Capstone Games
Rowdy Partners
Howdy, partners! In the sun-baked dust of Dusty Gulch, where shadows stretch long and strange, disagreements find resolution not with a six-shooter, but in the Rowdy Ring. Here, common sense yields to the thrill of a wrestling match, proving that in this corner of the Wild West, might makes right — one suplex at a time. Rowdy Partners is a team trick-taking game played over a series of rounds, with each round being composed of eight tricks. Work with your partner to beat the other players by draining their health through calculated strikes and sneaky counters. Swap wrestlers mid-match, unleash signature moves, and collect Pop to gain the upper hand. The team that first pins one of their opponents wins! Ages14+2-4players30-60 minute play time
$51.00$41.00
Pagan: Ancestors - Content Pack #4
The Ancestors Content Pack contains 60 new cards for Pagan: Fate of Roanoke — it is the largest Content Pack to date! New Villagers bring fresh dynamics to your Pagan decks, adding new twists when combined with their abilities. New Scenarios introduce further intricacies for you to explore.
$22.00$18.00
Atlantis Exodus
The legendary Atlantis is shrouded in so many stories and myths, an island realm that was reputed to have completely drowned in only one night. Atlantis Exodus presents the player kings with the challenge of rescuing as many citizens as possible before the impending downfall and, by doing so, saving the knowledge they have acquired for a different world and time. Thanks to an innovative rotation mechanism, 1-4 kings have to face constantly changing conditions and keep adjusting their own strategy to the different action possibilities in order to ultimately become the savior of the achievements of their time.
$87.00$70.00
Clinic: Deluxe Edition - 4th Extension
This is the last extension for Clinic Deluxe Edition released for the non Essen fair in 2020.It contains:- 4 New player boards, called basement board printed both side Normal/Expert- 9 New very special Double tiles printed both side- A set of Rules As a side note: Clinic Deluxe Edition - 2nd Extension and Clinic Deluxe Edition - 3rd Extension have been skipped by the designer because of lack of play testing during the lockdowns. They will be released later in 2021-2022. So Clinic Deluxe Edition - 4th Extension will be the last expansion and will end the series.
$29.00$24.00
Clinic: Deluxe Edition - The Extension
The brand newest CliniC: Deluxe Edition the Extension contains all expansions (at least 12 expansions) already released in the medical dossier #1, medical dossier #2 and medical dossier #3, with new rules, new components, new lay outs and new tiles with new graphics and illustrations from Ian O'Toole. —description from the publisher CliniC: The Extension is a boxed expansion which will include ALL expansions (at least 12) already released over the past 5 years. It introduces several new concepts and includes: -the Amenities (cafeteria, dormitory) with the buses-the Pharmacy and the Pill tiles-the Hospice tiles-the Elders tokens-the Ambulance tiles-the Expecting tokens-the 4th floor new player board-the Maintenance Shop tiles-the Janitors pieces-the Urban Design cards-the Pillars tiles and tokens-the Virus tiles and tokens-the Satellite Dish tiles-the Intensive Care Unit tile-the Public Work tiles
$58.00$47.00
Crystal Palace
In Crystal Palace, players take on the role of a nation at the time of the first World Fair in London (1851), trying to create a buzz with spectacular inventions and the support of famous and powerful people. Crystal Palace is a dice-placement game in which the players themselves determine the stats of their dice at the beginning of each round. The higher the number, the better — but it comes at a price. In the course of the game, dice are placed on eight action locations (Patent Office, Reform Club, London Times, Port of London, Waterloo Station, British Museum, Bank of England, Westmin or lesster) in a competition for the best resources, patents, and brains. In a world of slightly weird inventions, you will meet people like Phileas Fogg, Levi Strauss and Amelia Edwards, and invent gadgets such as the Thinking machine, the Beer glass counter or the Climate changer.
$101.00$81.00
Clinic: Deluxe Edition - 5th Extension
Occasionally, I’ve heard it said that some players build their clinic nearly the same way every time, and that the construction part of the game lacks variety. So, in The Extension, I added Urban Design 1.0 to require different floor plans, and Underground Utility Work to reduce the available space and to resize and reconfigure your player boards however you want. Then, in the 3rd Extension, I added Urban Design 2.0. But still… you have all become veterans of all of these obstacles, and now you need more! So, I offer you new layouts for the ground floor, and a new series of double tiles, which should not only accelerate development of your clinic, but also allow you to play on these more difficult floors — plenty to get you out of your rut!
$29.00$24.00
Clinic: Deluxe Edition - 3rd Extension
Clinic: Deluxe Edition 3rd Extension adds 12 expansions and 3 related variants to Clinic: Deluxe Edition, including the following: Cigarettes Helicopters Fire Trucks Wheelchairs Public Toilets Temp Agency Triage Ghosts Therapy Dogs Gift Shop Air Conditioners Urban Design 2.0 Variant 2: Easing the Stress Variant 2a: Tough Doctors Variant 2b: Clever Doctors Variant 2c: Humble Doctors From the game introductionAfter the serious and realistic expansions of The Extension and 2nd Extension, which may have made you question whether Clinic Deluxe Edition is a game or a second job, perhaps we should head off to the periphery, and explore those edge cases? That is what you can find in this latest offering. You will encounter smoking in your clinic, you’ll take a helicopter ride, you’ll avoid ghosts and dog poop, and shrill fire truck sirens will brutalize your ears. Perhaps you will even comply with the new construction guidelines proposed by the mayor’s new team. Should you grab a last-minute gift from the gift shop to cheer up a psychiatric patient? Above all, you should keep a close eye on the temps, and carefully monitor this new “air conditioning” system. We wouldn’t want anyone to have an accident, would we?
$58.00$47.00
Coffee Traders
Thousands of coffee farmers all over the world support their families by using small stretches of hillside land for their coffee plantations. Farmers work day in and day out for very little, but the future of coffee farming is bright. Fair Trade organizations strive to improve living conditions for these farmers by helping them set up cooperatives. This enables them to establish better pricing agreements and take out loans for new plantations, all to help provide education and improve the quality of their lives, families, societies, and environment. In Coffee Traders, set in 1970s Central and South America, Africa, and Asia, the delicious Arabica coffee beans farmers harvest are sold in Antwerp — and all over the world — to coffee roasters large and small. Work with your competitors to develop the regions you see fit for the best coffee beans while keeping a watchful eye on the market. Construct buildings to help your Fair Trade coffee plantations thrive while enhancing your network for trading coffee. Will your plantations fall to ruin, or will you rise to the top and become the world's greatest coffee trader?
$145.00$116.00
Arkwright: Anniversary Edition
Arkwright is an economic board game designed by Stefan Risthaus, where players take on the roles of entrepreneurs in 18th-century England, building and managing factories. In this new anniversary edition, the game has been streamlined and updated with a new rulebook and artwork. The game offers different play experiences through various modules, including "Spinning Mule" and "Waterframe" variants, as well as an East India module. It also features a solo mode, known as "Automa," which allows a single player to compete against artificial opponents. In Arkwright, players act as entrepreneurs, producing and selling goods like cloth, cutlery, lamps, and bread across various markets. They manage up to four factories, balancing workers and machines, while navigating opportunities and challenges presented by events at the end of each decade. The goal is to outmaneuver competitors, accumulate wealth, and raise company share value - without falling into debt, which results in an automatic loss. Succeed during the early Industrial Revolution and drive both your company and England's growth. Ages 14+1-4 players120 minute play time
$173.00$139.00
Juicy Fruits: Mystic Island
You have discovered a mysterious island not far from your own, and have named it Mystic Island. The strange monkey statues dotting it are remnants of an ancient fruit-worshipping society. Can you time the movement of your explorer across this island well enough to score additional points from the statues? This expansion for Juicy Fruits includes 3 modules! In addition to the Mystic Island module, it offers a boulder module and several exciting new business tokens.
$29.00$24.00
Rats Of Wistar: 2nd Edition (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. In Rats of Wistar, you play the role of one of the four rats who organized the escape from a lab. As such, you will have to lead your family to prove that you are the most deserving of leading the entire colony. Thanks to your extraordinary skills, you will be able to explore the Farm until you reach the pantry to be able to grab the appetizing cheese; exploiting the artifacts abandoned by humans at the edge of the Wood, you will create new inventions and expand your lair under the trees, digging new rooms and building new beds. You will meet native rats and mice that you will welcome into your family, and when necessary, you will visit the Alchemist mouse to gain some extra advantage. The game takes place over 5 rounds (equal to the 5 days in which the challenge takes place) and you will earn victory points (VPs) as follows: build beds, excavation rooms, by solving missions within the Farm, welcome host mice, build new Inventions, claim Achievements. At the end of the game, the player with the most VPs wins. In case of a tie, the player furthest in the turn order wins. Note: Rats of Wistar is not affiliated, associated, authorized, endorsed by, or in any way officially connected with The Wistar Institute of Anatomy and Biology.
$101.00$81.00
Iberian Gauge
The morning stretches over the tops of the tall, rugged mountains that dominate the Iberian Peninsula. Hammers ring, iron on iron, fighting stubbornly for every inch of new track against the unforgiving and unyielding terrain. The age of the railroad is coming to Iberia, but it won’t be easy… In Iberian Gauge, you will invest in railroad companies during Stock Rounds. During Operating Rounds, each share of stock allows the shareholder to build track for that company, in the order those shares were purchased. But building in such hostile terrain is expensive! Leasing track from other companies reduces the cost and keeps your railroads expanding. Failure to expand will sink your stock values, leading to ruin! Iberian Gauge is a game of simple rules with varied strategies & tactics for 3-5 players ages 12 and up, playing in about an hour. COMPONENTS 1 game board 110 wooden Locomotives 60 Share cubes 5 Player tiles 5 Railroad Dividend disks 5 Railroad Share Value disks 5 Railroad Initiative tiles 1 Priority Deal token 1 Round Marker token 150 Currency cards
$58.00$47.00
Iron Rails: Ride The Rails - France & Germany Expansion
ABOUT RIDE THE RAILS: FRANCE & GERMANY EXPANSION This expansion features a double-sided game board of France and Germany: In France, Paris has special connection rules for the railroad companies. Paris will also always have a passenger available for delivery! In Germany, mountain terrain makes it difficult for players to build railway across the land. Both maps feature new ways in which the 6 railroad companies are introduced in the game! RIDE THE RAILS IS REQUIRED TO PLAY!
$29.00$24.00
The Royal Society of Archeology
At the dawn of the 20th century, the United Kingdom, fueled by King George V's passion for archaeology, was swept up in a wave of exploration. In The Royal Society of Archaeology, you'll lead daring expeditions across the globe in search of the century's greatest discoveries. Outsmart your rivals and race for fame and renown! Carefully time the use of your most experienced explorers to gain powerful, variable benefits from different board spaces. Beautifully illustrated cards showcase the world's natural and historical wonders, while your greatest relics are proudly displayed at the British Royal Museum.
$87.00$70.00
CloudAge
CloudAge is a strategy game from Alexander Pfister and Arno Steinwender. The award-winning authors have created a dark and dystopian world for 1 to 4 players. Fifteen years ago, the mysterious secret society "Cloud" set fire to countless oil production sites and burned down large forests to destabilize the world. The resulting environmental catastrophe had disastrous effects on the entire planet. Now, years later, you travel above the dried-out landscape in your airships, searching for a better life. You visit cities, send out drones to collect resources, and battle Cloud militia. An innovative sleeving mechanism makes a new, more immersive, form of resource gathering possible. Players try to predict which cloud-covered terrain will contain the desired amount of resources or where additional actions are possible. Resources allow players to develop useful upgrades for their airships or attract new crew members. CloudAge is a mix of engine-building, deck-building, and resource management. The campaign system makes it easy to start playing quickly, with new elements being introduced into the game as players progress through the chapters. While you play, you also experience and help guide the story. If you prefer, you can also play standalone story spin-offs as single scenarios.
$58.00$31.00
Die Macher
Die Macher is a game about seven sequential political races in different regions of Germany. Players are in charge of national political parties, and must manage limited resources to help their party to victory. The winning party will have the most victory points after all the regional elections. There are four different ways of scoring victory points. First, each regional election can supply one to eighty victory points, depending on the size of the region and how well your party does in it. Second, if a party wins a regional election and has some media influence in the region, then the party will receive some media-control victory points. Third, each party has a national party membership which will grow as the game progresses and this will supply a fair number of victory points. Lastly, parties score some victory points if their party platform matches the national opinions at the end of the game. The 1986 edition featured four parties from the old West Germany and supported 3-4 players. The 1997 edition supports up to five players in the re-united Germany and updated several features of the rules as well. The 2006 edition also supports up to five players and adds a shorter five-round variant and additional rules updates by the original designer.
$101.00$73.00
Pagan: Mindgames - Content Pack #3
This is the 1st content pack.The Trials of Old content pack expands the base game by casting a spotlight on the investigative aspects of Pagan: Fate of Roanoke. As the Hunter employs new methods of intense scrutiny, the Witch has a few new tricks up their sleeve to avoid detection and accelerate the ritual process. Contents: 16 Hunter cards, 16 Witch Cards
$22.00$18.00
Pagan: Beyond the Palisades Expansion
Pagan: Beyond the Palisades is the first expansion for Pagan: Fate of Roanoke. Pagan is an asymmetrical card game for two players taking on the roles of Witch or Witch hunter. The Witch tries to carry out a ritual of renaturation before being exposed and eliminated by the Witch hunter. Nine villagers are under suspicion and only the Witch player knows who the real Witch is. Each turn, the players use their action pawns on active villagers to draw cards, play cards, gain influence and manage the Gloom. Moreover, the Witch can brew powerful potions, improve their familiar and cast enchantments and charms, while the Witch hunter enlists allies, claim strategic locations, and ruthlessly investigates the villagers. Beyond the Palisades introduces two new mechanics to Pagan: Gloom and Cleanse.Gloom is a new resource that benefits the Witch player as long as it is in play. It symbolizes the Witch's symbioticrelationship with the lands. Gloom enters the game through the play of Gloom-cards and can be reduced or increasedduring a game. Some cards can even break the natural limits of the Gloom on the cards.With sufficient effort and focus, it is possible to cleanse the Gloom encroaching on the village. Cleansing a card is doneby removing every last bit of Gloom. Once a card is cleansed it is discarded. ContentThe game features 4 scenarios, 9 all new villagers, 30 Gloom tokens and 2 full pre-made decks for each player (50 cards each).
$44.00$35.00
Beyond the Horizon
Beyond the Horizon is a civilization game in which players compete to become the most influential society in history through exploration and expansion, development and production, research and technological advancement.The game is played over a variable number of rounds until enough goals have been achieved to signal the end of the game. Along the way, players will earn points for exploring new lands, settling and building new cities, advancing technologically, and increasing their cultural and economic development. The player with the most points at the end of the game wins.
$87.00$70.00
Minikin City (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Minikin City is a strategic game where every card you play has a double meaning. Colors and values give you rewards each round, while icons and effects give you points at the end, but only if you fill the card with Minikins! Reward cards at the center determine the best color for each round. The cards played in that round determine the players' ranking. Choose to play a card with a high value in the best color to get the most powerful reward, or play a card with an effect you like... or both! Many effects on the cards and rewards at the center give you Minikins that you can place on your cards. At the end of the game, only the cards that you have filled with the required number of Minikins will activate their scoring effect.
$37.00$29.00
Prague Unseen (Pre-Order)
This item is a pre-order item with an expected release date of 11/20/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Set foot in mythical Prague back in the 19th century, when fantastical creatures walked the streets freely. Meet helpful Golems, amassing ancient knowledge, cunning Horned, controlling the city’s wealth, resourceful Robots, or eccentric Vodniks. Use their unique meeples to calm the river Vltava, rebuild the flooded centre, and control the city’s fate. This euro-style worker placement game allows players to build their own action spaces, participate in four distinct “mini-games” based on retelling the myth-infused history of Prague, gain unique abilities, and fight over influence in four neighborhoods.
$101.00$81.00
Quebec
Québec puts you at the head of a powerful family determined to leave its mark by building the city of Québec. Across four centuries, you'll construct prestigious buildings and landmarks - but construction alone isn't enough. You must also gain influence within religion, politics, commerce, and culture while competing to shape the city in your colors. As players build and help construct La Citadelle, they place workers across five influence zones. At the end of each century, players score for their workers. Majorities trigger cascading effects, moving workers into the next zone to score again - creating powerful ripple effects. Balancing influence and construction is key. After four centuries, the family with the most points wins.
$80.00$64.00
Pagan: Expeditions Into the Wild Expansion
The Roanoke colony has established a fragile foothold in the New World, but the future is still uncertain. Beyond the palisades, the wild lands hold as many riches as they do dangers. Strange sounds have been heard near the river's whirlpools. Sinister totems have been seen at the edge of the forest. And some villagers have disappeared... Crops are dying, livestock is falling ill, and food supplies are running low, much to the dismay of the Crown. Is the witchcraft plaguing the colony merely the manifestation of a much darker force coming from outside? Will the colonists reap the fruits of the promised land, or will their expeditions reveal the hidden horrors that could befall them?
$44.00$35.00
Pagan: Until Proven Guilty - Content Pack #6
The doubt and mistrust sown by the Witch is spreading like the plague, and darkness is invading the hearts of the villagers as they turn on each other. In the midst of this chaos, the Hunter strives to remain clear-sighted as he tries to discover the truth in this sea of lies. The Until Proven Guilty Content Pack is a 32 card expansion featuring all new cards that focus on the social fabric of the colony of Pagan: Fate of Roanoke. As new methods prove highly effective at speeding up the investigative and judicial processes, the cauldron of witchcraft boils with unprecedented power and deceit. Ages 14+2 players60 minute play time
$22.00$18.00
Meltwater
“Restraint? Why are you so concerned with saving their lives? The whole idea is to kill the bastards. At the end of the war, if there are two Americans and one Russian left alive, we win.” ~Gen. Thomas Power, U.S. Strategic Air Command 1957-1964 19XX: The unthinkable happens. The world is scoured clean in nuclear fire. The oceans are poisoned for generations to come. One last patch of habitable land remains: Antarctica. The remnants of humanity huddle together in a fragile patchwork of research stations and refugee ships. But even here, the Cold War survives. And our civilization may not. In Meltwater, two players take command of the shattered remains of the superpowers, struggling for control of the ice. Simple diceless mechanics let players displace, corner, and isolate their opponent’s survivors. Here, hunger is a crueler weapon than gunfire, and the barren tundra can only support so many souls. And every turn, radioactive contamination pushes in from the coastline, shrinking the available space and forcing the belligerents closer and closer together. In the end, there is only either submission or annihilation, and whatever world is left.
$51.00$41.00
Pagan: Trials of Old - Content Pack #1
This is the 3rd content pack.The Mind Games content pack expands the base game by bringing an abundance of new opportunities and challenges to Pagan: Fate of Roanoke. Whether you are looking to have your opponent second-guessing your every move or to add some extra spice to your convoluted schemes, these cards are sure to satisfy the needs of both Hunter and Witch. Contents: 16 Hunter cards, 16 Witch Cards
$22.00$18.00
Aleph Null
As a successful Magician, you have been able to fund a lifetime of research by delivering to the petty demands of liars, philanderers, gluttons, and the least of Humanity. How refreshing, then, when a client should emerge with a commission of horrifying simplicity that has the potential for acquiring a vast amount of knowledge perhaps the ultimate knowledge albeit at the expense of many millions. “Release the denizens of Hell into the Earth, with Baphomet The Sabbath Goat at their Head, for one night only and let them run amok. Let us see the consequences for aesthetic reasons only, of course.” However, do not expect this matter to proceed without interference from the Church and/or from Hell itself: the best-laid plans do not always go the way expected. Inspired by the Black Easter novellas by James Blish, the aim of Aleph Null is to successfully summon the demonic Prince Baphomet who, when he appears, expects there to be no cards in your hand, the main deck and the discard pile; if there are any cards remaining in these ‘zones’, you lose. However, ‘not losing’ in this way doesn’t mean that you have won: any cards still in play also count against you too many and you shall lose also. The sooner you ‘win’, the better your chance of surviving any due punishment. CONTENTS 28 Main deck cards12 Interference cards in 3 levels9 Grimoire cards1 Baphomet card14 FAQ cards1 Aleph Null inspired Lux Aeterna Promo card1 Lux Aeterna inspired Interference card3 Magical power tokens3 Damage tokens1 Wooden grimoire stand1 Rulebook
$44.00$35.00
Anunnaki: Trade With Atlantis
Expand your pacts pool in order to add variability! This promo contains a set of 4 new Commercial Pacts with the Gaia icon.
$8.00$6.00
Iron Rails: Ride The Rails - Australia & Canada Expansion
ABOUT RIDE THE RAILS: AUSTRALIA & CANADA EXPANSION This expansion features a double-sided game board of Australia and Canada: In Australia, new Long Distance hexes are available to connect far away cities which provide massive bonuses. The rugged terrain reduces your build capacity even further! In Canada, multiple clusters of cities await your connections. Toronto provides a bonus for all railroad companies connecting there. Both maps feature new ways in which the 6 railroad companies are introduced in the game! RIDE THE RAILS IS REQUIRED TO PLAY!
$29.00$24.00
Joan of Arc: Orléans Draw & Write
In Joan of Arc: Orléans Draw & Write, 1-5 players draft followers that will help them move about France, gather goods, build buildings, establish trading stations, make money, and contribute to beneficial deeds. The player who can best utilize the followers they choose will score the most points and win. In slightly more detail, each round, a number of follower tiles are pulled from a bag. Players take turns drafting the followers and taking actions that correspond to the follower they've chosen. After all the followers have been drafted, the bag resets until you've exhausted one bag per player. In the solo mode, you compete directly against Joan of Arc at one of three difficulty levels.
$44.00$35.00
Terra Nova
Terra Nova is a simplified version of the strategy game Terra Mystica. In the game, up to four players each control one of ten factions, each with different abilities. Compete against one another to explore new territories in peaceful competition, erect buildings, and achieve certain goals from round to round. Use your faction's special abilities in a clever way to control the largest territory at game's end and finish with the most points.
$80.00$64.00
Terra Mystica: Fire and Ice
Terra Mystica: Fire & Ice has the original factions brace themselves for new competitors: Yetis the masters of power, Ice Maidens who adore their Temples, Acolytes whose entire life is focused on the cults, and Dragonlords who use their power to create volcanoes. And as if this wasn't enough, there are two more factions, Shapeshifters and Riverwalkers, who ignore the most basic of rule of one faction, one terrain type. (Inconceivable to the Halflings!)
$73.00$58.00
Savannah Park
In Savannah Park, you each run your own wildlife park, and your goal is to group animals with their own kind — but everyone takes turns deciding what to move, so you might not be able to shuffle animals into the right spaces. Each player starts the game with the same set of 33 unique animal tiles, with those tiles laid out at random in your personal wildlife park. Three bush-fire spaces and one rock space will remain unoccupied in your park for the entire game, and six tree spaces and four grass spaces are unoccupied at the start of play. On a turn, you name a specific face-up tile that all players must pick up, flip face down, then move to a different empty space within their own park. Tiles that have been flipped cannot move again, and once all tiles have moved, the game ends with a scoring round. First, tiles adjacent to bush fires are removed if they depict as many animals as the number of fires (1, 2, or 3) on the bush-fire space. Score for each grass and tree uncovered on your board. Finally, score for each of the six animal species; the bigger the main herd of each of species and the more water holes it contains, the more points you score, e.g. a herd of five rhinos and three watering holes is worth (5x3) 15 points. The player with the most points wins. Savannah Park includes a solo mode, a set-up variant that allows you to place the bush fires and trees where you wish, and a scoring variant that rewards you for bumping a lion out of the animals' way.
$44.00$35.00
Pagan: Behind the Veil - Content Pack #7
The Behind the Veil Content Pack is an expansion for Pagan: Fate of Roanoke.It contains 32 new cards that reveal the deep lore of the land, ancient rites, and forgotten pacts that predate even the oldest trees.As the creeping gloom obscures the more questionable investigative practices of the Hunter, the Witch weaves the power to sow self-doubt in the mind of their adversary.
$22.00$18.00
Terra Mystica: Fan Factions Expansion (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Terra Mystica: Fan Factions includes 20 new factions for the game! All of these factions were submitted by fans and vetted to produce a high-quality, “must-have” expansion for the classic game. All of the new factions are completely compatible with the base game, Fire & Ice, and Merchants of the Sea.
$44.00$35.00
Angel's Share
The term Angel's Share refers to the portion of an alcoholic beverage, particularly whiskey, cognac, or wine, that is lost to evaporation during the aging process in barrels. This evaporation occurs naturally as the beverage matures in wooden casks. Angel's Share is a poetic term for an inevitable and essential process that plays a key role in creating high-quality spirits. The term originates from the idea that the evaporated liquid rises to the heavens and is "taken" by angels. Typically, around 2–5% per year, depending on climate, humidity, and storage conditions, are lost.The Angel's Share contributes to the concentration of flavors, as the remaining liquid becomes more intense. For producers, the loss due to evaporation is a significant cost factor, as less product remains, especially for spirits aged for a long time. In Angel's Share – the game - you are a shrewd investor looking to make the most money in the rapidly growing whiskey industry.You will be purchasing barrels from renowned distilleries in hopes of turning a large profit. However, as time goes on a bit of each barrel evaporates - the Angel’s Share - which can leave you with a prestigious whiskey, or a low volume of a broken down spirit. You have to manage your limited actions, aging barrels, and tight budget to make the most money chasing the perfect whiskey.
$101.00$81.00
Stephens
After a massive earthquake in 1755 that tore down Lisbon and most of Portugal’s southern coast, it was necessary to rebuild an entire nation. The demand for window glass increased so much that William Stephens, a British businessman, saw the opportunity to expand his business in Portugal by investing in the glass industry. Utilizing his commercial skills and civic education, Stephens was able to nurture an unprecedented industry that provided medical care, education, and culture for the workers and their families. In Stephens, players compete amongst one another in the role of master glassmakers working at the now-famous Stephens Factory to become the most prestigious figure in town…after Stephens, of course. Through clever and cunning planning, all players will develop their works, invest in new businesses, and promote the creation of jobs. Through a unique action-selection mechanism, on their turn players choose from a variety of options, either by activating the Stephens factory or by activating one of their personal investments. The game ends when the Napoleonic forces arrive in town, at which time the player with the most prestige wins. Each turn you will choose a single action to perform a variety of options using a distinct action selection mechanism; you either: Take a single glassware from a factory on the game board and perform the corresponding action — OR — Take a single disk from your player board to assign a worker to a new profession and unlock a permanent ability for yourself. Includes a Solo mode that features 6 Scenarios and 5 unique Opponents to test your mettle.
$87.00$70.00
Imperial Steam
The Industrial Age is starting to boom. You are in need of more workers for your factories, and you also need more workers to build railroad tracks to expand your railway network. This, in turn, will enable you to deliver the goods from your factories to cities with high demand — but be sure to earmark goods for fulfilling profitable public contracts because when the connection to Trieste is made, your net worth is all that matters. Imperial Steam is a highly strategic yet accessible economic and logistics game that sees you making difficult decisions as you manage your business's operations while navigating fierce competition to ensure your victory!
$101.00$81.00
La Famiglia: The Great Mafia War
In the 1980s, a merciless battle raged in Sicily that would later go down in history as “The Great Mafia War.” Different mob families fought with and against each other for supremacy in southern Italy. In La Famiglia: The Great Mafia War, you play against each other in teams (2 vs. 2) to take control of Sicily. Siz different mafia families, each with special abilities, are at your disposal. The Game Rounds are divided into 2 Phases: In the Planning phase, you develop your abilities and bring fighters as well as secret orders to the game board. In the Combat phase, these orders are revealed and executed. Here, you use your fighters and bombs to dominate as many regions as possible. The combat system is both simple and innovative, making every fight an exciting psychological duel. The team that best combines and coordinates its abilities will finally dominate Sicily. La Famiglia is an extraordinary team game that provides lasting excitement through asymmetric abilities and a variable game set-up.
$130.00$104.00
Terra Mystica: Automa Solo Box
This expansion allows you to play solo. It includes 10 new automa factions and different levels of difficulty. This expansion can be combined with Fire and Ice and Merchants of the Seas.
$29.00$24.00
Terra Mystica: Merchants of the Seas
The factions of Terra Mystica have opened their doors for business beyond the trading post in Terra Mystica: Merchants of the Seas. More trade flows between the factions with their brand new ships sailing on the rivers. A new large building, the shipyard, upgrades your shipping or range and produces ships with twenty faction board extensions. Factions that export will receive VP and resources depending on the building they deliver to. Factions importing and receiving an opponent's ship will gain power. Ships will dig and build in adjacent hexes, so watch out! Ships can also be consumed and form new Dwellings. The ship movement and Dwelling actions add a new tactical movement element to the already deep strategy of Terra Mystica while maintaining perfect information. The factions must also adjust to an entire new set of 12 round scoring tiles, four new Ship related Favors, three new bonus tiles, three additional power actions, town tiles, and two maps: Loon Lakes and Fjords. The maps and most of the round scoring may also used be used with the base game if desired. The Fire and Ice expansion is not required, but the material for them is provided.
$73.00$58.00
Riftforce: Beyond
Go beyond the Rift and discover a new plane of possibilities in Riftforce Beyond! Experience Riftforce now alone with a challenging solo mode or team up with your friends to fight together and control the Rift in epic three- or four-player games. You will need the powers of the eight new guilds to succeed in this new hostile environment. Can you unleash the Beast, crush your opponents with the Sand, or mend wounds with the power of Love?
$36.00$29.00
Riftforce
The Rifts changed our world. Villages were torn apart, Riftforce emerged from it and spread across the land. What seemed lifeless before started to rise and wake. Flames left campfires and waves poured out of their riverbeds. Even the sun and moon leave their footprints in the ground. We learned how to control those living elementals and formed guilds to perfect this knowledge. While competing for Riftforce the guilds forged temporary alliances to share their unique abilities and guard the access to the Rifts. Now it is your time! Choose your guilds, combine their powers and rush into battle. Gain Riftforce from the land you control and all the elementals you destroy until you have enough to ascend into a higher state of power. ••• In Riftforce, the two-player duel card game, each player starts by drafting four of the ten different guilds, each with a unique power, to forge their own asymmetrical alliance. Every game of Riftforce gives you a chance to discover new synergies between guilds which will greatly influence your overall strategy and strengths. Can you combine the flexible and mobile water guild with the all-consuming fire elementals who even harm their allies and unleash their full potential? The guilds’ elementals are the lifeblood of the game - they are your troops and at the same time the resource necessary to attack. Soon you will find yourself wondering how to use them best. Each turn you are torn, choosing one of three possible actions. Do you want to strengthen your position at the Rift, sacrifice elementals for powerful combo attacks or gather support for your next turn? Gain Riftforce by destroying the elements of your opponent and by controlling locations along the Rift. Only then will you ascend and win the game. Discovering new synergies between the different guilds, clever gameplay combos and the deeper layers of strategy will keep you coming back to enjoy the game again and again.
$44.00$35.00
Seven Prophecies (Pre-Order)
This item is a pre-order item with an expected release date of 11/20/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. While in many betting trick-taking games, the players announce how many tricks they will win, in Seven Prophecies, the players must announce how many times they will come 1st, 2nd, and other places, like coming 1st twice, 2nd once, 3rd once, and 4th three times. Does it sound too difficult? Not at all!Because you "know the future!"Before you start the game, you know the lead suits of all the tricks (what color cards to be played), so compare them with your hand and announce with which cards you're likely to win. However, note that other players can also predict the future and thus have acquired the same information. Try to also read other players' thoughts and predict which places you will come.
$25.00$20.00
All Mine
All Mine is a mining claim (trick-taking) game in which players predict their hauls of each of the four treasures (gold, gems, mushrooms, and dragon eggs). However, instead of predicting the number of hauls they'll take, they must state the treasures they think they'll receive the most and least of. Since all cards display their treasure type on the back, players have more information than usual. During each claim (hand), you must play the same treasure type if possible, even with the special trump cards. This requirement makes it difficult to predict which hauls you will bring in. In the end, the player who comes closest to their predictions wins. Don't get too greedy as you place your bets in this lighthearted game that's guaranteed to please card game enthusiasts and families alike.
$25.00$20.00
Beyond the Horizon: Promo Set
An array of new items for Beyond the Horizon! This Promo Set includes: 3 New Leader cards 3 New Goal cards 3 New Construction tiles
$15.00$12.00
Juicy Fruits
Juicy Fruits, designed by Christian Stöhr — co-designer of last year’s Spiel des Jahres winner Pictures, plays 1 to 4 players in about thirty min or less, ages eight and up. You have a small island paradise, where you make a living growing delicious fruit. Fulfill orders from ships docked on your island and add Businesses to your island to gain the most points. Clever planning is essential, as fulfilling orders frees valuable space, but you don’t want to let your opponents get the pick of the businesses either! With each play, Juicy Fruits poses new exciting puzzles of how to move your tokens most efficiently and how to balance clearing your island, claiming businesses, and finding the right time to thwart your opponents plans! Juicy Fruits is perfect for casual players and advanced gamers alike due to its accessibility and quick playtime, while offering a lot of replayability and tactical depth. Moreover, the game includes an advanced mode featuring the Juice Factory and a sophisticated solo mode!
$44.00$35.00
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