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Nexus of Fate (Pre-Order)

Description

This item is a pre-order item with an expected release date of Q1 2027

Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped.

Dates and product details are subject to change as new information from the manufacturer is updated.

At the Nexus of the universe, Emissaries gather to have a wish granted, but only the most influential will see it come true. Nexus of Fate is a competitive card placement game for 2 to 4 players. Influence is your health, your currency, and your score. Each turn, you play a card onto a shared board, pay its Influence cost, and gain Influence based on where you place it. The player with the most Influence at the end of the game wins, and a player who reduces every opponent to 0 Influence wins immediately.

Position is everything. When a card is placed next to another card of a different element, Reaction Links can trigger Reactions with special effects, and players can chain these into combos that gain Influence or drain their rivals. Four Monuments and the Possibility Zone anchor the board and shape every scoring decision. Before the game, each player drafts an Emissary and a Secondary Element, then builds a 26 card deck from two of the four elements: Fire, Water, Wind, and Earth. Every game starts from a different combination.

Product form

$58.00$47.00

    • Orders Containing Pre-Orders WILL NOT SHIP until ALL items are available.
    • Free Shipping over $99 (Contiguous US)

    SKU: JPG260

    Description

    This item is a pre-order item with an expected release date of Q1 2027

    Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped.

    Dates and product details are subject to change as new information from the manufacturer is updated.

    At the Nexus of the universe, Emissaries gather to have a wish granted, but only the most influential will see it come true. Nexus of Fate is a competitive card placement game for 2 to 4 players. Influence is your health, your currency, and your score. Each turn, you play a card onto a shared board, pay its Influence cost, and gain Influence based on where you place it. The player with the most Influence at the end of the game wins, and a player who reduces every opponent to 0 Influence wins immediately.

    Position is everything. When a card is placed next to another card of a different element, Reaction Links can trigger Reactions with special effects, and players can chain these into combos that gain Influence or drain their rivals. Four Monuments and the Possibility Zone anchor the board and shape every scoring decision. Before the game, each player drafts an Emissary and a Secondary Element, then builds a 26 card deck from two of the four elements: Fire, Water, Wind, and Earth. Every game starts from a different combination.

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