Role Playing Games
Player Character Quest Notebook - D&D 5E - Mystic Purple
Our DnD Character Quest Journals are purpose-built to keep track of your campaign notes and handouts. It has everything you need to manage your DnD campaigns without breaking a sweat. There’s a complete DnD character sheet, and space to write your backstory, appearance features, equipment, spells and more! Plus lined paper, ammo trackers, currency conversion tables, and squared paper for planning bastions. The DnD Character Quest Notebook has 120 pages of custom RPG notepaper. It is compact, hard-wearing and wire-bound, so it's easy to fold in half and always lies flat on the tabletop. An elastic strap and rear pocket keeps your notes and handouts safe between sessions.
$36.00$31.00
Tabletop Tokens: Fantasy Creatures
DnD tokens never looked so good. Jump into battle with this stunning set of 100+ DnD tokens. You'll never again have to worry about finding the perfect mini when combat kicks off – the twelve token designs are incredibly versatile and can represent anything from Bandits to Krakens. Tarrasque terrorising your town? Mage meddling with magic? Revenants ruining your roads? There's a token for all that, and more. The Tabletop Token sizes go from a humble 1" all the way to a mighty 4", for creatures small to gargantuan and everything in-between. These matte-laminated, sturdy, varnished tokens are the best alternative to minis that money can buy.
$58.00$49.00
My Little Pony Roleplaying Game: Knights of Canterlot Sourcebook
Quest for Friendship! Knights of Canterlot transforms your My Little Pony Roleplaying Game into an epic fantasy campaign. This book gives you tools to tell tales of adventure, friendship, and magic, whether it’s a game of Ogres and Oubliettes, dealing with the Pillars of Equestria, or as part of a questing or scholarly society dedicated to the ideals of Equestria. Become a swift archer, charming bard, mighty fighter, wise magicians, cunning rogues, or powerful witch ready to support their friends with song and a story. Add new spells, magical Perks, or mysterious Threats to any My Little Pony campaign. Delve into dungeons, find new friends, and adventure across Equestria! Requires the My Little Pony Roleplaying Game Core Rulebook to play. Features Create epic fantasy campaigns for your pony heroes. Inspire new stories with the Knights of Canterlot or Magical Orders. 10 New Adventurous and Magical influences. Over 40 new spells. Oodles of general Perks, magical items, and artifacts. A full chapter of new Threats to befriend or defeat. The Mares of Malevolence, an exciting fantasy adventure for intrepid ponies. At a Glance For Ages: 14+ Game Type: Roleplaying Game Adventure and Sourcebook
$36.00
Pathfinder Battles Miniatures: Set 27 Planar Perils: Diabolic Dragon Boxed Miniature
Expand your Pathfinder Battles collection with the Adult Diabolic Dragon! These dragons are theorized to be extensions of the living plane of Hell itself—creatures made manifest to enforce its sinister will. Whether this is true or whether diabolical dragons are simply the fiendish reborn souls of mortal dragons; the fact remains that these dragons are tyrannical powerhouses capable of unleashing a hellfire breath on any who dare oppose them.This huge pre-painted miniature comes on a 75mm clear base and is perfect for display or use at the table.Features♦ One of the exciting new Pathfinder dragons, featured on the cover of the remastered Pathfinder Player Core!♦ Dragon comes on a clear 75mm base, perfectly sized for tabletop play.♦ Pre-painted and ready to unleash hell upon players!
$87.00$74.00
Tales From The Loop RPG: Core Rulebook
The landscape was full of machines and scrap metal connected to the facility in one way or another. Always present on the horizon were the colossal cooling towers, with their green obstruction lights. If you put your ear to the ground, you could hear the heartbeat of the Loop – the purring of the Gravitron, the central piece of engineering magic that was the focus of the Loop’s experiments. The facility was the largest of its kind in the world, and it was said that its forces could bend space-time itself. Five-time Gold ENnie-award winner! Best Game Best Interior Art Best Setting Best Writing Product of the Year Scifi artist Simon Stålenhag’s paintings of Swedish 1980s suburbia, populated by fantastic machines and strange beasts, have won global acclaim. Now, you can step into the amazing world of the Loop. In this roleplaying game in the vein of E.T. and Stranger Things, you’ll play teenagers solving mysteries connected to the Loop. Key features: Create your unique player character – including skills, items, prides, problems, and relationships – in mere minutes. Explore the secrets of the Loop in two main game settings – one based on the Swedish Mälaren Islands, the other on Boulder City, Nevada. Investigate mysteries and overcome trouble using fast and effective rules, based on the Mutant: Year Zero game engine. Play the four complete scenarios included, tied together in the campaign named Four Seasons of Mad Science.
$80.00$49.00
Starfinder 2E: Guilt of the Grave World Adventure Path
Prepare to take flight in the first Adventure Path for Starfinder Second Edition! While working for a dwarven mining collective on a mysterious asteroid, a group of adventurers discover an ancient secret, the revelation of which puts them at odds with the Corpse Fleet—the dreaded undead space armada from the planet Eox. Can the heroes survive the trials that await them on the grave world and beyond, or will they be the first victims of the Corpse Fleet’s ambitions of turning the galaxy into a cosmic graveyard? This 128-page hardcover space opera campaign spans levels 1 to 5, with roughly one level of epic adventure content in each of its five parts. Featuring themes exploration, horror, and wacky pop culture, it’s the perfect entry point to the galaxy of Starfinder Second Edition. In addition to the exciting Adventure Path, Guilt of the Grave World presents new tools to flesh out your campaign, including: Game rules for playing an elebrian, a rare ancestry that survived the magical destruction of their home world of Eox by entertaining cruel undead patrons. The corpsefolk versatile heritage, providing players of all ancestries a new way to play an undead character. New undead-themed equipment and spells. Information about important people and places on Eox, the planet of the living dead!
$65.00$46.00
Welcome to Night Vale RPG
The Welcome to Night Vale Roleplaying Game invites you to explore the fictional desert city from the hit podcast thats captured listeners imagination since 2012. The absurd and surreal join your game with Night Vales expansive cast of characters and phenomena. Enjoy the included five-part mystery or craft your story that leads you anywhere in Night Vale, just NOT the dog park! The Welcome to Night Vale Roleplaying Game includes: Complete rules to roleplay in the bizarre town of the hit Welcome to Night Valepodcast. The Citizens Guide helps you create your denizen of Night Vale! The Host Guide contains everything you need to share strange and surreal adventures. The Visitors Guide helps you find your way around the desert town of Night Vale. A five-part mystery adventure that leads characters across the Numbers Station, the Library, and more of Night Vales environs! 8 Dice and a Game Masters Screen provide all the needed supplies at your fingertips. 11 pre-generated characters ready to immediately start your adventures in Night Vale. Additional Threats for your citizens to encounter in this peculiar locale.
$94.00
Midnight Melodies
A solo RPG in which you play as a jazz pianist who discovers they're immune to the touch of the Grim Reaper. Instead of claiming your life, the Reaper recruits you for theDepartment of Unauthorized Deaths. Each night, after your performance at the club, you find a scrap of paper in your tip jar - the name of someone taken without consent. You must unravel the mystery of these unauthorized deaths, using your newfound supernatural talents, and perform an eerie harmony to report your findings to the Reaper before sunrise. A5 format/ 44 pages
$35.00$23.00
Starfinder 2E: Flip-Mat: Derelict Starships
These ships don’t sink, they just float forever. Explore the husks of abandoned starships in Starfinder Flip-Mat: Derelict Starships. One side of this mat recreates a classic starship used by intrepid adventurers across the cosmos, only long-after they’ve been forced to abandon it. You can even use this side as battle damaged version of the classic starship featured on Starfinder Flip-Mat: Sunrise Maiden. The other side of the mat shows the shorn off section of a larger warship, where active battles could still be taking place! Both sides work as the setting for a full session of exploration in the depths of space. A special coating on each Flip-Mat allows you to use wet erase, dry erase, AND permanent markers with ease! Removing permanent ink is easy—simply trace over any permanent mark with a dry erase marker, wait 10 seconds, then wipe off both marks with a dry cloth or paper towel. Each Flip-Mat measures 24" x 30" unfolded, and 8" x 10" folded.
$29.00$22.00
Warhammer Fantasy RPG: High Elf Player's Guide Collectors Edition
“A guide to the lands and culture of Ulthuan, and the High Elves that live there “ Collector’s Edition The High Elf Player’s Guide comes wrapped in deep blue faux leather, with pages edged in silver and a silver satin bookmark. The cover is adorned with a commanding silver rune of Asuryan, revered by the High Elves above all the other Elven Gods. The central rune is bordered with distinctive designs used by the High Elf military and navy. The book is full of information about the lands and culture of the High Elves and how to play them as Characters in Warhammer Fantasy Roleplay. High Elves are great Characters to create and play. Their acute senses, athletic grace, perceptive minds, and long lives provide them with many natural advantages over the Humans of the Old World. Added to this, their potential to achieve mastery in the fields of swordsmanship, archery, and magic, means that High Elves make the most of a life of adventure. They can develop into powerful Characters with access to a suite of abilities few can rival. High Elves also present challenges. Controlling their emotions is key to making the best of them, their abilities require dedication to learn, and failure to keep abreast of the latest intrigues in the courts of Ulthuan could lead to a quick fall from grace. The High Elf Players Guide is the ultimate guide to creating and playing High Elf Characters in Warhammer Fantasy Roleplay. An essential guide to the High Elves of Ulthuan, their land, history, religion and culture. New careers for High Elf Characters, including the Swordmaster, Mage, Sea Guard, and Shadow Warrior. Rules for the High Elves prophetic Dreams, overriding Obsessions and maintaining the spiritual balance-Yenlui. A system for playing an Elf who has lived for many centuries or one that carries the cursed Blood of Aenarion, the first of the High Elf Phoenix Kings. Explore the Lore of High Magic, including a comprehensive list of spells and creating powerful high mages. Participate in the infamous intrigues of the kingdoms of Ulthuan.
$115.00$76.00
Chessex Marker: Water Soluble Single Blue Marker Broad-Tip Single Green - 03125
We recommend this Staedtler® brand marker. These broad-tipped markers have the ability to make thin or wide lines depending upon how you hold the pen tip when you write. This can be useful when you need to make a bold statement on the mat. Water-based overhead-projection markers work best on our vinyl mats as they are designed for plastic. DO NOT use grease pencils, permanent markers, or dry erase pens on the mats. The vinyl surface is too porous to allow for easy removal. It is recommended to first test any new pen on a small area such as the border, and wait at least 30 minutes before wiping off to insure that color wipes off properly. Often the colors that stain are not constant due to small changes in the manufacturing of the markers, so it is good to do this test whenever you get a new pen.
$5.00$3.00
Marvel Multiverse Roleplaying Game: Spider-Verse Expansion
Web-crawl your way across the Web of Life and Destiny! The SPIDER-VERSE EXPANSION takes you deep into the life of Marvel’s most iconic hero, Spider-Man, and all his variants and villains from throughout the Multiverse. This expansion to the MARVEL MULTIVERSE ROLE-PLAYING GAME gives you new rules for creating Spider-heroes of your own, along with a deep dive into all the spider mythos.Explore new ways to build compelling supporting characters, new rules to handle symbiotes and clones and how to deal with your biggest foes (like the Sinister Six!) Plus, new equipment and dozens of new characters including Carnage, Chasm, Madame Web, Spider-Ham, Spider-Man Noir, and many more!This RPG adventure is intended for use with the MARVEL MULTIVERSE ROLE-PLAYING GAME: CORE RULEBOOK hardcover.
$72.00$54.00
Vampire The Masquerade: RPG - Acquired Taste Limited Dice & Tray Accessory Pack
Refine your Vampire experience with the Acquired Taste Limited Dice and Tray. The multi-colored dice and matching dice tray add a touch of grandeur that would enthrall any Toreador. A developed palate such as this can be found in the halls of the Camarilla or on the streets with the Anarchs or even among the Autarks and Inconnu.
$44.00
Warhammer 40K RPG: Imperium Maledictum - Inquisition Player`s Guide (Hardcover)
The Inquisition Players Guide is a 144-page hardcover supplement, and the first of two faction-focussed supplements for the Imperium Maledictum line. It provides players and GMs with expanded character creation options to generate acolytes and Patrons rooted in the Holy Ordos of the Inquisition. Players can outfit their characters with powerful weaponry and tools from the Inquistions Armoury, such as Daemonhammers, xenos weaponry, spy tools and introducing rules and a bestiary for Familiars. This book introduces the new Subtlety mechanic, a new system for aiding players in espionage-focused games in the 41st Millennium.
$58.00$49.00
Dungeons And Dragons Nolzur'S Marvelous Miniatures: W25 Swashbuckler
Dungeons & Dragons Nolzur’s Marvelous Miniatures come with highly-detailed figures, primed and ready to paint out of the box. These fantastic miniatures include deep cuts for easier painting. The packaging displays these miniatures in a clear and visible format, so customers know exactly what they are getting.Key Features:★ Features characters, monsters, and scenery from the Dungeons & Dragons universe★ Minor assembly may be required★ Primed and ready to paint★ Some miniatures include translucent parts★ Includes two (2) swappable universal terrain pad
$7.00$6.00
Dungeons And Dragons Nolzur'S Marvelous Miniatures: W25 Sahuagin Coral Smasher
Dungeons & Dragons Nolzur’s Marvelous Miniatures come with highly-detailed figures, primed and ready to paint out of the box. These fantastic miniatures include deep cuts for easier painting. The packaging displays these miniatures in a clear and visible format, so customers know exactly what they are getting.Key Features:★ Features characters, monsters, and scenery from the Dungeons & Dragons universe★ Minor assembly may be required★ Primed and ready to paint★ Some miniatures include translucent parts★ Includes two (2) swappable universal terrain padThis is a 2-count miniature pack
$7.00$6.00
Otherscape (RPG): Tokyo (Otherscape Box Set)
Corebook for the Otherscape Mythic Cyberpunk Role-Playing GameIn the not so distant future, technological advancements and the constant bombardment of neural stimuli known as the Noise have made human minds so overloaded and numb, that previously hidden occult forces can now operate in the open.Demons, spirits, monsters, and gods — the same mythic powers that have guided and haunted humanity since time immemorial — no longer need to hide their part in the geopolitical powerplay. Striking deals with mortals, they bestow upon them boons of magical, reality-bending abilities.Corporations and individuals who become aware of these spiritual beings vie for their power, eager to harness it to their endless war for control. At the same time, technology seeks to enhance humans beyond their point of origin, creating cybernetic beings that could contend with the gods.In the Megacities of the world, arcane power and cutting-edge tech is hoarded and controlled by crime syndicates, government agencies, and megacorps, led by godlike Avatars. In a thriving shadow market, cybernetically-enhanced assassins, demonic hired guns, and privateer temple raiders race to secure legendary assets and fight to live another day.This book contains:
$216.00$183.00
The Magnus Archives RPG: Players`s Guide (Cypher System)
Create characters, explore the world of The Magnus Archives, and access the easy-to-learn Cypher System rules that power The Magnus Archives Roleplaying Game. This handy Players Guide provides an easy, inexpensive way to have multiple copies of the games most important player-facing content at the game table.
$29.00$21.00
Wanderhome
Wanderhome is a pastoral fantasy role-playing game about traveling animal-folk, the world they inhabit, and the way the seasons change. We play travelers — animal-folk who go from village to village and get to see the length and breadth of all the world of Hæth. Each player will make a character with the help of one of fifteen possible playbooks, making choices about their personality, animal-form, look, and passions. Each of these playbooks give you a radically different approach both to navigating the setting and growing over time. Once you’ve created your character, you and your fellow travelers guide them through the dreamlike pastoral world of Hæth. You can inconvenience yourself or step outside your comfort zone in order to get tokens, and then turn around and spend those tokens to tackle larger problems and help make the world a better, kinder space. Built on the Belonging Outside Belonging engine — there’s no dice, no math, no Game Masters, and no complicated rules. It’s all about getting you into the game as smoothly as possible, and filling your imagination with richly developed worlds and evocative text.
$101.00
The Last Caravan
They came less than a year ago. The war was swift - and brutal.The Last Caravan is a cars and aliens tabletop roleplaying game for 2-6 players about a midwinter road trip in the wake of an alien invasion. You’ll explore landscapes transformed by xenoflora, search abandoned towns and crashed spaceships, discover the otherworldly technology called Harmonics, negotiate with newly- formed factions both human and alien, outrun hostile pursuers, and fight for the future of your world. Your story is about normal people finding heroism under extraordinary pressures. It’s about relationships tested by a crisis, and rediscovering what matters when the world is ending. Your people need you. Will you join the caravan?Hardcover Book - 6 x 8.5 x 1.5 in., 208 pages.
$58.00
Gamemaster: Adventure Start RPG paint Set
Bring your adventures to life! This epic paint set contains not only a full party of 5 fantastic, highly detailed miniatures – it also includes a Starter Brush and 15 of the most essential Warpaints Fanatic™ colours you need for painting your party of heroes and heroines fighting the foul monsters, dragons, and evil creatures lurking in dark dungeons or above ground.Contents• 15 × 18 ml Warpaints FanaticTM• 5 × FREE detailed snap-fit miniatures• 1 × FREE Starter Brush• 1 × FREE Painting Guide
$78.00
Band of Blades
Band of Blades is a tabletop roleplaying game that puts players in the shoes of the surviving members of the Legion, a once-storied band of mercenaries who are now fighting for their lives against the armies of the undead. Powered by the popular Blades in the Dark system, this dark military fantasy game offers a unique mix of tactics, bold missions, battles against undead, horrific magics, and soldiers fighting for, dying for, and caring for each other. We play to find out if the Legion survives the undead hunting them and their Chosen—a human imbued with the divine spark of a god—and if they can manage to make a difference in the war. In Band of Blades, players will take on the roles of commanders, spies, quartermasters, and more as they undertake dangerous missions. With the Cinder King and his undead horde relentlessly pursuing them, players must use their wits, strategy, and tactics to stay one step ahead of the enemy and keep their soldiers alive. The game offers a fully-developed setting, complete with maps, NPCs, and story hooks with enough material to fuel multiple unique long-term campaigns. The army advancement system provides a sense of progression and growth for the Legion, making each victory feel earned and rewarding. With its focus on survival and resource management, the game offers an extra layer of strategy coupled with strong narrative gameplay. Beautifully designed with gorgeous artwork and detailed lore, Band of Blades is a captivating and immersive game that will appeal to fans of dark fantasy. Join the bloody band of blades and see if you have what it takes to survive the horrors of the Cinder King’s undead army!
$65.00
Pathfinder Minis: Deep Cuts Flame Drake
Pathfinder Battles Deep Cuts come with highly-detailed figures, primed and ready to paint out of the box. These fantastic miniatures include deep cuts for easier painting. The packaging displays these miniatures in a clear and visible format, so customers know exactly what they are getting. Key Features: - Features characters, monsters, and scenery - Little to no assembly required - Primed and ready to paint - Some miniatures include translucent parts.
$29.00$22.00
The Chronicles of Exandria, Vol 2: The Tale of Vox Machina
A stunning book collecting Vox Machina artwork from international Critter artists The Chronicles of Exandria Vol II: The Legend of Vox Machina is a coffee table-sized tome collecting stunning Vox Machina art from the second half of their campaign journeys on Critical Role. This volume brings this sought-after artwork back into print, as well as adding nine new pieces of artwork! Over 100 Critter artists from around the world bring these characters and stories to life, curated and art directed by Lauryn Ipsum as well as Critical Role’s Liam O’Brien and Taliesin Jaffe. The cover art by Matteo Scalera and Moreno Dinisio show the epic-level members of Vox Machina geared up for battle against the Whispered One, with his insidious and omnipresent artifacts looming in the background. Inside, each chapter follows an arc of the second half of the Vox Machina campaign, complete with in-world writing from Cobalt Soul archivists. The Chronicles of Exandria Vol II: The Legend of Vox Machina and its companion The Chronicles of Exandria Vol I: The Tale of Vox Machina are lovingly-crafted celebrations of the storytelling that brings together communities of fans and creators.
$87.00
Cowboys with Big Hearts
Cowboys With Big Hearts is a dark take on the myth of the West.It’s 1900, and we’re in Sunny Slope, a tent city and sanitarium north of Phoenix, Arizona Territory. What could compel a posse of diseased chuckaboos on death’s front porch to saddle up for one last hard desert ride?Well, it’s a complicated ball of yarn, but at this end — the end we are holding in our sweaty hands — is an outrage, and at the other end of the string is the Death Brothers.Whatever it is they did, we all made a promise to make it right. That probably means killing them, or trying. Maybe it means other things, too.So let’s gather our keepsakes and our guns. The Death Brothers got a day’s lead, heading for Mexico. We made a promise to drop them, and people like us keep their word or go down trying. We’re going to find the Death Brothers and have a serious conversation about right and wrong if it’s the last thing we do.Which it will be.★ A punchy one-shot game that is easy to pick up and play.★ Characters that begin already doomed, so players can take big swings and big risks.★ Packed with colorful and carefully researched western lore.★ Easily adjustable from gritty realism to fantastic, mythic adventure.★ Evocatively laid out by Brennen Reece
$22.00
Critical Role Miniatures: Wave 3 - Human Sorcerer Merchant & Tiger Demon Southern (WZK 90551)
Critical Role Unpainted Miniatures come with highly-detailed figures, primed and ready to paint out of the box. These fantastic miniatures include deep cuts for easier painting. The packaging displays these miniatures in a clear and visible format, so customers know exactly what they are getting. Key Features:Features characters, monsters, and scenery from the Critical Role universe- Little to no assembly required- Primed and ready to paint - Some miniatures include translucent parts.
$8.00$7.00
Tenfold Dungeon: Dungeons and Sewers
Tenfold Dungeon is fully immersive, out-the-box 3D terrain for your RPGs and dungeon crawling games. With amazingly detailed art printed in every box, and 1”× 1” grids discreetly layered into the environment, Tenfold Dungeon provides a high-quality, atmospheric play space for all your tabletop needs. Along with its compact, lightweight design, it’s never been easier to take your high-octane adventures with you – wherever you go. Includes 5e Adventure: The Bellow Below: Something is stirring in the sewers under Malrenburg. For weeks now, residents of the town have been troubled by bizarre dreams of a roaring call from the sewers beneath town, leaving the people of the town exhausted and frightened.
$94.00$59.00
Call of Cthulhu, 7th Ed.: A Time to Harvest
Death and Discovery in the Vermont Hills Following the ill-fated Miskatonic University research expedition to Vermont in late 1929, when one student died in a climbing accident and two vanished without trace, it was almost inconceivable that Professors Roger Harrold and Ashley Learmonth would countenance sending yet another team of students back to Cobb’s Corners. And yet, a year later, that’s exactly what has been planned. Many questions remain unanswered. What happened a year ago? Where are the missing students? What did the geology students find among the distant Vermont hills? What secrets are buried in the town of Cobb’s Corners? Are the legends of monsters in the hills true? Perhaps the new expedition can shed light on these questions and dredge up some answers? A Time to Harvest is a six-part campaign, beginning in August 1930 and centered on the apparently sleepy and bountiful valley surrounding the town of Cobb’s Corners, Vermont. The investigators will come face to face with ancient legends, deluded cultists, and alien entities beyond their wildest imaginings. Suitable for both classic Call of Cthulhu and Pulp Cthulhu, players take on the roles of Miskatonic University students and academic staff, chosen by Professors Harrold and Learmonth to continue the work begun twelve months earlier. From Vermont to Arkham, and to Detroit and beyond, the investigators delve into forgotten lore, strange science, and the horrors of the cosmos. • Campaign overview, detailing the setting of Cobb’s Corners, along with the various threats the investigators can face.• Advice for creating student investigators and how to incorporate existing characters.• Investigator handouts and maps covering all of the campaign’s key locations.• Ten classic pre-generated investigators, ready to pick up and play.• Guidance on pulp-style and classic-style play.• Optional sixth adventure for Pulp Cthulhu.Mature ContentThis book deals with mature themes and is intended for mature players. •A history of Cthulhu cults.•Five fully fleshed out Cthulhu cults, ready to be incorporated into games.•Covering the Victorian era through to the Modern-Day.•Never before seen secrets of the Deathless Masters.•Detailed guidance on designing cults and their leaders for campaigns.•Special “Cult Worksheet” to record the various cults created.•Profiles for a wide range of cultists, new Cthulhu-connected monsters, artifacts, and spells.•Three scenarios covering Cthulhu by Gaslight, the Roaring Twenties, and the Modern-Day.•Cthulhu in Mythos tomes.Mature ContentThis book deals with mature themes and is intended for mature players.
$37.00
Pathfinder 2E: Book of the Dead
The dead are rising! This blasphemous tome gives players and GMs everything they need to bring the shambling menace of the undead to their Pathfinder adventures. This book includes tools for fighting against the undead horde, but also options for the players themselves to control or even become undead creatures. GMs will find new tools and haunts, as well as information about the undead-plagued lands of the Lost Omens campaign setting. A massive bestiary section full of undead creatures brings more threats for GMs to use and summonable creatures for players, including more versions of classic undead like vampires, skeletons, and zombies. This 224-page hardcover rulebook also includes a full adventure themed around fighting the undead!
$72.00$49.00
Zombicide: Chronicles RPG Field Guide
When the zombie apocalypse happened, it came quickly. Even the police and military were overwhelmed before they knew what was happening. That means that there’s a lot of… stuff just scattered everywhere, most of it is still pretty useful. That’s good, because we’re going to need everything we can find if we want to survive. The Field Guide for Zombicide: Chronicles gives players a whole host of new gear for their games. From mundane to military-grade, this 60-page book has stats for a little bit of everything. There’s even some heavy weaponry, along with the rules for how to use it. Also included are rules for new vehicles and special skills for law enforcement and paramilitary Survivors.
$29.00$23.00
Zombicide: Chronicles RPG Mission Compendium - Stories from the Outbreak
While making their own missions for Zombicide: Chronicles allows GMs to explore the post- apocalyptic world in their own way, having pre-made missions can really make life easier. They can be used as-is, or tailored to any player’s campaign, used as one-shot adventures during a vacation or convention, or whenever a GM doesn’t have time to create a full session themselves. The Mission Compendium for Zombicide: Chronicles gives GMs 10 additional missions that they can use in their games. They can be added to a pre-existing campaign, or used whenever the GM needs them.
$15.00$10.00
Fiasco Expansion Pack - A Thousand Papercuts
A Thousand Papercuts Expansion Pack Life’s a grind. Sometimes you punch a clock, and sometimes you get punched. Either way, the struggle is real—endless hours pushing paperwork or pushing training mats, and one final showdown with a powerful boss... Contains 2x Fiasco Playsets - Fist City and Business Casual Fist City by James Mendez Hodes Among the Chicken Huts and strip malls, a secret community of martial pilgrims bows to no earthly authority, and disregards such mortal concerns as effectiveness, authenticity, or taste. Dare you walk the boulevard of broken boards? Fist City is about suburban America's most mediocre martial artists and the epic, life-consuming rivalries between them. Business Casual by Steve Segedy Another day. Cubicle walls and fluorescent lights. Your manager shadowing your every step as you type out yet another mind-numbing report. But today's the day it all changes, right? Time to stand up and tell them what you think. To get that promotion or get out of this hell forever. Or maybe just burn it all down...
$29.00
Fiasco Expansion Pack - Pride & Panic
Pride & Panic Expansion Pack Fiasco at its most chaotic is often Fiasco at its best. Enjoy the buttoned-down tension of Regency England straight, or mix it up with one (or more!) extra flavors - time travel, the undead, or wildest of all - geese! These mini-playsets can be used with any playset deck. Contains 1x Fiasco Playset - Folly & Fortune and 3x Fiasco Mini-Playsets - Just Add Trouble: Goose, Undead & Time Travel Folly and Fortune by Jenn Martin In Regency England, one must always observe etiquette as one maneuvers the marriage market during the social season. The fortunate marry for love, but settling for an income or title is common consolation. Society papers can make or break one's prospects and there are only so many eligible singles available. Waltz your way toward the aisle or duel away your differences - just make sure you do it before time runs out. Just Add Trouble by Jason Morningstar & Jenn Martin This deck is a collection of three mini-playsets, to be used with any playset deck to add some unexpected fun. Each includes some twists on the usual rules, including optional custom Tilt decks and event timer cards. Includes: Just Add A Goose, Just Add Undead and Just Add Time Travel decks, plus alternate Tilt decks and an Undead Timer deck.
$29.00
Pathfinder 2E: Secrets of Magic
Discover the untold potential of magic! Secrets of Magic, the newest hardcover rulebook for the Pathfinder Roleplaying Game! Secrets of Magic brings the popular magus and summoner classes into Pathfinder Second Edition, unlocking heroes who combine magical might with martial prowess and offering command of a powerful magical companion creature. The lavishly illustrated, 256-page rulebook contains hundreds of new spells with potent offerings for all spellcasting character classes, magic items for any player character, and lore detailing the fundamental structure and theories of magic. A special section within the volume—the Book of Unlimited Magic—presents new methods of spellcasting, with elementalism, geomancy, shadow magic, rune magic, and even pervasive magic to give every place and creature in your game a magical spin!
$72.00$49.00
Call of Cthulhu, 7th Ed,: Mansions of Madness
Five Adventures of Horror and Madness Includes two fully updated and revised classics, along with three brand new adventures. All can be played as standalone adventures, used as sidetracks for ongoing campaigns, or strung together to form a mini-campaign spanning the 1920s. Suitable for up to six players and their Keeper, each scenario should take between one and three sessions to play through, and are an ideal next step for those who have already experienced the horrors contained within the scenario collections Doors to Darkness and Gateways to Terror. The Adventures: Mister Corbitt: Does a seemingly shy and retiring local businessman hide a terrible secret? Can the investigators solve the riddle and save the day? The Crack’d and Crook’d Manse: Long considered to be a cursed place by the folk of Gamwell, it seems the Fitzgerald Manse has finally escaped its sordid past. But, no one’s seen the new owner, Arthur Cornthwaite, for quite some time. Is history repeating itself? The Code: Summoned to the home of Dr. Kenneth Connolly by an urgent telegram, can the investigators make sense of the bizarre events afflicting Wellington Manor? The House of Memphis: World-famous magician Memphis the Great has not been seen for weeks. Has he merely gone off on another of his legendary magic-hunting trips, or is there a more sinister reason for his disappearance The Nineteenth Hole: Renovation work at Thistledown Golf Club has not been running smoothly. First, there were tales of illnesses, then ghostly sightings, and now no one can find the owner. Dark shadows fall over Scotland and all is not what it seems.
$62.00$40.00
The Ultimate RPG Series Presents: Oh Captain, My Captain!
Oh Captain, My Captain! is a short form worldbuilding role-playing game (RPG) that explores heroism and the complicated relationships we have with people we admire. It’s approachable for players who have never tried an RPG before and satisfying for players who have been gaming for years. It’s also compact enough to tell unforgettable stories in just thirty minutes.The game revolves around players drawing from a deck of cards with open-ended questions. Each question players answer helps them learn about their character, their world, their captain, and the complicated relationship they have with a living legend. Players use these answers to make connections between their stories leading up one of three final questions that end the game. Groups can change their final question based on the tone they desire for their experience.The open-ended nature of the game allows players to explore any genre or story they can imagine, from a swashbuckling pirate adventure to a space opera with the starship crew, or the adventures of a high school football team or even a team of superheroes! No matter what story you want to tell, Oh Captain, My Captain! helps you create an exciting adventure to entertain your whole game group.
$29.00$25.00
The Ultimate RPG Villain Backstory Guide
In the varied and diverse worlds of tabletop RPGs, there are a myriad of genres, play styles, and creative opportunities for players and game masters to sink their teeth into. The Ultimate RPG Villain Guide is an essential tool for game masters and RPG players seeking to craft memorable antagonists and morally complex heroes. This guide delves into the art of villain creation, offering innovative strategies to develop characters that drive the narrative and captivate players. Whether you’re plotting the downfall of a kingdom or the rise of a conflicted anti-hero, this book has you covered. With its step-by-step processes, engaging prompts, and expert insights, The Ultimate RPG Villain Guide solves the common problem of flat, uninteresting villains that fail to challenge players’ creativity. These tools empower creators to design layered personalities, intricate backstories, and compelling motives that enrich any campaign setting. Typically, players determine a character alignment that helps to shape their backstory and their character progression, but creating an effective villain goes beyond determining the right evil alignment (lawful, neutral, or chaotic). From classic archetypes to unconventional foes, this workbook provides a wealth of ideas tailored to RPG enthusiasts of all levels, allowing the players to take their characters beyond their alignment to create unique characters that will help to drive the story, rather than disrupt.
$23.00$20.00
Dungeons & Dragons: Reference Cards - Magic Items (Rare and Very Rare)
Put rewards directly in your players’ hands with these beautifully designed quick-reference cards for Dungeons & Dragons. For use with the Dungeon Master’s Guide. Included inside: 124 Rare cards, 95 Very Rare cards, 1 stat block card, 4 customizable cards, and 1 instruction card.FEATURES★ TREASURE AT YOUR FINGERTIPS — Put rewards directly in your players’ hands with these beautifully designed quick-reference cards for Dungeons & Dragons★ COLLECT LOOT — From arcane curiosities to priceless relics, each card transforms magical loot into a tangible collectible★ INCLUDES 217 MAGIC ITEMS — This box contains 124 Rare cards, 95 Very Rare cards, 1 stat block card, 4 customizable cards, and 1 instruction card (includes 2 duplicate magic item cards)★ EXPAND YOUR HOARD — Discover even more dazzling items with Common and Uncommon Magic Item Reference cards (sold separately)For use with the Dungeon Master’s Guide
$36.00$31.00
The Seeker’s Guide to Enchanting Emporiums: Encounter Map Pack
A premium set of double-sided poster maps for 5.5E, featuring vibrant locations from Enchanting Emporiums designed for immediate tabletop use. The Seeker’s Guide to Enchanting Emporiums: Encounter Map Pack is a high-quality accessory designed to bring the magical locations of Enchanting Emporiums to life. This set includes eight double-sided poster maps featuring richly illustrated environments that can be used straight out of the box. Created for ease of use and strong visual impact, these maps allow Game Masters to run immersive encounters without preparation, enhancing both gameplay flow and table presentation. Key Features 8 double-sided poster maps featuring locations from Enchanting Emporiums Premium full-colour artwork designed for tabletop play Ready-to-use format requiring no additional setup Enhances combat encounters and exploration scenes Durable and portable for regular table use Designed to complement the Enchanting Emporiums product line Selling Points Strong cross-sell product alongside the Enchanting Emporiums book and accessories High-utility tool that reduces prep time for Game Masters Excellent table presence, enhancing immersion and visual appeal Poster maps are a proven high-demand RPG accessory category Ideal add-on purchase for both new and existing customers Compatible with 5.5E, the largest tabletop RPG market worldwide
$36.00$31.00
Call of Cthulhu: 7th Ed. Starter Box Set
Horror, Mystery and Investigation In A Box! The Call of Cthulhu Starter Set contains everything you need to play the world’s best roleplaying game of horror, mystery and investigation! This box includes three scenarios designed for 3, 4 and up to 5 players, as well as a solo scenario in "Alone Against the Flames!" The Call of Cthulhu Starter Set contains books, dice, premade character sheets, maps, and enough content to keep a group busy for several roleplaying sessions. HORROR AND MYSTERY IN A BOX: Everything a new group needs to start playing the world’s best roleplaying game of cosmic horror, including solo and group adventures to teach the core mechanics. COMPLETE INTRODUCTORY BUNDLE: Contains 3 softcover books (Introductory Rules, Solo Adventure "Alone Against the Flames," and Paper Chase Adventures), 6-piece polyhedral dice set, premade character sheets, and maps. START YOUR INVESTIGATION IMMEDIATELY: Learn as you play with a solo scenario that guides you through the basics, then transition to group scenarios for 3-5 players for several immersive sessions of roleplaying fun. PERFECT FOR NEW PLAYER ORIENTATION Ideal for holiday gift-giving, weekend family game nights, or summer hobby introductions where players desire an easy-to-learn entry point into the Cthulhu Mythos. FOR BEGINNER KEEPERS AND INVESTIGATORS: A must-have for those new to tabletop RPGs or the Call of Cthulhu system; suitable for home play, classroom clubs, or local game store beginner nights. Contents: 3x softcover books: Introductory Rules, Alone Against The Flames, and Paper Chase and Other Adventures; premade character sheets; 6-piece polyhedral dice set; maps
$44.00$37.00
Pathfinder 2E: Impossible Magic Sketch Cover Edition
The perfect spell can solve just about any problem. From simple cantrips to reality-warping magic, this new rulebook contains a plethora of options for any adventurer who wants to delve into the unknown and unlock their true magical potential. Within the confines of these pages lies the magnificent spellcraft of four wonderfully magical and unique classes! Strike with both spell and blade with as a magus.Command an army of the undead as a necromancer.Scribe unique magic onto enemies and allies alike as a runesmith.Fight alongside a powerful magical companion as a summoner. You’ll also find over 240 spells that can be cast for both mischief and wonder, new impossible spells so impactful that they scar the soul, several fantastical archetypes that will bring a magical twist to any table, new arcane schools derived from the heart of the Impossible Lands themselves, and wondrous magical items that will allow even the most mundane of characters to experience the power of magic. All of this is made manifest before you with Impossible Magic! This limited edition hardcover features a beautiful image of the original pencil sketch of the cover illustration. Sketch editions are exclusive to hobby retailers.
$101.00$86.00
Pathfinder 2E: Adventure Anthology - Troubles In Grayce
Adventure Awaits! The idyllic calm in the hardworking town of Grayce has been shaken by recent events and its people need some help. Thankfully, a group of adventurers recently arrived in town fresh off their first adventure!An anthology of six short independent adventures, Troubles in Grayce gives a Game Master many options for their players. Themed with light horror in mind, this adventure anthology brings stories of hunting a cryptid, exploring a sinister scientist’s abandoned home, the devious and deadly plot of a hidden hag, and event tracking down a murderous vampire! These adventures, each providing a level’s worth of experience, can be played independently or as a series if the party wants to spend more time in Grayce before branching out into larger adventures.Pathfinder Adventure: Troubles in Grayce Adventure Anthology is designed for characters of levels 2–4 and is ideal for playing a one-shot with your gaming group or as part of a larger arc that takes players from Pathfinder Beginner Box: Secrets of the Unlit Star into the adventures in Grayce and then to Paizo’s next exciting Pathfinder Adventure Path—all set in the fog-shrouded nation of Ustalav, home of a host of horrors.FEATURES★ Perfect for building out a Game Master’s prewritten adventure arsenal, with six standalone adventures ready to be adapted into any campaign or used together as a single story arc.★ Designed to serve as a continuation of the adventure in Pathfinder Beginner Box: Secrets of the Unlit Star (ISBN 978-1-64078-785-8) and as a prequel to summer 2026’s exciting new Pathfinder Adventure Path campaign!★ Set in the gothic horror-inspired land of Ustalav, home to such fan-favorite adventures as the Carrion Crown Adventure Path and multiple Pathfinder Tales novels.★ Fully compatible with the remastered version of the Pathfinder Second Edition rules, and by extension, Starfinder Second Edition.
$65.00$55.00
Invincible: Superhero Roleplaying: Dice Set
A custom dice set for Invincible – Superhero Roleplaying, including 10 engraved dice designed specifically for the game.
$29.00$20.00
Pathfinder 2E: Dark Archive Remastered - Pocket Edition
From the fringes, the unknown beckons. Pathfinder Dark Archive (Remastered) Pocket Edition contains secrets that any player or GM can use to reveal the paranormal lurking in their Pathfinder games, all updated to work perfectly with the remastered Pathfinder Second Edition rules! This spine-tinglingly secretive 224-page rulebook presents two new character classes perfect for delving into the unexplained: Unleash the untold power of your mind as the psychic or leverage supernatural secrets and mystic implements as the thaumaturge!The pocket edition presents the same contents as the standard edition in a smaller sized softcover for a lower price and better portability.Beyond these new classes, eight secret case files each provide player options, GM tools, and lore into a different paranormal topic, including:♦ Strange cryptids glimpsed in the night, gear to track them, and the powers you might gain by surviving an encounter with one♦ Cults and esoteric belief, with apocryphal divine magic and the secret of becoming a living vessel for an eldritch being♦ Temporal anomalies, with archetypes that skim along the surface of time and a new mystery for oracles unbound from causality♦ Each file concludes with a short adventure to immerse players in the paranormal, spanning across Golarion—play all eight to uncover the inexplicable phenomena of the Age of Lost Omens!Pathfinder Dark Archive (Remastered) Pocket Edition is the perfect addition to the library of any player or Game Master who wants to add a touch of strangeness and mystery to their Pathfinder campaign.FEATURES★ This invaluable sourcebook delves into the world of the occult and paranormal, fully updated to the remastered Pathfinder Second Edition rules!★ Tons of options for a variety of character classes!★ Extensive alternate reality marketing campaign culminating in bonus digital adventure content available on Paizo.com.★ Beautiful full-color illustrations on nearly every page.★ Most rules sanctioned in Paizo’s international Pathfinder Society Organized Play program, with monthly free-to-retailer adventures for tens of thousands of players worldwide.★ Compatible with the Open RPG Creative (ORC) License.
$44.00$37.00
D&D 5E: Obojima - Tales From The Tall Grass
Obojima: Tales From The Tall Grass hardcover book Obojima is a leisure fantasy setting from 1985 Games that is inspired by the works of Studio Ghibli and the Legend of Zelda. Explore an island full of whimsy, mystery, and possibility! Meet spirts, uncover the secrets of the ominous Corruption spreading across the island, and eat some good ramen! Go on an unforgettably unique roleplaying adventure that everyone at your table will love! Featuring:- 2 New Ancestries- the frog-like Nakudama and the mysterious Dara- 4 New Factions- witch covens, diver leagues, youth scouts, and academic adventurers- 2 New Skills- break and fix things with Mechanics. Find ingredients and parts with Salvaging- 20 New Feats- including Sword fighting skills, ancestral modifiers, and faction feats- 48 New Magic Items- keytars, lunar weapons, even flame trail leaving bicycles- 50 New Spells- use Jolt to power ancient machines back to life, make weapons out of vegetables, sculpt sand to your whim, or even create magical train stops- 60 New Monsters & NPCs- friends and foes! Spirit companions, legendary monsters, corrupted creatures and more- 11 New Subclasses- Origami-wielding wizards, mask-wearing bards, potion-brewing barbarians, and the community - created sheep dragon monk- Potions, potions, potions!- A brand new, one of a kind, potion brewing system that can be seamlessly added into other campaigns. Includes over 60 ingredients and 180 new potions for combat, utility, and fun! Fully compatible with Dungeons & Dragons 5th Edition. 5E basic rules needed for optimal gameplay.
$72.00$61.00
Dungeons & Dragons: The Player's Campaign Journal
Record your D&D adventures with this campaign journal for new and experienced players alike, featuring helpful tools for creating a character and templates for tracking sessions. With the update Player's Handbook, there's never been a better time to embark on a new quest. Whether you're taking your first steps in Faerun or you're already the Level 20 Tiefling warlock of your dreams, this campaign journal is tailor-made for players of all kinds. Prompts, indexes, and templates will help track party members, NPCs, factions, creatures, and unforgettable moments. As a timely and relevant resource for players, this journal also includes material that will help players engage with the newly introduced bastions system. Tailor-made for players, this campaign journal will be a record of every critical hit (and miss) as well as helpful aid for gameplay. This journal also features bespoke cover art from fan-favorite illustrator Hydro74: On the front cover, a terrifying roper bares its fangs, while D&D's iconic gelatinous cube is featured on the back cover. With deluxe features like aback pocket for holding spell cards (not included) and other ephemera, as well as an elastic closure to ensure safe storage of loose sheets, this journal is a lavish keepsake. By the campaign's end, players can proudly display this journal on their shelf and revisit it to remember time well-spent with friends. Whether you're seeking a useful resource for your next campaign, or if you're just looking for the perfect gift, this journal is a volume that no player can do without.
$36.00$31.00
Old Gods of Appalachia RPG: All Your Gods Are Dead
The Appalachia woods are deep and dangerous. Let this book be your guide… All Your Gods Are Dead is designed specifically for the Old Gods of Appalachia game master. It’s chock full of the kinds of entities and items you love to put in your games—creatures of great promise and power, an array of non-player characters who your players will love to love (and possibly grow to hate), and cursed artifacts that promise powerful magic… at a powerful cost. Additional optional rules and GM advice make it easy to provide your players with the darkest, scariest Old Gods of Appalachia experience at the table. If you’re ready to go deeper into alternate Appalachia, this supplement will take your hand and guide you through the dark woods. And better this book than, say, pretty much anything else you might find out there in the shadowed hills and hollers. Features:Inspiring and useful tips and advice for running Old Gods of Appalachia games, useful whether you’re brand-new to gaming or an experienced pro.New cyphers and artifacts, including cursed objects, which can provide players with powerful magic, but always at a cost.New optional rules for elements like rituals, possessions, and poor choices to increase the sense of dread, horror, and danger your players will feel at the table.GM intrusions designed to match up with elements like the Green, the Inner Dark, and the natural world.Powerful, intriguing creatures and NPCs to surprise, delight, and terrify your players. All Your Gods Are Dead is a supplement for the Old Gods of Appalachia Roleplaying Game. It requires the Old Gods of Appalachia Roleplaying Game corebook for play.
$65.00$55.00
Legend of the Five Rings RPG: Emerald Empire
Learn of the intricacies of Rokugan with the Emerald Empire Source Book for the Legend of the Five Rings Roleplaying Game!The Emerald Empire is vast and as varied as the seven Great Clans that control its lands in the name of the Hantei Emperor. Its society is modelled after the Heavens themselves. It is a culture steeped in history and tradition, in a land where decorum and propriety carry the weight of life and death. It is a land where spirits shape the very earth and control the flow of rivers and streams. Emerald Empire explores the places and people of Rokugan, from small villages of fisherfolk to mighty daimyō in their castles, to deep primordial forests and the spirits that dwell within. This book examines every aspect of life in the Emerald Empire, from food, to dress, to religion and spirituality, and matters of etiquette great and small. DEEP DIVE INTO ROKUGAN: Uncover the complexities of the Emerald Empire, from its intricate social structures modeled after the Heavens to the spiritual forces shaping its landscapes. EXPANSIVE GEOGRAPHICAL DETAIL: Includes detailed maps and descriptions of iconic locations from the imperial city of Otosan Uchi to the majestic Dragon Mountains, enhancing your gameplay experience. RICH CULTURAL INSIGHTS: Explore every facet of Rokugani life, including customs, clothing, cuisine, and spirituality, bringing depth and authenticity to your roleplaying sessions. TOOLS FOR GAME MASTERS: Packed with useful information such as rumors, NPC stats, and seeds of adventure at each location to help Game Masters create engaging and immersive campaigns. NEW PLAYER OPTIONS: Offers additional gameplay options such as new advantages, disadvantages, techniques, and more, expanding possibilities for character development.
$84.00$71.00
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