{"product_id":"the-four-doors","title":"The Four Doors","description":"\u003cp id=\"docs-internal-guid-45e344ff-7fff-1205-a8c4-b4bae5ad291e\" style=\"line-height: 1.38; margin-top: 12pt; margin-bottom: 12pt;\" dir=\"ltr\"\u003e\u003c\/p\u003e\n\u003cdiv class=\"expandable-body\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv class=\"ng-binding\"\u003e\n\u003cdiv class=\"expandable-body\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv class=\"ng-binding\"\u003e\n\u003cp\u003eThe Shadow Veil wants to cover the land with darkness, so your challenge in \u003cem\u003e\u003cstrong\u003eThe Four Doors\u003c\/strong\u003e\u003c\/em\u003e is to collect the relic from behind each door, then gather everyone at the beacon in order to light it.\u003c\/p\u003e\n\u003cp\u003eTo set up, place the four door cards in a column; reveal nine cards from the deck, placing them to the left or right of the matching colored door based on the card's design; deal each player a hand of 2-4 cards and a random adventurer, placing the matching token at the depicted door; and set the shadow level.\u003c\/p\u003e\n\u003cp\u003eOn a turn, a player takes up to three actions: drawing a card, moving to an adjacent door, giving a card (or relic) to someone at your door, \u003cem\u003eilluminating\u003c\/em\u003e a shadow card from your door by discarding a card that bears a lantern of the same color, or finding a relic by discarding four cards of the color matching your door. Each adventurer has a special power that modifies an action or offers a new action.\u003c\/p\u003e\n\u003cp\u003eEach door has a relic behind it, and once you find a relic, the holder can use its power by discarding a card bearing the relic's symbol, sometimes as an action on its own, sometimes not.\u003c\/p\u003e\n\u003cp\u003eTo end a player's turn, they draw two cards, then place \"shadows\" from the deck equal to the shadow level. If a fourth card would be placed on either side of a door, flip the card to its partially closed side; if the door would flip a second time, remove it from play. If the players don't already have this relic, they lose.\u003c\/p\u003e\n\u003cp\u003eEach time players need to shuffle the deck, the shadow level increases — and this level will increase more quickly as the game progresses since some cards, such as spells that provide a one-time effect, are removed from play instead of being discarded. If you have no cards to shuffle or the shadow level tops out, the players lose.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e","brand":"GTS","offers":[{"title":"Default Title","offer_id":52298072981867,"sku":"HCG2004","price":14.94,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0565\/9705\/3645\/files\/gamers-guild-az-happy-camper-llc-the-four-doors-pre-order-gts-1184437722.jpg?v=1755219201","url":"https:\/\/www.gamersguildusa.com\/products\/the-four-doors","provider":"Gamers Guild AZ","version":"1.0","type":"link"}