RPG Book 2 For 1 Sale
Dungeon Crawl Classics: Tome of Adventure Volume 7: Magic, Gods, and Demons
From intrigue in the Court of Chaos to contesting against the Atomic Overlord, Dungeon Crawl Classics are never ordinary. And now seven more classic DCC RPG adventures are compiled in one beautiful tome to challenge and entertain your players. In these pages you’ll find extraplanar realms, treasure-filled towers, demon-cursed caverns, crumbling gothic manses, and radiation-scarred alien worlds to explore.Tome of Adventure #7 includes eight classic DCC RPG adventures for levels ranging from 0 to 4 and featuring demons, gods, un-dead wizards, and irradiated mutants from another world.
$85.00$72.00
Traveller RPG: The Fifth Frontier War Campaign Sourcebook
The Third Imperium has fought four Frontier Wars against the Zhodani Consulate and its allies. Worlds have changed hands, borders have been readjusted, but never has the Imperium been seriously threatened… until now. As Zhodani battle fleets emerge from jumpspace at Regina, Efate, and Jewell, something is different this time.The Imperials are divided, arguing over who should be Sector Duke even as raiders tear through the Lunion and Glisten subsectors. Lanth is under ground attack. Extolay is burning. The Imperial response is fragmented and ineffective. Reinforcements are months away and the Sector Admiral is frittering away what forces he has.Jump into a trench at the Fall of Lanth or join the intrigue at the ducal court at Mora. Run weapons to Ine Givar insurgents or chase Sword Worlds raiders across Lunion. Hold back the Zhodani tide at the First Battle of Regina or lead the breakthrough of the 40th Fleet as it lunges at Macene.These are the great events that will shape the future, and it may be that the outcome rests on the actions of your Travellers.The Fifth Frontier War is the first sourcebook in this massive campaign that can span years of play and will powerfully alter the future of the Charted Space universe.
$71.00$60.00
Ruins of Symbaroum 5E: The Throne of Thorns II
With the Ruins of Symbaroum game line, the acclaimed setting of Symbaroum comes to the world’s most popular roleplaying game rules! This book presents two major adventures that together form the mid-section and turning point of an epic six-part campaign called The Throne of Thorns, now available for play with 5E. Expect the stakes to be even higher, the competition fiercer, and the darkness abysmal, for the forest of Davokar is about to awaken. The capital city of Yndaros descending into chaos amid preparations for a royal wedding; deadly conspiracies that threaten to plunge the Davokar region into all-out war; the most perilous and decisive wilderness expedition in Ambrian history – experience all this and more as the epic quest for the legendary Throne of Thorns continues! Features: The two full-length adventures The Darkest Star and Mother of Darkness, for characters of 10th to 14th level. Close to 20 color maps, detailing adventure locations in towns, forests, and ruins. Over 60 stat blocks, covering non-player characters of different types – monsters, potential allies or adversaries, as well as famous/notorious individuals. A rich collection of handouts to be used during play, offering important information for social challenges and problem-solving. Contents: 1x Ruins of Symbaroum 5E - The Throne of Thorns Part II
$64.00$54.00
Xcrawl Classics #7: Save Xcrawl!
The future of Xcrawl is in doubt! When influential government forces conspire to bring about the end of Xtreme Dungeon Crawling, it’s up to the Xcrawl athletes to save their brand of sports entertainment. Originally run as the Gen Con 2024 tournament, you can now bring this electrifying Xcrawl adventure home.XCC #7 Save Xcrawl! is a 36-page adventure designed for 2nd-level PCs and is intended for use with the Xcrawl Classics RPG core rulebook. It can be played as part of an ongoing XCC campaign or as a tournament adventure where teams of players compete in true Xcrawl style for prizes and fame.
$17.00$15.00
D&D 5E: Original Adventures Reincarnated #9 Caverns of Thracia Limited Edition Minotaur Hide Cover
For a thousand years, evil has skulked in the darkness of forgotten vaults and concealed passages. Meanwhile, the surface dwellers bicker and squabble, unwary of a lingering malevolence. And still, they wait…Same content as the standard release, but with a limited faux-hide cover.A sprawling underground 5E campaign for 1st through 10th level characters that will take at least one year to complete.
$113.00$96.00
Pathfinder RPG: Adventure - Claws of the Tyrant Hardcover (Special Edition) (P2)
Face the terrors of the Gravelands! The fate of two goddesses hangs in the balance as disgraced graveknight Seldeg Bhedlis prepares a ritual to rewrite history itself. Brave heroes and wicked villains alike assemble either to hinder or assist Seldeg in his plans in this heart-stopping adventure anthology for Pathfinder Second Edition! Claws of the Tyrant is an anthology of three interconnected adventures set in the former nation of Lastwall, now known as the Gravelands. This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.
$92.00$78.00
Pathfinder RPG: Adventure - Claws of the Tyrant Hardcover (P2)
Face the terrors of the Gravelands! The fate of two goddesses hangs in the balance as disgraced graveknight Seldeg Bhedlis prepares a ritual to rewrite history itself. Brave heroes and wicked villains alike assemble either to hinder or assist Seldeg in his plans in this heart-stopping adventure anthology for Pathfinder Second Edition! Claws of the Tyrant is an anthology of three interconnected adventures set in the former nation of Lastwall, now known as the Gravelands. Gravelands Survivors is a Pathfinder Adventure for four 1st-level characters that follows a group of refugees as they race to keep a holy artifact out of Seldegs clutches. In Ashes for Ozem, an adventure for four 7th-level characters, the players assume the roles of agents assembled by Seldeg to infiltrate a stronghold of good and destroy it from within. In Of Blood and Faith, an adventure designed for four 18th-level characters, the Knights of Lastwall and their allies prepare for the final confrontation with Seldeg and end the graveknights machinations once and for all. This anthology also includes a collection of monsters, feats, and magic items perfect for any adventure set in the undead-haunted Gravelands.
$64.00$54.00
Pathfinder RPG: Lost Omens - Rival Academies Hardcover (Special Edition) (P2)
The finest mages, scientists, and academics of the Age of Lost Omens are gathering! Journey to a fortress-city in demon-ravaged Sarkoris to learn the ancient magical secrets of the Magaambya's wizards, Lepidstadt's bleeding-edge theories on reanimating flesh with electricity, the extra planar fey philosophies of the Cobyslarni, and the lore of more than a dozen other academies! With so many prominent scholars in one place, rivalries are sure to abound whether in the classroom, on the sports fields, or during field trips to dangerous lands. This 128-page book gives GMs and players a vibrant roster of luminaries, students, athletes, and wizards to build their very own magical academies. Whether players build bonds with classmates or clash with rivals, they'll gain diverse options like advanced spymaster gear, dazzling new martial arts techniques, or new wizard spells and schools, including the remastered Runelord! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.
$92.00$78.00
Pathfinder RPG: NPC Core Hardcover (Special Edition) (P2)
Populate Your World! Devotees of the gods, cunning mercenaries, fun-loving performers, crafty engineers, devious villains and more all have roles in your game with the Pathfinder NPC Core! Over 250 stat blocks for NPCs let you drop all kinds of characters into your game, from servants and farmers to masters of magic and martial arts. The NPCs are crafted to be fun and easy to use, with sets of adjustments to quickly change their ancestry, level, and more. You'll also find a trove of NPCs specific to non-human ancestries, like a dwarf general, goblin get-gang, and kobold egg guardian. Each section of NPCs is themed, and includes lore, custom rules, and random tables to spice up your gameplay. Never find yourself making up statistics on the fly again you can find everything you need in the Pathfinder NPC Core! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.
$128.00$108.00
The Blister Critters RPG: Rulebook
The Blister Critters Rulebook contains 96 pages of mayhem: 6 Critter categories consisting of 66 different animals; 4 Blister Paths full of dozens of mutant powers and cartoon-logic Nonsense powers; 10 cartoon Roles to play in your party; mind-blowing full-color art by Anthony Grasso (Odd Gob Games); a unique day/night cycle that reflects the fluctuating dangers of the eco-apocalyptic Critterverse; a new take on the Grit System, originally built to power the sci-fi game Stillfleet; light narrative rules for Catchphrases, Ad-Libs, and other cartoon-show fun-all new to the Grit System; hundreds of examples of Stuff and how a creative Critter might employ it; intuitive moves for the Producer (the GM); and a full starter episode, The Gems of Blisterbeak. Written, illustrated, and designed by Anthony Grasso with rules co-developed with Wythe Marschall (creator of the Grit System).
$36.00$31.00
Green Dawn Mall
GREEN DAWN MALL is a tabletop RPG for 1 GM and 3 to 5 players, in which you play teenagers who wander into an endless, distorted mall, in search of their lost friend. The further you go, the stranger things get. Will you be able to find them and get back to the real world unscathed? The rules aim for simplicity: roll between 1 and 4d6, succeed on 5 or 6, and thats about it! In addition to a complete game system, the 96 pages of this game include: A method for generating an endless succession of stores for the characters to explore, stores with a modular description, taking into account things getting weirder and weirder, 252 NPCs and odd beings to populate the Mall, 252 odd objects for the PCs to experiment with, 6 Factions which are cohabiting within the Mall, 4 different ways of ending a session, including a confrontation with the Heart of the Mall. A description of the Malls upper and lower levels, even more labyrinthine than the rest, Options to play a short campaign or try other character concepts, A character sheet.
$24.00$21.00
Knight: An Avalon RPG - World Map
This print of the world map offers a handy visual reference point during campaigns for GM's and players alike! Observe the regions rendered inhospitable by the Anathema on a global scale, as well as Humanity's few remaining safe havens.
$15.00$8.00
Knight: An Avalon RPG - Premade Characters
9 premade characters for Knight: An Avalon RPG.
$15.00$8.00
Knight: An Avalon RPG - Arsenal Deck
A pack of 108 arsenal cards allowing PCs to have their modules and weapons at their disposal during sessions of Knight: An Avalon RPG.
$36.00$20.00
Traveller RPG: The Fifth Frontier War - Flashpoints
Utoland bleak, miserable Utoland. Amid a disaster aboard a giant mining machine the Travellers start asking themselves why they would come here, why they would take such dangerous and underpaid work and why their memories are suddenly disjointed. As the Zhodani occupation of Utoland begins, the Travellers realise they are not who they thought they were. The answers lie in a spacecraft in the Utoland system, but to reach it they will have to go through the Zhodani occupation force. Reaching the ship, the Travellers learn why they were hiding on Utoland and where they must go next. More importantly, they unravel what they have done. The Fifth Frontier War is unfolding around them, and there is a good chance that they had a hand in starting it...Did you?
$71.00$60.00
Traveller RPG: Ship Operator's Manual
Travelling is about the journey, not the destination, and few things shape a voyage across Charted Space as much as a starship. However, a starship is more than a mere means of transportation; it is also a home and a companion. To captain a starship is to be the master of ones destiny for riches, glory, or an untimely end. There are many books that examine about how to build and fly custom starships, but few on what it is like to work and live on one. That is where the Starship Operators Manual comes in. The Starship Operators Manual covers all aspects of life aboard the starships of Charted Space. Learn the workings of manoeuvre and jump drives, find out how to operate advanced sensors, and discover exactly what your role on a starship entails. Includes a complete walkthrough of the Scout/Courier, Far Trader and Safari Ship.
$71.00$60.00
Traveller RPG: Aliens of Charted Space Volume 4
Aliens of Charted Space: Volume Four explores four species within Charted Space the nature-loving Suerrat, the pacifistic Zatachk, the mercantile Gurvin, and the xenophobic Tezcat. Within these covers, you will discover the culture and society of these species as well as their physiology, psychology and societies. Suerrat: The Suerrat are a human subspecies transplanted from Terra to Ilelish by the Ancients. Zatachk: One of the oldest species associated with the Hive Federation, the Zatachk are a peaceful (some would say cowardly) species. Gurvin: The Gurvin are a hexapodal species resembling Terran otters and minks. Tezcat: A cat-like semi-humanoid species, the Tezcat are violent and warlike, with a xenophobic hatred for any sophont that does not resemble themselves. This book also contains rules for creating Travellers from each species, along with High Guard and Central Supply Catalogue entries.
$85.00$72.00
Traveller RPG: Traders and Gunboats
Traders and gunboats are present in their tens and hundreds of thousands throughout the universes Traveller, and are amongst the most common ships found on the spacelanes. This book gives you more than 70 new ships in this class, to be used by Travellers, pirates, traders, government forces and corporations. Each vessel has a specific role in the universe, built to accomplish it with the best components available to its builders... or at least to a specific budget. In Traders and Gunboats you will find ships of the Imperium and independent systems, of the Zhodani Consulate and the Solomani Confederation, as well as those of the Sword Worlds, Aslan, Kkree, Vargr, Hivers and Droyne. Includes rules on how your Travellers can get their hands on any of these ships after their careers are completed and they are ready to voyage across the stars.
$71.00$60.00
Pathfinder Adventure Path: The Broken Palace (Shades of Blood 2 of 3)
Delving deeper into the ruined prison, the PCs make their way through cell blocks now inhabited by subterranean monsters and undead echoes of the past, before finding themselves in what appears to be an idyllic village where the sun crosses the clouded sky each day. The clueless villagers are being preyed upon by their vampire masters and the PCs must break the spell and ascend into the Broken Palace to remove the threat of Lady Nalushae once and for all.The Broken Palace is a Pathfinder Adventure for four 4th-level characters. This adventure continues the Shades of Blood Adventure Path, a three-part monthly campaign where a group of adventurers explore a ruined ancient prison to stop a vampiric threat to cover the skies in shadow. This volume also includes a look into the faith of Zura, demon lord of vampires and cannibalism, and a toolbox of new magic items, an ancient relic that replicates the sun, and a selection of devious bloodthirsty monsters.
$43.00$31.00
Terror Target Gemini RPG
In the Maju, life is shorter than a dynamite fuse. TERROR TARGET GEMINI is an OSR Roleplaying Game where you play as a Runners, professional adventurers hired for dangerous tasks (deliveries, arrests, rescue missions, assassinations) in the savage lands called known as the Maju. One player takes the role of the Narrator, defining and describing interesting locations, portraying their inhabitants, running combat and how the world changes as you play. TERROR TARGET GEMINI is a hyperviolent and anachronistic western, a colorful and wacky fantasy, and an action-packed manga full of demonic gunslingers and martial arts witches.
$57.00$48.00
Cannon Fodder! RPG
A dribble of sand tickled the face of the young recruit lying on the cot. What are you doing, soldier?! The ceiling won`t last long, grab your rifle and join your squad mates.We have no time to lose! Stop the crazy Cannon in an adventure across the trenches for a party of 3-5 chosen soldiers. Align yourself with the quirky Ochlocrats or the highly organized Die Lvmens, roleplaying one of 12 exclusive backgrounds. Explore the Continent, discover the mysteries of this Sphere and meet it`s bizarre inhabitants. CANNON FODDER! is a Sphere for Troika! RPG full of contradictions, science, occultism and, above all else, war.
$43.00$36.00
Monte Cook`s Diamond Throne RPG
In this noble, giant-ruled land, explore the reaches of the Floating Forest. Discover the incomparable beauty of the magical Crystal Fields. Learn the secret of the God-King of the verrick people. But beware the military might of the chorrim and the fiendish powers of the shadow trolls Explore Montes legendary fantasy setting in a new edition of Diamond Throne now powered by the Cypher System!
$106.00$90.00
Nebula Chaos (Hardcover)
Nebula Chaos: A game of galactic spacefaring, scoundrels, and renegades. Sci-Fi Tabletop Action! You won't find a more action-packed planet-hopping sci-fi role-playing game anywhere else. Nebula Chaos is streamlined to get you into high octane action your first time at the table. It's a chaotic and technicolor sci-fi space opera tabletop RPG with a DIY mentality that cranks the volume to 11; a quick-paced game of laser-sword swashbuckling and googly-eyed aliens; and space portals that can endlessly dazzle and enrapture whatever brave bounty hunters and storytellers dare take a seat at the helm. Create Your Own Galaxies and Adventures! Nebula Chaos is a space opera inspired sci-fi tabletop role-playing game. It's a game of phasers, laser swords, jump portals, extraordinary aliens, space pirates, galactic marines, starship dog fights, and psionic monks. Pulling from pulp and epic sci-fi alike, it's intended to be your gateway to the stars; a fast-paced game of reckless abandon that throws all caution to the quasars. For everyone who's ready to quickly kick their tabletop campaign into hyperdrive, this one's for you. A sci-fi space opera tabletop RPG. Suggested 3-5 Players.
$57.00$40.00
Tarnation
Behold! An episodic game of solo role-play, set in a weird west pocket of reality. Three 6-sided dice are your ticket to Tarnation, a vast, uncanny wilderness ruled by a strange and intractable Law. Roll to scope a situation, marshal your resources into a dice pool, then beat the bar to see how your plan shakes out. Scribble away in your journal about the bizarre creatures and unexpected phenomena you encounter. Use symbolic clocks and loose ends to craft compelling narrative through-lines.This 40 page zine includes:• The core rules for Tarnation• An extensive example of play• A hex map to fill in with your exploits• The introductory adventure Aflicker in the Borderlands• Also included: two pamphlet adventures for all your weird west needs!
$36.00$31.00
Shadowrun RPG: 6th Edition - Mobile Grimoire Spell Cards
Magic in the Sixth World is not about complex incantations, detailed hand movements, and long scrolls (except when it is). It’s about hitting fast, hitting hard, and moving on. Mobile Grimoire is for use with Shadowrun: Sixth World and provides references to dozens of spells, with game stats and rules, so you can select, cast, and go.
$22.00$12.00
Shadowrun RPG: 6th Edition - Assassins Night
Building on the structure of 30 Nights, Assassins Night is a campaign book for Shadowrun, Sixth World that provides short adventures that can be linked into a longer campaign centered on a major event-the attempted assassination of one of the world`s power players. The players take a major role in determining how events shake out, who gains from these events-and who takes the blame.
$57.00$31.00
Seeds Of Decay
A crack has formed in the darkness, leaking decay into the forest, twisting its creatures into terrible monstrosities.5e campaign setting, bestiary, & adventure!Seeds of Decay is a 400+ page tome packed with exciting new content you can immediately add to your 5E campaign.Explore a new setting and go on an epic adventure where unlikely heroes must save the forest from denizens of decay. It includes a treasure trove of fully illustrated spells, items, monsters & player options, plus rules for inventing new equipment, building contraptions & foraging for components!There are even rules for tiny player characters!★ 440 pages★ 60+ new monsters★ 30+ original spells★ 30+ fully illustrated items★ Create your own playable forest animal lineage★ Modular rule systems for inventions, contraptions, & foraging★ Adventure arc spanning levels 1 - 8Seeds of Decay is a must-have addition to your 5e library.
$99.00$84.00
Blaster Volume 6: Slip Runners
In Slip Runners, players become mercenary pilots racing agile spaceships to reach the Slip Point, an invisible gap between spheres. Using Burn and Turn commands, they navigate with Newtonian physics, balancing speed and maneuvering to collect and escape with the encryption signal before their competitors. Presented in a magazine format with great graphic design, Slip Runners offers an engaging and visually striking gaming experience.★ Brilliant sci-fi space flight miniature game written by game veterans Andy Chambers and Gav Thorpe.★ Prequel to an up-and-coming miniatures game called Zeo Genesis by Best Hobby also by Andy Chambers and Gav Thorpe.★ Stand-alone miniatures games for only $24.99. Each Blaster has a long shelf-life making even back-issues desirable after the newest release.★ Each volume of Blaster features incredible illustrations, photography, lore and a complete rules set to use with whatever miniatures you want.★ Regular releases every 6 months. Add fresh miniature game rules to your shelf every 6 months.
$36.00$26.00
Flabbergasted - A Comedic Roleplaying Game!
Flabbergasted is a comedic tabletop roleplaying game set in the Roaring ‘20s!Comedic scenarios and light-hearted adventures are at the heart of Flabbergasted, drawing inspiration from the likes of Jeeves and Wooster and Fawlty Towers. Set in the turn of the 20th century, you'll take on the role of either an affable Aristocrat, an entrepreneurial Well-To-Do, an idealistic Bohemian, or one of the every ready and steadfast Staff. Together you and your friends will join an up-and-coming Social Club, get invited into secret societies and work towards leaving your mark in this world by cultivating your reputation. Will you conform to the scrupulous standards of good society, or simply embrace your scandalous reputation and just try to have a bloody good time?
$64.00$45.00
Crescendo Of Violence
2093, Neo York. A dystopian technological marvel, where concrete high-rises brim with holographic neon, as gilded mob bosses, flashy CEOs, and famous vid-stars all strive to consolidate their power over the masses. And while the rain reflects the neon, it never washes away the grime and filth of the streets.Welcome to a world of synth-jazz and cybernetics, where the status quo grinds down the hard-working man and vat-grown clone alike. Whether you're the redemption-seeking gangster, the one good cop in a corrupt system, or the gene-modded musician trying to make it big, you'll be trying to get by in a city that just doesn't care.Epic fight scenes take centre stage in this game of stylised, high-octane bloodshed. Jump straight into the action with a unique ruleset designed to deliver a cinematic, neon-noir experience, as the spotlight focuses on the brutal showdowns that will define you – or leave you face-down in the dirt. So get ready to give them hell, as the sultry notes of the saxophone build into a crescendo of violence.
$50.00$36.00
Anime 5E: Monstrum Libri Volume 2 Aquatic and Desertic
This second 144-page, full-colour Monstrum Libri expansion for the Anime 5E fantasy role-playing game features a collection of monsters, creatures, and other oddities of all shapes and sizes. Volume 2 provides game stats, behavioural tendencies, and potential variations for beasts from across the Challenge Rating spectrum that are primarily encountered in aquatic and desertic habitats. From riverspirits to stinkwyrms, bog naga to vantacats, emerald yowlers to dusty bo’ans, and goliath harpies to furred ryu – Monstrum Libri is an ideal component of your Anime 5E adventuring experience!
$57.00$46.00
City of Mist: Custom Dice #2: Local Legends
8 Local Legends custom dice to roll with your moves! Roll+Power in style with eight custom "DoubleSix" dice designed to go hand in hand with your Mythos and Logos themes.Each die has 12 sides (d12) numbered from 1 to 6 twice (1,1,2,2,3,3,4,4,5,5,6,6) and is statistically identical to a six-sided dice (d6). Roll two City of Mist custom dice with every City of Mist move you make! (Just as you would roll two six-sided dice).Each set includes four "Luminous Yellow" Mythos dice and four "Brick Maroon" Logos dice, with the iconic Mythos and Logos symbols (bolt and mask) instead of sixes.This map set contains:A large foldable map of the City of Mist (33 X 25.5 Inches)42 pinnable clues for the Nights of Payne Town story arc55 general pins (25 Locations, 15 Crime Scenes, 15 Suspects)A ‘CONFIDENTIAL’ City of Mist envelope to hold all the clues & pins
$26.00$14.00
City of Mist: Crime Board City Map: Nights of Payne Town
Immerse yourself in the City of Mist with a full-scale map of the City (33" X 25.5"), designed especially to be played along with the Nights of Payne Town story arc!This beautifully crafted and meticulously drawn map of the entire stretch of the City was created to complement the Nights of Payne Town story arc.It provides MCs with all the important story arc locations of the Nights of Payne Town story arc book, as well as many other published locations of importance from the core books and Shadows & Showdowns.This map set contains:A large foldable map of the City of Mist (33 X 25.5 Inches)42 pinnable clues for the Nights of Payne Town story arc55 general pins (25 Locations, 15 Crime Scenes, 15 Suspects)A ‘CONFIDENTIAL’ City of Mist envelope to hold all the clues & pins
$36.00$19.00
City of Mist: Custom Dice
Eight (8) City of Mist custom dice to roll with your moves!Roll+Power in style with eight custom "DoubleSix" dice designed to go hand in hand with your Mythos and Logos themes.Each die has 12 sides (d12) numbered from 1 to 6 twice (1,1,2,2,3,3,4,4,5,5,6,6) and is statistically identical to a six-sided dice (d6). Roll two City of Mist custom dice with every City of Mist move you make! (Just as you would roll two six-sided dice).Each set includes four "Mysterious Amethyst" Mythos dice and four "Bloody Newspaper" Logos dice, with the iconic Mythos and Logos symbols (bolt and mask) instead of sixes
$26.00$14.00
City of Mist: MC Screen
All the rules, tips, and suggestions the MC needs handy!This three-panel landscape illustrated MC (GM) screen, featuring signature City of Mist exterior art by Marcin Sobon, contains summarized rules for quick reference, status and MC moves suggestions, and narration tips for creating a captivating ‘noir’ atmosphere.
$29.00$15.00
Land Of Eem: Mucklands Sandbox
The Mucklands Sandbox Campaign Setting is an expansive hexcrawl sandbox filled with easy-to-use material for a GM to make running games a breeze. Experience 6 Regions with unique biomes and conflicts, 100+ Locations, 450+ NPCs, 40+ Factions, 500+ Rumors, and 400+ Quests. Set in the Land of Eem, the expansive fantasy world of the book series Rickety Stitch and the Gelatinous Goo and Dungeoneer Adventures, the Mucklands is packed with years worth of material. While paired perfectly with the Land of Eem Core Rulebook, GMs can easily use this 400+ page tome to inspire campaigns in any tabletop RPG system.
$85.00$72.00
Land Of Eem: Goo Dice
Land of Eem characters, Rickety Stitch and the Gelatinous Goo, get…well…gooey with this set of seven gelatinous goo-inspired, transparent blue dice with bellies full of recently digested Rickety Stitch-inspired skulls. Lovingly sourced from gelatinous goo spawning pits at the core of the earth, this delightful set of dice oozes with character.
$22.00$18.00
Land Of Eem: Gamemaster Screen
A three-panel, gatefold, 33” x 8.5” Land of Eem gamemaster’s screen featuring an expanded version of the Mucklands Sandbox cover illustration by artist John Loren. The inside of the screen has handy rules for the Land of Eem roleplaying game, like the core dice mechanic, travel, conflict procedures, and more.
$29.00$24.00
Dreams And Machines: Emerta Valo Setting Guide
DREAMS & MACHINES: SETTING GUIDE - EMERTA VALO - Ruins of Paradise, The City of Sighs - Almost thirty miles wide, the city of Emerta dominates the Emerta-Valo region of Evera Prime. Built as a technologically advanced paradise by the Everans of old, every aspect of the city’s design was intended to be perfect: from its pristine and clear spaces, and its beautiful boulevards, to its towering buildings and idyllic homes – life in Emerta was one of the utmost luxury.But when the Builder’s War broke out, Emerta – and many other metropolises like it – became brutal and bloody battlegrounds as the mechs that had once supported life obliterated it with ruthless efficiency and single-minded purpose. Since then, Emerta has sat empty – bereft of life, but with untold treasures, mysteries, and dangers lurking within. These ancient ruins and all that reside within them await any who are bold enough to explore them.The Emerta-Valo Setting Guide, the latest expansion for Dreams and Machines, takes players and gamemasters alike deep into a brand-new slice of Evera Prime. This book provides enterprising gamemasters with all the information they need to transport their players to the ruined streets of the City of Sighs and the wider Emerta-Valo region around it. Also included are several write-ups on existing locations from Regis-Kastell for you to use in your adventures: the Deepwoods Archives, Elion Hill, and Padrol Tower.Players will find brand-new character options to ensure their experience of Emerta-Valo and the wider Dreams and Machines universe remains fresh and unique with each passing adventure. Dive into your next adventure as a message-carrying Courier, or a Teller – an undisputed master of history and recounter of mysterious tales.FEATURES★ 5 NEW LOCATIONS for you to explore, rendered in all their detail so gamemasters can slide them seamlessly into new or existing campaigns set in the Dreams and Machines universe.★ A COMPLETE GUIDE on how to use the new urban Hexploration rules, so you can personalize your adventures into the City of Sighs.★ 2 NEW ARCHETYPES: The Courier and the Teller - as well as over 40 brand-new talents and guidance on both secret Truths and hidden talents to help make your next character as unique and exciting as the world of Evera Prime.★ LOADED WITH NEW CONTENT: A whole host of new GLIFs, weapons, armor and clothing, tools, and vehicles for you to outfit your player characters with.★ EXPANSION SOURCEBOOK: Requires the Dreams and Machines Player’s Guide and the Dreams and Machines Gamemaster’s Guide.COMPONENTS• 1 hardcover book with 128 full-color pages
$50.00$34.00
Battlezoo Ancestries: Classic Creatures (Pathfinder)
Now you can play as the most popular monsters from classic Pathfinder. Works with any Pathfinder 2E game. Become one of 12 fantastic creatures, including demons, dopplegangers, sentient dungeons, gremlins, intelligent weapons, mimics, minotaurs, nymphs, oni, sidhe, slimes, and sthenos. In-depth information about each classic creature's culture, society, and history. Thousands of unique options and custom rules to build exciting characters for both players and DMs. Immerse yourself in twelve innovative new ancestories and bring out the creatures inside you.
$85.00$78.00
Otherscape (RPG): Character Folio Pack #1
Ten (10) beautifully-illustrated Otherscape pregen character folios that double as posters, featuring the official 5 global characters and official 5 characters from the Tokyo Megacity!The Character Folio Pack contains 10 two-sided and foldable US-letter sized character folios that can also double as posters, a graphic summary of the game rules and dice roll outcomes, and suggestions for cool tag combos.The set includes a roster of 10 official Otherscape pregen characters:- The global team: Shams, Valkyrie, Ocelot, Kerberoz, and Dokkaebi- The Tokyo team: Unagi, Gengi, Horishi, Wilson, and Shikigami
$36.00$29.00
Rocket Age RPG: Arthur's Guide To Martian Life
Mars is not a large planet, merely half the size of Earth, yet it hosts several native habitats and tens of thousands of native species. The noted, and sadly late, Dr. Arthur Wesley has explored many of these and filed extensive reports with the International Committee on Intellectual Cooperation. This publication details the most extensively studied creatures of Mars, their native habitats, and includes drawings based on the sketches of Dr. Wesley himself with an appendix on artificial life on Mars written by Frank Knight.Over 20 new creatures native to Mars such as the crested mahmoot, giant tesselon, and enigmatic vapor wraith are fully statted out with story hooks to help the GM get them off the page and into the game. Major ecosystems of Mars such as the rice grass savanna of the South Polar Region, the lush (for Mars) canal valleys, and the dangers of the open desert are detailed. In addition, Frank Knight has appended his thoughts on the artificial life on Mars, such as warbots and the dread roboqueen!Rocket Age is available in Classic, a Vortex System derived game, and in 5e compatible. Choose which version you want, and the only differences are the stats! Both are broadly compatible with their parent systems, you can pull a creature out of this book and drop it right into your game, even if you don’t play Rocket Age.
$36.00$30.00
Nightfall: A Miniatures Adventure Game
The road to redemption is long and fraught with much peril...NIGHTFALL is a tabletop miniatures adventure game for solo or cooperative play. In NIGHTFALL, you play as a fallen knight on the road to redemption. Sentenced to death in the mysterious Dark Pine, if you can survive in the forest until dawn, you will be spared and granted a life of exile. Fast-paced and unforgiving, NIGHTFALL is easy to play, but difficult to master.Includes:A four adventure narrative campaignFour unique and deadly monsters to challenge youTwo specialized classes of knight to choose fromTreasure tables providing replayabilityA level advancement system that offers character customizationTips on creating your own NIGHTFALL adventures, monsters, and items for extended playPrintable paper miniatures with artwork designed for NIGHTFALL
$19.00$13.00
The Vampire - Alone in the Darkness RPG (Remastered Deluxe Hardcover)
The Vampire – Alone in the Darkness (Remastered) is a Role-Playing Game that lets players act as a powerful Vampire, a former human who died and got resurrected by a demon acting like an unholy puppeteer. In this existence afterlife, the Vampire fights to keep the balance between their human impulses and the demonic presence’s bloodlust. Different from other popular settings, Vampires weren’t interested in manipulating the great wheel of humanity. They stayed in the shadows and usually lived in isolation, not only from other humans but from other Vampires. However, since the popularity of their myth, from the writings of Bram Stoker to the adolescent fantasies of Twilight, they are at constant peril from researchers, hunters, and other supernatural entities. Some started to look for strength in numbers, joining the so-called Legions, communities of Vampires that are rapidly becoming more and more political… and dangerous. 3 Ways to Play Solo Player: create your Vampire and interact with the scenario through dice rolls on the pre-defined tables, slowly unfolding the character’ story. Group of Players: on the second way of playing, you and one or more friends will use the tools for generating and conducting the game without the need for a Storyteller to tell you what will happen. Thus, events and characters will appear according to random rolls and pre-defined tables. At the same time, your group will react to the events the way your characters would find most common and, when necessary, by rolling the dice to check if your actions were successful. Mediator: finally, the third way to play is by one of the group playing the role of Mediator, similar to the Game Master/Storyteller. The Mediator will answer the questions through the role of the Oracle, ask for the dice rolls to carry out the basic actions, roll the game events and mediate the players’ actions, giving the freedom to insert different elements through the story. Elements The game mixes traditional RPG elements with a tabletop tile system. Each tile represents a setting like an urban area, industrial zone, or city outskirts, each one with multiple events that can be interweaved and branched out to generate 10,000 story ramifications. The book is a great toolbox that can make your story unfold in multiple, dynamic ways before you with the help of the following features and mechanics: Detailed backstory explaining more of the world’s setting.Suggestions and examples on how to run your adventures.Complete set of rules, character creation, skills and stats, advantage and disadvantage, and much more.Oracle system that helps you answer simple questions like Yes/No, Left/Right, Open/Close.6 Castes based on types of demons who reanimate corpses to turn them into vampires.12 skills and 10 Dark Powers that will make your Vampire incredibly powerful.5 different tiles, each one with its own table of events that extends to 20 different plot branches. including ruined cities, industrial areas, underground tunnels, isolated outskirts, and shorelines.Auxiliary tables with extra events, violent encounters, weapons, armor, items and much more.2 backstory settings: New York and St. Augustine.
$57.00$30.00
Cypher System RPG: Adventures in the Cypher System (Hardcover)
Showcasing the Cypher Systems elegant handling of different genres and styles, this anthology serves up an exciting variety of adventures. Science fiction, fantasy, fairy tales, superheroes, horror, and more it`s all covered here, giving you a wide range of options and moods. Many of the adventures are set in fan-favorite Cypher System settings, such as Predation, The Strange, and Numenera. They`re easily integrated into an ongoing campaign, but also make great one-shots you don`t need anything other than this book (and the Cypher System Rulebook, of course) to fully enjoy their atmosphere, mysteries, exciting encounters, and amazing storylines
$57.00$48.00
Savage Worlds: Degrees of Horror
Your boyfriend dumped you. You ve got exams first thing in the morning. And the world s going to end at midnight unless you stop it. Looks like another all-nighter with the study group. Degrees of Horror features a full-length Plot Point Campaign that takes the students from Freshman to Senior, and uncovers a mystery as old as the faculty themselves. The syllabus includes classroom intrigue, dark conspiracy, dusty mysteries from the past, killer exams, massive parties, and new horrors to torment the student body. Degrees of Horror also includes a full course-load of Savage Tales that work equally well with the Plot Point Campaign or your own epic saga. Degrees of Horror is a Plot Point Campaign for East Texas University. It requires that book and the Savage Worlds core rules to play.
$29.00$21.00
Savage Worlds: Lankhmar: Savage Tales of the Thieves Guild
Steal a noble s yacht. Get thrown out of the Silver Eel. Stop a mad god s avatar. It s just another day in the City of Thieves... Within this tome are fourteen Savage Tales to unleash on your wary band of rogues. Task your scoundrels to uncover the source of a mysterious red smoke plaguing the city before a guild war breaks out. Collect the Thieves Guild s bounty on the notorious pirate known as Black Skull. Or steal a holy relic out from under the watchful eyes of a rising church on the Street of Gods. The adventures in Savage Tales of the Thieves Guild can be played independently or interwoven into an ongoing campaign. Each brings the City of Sevenscore Thousand Smokes alive and places your players in the thick of Lankhmar s dark alleys, shady dealings, and twisted schemes. This book requires Lankhmar: City of Thieves and Savage Worlds to play.
$36.00$24.00
The Last Parsec: Scientorium Softcover
Hidden away by sheer distance and forever shrouded from the minds of the curious lies a mammoth artifact from the previous galactic age, the library of Scientorium. Its strange experience chambers offer passage to a million histories on a million worlds, and secrets and technologies undreamed of. Now abandoned by all but its automated security systems and enigmatic caretakers, its workings are oddly twisted and jealous, meting out reward and punishment in equal measure! A setting sourcebook book for The Last Parsec, Scientorium contains new locations and characters for an epic journey, complete with new setting rules for the library's many wonders, a Plot Point campaign, Savage Tales, and detailed insight into the world of the reclusive Librarians
$29.00$19.00
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