Board Games
13 Moons
A celestial game of strategy and moonlight! 13 Moons is a rummy-style card game that invites you to befriend the moon. Combine lunar phases and events in this effortlessly educational and timeless game. The card values change in sync with the actual moon, revealing a different bonus card almost every time you play. In addition to 13 Moons, the 52-card lunar deck can be used with younger children for a game of Memory or Go Fish. The 13 Glossary cards serve as a visual reminder of the current moon phase and add an optional educational and conversational element to the game, bringing more depth and connection. Before you know it, you'll be planning your game nights around the rhythm of the moon!
$44.00$32.00
1565: St. Elmo's Pay The Great Siege of Malta
Relive the Greatest Siege in HistoryA vendetta spanning decades reaches its terrible and bloody crescendo as Suleiman the Magnificent’s 30,000 strong armada descends on the 500 beleaguered Knights of St. John defending the people of Malta, with the express purpose of wiping them from existence and changing the course of history forever...The thematic card game of war & history for 1-2 players1565, St. Elmo’s Pay is an asymmetric, competitive, tactical card game and the successor to the award-nominated 1066, Tears to Many Mothers. Each player, as either Ottoman Turks or Knights of St. John, musters troops and resources to overcome the various obstacles in their path before the two armies clash in an epic siege over three fronts on the tiny island of Malta: Birgu, Senglea, and the doomed fortress of Saint Elmo.
$73.00$58.00
16 Candies
16 Candies is a fast-paced and sweet family game for 2-4 players. In each round, players draw and discard cards featuring different types of candy, trying to form the best hand they can with their 3 cards.When a player thinks they have the best hand, they can shout "I GOT CANDY!" Opposing players will have 1 final turn to optimize their hand before the round ends, at which point all players will reveal their hands. The player with the worst hand must remove a penalty amount of candy from their starting supply of 16 cardboard candies (or real candy, if you choose to play with it).The game ends when only one player has candy left in their supply, and that player is the winner. With quick turns and a fun theme, 16 Candies is a tasty treat for game nights with family and friends.
$22.00$17.00
17: Diciassete
Bluffing, superstition and counterspellsIn Diciassette (17), players take turns to place cards in a central row. While some card values are visible, others remain hidden. Make sure your cards don’t add up to more than 17! If you think you’ve reached or exceeded 17, shout “17!” Use your bluffing and deciphering skills to win.Diciassette (17) is a bluffing game with very simple rules that provide tension and twists thanks to special cards. Change the direction of the game, force the person after you to play two cards or discard the card previously played. Use every strategy to get 3 victory points without making a mistake and win the game. FAST-PACED STRATEGY: Immerse yourself in a game of quick decisions and sharp strategy where players attempt not to exceed the number "17". Perfect for 2-6 players and designed for quick 10-minute games, keeping everyone engaged. BLUFFING AND DEDUCTION: Enhance your party night with this bluffing game where players place cards strategically, some visible and others hidden, to manipulate the play count while deciphering opponents' tactics. INTERACTIVE PLAY: Ideal for family gatherings or casual game nights, Diciassete (17) encourages interactive and social gameplay with elements of bluffing and guessing, ensuring lively sessions filled with suspense. ART AND DESIGN: Featuring captivating artwork by Petra Eriksson, this game not only offers engaging gameplay but also aesthetic appeal that attracts a wide range of players, from casual gamers to art enthusiasts. EDUCATIONAL AND FUN: Players improve critical thinking and basic arithmetic skills as they strategize to control the running total, making Diciassete (17) both educational and entertaining. Contents 70 cards 24 tokens Rulebook in English and Spanish
$29.00$19.00
1830: Railways & Robber Barons (Revised Edition)
It is the dawn of the "Age of Railroading" in America. You're a wealthy investor and speculator betting that the new technology will revolutionize transport. Commerce will no longer depend on rutted roads and slow canals. Instead, it will ride the rails on swift, powerful "Iron Horses." 1830 is an acclaimed railroad investment and building game covering the years 1830 to present. Become a stockholder of America's first railroad corporations, generate revenue by building track and buying and operating trains, invest in flourishing companies to earn healthy dividends ... Become America's first great rail tycoon!
$111.00$73.00
1902 Méliès (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. In 1902, Georges Méliès, the Wizard of cinema, filmed "A Trip to the Moon", the first science fiction movie.As his assistant directors, you have to assemble the sets, employ special effects, direct the actors, shoot scenes, splice them, and even hand paint the colour to create fabulous sequences. In 1902 Méliès you will place your assistants pawns in the Méliès studio in Montreuil to chose between different actions: Get new scenes to record Get materials for special effects Prepare the scenario Dress actors and situate them in the scene Record the scenes Cut and paste scenes in the movie Hand paint the photograms Players will gain points by recording the scenes and painting photograms. The player getting more points at the end of the game will be the best assistant and the winner!
$39.00$32.00
1911 Amundsen vs Scott
In 1911, Roald Amundsen and four companions were the first human beings to stand at the South Pole. Using skis and dog sleds, they beat Robert Falcon Scott's British expedition by just a few weeks. Scott and his men reached the South Pole only to find Amundsen's Norwegian flag planted in the frozen ground. They died on their return journey not far from their base camp. 1911 Amundsen vs Scott is an asymmetric game for two players, with both of them trying to be the first to reach the South Pole. Each player takes a different route to the South Pole, with these routes consisting of a path of colored dots. The game is composed by a deck of cards for both players with a row of 3 visible cards. On each turn a player can: Collect cards that are face up on the board, taking one card for free, or taking 2-3 cards by first discarding 1-2 cards from your hand. Play cards from his hand to advance toward the South Pole, play cards so that the opponent loses his way, or play cards to activate special effects. The first player to reach the South Pole wins. If the deck runs out for the second time, both players are lost in Antarctica and lose the game.
$34.00$27.00
1920 Wall Street
In 1920 Wall Street, a card game for 2 to 5 players, each player tries to collect shares from four different companies (corn, cotton, steel and oil), sell them if they need money, and influence the value of the different companies in the stock market. They earn points for making the market fluctuate and for the shares they collect — if they reach the minimum quantity of each kind! Everything with the background of the Wall Street Bombing that occurred in 1920 at the Financial District, in Manhattan, will trigger the end of the game and make some changes on the way it is scored. These changes are affected by the way players discard their cards during the game.
$36.00$29.00
1984: Unperson (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2027 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Fulfill the directives or become an unperson Strategic semi-cooperative card game in dystopia world. Created for 1-5 players this game plunges into totalitarian rule where every choice has bold consequences. Features:• Based on George Orwell’s cult novel 1984, one of the most-read books in history: the brand recognition drives shelf appeal and spontaneous purchases.• Three actions per turn: draw an Event, then play the Event from your hand into the City, and then move your Character into a City Event.• Multiple game modes in one box: Competitive, Solo + Learn to Play booklet.• Five rounds to fulfill 5 Directives and to reach your secret Aspiration. Each round changes the game and forces you to make a new choice – to obey or to rebel. However, even the vaporized players continue playing.• Perfect for both serious gamers and literary enthusiasts – taps into the massive audience of dystopian fiction fans. Ages 14+1-5 players60 minute play time
$36.00$31.00
1998 ISS (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. In 1998 the US module Unity joined the Russian module Zayra at an altitude of 400 km. This was the inception of the International Space Station. 1998 ISS is played in rounds where the players select between 4 Earth actions: Astronauts training, to send new astronauts to the Space Station. Materials loading, that will be used to perform experiments. Modules preparation. Players contributing more to send new modules will gain extra actions. Experiments planification, to get new experiment cards. and 4 ISS actions: Move material outside, and use it to make your experiments Perform experiments, they will give you most of the points in the game Long stay in the ISS, so your astronauts stay longer in the ISS and you win victory points by researching with the effects of the microgravity in humans. Install new modules, that will give you extra points and they can be used to perform experiments. In other words, Earth actions will prepare you to make the ISS actions that will grant you victory points. The game is over when 5 American or 5 Russian rockets are launched and the player with the most victory points will be the winner.
$39.00$32.00
2 Minute Dino Deal
Only 2 min or less to learn and 2 min or less to play!The Time Scoop works! Now you can reach back in time to capture prehistoric monsters and bring them back to sell! You have just two min or less make the most profit. Every 30 seconds, your options become more valuable but the longer you wait, the more you risk another player stealing “your” dinosaur!
$22.00$15.00
20 Strong: Awaken Realms Core Set
The 20 Strong: Awaken Realms Core Box includes everything needed to dive into the system, featuring the 20 Strong general rulebook, 20 newly designed dice compatible with all 20 Strong decks, a tracker chip, and a magnetic chip holder. It also comes with the Nemesis deck, containing beautifully foiled PVC cards, along with a play reference, a dedicated rulebook, and a tuck box.
$51.00
20 Strong: Etherfields Deck
Are you ready to wade through nightmares before you wake?In 20 Strong: Etherfields, your hero will move through an ever-shifting dreamscape map on each of their turns, making unique connections and spending resources to trigger special actions in a variety of evocative rooms.Cards will flip during gameplay and will remain that way through future sessions, creating a deck that is unique to you and the sum of your decisions throughout every game you’ve played.Expand your awareness, deploy your cunning, and unleash your wrath. Influence cards shape what’s possible in the dream. Spending these resources will augment your pool of dice and keep you moving through the dream.Players are free to use actions whenever they wish, leading to some of the most creative play in the 20 Strong universe. Work over time to uncover the deck’s secrets, finding and defeating every hidden boss Etherfields has to offer. Note: This expansion requires materials from a Core Set to use.
$32.00
20 Strong: Nemesis Deck
Can you trust the rest of the crew? In 20 Strong: Nemesis, you desperately want to reach Earth in one piece, but it won’t be easy. As you explore the ship and evade the intruders, you may encounter crewmates willing to betray you. Roll dice to move throughout the ship.Discover critical functions like generators, engines, and escape pods. The longer you take, the more noise you’ll make. Rooms start inactive at the beginning of the game, so you’ll need to get the ship up and running again to have any chance of escaping.Get the generators online and engines running, and prep the escape pods! The ship is full of useful items. Salvage what military or technical tools you can and utilize them wisely.Every player has their own objectives. Their choices might even require you not to make it off the ship alive. Focus on your survival and make sure you’re in one of those escape pods! Note: This expansion requires materials from a Core Set to use.
$32.00
20 Strong: Tainted Grail Deck
Does your path lead into the wyrdness? In 20 Strong: Tainted Grail, you will choose your path as four enemy types confront you, each one with a different level of difficulty and different rewards for taking them down. Shift between foes to build a well-rounded hero for a final fight against the boss.Combos in combat are critical as the dial severely limits the dice you can apply to enemies, but you can get around those restrictions by playing combat cards to unlock more options. The deck-building and combat card combinations change your strategy each time you engage an enemy!If you don’t want to face a certain enemy or are scouting for a different one further down in its deck, cast it aside into the Menhir Stack at the end of an engagement.After eight turns, you will face off against an extremely difficult boss, who will bring one or more Menhir Stack minions along for the fight. If you defeat it, you’ve won the game. Note: This expansion requires materials from a Core Set to use.
$32.00
20 Strong: Tanglewoods Gold Expansion Deck
The big bad was in front of you the entire time, hiding in plain sight! Baba Yaga, the evil horror of Slavic folklore, weaves new challenges that will persist throughout all three Tanglewoods decks, resulting in a fierce final battle when at long last the exit to the Tanglewoods is found. Posing as lowly merchant, she may have seemed helpful, but the creatures she sends after you will pose difficult choices for you along the way. Each choice will ultimately make a consequential impact on your final battle. The Baba Yaga campaign add-on allows you to play your three Tanglewoods decks in any order you choose! Experiment with different heroes, orders, and strategies to emerge from the Tanglewoods victorious!
$29.00
20 Strong: Tanglewoods Red Expansion Deck
To grandmother's house we go! Navigate the Tanglewoods while avoiding the Big Bad Wolf's pack. Face off against the shifty denizens of the woods while you make your way to grandmother's house! Tanglewoods: Red features unique map mechanics inspired by the hit video and card game, Slay the Spire! Make smart choices as you choose your route and be careful not to travel too much at night, where tougher monsters await at most every stop!
$29.00
20 Strong: Tanglewoods White Expansion Deck
This deck may be the fairest of them all... Tanglewoods: White captures the classic tale of Snow White, pitting the hero and her dwarf companions against an Evil Stepmother who has stranded her in the dangerous forest! In this iteration of 20 Strong: Tanglewoods, you will move your character through a wooded grid that shifts and changes with every step you take. Your directional positioning and the order in which you defeat enemies is of paramount importance, as it affects the deadly modifiers you must bring into battle and also the arsenal of boss enemies you will face in your endgame. In Tanglewoods: White, you'll always be thinking ahead, whether it's to your next step or your final journey to the gates of your Stepmother's castle
$29.00
20 Strong: Victorum Expansion
20 Strong is a new solo game system of dice rolling, strategic decisions, and resource management. Playable in 30-40 min or less, the 20 Strong system can be applied across multiple decks, each with their own unique challenging mechanics. 20 Strong: Victorum drops you into the world of Hoplomachus, battling fearsom scions and facing off against other heroes in deadly primus battles.
$29.00
2001: A Space Odyssey: The Board Game
You are all in grave danger. The Discovery One’s mission to Jupiter is on the verge of catastrophic failure. Attempting to shut down supercomputer HAL, to prevent further malfunctions, didn’t go as planned. HAL is still online and he has a new directive: This mission is too important for humans to jeopardize, and all crewmembers must be eliminated. This game is a “1 vs. many” game, in which one player takes on the role of the rogue supercomputer HAL, who is trying to shut down the Discovery on its journey to Jupiter. The HAL player does this by adding Malfunction cards to the various systems on the ship with their HAL cards. The other players are crewmembers must navigate the Discovery One as they try to disconnect HAL using Logic cards. But watch out as HAL is always listening and will do everything they can to stop you. Who will survive to complete the mission to Jupiter, human or machine?
$44.00$33.00
2070
A Graphic Novel Adventures game for 1-4 players. In 2070, you play as a group of elite agents: an android, a martial arts expert, an alien, and a mercenary. Your mission is to intercept the spy droid in the streets of Rome. Nobody dares to imagine the consequences if you fail...
$58.00$47.00
23 Knives
It's 44 BCE, the pinnacle of the Roman Republic. At the end of Julius Caesar's civil war, he is left holding enormous power. He has the love of many, but for others, there is only fear. This fear leads Caesar's friends and allies to question his intentions. They're stoking a fire of conspiracy, a conspiracy that will end on the Ides of March, with 23 wounds, a republic in ruin, and the birth of an Empire. In a game of 23 Knives, you take on the role of a Roman citizen with one of three allegiances: a loyalist to Caesar, a liberator of Rome, or an opportunist biding their time. Throughout the game, you travel through Rome, manipulating other citizens and swaying them to your cause. At the end of the game, if 23 or more knives are in the Curia, Caesar is dead and the liberator most committed to killing Caesar wins. With fewer than 23 knives, the loyalist most dedicated to saving Caesar wins. Opportunists are those who linger, waiting to shift the fate of Caesar at the last moment, and if they do, they win as a team.
$58.00$43.00
25 Words or Less 2025
In this fast-paced party game based on the hit TV game show, two clue-givers bet on how few words they’ll need to have their teammate(s) guess five secret answers, starting at 25. The lowest bidder takes the card and must beat the challenge within their limited cluesand time! Every word counts in this energy-fueled board game that keeps family and friends on the edge of their seats!
$29.00
2GM France Expansion
2GM Tactics is a wargame-like board game that allows you to recreate battles between the nations of the United States and Germany on the Western European Front, within the framework of World War II. Deploy your troops strategically and use the terrain and resources to your advantage to achieve the final victory. Play as France! This expansion includes a complete deck of the nation of France and the units that participated in World War II. With emblematic units like the Renault R-35, or the Somua S-35, as well as generals like De Gaulle or Gamelin to lead your troops. Contents: 1 rulebook (A5 size), 88 cards (56 x 87 mm), 1 headquarter (France), and 1 10-sided die (blue).
$35.00$26.00
2GM Total War Expansion
2GM Tactics is a wargame-like board game that allows you to recreate battles between the nations of the United States and Germany on the Western European Front, within the framework of World War II. Deploy your troops strategically and use the terrain and resources to your advantage to achieve the final victory. Add allies to your 2GM TWG game. This expansion includes unit cards from various other nations that actively participated in World War II, to join the Allied or Axis armies. Units specific to these nations: Canada, Australia, the Netherlands, China, Thailand, Hungary, Romania and Croatia. In addition, Militias and partisans, as well as reinforcement units for USA, Germany, Itaila, United Kingdom, Soviet Union, Japan and France. Contents: 1 rulebook (A5 size), 88 cards (56 x 87 mm)
$35.00$26.00
3 Witches
3 Witches is a must-follow, trick-taking game with no trump suit. At the start of each round, players bid on how many tricks they can win (out of five). The highest bidder becomes the Lead Witch, and their opponents play together on a team as Lesser Witches. The Lead Witch plays two cards (one face down), while the two Lesser Witches combine one card each. Two ingredients of the same rank or suit get added together, leading to tricky situations! If the Lead Witch wins exactly the number of tricks that they bid, they receive two fate tokens at the end of the round; if not, each Lesser Witch receives one fate token. The first player to collect five fate tokens wins.
$15.00$10.00
3000 Scoundrels
“The Traveler brought much change to our small frontier town in the last five years. He showed us marvels beyond imagination and taught us how to use his strange machines. Now that the Traveler has vanished, a storm is coming. Who will control the destiny of the American Frontier?” 3000 Scoundrels is a competitive game for 24 players. Players assume the roles of rival leaders attempting to steal precious technology left behind by the Traveler. Hire scoundrels to build your posse, plan the perfect strategy, and bluff your way to victory!
$72.00$21.00
3000 Scoundrels: Double or Nothing Expansion
Business is booming in Graystone Gulch! The hidden potential of the Traveler’s technology has been unlocked, making his gadgets more valuable than ever before. This expansion delivers exciting new mechanics that add depth, strategy, and drama to enhance your games of 3000 Scoundrels.
$51.00$41.00
365 Adventures: Cthulhu 1926 (2026)
Step into the shadowy streets of Arkham in 1926 as John Miller, a private investigator drawn into an unimaginable world of cosmic horror. 365 Adventures: Cthulhu 1926 is a year-long solo adventure where each day presents a new encounter. Investigate dark alleys, battle unspeakable creatures, and uncover ancient secrets as you roll dice to overcome daily challenges. Will you protect humanity—or lose yourself to madness? A New Adventure Every Day: Bite-sized daily challenges make it easy to play & rewarding to return to. Solo Player Appeal: Perfect for players seeking an engaging, ongoing solo experience. Thematic Immersion: Deeply atmospheric, set in the haunting world of Lovecraftian horror. Progressive Storytelling: Unlock new rules, artifacts,and surprises each month. Functional: Also works as a 2026 calendar. Contents: 1 2026 Calendar 3 Black six-sided dice 2 Green six-sided dice 1 Investigator magnet
$29.00$23.00
365 Adventures: The Dungeon (2026)
Journey into the ever-changing depths of Elderglen’s cursed dungeon! 365 Adventures: Dungeon invites players on a year-long solo quest as Mira, a brave young witch-archer determined to save her village from an endless undead assault. Each day, explore new corridors, battle monstrous foes, and disarm deadly traps with quick, strategic dice rolls. Every month brings new twists, monsters, and magical items to discover! EMBARK ON A YEAR-LONG SOLO QUEST: Play as Mira, a brave witch-archer, navigating the ever-changing depths of Elderglen’s cursed dungeon over 365 unique daily encounters. STRATEGIC DICE ROLLING & EXPLORATION: Battle monstrous foes, disarm deadly traps, and explore new corridors with fast-paced, tactical dice mechanics. MONTHLY TWISTS AND DISCOVERIES: Each month introduces new monsters, magical items, and challenges to keep gameplay fresh and engaging. IMMERSIVE SOLO BOARD GAME EXPERIENCE: Designed for solo players who enjoy deep narrative, strategic planning, and immersive dungeon-crawling adventures. PERFECT FOR FANS OF SOLO RPGS AND STRATEGY GAMES: Ideal for players ages 10 and up seeking a long-lasting, evolving tabletop adventure. Contents: 1 2026 Calendar 5 Six-sided dice 1 Hero magnet 1 Rule sheet
$29.00$19.00
5 Minute One Piece
Find adventure with your pirate crew in this fast-paced co-op card game! Choose your island, clear challenges, and overcome each card in the Adventure Deck to win…all in 5 minutes! There’s no turn-taking: race against the clock with your crew in real-time to match symbols on the Going Merry. FIND ADVENTURE WITH YOUR PIRATE CREW: Team up in a chaotic, fast-paced cooperative card game where you and your fellow Straw Hat Pirates race to clear challenges and conquer the Adventure Deck in just 5 minutes. RACE IN REAL TIME TO MATCH SYMBOLS: Work together without taking turns—rapidly match symbols on your cards with the icons on the Going Merry to overcome enemies, obstacles, and escalating threats. CHOOSE YOUR ISLAND AND FACE NEW CHALLENGES: Select an island to determine the difficulty and discover unique hazards, bosses, and events that keep each playthrough unpredictable and replayable. IMMERSE YOURSELF WITH OFFICIAL ONE PIECE COMPONENTS: Includes 1 Going Merry game board, 6 character mats, 150 player cards, 42 adventure cards, and 40 challenge cards that bring the world of One Piece to life. PLAY WITH ANY GROUP SIZE OR SKILL LEVEL: Perfect for families, anime fans, and game groups seeking high-energy cooperative fun that’s easy to learn, quick to play, and exciting every time. Contents: 1 Going Merry Game Board 6 Character Mats 150 Player Cards 42 Adventure Cards 40 Challenge Card
$47.00$37.00
5 Towers
Compete as master architects to acquire cards and use them to build the highest towers. You’ll get cards if you are willing to take more than everyone else. But since you can only build one tower of each of the 5 types, taking too many cards at once can limit your options in the long run.
$22.00$16.00
5211 - Azul Edition
5211, the fast-playing card game with a unique scoring method that rewards clever play is now releasing with a new theme, based on the award winning, hit game, Azul! The cards are beautifully adorned with five color patterns from the familiar tiles in Azul's artwork.Each player starts with a hand of five cards. Players play two cards face-down, then simultaneously reveal them. They refill their hand, then repeat this process two more times, but only with one card. The cards of the majority color pattern will score - unless too many are present, in which case the color busts and the second most color scores. In case of a tie for majority, the tied colors are also out. These rounds are repeated until the deck runs out. The player with the most points wins.5211 Azul is a new edition that fans of both games can enjoy!
$19.00$15.00
6 Nimmt! (Pre-Order)
his item is a pre-order item with an expected release date of 11/04/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. 6 nimmt! Baron Oxx features gameplay similar to 6 nimmt!, with players trying to avoid taking cards in order to keep their score low. Each player has a hand of cards, and five rows of cards are started on the table with a single random card from the deck. Each card is numbered and features one or more colored bullheads. Each turn, players simultaneously choose a card from their hand, then reveal it. Whoever revealed the lowest card adds it to a row in which the last card features a bullhead of the same color; if several rows feature a matching bullhead, the player chooses the row. As soon as a row has six cards or at least six bullheads of the same color, whoever added the most recent card to that row claims all other cards in it. Baron Oxx is a special character that shows all colors, meaning you can play it on any row...but it can also cost you many points. Once all players have placed a card, from low value to high, you all reveal another card. After all the cards have been played, whoever has the lowest score wins.
$26.00
6 Suspects
6 suspects is a game of memory and logical deduction. A crime has been committed. Two hidden evidence cards are assigned to each one of the six suspects. Players look at evidence cards, one after the other, trying to be the first to find the culprit. On a player’s turn, they take one of the 12 face-down evidence cards, look at it, and then place it back. Once every player has played at least four times, any player can announce that they think they know the culprit. All other players take one last turn looking at an evidence card. Then, all players simultaneously show, with their hand, which one of the six suspects they think is the culprit. All evidence cards are then revealed. First, the effect of the swap card is applied, if possible. Then the total evidence is added up for every suspect. The suspect with the highest total evidence is the culprit, and every player who voted for them scores one point. MASTER DEDUCTION: Hone your detective skills in the 6 Suspects card game, where your ability to remember and analyze hidden evidence determines the true culprit of a mysterious crime. ENGAGING GAMEPLAY: Each turn, players secretly examine evidence cards, using their turns wisely to gather clues and deduce which of the six suspects is guilty, enhancing critical thinking and attention to detail. INTERACTIVE PLAY: Challenge friends and family to a race of wits in this exciting memory card game. Once enough evidence is gathered, players make their accusations, leading to a suspenseful reveal of the true perpetrator. STRATEGIC ELEMENTS: Includes a unique 'swap card' feature that can alter the course of the game, adding an extra layer of strategy and unpredictability to each round. PERFECT FOR GROUPS: Ideal for 2-8 players, this game is perfect for game nights, parties, and family gatherings. Suitable for players aged 8 and up, offering fun-filled entertainment for both kids and adults. Contents 6 Suspect cards 12 Evidence cards
$18.00$12.00
7 Empires
In 18th century Europe, seven old Empires vie for supremacy. Exert your influence on them to manipulate their policies to your personal favour. The destiny of the continent is in your hands. But beware: Your impact on any individual empire can slip away from you in a heartbeat as other players make their own plans and forge alliances leading to a fascinating interplay.7 Empires is a game with compact rules but a multitude of challenging decisions. Strategic foresight is key to winning. Only those who can correctly assess the plans of others can emerge victorious!
$101.00$67.00
7 Wonders
Make the right decisions to lead your civilization to prosperity! Lead one of the seven greatest cities of Antiquity. Develop your civilization on a military, scientific, cultural, and economic level. Once built, will your Wonder bring you glory for millennia to come? No downtime, renewed fun in each game and perfect balance regardless of the number of players.
$87.00$70.00
7 Wonders Architects
We all aspire to leave our mark. As one of the great ancient architects, your goal is to create a wonder to amazing that it, as well as you, will go down in history as a testament to human ingenuity and skill! 7 Wonders Architects in a new game in the world of 7 Wonders. Designed for a fluid and immersive game experience, Architects is a gateway game that still retains the strategic depth the 7 Wonders brand is so well known for.
$73.00$47.00
7 Wonders Architects: Medals
Constructing a Wonder isn't enough anymore! From now on, Medals will reward you for completing your objectives. Every decision counts towards leaving your mark on History and making sure your opponents don't take the lead. This expansion features two new Wonders (the Colosseum of Rome and the Ziggurat of Ur), new Progress tokens and a new game element: Medals. These are objectives to be achieved before your neighbours to gain extra Victory Points. This expansion brings new strategies to the base game 7 Wonders Architects, but the victory conditions remain the same. INCREASED STRATEGIC DEPTH: Elevate your 7 Wonders Architects experience with the Medal Expansion, introducing new layers of strategy without extending game length. MEDALS AND OBJECTIVES: Compete for victory with Medals that reward you for achieving specific objectives, adding a new dimension to decision-making and competition. NEW WONDERS: Explore the Colosseum of Rome and the Ziggurat of Ur, two impressive new Wonders that offer fresh gameplay dynamics. MORE PLAYER INTERACTIONS: Engage in exciting interactions with your opponents as you strive to outsmart and outscore them to leave your mark on history. EXPERT VARIANT: For those seeking an even greater challenge, the expansion provides an expert variant to test your strategic prowess.
$35.00$23.00
7 Wonders Armada (New Edition)
The horizon is now within reach: your armada is waiting for you to go conquer the seas! On board your ships, discover distant isles, trade with distant cities, and equip your fleets to take part in the upcoming naval warfare... In addition to a whole new Wonder, this expansion allows you to expand your interactions with two new types of cards: Armada and Isle cards. Navigators, explorers, shipowners, and pirates will give new depth to your games.
$62.00$41.00
7 Wonders Cities (New Edition)
In the dark alleys of your city, gold changes hands, alliances are made and secrets betrayed... Now, your influence extends into the heartof rival cities. But be careful, they won’t be shy to return the favor! In addition to two new Wonders and the option of playing in teams, this expansion offers you a new type of card: Cities cards. Mercenaries, thieves, spies, and diplomats will give a new sense of interaction to your games. The new edition features a new box with gold leaf; improved layout for better game immersion; two new Wonders designed for the expansion; a booklet that describes the expansion’s new effects, and includes cards originally released as the Cities Anniversary Pack.
$54.00$35.00
7 Wonders Dice
Make one of the seven greatest cities of antiquity prosper. Build a marvel that defies time, advance science, develop trade, skillfully manage your resources and gold reserves, but keep an eye on your neighboring cities: neglecting them could cost you dearly! BUILD A MARVEL OF ANTIQUITY: Compete to create one of the seven greatest cities of the ancient world by advancing science, trade, and managing resources. ENGAGING STRATEGY GAME: A fast-paced dice game where you must outsmart opponents while balancing your resources and keeping an eye on neighboring cities. COMPLETE GAME SET: Includes 10 high-quality dice (gray, blue, green, red, yellow, white, black, and purple), 7 wonder trays, erasable pencils, wipes, scoreboard, and game aids. EASY SETUP & PLAY: Designed for 2-7 players, the game is simple to learn with the included rulebook, making it perfect for family game nights or casual gatherings. REPLAYABLE FUN: With erasable trays and various strategies to try, the 7 Wonders Dice Game offers endless replay ability, making each game unique and exciting. Contents: 10 dice (3 gray, 1 blue, 1 green, 1 red, 1 yellow, 1 white, 1 black and 1 purple), 7 Wonder trays 7 erasable pencils 7 wipes 1 box in 2 parts 1 scoreboard 3 game aids 1 rulebook
$48.00$39.00
7 Wonders Leaders (New Edition)
At the heart of your city, exceptional men and women inspire your people and carry your civilization to its acme. Choose them carefully and they will contribute to your greatness. Neglect them and they will end up leading rival cities! In addition to two new Wonders, this expansion offers you a new type of card: Leader cards. Queens, astronomers, philosophers, and generals will bring an extra strategic dimension to your games. The new edition features a new box with gold leaf; improved layout for better game immersion; two new Wonders designed for the expansion; a booklet that describes the expansion’s new effects, and integrates the Leaders Anniversary Pack and the Leader cards presented in the original Cities and Armada Expansions.
$54.00$35.00
7 Wonders: Duel - Pantheon
Divine intervention comes to your games of 7 Wonders: Duel with the Pantheon expansion! Pantheon enables you to recruit deities from five different ancient Mediterranean cultures to become patrons of your developing city. Each god or goddess offers a powerful blessing such as fabulous wealth, military fortitude, or the means to thwart your opponent’s plans. Grand Temple cards make the game’s final Age intensely competitive by offering unprecedented points to you if you devote your city to divine concerns, and two new Wonders offer pathways towards victory by courting the favor of the gods. This product is an expansion: 7 Wonders: Duel base game required to play.
$39.00$32.00
7 Wonders: Edifice
These majestic edifices cannot be built by an isolated city. Participate in communal projects to reap the benefits, or suffer the consequences of failed projects. In addition to two brand new Wonders, this expansion introduces a new type of card: Edifices. Amphitheater, Belvedere, Archives, and much more will bring new challenges to your games. This product is an expansion: 7 Wonders base game required to play.
$44.00$28.00
7: The Sins
7: The Sins is a competitive card game that will put your memory, your risk evaluation skills and your moral integrity to the test. A full lifefull of virtues and vicesis coming to an end and the inevitable judgment weights on your conscience. During the game you’ll try to gain the best score possible by collecting the various types of Deadly Sins, in form of cards. The game mixes the classic rules of a set collection with an intriguing memory twist, because you can't look further in your deck after each turn. Try not to be seduced by excess, nor by complete indifference. Once in a while you should also feed the Abyss of Souls to influence the ending of the game and to gain the Stones of Forgiveness, which are really useful during the final scoring. Bow your heads while waiting for the verdict, sinners, and face the last journey of your miserable lives.
$36.00$26.00
7th Seal
7th Seal is a solo dice management boss battle-style game in which you will face the judgement of the end times. Your goal is to open the seals of a scroll and face the wrath of a supreme being who has unleashed an avalanche of furious beasts and demons that will attempt to wipe out humanity. Use your dice wisely and prove that you can convince the great maker to give humanity another chance.
$36.00$29.00
8-Legged Peacock
8-Legged Peacock is quick draft-and -match card game about the mating dance of Maratus spiders, a.k.a., peacock spiders.Match male dance move cards to the color and moves of your Maratus female card. Each round, players draft eight cards, then score points depending on symbols and colors. Mate tokens are awarded for getting specific dance combos. After a set number of rounds, points are added up and bonus points are awarded for collected colors and sets of mate tokens.Ages 10+2-6 players15+ min or less play timeContents:64 double-sided Male Dance Move cards32 Mate tokens24 Female cards1 first player token1 rulebook1 scorepad
$29.00$17.00
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