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1099 products


  • Gamers Guild AZ Rowan Rook and Decard Heart RPG: The City Beneath - Doors to Elsewhere (Pre-Order) AGD

    Heart RPG: The City Beneath - Doors to Elsewhere

    THE CITY LIVES. THE CITY SPEAKS IN DOORS AND PATHWAYS. THE CITY IS DYING. As dozens of doors to a strange land between dimensions begin to open throughout the Heart, the delvers step through to find the city of Elsewhere in turmoil. The lights which keep them safe are going out one by one. An ocean of vicious darkness roils at the edge of Elsewhere and seeps through to the City Beneath. Will the delvers save this nexus of worlds? A campaign frame designed to pull characters into the City Elsewhere Places to go and people to see in this land between worlds Rules for surviving the city at night Details on major and minor dimensional links through Elsewhere Spells specific to the culture of Elsewhere, such as Summon Bridge This is a scenario supplement for Heart: the City Beneath. A copy of the core rulebook is required to play. 

    $18.00$15.00

  • Gamers Guild AZ Critical Lit Publishing Blackmore (Pre-Order) ACD Distribution

    Blackmore

    The earliest TTRPG adventures collide with the earliest power metal in high fantasy rock and roll adventures for 5e and OSE! Inspired by the first three records from Richie Blackmore's Rainbow, this black and white zine, fully illustrated by the incredible Steve Winchell, includes the following three connected adventures:"Catch the Rainbow": Suspended high above the land by magicks unknown, the magnificent Castle Blackmore stands as the sole remaining triumph of a civilization long past. But every Year of the Fox, for but one day, a luminous rainbow bridge appears to connect the lands below to the castle above. What treasures does Castle Blackmore hold? (already published in a prior zine, but newly illustrated, re-edited, and updated for OSE)"Stargazer": An encounter with a fortune teller jogs your foggy memories of visiting a magical place of power. Before you can hope to find your way back, you'll have to contend with an enigmatic enemy and unlock the secrets held by the night sky -- and within yourself."L.A. Connection": Strangers in the strangest land of all! Powerless and alone in a world seemingly without magic, your party must enter the Gates of Babylon at all costs, and discover the truth behind this bizarre L.A. connection.

    $22.00$12.00

  • Gamers Guild AZ Son of Oak Game Studio City of Mist: Nights of Payne Town GTS

    City of Mist: Nights of Payne Town

    A complete story arc for City of Mist with ten legendary cases of crime and magic.This City is going to hell. Here, ordinary people have the power of legends and no-one on the streets even knows. Everyone is hustling. Gods fight for their next paycheck while monsters control the drug trade. Why do we keep hurting ourselves? Do the stories inside us push us to kill? Or is it just our old wounds, buried out of sight and out of mind? The people who once tried to heal this City are now haunting it, drinking the misery of millions. All these wounded souls are stealing, backstabbing, killing, their pain glowing like neon in the night. That’s the way this City is. These are the Nights of Payne Town.It is a time of turmoil in the City. The police are helpless against a new wave of crime, powered by forces they neither see nor understand. Ancient legends that were scheming in the shadows for decades are now finally enacting their insidious plans, raining chaos and suffering on the streets. The only ones who can stop this mayhem are nameless individuals, anti-heroes like your crew, caught in this mess unwillingly or all too willingly...Behind it all lies a sordid truth and a malignant power that has been feeding on the misery of the City since its early days. But, even there, in the heart of darkness, there is hope... Can you find it?Customer review:"just finished reading nights of Payne Town... what a beautiful, creative, original and deep story arc! I kept being surprised by things (and I have been a GM for over 30 years and read hundreds of RPG books) any MC who didn't buy it yet really should"What's in this book:Nights of Payne Town is a story arc book, a collection of ten cases (adventures) that can be run individually or as an ongoing series (campaign), following the insidious operation of an all-powerful Avatar.Each case contains everything you need to run a game of City of Mist, including a teaser for your players, the backstory, locations, clues, NPCs, Danger descriptions and maps.Nights of Payne Town cases break down into three "veins", or sub-plots:- The Criminal Vein, cases involving the rise of an unstoppable crime baron, a violent self-proclaimed monarch, and the struggle for power over the City streets.- The Mystical Vein, cases following a magical arms race, where a mystery collector will stop at nothing to gather every form of magical object and being in the City; and- The Personal Vein, cases trailing the personal tragedy of the victims of a scheme to slowly and painfully destroy the very fabric of society in the City.At the culmination of the story arc, these three veins combine into a single super-plot.Among the modern-day legends featured are Hansel & Gretel, the Wendigo, Goldilocks, the Snow Queen, a slew of characters from Arthurian legend, the Philosopher's Stone, King David, Paul Bunyan, spirits of Haitian Voodoo, and many more.  

    $65.00$38.00

  • Gamers Guild AZ Stillfleet Studio The Blister Critters RPG: The Squirrel Queendom of Atlanta (Pre-Order) AGD

    The Blister Critters RPG: The Squirrel Queendom of Atlanta

      In the eco-horrific cartoon TTRPG Blister Critters by Anthony Grasso and Wythe Marschall, you play as an animal who can wield bizarre mutations called Blisters. These strange abilities will help you survive in a vast, cruel suburbia populated by fellow Critters and their feral counterparts, Beasts, as well as even stranger cartoon-beings. This 12-page zine by Wythe Marschall (an Atlanta native) details the neo-feudal squirrel state that has taken over the Southeast after the fall of humanity. The zine features a complete setting for Blister Critters, with new encounters and episode treatments (plot hooks). You can use this zine with the Blister Critters Quickstart, Blister Critters Rulebook, or full Blister Critters Boxed Set.    

    $13.00$11.00

  • Gamers Guild AZ Stillfleet Studio The Blister Critters RPG: Boxed Set (Pre-Order) AGD

    The Blister Critters RPG: Boxed Set

    Take the reins of radiation-blasted animals called Critters starring in an eco-apocalyptic Saturday-morning cartoon in this goofy and exciting tabletop roleplaying game (TTRPG) from Odd Gob Games and the Stillfleet Studio! Using the innovative Grit System, Blister Critters drops players into a bizarre posthuman world of Blisters (mutations), physics-bending Nonsense powers, dangerous feral Beasts, and a near-infinite amount of human Stuff. The boxed set includes a set of thoughtfully designed, nostalgia-washed tools to help players and Producers make the most of each episode: The Blister Critters Rulebook! 100 pages of mayhem, including player-empowering rules for exploring odd and eerily familiar locations in a vast, cruel suburbia The Tons-o-Stuff Mega-Poster! A gorgeous, double-sided, poster cataloging the relics of humanityAKA, Stuff The Blister Critters Booster Pack! 48 poker-sized, pok-styled cards of Beasts and Bliffs for handy reference Blister Stickers! Who doesn't want a full sheet of mutant cartoon animal stickers? Blister Critters dice! All the colorful clickity-clacks you need to play: d4, d6 2, d8 2, d10, and d12 The Book of Ad-Libs! 52 pages of collaborative, improvised worldbuilding to jumpstart your sessions    

    $79.00$68.00

  • Gamers Guild AZ Come Martin Two Summers (Pre-Order) AGD

    Two Summers

    TWO SUMMERS is a tabletop RPG for a GM and 3 to 5 players, who take the role of the same characters at two different time periods: as teenagers in the 1990s, living an unforgettable adventure, and as adults 30 years later, coming back to the same place and realizing the adventure is not over. The game is conceived for campaigns of 7-8 sessions, lasting around 3 hours each. Its diceless system is deliberately very simple: you can explain it in a few minutes and its summary fits on a single page, so as to better put a greater emphasis on storytelling and roleplaying. The zine features a complete game system plus everything you need to build your own campaign within its 60 pages: Instructions to create characters and a relation map through a session zero, A thorough guide helping you to create your own TWO SUMMERS campaign, including advice, step by step examples and 25 semi-prepared subplots to insert into your story, Players and GM advice, A character and GM sheet, Beautiful illustrations and a full-color layout!

    $25.00$21.00

  • Gamers Guild AZ Space Penguin Ink The Parthenogenesis Of Hungry Hollow (Pre-Order) GTS

    The Parthenogenesis Of Hungry Hollow

    The Parthenogenesis of Hungry Hollow is the first hardback adventure module for Liminal Horror. Something strange is happening in Hungry Hollow, seemingly centered around the upcoming birth of its newest resident. Dive into the town, make acquaintance with its inhabitants, and unravel the horrid truth that lies buzzing just beneath the surface.This sandbox adventure features:♦ Multiple formats for play (with 3 different one-shot options and 3 custom starting scenarios that include party building questions).♦ 8 custom archetypes for players to use when creating their Investigator.♦ 6 Investigation Kit Loadouts for the party (extermination, artillery, heavy duty, reconnaissance, containment, espionage)♦ 3 easy to use premade associates (additional party members).♦ 56 keyed locations throughout town (4 of these are larger mapped "dungeon" locations).♦ 89 total NPCs. 28 Citizens (non-implanted) and 31 Apiarists (implanted) tied to a location. There are an additional 24 townsfolk provided in the Appendix NPC table (12 Citizens and 12 Apiarists)♦ New Monsters. 1 multiphase boss (Brea and the growing God-Queen) and four “followers” (Apiarists, Parasite Bee, Husk, Swarm)♦ A custom kidnapping procedure the Apiarists use each night to grow their ranks.♦ Four factions throughout the town trying to forward their plans or learn about what is going on.  

    $58.00$49.00

  • Gamers Guild AZ Crowd Games LLC Librus Nocturnum (Pre-Order) ACD Distribution

    Librus Nocturnum

    Embark on a spine-chilling journey in this anthology of adventures that will haunt your players’ every step. Within the pages of this tome, fear takes shape in the form of flesh-eating zombies, diabolical devils with a penchant for contact, unhinged mad scientists, and horrors that span dimensions. Will your players rise to the challenge, or succumb to the darkness that lurks around every corner? Librus Nocturnum offers a diverse array of adventures tailored for the fifth edition of the world’s greatest roleplaying game, ranging from level zero to twelve. Craft your own narrative by picking and choosing your favorite quests, or immerse your gaming group in a dedicated campaign that traverses the entire anthology. The choice is yours, but one thing is certain – the horrors that await will leave an indelible mark on your gaming experience. But that’s not all – delve into a bestiary teeming with over sixty original creatures, each designed to rattle the nerves of even the most seasoned adventurers. Unleash these nightmarish beings in the included adventures or seamlessly integrate them into your existing game worlds. Are you ready to face the terrors that lie within Librus Nocturnum? The darkness awaits.

    $72.00$41.00

  • Gamers Guild AZ Two Little Mice Adventures in the Household RPG: Narrator Screen and Map of the House (5E) (Pre-Order) AGD

    Adventures in the Household RPG: Narrator Screen and Map of the House (5E)

      A hardback 3-panels Narrator Screen with a summary of all the main rules of Adventures in the Household, and a Map of the House printed on the back of a giant candy wrapper. Adventures in the Household is a 5E supplement about Littlings, little folks living grand-tiny adventures in a big abandoned House. Set in a regency-like era, 100 years after the disappearance of the Master, Adventures in the Household features an immersive lore that takes players into a unique setting.    

    $22.00$19.00

  • Gamers Guild AZ Stillfleet Studio Danse Macabre: Prima Mors (Quickstart) (Pre-Order) GTS

    Danse Macabre: Prima Mors (Quickstart)

      In Danse Macabre by Christopher Pickett and the Stillfleet Studio, you play a Pilgrim, a conscripted peasant, sentenced to traverse the wilderness in pursuit of quintessence—the sole remedy against the curse of undeath. Because in the twilight of the 14th century, death is no longer final: those who die are miraculously and terribly revived, each time with new maleficia—mutations of both the spirit and the flesh. Your journey unfolds alongside a caravan of fellow exiles, united in the quest for artifacts of a bygone era which hold the keys to your—and your city’s—salvation. There is no magic to save you here, only a rich, realistic, historical setting: to complete your quest, you will travel through the intrigue-filled cosmopolitan cities of the medieval Mediterranean, its mutant-infested wildernesses, and the abandoned ruins of its many broken kingdoms, Christian and Muslim alike. Danse Macabre: Prima Mors includes a full early version of the game, which is currently in development and being actively playtested. This OSR-adjacent book is 64 pages long and features: complete rules; 6 backgrounds (classes, including Archer, Mendicant, and more); 20 maleficia (wild body-horror mutations); Full lists of equipment (weapons, armor, useful medieval travel gear; a beautiful written introduction to the game-world (which is a twisted shadow of our own in 1390 CE); an introductory quest; an ornamental character sheet; and amazing art (all #HumanMade by the author!).

    $22.00$19.00

  • Gamers Guild AZ MS Edizioni Five Days RPG (Pre-Order) GTS

    Five Days RPG

    Five Days is an intense, emotionally charged role-playing experience where players navigate the raw pain of loss and fractured relationships. Each player takes on the role of a Component of a Family (which may go beyond blood relations to include close friends, motorcycle gangs, cults, or any bonded group) who have yet to fully face a past trauma that has damaged their bonds.Five Days is deeply personal. It invites players to explore grief and their place within their family as they reveal secrets, confront the past, and ultimately come to terms with their role in the tragedy. The story unfolds in five stages, mirroring the five stages of grief, as players answer the haunting question, "What happened that day, and why doesn't anyone want to talk about it?" The five-stage structure provides a clear yet flexible framework, while the universal themes of grief, loss, and family dynamics ensure that it resonates with a broad audience. It’s an ideal game for those who love character-driven narratives with raw emotional depth.This game is about facing the unresolved and accepting one's trauma. Only through self-awareness and shared pain can the truth of your family history be unveiled.PRODUCT DESCRIPTION:♦ 48-page RPG book, A5 size, softcover.    

    $31.00

  • Gamers Guild AZ Nigredo Press Cthulhu Bay (Pre-Order) GTS

    Cthulhu Bay

    Cthulhu Bay is an innovative investigative role-playing game that breathes new life into the classic Cthulhu Mythos created by H.P. Lovecraft. With a layout inspired by the old pulp horror magazines like Weird Tales and gameplay mechanics drawn from The Cthulhu Hack and Brindlewood Bay RPGs, Cthulhu Bay offers a fresh take on uncovering cosmic horrors.This 'zine-format game includes simple yet innovative rules that allow players to dive into its gripping investigations—known as Tales—and unravel the mysteries behind them. In Cthulhu Bay, there are no predetermined endings.As players gather Clues throughout the game, they weave together their own interpretations of events, ultimately shaping a unique epilogue for each Tale. The game encourages creativity and offers endless possibilities in its storytelling structure.The manual provides everything needed to start playing, including a detailed section on how to run a game session.Additionally, Cthulhu Bay includes four ready-to-play Tales, taking players on a journey through time and space, from 1930s Greenland to a mysterious planet, from a 17th-century Karelian village to a medieval monastery shrouded in death and intrigue.PRODUCT DESCRIPTION:♦ 64-page RPG book (to play with polyhedral dice, not included), A5 size, softcover.    

    $31.00

  • Gamers Guild AZ Catalyst Game Labs Shadowrun RPG: 6th Edition - Rogue`s Gallery - An NPC Deck AGD

    Shadowrun RPG: 6th Edition - Rogue`s Gallery - An NPC Deck

    Whether on the desperate streets or in the Machiavellian high-rises of the corporate elite, dangerous people lurk in every corner of the Sixth World. And they`re in here, too, with a quick backstory, a hook, and streamlined game stats. Bring the Shadowrun universe to life by putting these characters at your fingertips and in your game!

    $29.00$16.00

  • Gamers Guild AZ Catalyst Game Labs Shadowrun RPG: 6th Edition - Cutting Black AGD

    Shadowrun RPG: 6th Edition - Cutting Black

    A new edition of Shadowrun requires new stories, and Cutting Black launches Shadowrun, Sixth World Edition with a bang! Following on the immersive style of classic Shadowrun books such as Universal Brotherhood and Bug City as well as newer successes like Dark Terrors, Cutting Black sets up storylines full of dark dealings and intrigue that will shake the Shadowrun setting and inspire game campaigns for months or longer. Players and gamemasters alike diving into the new edition will need this book as a resource to find out whats happening in the Sixth World and to keep up with its twists and turns.

    $65.00$36.00

  • Gamers Guild AZ Catalyst Game Labs Shadowrun RPG: 6th Edition - Double Clutch AGD

    Shadowrun RPG: 6th Edition - Double Clutch

    Double Clutch is the core rigger book for Shadowrun, Sixth World. If you are looking to build-your-own vehicle then you will love the first chapter. If you want to make the Sixth World chopper, sports car, speed boat, or t-bird of your dreams, Double Clutch has the rules to help you do so!

    $65.00$36.00

  • Gamers Guild AZ Electi Studio Blaster Volume 5: Dead By Lead GTS

    Blaster Volume 5: Dead By Lead

    Dead by Lead is a complete miniature skirmish game set in the lawless town of Bloodstone, offering epic showdowns, campaign play, and a chance to build a legendary gang in the Old West. Featuring stunning graphic design and intuitive mechanics, this immersive game captures heart-pounding shootouts, daring robberies, and high-stakes jailbreaks, all in one magazine format.★ Brutal western skirmish game for miniatures, with campaign rules.★ Election supplements Blaster with miniature releases and play support after the launch of a new issue.★ Stand-alone miniatures games for only $24.99. Each Blaster has a long shelf-life making even back-issues desirable after the newest release.★ Each volume of Blaster features incredible illustrations, photography, lore and a complete rules set to use with whatever miniatures you want.★ Regular releases every 6 months. Add fresh miniature game rules to your shelf every 6 months.

    $39.00

  • Gamers Guild AZ Son of Oak Game Studio City of Mist: Crime Board City Map #2: Local Legends (Pre-Order) ACD Distribution

    City of Mist: Crime Board City Map #2: Local Legends

      Immerse yourself in the City of Mist with a full-scale "night-mode" map of the City (33" X 25.5") and nine (9) district mini-maps, designed especially to be played along with the cases from the Local Legends expansion book!This beautifully crafted and meticulously drawn map and of the entire stretch of the City and the nine mini-maps of the different City districts were created to complement the cases of the Local Legends expansion book.These maps provide MCs with all the important story locations found in the Local Legends cases, as well as many other published locations of importance from the core books and Shadows & Showdowns.This map set contains:A large foldable "night-mode" map of the City of Mist (33 X 25.5 Inches)9 district mini-map handouts (11 X 8.5 Inches)38 pinnable clues for the Local Legends one-shot cases4 case specific pins for the La Colonia de Sombras case55 general pins (25 Locations, 15 Crime Scenes, 15 Suspects)A ‘CONFIDENTIAL’ City of Mist envelope to hold all the clues & pins  

    $36.00$19.00

  • Gamers Guild AZ Son of Oak Game Studio City of Mist: Deck of Legends #2 (Local Legends) (Pre-Order) ACD Distribution

    City of Mist: Deck of Legends #2 (Local Legends)

    A deck of 40 beautifully-illustrated Danger cards of modern day legends, conniving con artists, and shady Gatekeepers!The Deck of Legends 2 contains 40 large 8" x 3.15" Danger cards of legendary archvillains, sneaky street-rats, unscrupulous small-time villains, strange and terrible monstrosities; and the ever-elusive and intimidating Gatekeepers.The deck includes a roster of Danger profiles that are fully-compatible with the cases from all 9 City districts and Small-Time Villain operation leaders of the Local Legends expansion book, but can also provide MCs with on-the-fly encounters to throw at their players.34 Purple “Mythos” Danger cards of awakened Rifts and Conjurations5 Red “Logos” Danger cards of Touched individuals and Sleepers1 Blue “Mist” Danger card of GatekeepersEach card contains:A narrative side with the Danger’s art, description, and flavor text or quoteA Danger profile side with the Danger’s spectrums, custom moves, hard moves, and soft moves.  

    $36.00$19.00

  • Gamers Guild AZ Modiphius Entertainment Dreams And Machines: Echoes Of An Ancient Enemy (Pre-Order) GTS

    Dreams And Machines: Echoes Of An Ancient Enemy

    DREAMS AND MACHINES: CAMPAIGN BOOK - ECHOES OF AN ANCIENT ENEMY - There is Yet More To Discover. You have taken your first steps onto Evera Prime, found a party of like-minded individuals, battled Thralls and Wakers, and discovered secrets of the ancient past… but you have barely scratched the surface of the mysteries to be discovered. Echoes of an Ancient Enemy is a brand new campaign for Dreams and Machines. Starting in New Mossgrove, this campaign takes you into a whole new region of Evera, and the depths of the wondrous city of Emerta, across 12 adventures. The gargantuan city of Emerta forms a monument to the fallen glories of Evera’s past, with ruined towers striking five kilometers into the sky and an entire ecosystem contained within its empty, cavernous buildings. It also forms a fantastic new location dripping with forgotten secrets and long buried foes in which new adventures, or even whole campaigns, could be set.This carefully crafted campaign will help you explore this new region, showing off intriguing new locations and uncovering secrets as you work to defeat a new threat to the people of Evera.Dreams and Machines collide in a far future where its people come together to rebuild their world. As the danger grows and the world is under threat once more, do you dare to dream?★ FULL ADVENTURES: 12 full sized adventures, which can be played sequentially to form an enthralling campaign based around a rising new threat to the people of Evera.★ NEW STORY: A new story showing the meeting of Kari and Abe for the first time.★ NEW ENEMIES & NPCs: Dozens of brand new enemies and NPCs to use in your games.★ NEW REGION: A brand new, never seen before region of Evera to explore.★ A GLIMPSE at the fallen megacity of Emerta.    

    $55.00$47.00

  • Gamers Guild AZ Paizo Pathfinder RPG (2E) Adventure Path: Triumph of the Tusk Part 2 of 3 - Hoof, Cinder, and Storm (Pre-Order) GTS

    Pathfinder 2E: Adventure Path: Triumph of the Tusk Part 2 of 3 - Hoof, Cinder, and Storm

      Having bested an orc hold and proven they`re no mere dignitaries, the PCs are invited to the mighty orc city of Urgir to quell the raging ancestor storms and protect the invaluable aurochs herds that sustain Belkzen`s people. Yet many would exploit the ongoing chaos: orc rebels in the vertical mining city of Blisterwell, Shoanti raiders answering old vendettas, and more. The PCs must repel these attacks, turning foes into friends in Belkzen`s ongoing fight for survival. Hoof, Cinder, and Storm is an orc-focused Pathfinder adventure for four 6th-level characters. The adventure continues the Triumph of the Tusk Adventure Path, a three-part monthly campaign in which an eclectic band of dignitaries become battle-hardened survivalists fighting for orcs homeland and independence. This volume includes a collection of additional adventures in Belkzen, an overview of Shoanti culture, new magical items, and fearsome creatures that stalk the badlands!

    $44.00$25.00

  • Gamers Guild AZ MONGOOSE PUBLISHING Paranoia RPG: 404 Compendium (Pre-Order) GTS

    Paranoia RPG: 404 Compendium

    Presenting the Paranoia Compendium, a collection of six books from this editions Kickstarter! includes: Central Casting: A collection of ready-made NPCs to drop into missions to make things even more deranged. My Metal Chums: 7 most common bots get their own NPC write ups and several variations, as well as more bots than you can shake a 5-prong plug at. Not So Simple: Here are ways to complicate things during missions, specific tasks like bureaucracy, and how service groups can ruin the Troubleshooters plans. Traitors-A-Poppin: Top 5 Most Wanted Traitors in Alpha Complex. Each comes with full stats, lackeys, locations and mission prompts. Keep Traiting On, Traitor: In-character flyers for every secret society to hand out to players or mine for ideas. As an added bonus, each group also gets 3 hideouts where they can plan their nefarious plots against all that The Computer says is good and pure. Puppet Strings: A character generation mini-game that ups the shenanigans so players have even more reasons to be at each others throats at the start of the game. The Paranoia Compendium: 6 books, 1 title, and a metric ton of treason. READ THIS! THIS BOOK IS FOR GAMEMASTERS ONLY!  

    $72.00$46.00

  • Gamers Guild AZ Paizo Pathfinder RPG (2E) Adventure Path: The Resurrection Flood (Triumph of the Tusk) Part 3 of 3 - Destroyer`s Doom (Pre-Order) AGD

    Pathfinder 2E: Adventure Path: The Resurrection Flood (Triumph of the Tusk) Part 3 of 3 - Destroyer`s Doom

    This item is a pre-order item with an expected release date of Q4 2024. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. At last, the orc nation of Belkzen is on the offensive! As their ally Ardax gathers his army, the PCs scout ahead to clear the way and infiltrate Wyvernsting, capital of orc traitors. To sneak into the city, they must liberate the Drowning Sands orcs and borrow boats able to cross a quicksand sea. Once inside Wyvernsting, the PCs must sabotage the defenses, motivate rebellious factions to rise up against their enemies, and finally join Ardaxs forces in besieging the city. Yet when the dust clears, the PCs identify the root of the undead uprising thats ravaged the land: a haunted divinity that dwells high in Belkzens mountains. Destroyers Doom is an orc-focused Pathfinder adventure for four 9th-level characters. The adventure concludes the Triumph of the Tusk Adventure Path, a three-part monthly campaign in which an eclectic band of dignitaries become battle-hardened survivalists fighting for orcs homeland and independence. This volume includes opportunities to continue the adventure, an exploration of orc faiths, a gazetteer of the treacherous city of Wyvernsting, new magic items, and an assortment of new creatures that haunt Belkzens mountains and silt seas. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign.

    $44.00$25.00

  • Gamers Guild AZ Hit Point Press Humblewood Tales Minis: Tales of the Wood (Pre-Order) AGD

    Humblewood Tales Minis: Tales of the Wood

    Set of five 1" base Humblewood Minis from the Humblewood Tales supplement book! Included in the pack: Arlowene Gurt Hamlin Seahawk Tempa  

    $48.00$41.00

  • Gamers Guild AZ McMiller Fool's Gold Animated Spell Reference Cards (Pre-Order) GTS

    Fool's Gold Animated Spell Reference Cards

    30 cards that introduce new spells from the Fool’s Gold Campaign Setting.Tilt them in your hands to make the cards animate.  

    $44.00$31.00

  • Gamers Guild AZ SoulMuppet Publishing Cantrip GTS

    Cantrip

    Cantrip is a Belonging Outside Belonging game about young witches attending a magical academy. In play, the witches will grapple with their place in the world at large, their emotions, their budding relationships, the expectations placed on them by everyone in their lives, the secrets held by the Academy, and the constant scheming of their fellow witches. Taking cues from Little Witch Academia, The Owl House and high school anime, as well as Witch Hat Atelier and Discworld’s Unseen University, players will build the world together during play, make trouble, learn magic, fall in love, make friends and try to make it through a full school year. Cantrip is unabashedly queer and explicitly rejects the reactionary and unfun tropes that tend to show up in Magical Academy media and opts to tell a story that, while not free of conflict, is decidedly about girls living their best lives.

    $36.00$26.00

  • Gamers Guild AZ Exalted Funeral Games Craftwork GTS

    Craftwork

    Alternative character generation for all of your favorite Fantasy Adventure Games!Do you ever get tired of the same old character generation? Give CraftWork a try to quickly develop diverse and memorable player and non-player characters through flexible crafts instead of system-prescribed classes. Inside you'll find:Eight classic character paths, or “crafts,” such as MageCraft, ThiefCraft, Stagecraft, all of which interweave as broadly as you can imagine!Crafts, skills, and abilities laid out so they can be easily randomized using a standard set of dice.Procedures to evolve unique PCs and NPCs with intriguing skill-sets that work alongside multiple systems.Favoring description and common mechanics, CraftWork references many RPG touchstones and is playful, hackable, and adaptable.Created by Will Purves44 pages, 5.5”x8.5”, saddle stitched zine, color cover, b&w interiors. 

    $22.00$15.00

  • Gamers Guild AZ Exalted Funeral Games Convoke What Doom Ye Angels Hath Wrought GTS

    Convoke What Doom Ye Angels Hath Wrought

    Machinery infested death-fugue......powered by MÖRK BORG, brought to you by the minds behind Terror of the Stratosfiend, crapland., and The Tragedy That Begot Ternwillow, CWDYAHW! is a wild ride through desolation and back again.Inside you will find out to:Take control of a “Machination of Abaddon”, a titan of flesh and steel and bone.Find your pilot, soul bound to your hulking stature.Harness the “desolation triggers” by mining your own sadness to supercharge your walking fortress. - Scream in horror as metal beasts go berserk and ransack “forsaken townships”Tattoo yourself with “flesh scrolls” and unlock power previously bound to demonic entities. - Feel the warping power of angels of lust, gluttony, violence, and fraud. Their existence is constant pain.Crawl through the depths of “in broken earth”, discover the warring faiths of the wolf-devoted, and the organ faithful. The Team:Writing by Sean Richer Afterword by J. Kap Cover Art by Jonathan LaMantia Editing by Jarrett Crader Design and Layout by Anxiety Wizard20 pages, 8" x 11", saddle stitched zine, color cover & interiors.Convoke What Doom Ye Angels Hath Wrought! is an independent production by Exalted Funeral Press and Sean Richer and not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the Mörk Borg Third Party License. `

    $22.00$19.00

  • Gamers Guild AZ Exalted Funeral Games Garth Grimgar's Guide: Flora Of The Dying World For Mork Borg GTS

    MÖRK BORG: Garth Grimgar's Guide: Flora Of The Dying World

    Maybe you shouldn't eat that!These are the field notes of the famously reclusive Occult Herbmaster Garth Grimgar, found in the ruins of his hut years after his death. The precise meaning of Grimgar's astrological diagrams was known only to himself. It is a secret he has taken with him to his grave. Despite the possibility that he was dabbling in blasphemy, the Church Elders have elected to preserve his notes for the potentially useful knowledge they might contain.About the Book:Garth Grimgar's Guide to the Flora of the Dying World is a brand new supplement for MÖRK BORG! A companion volume to Creatures of the Dying World, it is sure to bring many hours of fun to your table!Featuring:16 detailed entries on flora found throughout the Dying Worldlavish full color illustrationsstats and game play effects for MÖRK BORGCreator:Created by Jonny Bloozit An Exalted Funeral exclusive!20 pages, 8" x 10" saddle stitched zine, color cover & interiors. Includes PDF.This is an independent production by Jonny Bloozit and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License. MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell.

    $26.00$21.00

  • Gamers Guild AZ Evil Hat Productions Monster of the Week: Tome of Mysteries Heart of the Deernicorn

    Monster of the Week: Tome of Mysteries

    In the Monster of the Week roleplaying game, hunters must solve all manner of mysteries before they can save the day. The Tome of Mysteries expands their options-and magnifies their peril-with a wide variety of GMing advice, essays, rules, and mysteries from the Monster of the Week “Roadhouse Regulars” online community.Tome of Mysteries requires Monster of the Week to play. In this supplement, you'll find:Eight alternative Weird Moves that go beyond Use Magic.Four new Hunter playbooks: The Gumshoe, the Hex, the Searcher, and the Pararomantic.Support for weird phenomena type Mysteries like those found in Fringe or The X-Files.Tips and techniques used by experienced Keepers. 29 fully detailed mysteries ready to drop into your game

    $51.00

  • Gamers Guild AZ Paizo Pathfinder RPG (2E) Adventure Path: The Resurrection Flood (Triumph Of The Tusk 1 of 3) (Pre-Order) GTS

    Pathfinder 2E: Adventure Path: The Resurrection Flood (Triumph Of The Tusk 1 of 3)

    For ages, the orcs of Belkzen have been marginalized, subjugated, and vilified, relegated to the rocky northern wastes. Yet in recent battles waged against their undead nemeses, orcs showed the world that they have a common enemy—the evil lich-lord known as the Whispering Tyrant. Now, openminded leaders like Ardax the White-Hair have initiated a grand diplomatic campaign to bury old grudges and forge alliances across the continent. There are few takers.In the Triumph of the Tusk Adventure Path, the PCs are dignitaries representing the few orc communities or foreign organizations who answered Ardax’s call. Their mission of peace soon turns violent when supernatural weather disasters, betrayals, undead uprisings, and even deicide turn the orcs’ homeland into a desperate battlefield. With the PCs’ help, Belkzen won’t just survive, but will earn the respect it has always deserved!"The Resurrection Flood" is an orc-focused Pathfinder adventure for four 3rd-level characters.The adventure begins the Triumph of the Tusk Adventure Path, a three-part monthly campaign in which an eclectic band of dignitaries become battle-hardened survivalists fighting for orcs’ homeland and independence. This volume includes an overview of orc culture, an exploration of the Flood Truce tradition, new magical items, and fearsome creatures that wander the wilds!Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign.★ The exciting first volume of an all-new three-volume Pathfinder Adventure Path campaign, promising an easy on-ramp for new and experienced players and a thrilling new storyline exploring the meaning of heroism on an extravagant stage!★ Contains dozens of hours of exciting Pathfinder play, either as a stand-alone adventure or as part of the epic Curtain Call campaign!★ Adventure/sourcebook hybrid.★ Extensive marketing support throughout 2024.

    $44.00$25.00

  • Gamers Guild AZ AAW Games PF2E: Mini-Dungeon Tome II Standard Edition (Pre-Order) ACD Distribution

    PF2E: Mini-Dungeon Tome II Standard Edition

    Over 110 adventures for your PF2 game!The massive Mini-Dungeon Tome II is to make your job as a GM easier, ready to rock for your gaming table! Mini-Dungeons are setting-agnostic adventures that span two pages per adventure and are designed specifically so you can run them with no, or next to no preparation. With a new and improved layout, detailed indexes organizing adventures by terrain and level, an index of monsters used, and diverse arrays of challenges, ranging from roleplaying-focused scenarios to tactical mini-games and encounters, the Mini-Dungeon Tome II is sure to deliver!

    $72.00$59.00

  • Gamers Guild AZ Critical Kit LTD Samurai Goths of the Apocalypse (Pre-Order) GTS

    Samurai Goths of the Apocalypse

    It’s the apocalypse. You’re goths. You’re also Samurai.In this quick-to-learn TTRPG, you will be unlikely heroes fighting back an ever-encroaching, ever-hungry evil known as THE GLOOM.It’s an unwinnable war, or so you’ve been told, but maybe you have the skills and the will to prevent yourself and your friends from being consumed into the Gloom’s seemingly endless ranks.Maybe...FEATURES★ Quick to learn and run.★ All you need are some d6.★ Beautiful artwork throughout.★ Great price point.★ Compact A5 zine format.    

    $22.00$15.00

  • Gamers Guild AZ Exalted Funeral Games The Bleakness RPG ACD Distribution

    The Bleakness RPG

    The Bleakness offers a uniquely immersive horror experience. Players assume the role of pilgrims, struggling to survive on an ancient road fraught with danger and mysteries. The Bleakness is a table top RPG system, campaign setting, and detailed adventure all bound in one text. Gritty survival mechanics and the threat of the unknown create a high-tension game like no other.There are truths hidden in the space between the alien and the familiar. Unveiled while telling and retelling stories of heroes lost in cold and unforgiving lands, alone save for vanquished terrors behind and the unknown lurking ahead. This book was inspired by many disparate sources, including its greatest and some what surprising inspiration, John Bunyan's The Pilgrim's Progress.In addition to standard in person play, this book includes instructions for playing by post.

    $72.00$65.00

  • Gamers Guild AZ VRG Kittens and Dragons VRG

    Kittens and Dragons

    In Kittens and Dragons young readers will assist Mo, the King's youngest kitten as he hunts for a dragon named Choukra and proves his bravery! Sneak through the woods, into dark caves, past the King’s guard while solving puzzles as you go in search of adventure and the Choukra along with Mo! Help Mo to overcome his fears as he learns the truth about the dreaded Choukra, proving to everyone just how brave he is.

    $23.00$20.00

  • Gamers Guild AZ Penny For A Tale Necrobiotic (Pre-Order) ACD Distribution

    Necrobiotic

    In a broken world where the dead are machines that do the heavy lifting for us, we are just a cog in the social engine, alive at first and forever once dead. The greatest good is to protect human life, at any cost. Nothing is worth more: not the body's sanctity, nor mental sanity. In Necrobiotic, you can taste the whole spectrum of emotions, from the deepest horror and the bitterest melancholy to the most moving compassion and the lightest laughter, in a continuous celebration of life and a rediscovery of its fragile uniqueness. The original illustrations will drag you into the alleys of a wounded Florence, among human corpses with tanned leather hides, eternal monuments, and coarse foggy streets. The original game system is based on deck-building mechanics with a standard deck of playing cards, though Tarot cards can also be used. Players will always know what they can do alone or together, and the game's mechanics will easily push the player’s roleplay toward the character’s features, highlighting everyone's specialties. Necrobiotic is a dark celebration of life where survival is paramount. It features unique and emotional art along with a new card system that will draw your players into our grim future.  

    $72.00$46.00

  • Gamers Guild AZ Modiphius Entertainment Level Up (Advanced 5th Edition): Starter Box (Pre-Order) GTS

    Level Up (Advanced 5th Edition): Starter Box

      LEVEL UP: ADVANCED 5TH EDITION - STARTER BOX - Includes: 1 rule book, 3 Adventures, 5 Pregenerated character sheets, 10 maps, 91 tokens.Level Up: Advanced 5th Edition (A5E) was launched by EN Publishing in 2021 and is a standalone game which enhances the 5E ruleset which you know and love. If you love 5E but would like a little more depth to the rules, Level Up is the new game for you!After two years of extensive public playtests and surveys involving thousands of players, and input from their active community, EN Publishing completely overhauled the 5E game system. From redesigned classes to a full exploration pillar, they have revisited every aspect of the game to present this new standalone game, backwards compatible with the 5th Edition core rules.This Starter Box upgrades your 5E games to Level Up, the deeper, more flexible enhancement of the DnD ruleset which you know and love.★ RPG BOOK: A 66-page rulebook which ‘upgrades’ your game from 5E to Level Up: Advanced 5E. Including new conditions, combat maneuvers, and a selection of monsters demonstrating how Level Up brings foes to life.★ ADVENTURES: A three-part adventure path which introduces the new rules as you play.★ CHARACTERS: 5 pre-generated characters which show off the new options available in Level Up!★ MAPS: Boxed set comes with 5 poster sized maps to guide your adventures.★ TOKENS: Includes 91 cardboard tokens to integrate into your game. The tokens feature stunning artwork.Components• 1 rule book• 3 Adventures• 5 Pregenerated character sheets• 10 maps• 91 tokens

    $51.00$43.00

  • Gamers Guild AZ Broken Wave RPG: Deck of Broken Things GTS

    Broken Wave RPG: Deck of Broken Things

      Broken Weave Deck of Broken ThingsThe Deck of Broken Things lets you take any 5e monster or location and add them to the Broken World! Apply bizarre Decayed Transformations to turn any creatures into a nightmarish abomination ready to torment the people of the Broken World — add strange new abilities, inflict twisted mutations, and apply tragic curses to create countless monsters for your Broken Weave game!This deck of 52 cards is an invaluable tool for all GMs of Broken Weave. The GM simply draws from the deck and applies the effect to any 5th edition creature! This means GMs can use any 5th edition monster book, critter companion, or tome of enemies in their Broken Weave campaign!

    $32.00$23.00

  • Gamers Guild AZ Nerdy Pup Games Rebels of the Outlaw Wastes (Pre-Order) Southern Hobby

    Rebels of the Outlaw Wastes

    IndieCade 2023 Nominee for innovation in Tabletop DesignA rock-n-roll retro-dystopian tabletop roleplaying game fueled by stickers!Play misfit outlaws fighting against the authoritarian Powers That Be in a hyper-saturated, film-grained, retro dystopia. Save the future with the power of friendship, whoopass, and explosions! Features sticker-based character advancement, effortless cinematic vehicle action, and player-driven Ride-or-Die system usings d4s, d6s, d8s, d10s, and d12s.Contents include:Collaborative world-building rules to kickstart your own weird wasteland setting.9 Backgrounds and 9 Callings you can combine to create unique Rebels -- robot rawkers, mutant librarians, cyborg gunslingers, and nomad badasses are just some of the possibilities!A custom, player-driven ruleset that is satisfying to play and empowers player creativity.VROOM (Vehicle Relative Order and Orientation Map), cinematic vehicle action rules for Fury Road-style vehicle scenes. No square-counting or speed-tracking, just rules for what matters to the story.GM guidance for running a first session, creating new challenges for the players, and playing a full campaign.20 pages of additional world-building tools for creating settlements, scavs, beasts, and rad wasteland gear!6 ready-to-use scenarios written by award-winning game designers including Banana Chan, Sharang Biswas, Yeonsoo Julian Kim, Pamela Punzalan, Whitney Delaglio, and Brian Bình.56 stickers on two sheets, enough for a full campaign of Rebels of the Outlaw Wastes  

    $51.00$37.00

  • Gamers Guild AZ Paizo Pathfinder Adventure: Prey for Death Southern Hobby

    Pathfinder Adventure: Prey for Death

    The infamous Red Mantis assassins are feared throughout the world for their ruthlessness and legacy—those they slay stay dead! Yet they are not without honor, so when a group of assassins sent on a dangerous mission are met with unexpected treachery, they must clear their own names while remaining true to their murderous calling, even as greater plots and shocking truths reveal themselves. Prey for Death is a deluxe hardcover Pathfinder Second Edition adventure for 14th level characters, and gives players the chance to play members of the world's most notorious assassin's guild. The adventure also includes new items, lore, and character backgrounds, as well as a several powerful monsters ready to threaten high level characters!

    $65.00$49.00

  • Gamers Guild AZ Rowan Rook and Decard Spire: Conspiracy Handbook GTS

    Spire: Conspiracy Handbook

    Secrets and Lies in the City of Spire. This slim volume contains rules and guidance on making your own bespoke secret society using some of the non-player characters and locations detailed within. Characters such as: Cacophony Gryndel, an amorous widow whose hobbies include sponsoring revolutionary organisations; Brigadier Arneau Destera, a decorated war hero desperate to dethrone the Council; Maji Levecha, an unmasked high elf in charge of a non-Euclidian getaway elevator; Professor Margot Arkemton, a gnoll scholar visiting Spire thanks to some truly labyrinth visa permissions; Father Gavel, an itinerant priest of the god of Breaking and Entering; Captain Calvy Lejeune, a teenager who was put in charge of a city guard garrison as a joke. Each NPC has sets of tables packed with motivations, flaws, leverages, assets and associates to help build a scenario with an emphasis on investigation and player choice; once everything’s set up, it’s up to your players to infiltrate and subvert the organisation to their own ends. Each character and location has been lovingly illustrated by Rowan MacColl.

    $26.00$22.00

  • Gamers Guild AZ Parable Games Shiver RPG: Slasher - Generation Murder GTS

    Shiver RPG: Slasher - Generation Murder

    Ever wanted to make your own Slasher movie franchise? SHIVER Slasher: Generation Murder shows you how to put together a whole host of Slasher sequels, covering everything from secret islands to sending murderers into space. The stories in this gorgeous 200+ page hardback book explore the life of crazed film director and the slasher creations his obsession spawned. Want to tie your sequels together with returning characters? Generation Murder also contains brand new rules for generational characters! Did you survive as a teen through a slasher experience? Well now their back and your character is still here and fighting. Was one of your family a victim? Maybe it's time for some familial revenge? These generational rules work great for building that movie franchise feel and can be used in Slasher stories as well as in any other SHIVER (PARSHI001EN) story!

    $72.00$49.00

  • Gamers Guild AZ Edge Midnight: Crown of Shadow (Pre-Order) Asmodee

    Midnight: Crown of Shadow

    In a land plagued by darkness, you are one of the rare few who have taken a stand against the forces of the evil god Izrador. So when the free dwarves ask for aid in completing a mission vital to the battered armies of good, you pledge your blade to their cause. Little did you realize this would only be the first step in an adventure to thwart Izrador’s seemingly inevitable victory.  EPIC CAMPAIGN ADVENTURE: Begin at 2nd level and advance to 8th in a land under the dark reign of Izrador. Join forces with the free dwarves to combat evil in an expansive adventure. EXTENSIVE GAMEPLAY: Offers 12 to 16 sessions of immersive gameplay, providing months of entertainment. Perfect for players seeking a deep, engaging RPG campaign experience. VERSATILE INTEGRATION: Seamlessly combines with A Single Spark or the Well of Rebellion adventure for a comprehensive path from starting characters to seasoned veterans. DIVERSE SETTINGS: Explore the varied landscapes of the Midnight setting, from besieged dwarven holds and orc-occupied human lands to the secluded redoubts of the elves. ADVANCED CHARACTER DEVELOPMENT: Craft your hero’s journey through intense challenges and strategic gameplay, preparing them for the ultimate confrontation against the forces of Izrador. Contents 112-page hardcover book

    $58.00$46.00

  • Gamers Guild AZ Goodman Games Blights Ov The Eastern Forest (Pre-Order) GTS

    Blights Ov The Eastern Forest

    Blights ov the Eastern Forest sends your adventurers on a dangerous mission to cleanse the evil that spawns from the very roots of the woods, and weaves a rich history that continues your adventurers’ careers from 0-levels in Sky ov Crimson Flame to hardy 1st-levels!

    $44.00$28.00

  • Gamers Guild AZ DECK & DICE GAMES Quartershots: Lairs & Labyrinths (Pre-Order) Quartermaster Direct

    Quartershots: Lairs & Labyrinths

    Book 2: Lairs & Labyrinths covers forays below ground: from hunts inside mountainous lairs to spelunking expeditions below the city.QuarterShots is a new type of adventure book: the Game Masters's backup plan. They're packed with system-neutral side quests that can be dropped into any RPG session with ZERO prep!Not enough time to prep for your upcoming session? QuarterShots is your backup plan. Didn't expect your players to leave town mid-session? No problem! Just flip to a fitting two page adventure and seamlessly continue GMing.Each adventure starts with a brief summary, to let you quickly pick out the adventure that best fits your game. The rest of the details are presented in small packets of information, so you can easily skim any adventure to get all you need to know to run it, without slowing down the session.● 64 pages of side quests that defy players expectations and fit into any campaign● Each adventure is 1 to 2 hours of gameplay - perfect for short sessions or to fill out longer game nights● Truly system-neutral - compatible with 5e or any other system - there are no game specific mechanics● The perfect GM backup plan for when players decide to do something unexpected● Requires no preparation - you don't even need to read the entire adventure before you start running it● Quit worrying about being underprepared - your players will never see you sweat!

    $36.00

  • Gamers Guild AZ Cubicle 7 Doctor Who (RPG): Sixty Years Of Adventure: Book 2 GTS

    Doctor Who (RPG): Sixty Years Of Adventure: Book 2

    Doctor Who: Sixty Years of Adventure celebrates the world’s longest-running science fiction television show, with a joyous time traveling extravaganza. Join us for the highlights of the world’s most beloved Time Lord’s amazing adventures. Encounter terrifying Daleks, Cybermen, and countless other unforgettable enemies. Experience the wonders of traveling in the TARDIS! Hundreds of episodes and stories. Thousands of years of travels through time and space. From the dawn of time and the birth of our planet, to the end of the Universe as the last star fades.

    $58.00$38.00

  • Gamers Guild AZ Cubicle 7 Doctor Who (RPG): Sixty Years Of Adventure: Book 1 GTS

    Doctor Who (RPG): Sixty Years Of Adventure: Book 1

    Doctor Who: Sixty Years of Adventure celebrates the world’s longest-running science fiction television show, with a joyous time traveling extravaganza. Join us for the highlights of the world’s most beloved Time Lord’s amazing adventures. Encounter terrifying Daleks, Cybermen, and countless other unforgettable enemies. Experience the wonders of traveling in the TARDIS! Hundreds of episodes and stories. Thousands of years of travels through time and space. From the dawn of time and the birth of our planet, to the end of the Universe as the last star fades. Book One takes us back to the scrapyard where it all began, then onwards into all of time and space. Meet the Doctor, explore the TARDIS, and set off on limitless adventures.

    $58.00$38.00

  • Gamers Guild AZ Black Library H.P. Lovecraft's Dagon For Beginning Readers (Pre-Order) Games-Workshop

    H.P. Lovecraft's Dagon For Beginning Readers

      So a warning to all,for what it is worth:when the monsters arisethey will conquer the earth.The famous H.P. Lovecraft story "Dagon" is gracefully retold in anapestic tetrameter and illustrated in a darkly whimsical style by "genius poet-artist" R.J. Ivankovic.A sailor escapes in a lifeboat after his ship is attacked by a German raider during World War I. He soon finds himself in more bizarre peril, stranded in a dark, stinking mire on the edge of a mammoth pit. Venturing into the pit, he discovers a monolith covered in weird hieroglyphics and something stranger still that crawls from the slime—a creature that may be the vanguard of a vast and monstrous invading army from the depths of the sea.This glorious full-color adaptation is R.J. Ivankovic’s follow-up to the popular H.P. Lovecraft's The Call of Cthulhu for Beginning Readers, also available from Chaosium.

    $29.00$18.00

  • Gamers Guild AZ Free League Publishing Symbaroum: Davokar Awakens (Pre-Order) GTS

    Symbaroum: Davokar Awakens

      Welcome to the preorder campaign for Davokar Awakens! In the sixth and final episode of the Chronicle of the Throne of Thorns the darkness of Davokar rises up to attack all living beings in the region. Before the end, the fate of the game world will be decided, and the player characters will have a huge impact on how it all turns out. The official launch date is set to Q4 2023, but there are several good reasons for placing your order now. Not only will you get a BETA-PDF of the main product shortly after purchase, and (within five days) a preorder exclusive digital artbook that will not be made available outside of this campaign. The campaign also offers a preorder bundle which gives you Davokar Awakens and a set of four double-sided full-color adventure maps at a discounted price. More over, while the pre-order is running, you will be offered a bundle including virtual Foundry tabletop modules of all six episodes in the Chronicle of the Throne of Thorns. The first five are already ready for play, while the sixth one will be updated to a fully playable version well before the official release date. In addition to the pre-order campaign, you can find the massive Korinthia Bundle, featuring the four Core Books, as many setting and adventure books, along with a number of support products in our webshop. Of course, the webshop also lets you purchase single products and less comprehensive bundles.

    $58.00$52.00


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