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Necromunda: House of Artifice
Inside this book you will find:– House Van Saar History and Background: An expansive and extensive background on the creation and origins of House Van Saar and its development over six millennia.– House Van Saar Gang List: All the rules you need in order to field a Van Saar Gang in games of Necromunda.– Hangers-on and Brutes: Rules for hiring Hangers-on and Brutes for your Gang, including Van Saar-specific ones and for using them in games of Necromunda.– Hired Guns: Rules for using Bounty Hunters, House Agents, and Hive Scum.– Strong Alliances: Rules for forming alliances with three organisations that House Van Saar has connections with, including the Promethium Guild, Imperial Imposters, and House Catallus – the Noble House that backs the House of Artifice.– Additional Rules: This section includes new and additional rules usable by House Van Saar gangs in games of Necromunda, providing Van Saar players a variety of options, including Skills, Abilities, and gang-specific terrain.– Weapon Reference Chart: A comprehensive weapons reference chart for all weapons and wargear available to House Van Saar and their Allies.– House Van Saar Gang Tactics: A D66 table of Gang Tactics for use in Scenarios.– Dramatis Personae: Rules for hiring and using three brand-new Dramatis Personae characters in your games of Necromunda.
$75.00$64.00
Necromunda: Hive War
Necromunda: Hive War contents are:20 plastic miniatures, each supplied with a Citadel 25mm Round Necromunda Base:– 10 Escher gang members– 10 Delaque gang members– An array of modular terrain– Double-sided gaming mat– All of the dice, tokens, cards, and templates needed to play is included, a 104-page softback rulebook. Also included is a 104-page softback rulebook containing:– Background on the planet of Necromunda and its Houses– The rules for playing games of Necromunda– Multiple scenarios to play through– Rules for creating your own gang– Rules for the weapons and wargear available to gangs
$269.00$228.00
Necromunda: The Aranthian Succession - Ruins Of Jardlan
This narrative expansion follows on from the planet-changing events in Necromunda: The Aranthian Succession – The Vaults of Temenos, and continues the Succession Campaign from that book. It also introduces new rules to add even more variety, scope and excitement to your battles on Necromunda.This 128-page hardback supplement contains:– Age of the Aranthian: Details of the events which unfolded on Necromunda following the rise of the Aranthians, the awakening of the Broodspire, and the beginning of the Scavenger's War. Includes a full timeline of the Age of the Aranthian, and a listing of known Nomad signs.– The Fall of Helmawr Campaign: Rules for playing a series of linked games, the third instalment in the Succession Campaign. Gangs fight to seize and maintain control of vital Waypoints across the ash wastes, allowing them to hunt down the Helmawr heir, or help her escape.– Narrative Scenarios: Seven narrative scenarios that reflect the events of Lady Haera's flight and the Scavengers War, including Wasteland Ambush, and Through the Vortex, which sees you fighting against the weather as well as opposing gangs.– Dramatis Personae: Four Dramatis Personae central to the story, to hire and use with your gang: Asun’ghar, the Lady of Ash; the Squat brothers Orrin Grimjarl, Last Charter Lord of Jardlan, and Urson Grimjarl, Jardlan Nomad Hunter; and Silberlant Sevos, the Infotek.– Additional Rules: New rules for House Van Saar, Palanite Enforcer, and Ironhead Squat Prospector gangs to use in Necromunda battles, including new crew, gang tactics, and Ash-jumper Arachni-rigs for Van Saar, new crew and the Tauros Venator for Palanite Enforcers, and the Skalvian Explorator and Claim Jumper for Iron Squad Prospectors.This is an expansion to Necromunda – you'll need a copy of the Necromunda: Ash Wastes Rulebook
$75.00$64.00
Necromunda: Aranthian Succession - Vaults of Temenos
This 136-page hardback supplement contains:– The Great Pilgrimage: Details of the events which unfolded on Necromunda following the fall of Cinderak City, the rise of the Prophet, and the attempts of Lady Haera Helmawr to claim rulership of the Imperial House. Includes a full timeline of the Great Pilgrimage, and a guide to the Saints of Necromunda.– Crusading Gangs: Rules for embarking any gang on a holy Crusade, as they pledge themselves to one of a selection of Saints and seek their miraculous blessings by following that Saint's Tenets.– The Road to Temenos Campaign: Rules for playing a series of linked games that take players through the events of the Great Pilgrimage and the hunt to secure – and employ – the fabled Relics of Necromunda, as faith becomes essential to controlling the populace and winning the civil war.– Narrative Scenarios: Seven narrative scenarios that reflect the events of the Great Pilgrimage, such as battling through tunnels in Race to the Vault, or defending the faithful in Pilgrimage Assault.– Dramatis Personae: Four new Dramatis Personae central to the story, to hire and use with your gang: the Cawdor Outlaw Agent known only as Prophet of the Redemption; Axon Hammer, the Goliath Outlaw Agent and legendary Scourge of the Spider Points; Durgan Kill-Fist, an Outlaw Bounty Hunter and Champion of the Brokebone, and Scrutinator-Primus Servalen, a Bounty Hunter accompanied by her Cyber-mastiff KB-88.– Additional Rules: New rules for House Cawdor and Palanite Enforcer gangs to use in games of Necromunda, including new vehicle crew and gang tactics for House Cawdor gangs, as well as Cawdor Way-Brethren mounted atop Ridge Walkers, while Enforcers unleash ‘Sanctioner’ Pattern Automata and Hardcase Cyber-mastiffs on unsuspecting criminals. Also included are rules for the Chronos-pattern Ironcrawler, and options for allying your gang with the Imperial House.This is an expansion to Necromunda – you'll need a copy of the Necromunda: Ash Wastes Rulebook (or the Necromunda core rules and Book of the Outlands supplement) to use the contents of this book.
$75.00$64.00
Necromunda: Apocrypha Necromunda
This campaign book offers a collection of rules intended to enhance your campaigns, including new options for adding a nemesis to your games, dynamic living settings, and even bringing back dead gangers. You’ll also find a collection of existing rules from various publications, updated where needed, to act as a guide for adding new elements to your ongoing campaigns. This is also the first place to find rules for Delaque vehicles.This 128-page hardback contains:– Underhive Nemeses: rules for single individuals who help shape the events of a campaign as foils for your gangs, fleshed out with their own unique abilities.– Living Settings: ever-changing background settlements with variable population, commerce, and environments. Includes six examples.– Resurrection Packages: 10 ways to bring fallen fighters back from the dead… for a price.– Seven scenarios, including four Arbitrator, and three Gang Raid plots.– Uprising Campaigns: a complete narrative campaign, based around the breakdown of Imperial law and the rise of recidivist elements. Includes six scenarios.– Outlaw Brutes: four new horrors and abominations to test your gangs, or bolster them– Vehicle Rules: new options for Van Saar, Escher, Goliath, Orlock, and Cawdor gangs. And, for the first time, rules for Delaque gang vehicles.– Miniatures showcase for House Delaque, and Heroes of Jardlan.This is an expansion to Necromunda – you'll need a copy of the Necromunda: Ash Wastes Rulebook and the Necromunda: Core Rulebook, both available separately, to use the contents of this book.
$75.00$64.00
Necromunda: Book of the Outcast
Inside this book, you'll find:• Outcasts of Necromunda: Extensive background information on outcasts gangs• Assembling the Outcasts: Includes all the rules you need to know in order to field an outcasts gang in skirmish and narrative games of Necromunda• Hangers-On and Brutes: Includes rules for hiring Hangers-on and Brutes• Outlander Terrain: All the terrain rules needed to establish a stronghold for Necromunda gangs• Wyrd Powers: Light up the underhive with rules for Wyrd Powers and Force Weapons that can be used by any gang that includes a Non-sanctioned or Sanctioned Psyker• Outlander Campaigns: Embark on a narrative campaign to build and grow a settlement while defending and denying resources from your rivals, and assume the role of an Arbitrator keeping the campaign on an even keel while players work through three real-time phases training recruits, gathering resources, and recovering from the wear and tear of underhive combat• Outlander Scenarios: Rules for six new outcasts-themed scenarios• Showcase: A full-colour section spotlighting miniatures, battle scenes, and alternative outcasts colour schemes• Outcasts Gang Tactics: Eighteen new Gang Tactics for use in games• Trading Post: Weapons, armour, and equipment available to Underhive Outcasts gangs• A Weapon Reference Chart containing a comprehensive weapons reference chart for all weapons and wargear available on the Trading Post for outcasts gangs• Dramatis Personae: Includes rules for hiring and using three brand-new Dramatis Personae in your games of Necromunda A copy of the Necromunda: Rulebook is necessary to use the contents of this book..
$75.00$64.00
Necromunda: Cawdor Ridge Walkers
This set comprises 100 plastic components, and is supplied with 4x Citadel 60x35mm Oval Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.Rules for using Cawdor Ridge Walkers in your games of Necromunda can be found in The Aranthian Succession: Vaults of Temenos supplement.
$75.00$64.00
Necromunda: House of Faith
From the outside, other Necromundans see House Cawdor as bonepickers, scavengers and beggars, little better than hive rats. But House Cawdor has faith, a faith so strong that it has been saved from extinction where so many other Clan Houses have succumbed to the march of time or other disasters.Get the ultimate guide to House Cawdor. This 136-page hardback book features the definitive history of the House and rules for fielding the eight different types of fighters available to House Cawdor – Word-Keepers, Priests, Firebrands, Deacons, Cawdor Brethren, Redemptionist Brethren, Bonepickers, and Zealots. It's ideal for fans of House Cawdor or anyone who wants to delve deeper into the dark side of the underhive.Inside this book you will find:House Cawdor History and Background: An expansive and extensive background on the origins of House Cawdor and how it went on to become the largest clan on Necromunda.House Cawdor Gang List: All the rules you need in order to field a Cawdor Gang in games of Necromunda, including rules for using Redemptionists in your gangs or for fielding gangs made entirely of these flaming zealots.Hangers-on and Brutes: Rules for hiring Hangers-on and Brutes for your Gang, including Cawdor-specific ones and for using them in games of Necromunda.Hired Guns: Rules for using Bounty Hunters, House Agents, and Hive Scum.Strong Alliances: Rules for forming alliances with three organisations that House Cawdor has connections with, including the Corpse Guild, Rogue Factoria, and House Ko'iron the Noble House that backs the House of Faith.Additional Rules: This section includes new and additional rules usable by House Cawdor gangs in games of Necromunda, providing Cawdor players a variety of options, including Skills, Abilities, and gang-specific terrain.Weapon Reference Chart: A comprehensive weapons reference chart for all weapons and wargear available to House Cawdor and their Allies.House Cawdor Gang Tactics: A D66 table of Gang Tactics for use in Scenarios.Dramatis Personae: Rules for hiring and using four brand-new Dramatis Personae characters in your games of Necromunda.This is an expansion to Necromunda you'll need a copy of the Necromunda Rulebook or the Necromunda: Dark Uprising Rulebook to use the contents of this book.
$85.00