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Greylune (Pre-Order)

Description

This item is a pre-order item with an expected release date of 09/19/2026

Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped.

Dates and product details are subject to change as new information from the manufacturer is updated.

Where every adventure becomes a legend.

At the edge of the wild lands, Greylune is a frontier town where adventurers are made and legends are born. Players venture out into a world of encounters and quests, then return to the Village to turn their deeds into lasting reputation.

Greylune is a worker placement game played over five years, each divided into four seasons. In Spring, players position their Villagers to influence which Village cards they'll access. In Summer, they take actions — buying items, recruiting companions, going on adventures, and telling stories in the taverns for VP. Timing is everything: players move through the seasons at their own pace, creating a dynamic push-and-pull that keeps every round tense. At the end of the fifth year, the adventurer with the most Victory Points wins.

Product form

$58.00

    • Orders Containing Pre-Orders WILL NOT SHIP until ALL items are available.
    • Free Shipping over $99 (Contiguous US)

    SKU: PSUGREYCORE

    Description

    This item is a pre-order item with an expected release date of 09/19/2026

    Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped.

    Dates and product details are subject to change as new information from the manufacturer is updated.

    Where every adventure becomes a legend.

    At the edge of the wild lands, Greylune is a frontier town where adventurers are made and legends are born. Players venture out into a world of encounters and quests, then return to the Village to turn their deeds into lasting reputation.

    Greylune is a worker placement game played over five years, each divided into four seasons. In Spring, players position their Villagers to influence which Village cards they'll access. In Summer, they take actions — buying items, recruiting companions, going on adventures, and telling stories in the taverns for VP. Timing is everything: players move through the seasons at their own pace, creating a dynamic push-and-pull that keeps every round tense. At the end of the fifth year, the adventurer with the most Victory Points wins.

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