Search results for "pokemon tcg"
Monopoly Pokemon
4 POKÉMON CHARACTER MOVERS: Pick a partner! Choose from 4 adorable plastic Pokémon tokens: Sprigatito, Fuecoco, Quaxly, and PikachuRace to catch the wild Pokémon! The Monopoly Pokémon Edition game combines classic Monopoly gameplay with thrilling Pokémon-catching action. Play as a Pokémon Trainer adventuring through a vast land with a Pokémon partner. In this fun kids game, Properties are vibrant locations and Poké Balls replace money. Players explore locations, catch different types of wild Pokémon to add to their tracker mat, and battle rival Trainers to collect Poké balls. Be the first Trainer to complete their tracker mat or the last Trainer with Poké balls to win! This Pokémon game is an engaging kids board game for Family Game Night, and it makes a great Pokémon gift for boys, girls, and kids ages 8 and up who are Pokémon fans and Monopoly board game fans. Includes Gameboard, 4 Plastic Pokémon Tokens, 4 Pokémon Tracker Mats, 16 Locations Cards, 16 Adventure Cards, 16 Challenge Cards, 4 Reference Cards, 1 Numbered Die, 1 Catching Die with Labels, 48 Wild Pokémon Chips, 90 Cardboard Poké Balls, and Game Guide.
$24.99
Money!
Your goal in Money! is to trade currencies with the bank and other players so that you end up with more value than anyone else. Each player starts with a hand of six cards from a deck that contains cards in seven currencies ranging in value from 20-60, along with coins worth 10. Four cards from the deck are placed face up to its left and to its right. In a round, each player chooses a bid of one or more cards from their hand, then everyone reveals their bid simultaneously. Whoever bid the highest sum takes the four cards to the left or right of the deck or another player's bid, adds these cards to their hand, then places their bid next to the deck or in front of the player whose bid they took. (Alternatively, the player can return their bid to hand.) Then the next player with the highest bid resolves their bid similarly. Once all players have resolved their bids, draw cards from the deck to refill the lots to the left and right of the deck to four cards. When the deck runs out, play one final round, then score your cards in hand. If you have 200 or more in a single currency, score that many points. If you have less than 200 in a currency, subtract 100 from that amount but don't go below 0. If you have all three 20s or 30s in a currency, score 100 points in addition to whatever the currency itself scores for you. Sum these amounts, along with whatever coins you have in hand. Whoever has the highest score wins. Classic Dr. Knizia trading and set collection game with all the right twists. Charming and gorgeous artwork give this card game the facelift it deserves. Clever decisions and push your luck keep you on your toes from start to finish. Contains: 1 Scoreboard 1 Dry Erase Marker 1 Display Board 63 Money Cards 12 Gold and Silver Cards 5 Fake Moeny Cards 5 Player Aids 7 Currency Scoring Markers
$19.99$15.29
By the Seashore
Feel the warm sand beneath your feet and breathe in the salt-scented air as you compete to build the most impressive display of ocean treasures. By the Seashore is a lightweight card game featuring hand management, set collection, and a clever spatial puzzle. Each item (starfish, sea glass, sand dollar, etc.) scores differently in your collection tableau, but you must "unlock" that item in order for it to score. Play starts with six face-up cards in the middle of the table. On your turn, you can either trade up by discarding a card and taking one card of higher value or trade down by discarding a card and taking two cards of equal or lower value. Once you collect either a three-of-a-kind or a three-in-a-row, you can score that set; add one card to your tableau, pass one card, and dedicate the last for scoring. (You'll only score for symbols that you have dedicated in this way.) Different symbols shown on the cards have different scoring mechanisms, so cleverly arrange the cards in your tableau to maximize your points. Play continues until everyone has at least five cards in their tableau, then you score. Whoever has the most points win!
$14.99$10.23
Papageno
In Papageno, players will collect bird cards, exchange bigger birds against smaller ones - or vice versa - and create pairs to find the perfect balance on their wire. Papageno, Mozart’s famous bird catcher, can help to attract birds to a the wire . . . or mess with all the players!
$12.99$7.22
The Nightmare Before Christmas: Take over the Holidays!
The Nightmare Before Christmas is a quick-playing, tactical card game where players choose to play as one of the film’s iconic characters: Jack, Sally, Santa Claus, Oogie Boogie, Dr. Finkelstein or The Mayor as they try to create the most magical holiday. Over the course of four rounds, players will play cards to collect the most “Holiday tokens”. Players will need to place their cards thoughtfully and strategically in the right locations to secure their victory! Since each character deck has a unique play style, players will be excited to play the game over and over again. Players step into the shoes of beloved movie characters like Jack, Sally, and more in this quick-playing tactical card game. Players compete to make their character’s holiday the most memorable by collecting “Holiday tokens” over 4 intense rounds. Players plan their moves carefully as they strategically place cards at different locations to ensure their victory. With each character deck boasting a unique style, players will enjoy high replayability, each time adding depth and excitement to every playthrough.
$35.00$22.61
Busy Beaks
Get to know Australia’s most fascinating birds in this colourful card game. Each player collects bird cards and gathers them into flocks to score points. Whoever makes the most valuable flocks wins! Each bird also has a special ability - like the Powerful Owl who lets you search the deck for the card you really need, or the mimicking Magpie who lets you copy another card. Choose which birds you want to use each game to make every play feel different.Game design by Phil Walker-HardingIllustrations by Sarah AllenCONTENTS: 182 bird cards in 14 types, 1 tree board, 23 egg tokens, 14 card storage envelopes, 1 rules of play booklet.
$35.00$29.75
Millennium Blades
Millennium Blades is a board game about a group of friends who play a fictional collectible card game, which is also called Millennium Blades. You begin the game on pre-release night with just your starter deck. You’ll open new packs, form collections, and sell your junk cards on the aftermarket to buy hot new cards. Trade with your friends, build up your deck, and prepare to compete at Millennium Blades Worlds for the title of World Champion! We’ve all been touched by the magic of Collectible Card Games—from the thrill of opening packs and discovering that ultra-rare card, to the excitement of waiting on pre-release night to see what hidden gems a new set holds, to the tension of sitting with baited breath to see your opponent’s play in the final round of the tournament. Millennium Blades captures that magic and distills it down to a single-game session. Card Games create their own world and their own culture for us to explore, and continue to reward players who delve deeper and deeper into these worlds. These games are about discovery, social interaction, and fun–what could be a better topic to use as the basis for a board game!?
$100.00$80.00
Bohnanza (Pre-Order)
This item is a pre-order item with an expected release date of 11/04/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. In the game, you plant, then harvest bean cards in order to earn coins. Each player starts with a hand of random bean cards, and each card has a number on it corresponding to the number of that type of beans in the deck. Unlike in most other card games, you can't rearrange the order of cards in hand, so you must use them in the order that you've picked them up from the deck — unless you can trade them to other players, which is the heart of the game. On a turn, you must plant the first one or two cards in your hand into the "fields" in front of you. Each field can hold only one type of bean, so if you must plant a type of bean that's not in one of your fields, then you must harvest a field to make room for the new arrival. This usually isn't good! Next, you reveal two cards from the deck, and you can then trade these cards as well as any card in your hand for cards from other players. You can even make future promises for cards received right now! After all the trading is complete — and all trades on a turn must involve the active player — then you end your turn by drawing cards from the deck and placing them at the back of your hand. When you harvest beans, you receive coins based on the number of bean cards in that field and the "beanometer" for that particular type of bean. Flip over 1-4 cards from that field to transform them into coins, then place the remainder of the cards in the discard pile. When the deck runs out, shuffle the discards, playing through the deck two more times. At the end of the game, everyone can harvest their fields, then whoever has earned the most coins wins.
$17.95
7 Wonders Armada (New Edition)
The horizon is now within reach: your armada is waiting for you to go conquer the seas! On board your ships, discover distant isles, trade with distant cities, and equip your fleets to take part in the upcoming naval warfare... In addition to a whole new Wonder, this expansion allows you to expand your interactions with two new types of cards: Armada and Isle cards. Navigators, explorers, shipowners, and pirates will give new depth to your games.
$42.99$25.01
7 Wonders Cities (New Edition)
In the dark alleys of your city, gold changes hands, alliances are made and secrets betrayed... Now, your influence extends into the heartof rival cities. But be careful, they won’t be shy to return the favor! In addition to two new Wonders and the option of playing in teams, this expansion offers you a new type of card: Cities cards. Mercenaries, thieves, spies, and diplomats will give a new sense of interaction to your games. The new edition features a new box with gold leaf; improved layout for better game immersion; two new Wonders designed for the expansion; a booklet that describes the expansion’s new effects, and includes cards originally released as the Cities Anniversary Pack.
$36.99$21.51
ICECOOL Wizards
ICECOOL WIZARDS is a flicking game in which you explore the penguin school of magic, study to become a great wizard, and finally prove your skills by completing challenging exams! Players take turns flicking their penguin figures around the board and collecting lesson cards that will provide magic points at game's end. Lesson cards can also be traded in for exam cards that provide even more magic points or used as spells for special abilities. At the end of the game, the player with the most magic points wins.
$24.95$10.48
The White Castle Duel
Following the arrival of the Portuguese in Japan, daimyos competed for control of foreign trade and technology. Himeji Castle, a symbol of feudal power, became a strategic center for clans seeking to gain influence. In The White Castle Duel, two clans compete to exert their influence in the White Heron's court, managing resources and building engines. On each turn, you will use their lamp tokens to obtain resources and activate actions. Among the actions available, you can buy and upgrade influence cards, place clan seals on gardens and training grounds, move your courtier between circles of influence, or trade with the Portuguese. These actions will allow you to accumulate a series of icons — flags, katanas, kabutos, and origami figures — that will reward you with points, and whoever ends up with the most points wins.
$34.99$27.99