Available in six designs—Guardian, Seeker, Rogue, Mystic, Survivor, and Neutral—each including a matching card divider for clean deck organization. COMPATIBLE WITH PREMIUM STORAGE: Fits seamlessly into the Arkham Horror Game Night Chest, Dungeon 1100+, and Games’ Lair 600+ for integrated collection storage. Contents: One premium deck box with matching card divider
$37.00$26.00
Vampire: the Masquerade Rivals Expandable Card Game
Vampire: The Masquerade Rivals Expandable Card Game puts you in control of a coterie of vampires who vie for control of the city of San Francisco. Through dominating mortals, using their political influence, and clashing with their rivals in the streets in the dark of the night, you'll gather your allies and face off against one or more other players as you seek to push your agenda. In Vampire: The Masquerade Rivals Expandable Card Game, each player plays with a Deck of Cards featuring a Clan from Vampire: The Masquerade Lore. At the beginning of each player's turn, a new challenge or objective will be revealed in the streets. Each player gets two actions on their turn such as draw or play cards, recruit vampires, claim a title, or attack! The other clans will oppose you for dominance in the streets or directly in haven. Defeat your rival, or gain 13 Agenda Points to win the game and claim dominance over San Francisco.
$66.00
Malediction: Seeker Deck - Nar'Tak Bluebane (Pre-Order)
This item is a pre-order item with an expected release date of 11/11/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. TO SAVE THE WORLD, THE MAGES MUST FALL. This Seeker Deck welcomes NAR’TAK BLUEBANE into Malediction. As a dual-faction Seeker, Nar’Tak unites the ferocity of the PRIMAL BLOOD and the martial tactics of the ORDER OF THE SHATTERED THRONE, uniting kith and Rite against a common enemy. CONTENT LIST: 48 playing cards 1 redeem code card 1 D20 1 quick guide 1 lore leaflet 20 miniatures (STL files for 3D printing) 5-piece terrain set (STL files for 3D printing)
$52.00$47.00
Not Alone
It is the 25th century. You are a member of an intergalactic expedition shipwrecked on a mysterious planet named Artemia. While waiting for the rescue ship, you begin to explore the planet but an alien entity picks up your scent and begins to hunt you. You are NOT ALONE! Will you survive the dangers of Artemia? NOT ALONE is an asymmetrical card game, in which one player (the Creature) plays against the stranded explorers (the Hunted). If you play as one of the Hunted, you will explore Artemia using Place cards. By playing these and Survival cards, you try to avoid, confuse or distract the Creature until help arrives. If you play as the Creature, you will stalk and pursue the shipwrecked survivors. By playing your Hunt cards and using the mysterious powers of Artemia, you try to wear down the Hunted and assimilate them to the planet forever. NOT ALONE is a immersive, thematic card game, where you use guessing, bluffing, hand management, and just a pinch of deck-building to achieve your goal, which is survival for the Hunted... or total assimilation for the Creature!
$44.00$25.00
Millennium Blades: Multiverses Beyonder
This mini-expansion contains: One character, L’oree, who has abilities that focus around cards with flavor text. She also has her own unique deckbox that she can claim at the start of each deckbuilding phase (even if she sold or traded it away). Five promo sets themed around other Level 99 games:Bullet HeartCool Animal FactsBullet StarSpace ChaseAdventures at Argent Additional accessory and deckbox cards for the core set.
$18.00$14.00
Malediction: Seeker Deck - Mad Jonru, Starving Maw (Pre-Order)
This item is a pre-order item with an expected release date of 11/11/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. THE FRAILTY OF FLESH REPLACED BY ULTIMATE POWER. This Seeker Deck welcomes MAD JONRU, STARVING MAW into Malediction. As a dual-faction Seeker, Mad Jonru combines the obsessive curiosity of the CONCLAVE OF THE SPHERES with the undead armies of the LEGION OF THE FALLEN, harvesting the most harrowing–but effective–results. CONTENT LIST: 48 playing cards 1 redeem code card 1 D20 1 quick guide 1 lore leaflet 20 miniatures (STL files for 3D printing) 5-piece terrain set (STL files for 3D printing)
$52.00$47.00
Arkham Horror: The Card Game - The Dream-Eaters Campaign Expansion
There is a hidden realm outside the world of the waking: a realm of whimsy, imagination, and nightmares. After occult author Virgil Gray writes about his adventures in these “Dreamlands,” you decide to set forth and learn the truth for yourself. Nothing could have prepared you for the terrible wonders that dwell on the other side… In The Dream-Eaters Campaign Expansion, one to four investigators take on the roles of either a group venturing into the Dreamlands or their companions who have been left in the waking world. Together, these divided groups must confront not one, but two ancient terrors vying for control over both worlds. What is real, and what is fiction? And what secrets await in the dark, forbidden places beyond the gates of sleep? This expansion combines all of the campaign and scenario content from the original The Dream-Eaters cycle, which was the fifth cycle of expansions for Arkham Horror: The Card Game. Players only need a copy of the Arkham Horror: The Card Game Revised Core Set to dive into the story. DREAM-EATERS CAMPAIGN: Embark on an enigmatic journey into the Dreamlands with the Dream-Eaters Campaign Expansion for Arkham Horror: The Card Game, featuring two distinct 4-part campaigns. EPIC NARRATIVE: Play The Dream-Quest and The Web of Dreams campaigns separately or weave them together into an epic 8-part narrative, where reality blurs with fiction, and ancient terrors vie for control over both worlds. SWARMING FOES: Face the new "swarming" keyword that brings hordes of foes, from packs of zoogs to spiders, to overwhelm unsuspecting investigators. A new level of challenge awaits! MAJESTIC DREAMLANDS: Explore the majestic, mystical, and dangerous realms of the Dreamlands, delving deep into the nightmarish Underworld in search of answers and uncovering hidden secrets. VERSATILE GAMEPLAY: Challenge these scenarios with your favorite investigators from any Arkham Horror: The Card Game product, adding versatility to your gaming experience.
$109.00$64.00
Invincible: New Recruits Expansion
With the Guardians of the Globe down for the count, we're going to need a new band of superheroes to arise and take up the mantle. Only the brightest, the bravest, and the most heroic of spirit can earn their place amongst the New Guardians of the Globe. These are those few. The second expansion for Invincible: The Card Game In each battle, you start with a character-specific deck of cards and a unique special ability, then it's up to you to build up your deck, charge your power, and choose your strategy wisely. Your enemy won't be taking it easy on you, unleashing hordes of minions to take you down, launching attacks to destroy the city around you, and forcing you to adapt to their unique special abilities. How hard could it be? Well, all you have to do is stay alive, protect Earth, and defeat the universe's most powerful villains. The game can be played as a single battle or in a campaign mode of over four fully customizable and expandable battles by adding heroes and villains from many planned expansions. As you progress in the campaign, you'll gain powerful team attacks and combo abilities to strengthen your team — but your enemies won't be resting either! After each fight, the villains grow stronger, forcing players to adapt their strategies continually. The battles will be chaotic, and random turn order means teamwork is crucial to determining your optimal team strategy. Unlike most deck builders, players in Invincible: The Card Game never shuffle their decks, so you fully control your own insanely powerful combos.
$29.00$20.00
Ashes Reborn: The Spirits of Memoria
From the silent catacombs of Memoria, the City of Spirits, comes Sembali Grimtongue. Sworn to defend the graves of those lost in the fight against the chimera, Sembali is gifted with divine magic capable of dissolving the servants of her enemies. Sembali’s illusory assassins hide in the shadows and strike out against those who would desecrate the graves of Memoria. Command an all-new Phoenixborn with powerful spells and skilled allies, and call upon divine and illusion magic to drive back the enemies of Memoria. A ready to play deck for Ashes using divine and illusion dice Contains an all new Phoenixborn and 30 new cards for customization Abolish your opponent’s conjurations and defend the spirits of Memoria *Divine dice can be found in Law of Lions Deluxe Expansion and Illusion Dice in the Rise of Phoenixborn Master Set Contents 1 - Sembali Grimtongue Phoenixborn 3 - Purify Action Spell 3 - Law of Grace Ready Spell 3 - Gates Thrown Open Ready Spell 3 - Summon Admonisher Ready Spell 3 - Summon Spectral Assassin Action Spell 3 - Angelic Rescue Reaction Spell 3 - Chained Creations Ready Spell 3 - Shepherd of Lost Souls Ally 3 - Shadow Guard Ally 3 - Celestial Knight Ally 1 - Spectral Assassin Conjuration 3 - Admonisher Conjuration
$22.00$16.00
Ashes Reborn: The Children of Blackcloud
At the top of the world sits Blackcloud a bleak and venerable city. There rules Brennen, a fifteen year old wielding merciless blood magic, seeking to restore his family and city to the terrifying glory of their ancient heritage. The Children of Blackcloud deck, featuring new Phoenixborn Brennen Blackcloud, is a full, ready-to-play Ashes expansion deck with all-new cards including 1 conjuration. Brennen requires 10 Ceremonial (black) dice to play, which are included in the Ashes: Rise of the Phoenixborn base set. Contents 1 Brennen Blackcloud - Phoenixborn 3 Safeguard - Ready Spell 3 Chant of Worship - Ready Spell 3 Summon Dread Wraith - Ready Spell 3 Fester - Alteration Spell 3 Choke - Reaction Spell 3 Blood Chains - Action Spell 3 Regress - Alteration Spell 3 Blackcloud Ninja - Ally 3 Fire Archer - Ally 3 Crimson Bomber - Ally 2 Dread Wraith - Conjuration
$22.00$15.00