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Extra 10% Off Select Board Games - Black Friday 2026

72 products


  • Gamers Guild AZ Indie Boards & Cards Coup: Rebellion G54 GTS

    Coup: Rebellion G54

    In Coup: Rebellion G54 (G54), the last player with influence in the game wins, with influence being represented by face-down character cards in your playing area. Before each game players choose five character roles from a randomized deck. Characters have a unique variable power, and the deck is formed by three iterations of each role for fifteen cards total. A player starts the game with two coins and two influence cards i.e., two face-down character cards. On your turn, you can take any of the actions of the five characters in play, regardless of which characters you actually have in front of you, or you can take one of two general actions: Income: Take one coin from the treasury. Coup: Pay seven coins and launch a coup against an opponent, forcing that player to lose an influence. (If you have ten coins or more, you must take this action.) When you take one of the character actions whether actively on your turn, or defensively in response to someone else's action that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't (or don't) reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game. If you do have the character in question and choose to reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not. The last player to still have influence that is, a face-down character wins the game! Coup: Rebellion G54 is a new standalone game that takes the same simple Coup mechanisms and rules, but with a variable deck of 25 characters, and in each game you choose to play with five out of the 25, so the relative power and advantage of each character changes from game to game. This is more of a gamer's game than the original Coup as you can create a deck to increase bluffing, deduction, negotiation or luck.

    $44.00$26.00

  • Gamers Guild AZ Hollywood 1947 (Pre-Order) Gamers Guild AZ

    Hollywood 1947

    The year is 1947 and you are a member of the thriving movie-making industry of Hollywood. However, it is suspected that there are communists hiding among your small production studio slipping “un-Patriotic” messages, themes, props, and lines into your movies! Will you be able to find all the communists before your studio is shut down? Or will you be suspected yourself and banned from the industry? In the game each player will secretly be a Patriot, Communist, or Rising Star. Each round every player will have a unique Job to perform (such as the Screenwriter, Gaffer, Director, Actor, Editor, etc). These jobs will affect what kind of movie is getting made that round, what cards are in players’ hands, and who will receive special information. Players can choose to skip their jobs to instead re-roll any two of the dice in the game. At the end of each round the players with stars showing on their dice will get to add a card into the movie. The added cards will be shuffled, one will be removed, and the rest will be revealed. The team with the majority of revealed symbols (including the symbols on that round’s movie poster) wins the round! Indicate the winning team for the round by placing that team’s matching film-strip over the movie poster. The first team to win 4 rounds wins the game! The Rising Star plays both sides by trying to make the game go to 7 rounds and making the 7th round a tie. Hollywood 1947 is a social deduction game. You must never show your cards or loyalty to anyone, but you may say whatever you’d like about the cards you put into a movie, or about your true allegiance. Open discussion about which cards were added into a movie is encouraged. However, if you are a Communist or the Rising Star, lying will often help you accomplish your goals since the majority of players will be Patriots. That’s a wrap. Most players get the hang of the game after only a few min or less. So let’s go make some movies, but be careful who you trust! Hollywood 1947 is the 5th standalone game in the Dark Cities Series by Facade Games. Previous games in the series include Salem 1692, Tortuga 1667, Deadwood 1876, and Bristol 1350.

    $36.00$24.00

  • Gamers Guild AZ Play To Z Games 23 Knives (Pre-Order) AGD

    23 Knives

      It's 44 BCE, the pinnacle of the Roman Republic. At the end of Julius Caesar's civil war, he is left holding enormous power. He has the love of many, but for others, there is only fear. This fear leads Caesar's friends and allies to question his intentions. They're stoking a fire of conspiracy, a conspiracy that will end on the Ides of March, with 23 wounds, a republic in ruin, and the birth of an Empire. In a game of 23 Knives, you take on the role of a Roman citizen with one of three allegiances: a loyalist to Caesar, a liberator of Rome, or an opportunist biding their time. Throughout the game, you travel through Rome, manipulating other citizens and swaying them to your cause. At the end of the game, if 23 or more knives are in the Curia, Caesar is dead and the liberator most committed to killing Caesar wins. With fewer than 23 knives, the loyalist most dedicated to saving Caesar wins. Opportunists are those who linger, waiting to shift the fate of Caesar at the last moment, and if they do, they win as a team.

    $58.00$39.00

  • Gamers Guild AZ Hegemonic Project Limited World Order (Pre-Order) ACD Distribution

    World Order

      The year is 2010, and the global balance of power is shifting… As the once-dominant United States sees its influence drop, other major powers are poised to redefine the global landscape. China emerges as a rising force, while Russia plays an intricate chess game with Washington. At the same time, the European Union seeks to assert its place on the world stage. Be one of four global superpowers. Utilize your unique abilities and strategic mindset to expand your influence and achieve global Hegemony. Immersive Simulation: Navigate real-world international relations by managing alliances, diplomacy, and military threats.Dynamic Strategies: Blend Diplomatic, Economic, and Military tactics. Form alliances, trade, and build military bases to expand influence.Dominance Decks: Play as a global superpower with unique strengths and weaknesses, using area control and deck-building for adaptable strategies. World Order was brought to life through the support of over 13,000 backers, raising more than €2,000,000 on Kickstarter and Gamefound, a testament to the enthusiasm for deep, strategic, and meaningful gameplay. Are you ready to conquer the new world order? Your destiny awaits. Ages 14+2-4 players120-180 minute play time

    $122.00$94.00

  • Gamers Guild AZ Eagle-Gryphon Games Federation: Piracy Expansion (Pre-Order) Eagle Gryphon

    Federation: Piracy Expansion

      The Federation: Piracy expansion is made up of two modules: the Piracy module and the AI Assistant module. Both of them can be played together or separately. The purpose of these modules is to bring more dilemmas to players. They also allow for a new asymmetry decided by the player and not imposed. The box also contains the Solo mode. The Solo mode can be played with the basic box and also with the 2 modules of the Expansion.

    $65.00$50.00

  • Gamers Guild AZ Pegasus Spiele Rival Cities (Pre-Order) ACD Distribution

    Rival Cities

    When the small fishing village of Altona was founded in the 16th century, its large neighbor, the Hanseatic city of Hamburg, was not particularly worried. But Altona soon grew so rapidly that a rivalry arose in which the two cities constantly tried to outdo each other. Compete against each other in this exciting city duel. Who will succeed in overwhelming the opposing city with an instant victory? There are many ways to achieve this. But only by acting with foresight and clever distraction will you be able to lead your city to victory. Content:• 1 board• 79 cards• 53 wooden markers• 1 game overview• 4 storage boxes• 37 cardboard markers

    $48.00$33.00

  • Gamers Guild AZ Hegemonic Project Limited Hegemony: Lead Your Class to Victory GTS

    Hegemony: Lead Your Class to Victory

    Hegemony: Lead Your Class to Victory is an asymmetric politico-economic card-driven board game for 2-4 players that makes use of mechanics like Resource Management, Hand Management, Voting and Variable Player Powers, putting you in the role of one of the socio-economic groups in a fictional state: The Working Class, the Middle Class, the Capitalist Class and the State itself.

    $137.00$105.00

  • Gamers Guild AZ Allplay EGO (Pre-Order) Asmodee

    EGO

    We are not alone! It is the 23rd century, and proof of alien life has finally been discovered beyond our solar system. In fact, recent developments in technology have triggered a cascade of discoveries throughout the galaxy; intelligent life and advanced civilizations are now known across many planets, moons, and asteroids in the Milky Way. Now the race is on to establish interstellar relations with the aliens. The only chance we have of reaching alien life is by pooling our resources to build the required Super Ship. In an unprecedented, albeit uneasy, co-operation between the planetary governments, the peoples of our solar system have finally built the first of these Super Ships. Now, the coalition known as the Extraterrestrial Greeting Organization — EGO — is now ready to launch our first mission. In EGO, players proceed through a sequence of major and minor events including auctions, drafts, risks, and more. Risks and egos are the lifeblood of this game as players will frequently find themselves in a game of chicken with their rival ambassadors as they try to impress various alien civilizations and earn political power. At the end of the game, players earn significant bonus points or suffer serious penalty points depending on how offensive the aliens find them to be. Ultimately, the ambassador with the most prestige and respect will earn a seat in the Galactic Senate and be crowned the winner of the game. Offer gifts, attempt persuasion, plot intrigue, exchange technology, and wield charisma as you encounter various alien civilizations. Take big risks as you manage your resources in game-of-chicken bidding events. Keep your ego in check while outshining your fellow humans to gain powerful allies and avoid catastrophic offenses. Featuring interchangeable civilization boards for a thrilling variety of adventures. Contents: 6 civilization boards 5 extension boards 114 cards 1 ship miniature and base 9 wood pieces 205 punchboard tokens cloth bag rulebook

    $72.00$51.00

  • Gamers Guild AZ Hegemonic Project Limited World Order: Diplomacy & Dominance Expansion (Pre-Order) ACD Distribution

    World Order: Diplomacy & Dominance Expansion

      The international balance of power is rapidly evolving, with emerging actors reshaping the geopolitical arena. It's time for you to lead your country through this dynamic global landscape! Diplomacy & Dominance enriches the strategic depth of World Order, introducing new challenges and gameplay modes that test your geopolitical skills. Utilize additional Ability cards, Strategic Assets, and Growth cards to extend your influence, pursue Superpower Objectives that mirror real grand strategies, and use the Automas to assert your dominance against the other global powers regardless of player count. World Order base game is required to play. Ages 14+1-4 players120-180 minute play time Contents:91 Cards1 Rulebook1 Dual Layer Automa Board

    $36.00$28.00

  • Gamers Guild AZ Rio Grande Games Wir Sind das Volk! - Combined Edition (Pre-Order) ACD Distribution

    Wir Sind das Volk! - Combined Edition

    1949: Germany, still in ruins from WWII, is split in two, as the Iron Curtain of the Cold War descends. East Germany and West Germany become bitter rivals, each wanting to show its system is superior. Which will reconstruct quicker? Which will make its people happier? This combined edition brings two games in one box: The award winning "Wir sind das Volk!" and the 4-player expansion "2+2". In "Wir sind das Volk!" you take the role of East or West Germany. Use your action cards wisely. Build up your economy and increase the living standards of your people. Precise planning is the key to victory. But be careful! Even the best plans may be derailed by events like the 1973 Oil Crisis or the Monday demos. Mass protests, that may seal your fate, are always on the horizon. With "2+2" the USA and the Soviet Union enter the game. Players form two partnerships — but there can only be ONE winner! Therefore every decision is a nail-biter: What is more important right now? Your side's interests or your own? In "2+2", the range of strategic choices is significantly widened, turning it to a completely different game: While you are building up "your" Germany (as in the base game) you also seek to manipulate your partner's choices, or even to sabotage their plans. In addition, the super powers struggle for global dominance and compete in the arms and space race. But most importantly, always remember the need for world peace, otherwise there might be no tomorrow. Game contents: – 2 gameboards– 87 wooden pieces– 148 playing cards– 3 sheets of die-cut markers– 2 set off rules

    $65.00$44.00

  • Gamers Guild AZ Hegemonic Project Limited World Order: World in Turmoil Expansion (Pre-Order) ACD Distribution

    World Order: World in Turmoil Expansion

      The world is in turmoil. Regional conflicts, shifting alliances, and new economic agreements challenge the world's leading powers like never before. During these uncertain times, will you manage to lead your power to global hegemony? World in Turmoil brings 60 Event cards to World Order, drawn from real-world developments that reshaped the global geopolitical landscape since 2010. Confront the aftermath of the Arab Spring, navigate the consequences of Brexit, the US-China Trade War, and respond to challenges like the rise of the Islamic State, the COVID-19 pandemic, or Russia's invasion of Ukraine. With this expansion, you will have to respond to threats, identify opportunities and simulate real-world scenarios with calculated decision-making in order to guide your power through the shifting currents of the emerging world order. Ages 14+2-4 players120-180 minute play time Contents:87 Cards50 Wooden Cubes1 Events Board1 Rulebook World Order base game is required to play.

    $36.00$26.00

  • Gamers Guild AZ GMT Games Liberty Or Death (Third Printing) (Pre-Order) GTS

    Liberty Or Death (Third Printing)

    "It will be necessary …to gain the hearts and subdue the minds of America." — British General Henry Clinton, In his Campaign Narrative of 1776."It’s easier to crush evils in their infancy than when grown to maturity."— British General Thomas Gage, March 28, 1775."It is evident the enemy mean to … oblige us to fight them on their own terms or surrender at discretion, or by a Brilliant Stroke endeavor to cut this army in pieces…"— George Washington in a letter to John Hancock, President of the Congress 1776.Volume V in GMT’s COIN Series takes us back to the struggle of the American Patriots against their parent British government. A unique multi-faction treatment of the American Revolution, Liberty or Death: The American Insurrection will take 1 to 4 players between lines of clashing red and blue infantry, Indian raids, European politics, British control of the seas, French intervention, and the propaganda war.Building off the good works of COIN Series Creator Volko Ruhnke and Series Designers Jeff Grossman, Brian Train, Mark Herman, and Andrew Ruhnke, Designer Harold Buchanan applies his knowledge of the American Revolutionary period to take a new look at the struggle that built a nation. COIN Series Developer Mike Bertucelli continues his work on this project and Volko Ruhnke is an active advisor.Liberty or Death: The American Insurrection features the same card-assisted counterinsurgency game system as GMT's Andean Abyss, Cuba Libre, A Distant Plain, Fire in the Lake, and Gallic War, with a set of twists that take the COIN Series to the 18th Century, including:★ Brilliant Strokes that trump initiative (Led by leaders like Washington, Rochambeau, Clinton and Joseph Brant)★ Irregular troops (Patriot Militia and Indian War Parties)★ Regular troops (British and French Regulars and Patriot Continentals) for battles and skirmishes with line infantry★ Rabble-rousing, Skirmishing, Tories, variable French entry, and Indian Raids★ Variable impact of naval commitments between the British and French★ French blockades to confound British plans★ French financing options to feed the Patriot’s war effort★ A large deck of 110 + cards for great play variety★ Short, medium, and long-length scenarios with period-event or random options.

    $134.00$91.00

  • Gamers Guild AZ Allplay Zoo Vadis (Pre-Order) Asmodee

    Zoo Vadis (Pre-Order)

    This item is a pre-order item with an expected release date of Q4 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. What if the animals were the ones who ran the zoo? Presumably, this wild government would be built upon the support of fellow creatures and fueled by the fame, attention, and prestige of wide-eyed visitors. Naturally, the most aspirational beasts would lobby for a position in the star exhibit, and the lead star would be elected Zoo Mascot.  In order to join the star exhibit, each species must campaign its way up the hierarchy of enclosures with the majority support of animal voters. And the lead star will be the species that has earned the most laurels from both raving fans and jealous rivals along the way. How does one gain support and earn laurels? Through crafty politicking, clever negotiations, and ruthless schemes. There can only be one Zoo Mascot, after all. Where are you going? That is the ultimate question of Zoo Vadis. Position your animals within key exhibits at the zoo. Advance up the zoo hierarchy through crafty politicking. Negotiate and trade with rival animals for votes and favors. Reach the star exhibit and earn the most laurels to win. Featuring 7 animal factions with asymmetric abilities. Contents: Double-sided game board, rulebook, 48 wood animal figures, 103 tokens, cloth bag, 7 player screens, 14 ability tiles

    $79.00$68.00

  • Gamers Guild AZ Mr B Games Interstellar (Pre-Order) ACD Distribution

    Interstellar

    Aboard the Starship Exodus, players control seven spacefaring human-machine hybrids embarking on an epic pilgrimage to the stars. The journey will last many decades as you perform actions and place workers to develop technology for survival, terraforming, and colonization along the way. You must also battle many hardships like cancer, stress, or combat against gray goo, and mutineers in a delicate balancing act of tableaux management, decision making, and risky dice rolling. Entire sections of the ship are lost to erosion, lightning, desperation “fryby” star-diving, and foolhardy experiments. Players must negotiate risks and challenges together in a cooperative sense and survive the journey, but competitively, must have the most victory points to win.

    $122.00$71.00

  • Gamers Guild AZ Exalted Funeral Games Red Dust Rebellion (Pre-Order) GTS

    Red Dust Rebellion

    “200 years of Earth rule. 200 years of being told what to do by people on some distant blue orb in the sky. A pampered planet populated by soft people. Earth politicians playing golf on a sunny day while sipping French champagne and eating grapes dare to tell us how to live? They don’t know us because they are not us! We are the sons and daughters of Mars! The children of the red planet! We were born in the red dust, and we say no more to Earther rule!” -Aroha Thompson, Red Dust spokesperson and Mining Union organizer.It is 2250, and the bicentennial celebrations of the first human colony on Mars are about to begin. 200 years of human achievement, but also 200 years of hardship. Mars is an unforgiving world, a barren wasteland on the surface; therefore the people live in vast underground cities known as labyrinths.Over the years, the people of Mars have formed their own culture and identity and want more say in their own rule. To many, Earth is a remote world with too much control over Martian affairs. Furthermore, Earth’s corporations have too much power over life and death. Some long for a green Mars, covered in oceans and life, while others recoil at the idea that humanity will destroy the climate of another planet.Red Dust Rebellion tells the story of the Martian revolts of the 2250’s and the rise of Martian nationalism. Up to 4 players will take part in this game and control the following factions:The Martian Provisional Government (MG) believes it has the best interests of Mars at heart. Made up of bureaucrats appointed from Earth and locally-elected officials, they are walking a political tightrope of representing Earth interests while keeping the local population happy. They need the support of Martian locals to effectively administer the planet. The MG has the backing of Earth and access to their resources, but Earth is far away, and shipping is a time-consuming process, so they will need to manage their flow of resources carefully. They will rely on their sometimes-allies the Corporations to help stabilize Mars and protect against raids from the Church of the Reclaimer.Mars is the future for humanity, and with rampant climate change events on Earth, the push to further colonize and terraform Mars is growing. The Corporations (CORP) are Earth-controlled companies with vested interests in Mars. And while they have a bottomless amount of resources to commit to the conflict, they ultimately have to answer to their shareholders. This means that profits are their primary motivation. Replacing units costs money, so they want the Mars Government to fight their battles for them. The Corporations also wish to extend their infrastructure to ready the planet for eventual terraforming.Native-born Martian workers form the backbone of the Red Dust (RD) movement. The so-called "Dusters" demand a government for Martians, by Martians, without Earth interference, and they are willing to take it by force. Nominally a worker's movement, the Dusters are an organized and determined force within the labyrinths of Mars and must rally the unions, guilds, and various popular assemblies to their cause to force the Earthers out and secure a free Mars for Martians.And finally, many look at the mistakes of old Earth and do not wish to repeat them. We have poisoned our home world and are planning on poisoning another. Human history is a process of making the same mistakes over and over again. These ideas have created The Church of the Reclaimer (CR). A post-humanist faith, they seek to adapt humanity to Mars, not the other way around. And they are opposed to all terraforming and further colonization on Mars. While the moderates of the faith seek to block this progress using peaceful protest and political action, the more extreme elements are not above using violence to achieve their goals—a Mars returned to its natural state with human impact kept to an absolute minimum.KEY FEATURES★ A hostile world Dust storms will appear and block access to different regions for extended periods of time. Fighting in the densely-populated labyrinths can end up damaging life-giving infrastructure. And the vast surface of the planet means forces can just disappear in the dust.★ The unpredictable raiders The CR does not use Resources or appear on the standard order of activation. Instead, they use a new system to the COIN series that allows them to interject and decide when they wish to act, allowing for less frequent but sudden moves.★ The Aldrin Cycler Earth is a long way from Mars. Many COIN supplies and replacements will take a long time to get from Earth to Mars, forcing those factions to plan for the long term.★ Multiple battlefields Red Dust Rebellion takes place across 3 major theaters on Mars: The Noctis Labyrinthus, The Hellas Basin, and Arabia Terra. Between these areas is the vast wilderness of Mars, largely unpopulated with barren wastes as vast as the total landmass of Earth.★ Satellite warfare The COIN forces control a network of surveillance satellites, but there are rumors that some are equipped with mass drivers and orbital assault pods as well.★ Everything is connected All of the major cities on Mars are connected by spaceports. If you control both locations, you can freely move forces back and forth, allowing for sudden changes in the complexion of each theatre.★ The Earth Governments (EG) form a 5th faction that maintains elite forces and an extensive satellite network. Control of the EG forces changes between the MG and CORP based on how much Earth trusts the Martian government to manage the rebellion.Components• A 22" x 34" mounted game board• 93 playing cards• 24 tarot-sized non-player cards• 162 wooden pieces• 12 pawns• Two full-color countersheets• Five 8.5" x 5.5" double-sided, full-color cardstock player mats• Two 8.5" x 11" double-sided, full-color player aids• Four 11" x 17" full-color player aid foldouts• Two 8.5" x 11" double-sided, full-color non-player aids• One 11" x 17" full-color non-player aid foldout• Four 6-sided dice• A rulebook• A non-player rulebook• A background playbook• A 3" box    

    $150.00$115.00

  • Gamers Guild AZ Osprey Games The King is Dead (2E) Gamers Guild AZ

    The King is Dead (2E)

    The kingdom is divided. Three factions — the Scottish, the Welsh, and the English — vie for control and, across the sea, foreign invaders prepare to take advantage of the chaos. The King is Dead: Second Edition refreshes the game with updated graphic design, gorgeous new artwork, and a brand-new asymmetric game mode for advanced play.

    $69.00$53.00

  • Gamers Guild AZ Outlandish Games Defenders of the Wild: Critter Moon Expansion (Pre-Order) Allplay

    Defenders of the Wild: Critter Moon Expansion (Pre-Order)

    This item is a pre-order item with an expected release date of 12/28/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Critter Moon adds two new wooden animal organizers per faction - eight total - each with it’s own unique play style and personality. Six new defender characters are included with each organizer for a total of 48 new defender cards with 24 unique abilities.The expansion also introduces a brand new set of components to Defenders of the Wild: Four unique Critter Tokens, one for each faction, unlocking new powers for resisting the machine invasion. The Critter Moon Manifesto is included in each copy of the expansion with a rousing account of the Critter Moon Rebellion!

    $29.00$25.00

  • Gamers Guild AZ Good Games Publishing Winds of Numa Sera (Pre-Order) ACD Distribution

    Winds of Numa Sera

    A Kingdom-Building Strategy Board Game for 2-4 players that shares the same world and characters as the acclaimed graphic novel from Dark Horse. Each player controls a different kingdom that comes with a trio of unique heroes to play as and customize. There are multiple ways to win the game, and whoever is first to any of them, wins. Vast, beautiful, and dangerous, the world of Ethera is full of unique cultures and kingdoms -- all vying for control of the landscape. From the ordained bloodline of Numa Sera, to the valiant knights of Dena Vale, to the “Cat People” of Meran, and the Pillaging Hordes of Siaa De’e. Each force will stop at nothing to advance its power. As the leader of your people, your goal is to amass resources and create the most powerful kingdom in all of Ethera, so that your name will be remembered long after you are gone. There are several ways to achieve this: by conquering strongholds, slaying your opponents’ heroes, mastering skills, or earning new class titles. You can rule benevolently, cruelly, or anything in between. The choice is yours. Whichever path you take, you will need to acquire assets to advance your heroes and grow your kingdom. Through exploration of Ethera’s many distinct environments, you will uncover rare items and enlist new allies to assist in your campaign. But exploration also has its risks: Ethera is a dangerous place, full of ancient secrets and hidden obstacles. So be ever vigilant… The Winds of Numa Sera are blowing.

    $87.00$66.00

  • Gamers Guild AZ Mr B Games Vendel to Viking (Pre-Order) ACD Distribution

    Vendel to Viking

    Vendel to Viking transports you to a time of upheaval and opportunity, as the mighty Roman Empire has fallen, and Europe’s future is being forged. Set in the Vendel Era (550790 CE), the precursor to the Viking Age, you’ll lead a powerful family striving for dominance. Develop your influence, expand your reach, and prepare for the dawn of the Viking Age in this strategic game for 1-6 players.

    $122.00$67.00

  • Gamers Guild AZ Pathfinder Revolution (Pre-Order) Gamers Guild AZ

    Pathfinder Revolution

      Behold the city of Korvosa, the gateway to fabled Varisia. Those with the most guile, cunning, and simple brute force control the city. Welcome to Pathfinder Revolution! Secretly bid against your opponents for control of important people and guilds, gaining influence in different regions throughout the city, as well as more gold, power, or blackmail for your war chest. Gold can sway the Guildmaster, and blackmail may turn the Hellknight to your side, but sometimes the only answer to a problem is force. Can you use the tools of gutter statecraft, bluff or outguess your opponents, and build a coalition to control the city?Pathfinder Revolution! is a game of bidding and intrigue for three to six players. Make Your Bid For Power!

    $86.00$55.00

  • Gamers Guild AZ Phalanx Games Coalitions (Pre-Order) GTS

    Coalitions (Pre-Order)

    This item is a pre-order item with an expected release date of April 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Coalitions is based on the series of conflicts known as the Revolutionary and Napoleonic Wars. Players, representing major European powers, compete against each other to shape the future of the Continent. The innovative and elegant game system allows a historical recreation of the conflicts, but better yet, can also create plausible alternative histories. The Alliances may take different forms, the campaigns may be fought along different lines of approach, but what the players witness is still a believable version of history. Coalitions brings the whole continent of the Napoleonic Wars into a fast, playable system. Multiplayers—with NO downtime. Each turn, EVERY player is doing something… but doing something ‘different.’ This sets up an unexpected cycle like nothing you’ve ever played before. Cool wooden pieces, or a “Deluxe” version with some of the most beautiful miniatures you’ve ever seen. Kickstarter backers get exclusive sculpts, an extra player expansion, plus an extra game covering a slightly different period! Throughout the period, Britain formed coalitions with almost any nation that would stand against France. Whenever a coalition was defeated, Britain sought to form a new one with states that would carry on the fight. Nations also had other motives to fight wars, often seeking to expand their own borders at the cost of their neighbors. Britain itself fought the French in Portugal and Spain and, with almost total control of the sea, sent military expeditions wherever there was a chance of harassing the French. Can the Emperor of Austria protect the German Reich and Northern Italy from the Revolutionary Armies? Will the Prussian King and Russian Tsarina join as allies or not? Will the Ottoman Empire be able to protect Egypt, the Balkans and Caucasus from the aggressive neighbors? When you play Coalitions, you decide the destiny of Europe; your decisions will make history. Will you guide France to greatness? Will you galvanize and unite Europe to bring an end to the infant republic and restore the Ancien Régime? Or maybe there is a Metternich in you, able to deceive others and bluff your way to victory with a cunning smile? Each player controls one of six asymmetric factions: France, England, Austria, Prussia, Russia or Turkey. They then try to form an alliance, insisting that it will be beneficial to all, although only one player can actually win. Throughout the game, players try to capture and consolidate key positions, which will earn victory points during the relevant phase.

    $108.00$92.00

  • Gamers Guild AZ Horrible Guild The Queen's Dilemma: Recharge Pack (Pre-Order) AGD

    The Queen's Dilemma: Recharge Pack

    Watch the map of the kingdom evolve as a result of your decisions! The events that unfold will change the world forever and unlock new game rules altering the flow of the campaign. Defend your interests when a Dilemma card directly involves the territories placed under your control, and construct buildings to gain new abilities and sources of revenue.

    $51.00$39.00

  • Gamers Guild AZ Capstone Games Die Macher (Pre-Order) ACD Distribution

    Die Macher

     Die Macher is a game about seven sequential political races in different regions of Germany. Players are in charge of national political parties, and must manage limited resources to help their party to victory. The winning party will have the most victory points after all the regional elections. There are four different ways of scoring victory points. First, each regional election can supply one to eighty victory points, depending on the size of the region and how well your party does in it. Second, if a party wins a regional election and has some media influence in the region, then the party will receive some media-control victory points. Third, each party has a national party membership which will grow as the game progresses and this will supply a fair number of victory points. Lastly, parties score some victory points if their party platform matches the national opinions at the end of the game. The 1986 edition featured four parties from the old West Germany and supported 3-4 players. The 1997 edition supports up to five players in the re-united Germany and updated several features of the rules as well. The 2006 edition also supports up to five players and adds a shorter five-round variant and additional rules updates by the original designer.

    $101.00$73.00

  • Gamers Guild AZ Cation Arts One Earth (Pre-Order) GTS

    One Earth

    Of the billions of planets in existence, none are as perfect or as beautiful as our home planet we call Earth. But Earth is in danger. Human advancements are threatening her ability to sustain life. How can we balance between our need for advancement and our planet’s ability to sustain our ambitions? One Earth is a fun climate change game for 2-5 players. You and your friends play as one of Earth’s mighty nations, competing with one another to ensure your citizens prosper and maintain the highest living standards. However, in doing so, you must also ensure you work together to ensure the sustainability of Earth and its survival. There is only One Earth, and it is our duty to protect it.

    $44.00$35.00

  • Gamers Guild AZ Hans im Gluck Planet B Asmodee

    Planet B

    In Planet B, you play as a corrupt governor. You‘ll make shady deals with conglomerates to advance your own interests. Build your city and let the populace work for you, rise up in a political party, or control the headlines. Of course, everything has its price. By the time you‘re competing to become President, you‘ll want to make sure the voters are on your side. At the end, though, only one thing matters: who‘s managed to line their own pockets the best Contains: 244 wooden pieces, 160 banknotes, 120 cards, 63 tiles, 4 boards, 1 faction track, 1 game board, 1 bag, 1 rules

    $130.00$72.00

  • Gamers Guild AZ Outlandish Games Defenders of the Wild: 1st Edition Upgrade Kit (Pre-Order) Allplay

    Defenders of the Wild: 1st Edition Upgrade Kit (Pre-Order)

    This item is a pre-order item with an expected release date of 12/28/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The upgrade kit will replace all cards and will include all other 2nd edition components necessary to play with 2nd edition rules. 

    $22.00$19.00

  • Gamers Guild AZ Outlandish Games Defenders of the Wild: 2nd Edition (Pre-Order) Allplay

    Defenders of the Wild: 2nd Edition (Pre-Order)

    This item is a pre-order item with an expected release date of 12/28/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Combining fantasy adventure, tactical area control, and card-driven strategy, Defenders of the Wild is a critically-acclaimed cooperative game created by T.L. Simons with game designer Henry Audubon and illustrator Meg Lemieur.The 2nd Edition features 30% fewer rules, greater variability in gameplay, new machine components, an improved board design, updated defender abilities and more.

    $79.00$56.00

  • Gamers Guild AZ Unair Games The Idles (Pre-Order) Quartermaster Direct

    The Idles

      Is your team dragging its heels? Productivity in the pits? Not anymore! Say Hello to Maxwell, The Supercomputer of Tomorrow, Today! From the fine folks at Moloch Industries, this marvel of modern engineering keeps your team on track and sends your company’s productivity soaring to brand-new heights! It’s simple, it’s effective, and it’s 100% guaranteed to boost results. The top companies in the country are already on board, what are you waiting for? The supercomputer, Maxwell, will line up his programs and defend them with supervisors until they can be executed successfully ... by any means necessary! Meanwhile, the employee must constantly prove their worth by grinding out productivity awards, or else risk being branded an idler. And bad things are said to happen to those who idle. Better not find out! The Idles is an asymmetric two-player game by the bestselling designer behind Caper: Europe. Fast-paced and dynamic, offering tense strategic gameplay in an accessible package. Easy to set up and highly replayable. A richly themed experience that captures the nostalgia of mid-20th-century America, obsessed with productivity. The Idles is a thought-provoking journey that reflects on the American Dream. A collaborative experience enhanced by our Babll app, allowing players to expand the game’s content with their own creations. Players can create and share their own decks, with cards receiving regular online balance updates. Includes an Identity Mode for deck generation, enabling players to easily create unique decks using the Identity Algorithm. Content creation and sharing tools allow players to design and share their own cards and game modes. Note: The Babll app is not required to play the game.

    $58.00$44.00

  • Gamers Guild AZ Aegir Games Europa Universalis: The Price of Power - Deluxe Edition (Pre-Order) ACD Distribution

    Europa Universalis: The Price of Power - Deluxe Edition (Pre-Order)

    This item is a pre-order item with an expected release date of Q3 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Europa Universalis: The Price of Power captures the essence of the award-winning Europa Universalis PC game series, bringing its epic strategy experience back to the tabletop where it all began. This is in every sense a true 4X, grand strategy game, cast in a historical setting. Guide your realm out of its medieval slumber and into the early modern era. Will you be able to eclipse history and build an empire where the sun never sets? The Deluxe Edition contains upgraded wooden components, deluxe trays, and dual-layered player mats.

    $323.00$275.00

  • Gamers Guild AZ Phalanx Games Coalitions: Ancien Régime Expansion (Pre-Order) GTS

    Coalitions: Ancient Régime Expansion (Pre-Order)

    This item is a pre-order item with an expected release date of April 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Europe is in turmoil! The emerging Prussian Kingdom under Frederick the Great moves to expand and consolidate its power at the cost of Austria while the Franco-British struggle for global primacy has already engulfed Spain and leads both nations to seek new allies on the Old Continent. Will Russia and the Ottoman Empire, two seemingly disinterested parties, continue to watch from afar or will they join in this struggle for the dominance of Europe? Ancien Régime is a major expansion for Coalitions, a game of negotiation and alliance-building for control of Europe. It comes with a new distinct game board, a 7th playable nation (Spain), and a variety of new components and mechanisms. This is not a standalone expansion; it requires some components from the Coalitions core box.Up to 7 players engage in an exciting area control game of shifting alliances and coalitions, of intense back-stabbing diplomacy and bold military actions set in an era defined by the immense Seven Years’ War. Like in the Coalitions core game, the Ancien Régime Expansion uses the Wheel of War mechanic to make downtime non-existent, while the innovative Activator system introduces a new level of dynamic interactions between the players.

    $51.00$43.00

  • Gamers Guild AZ GMT Games Twilight Struggle: Turn Zero Expansion (Pre-Order) ACD Distribution

    Twilight Struggle: Turn Zero Expansion (Pre-Order)

    This item is a pre-order item with an expected release date of Q4 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. For those of you who'd like to expand your Twilight Struggle experience, we present the Twilight Struggle Turn Zero and Promo Packs expansions. We offered these expansions initially only to backers in the Kickstarter campaign for the digital edition of Twilight Struggle and a brief one-day "first-com-first-served sale" a couple of years ago. Based on customer requests, we are going to recreate these expansions that will be identical to the Kickstarter packs in every way, except that these will be printed with card backs in the standard style of the TS Deluxe Edition card backs. So those of you with the many versions of Twilight Struggle can just drop these expansion cards into your decks. We are now offering these expansions as a P500 reprint item.We hope you all enjoy these expansions to Twilight Struggle!

    $32.00$24.00

  • Gamers Guild AZ Memesys Games SHASN: Presidential Edition Quartermaster Direct

    SHASN: Presidential Edition

    SHASN is an epic game of politics, ethics, and strategy for 2–5 players. Influence voters, capture regions, gerrymander your way to power, and maybe even compromise your morals to win. Players are thrown into the midst of an election campaign, where they build a tableau of Ideologies. As the game progresses, they must decide whether to stay true to their beliefs or bend them to serve their ambitions. In this game of trading, coercion, and cunning strategy, players must do whatever it takes to survive and dominate. The Definitive SHASN ExperienceSHASN: Presidential Edition is the premium exclusive version of the award-winning political strategy board game designed by Zain Memon and produced by Anand Gandhi. This collector’s edition offers the most complete and deluxe way to experience SHASN. All Campaigns IncludedIncludes all four campaign decks, each delivering a unique political setting and gameplay dynamic: USA Campaign India 2022–23 Campaign UK 2019–20 Brexit Campaign Future of Humanity – Earth 2040 Campaign Each campaign introduces distinct policy debates and strategic pathways - significantly expanding replayability and global relevance. Exclusive Gameplay ContentFeatures the all-new 12 Elite Cards and Cost of Victory Cards, adding deeper strategic options, advanced power combinations, and high-stakes endgame decisions. Premium Exclusive Components Premium wooden pegs Gold-foiled collector’s box Custom vacuum-formed inserts for organized storage Upgraded deluxe component finishes Linen-Embossed Print FinishAll cards and player mats feature linen-embossed finishing, enhancing durability, tactile feel, and long-term play quality while reinforcing the premium positioning of this edition. Collector’s Grade ProductionDesigned for enthusiasts and collectors, the Presidential Edition combines luxury materials, strong shelf presence, and superior build quality, making it the flagship SHASN offering for hobby retail and specialty distribution.

    $158.00$121.00

  • Gamers Guild AZ Aegir Games Europa Universalis: The Price of Power - Extended Edition (Pre-Order) ACD Distribution

    Europa Universalis: The Price of Power - Extended Edition

      Europa Universalis: The Price of Power captures the essence of the award-winning Europa Universalis PC game series, bringing its epic strategy experience back to the tabletop where it all began. This is in every sense a true 4X, grand strategy game, cast in a historical setting. Guide your realm out of its medieval slumber and into the early modern era. Will you be able to eclipse history and build an empire where the sun never sets? The Extended Edition contains the same gameplay content as the Deluxe Edition, and combines the contents of the old Standard Edition and the Fate of Empires expansion.

    $259.00$198.00

  • Gamers Guild AZ 25th Century Games Power Vacuum Upgrade Pack (Pre-Order) ACD Distribution

    Power Vacuum Upgrade Pack (Pre-Order)

    This item is a pre-order item with an expected release date of  07/08/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Build your statue like a true megalomaniac with these double-sided screen printed giant stackable wooden statue pieces! Also upgrades the punchboard 5-power and power level tokens to screen printed wood.

    $22.00$19.00

  • Gamers Guild AZ Phalanx Games Coalitions: Realpolitik (Pre-Order) GTS

    Coalitions: Realpolitik (Pre-Order)

    This item is a pre-order item with an expected release date of April 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The Realpolitik Expansion is a standalone game that brings all the great features and mechanics of Coalitions to a lower player count. It’s based on the Austro-Prussian (1866) and Franco-Prussian wars (1871), conflicts that made the unification of German a reality. Players take on the roles of leaders of France, Prussia, Austria and Italy to try to reshape the map of Central Europe to their advantage one more time. The scale of the game may not be as epic as in other expansions or the base Coalitions, but the stakes are high nonetheless! The Realpolitik Expansion is designed for 1-4 players, with a new solo mode and an emphasis on the competitive 2-player mode in which both players control two nations. The Activator system is modified to fit this mode and the overall theme of the expansion is a bit different – let’s just say, we’re not forgetting to take into account the massive impact of mid-19the century railways. Realpolitik also introduces more asymmetry between the nations than in the Coalitions base game, from highly militant Prussia and economically strong France, to newly but not fully united Italy, and multi-ethnic Austria. As with the other standalone expansions, Realpolitik comes with its own set of components, including a new Wheel of War and a new game board.

    $101.00$86.00

  • Gamers Guild AZ Phalanx Games Coalitions: Raison d'Etat (Pre-Order) GTS

    Coalitions: Raison d'Etat (Pre-Order)

    This item is a pre-order item with an expected release date of April 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Europe is in turmoil! The fire of the Protestant Reformation has engulfed Central Europe, while the nascent Swedish Empire battles with the vast, populous and battle-ready Poland over the supremacy in the East and the Baltic Sea. Will the Holy Roman Emperor remain on his throne? Which side of this enormous conflict will the nations of Europe choose? And will Poland survive the Swedish deluge? Raison d’Etat is a board game for 1-7 players. It is a standalone expansion for Coalitions, with its own distinct game board and seven playable nations (Poland, Sweden, Britain, France, Spain, Austria, and the Ottoman Empire) included in the box. Unlike other expansions for Coalitions, you do not need the base game of Coalitions to play Raison d’Etat. It comes with all the components, rules and scenarios necessary to play. Players engage in an exciting area control game of shifting alliances and coalitions, of intense back-stabbing, diplomacy and bold military actions set in an era defined by the upheaval of the Thirty Years’ War and the Polish-Swedish Wars. As in the Coalitions’ core game, Raison d'Etat’s uses the Wheel of War mechanic to virtually eliminate downtime, while the innovative Activator system introduces a new level of dynamic interactions between the players.

    $101.00$86.00

  • Gamers Guild AZ Gadfly Studios SHASN: Essential Edition (Pre-Order) ACD Distribution

    SHASN: Essential Edition (Pre-Order)

    This item is a pre-order item with an expected release date of Q2 2026. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated.  SHASN is a cutthroat political strategy game for 3-5 players about the true cost and consequences of power. SHASN gives 3-5 players the opportunity to take on the role of politicians competing in a high-octane national election. In a game of trading, coercion, and strategy, players must do whatever it takes to survive and dominate.As the players build their tableau of Ideologies, they must choose between sticking to their ideals and molding them to their needs. In a game of trading, coercion, and strategy, players must do whatever it takes to survive and dominate.3-5 players60-120 minute play timeContents:1 Double Sided Game Board5 Player Mats120 Resource Punchouts (30x4)1 Rulebook60 Voter Cards5 Notes From The Cabinet Cards250 Voter Tokens (50x5)14 Zone Requirement Cards1 two-piece box for Ideology Cards108 Ideology Cards20 Conspiracy Cards20 Headline Cards

    $85.00$64.00

  • Gamers Guild AZ Surfin' Meeple Galactic Renaissance (Pre-Order) GTS

    Galactic Renaissance

    Following Inis, Galactic Renaissance is the second installment of the "Political Trilogy" by designer Christian Martinez and publisher Matagot.Throughout Galactic Renaissance, you build your team, adding new specialists — each one unique — to the core in your deck of cards. With this team, you discover new planets and systems, reconnect with lost civilizations, expand your influence, build embassies, and sow disorder in opposing factions — all in an effort to score victory points faster than your opponents. Sending emissaries to new planets, for example, allows you to discover new civilizations or cement relationships on known planets. Opponents may try to convince a planet to join them instead with their own emissaries, causing disorder in the process.★ A Grand Spacefaring Odyssey: Galactic Renaissance promises a thrilling journey through the stars. Discover exotic planets, encounter lost civilizations, and shape the destiny of the galaxy. This is a game for those who dream of interstellar adventure.★ Strategic Depth and Replayability: Every decision counts in Galactic Renaissance. Expand your empire, build embassies, and even manipulate rival factions to your advantage. The game's multiple paths to victory ensure no two sessions are ever the same.★ A Blend of Exploration and Diplomacy: This isn't just about conquering planets. It's about forging alliances, establishing trade routes, and mastering the delicate balance of interstellar politics.★ Immersive Theme and Artwork: Galactic Renaissance transports you to a vibrant, believable universe. Immerse yourself in stunning visuals and rich lore that bring the galaxy to life on your tabletop.★ Ideal for Strategy Enthusiasts: If you savor games with resource management, clever negotiation, and the thrill of outsmarting your opponents, Galactic Renaissance has your name written all over it.Components• 12 Emissaries minis• 1 Home Planet player board• 7 Core Team cards• 5 Institute minis• 1 VP marker• 65 other cards (31 Specialist cards• 18 System cards• 16 Objective cards)• 18 Planet tiles• 7 Foundation minis• 5 Diplomat markers• 36 Portal tokens (12 red• 12 yellow• 12 blue)• 20 Stability tiles• 1 New Galactic Senate board• 6 Disorder markers.

    $122.00$74.00

  • Gamers Guild AZ Florence (Pre-Order) Gamers Guild AZ

    Florence

    Seduce the Medici at an opulent Renaissance carnevale; deploy members of your noble house to the streets of Florence; compete for control at different parties; meet the Medici when they arrive; then gift, brag and scandalize your way to victory! Florence is a Euro-style area control game in which the regions you want to hold change each round as the Medici move around the city attending various functions. Over nine rounds, each player dispatches family members to attend parties, give gifts, brag about their achievements, engage in spurious gossip, and muscle their way through crowds to get some valuable face-time with the Medici. The chief resource in Florence is time: As the Carnevale moves into full swing and the streets fill with revelers, they will become harder to navigate, and you will need to be cautious of which actions you ask your various scions to complete. ★ Designed by Dean Morris★ Illustrated by Dann May  

    $87.00$52.00

  • Gamers Guild AZ Giochi Uniti Defcon Asmodee

    Defcon

    In a dystopic future, four Megapowers contend to rule the world. These Megapowers are actively engaged in the international scene to acquire power and prestige over opponents in order to maintain control over their internal tensions. A new arms race begins…Defcon is an entry level competitive wargame for 2 to 4 players. Each player controls one of the Megapowers. The goal of the game is to gain most consensus by the end of the fifth round: consensus is composed by the sum of the military index (territories controlled) and the reputation index. Each round is divided in five phases. Every phase is completed by all players following the initiative order before advancing to the next one. Players who find the right balance between military strength and the public's opinion will win the game.

    $65.00$36.00

  • Gamers Guild AZ Plague Island Games Earth Siege: Arrival (Pre-Order) Quartermaster Direct

    Earth Siege: Arrival (Pre-Order)

    This item is a pre-order item with an expected release date of 02/26/2027 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Strange signals. Silent craft. A presence already embedded across the planet. They are already here. In Earth Siege: Arrival, one player commands the alien force, using cloning, political influence, and hidden bases to infiltrate humanity and prepare the final stage of conquest. The other leads Earth's last coordinated defense - balancing global politics, military response, research, and resistance as the truth spreads and the world edges toward open war. This is a tense, asymmetric duel defined by pressure and time. The Alien begins ahead, operating from concealment. Hidden bases harvest resources while the invaders manipulate governments and quietly push regions toward surrender. The Human starts blind and unprepared, forced to decide where to focus limited effort, when to expose the threat, and when to call in funding from the world's regions. Each year ends once every region is funded - and the Alien has only three years to win. Every action has consequences. Card-driven actions force hard choices under constant resource pressure. Hidden alien bases buy the invader time while humanity searches in the dark. Salvaged alien technology gives humanity advanced weapons to claw its way back into the fight. Every alien advance raises the threat, unlocking stronger human responses. As the invasion spreads, the conflict escalates toward uprisings, regional collapse, and nuclear strikes. Play solo against a bot for either side, or in teams for up to four players. Victory is asymmetric. The Alien must exploit Earth, establish regional dominance, and place 10 of 12 Domination tokens by the end of year three - or all 12 for an immediate win. The Human must rally governments, expose the enemy, and hold out until the invasion fails. Fast-paced but deeply strategic, Earth Siege: Arrival delivers sustained tension, escalation, and hard decisions in around 90 minutes.

    $144.00$122.00

  • Gamers Guild AZ 25th Century Games Pulitzer (Pre-Order) ACD Distribution

    Pulitzer (Pre-Order)

    This item is a pre-order item with an expected release date of  08/19/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. You take the reins of a team of American investigative journalists during the early stages of the turbulent decade of the 1970s. The Vietnam War, the Pentagon Papers, the Watergate Case... You will work to maintain the prestige and sales of the newspaper while dedicating the necessary resources to complete the investigation of the big story. The one that will win you the Pulitzer and etch your name in the history of journalism forever. Pulitzer is played over 8 rounds, divided into 2 phases: Placement and Resolution. In the Placement phase you will place your Journalists hidden in the different areas of the board to publish exclusives, do work outside the newspaper, document or investigate in the field. When the players have placed their Journalists the simultaneous phase of Resolution begins. You may flip all the Journalists on the board to show their values and you will check who prevails in each of the zones. In addition, you will try to gather the necessary evidence to advance with the report on your personal investigation board in a unique way never seen before in this type of Eurogames. Each new piece of evidence uncovered will bring you closer to the Pulitzer. At the end of the eighth round, you will see who has managed to pass the Pulitzer committee's minimum requirements and participate in the final scoring. Whoever has scored the most points for their newspaper's Reportage, Prestige and Reach will win the coveted award. Pulitzer includes an advanced mode for 1 or 2 players and several game modes to accommodate the game experience to the group.

    $87.00$65.00

  • Gamers Guild AZ Memesys Games SHASN: Azadi Expansion (Pre-Order) Quartermaster Direct

    SHASN: Azadi Expansion

    SHASN: Azadi Expansion is a semi-cooperative political strategy board game in which players play as revolutionaries, trying to free their country from the grip of a tyrannical imperial power. If they succeed, only one will emerge as the leader of the new nation. Each player must work with their compatriots to topple the Imperials and gain freedom for their nation — but every time a player takes a turn, the Crown will march forward and the Imperials will take a turn, launching devastating attacks against the revolution. Players can combat the Imperials by resolving Azadi cards. From Jallianwala Bagh to the battle of Yorktown, each Azadi card is a unique event from history that has two sides, presenting players with two divergent paths of resistance. Will players take the path of peace and sit on a hunger strike, or will they take up arms and assassinate their oppressors? Each choice in an Azadi card belongs to a certain Ideologue. Players must choose their path wisely, for their choice will unlock a new zone and a Resistance card belonging to that Ideologue, strengthening that Ideologue for the rest of the game. For every action you complete on an Azadi card, you will gain legacy. Spend your legacy to erect monuments to your sacrifice and earn new powers once your nation gains Azadi. If players resolve the number of Azadi cards required by their difficulty as well as a final Foundation card before time runs out, Azadi will be theirs. Even so, the new sovereign nation will need a leader. Players must compete in the first democratic elections of their country to see who will be declared winner. What will you stand for? And what will freedom cost? Note: SHASN: Azadi Expansion is compatible with SHASN: Presidential Edition. It cannot be played with SHASN: Essential edition. Players: 2-5 • Playing Time: 60 • Age: 14+

    $252.00$193.00

  • Gamers Guild AZ Patriot (Pre-Order) GTS

    Patriot (Pre-Order)

    This item is a pre-order item with an expected release date of 2026. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated.  “Ladies and Gentlemen, I have asked each of you in this room for a purpose. It is with grave urgency, and top secrecy that I request your time, your assistance, and your loyalty. I ask that you save our nation, and in turn save my life…” The President On the brink of civil war, The President of Karmonia has been given five letters from an assassin, each marked with a day. It has been made clear that if the President does not meet each of the assassin’s demands, there will be dire consequences resulting in the death of The President. Five letters. Five threats. Five days to die. Patriot is a Cooperative board game of social deduction, betrayal, strategy and teamwork for 1 to 6 players. Each player is dealt a secret card outlining their allegiance to The President save, or assassinate. Through the midst of this, the country of Karmonia is in turmoil. It is up to you and your team to find the assassin whilst maintaining the country through a number of difficult missions! However...! If you are the assassin, it is your mission to sabotage, betray and secretly manoeuvre the game in your favour, resulting in the assassination of The President and the destruction of Karmonia. Just don't get caught.

    $130.00$82.00

  • Gamers Guild AZ 2Tomatoes Games Peak Oil: Spillover GTS

    Peak Oil: Spillover

    Survive Peak Oil!Peak Oil is approaching and, as the president of a major oil company, you need to find a way to keep your company afloat! To do this, you’ll have to extract the last reserves of black-gold to raise the money needed to invest in the new technologies that are sure to soon replace oil. Of course, you’ll attempt to survive this crisis using legal means, but the competition won’t be so honorable. So maybe you’ll have to get your hands dirty as well….On your turn in Peak Oil, you assign your agents to different action spots on the board. If your agents are in the majority at any given action spot, or you decide to send mercenaries to their help, they squelch the competition - allowing you to take the action. Actions include: developing and harvesting oil fields, building pipelines, hiring new agents, buying new ship contracts, investing in oil replacement technologies, conducting PR campaigns, engaging in piracy, and manipulating public opinion and oil prices.The oil — small barrels that you draw from a bag when developing new oil fields — will run out. This is called "peak oil" and marks the end of the game. Players tally the value of the technologies in which they invested and supported during the game. Whoever shaped the future best (i.e. gained the most favor for their company) wins.  

    $22.00$14.00

  • Gamers Guild AZ 2Tomatoes Games Peak Oil GTS

    Peak Oil

    Survive Peak Oil!Peak Oil is approaching and, as the president of a major oil company, you need to find a way to keep your company afloat! To do this, you’ll have to extract the last reserves of black-gold to raise the money needed to invest in the new technologies that are sure to soon replace oil. Of course, you’ll attempt to survive this crisis using legal means, but the competition won’t be so honorable. So maybe you’ll have to get your hands dirty as well….On your turn in Peak Oil, you assign your agents to different action spots on the board. If your agents are in the majority at any given action spot, or you decide to send mercenaries to their help, they squelch the competition - allowing you to take the action. Actions include: developing and harvesting oil fields, building pipelines, hiring new agents, buying new ship contracts, investing in oil replacement technologies, conducting PR campaigns, engaging in piracy, and manipulating public opinion and oil prices.The oil — small barrels that you draw from a bag when developing new oil fields — will run out. This is called "peak oil" and marks the end of the game. Players tally the value of the technologies in which they invested and supported during the game. Whoever shaped the future best (i.e. gained the most favor for their company) wins.

    $72.00$46.00

  • Gamers Guild AZ Fantasy Flight Games Twilight Imperium: Prophesy of Kings Asmodee

    Twilight Imperium: Prophecy of Kings

    The Prophecy of Kings expansion is packed with new content for Twilight Imperium (Fourth Edition). The galaxy has grown far larger as seven never-before-seen factions enter the game, each boasting its own unique strengths and weaknesses, from the gene-altering powers of the Mahact to the watchful guard of the Argent Flight, to the mysterious and ancient Empyrean. And new factions aren't the only way the galaxy grows bigger! Forty new system and hyperlane tiles add new planets and obstacles to the map, and with two new colors of player components included in the box, you can play Twilight Imperium with up to eight players. But that's only a fraction of what you'll find in this expansion! Adding even more flavor to your chosen species, a wealth of unique leader cards arrive to support every faction in the game, giving you powers to unlock during the game. Lumbering mechs stomp onto the battlefield as powerful new ground forces with unique special abilities for every faction. As you venture into the unknown regions of space, brand-new exploration decks seed new planets and the void of space with new discoveries, including fragments you can combine to create awe-inspiring relics. On top of this, Prophecy of Kings includes new action cards, agenda cards, objectives, technologies, promissory notes, legendary planets, and more.

  • Gamers Guild AZ Indie Boards & Cards Coup GTS

    Coup

    You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive... In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area. Each player starts the game with two coins and two influence i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers: Duke: Take three coins from the treasury. Block someone from taking foreign aid. Assassin: Pay three coins and try to assassinate another player's character. Contessa: Block an assassination attempt against yourself. Captain: Take two coins from another player, or block someone from stealing coins from you. Ambassador: Draw two character cards from the Court (the deck), choose which (if any) to exchange with your face-down characters, then return two. Block someone from stealing coins from you. On your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions: Income: Take one coin from the treasury. Foreign aid: Take two coins from the treasury. Coup: Pay seven coins and launch a coup against an opponent, forcing that player to lose an influence. (If you have ten coins or more, you must take this action.) When you take one of the character actions whether actively on your turn, or defensively in response to someone else's action that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't (or don't) reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game. If you do have the character in question and choose to reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not. The last player to still have influence that is, a face-down character wins the game! A new & optional character called the Inquisitor has been added (currently, the only English edition with the Inquisitor included is the Kickstarter Version from Indie Boards & Cards. Copies in stores may not be the Kickstarter versions and may only be the base game). The Inquisitor character cards may be used to replace the Ambassador cards. Inquisitor: Draw one character card from the Court deck and choose whether or not to exchange it with one of your face-down characters. OR Force an opponent to show you one of their character cards (their choice which). If you wish it, you may then force them to draw a new card from the Court deck. They then shuffle the old card into the Court deck. Block someone from stealing coins from you.


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