Board Games | 2 Player Games
The Lord of the Rings: Duel for Middle-Earth
A dark rumour rises from Mordor. The Eye turns to Middle-earth. The hour has come. The Fellowship is reunited. The Heroes prepare for battle. In Duel for Middle-earth, you'll have to choose sides. Play as the Fellowship of the Ring, prevent the Enemy from gaining ground and destroy the One Ring. Or play as Sauron and send your Nazgûls after Sam and Frodo, spreading your hordes over enemy cities. The fate of Middle-earth is in your hands! A game is played in 3 successive chapters. On your turn, play a card or a High Place to increase your skills, swell your treasury, expand your presence in Middle-earth, rally Races to your cause, or help you progress in the Quest for the Ring. Win the game immediately by fulfilling one of the following 3 conditions: win the Quest for the Ring, seal an alliance with 6 Races or dominate Middle-earth. EPIC STRATEGY DUEL: Choose your side in the ultimate battle for Middle-earth, playing either as the Fellowship to destroy the One Ring or as Sauron to conquer the land. RICH GAMEPLAY EXPERIENCE: Engage in a dynamic game played over three chapters, using cards and High Places to expand your influence, rally allies, and progress in your quest. IMMEDIATE WIN CONDITIONS: Achieve victory by completing one of three goals: winning the Quest for the Ring, forming alliances with six Peoples, or dominating Middle-earth. BASED ON 7 WONDERS DUEL: Combines the intense mechanics of the acclaimed 7 Wonders Duel with the rich lore of the Lord of the Rings universe for a deep and engaging experience. ACCESSIBLE YET CHALLENGING: Designed for 2 players, this game offers a balance of accessible rules and strategic depth, perfect for both new and veteran gamers. Contents: 69 cards 44 pawns 18 tokens 30 coins 7 tiles 2 boards 2 transparent elements 1 helpsheet 1 Rulebook
$57.00
Flamecraft Duals: Deluxe Edition
Ever wondered what the dragons of Flamecraft do on their lunch break? Play Flamecraft Duals, of course! Set in the world of Flamecraft, Duals is a two-player travel-friendly game of pattern-making and quick, puzzly fun! You will meet the artisan dragons again with new powers, and this time the challenge is to get your dragons in a row. As you draw dragons, you might get lucky and come across a rare dual-colored Hydragon, with double the artisanal skills! As you play, the board will fill up with adorable dragons, stacking and soaring across the table, and you will work to fire-up their abilities, make matches, and complete shop cards. Flamecraft Duals is a two-player abstract pattern-building game that takes about 30 minutes to play. Each round, a player draws a dragon from the bag and places it on the shared central board. Every dragon type has a special ability that can be fired up to draw more dragons or rearrange those already on the board. You want to match three dragons on the board to the pattern on the shop cards in your hand to score them. Once all the dragons are drawn from the bag, the game ends and the player with the highest score wins.
$70.00
Hanamikoji
Welcome to the most famed Geisha street in the old capital, Hanamikoji. Two players compete to earn the favor of seven illustrious Geishas by collecting the items with which they excel. Remarkable artwork and simple but depth gameplay!
$29.00
Duel For Cardia
Once there was a young adventurer who rescued a mighty Djinn trapped in the heart of a swamp. Together, they built the magical city of Cardia. Today, life in the city is flourishing. Yet four factions are struggling for power: the Rebellion from the swamp, the scholars from the Academy , the Guild with their mechanical contraptions, and the Dynasty , descendants of the adventurer. Whoever wins the powerful signet rings, and thus the favour of the factions, becomes the next ruler of Cardia. Play your cards right and outsmart your opponent! STRATEGIC FACTION WARFARE: In Cardia: City of Wonders, four powerful factions—the Rebellion, Scholars, Guild, and Dynasty—compete for control over the city’s future. Use strategy and cunning to claim the signet rings and become the next ruler of Cardia. MAGICAL CITY & LEGENDARY STORY: Build your path to power in a city born from the alliance of a young adventurer and a mighty Djinn. The city of Cardia is rich in magic, intrigue, and secrets to uncover as you vie for control. TACTICAL CARD GAME: Outwit your opponents with clever card play, faction alliances, and strategic moves. Every decision could mean the difference between victory and defeat as you battle to gain the favour of the city’s factions. FUN FOR GAME NIGHT: Perfect for 2 to 4 players, Cardia: City of Wonders offers hours of replayable fun, with different strategies and paths to power each time you play. Ideal for game nights with friends and family. IMMERSE YOURSELF IN A UNIQUE WORLD: Experience the rich lore of Cardia, a magical city at the heart of a swamp, as you navigate the political struggles and ambitions of four competing factions, each with its own strengths and tactics. Contents: 2 different decks with 32 cards each (64 cards in total) Each deck consists of 2 x 16 different cards with numbers from 1-16, with 2 different card backs 8 scenery cards 36 tokens 11 sigils 5 ongoing tokens 20 influence tokens showing the values 1, 3 and 5 (either positive and negative)
$25.00$20.00
Star Wars: The Deckbuilding Game – Rebel & Empire Reinforcements Expansion
The battle between the Galactic Empire and the Rebel Alliance continues in this new expansion to Star Wars™: The Deckbuilding Game’s original edition! Complete missions to add iconic units and ships to your deck, such as Yoda, Emperor Palpatine, R2-D2, Admiral Thrawn, and more. Try them out alongside three new game mods, including a five-part campaign mode where each game impacts the next! Not a standalone expansion. A copy of the Star Wars: The Deckbuilding Game original edition (SWG01en) is required to play. A new expansion for the original edition of Star Wars: The Deckbuilding Game, featuring upgrades and additional content to seamlessly integrate with your game.. Adds several iconic characters and ships to the game, such as R2-D2, Yoda, and the Taintive IV for the Rebels and Emperor Palpatine, Admiral Thrawn, and the Executor for the Imperials. Both the Rebel and the Imperial factions each gain 25 new reinforcement cards—powerful units that can only be earned through completing their corresponding in-game missions. Three new modes offer new ways to play, including a campaign mode that transforms the game into a five-part series where each game impacts the next.
$50.00
StarCraft: The Miniatures Game - Zerg: Hydralisk Expansion Set (Pre-Order)
This item is a pre-order item with an expected release date of 08/24/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Shred through your enemies with a volley of spines, using one of StarCraft's most iconic and feared units - the Hydralisk. Contents: 4x Hydralisk Miniatures 2x Hydralisk Burrow Token 2x Cards 1x Assembly Manual
$70.00$57.00
7 Wonders: Duel - Pantheon
Divine intervention comes to your games of 7 Wonders: Duel with the Pantheon expansion! Pantheon enables you to recruit deities from five different ancient Mediterranean cultures to become patrons of your developing city. Each god or goddess offers a powerful blessing such as fabulous wealth, military fortitude, or the means to thwart your opponent’s plans. Grand Temple cards make the game’s final Age intensely competitive by offering unprecedented points to you if you devote your city to divine concerns, and two new Wonders offer pathways towards victory by courting the favor of the gods. This product is an expansion: 7 Wonders: Duel base game required to play.
$39.00$31.00
StarCraft: The Miniatures Game - Terran: Goliath Expansion Set
Present in almost every Terran army, the Goliath is a versatile one-man walker, capable of accurately targeting both ground and airborne hostiles through the use of their computer-based heavy weapons system. Contents:1x Goliath Miniature3x Cards1x Assembly Manual
$70.00$57.00
boop
A deceptively cute, deceivingly challenging abstract strategy game for two players. Every time you place a kitten on the bed, it goes “boop.” Which is to say that it pushes every other kitten on the board one space away. Line up three kittens in a row to graduate them into cats… and then, get three cats in a row to win. But that isn’t easy with both you AND your opponent constantly “booping” kittens around. It’s like… herding cats!Can you “boop” your cats into position to win?Or will you just get “booped” right off the bed? Approachable but challenging abstract game. Plays in 20 to 30 min or less. Features a quilted, fabric board that lays over the back of the box, completing the miniature bed playing surface. 8 wood kittens and cats per player - 32 adorable cat pieces in all!
$50.00
Adventure Time Card Wars: Fionna vs Cake Collector's Pack
As everyone already knows, Fionna and Cake are the lovable, cute, and alternate-reality female versions of our heroes, Finn and Jake! Straight from the "Fionna and Cake" episode of the Adventure Time series on Cartoon Network, these characters have not only swapped genders, but Cake is now a cat. Meow! Their decks in Adventure Time Card Wars: Fionna vs Cake take us back to where it all started — the classic "Cornfields vs Blue Plains" — but these decks are all new and full of surprises! Fionna's Blue Plains deck is actually part Rainbow allowing for maximum customization. Several of her Blue Plains cards work rather well when paired up with Rainbow cards. And the Blue Plains "mastery of card drawing effects" gets a new twist. When Fionna gets her hands on a sword...or two or three...watch out! Cake's Cornfield deck is centered around Buildings. The more, the merrier! In fact, this deck has more Buildings than any previous Collector's Pack. And if you play your cards right (literally), you can get more than four of them into play at once! And if you liked Flooping before, well shucks, you're going to love this Cornfield deck!
$27.00$20.00
Adventure Time Card Wars: Finn vs Jake Collector's Pack
Adventure Time Card Wars is the most epic card game ever found in the Land of Ooo, or anywhere for that matter! In the Adventure Time episode "Card Wars", Jake begs Finn to play his favorite trading card game. Finn accepts, despite warnings from Beemo on how very competitive Jake can be while playing the game. Finn and Jake battle against each other to decide who will be the Dweeb and who will be the Cool Guy. Now fans can play the actual Card Wars game in Adventure Time Card Wars: Finn vs. Jake, with all of the action taking place in four combat lanes. Jake's corn-themed deck features creatures from the episode such as the powerful Husker Knights, the intimidating Legion of Earlings, the heroic Archer Dan and many more! Finn's "Blue Plains" deck features creatures from the episode such as the wise Ancient Scholar, the aptly named Cool Dog, and the most fearsome critter of all – The Pig! Each turn, a player has two Action Points to spend on Creatures, Spells, and Locations, and cards cost between 0 and 2 Action Points to play. When you summon a Creature, you choose which lane you want to place it in; some Creatures have FLOOP abilities that allow you to use their special abilities. When you attack with a Creature down a lane, you might find an opposing Creature, or you might get to deal your damage straight to your opponent's Hit Points. Reduce your opponent's Hit Points from 25 to 0 and you're the Cool Guy (and you win the game)! Each Card Wars starter set has a pair of different forty-card decks and is ready to play right out of the box. Mix the decks together to come up with your own righteous combos!
$27.00
Cyberion
The dream factory has been sabotaged, and everything is on the brink of destruction! Lead the last squad of robot-workers to repair the machines before it’s too late. Use your Robot cards wisely, to complete repairs or to trigger powerful abilities! The machines get harder to repair throughout the game, but you'll also have opportunities to increase the magnitude of your Robots’ abilities.
$43.00$29.00
Catan: Rivals for Catan Age of Darkness Revised
This expansion includes three new Theme Sets, The Era of Intrigue, The Era of Merchant Princes, and The Era of Barbarians, which add more variation to the existing game. In addition, the Tournament Game is introduced. The Era of Intrigue! Determine Catan's spiritual balance! A Religious Dispute causes both players to lose cards. Churches and Temples minimize losses. Temple cards strengthen your access to your own draw stacks. Church cards lure opposing heroes and earn gold. With a Church and a Temple, you may build the Great Thing stead and end the conflict. The Era of Merchant Princes! Control Catan's commerce! This set focuses on the Commercial Harbor and the Merchant's Residences, decisive buildings in the struggle for trade advantage. Maritime Trade Monopolies and the Master Merchants enhance trade ships. The Shipbuilder reduces the building costs of ships. Dominate trade using clever card combinations! The Era of Barbarians! Barbarians invade! Both players must muster and fend off their attacks. Employ Castles, Border Fortresses, the Strategist, the Caravel, and new heroes. Will you prevail or be ransacked? "Requires Rivals for Catan to Play
$36.00$23.00
Res Arcana Duo
In a realm steeped in arcane mysteries, two mages vie for supremacy. With ancient relics at their disposal and mystical creatures under their command, these two mages engage in a spellbinding duel of wits and strategy. Will you emerge as the ultimate conjurer, or will your opponent unravel the secrets of the arcane before you?Res Arcana Duo is a stand alone installment in the acclaimed series of Res Arcana games. Specifically designed for two players and offering a dynamic and quick gameplay, Duo offers a whole new set of Mages, Artifacts, Monuments and Places of Power. You can also use Res Arcana Duo as an expansion to Res Arcana or expand Duo with Lux et Tenebrae et Perlae Imperii for even more possibilities and strategies. EXCLUSIVELY DESIGNED FOR TWO PLAYERS: Res Arcana Duo offers a tailored gameplay experience specifically for two players, making it an intense and competitive duel of magical mastery. QUICK AND STRATEGIC PLAY: Enjoy fast-paced gameplay lasting only about 20 min or less, perfect for players looking for a strategy game that’s both deep and accessible within a short period. EXPANDABLE GAME SYSTEM: Use Res Arcana Duo as a standalone game or expand your gameplay with additional sets from the Res Arcana series for even more depth and strategy. RICH FANTASY THEME: Dive into a beautifully illustrated world of ancient relics and mystical creatures with artwork by Julien Delval, and engage in a battle of wits and magic. HIGH REPLAYABILITY: Comes with a variety of mages, artifacts, monuments, and places of power, ensuring that no two games are the same and offering a unique challenge every time. Contents: 4 Mage cards 16 Artifact cards 7 Monument cards 2 double sided Place of Power tiles 5 Magic Item tiles 1 Starting Player tile 5 x5 Essence chips 60 Essence tokens 1 Storing / Sorting tray 1 rule booklet.
$40.00$26.00
Ironwood
An eternal conflict for the land of Ironwood is raging between two factions: the stalwart and hard-working Ironclad, settlers of the iron mountains; and the ferocious Woodwalkers, swift and deadly shadows of the forests. Both factions struggle for the ultimate control over the land for its greatest treasure: the Larimor Crystals, a mysterious substance holding immense energy within. It can be found both inside the colossal mountains and scattered across the dense forests.The Ironclad extract the essence of the crystals and process their energy to fuel their machines and mechanical inventions. If they succeed, their giant forges will swarm the land with endless armies, and establish ultimate dominance over Ironwood.The Woodwalkers use the crystals’ raw magical power to discover and retrieve three ancient totems from secret ritual sites, hidden in the mountains. Once retrieved, the combined power of these totems will summon the Guardian, the ancient protector of the woods, to wipe out the Ironclad once and for all.One way or another, the eternal conflict is finally coming to an end.Ironwood is a rules-light, highly asymmetric, card-driven tactical game for 1-2 players. Each round, you and your opponent alternate playing a total of 3 of your faction-specific cards for their action effects. These effects include positioning your warbands, initiating combat, extracting crystals, bestowing temporary passive effects, and many more. When combat occurs, you will use the same cards for their combat values instead, in a simultaneous bid to gain combat bonuses, inflict and fend off casualties, and augment the Dominance value of your warbands to win the combat.The two factions are completely asymmetric in their play styles, decks, victory conditions - even in which parts of the map they can access.As the Commander of the Ironclad, your primary goal is to lay down the foundations of your forges in the outer mountains, and once you have collected enough crystals, build forges on the foundations. As the Chieftain of the Woodwalkers, your mission is to locate your people’s ancient totems through Vision cards, clear the path to them by defeating Ironclad warbands, and finally securing them in the outer forests, beyond the Ironclads’ reach. Once you have retrieved the third totem as the Chieftain, or built the third Forge as the Commander, you immediately win the game.Ironwood also features a low-upkeep solo mode against the Ironclad or the Woodwalkers. Although both solo opponents work on the same main principles, each of them bears its faction’s unique aspects and features.
$78.00$63.00
Kelp
A head-to-head battle of wits between an Octopus and a Shark. Kelp is a two-player asymmetrical game that offers players a unique opportunity to delve into the natural world of Pyjama Sharks and Common Octopuses, set in a South African kelp forest. As players take on the roles of these iconic sea creatures, they will discover that the gameplay mechanics closely mirror their real-life counterparts. Each has a unique path to victory. The Octopus sneaks around the board by playing cards and managing their hidden and revealed blocks, channeling the creature's remarkable ability to camouflage and deceive. On the other hand, the Shark patrols their territory and attempts to hunt down the elusive Octopus by rolling dice and using special abilities to mitigate their luck, showcasing the creature's natural instincts and predatory behavior. The game is a thrilling mix of deck-building and dice bag building, as well as hide and seek, bluffing, and manipulation.
$71.00$48.00
Adventure Time Card Wars: Prismo vs. The Lich Collector's Pack
Adventure Time Card Wars is the most epic card game ever found in the Land of Ooo, or anywhere for that matter! In the Adventure Time episode "Card Wars", Jake begs Finn to play his favorite trading card game. Finn accepts, despite warnings from Beemo on how very competitive Jake can be while playing the game. Finn and Jake battle against each other to decide who will be the Dweeb and who will be the Cool Guy. Now fans can play the actual Card Wars game in Adventure Time Card Wars: Prismo vs. The Lich, with all of the action taking place in four combat lanes. Each turn, a player has two Action Points to spend on Creatures, Spells, and Locations, and cards cost between 0 and 2 Action Points to play. When you summon a Creature, you choose which lane you want to place it in; some Creatures have FLOOP abilities that allow you to use their special abilities. When you attack with a Creature down a lane, you might find an opposing Creature, or you might get to deal your damage straight to your opponent's Hit Points. Reduce your opponent's Hit Points from 25 to 0 and you're the Cool Guy (and you win the game)! Each Card Wars starter set has a pair of different forty-card decks and is ready to play right out of the box. Mix the decks together to come up with your own righteous combos!
$27.00$20.00
Radlands
Radlands is a competitive, dueling card game about identifying fiercely powerful card synergies. Act as the leader of your post apocalyptic group of survivors in a tooth-and-nail fight to protect your three camps from a vicious rival tribe. If all of them are destroyed, you lose the game. The main resource in the game is water. You will spend it to play people and events, and to use the abilities of cards you already have on the table. People protect your camps and provide useful abilities, while events are powerful effects that take time to pay off. Both players draw cards from the same deck. All cards can either be played to the table or discarded for quick “junk” effects. To win, you will need to manage your cards and water wisely.
$36.00
StarCraft: The Miniatures Game - Zerg: Zergling Expansion Set
The backbone of any Zerg army, the Zergling provides a fast and especially deadly response to anything that threatens the Hive. This kit additionally features evolution variants, such as the Raptor or the Swarmling, providing you with an even greater wealth of options against your enemies! Contents: 18x Zergling Miniatures 3x Roach Burrow Token 5x Cards 1x Assembly Manual
$70.00$57.00
Patchwork Halloween Edition
So many pieces of cloth and eyeballs lying around - time to make a spooky, Halloween-themed quilt out of them! This requires significant effort and time and a steady supply of eyeballs, of course. The player who picks the best patches and combines them the most skillfully into a patchwork quilt wins the game.
$43.00$29.00
Onitama: Sensei’s Path
The Onitama: Sensei's Path expansion consists of sixteen new movement cards that can be shuffled together with those of the Onitama base game in order to have more variety during play.
$19.00$13.00
Kinfire Delve: Scorn's Stockade
In Kinfire Delve: Scorn's Stockade, a tactical and cooperative card game for 1-2 players, you will fight your way through the well deck of challenge cards to reach Callous, the Master of the Well, and face him in an epic final battle. Callous' Well is made up of four challenge cards, with Callous himself in the middle. As a challenge is defeated, another takes its place, with 57 challenge cards in total. As you face the challenges of the Well, you may play a skill card from your hand only when it matches the color of the challenge card, e.g., if you're facing a red challenge card, then you may play only a red skill card. Some cards have two colors, and some are white, that is, wild. If the card you play does not defeat the challenge, you'll be able to add some progress to it and attempt it again, though you may suffer a penalty for doing so. Other seekers can provide help by playing one of their own cards as a boost, but beware. Running out of cards nets you an exhaustion card before you can draw a new hand. Exhaustion cards are never good, but some are worse than others. Defeating a challenge provides you a reward, such as regaining health or delving deeper into the Well, which is represented by discarding unseen challenge cards. Once you've made your way to the bottom of the Well, you'll face Callous himself. All Seekers share a health pool, and if the pool reaches zero, you're defeated. This is a game that requires teamwork and persistence as the wells of Atios are unpredictable and quite dangerous.
$36.00$31.00
Unmatched: Sun's Origin
Unmatched: Sun's Origin spotlights two heroes from the rich history of Japan. Oda Nobunaga was the daimyo of the Oda clan, renowned for unifying feudal Japan. He is a master tactician, making his honor guard even more dangerous (and just so happens to be a powerhouse in Tales To Amaze). Tomoe Gozen was a legendary onna-musha of the Minamoto clan. She strikes hard and fast, relentlessly pursuing her enemy across the battlefield. The set features stunning artwork by Yuta Onoda, with cultural consultation by Saigo.
$43.00$40.00
Rubber Paper Scissors
Familiar with rock, paper, scissors and tic-tac-toe? You are 80% on the way to grasping this 2-player game. But Rubber, Paper, Scissors elevates these tiresome games with area control, set collection, and push-your-luck mechanics. Diverse strategies, namely deciding to place an “X” or “O” or claim a token, combine with raucous table talk, an engaging challenge for players of varying experience seeking that game which asks “give it another go?”
$22.00$13.00
Iron, Blood, Snow & Mud
Summer of 1941. The Axis invasion of the Soviet Union has begun! Will the vaunted German blitzkrieg prove its invincibility once again? Or will the Soviet Union endure the onslaught long enough to rebuild its might and push back the enemy? Lead the battle-hardened forces of Wehrmacht through unimaginably vast enemy territory or take control of the badly outmatched Soviet Red Army and bide your time for a bloody and devastating counteroffensive. The fate of the war is in your hands! Iron, Blood, Snow & Mud is a low complexity, quick-playing two-player game that gives you control of all German and Soviet forces on the Eastern Front: infantry, armor, and support units (aircraft and fleets). It’s played over the course of four years, each consisting of three markedly different seasons, two of which the aptly named Mud and Snow inhibit the use of some actions and units. The movement and its range are predicated on the current season, unit type, and the ability to create and maintain a chain of units. Featuring introductory-level wargame innovative mechanics and fast-paced gameplay easy to learn, hard to master PLAY TIME 60-90 minPLAYER COUNT 2AGE RATING 14+
$50.00$38.00
Targi
A Targi is a male member of the Tuareg people, who live in the Sahara desert. As tribe leader, you will be trading dates, salt, and pepper to obtain coveted gold coins and advantages. In the game, the desert is a five-by-five grid of cards. Position your Targi figures on the cards that border the desert. You carry out the actions of those cards as well as the cards at the crossroads between them. If you don’t go to the merchant, you won’t be able to trade - and even worse, your opponent will. Or maybe a caravan will bring the merchandise you desire. There are many choices to consider. But don’t wait too long, the desert is harsh and you might miss an opportunity to make a deal. In the next round, a completely different set of offerings will be on the table. The goods cards are the means to the end of getting highly desired tribe cards. These in turn bring advantages during the game and victory points at the end. You can win only if you plan shrewdly and always keep some gold in your pocket.
$36.00$32.00
Patchwork: Revised Edition
Patchwork is a form of needlework that involves sewing together pieces of fabric into a larger design. In the past, it was a way to make use of leftover pieces of cloth to create clothing and quilts. Today, patchwork is a form of art, in which the designers use precious fabrics to create beautiful textiles. The use of uneven pieces of fabric in particular can result in real masterpieces and is therefore being practiced by a large number of textile artists. To create a beautiful quilt, however, requires effort and time, but the available patches just do not want to fit together. So choose your patches carefully and keep a healthy supply of buttons to not only finish your quilt, but to make it better and more beautiful than your opponent‘s.This reprint of a Lookout Games classic introduces a brand new color scheme and new artwork! REVAMPED & REVISED CLASSIC: This revised edition of Patchwork retains the original’s beloved gameplay while offering updated components, refreshed visuals, and a sleek presentation. STRATEGIC 2-PLAYER EXPERIENCE: Compete to build the most aesthetically pleasing and efficient quilt using limited time and resources in this deeply tactical tile-placement game. FAST-PACED & FAMILY-FRIENDLY: With easy-to-learn rules and a 30-minute playtime, Patchwork is perfect for both casual players and seasoned gamers looking for a quick, satisfying challenge. BEAUTIFUL COMPONENTS INCLUDED: Features 3 game boards, 3 wooden tokens, 89 cardboard tiles, and 1 rulebook—all designed for tactile satisfaction and visual appeal. AWARD-WINNING DESIGN BY UWE ROSENBERG: Created by the renowned designer behind Agricola and A Feast for Odin, Patchwork is a must-have abstract game that blends strategy with creativity. Contents: 3 Game boards, 3 wooden tokens, 89 cardboard tiles, 1 rulebook
$43.00$34.00
Fox in the Forest Duet
Work together to play tricks and move through the forest. Use the special abilities of the characters to exchange cards with each other, then let your teammate follow with any card, and more. Win as a team by collecting all the gems, but be careful to stay on the path and not get lost in the forest! Features: Win as a team by collecting gems you find along your path Play cards carefully to move through the forest without getting lost Use special abilities of the characters to help your teammate A Cooperative Trick-Taking Game for 2 Players Contents Summary: 30 Game Cards (1-10 Doves, 1-10 Roses, 1-10 Stars) 22 Gem Tokens 4 Forest Tokens 1 Team Tracker 2 Reference Cards 1 Forest Board 1 Rules Sheet
$23.00
Catan: Rivals for Catan Age of Enlightenment Revised
Age of Enlightenment includes three new theme sets: The Era of Explorers, The Era of Sages, and The Era of Prosperity. In all, Age of Enlightenment is a 125-Card Expansion for the two player card game, The Rivals for Catan. It picks up where the first expansion, Age of Darkness, left off. The Era of Explorers Set sail from Catan! Explore! Discover new lands! Your Explorer Harbor serves as a starting point for your exploration of 9 adjacent sea cards. Pirates, islanders, and Shipwrecks await across the waters. Embark on missions and try to be the best explorer. Ship tokens chart your position. Victory awaits the most skilled and intrepid sailor! The Era of Sages Influence events! The wisdom—currency—of the many and varied sages gives you the opportunity to influence the strength and frequency of events. Fend off famines! Deflect attacks. Promote peace. Connect with nature and balance prudence, power, foresight, and vigilance in a your noble struggle! The Era of Prosperity Be a good prince. Govern wisely. Build schools, a Hospital, even promote the arts. Raise your people's spirits and spur expansion. But beware Discontent dooms prosperity! Requires Rivals for Catan to Play.
$36.00$26.00
Shōbu
Beautifully Challenging SHOBU is a beautifully crafted abstract strategy game for two players. On your turn: 1. Move one of your stones up to two spaces in any direction, including diagonally. 2. Match that move with another of your stones on the opposite color board and push an opponent’s stone off the board's edge. 3. Remove all four of your opponent's stones from any ONE board to win. SHOBU is made of beautiful, natural elements, wood boards, a cotton rope divider and tumbled river stones as playing pieces, giving it incredible table appeal. Instantly familiar, yet wholly unique unto its own, SHOBU feels like a game that has stood the test of time. The rules are amazingly simple and can be learned in moments, yet halfway through your first game, you realize the game has a depth and spatial challenge similar to 3-D chess. Simply brilliant. Size: 9.5” x 7” x 2” two-piece box GAME COMPONENTS: (4) 5 1/2” etched wood game boards (16) Black polished river stones (16) White polished river stones (1) cotton dividing rope
$43.00
Concordia: Solitaria
CONCORDIA SOLITARIA is a solo and 2-player expansion for Concordia.In CONCORDIA SOLITARIA, you compete alone or in a team of two against the tricky opponent CONTRARIUS. As the cards you play also determine the reactions of your adversary, only skillful planning leads to victory. In a two-player game, you may compete against CONTRARIUS as a cooperative team or challenge it individually.CONCORDIA SOLITARIA may be played on any of the maps and with any other expansion for CONCORDIA.Requires either the base game CONCORDIA or CONCORDIA VENUS to play.
$43.00$30.00
Kompromat
Rumor has it damaging information might be circulating about a major public figure. Two players are rival agents competing, one to suppress the compromising material and the other to propagate it. Both undertake daring missions and become notorious in the process. No doubt the most successful secret agent will leave his or her mark on history! Kompromat is a strategic card game for 2 players only. Its gameplay with several hands of blackjack happening simultaneously will make it easy for players to learn and teach. Two levels of push your luck and the possibility to lose immediately make the game super tense. Set collection and clever use of special abilities increase game-to-game variations and replayability.
$32.00$21.00
Onitama: Way of the Wind
Once again, rival schools have come to Onitama to see who has the dominant Art — but something is different this time: Their activity has attracted the attention of a wind spirit! This indomitable force will interfere with the students, but it may on occasion grant an unforeseen benefit as well! Onitama: Way of the Wind, an expansion for Onitama, includes a wind spirit, a neutral game piece that creates a new layer of interaction in the game. Two new move cards are included, as well as eight wind spirit cards. Includes 8 New Wind Spirit Cards:BatEagleHawkLionOctopusRhinocerosScorpionSpider 2 New Move Cards:GoatSheep 1 Wind Spirit Miniature
$22.00$16.00
Quarto
Quarto has a 4×4 board and 16 pieces. Each piece has four dichotomous attributes — color, height, shape, and consistency — so each piece is either black or white, tall or short, square or round, and hollow or solid. The object is to place the fourth piece in a row in which all four pieces have at least one attribute in common. The twist is that your opponent gets to choose the piece you place on the board each turn.
$57.00
StarCraft: The Miniatures Game - Protoss: Zealot Expansion Set
Zealots are lower ranked Templar who act as the backbone of the protoss military, operating in platoons and legions. With each one having decades of training in hand to hand combat, they hunt their enemies without mercy. Contents:3x Zealot Miniatures3x Cards1x Assembly Manual
$56.00$46.00
Spirits of the Wild: Awakening
Spirits of the Wild: Awakening is a two-player game about collecting colorful stones from a central bowl and giving them as gifts to score points. The object of the game is earn the most points by completing sets of stones on your animal boards. On your turn, you use your action tiles to add and take stones from the bowl, activate powerful spirit power cards, and move Coyote to block your opponent. Special iridescent spirit stones can double your score, but they also close out any animal board you place them on. The game ends when five spirit stones are out of the bag. Players tally their scores, then the player with the most points wins!
$32.00
Villainous: Star Wars - Revenge at Last
In Star Wars Villainous: Revenge at Last, players choose to play one of two iconic villains from the Star Wars galaxy: Darth Maul or Captain Phasma. Depending on their villain's unique power, players will use their villain's 'ambition' to perform actions that power effects based on the villain's use of the Force, strategic leadership, or sheer luck. The game also incorporates villain-specific missions and rules for iconic ships and transports from all corners of the Star Wars galaxy. Villains in Star Wars Villainous: Revenge at Last can be mixed with those in Star Wars Villainous: Power of the Dark Side or Star Wars Villainous: Scum and Villainy or used on their own in this game.
$36.00$31.00
Onitama: Light and Shadow
The third expansion for the hit abstract strategy game arrives from both the LIGHT and the SHADOW!
$29.00$18.00
StarCraft: The Miniatures Game - Protoss: Adept Expansion Set
Functioning as a specialist against lightly-armored targets, Adepts are highly trained commanders who prioritize speed over protection. Their glaive cannons in combination with their ability to psionically transfer make them a constant threat to anyone who thinks they're safe observing the battle from the back. Contents:4x Adept Miniatures1x Adept Shade Miniature3x Cards1x Assembly Manual
$56.00$46.00
Caper: Europe
Plan and execute an elaborate string of heists in Caper: Europe, a game for two. Recruit a crew of skilled thieves to outmaneuver your opponent, steal valuable goods, and dominate the most famous landmarks across Paris, Rome, London, and Barcelona… Another day, another caper!
$50.00
A Wild Venture: Wooden Tokens
This set of tokens replaces all 72 cardboard tokens from the game with heat transfer printed wooden tokens! PREMIUM 72-PIECE WOODEN TOKEN SET: Enhance your A Wild Venture experience with beautifully designed 2mm wooden tokens—crafted for durability, functionality, and tabletop immersion. INCLUDES 12 ADVENTURE BOARD TOKENS: Features 6 Enchantment tokens (in 3 matching pairs), 3 Nest tokens, 2 “+5” tokens, and 1 Gold Chest token—each printed with detailed heat-transfer artwork on both sides. 60 COIN & SUPPLY TOKENS INCLUDED: Contains 48 Value 1 Coin/Supply tokens and 12 Value 5 Coin/Supply tokens for streamlined resource management and upgraded gameplay flow. HIGH-QUALITY HEAT-TRANSFER PRINTING: Double-sided heat-transfer printing ensures vibrant colors, precise details, and a professional finish that stands up to repeated play sessions. FOR BOARD GAME ENTHUSIASTS & COLLECTORS: Designed for A Wild Venture players and tabletop fans who love deluxe upgrades. Perfect for adding tactile quality and visual appeal to your gaming setup. Contents: 12 Adventure Board Tokens 60 Coin/Supply Tokens
$22.00$17.00
Lone Wolves
Lone Wolves is a two-player dueling game with trick-taking and area majority elements. As leaders of their respective wolfpacks, players attempt to ensure victory by asserting their dominance and becoming the Alpha of these lands. To achieve this, they dispatch wolves, of which there are 5 species representing suits, to compete over territories. The winner of the trick turns the wolf of the opposing player into a lone wolf, thus strengthening their position in that region; whereas the loser of the trick gains a scar, experience which helps their pack grow stronger. This push and pull means that in your struggle to become the Alpha, there are no weak hands, just weak leaders!FEATURES★ INNOVATIVE: A combination of area control and trick-taking mechanics that leads to a fresh design.★ STRATEGY: Knowing which areas to compete for, as well as which tricks to win OR lose opens up strategic options.★ DYNAMIC: Unlike most trick-taking games, the trump suit is dictated and dynamic during play!★ ADDITIONAL GAME MODE: Advanced game mode included, it brings the game another expert level up.★ PRODUCTION: High quality components and beautifully handcrafted art assests make it a game worth showing off!COMPONENTS• 30 Wolf cards• 18 Scar tokens• 1 Territories board• 5 Honor tokens• 1 Moon token• 1 Blood Moon token• 1 Rulebook
$29.00$23.00
Logic & Lore
Logic & Lore is a cozy-but-competitive deduction game for 2 players. Rivals race to be the first to align their hidden stars, numbered 1-9, with their mice manipulating the avaliable insights. Work quickly and pay attention, as your rival knows how close you are to completion and they may risk it all to claim victory.
$36.00$26.00
A Gest of Robin Hood
An ideal entry point to the COIN system and the ICS series: a two player, relatively low complexity game with a family friendly theme that plays in one hour and introduces all of the key concepts found in the COIN series. - A new hidden movement mechanic: The Sheriff will chase Robin Hood across Nottinghamshire to prevent him from organizing peasant revolts, but Robin can sneak away and hide amongst his Merry Men. - A second new hidden movement mechanic: Carriages serve as a simple twist on Lines of Communication, transferring wealth back to Nottingham while providing a target for robbery by the Merry Men, but some of them might be a trap, containing concealed Henchmen! - A streamlined sequence of play: Further developing the two-player sequence of play first found in Colonial Twilight, this new sequence of play is easy to understand while still presenting difficult tactical decisions. - Player Factions: Robin Hood and the Merry Men: Robbing from the rich to give to the poor. - The Sheriff of Nottingham and his Henchmen: In charge of maintaining order and collecting taxes for Prince John.
$117.00$77.00
Lord of the Rings: The Confrontation (2025) (Pre-Order)
This item is a pre-order item with an expected release date of 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The Lord of the Rings: The Confrontation is a game that pits the Fellowship of the Ring against the forces of the evil Sauron. This new edition marks the triumphant return of Reiner’s Knizia’s classic design, hailed as one of the best two-player games ever made. In The Lord of the Rings: The Confrontation, each player controls many of the famous characters of J.R.R. Tolkien's famous trilogy an intense 30-minute game that combines bluffing and strategy. Help Frodo make the perilous journey to destroy the One Ring, or side with Sauron to capture Frodo, regain the Ring, and cover the land in darkness. Your wit will decide the outcome.
$78.00$59.00
Tea for 2
Tea for 2 is an easy-to-learn, yet hard to master deck-building game set in Alice's Wonderland that combines easy rules and strategic play. To do battle, players simultaneously flip over the top card of their decks. The player with the highest card can use the card's effect or buy a new card for their deck! Players will collect hourglasses and tarts, and try to keep their hands on the pink flamingo to win!
$36.00$24.00
Moytura
The battle of Moytura has begun. In Moytura, you and your opponent command competing factions of the Tuatha Dé Danann, but you are not the only ones struggling for control of ancient Ireland. Three enemy clans act together as a third opponent faction that competes with the players and scores points. Points are gained by having the most influence across Ancient Ireland at the end of each era. On their turn, a player selects a deity tile (possibly spending worship tokens to reach it), then performs that deity's actions. Deity tiles let players expand their influence and battle enemies according to the deity's unique abilities. On the enemy faction's turn, an activation card is revealed from the deck that expands one of the three clans. Some activation cards are stronger than others, and players must carefully track which clans are most likely to attack and where. Only the player who cleverly outmaneuvers their opponent while carefully keeping the enemy faction in check will be able to secure the victory. Utilize and upgrade the deity powers. Compete against your opponent and a third non-player faction for majority control. Explore dozens of combinations of unique clans and setups. Enjoy a seamless solo or cooperative mode. Contents: 1 game board, 92 follower tokens, 20 wood discs, 3 enemy strongholds, 36 cubes, 60 enemy units, 4 deity tiles, 32 cards
$57.00$49.00
boop the Halls
A deceptively cute, deceivingly challenging abstract strategy game for two players.The Mensa award winning, Game of the Year, boop, is back with a new Holiday edition and has really leveled up game play (literally!!).The hoomans are hanging ornaments on the highest boughs of the tree, but those clever cats are leaping up and boopin’ them right off. You can win “Naughty” by knocking off 3 of your opponent’s ornaments or “Nice” by lining up three cats in a row!The 4-tiered game board ‘tree’ presents a surprisingly mind-bending 3D challenge for players. And the alternate win condition of knocking off 3 of your opponent's ornaments creates new strategic problems to solve, elevating the play experience to a new high!
$43.00$31.00
You have seen 432 out of 535 products