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Altered: Beyond the Gates - Starter Deck - Yzmir
STARTER DECKS Each starter deck embodies a particular play style and has its own strengths, weaknesses, and strategies. Choose the deck(s) that best suit(s) your preferences, and set off on an adventure with your Hero and Companion. A starter deck contains everything you need to start playing, and it has been balanced to give you the best possible experience against one of the other five current starter decks. Please note that only the starter decks contain the base materials required to play the game. YZMIR: The World is a Secret to Be Pierced Humanity discovered the hard way that the world went far beyond the tangible. There was a hidden side to the universe that had to be explored and understood if we were to tame our new environment; if we were simply to survive. This is what the Yzmir family have dedicated their existence to. They are in search of the truth, the dangerous and disturbing truth that lies behind the pretense of the senses. For this Faction, knowledge is power. And they'll need it to face the perils that lurk at the edge of perception. DIVE INTO THE WORLD OF ALTEREDCenturies ago, our reality collided with the world of stories and dreams in a cataclysm known as the Confluence, an event that profoundly reshaped the Earth as we know it. Beings from this world suddenly roamed amongst us, and changed the way we lived. Since then, we’ve formed alliances with them, and together we patiently rebuilt a new civilization.With peace and prosperity now secured, it’s finally time for us to rediscover the altered world around us. Six leading Factions have chosen their heroes to lead courageous expeditions beyond the gates, where the Tumult, a remnant of the Confluence of old, still mutates everything in its wake.Aspiring to address the pitfalls that the trading card game market has faced over the last 30 years, we have crafted this ambitious project to rekindle the magic within the genre. What defines us? A core of optimism, kindness, sharing, and a profound longing for modernity. Crafted by a team of thirty enthusiasts based in Paris and led by the visionary Régis Bonnessée (known for Dixit, Mysterium, Diceforge, and Seasons), we are thrilled to finally unveil the culmination of the positive energy that has fueled our efforts for the past three years. Welcome to the adventure!
$22.00$8.00
Altered: Beyond the Gates - Starter Deck - Lyra
STARTER DECKS Each starter deck embodies a particular play style and has its own strengths, weaknesses, and strategies. Choose the deck(s) that best suit(s) your preferences, and set off on an adventure with your Hero and Companion. A starter deck contains everything you need to start playing, and it has been balanced to give you the best possible experience against one of the other five current starter decks. Please note that only the starter decks contain the base materials required to play the game. LYRA: The World is Creation and Transformation Sure, the world is a tumultuous place, but that's just what it needs to be. Nothing more, and above all, nothing less. By accep- ting it as it is, we can perceive its beauty, its sublime nature. The world has always been ephemeral and changeable, an infinite cycle of creation and re-creation. In this sense, it has become even more assertive. It's time to celebrate this, to experience it day by day, not to reject it. It's up to humanity to adapt, to let itself be transformed, to pay homage. And what better way to do so than through art in all its forms? DIVE INTO THE WORLD OF ALTEREDCenturies ago, our reality collided with the world of stories and dreams in a cataclysm known as the Confluence, an event that profoundly reshaped the Earth as we know it. Beings from this world suddenly roamed amongst us, and changed the way we lived. Since then, we’ve formed alliances with them, and together we patiently rebuilt a new civilization.With peace and prosperity now secured, it’s finally time for us to rediscover the altered world around us. Six leading Factions have chosen their heroes to lead courageous expeditions beyond the gates, where the Tumult, a remnant of the Confluence of old, still mutates everything in its wake.Aspiring to address the pitfalls that the trading card game market has faced over the last 30 years, we have crafted this ambitious project to rekindle the magic within the genre. What defines us? A core of optimism, kindness, sharing, and a profound longing for modernity. Crafted by a team of thirty enthusiasts based in Paris and led by the visionary Régis Bonnessée (known for Dixit, Mysterium, Diceforge, and Seasons), we are thrilled to finally unveil the culmination of the positive energy that has fueled our efforts for the past three years. Welcome to the adventure!
$22.00$8.00
Altered: Beyond the Gates - Starter Deck - Bravos
STARTER DECKS Each starter deck embodies a particular play style and has its own strengths, weaknesses, and strategies. Choose the deck(s) that best suit(s) your preferences, and set off on an adventure with your Hero and Companion. A starter deck contains everything you need to start playing, and it has been balanced to give you the best possible experience against one of the other five current starter decks. Please note that only the starter decks contain the base materials required to play the game. BRAVOS: The World is Adversity to Be Overcome The world has become synonymous with danger and hardship. To cope and survive, mankind needs to overcome its limits and become more resilient. It is from this philosophy that the Bravos draw their strength, their credo. Driven by a singular desire for freedom, as well as the will to become ever better, the Bravos face up to obstacles and seek to leave their mark on history. They want to show everyone that all it takes is the will to keep moving forward; that humanity has not said its last word. DIVE INTO THE WORLD OF ALTEREDCenturies ago, our reality collided with the world of stories and dreams in a cataclysm known as the Confluence, an event that profoundly reshaped the Earth as we know it. Beings from this world suddenly roamed amongst us, and changed the way we lived. Since then, we’ve formed alliances with them, and together we patiently rebuilt a new civilization.With peace and prosperity now secured, it’s finally time for us to rediscover the altered world around us. Six leading Factions have chosen their heroes to lead courageous expeditions beyond the gates, where the Tumult, a remnant of the Confluence of old, still mutates everything in its wake.Aspiring to address the pitfalls that the trading card game market has faced over the last 30 years, we have crafted this ambitious project to rekindle the magic within the genre. What defines us? A core of optimism, kindness, sharing, and a profound longing for modernity. Crafted by a team of thirty enthusiasts based in Paris and led by the visionary Régis Bonnessée (known for Dixit, Mysterium, Diceforge, and Seasons), we are thrilled to finally unveil the culmination of the positive energy that has fueled our efforts for the past three years. Welcome to the adventure!
$22.00$4.00
Altered: Trial by Frost Booster Display
A booster display contains [36] packs! Upcoming: Begin your ascent in Trial by Frost and face the dangers of the Cais Adarra, a steep range of mountains shrouded in eternal winter. Gear up, gather your strength and lead your expeditions through a hostile environment of ice and snow. Make your way to the heart of the mountain and look for answers encased in the ice. Booster packs and displays are an ideal way to collect Rare and Unique Altered cards, or to draft with your friends! Whether you’re looking for new cards to complete your collection or the perfect card to add to your deck, booster packs are full of surprises, with one Unique card dropping in every 8 booster packs! BOOSTER DISPLAY WITH 36 PACKS – The Altered: Trial by Frost Booster Display includes 36 booster packs, each containing 13 cards, giving you everything you need to expand your Altered TCG collection. 250+ NEW CARDS – Introduces over 250 new cards into the Altered universe, including new landscapes, strategies, and challenges to enhance your deck and gameplay. DESIGNED FOR DRAFT & SEALED PLAY – Ideal for hosting Draft and Sealed formats; only 4 packs per player for Draft and 7 for Sealed, making it perfect for competitive play or casual game nights. 1 UNIQUE CARD IN EVERY 8 BOOSTERS – Each display offers the chance to collect Unique cards, with 1 Unique card guaranteed in every 8 booster packs, giving players exciting opportunities for rare finds. PERFECT FOR COLLECTORS – The Booster Display is a great option for collectors looking to complete their set, providing a wide range of cards and surprises.
$203.00$32.00
Blood Rage
The prophesies were true, and Ragnarök, the end of the Norse world, is coming. There’s still time for some glorious battle before everyone is called to Valhalla. Blood Rage is an all out brawl for up to four players designed by Eric M. Lang. Each Age, you draft cards to create your hands and spend rage to execute your actions… and your enemies. You will fight for control of ancient Viking territories, summon monsters from Norse legends, and complete valuable quests. Only the one who earns the most Glory will be victorious.
$142.00$85.00
Battletech: Comstar Command Level II
The ComStar Command Level II is a collection of six plastic miniatures for use in the classic BattleTech tabletop and Alpha Strike games: Black Knight, Exterminator, Highlander, King Crab, Mercury and Sentinel. Catalyst Game Labs BattleTech miniatures are sold unpainted and may require some assembly.
$43.00$32.00
BattleTech: Clan Invasion - Starter Box
BattleTech: Clan Invasion brings remolded Clan and Inner Sphere Mechs to players’ tabletops, adding additional content to BattleTech: A Game of Armored Combat. The Clan Invasion core box will include five redesigned plastic OmniMechs (Executioner, Timber Wolf, Nova, Grendel and Adder), double-sided color map, revised reference card, standee & terrain tiles, Clan rulebook, 16-page clan primer, 24-page fiction novella, record sheet booklet, five Mechwarrior cards, five Alpha Strike cards, and two 6-sided dice.
$71.00$45.00
Altered: Skybound Odyssey Booster Display
Please Note: This is a New/Factory Sealed product. To ensure the integrity of our inventory, NO RETURNS WILL BE ACCEPTED for any CCG product. Please see our Refund Policy for details. As they emerge from the City of Scholars, the expedition forces discover that a prodigious beam of light has appeared on the horizon. Between them and the beacon lies a vast sea of clouds, home to an archipelago of flying islands and titanic leviathans that threaten their progress. Rise to new heights and take your expeditions aboard flying ships on an odyssey through the sky. SIX NEW HEROES Embark on an exciting journey through the sky among flying islands and titanic leviathans with 6 brand new heroes! INTRODUCING SPECIAL BOOSTERS Spice up your booster opening experience with Special Boosters! One in every 200 boosters contains 6 rare cards, 6 unique cards and 1 Foiler instead of the usual drop rate. MORE THAN 1 MILLION NEW UNIQUE CARDS Skybound Odyssey brings more than 1 million brand new unique cards incorporating the set’s latest mechanics to build the best strategies around. DESIGNED FOR DRAFT AND SEALED Each booster pack is designed for Draft and Sealed formats. Stores need only 4 packs per player for Draft and 7 packs per player for Sealed to run Altered Limited events. Each Booster contains 12 playable cards. Each display contains 36 booster packs.
$229.00$36.00
Defenders Of The Wild
Tactical area control meets fantasy adventure in this card-driven cooperative game of animals against machines from the designer of PARKS and the creator of Bloc by Bloc. Play as one of four unique factions and assemble your crew of defenders from a wide range of animal characters to resist the machines across a modular map that changes with each game. War has come to the Wild. For millennia, animals have weathered shifting alliances and the cycle of hundred-year seasons—but they’ve never faced an enemy like this. An army of machines powered by corrupted magic is rampaging across the woodlands, enclosing everything in its path and exploiting the warmth of the world. Across the marshes, plains, mountains, and forests, scrappy crews of defenders rise up to resist the machine occupation. The partisans hail from four factions, each determined to fight back in their own way: the Council with its fortitude and bread, the Order with its wisdom of the flame, the Sect with its ingenious inventions, and the Coven with its spells and subterfuge. Players are organizers of the animal resistance who have converged on a dangerous flashpoint in the war against the machines. Construction has begun on a new machine core and sprawling factory complex where an animal village once stood. Engines are building walls that enclose habitat after habitat while mechs guard expanding factories and toxic pollution spreads. Organizers must cooperate with each other despite longstanding factional disagreements and help their network of fellow defenders take actions in the right locations and at the right times in order to win this crucial battle. Clear pollution, fight mechs, breach walls, build camps, and rewild factories before the machines complete construction of the core and conquer this region of the Commonwood. Can the Defenders band together to heal the land and outsmart a seemingly impossible enemy? Or will the Commonwood succumb to an endless industrial winter? It’s up to you and your comrades to decide.
$77.00$63.00
Underwater Cities
In Underwater Cities, which takes about 30-45 min or less per player, players represent the most powerful brains in the world, brains nominated due to the overpopulation of Earth to establish the best and most livable underwater areas possible. The main principle of the game is card placement. Three colored cards are placed along the edge of the main board into 3 x 5 slots, which are also colored. Ideally players can place cards into slots of the same color. Then they can take both actions and advantages: the action depicted in the slot on the main board and also the advantage of the card. Actions and advantages can allow players to intake raw materials; to build and upgrade city domes, tunnels and production buildings such as farms, desalination devices and laboratories in their personal underwater area; to move their marker on the initiative track (which is important for player order in the next turn); to activate the player's "A-cards"; and to collect cards, both special ones and basic ones that allow for better decision possibilities during gameplay. All of the nearly 220 cards — whether special or basic — are divided into five types according to the way and time of use. Underwater areas are planned to be double-sided, giving players many opportunities to achieve VPs and finally win.
$106.00$71.00
BattleTech: Total Warfare
It is the 31st century, a time of endless wars that rage across human-occupied space. As star empires clash, these epic wars are won and lost by BattleMechs: 30-foot-tall, humanoid metal titans bristling with lasers, autocannons, and other lethal weapons. Your elite force of MechWarriors drives these juggernauts into battle, proudly holding your factions flag high, intent on expanding the power and glory of your realm. Will they become legends, or forgotten casualties? Only your skill and luck will determine their fate! Presenting the rules of the BattleTech game system as never before, Total Warfare features all the rules for various units that have a direct impact on the deadly battlefields of the 31st century in a unified rules set: from BattleMechs to ProtoMechs, Combat Vehicles to Support Vehicles, infantry to aerospace fighters and DropShips. Interwoven and meticulously updated, Total Warfare provides the most detailed and comprehensive rules set published to date for BattleTech - the perfect companion for standard tournament play.
$57.00$43.00
Agricola: Corbarius Deck
Like the Artifex and Bubulcus decks, the Corbarius deck contains 120 cards for Agricola, almost all of which have never been published before. It is the third self-contained deck for the revised Agricola reprint of 2016 and can also be played with older editions of Agricola, although with slight differences. It can be played on its own with the base game or in combinations with any or all other expansions.
$24.00$16.00
Tiletum
In Tiletum, you and fellow players take on the role of rich merchants traveling throughout Europe, from Flanders to Venice, during the Golden Age of the Renaissance.You will travel to various cities to acquire trade contracts for wool and iron, as well as a collection of their coats of arms. You must collect the required resources to fulfill contracts, invest in the construction of monumental cathedrals, gain the favor of noble families, and participate in important fairs where your main business occurs. You will also use the services of notable people who will be welcomed into your houses. You will thus gain prestige that will make you the most famous merchant of the Renaissance.Tiletum is a dice management game in which dice have a dual function: gaining resources and performing actions. A certain number of dice will be rolled each round. On your turn, choose a die to gain the number of corresponding resources equal to the value of the die, then perform the associated action. The power of the action is inversely proportional to the value of the die, so the fewer resources you gain, the more powerful the actions you take and vice versa.Components:• one (1) Game Board• four (4) player boards• one (1) compass role marker• twenty (20) resource dice• one (1) dice bag• one (1) action wheel• six (6) action tokens• twenty (20) action count tokens• eight (8) town tiles• eleven (11) fair tiles• four (4) fair order tiles• twenty-five (25) cathedral tiles• nine (9) construction cost tiles• six (6) corruption tokens• fifty-four (54) bonus tiles• twenty-six (26) contract tiles• forty-five (45) character tiles• four (4) "+100/+200" Victory Point marker (1/player)• twenty (20) bonus action point (5/player)• thirty-two (32) houses (8/player)• twenty-eight (28) pillars (7/player)• four (4) merchants (1/player)• four (4) architects (1/player)• twelve (12) generic markers (3/player; scoring marker, king track marker, and turn order marker)• Resource Tokens in denominations of 1 and 5: gold, food, wool, stone, and iron
$49.00
Bunny Kingdom
Peace has come at last to the great Bunny Kingdom! Lead your clan of rabbits to glory by gathering resources and building new cities across the land!Draft cards and pick the right ones to position your warrens on the 100 squares of the board, provide resources to your colonies, build new cities to increase your influence, and plan your strategy to score big at the end of the game. Settle in lakesides or fields to collect water and grow carrots, gather mushroom sin the green forest, and climb the highest mountains to discover rare and precious resources... Secretly rally rabbit lords and recruit skillful masters to make your cities and resources even more valuable at the end of the game.After each turn, your groups of contiguous warrens grant you points depending on the cities and different resources they include. The game ends after 4 turns, and the player with the most points wins the game.Contents:• 160 Rabbit plastic figurines (in 4 colors)• 180 cards• 4 player aids• 39 City figurines (3 sizes: 27 small, 9 medium, 3 big)• 24 tokens• 1 game board• 1 score board• 1 rulebook
$74.00$57.00
Dice Throne: Outcasts Strongbox
Become Your Hero: Each hero has totally unique and deeply thematic abilities, designed so you can truly embody your favorite like no other game. Four Unconventional Heroes: The Pale Lady: Don't mistake the petulant Pale Lady for a meager delicate flower. Her opponents will find themselves cornered by her cunning manipulations. Then, after transforming into her terrifying Werewolf form, she becomes a savage foe. Raveness: Defeat is at the door of her opponents when the Raveness and her companion - the raven Nevermore - swoop into battle. Their tell-tale, tormenting tactics will get your heart racing in battle. Headless Horseman: Terrorizing his opponents with his haunted head, the Headless Horseman charges into battle with thundering hooves, axes swinging and high-speed action. Necromancer: Summon Skeletal Warriors, Skeletal Mages, and Bone Golems as the nefarious Necromancer. Death knows no defeat when it is at your command in heated, fast-action battle. Fast Paced, Tactical Combat: Upgrade abilities, activate status effects, and unleash Ultimate attacks in this intense one-on-one strategy game built for speed, depth, and replay value. Compatible with All Dice Throne Content: All heroes are fully compatible across the entire Dice Throne series. Mix the Outcasts with any other Dice Throne Hero for limitless replay variety and expanded player count. Components 20 x Dice 4 x Vac Tray Storage (Black) 4 x Health Dials 4 x Combat Point Dials 1x Corpse Dial 1x Nevermore Dial 4 x Folding Hero Boards 5 x Hero Leaflets 133 x Hero Cards 4 x Turn Order Cards 4 x Token Sheets
$99.00
ISS Vanguard: Personnel Files Expansion
 This gameplay expansion adds 90 veteran crew members to the base game and the Personnel Files booklet. Players will use the Personnel Files booklet to learn their crew’s personal stories and in doing so will unlock "veteran" status of those members after meeting a set of special requirements.
$34.00$23.00
Marvel United
In Marvel United you take the role of iconic Marvel Heroes cooperating to stop the master plan of a powerful Villain controlled by the game. Each Villain unveils their unique master plan, with cards that trigger different effects, and threats that pose challenges across the locations. Heroes must choose carefully the cards to play from their unique decks, that not only offer different actions and superpowers to use, but also combine with the actions of other Heroes to do the impossible. Build your storyline, unite your powers, save the day!
$57.00$50.00
Star Realms (Box Set)
Forge your own star realm! Build up your military through shipping and trade, then use your mighty fleet of warships to protect what’s yours and take what isn’t!Designed by Magic hall-of-famers Darwin Kastle and Rob Dougherty, Star Realms combines the fun of deckbuilding games with the interactivity of trading card game-style combat. As you play, use trade to add new ships and bases to your deck. When played, those ships and bases generate powerful effects, additional trade, and combat to attack your opponent and their bases.If you reduce your opponent’s score to zero, you win!The Star Realms Box Set includes all of the cards from the Star Realms Core Set and Gambit Set, plus a game board and two additional starting decks, providing awesome gameplay for 2-4 players. And The Pirates of the Dark Star and the Nemesis Beast challenge cards provide additional solo and cooperative play options! Each box is a complete 4-player game containing rules and 162 cards.Contents:• Folding game board• 83-card main deck• 16 Explorer cards• Four 10-card starting decks• Four pairs of score cards• 13 Gambit cards• 2 Oversized Challenge Cards• Full-color rulebook
$57.00$41.00
Smash Up: Disney
The "shuffle building" game Smash Up begins with a simple premise: Take the 20-card decks of two factions, shuffle them into a deck of forty cards, then compete to crush more bases than your opponents! Each faction involves a different gaming mechanism, and each combination of factions brings a different gaming experience. In Smash Up: Disney Edition, players choose two decks of fan-favorite Disney factions and combine their powers to take over bases, earn the most points, and win! Choose two from Frozen, Big Hero 6, Wreck-It Ralph, The Lion King, Mulan, Aladdin, The Nightmare Before Christmas, and Beauty & the Beast to create the most exciting team-ups imaginable!
$51.00
Spirit Island: Feather and Flame
With the onset of the dangerous invaders, blighting the lands with their harmful practices and aggression, we spirits have had to grow and change in ways unanticipated. Whether we are water, fire, beneath, or beyond, we answer — these white-sailed ships must turn and go, or be broken on the rocks of our discontent.Fire and flood, flame and feather; ancient powers waken to free their home from a unique adversary’s influence. Can the island survive such turmoil?Feather and Flame is an expansion to Spirit Island. Powerful Spirits have existed on this isolated island for time immemorial. They are both part of the natural world and - at the same time - something beyond nature. Native Islanders, known as the Dahan, have learned how to co-exist with the spirits, but with a healthy dose of fear and reverence. However, now, the island has been "discovered" by invaders from a far-off land. These would-be colonists are taking over the land and upsetting the natural balance, destroying the presence of Spirits as they go. As Spirits, you must grow in power and work together to drive the invaders from your island... before it’s too late!
$50.00$35.00
Thebai
Dark times loom over the kingdom of Thebes. The blind, old king Oedipus left the throne in disgrace and asked Polynices and Eteocles, his own sons, to rule the city together. But power corrupts and ancient feuds call for new blood to be spilled. Soon, Polynices finds himself leading an army from the rival city of Argos against his own brother. The Theban nobles support Eteocles as he maintains precarious rule over Thebes. The young king calls for defenders to man the seven gates of the city, while the invaders’ seven champions lead the attack on the gates. Meanwhile, the famous citadel of Thebes, the Cadmea, lies in disarray, as it has fallen into disrepair since the days of Oedipus’ father, king Laius. It is as if the fates themselves have lined everything up against the current rulers of Thebes! While the common folks prepare for war, the noble families whisper among themselves that the time for new leadership has come, and the time to rebuild the Cadmea is now! However, ensuring the glory of the holy birthplace of Dionysus, the god of grape himself, is no easy feat, especially with enemies at the gates.FEATURES★ Thebai is a highly interactive, heavy Eurogame that reimagines dice worker placement with a fresh, tactical twist. Players co-create the pool of available actions on the main board while carefully managing their personal abilities and long-term plans.★ Every turn presents tense, rewarding decisions - use unlocked actions on your player board or deploy your dice to the shared board to promote them into powerful councilors, securing unique scoring opportunities and triggering satisfying combos.★ Inspired by Greek mythology, Thebai plunges players into the conflict between Polynices and Eteocles. Defend the Seven Gates of Thebes while navigating deep strategy, positive player interaction, and thematic tension at every step.CONTENTS• 1 City Board (Double-Sided)• 1 Devotion Board• 1 Council Board• 4 Estate Boards• 8 Commander Standees• 14 Neutral Cadmea Tiles• 8 Commander Cards• 8 Invader Cards• 44 Contract Cards• 9 Disruption Cards• 12 Herald Cards• 7 Comfort Fate Tiles• 7 Conflict Fate Tiles• 1 Four-Player Council Tile• 24 Metic Tiles• 24 Blessing Tiles• 7 Gate Tiles• 1 Battle Marker• 5 Disruption Markers• 10 Plaza Markers• 18 Pottery Tokens• 18 Grape Tokens• 18 Bronze Tokens• 24 Drachma Tokens♦ Per Player Color (X4):• 7 Citizen Dice• 4 Hoplite Dice• 1 Turn Order Marker• 1 Scoring Marker• 2 Devotion Markers• 9 Cadmea Tiles• 1 Archon Meeple• 4 Strategos Tiles• 3 Councilor Tiles• 1 100/200+ VP Tile• 2 Player Aids♦ Solo Mode:• 16 Basic Action Cards• 9 Advanced Action Cards• 6 Antigone’s Destiny Cards• 5 Challenge Cards• 1 Endgame Antigone Card
$99.00$37.00
Tiny Epic Defenders
Aughmoore is in ruins. The evil could not be contained and its darkness has spread to every region of the world. Shattering villages and infecting all forms of life. There has never been a more dire need for Heroes. Everyone who remains must rise up, must unite, and must risk everything to preserve what little spirit remains.
$43.00$34.00
Smash Up: Marvel
In the ultimate shuffling building card game, players smash up two groups of Marvel characters to take over bases and score the most victory points. Mix and match the different decks of heroes and villains to see which combinations can best defeat the others! This game allows for fans to create stories that have never existed in the Marvel universe. What combo will you choose?Contents:160 Faction Cards16 Base Cards8 Faction DividersVictory Point TokensRules
$50.00$38.00
Kids Chronicles: The Quest for the Moon Stones
In a far-off magical land, there are two kingdoms: they are neighbors to one another, yet they couldn’t be more different. The warm bright Kingdom of Summer is ruled by a faint-hearted King while The Winter Empire is ruled by a masterful Empress from her palace sculpted entirely from ice! For years, one wizard has guided both The Kingdom of Summer and The Winter Empire but with so many troubles to solve, the wizard has become weary. This is why he calls upon you, his new apprentices! You’ll embark on a journey to uncover the mysterious Moon Stones and help the wizard to solve the mysteries troubling the land. Kids Chronicles is a family, co-operative game of adventure and mystery investigation, mixing a board game and app. As magicians' apprentices, players dive into the fairy tale lands of the Kingdom of Summer and the Winter Empire. Accompanied by the faithful familiar, Nills The Moon Cat, they embark on a quest to find four magical Moon Stones. To achieve their goal, young magicians have to solve numerous mysteries and help inhabitants of both Kingdoms overcome their problems.
$29.00
Dominion: Cornucopia & Guilds Update Pack
The second edition of Dominion: Cornucopia & Guilds contains eight new kingdom cards, and the Dominion: Cornucopia & Guilds Update Pack features only these new cards for those who own the first edition of this Dominion expansion.
$22.00$17.00
Tiny Epic Quest
A world of peace has been torn asunder by the opening of a vile portal from the goblin kingdom. Nasty goblins pour into the peaceful groves and villages of the elf world, setting the realm ablaze. Now you, the heroes, must quest in order to right this wrong. There are two paths to victory: closing the portal or slaying all the goblins. Which one will you choose? Either way, your quests will be aided by the help of the surviving mushroom folk — and by the epic items that have been lost in the realm's deep dungeons. The world is ending quickly, so you must act fast to save it, but you also need to know when your luck will run out... In Tiny Epic Quest, players embark on a sandbox adventure. Each player controls a band of three elf heroes questing to save the world and the sacred mushroom folk from the intruding goblins. Each round is broken into two phases: day and night. During the day, players travel far and wide, visiting villages to acquire quests, monuments to learn powerful spells, mushroom groves to seek guidance, and treacherous locations in search of artifacts! Acquiring artifacts empower the heroes with unique abilities; this may improve a heroes' movement or combat, or their ability to learn spells or mitigate harmful dice rolls. Heroes must travel by foot, by horse, by raft, by boat and by gryphon to get to everywhere they need to go to satisfy their quests — or to position themselves for what night brings. As each type of movement is different, and limited, players need to take careful consideration when traveling, and how they travel, if they wish to accomplish all of their goals. During the night, players must face the challenge of their quests, and decisions, by rolling dice, hoping for fortune, and knowing when to quit. Will you press on? Or is it time to save your progress and rest? Tomorrow is another day. The game ends once the portal is closed or all the goblins have been eradicated. The player who has acquired the most victory points by slaying goblins, learning spells, and completing quests is crowned the winner!
$43.00$34.00
Phantom Epoch
Phantom Epoch is a fully cooperative tactical combat roleplaying board game with a persistent, choice-driven, 40+ mission campaign that blends sci-fi and fantasy themes. In a galaxy where the secrets of interstellar travel have been lost to time and primitive peoples war over ancient technology, players are thrust into missions to stop an encroaching threat. As they play through missions on numerous planets with a variety of biomes, they will discover the true nature of their enemy, and will have the opportunity to unearth the rich story of the world of Phantom Epoch. A wide range of character choices, including human and alien species which can be combined with a diverse set of classes, allows players to create and grow their own characters to match their own play style. Each mission has its own map, objectives, enemies, and challenges. Every map has a completely unique layout. No two missions will be the same, and players will have to adjust their strategies accordingly. Outside of missions, players will need to gather resources to repair and restore functionality to the starship that serves as their headquarters. Doing so will unlock facilities to improve their characters with upgraded equipment, attributes, and skills. As secrets from the past are revealed, they will gain combat knowledge in the form of branching advanced classes that allow players to further customize and empower their characters. Before missions, players prepare their equipment and Action cards that they'll bring with them on a mission. During a mission, players and adversaries simultaneously select Action cards at the start of each round. The selected cards determine the turn order for the round. During their turns the players and adversaries play the selected action cards one at a time. The campaign is made up of 40+ missions, and ends when the final story mission is played. As a fully cooperative game, players win a mission together by completing the mission objective, or lose together when all players are defeated or the objective is failed.
$255.00$212.00
Septima
Only in a few corners of the world is the memory of magic still alive, even though a few centuries ago its healing power permeated everything. Witches, its last remaining practitioners, have always been outcasts and could help human society only in strict secrecy. The leader of their people, the Septima, has always been the wisest, most knowledgeable witch. Now, as her time is coming to an end, witches from all over the world gather at Noctenburg to leave their mark on the hostile town and prove to the Septima that they are her worthy successor. Septima is a competitive, highly interactive strategy game of witchcraft. As the leader of your coven, you must prove your worth in the town of Noctenburg to become the successor of Septima, the High Witch. Practice your craft and gain Wisdom by collecting herbs, brewing potions, healing the townsfolk, mastering charms and rescuing your fellow brothers and sisters from the trials. But beware: magic, even if used for good, invokes suspicion in the townsfolk... Simultaneous action selection with positive player interaction: Septima’s central mechanism revolves around the simultaneous, secret selection of one of nine Action cards each turn: Move, Collect, Brew, Heal, Recruit, Plea, Chant, Rite and Remember. Each Action gets a powerful bonus if it is chosen by multiple players, but performing them together also raises suspicion in the townsfolk and attracts the attention of the Witch Hunters. Decisions of when to do a shared action (and who to do it with) adds a fresh, Cooperative touch to a competitive game, and lots of player interaction. Rescue witches to build your Coven: Heal, enthrall or convince the townsfolk and amass enough support to sway the periodic Witch Trials in your favor. If the hostile witnesses are outvoted, the convicted witch is absolved and joins the coven that rescued them. You start small but you can grow your coven to up to four witches this way, each with their own personality and special ability to help your cause. Reckless Witches caught by Witch Hunters are also put to trial, so with enough support from the townsfolk, even witches from other, less careful players’ coven can end up in yours. Accessible, intuitive and familiar: Septima is Mindclash Games’ most accessible title to date, with beautiful, hand-drawn art style by Villő Farkas and with the character art of Barbara Bernát, wooden components and intuitive, theme-inspired mechanisms. It is very quick to teach and set up, and takes less than 2 hours to play, even with four players.
$92.00$74.00
Resident Evil 3: The Board Game
Explore Racoon City as a terrifying open world on your tabletop. If you and your fellow survivors can find the parts to repair the cable car, you may just make it out alive. Maybe. Navigate spine-tingling scenarios while scavenging what you can. Your search for key items will take you through iconic locations like Raccoon City Police Department and Saint Michael’s Clock Tower. But watch out! You’ll be attacked by Zombie Dogs, Drain Deimos, and even worse monsters at every turn. And Nemesis is never far behind... You’ll need to work together to stand a chance. Play as Jill, Carlos, Mikhail, or Nikolai. Whoever you choose, each character has unique rules for you to get to grips with as you navigate a city overrun by the infected. And you’d better do it fast, because every decision counts. As you search, discover precious items, new locations, and unexpected obstacles. Encounter random events that force decisions which change the course of your campaign, transforming your experience each time you play. All the while, the tension deck will keep you on your toes, evolving with your choices — but that’s not all. The city danger level is rising. The higher it gets, the more lethal your enemies become. And if it reaches the top? Game over. A cooperative campaign game for 1-4 players, Resident Evil 3: The Board Game injects fresh terror into the survival horror engine that kept Resident Evil 2 board game fans on the edge of their seat. Will you survive the night?
$156.00$125.00
Tiny Epic Dungeons
Tiny Epic Dungeons is a fully cooperative dungeon crawler for 1 to 4 players set in the fantasy world of Aughmoore. In Tiny Epic Dungeons, players control a band of Heroes exploring a treacherous dungeon in search of the fearsome Dungeon Boss. Heroes make their way through the dungeon one room at a time. Around every corner goblins and ferocious minions seek to block the Heroes’ path. Where there isn’t an enemy, traps are set, ready to spring on even the most prepared Hero. Tiny Epic Dungeons features a modular dungeon that is unique with each play. The game is played over two acts: The Dungeon, and the Dungeon Boss. In both acts, the players are constantly struggling against the waning firelight of their torch which decreases each turn. When the torch goes out, the Heroes are forever lost in the darkness. After clearing the dungeon of all its’ minions and finding the entrance to the lair, players must engage in an epic battle against the Boss. Each boss has unique abilities and a lair with a unique environment that gives various advantages and disadvantages depending on the skill used and where the Hero attacks from. These Epic Monsters cannot be slain by mere swords, axes, arrows, and the occasional spell. Ritual Rooms around the dungeon must be used to lower their magical bond to the dungeon. The Dungeon boss must be lured to these rooms to lower their defenses and allow the Heroes to strike the final blow! Victory in Tiny Epic Dungeons is achieved by defeating the Dungeon Boss! In order to do that, the Heroes will need to collect legendary loot and supreme spells Heroes of old crafted loot to honor the ways of their clans. Bear, Lion, Phoenix, and Panther. Heroes can discover pieces from these ancient sets that grow more powerful the more you collect. Will you be the greatest warrior the Bear clan has ever seen? Or will you make the Panther clan proud by stalking your prey and striking with surprising force, unseen before the moment of impact? The story is yours to tell in Tiny Epic Dungeons! Mixy Goblins are added directly to the goblin deck and are encountered like normal goblins. Except, they are not like normal goblins. When you defeat a Mixy Goblin, something explodes! You’ll draw a Potion Card to see what the effect is. Each Potion Card will describe a peril that occurs when you kill a Mixy Goblin and will also leave you with a handy potion for use later! Additionally, the mini-expansion brings new Dungeon Bosses, Minions, and Goblins to the game. Each presents a unique challenge that will test even the best players!
$43.00$34.00
Catan: Dice Game
The Catan Dice Game is a fast, fun way to experience Catan on-the-go, anywhere and anytime even all by yourself. Discover, explore, and settle Catan. Play it in only 15-30 min or less. It's a great casual introduction to the world of Catan. With 6 colorful, high quality, embossed 16mm plastic dice, a generous pad of full color double-sided score sheets featuring two maps for alternate play. You can roll—and risk—your way to victory. So get ready to toss. Challenge the odds and discover a fresh way to master Catan. Components include 6 high quality, embossed plastic 16mm dice, each with 6 colored images, pad of 2-sided, full-color Catan maps with score tracks, so you can play 2 different scenarios (you'll still need a pen or pencil), and game rules.
$15.00$10.00
Catan: Legend of the Conquerors
Defend CATAN! 570 years after the arrival of the first settlers on Catan, an enemy army lands on the northern shores. Knights from every region must join together to defend the island. Equipped with cavalry and cannon, your knights fight back. Only together will you be able to stop the onslaught. Can you save Catan from destruction? The three scenarios tell an interwoven story and gives experienced players new challenges as they consider new strategies for victory. It is the most intense challenge for Catan ever designed.
$75.00$54.00
Explorers of Navoria
In Explorers of Navoria players are competing to have the most prosperous and wealthy trading house in all of the land! players will take turns drafting and selecting action tokens to use for recruiting clan members of certain types. Clan members will form the players' engine, and also count towards set collection bonuses.The same action tokens are then used to activate worker locations on the mainland. Worker locations reduce in power every time an action token is placed there.
$71.00$50.00
Tales From The Red Dragon Inn
Put down your flagons and strap on your swords, it’s time to delve through some dungeons in Tales from the Red Dragon Inn! A new 1-4 player cooperative board game by SlugFest Games! In Tales you will take on the role of one of the famous characters from The Red Dragon Inn series of games as they tackle their day job of being big damn heroes. The multi-scenario campaign pits the players against game-controlled enemies tailor-made for each illustrated fold-out game map. Each scenario will take you to a new map, with new foes and even a few tricky puzzles to solve. You'll need to work together with the other players by equipping hero and item cards to support your allies who have their own unique abilities and roles. Each scenario has specific objectives, so how you and your party beat each one varies from "kill all the enemies" to "survive X turns" to "protect this thing until something happens" to "get to this room on the map". All of the players win the scenario together by completing that scenario's final objective. They can also all lose together if any one of them are defeated in combat, or in the case of many scenarios, the enemies complete their own AI-controlled objective.
$156.00$112.00
Dungeon Degenerates: Hand of Doom
Dungeon Degenerates: Hand of Doom puts the players into the boots of hardened criminal adventurers, escaping from the dungeons of Brüttelburg into a deranged, demented, dark-fantasy world of swords, sausages & sorcery. Players attempt to make their way through a series of interconnected weird, nasty & mysterious adventures as the world of the Würstreich gets progressively more dangerous & the Hand of Doom descends - distorting the land with evil sorcery.Includes:• 24” x 24” full color game board• 8 playable adventurer character cards which come with their own items & abilities• standees & stands of each adventurer• 150 Monster cards divided into five decks by map region• 60 Encounter cards divided into four decks by map region• 12 Epic Monster cards• 84 Loot cards• 12 Epic Loot cards• 6 dice• 300+ counters & the Hand of Doom!• 36 page the Rules• 20 page the Missions• 2 Reference cards• 134 American Standard Mini-Cards:♦ 28 Doom cards♦ 36 Skill cards♦ 36 Danger cards♦ 14 Triumph cards♦ 24 Weakness cards
$142.00$96.00
BattleTech: Tactical Operations - Advanced Rules
Take your warfare to a whole new level of excitement!Deploy under cover of exotic weather and severe planetary conditions. Surprise your enemy with your mastery of new battlefield tactics—from artillery to command-level comms to minefields! A daring commander can take advantage of any or all of these….if he’s brave enough to seize the moment!Tactical Operations: Advanced Rules is the one-source reference for advanced rules that apply to on-world operations. It includes new movement and combat options.
$57.00$36.00
Santa Monica: The Long Weekend
It’s the long weekend in Santa Monica, and people are out at various events around town including concerts, sand castle competitions, restaurant openings, and more. Santa Monica: The Long Weekend comes with double wide event cards that can be added to your town, but when you do other players will join the party and get benefits too! Aside from the 14 double sized event cards, owners will also get 12 drafting cards and a brand new scoring tile. Have fun this weekend, it's going to be a hot one!
$15.00$12.00
Vampire: the Masquerade Rivals Expandable Card Game
Vampire: The Masquerade Rivals Expandable Card Game puts you in control of a coterie of vampires who vie for control of the city of San Francisco. Through dominating mortals, using their political influence, and clashing with their rivals in the streets in the dark of the night, you'll gather your allies and face off against one or more other players as you seek to push your agenda. In Vampire: The Masquerade Rivals Expandable Card Game, each player plays with a Deck of Cards featuring a Clan from Vampire: The Masquerade Lore. At the beginning of each player's turn, a new challenge or objective will be revealed in the streets. Each player gets two actions on their turn such as draw or play cards, recruit vampires, claim a title, or attack! The other clans will oppose you for dominance in the streets or directly in haven. Defeat your rival, or gain 13 Agenda Points to win the game and claim dominance over San Francisco.
$64.00
Marrakech
In Marrakech each player takes the role of a rug salesperson who tries to outwit the competition. Each player starts with 10 coins and an equal number of carpets. On your turn, you may rotate Assam 90 degrees. Then roll the die and move him forward as many spaces as showing (d6: 1, 2, 2, 3, 3, 4). If Assam reaches the edge of the board, follow the curve and continue moving in the next row. If Assam lands on another player's carpet, you must pay that player 1 coin per square showing that is contiguous with the landed-on square. Then, you place one of your carpets orthogonally adjacent to Assam (but may not directly overlay another carpet). The game ends when all players have played all carpets. Each gets 1 coin per visible square. The player with most coins wins!
$54.00
ISS Vanguard: Close Encounters Miniatures Expansion
The Close Encounters expansions upgrades more than 32 standee tokens into beautifully crafted miniatures. These upgraded miniatures replace Threat, Landers, and Mission Equipment tokens. This product is an expansion: ISS Vanguard base game required to play.
$154.00$107.00
Three Sisters
Three Sisters is a strategic roll-and-write game about backyard farming. Three Sisters is named after an indigenous agricultural technique still widely used today in which three different crops — in this case, pumpkins, corn, and beans — are planted close together. Corn provides a lattice for beans to climb, the beans bring nitrogen from the air into the soil, and the squash provides a natural mulch ground cover to reduce weeds and keep pests away. In the game, you have your own player sheet with multiple areas: the garden, which is divided into six numbered zones, each containing the three crop types; the apiary; compost; perennials; goods; fruit; and the shed, which is filled with tools that have special abilities. All the crops, fruits, flowers, and hives are represented by tracks that you will mark off as you acquire these items. Many of the tracks are interconnected with other elements in the game, giving you bonuses along the way. A common feature of these tracks are circles that represent a harvest, which generates goods; get enough goods, and you unlock bonus actions. Advancing on all of these tracks offers various amounts of points, advancements, and bonuses. Contents: 6 Dice 2 Scoresheet Pads 1 First Player Marker 1 Round Marker 1 Farmer Edith Pawn 1 Game Board
$43.00$29.00
Dice Kingdoms of Valeria
Dice Kingdoms of Valeria is a Roll & Write game. Will you hire citizens to patronize the guilds and fill up your treasury so that you can gain scoring options? Will you slay monsters for glory and rewards?
$36.00$34.00
Ceres
YEAR: 2219 The days of Earth being the center of humankind’s attention has ceased. The time of long-distance spaceflight and planet colonization is upon us. Mars has been colonized for more than 100 years. Today, numerous institutions use Mars as the center of their operations. The Asteroid Mining Assembly of Corporations (A.M.A.C) oversees the works of all asteroid mining. Ceres, a dwarf planet lying amid the chaos of the Asteroid Belt, is now the home of the asteroid mining industrial complex. While corporations compete for profit and power, and operations on Ceres grow rapidly, so is the demand for high-skilled laborers. Are you ready to board the mission and lead Ceres?CERES awaits you! Ceres is a 1-4 Sci-Fi worker placement game where players take the role of an Asteroid Mining Corporation in the near future and try to outplay their opponents and rule Ceres! The game consists of 3 rounds that represent 3 years in Ceres and the respective full business cycles of the corporations. Players can choose among a variety of actions including launching mining probes to the Asteroid Belt, trading raw materials, constructing and upgrading their core facilities as well as expanding the colony of Ceres, improving their technology through research and liaising with the Mars council in order to exploit their power even more!Ceres has been co-developed with an astrophysicist for the best possible thematic applications and brings a couple of innovative twists to the worker placement genre!
$99.00$85.00
Disney 100 Labyrinth
It's time to celebrate! Twist and turn through the sparkling Disney Labyrinth. Journey with your Mickey movers through the magical maze. Shift the paths carefully to help find all of your favorite characters for the big celebration!Ravensburger's award-winning, classic moving maze game, Labyrinth, has inspired shared moments at the game table for over 30 years. Over 20 million Labyrinth games have sold worldwide!
$53.00$33.00
Castles By The Sea
In this spatial puzzler from Brotherwise Games you must lead your kingdom of Shorelings to victory by building castles of sand and stone. You’ll then have to deploy your structures and figures as quickly as possible to guard your castles before the hazards of beach life tear them down. The cleverest builder will claim the most territory and grow their kingdom the fastest, but remember, danger lurks around every corner; your kingdom won’t last forever! Castles by the Sea is perfect for fans of Santorini, King Domino, and other puzzlers. The light-hearted theme and magnificent table presence will make it a hit for retailers and players alike.
$78.00$53.00
Living Forest
Four Spirits of Nature have been called to rescue the Sacred Tree attacked by the devastating flames of Onibi.Guardian Animals are here to help with your actions, each turn they bring precious elements.You can thus call as many Guardian Animals as you wish to get the best combination of elements. But beware, some solitary animals do not like getting mingled with others and they might make you loose an action!★ Collecting 12 Sacred Flowers to awaken Sanki, the great Guardian of the Forest★ Planting 12 different Protective Trees★ Extinguishing 12 Fires to permanently repel OnibiContents:• 1 Rulebook• 1 Circle of Spirits central board• 4 Forest individual boards• 14 starting Guardian Animal cards for each of the four Spirits of Nature• 23 Level 1 Guardian Animal cards• 16 Level 2 Guardian Animal cards• 12 Level 3 Guardian Animal cards• 23 Fire Varan cards• 4 Spirit of Nature standees• 1 Sacred Tree standee• 4 starting Protective Tree tiles• 2 Protective Tree dispensers to put together• 58 Fire tiles divided into 3 levels• 20 Fragment tiles• 12 Victory tiles (3 per Spirit of Nature)• 1 Guardian Animal board• 1 Fire Varan board• 39 Protective Tree tiles
$64.00$43.00
Call to Adventure: High Fantasy Art Deck
From Brotherwise Games, two curated decks of the best images from the hit hero-crafting game, Call to Adventure. Perfect as a visual aid for your next TTRPG campaign, to inspire storytelling, or just to appreciate beautiful artwork from some of the industry’s best illustrators. Each deck includes 100 Tarot-sized cards packaged in a tuckbox. The front of each card is a full-bleed image. The back includes scene prompts, as well as a spot to write your own notes. The cards are intended for use with any tabletop RPG, whether you’re running an adventure or building your PC’s backstory.
$19.00$10.00
Tanto Cuore
Tanto Cuore is a Japanese deck-building card game which has a mechanism similar to Dominion. Each player plays as the Lord of a mansion and hires maids to fill out their house to become the King of Maids! The end goal is simple enough, the player who has the most Victory Points at the end of the game wins! Players acquire Victory Points by employing a variety of maids and "Love" cards that allow for different strategies. You can even employ Private Maids that stick around to use their special powers each per turn! Some give you a bonus, or affect your opponents in a negative way. But beware, your opponents can make your maids sick or give them bad habits, affecting your maids in negative ways and decreasing your Victory Points! The game art is in the Japanese anime style and uses the theme of maids commonly seen in anime! All of the cards, dividers and manual fit into an easy to transport box so you can easily take the game with you wherever you want.
$71.00$46.00
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