Featured Hotness: Slam Throne Turns a Playground Classic Into a Hero Battle
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by Elizabeth Montgomery
2 min reading time
Your childhood milk-cap collection would be terrified of what Dice Throne has done.
Slam Throne sends familiar Dice Throne heroes into a new kind of duel: one fought by stacking caps, throwing a Hero Slammer, and trying to flip an opponent's health down to zero.
It is fast, physical, and very likely to make everyone around the table lean in for the next throw.
Pogs, but Make It Dice Throne
Each player chooses a Hero Slammer with its own health and abilities. You build a stack of Health caps based on the opposing hero, then take turns slamming the other player's stack. Every cap that flips counts as damage.
Miss the stack completely and your opponent heals. Clear their health and they still receive one Last Slam, with Sudden Death waiting if both heroes fall. That means a match can swing all the way to the final throw.
Before play begins, each player also chooses one of two ability styles for the entire game. Passive abilities stay active and are easier for new players to use. Catch abilities ask you to flip at least one cap and catch your own Slammer before their effect fires. The reward is flashier, but so is the failure.
A Few Tips Before You Slam
Start on a playmat or another sturdy surface that can take the impact. Compress the caps into a tight vertical stack before every attempt; a crooked stack adds chaos before your hand even enters the equation.
Aim down through the top of the stack instead of attacking it from the side. The goal is a clean impact that turns caps, not a sweeping throw that sends the whole match under the furniture.
New players should begin with a Passive ability and focus on repeatable throws. Once your aim improves, switch to a Catch ability and see whether you can land damage and style points at the same time.
Small Packs, Immediate Rivalries
Gamers Guild carries the Fiery Brawn, Tactical Fury, and Outcasts packs, giving Dice Throne fans more heroes to send into the arena. Mix in the collectible appeal of the caps, and it becomes very easy for one quick match to turn into trading, rematches, and a sudden need to prove that the first loss did not count.