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RPG Book 2 For 1 Sale

1153 products


  • Gamers Guild AZ Cubicle 7 Warhammer 40K RPG: Imperium Maledictum - Inquisition GM`s Guide (Hardcover) (Pre-Order) AGD

    Warhammer 40K RPG: Imperium Maledictum - Inquisition GM`s Guide (Hardcover)

    The Inquisition GMs Guide is a 144-page hardcover supplement, and the second of two faction-focused supplements for the Imperium Maledictum line. Within GMs will find expanded lore sections including deep dives about the various philosophical movements within the Inquisition, alongside advice on how to build spycraft-focused missions and campaigns. They`ll find a roster of interesting characters, from Threats to character Contacts, and profiles on the six most prominent Inquisitors in the Macharian Sector, that can act as your players Patron, allies or enemies. Tying the book together is the Heresies Macharia, a massive decades-spanning seven-part campaign wrought with heresy, mystery, and betrayal.

    $44.99$38.24

  • Gamers Guild AZ Cubicle 7 Warhammer 40K RPG: Imperium Maledictum - Starter Set (Pre-Order) AGD

    Warhammer 40K RPG: Imperium Maledictum - Starter Set

      Rokarth: A Guide to the Hive, a 68-page compendium to supplement your first adventure. Focused on exploring more of hive Rokarth - this book is packed with new locations, NPCs and plot hooks, the perfect way to continue your Imperium Maledictum adventures. A thrilling introduction to the planet Voll, its capital-hive Rokarth, and the Macharian Sector at large, Imperium Maledictum’s setting within the Warhammer 40,000 universe. 6 pre-generated characters, each with their own personalities, unique abilities, and drawn from various factions across the Imperium. 8 two-sided reference sheets with summaries of important rules, lore and combat. Tokens for tracking various mechanics, such as Superiority and Fate. A bespoke pair of ten-sided dice, beautifully patterned to suit the Imperium Maledictum setting.

    $39.99$33.99

  • Gamers Guild AZ Pathfinder Pathfinder RPG (2E): Lost Omens - Divine Mysteries Hardcover (Pre-Order) GTS

    Pathfinder 2E: Lost Omens - Divine Mysteries Hardcover

    Uncover the secrets of the gods with Lost Omens Divine Mysteries! Within this volume, you'll find details on the gods and non-deific faiths of the Age of Lost Omens from the perspective of their clergy and lay worshippers. This 320-page resource for both players and Game Masters is the comprehensive look at all things divine, making it an essential addition to any Pathfinder Second Edition campaign and a remastered update and expansion of the popular Lost Omens Gods Magic volume! The book updates for all of your favorite Pathfinder Second Edition deities, providing everything you need to know when playing with updated rules found in Pathfinder Player Core and Pathfinder Player Core 2, updating domains, spells, and other mechanics. These include expansions on existing classes like new witch patrons, new archetypes like the Rivethun emissary and powerful mortal herald, and new class archetypes like the battle harbinger option for clerics. The book also includes brand new character options and several additional divine entities never before explored in any Pathfinder reference!

    $79.99$64.46

  • Gamers Guild AZ Acheron Games D&D 5E: Apocalisse: John's Guide to the Armageddon (Pre-Order) ACD Distribution

    Apocalisse RPG: John's Guide to the Armageddon

    Apocalisse is the definitive 5E setting based on the Book of Revelation by St. John, and it will lead you into the final war between angels and demons. In the immense Armageddon battlefield, the ultimate fight between angels and demons, between those who fight for the Throne of the Lord and those who serve the Abyss, has started. But the human race has survived…Apocalisse is a terrifying journey to the end of times, amongst the ruins of the world, during the deciding war between celestial beings. You’ll be the last survivors in a land devastated by infernal plagues and divine calamities, roamed by the Four Horsemen.A desperate fight against the End of Everything awaits you, with one last choice: will you fight for your life, or will you let the Final Judgement choose for you?Contents:The Armageddon: an entire setting book about the biblical Apocalypse in which you’ll be able to set adventures and campaigns.New rules to create your characters, to survive in an apocalyptic setting, and concerning the effects of the Seven Seals and the Marks inflicted by celestial powers.Four new archetypes, specialized in dealing with the dangers of the End of the World;A Monster Manual of the Apocalypse, with 50+ new monsters;20+ Apocalyptic Artifacts

    $45.00$25.52

  • Gamers Guild AZ Penguin Random House Appendix N, Revised & Expanded Edition: Weird Tales from the Roots of Dungeons & Dragons (Pre-Order) AGD

    Appendix N, Revised & Expanded Edition: Weird Tales from the Roots of Dungeons & Dragons

    Dead or Alive gives Stargrave players all the tools they need to generate solo bounty-hunting scenarios, including a variety of different settings and locations, a host of complications to be faced, and, of course, a large rogues gallery of unique outlaws. With the random scenario generators in this volume, players can set up a great number of games of Stargrave with no two being the same... all without an opponent

    $22.95$17.44

  • Gamers Guild AZ Cubicle 7 Warhammer Fantasy Roleplay (4E): Tribes And Tribulations (Pre-Order) GTS

    Warhammer Fantasy RPG 4E: Tribes And Tribulations

    WARLIKE AND RAPACIOUS – ORCS AND GOBLINS PLAGUE THE OLD WORLD AND BEYONDOrcs and Goblins infest the wild corners of the Old World and beyond. They are creatures bound by a common ancestry, a love of bloodshed and violence, and the unifying spirit of the Waaagh! Orcs and Goblins are the perfect antagonists for any game of Warhammer Fantasy Roleplay. Tribes and Tribulations provides details on a number of these belligerent and spiteful creatures: Goblins, Orcs, Black Orcs, Hobgoblins, and Snotlings, as well as sections on Ogres and Trolls. Each specific tribe receives its own chapter, demonstrating the variety of Orc and Goblin warbands that plague the Old World and beyond.♦ The Cluster-Eye Tribe: The Terrors of the Drakwald, a band of Forest Goblins hungry for captives♦ The Broken Nose Tribe: Notorious breakers of several Dwarf Holds and incorrigible looters of artillery♦ The Black Mountain Boyz: A vicious band of Orcs accomplished in the arts of banditry and extortion♦ The Stone Snakes: Savage Orcs engaged in an ongoing campaign against the depredations of Chaos Dwarfs♦ The Wolfboyz of Oglah Khan: A band of Hobgoblin scouts for hire, with a pronounced reputation for treachery♦ Matthogg’s Payswords: A brutal group of mercenary Ogres currently located in the wilds of Ostermark♦ Trolls in Various Forms: The various forms taken by these ferocious monsters and insights into their behaviour♦ Waaagh! Magic: The shamanic practices of Orc and Goblin magic users and the spells they employ♦ Orc and Goblin Nemeses: A guide to mighty Orc and Goblin foes, notorious Warlords, and monstersOrcs and Goblins provide a GM with classic antagonists for Warhammer Fantasy Roleplay, and Tribes and Tribulations offers all the tools needed to provide such creatures with the strategies and personalities required to make them memorable and challenging enemies.  

    $34.99$27.96

  • Gamers Guild AZ Hit Point Press If I were a lich man (Pre-Order) GTS

    If I Were A Lich, Man

    If I Were a Lich, Man is a trilogy of funny Jewish roleplaying games about creative resistance against authoritarianism. The villains in the stories of our oppressors become the heroes in our play.Written and illustrated by a team of avant-garde Jewish designers led by Lucian Kahn.

    $39.99$32.96

  • Gamers Guild AZ Mana Project Studio Cowboy Bebop RPG: Spike Spiegel Dice Set (Pre-Order) Southern Hobby

    Cowboy Bebop RPG: Spike Spiegel Dice Set

      The Official Cowboy Bebop Role-Playing Game couldn't fail to have some truly incredible dice. Choose wisely and have fun.

    $17.90$16.08

  • Gamers Guild AZ Dead Friend: A Game of Necromancy(Pre-Order) GTS

    Dead Friend: A Game of Necromancy

    Dead Friend is a roleplaying game for a necromancer and a ghost. That is, it’s a collaborative storytelling game for two players. You will each play the role of a friend, one living and one dead.You will ask and answer questions to develop the characters, their community, their history together, and the motivations leading up to their final conflict. The script follows the dramatic structure of a necromancy ritual, and you will use the spellbook of instructions throughout the entire game like a witch reading spells from an ancient grimoire. The mood may be spooky or intimate, heartwrenching or hilarious — it is up to you as storytellers.Dead Friend requires 1 Tarot deck or 1 deck of mundane playing cards.

    $19.99$11.98

  • Gamers Guild AZ Jagex RuneScape Kingdoms: The Roleplaying Game (Pre-order) SFG

    RuneScape Kingdoms: The Roleplaying Game

    The legendary MMORPG comes to your tabletop! With this fully illustrated roleplaying core book, you can bring iconic RuneScape and Old School RuneScape quests and lore to life in a whole new way. About the game For over twenty years, millions of gamers have explored, crafted, and duelled their way across Gielinor. Now, you can bring the thrill of iconic RuneScape and Old School RuneScape quests and lore to your tabletop. All you’ll need is a handful of dice, a few friends, and some pencils and paper.Featuring a specially-crafted system that captures the essence of RuneScape and an in-depth guide to the world of Gielinor, this complete core book has everything a budding ‘Scaper needs to run authentic RuneScape roleplaying campaigns.Whether you're a seasoned game master (GM) or just dipping your toes into the world of roleplaying, this book has you covered. With full character creation rules, an extensive crafting system, iconic weapons and spells, and a bestiary teeming with monsters and bosses you'll learn to love (and hate) all over again — plus tips and tricks for GM’s — all of Gielinor is yours to encounter!

    $44.99$23.91

  • Gamers Guild AZ Good Luck Press Dwelling Heart of the Deernicorn

    Dwelling

    Dwelling is a role-playing game and solo journaling game where you discover spectres and old memories in a haunted home. Taking on the role of the embodied narrator you will wander through your new strange home at night, conjuring spectres and finding they summon parts of your past along with them. Read, write, and draw in this curated solitary experience of a sleepless night in a haunted house. As you navigate the house at night, you find yourself stumbling into strange occurrences in each room, strange phantoms summoned before your eyes. Spirits that slink, stretch, drip and ooze. Draw, sketch, or collage your spectres into being. With each spectre comes something else dredged up with them. Your mind swirls as you get lost in remembering a time you’ve felt like this before. Each memory comes up in small pieces, as you are lost wondering where were you? What happened? What was left after that moment? As the memory slips away, so does your spectre, leaving you alone, once again, in an empty room in the middle of the night. Though something is different, something has changed, something about this encounter has left a mark on you. The night is long and the house is strange, find yourself and find your ghosts in the pages of Dwelling.

    $31.00

  • Gamers Guild AZ Wet Ink Games Deck o' Good Doggos Indie Press Revolution

    Deck o' Good Doggos

    The Deck o' Good Doggos is a full deck of playing cards for use with Heckin' Good Doggos RPGpacked with the best Doggos around! 52 Doggo cards 2 Kittie Jokers +One rules system reference cards Fully illustrated by Mike Mumah

    $15.00$12.75

  • Gamers Guild AZ Less Than Three Games Fedora Noir Heart of the Deernicorn

    Fedora Noir

    Fedora Noir is a collaborative roleplaying game of corruption, loyalty, passion, and betrayal, told in the style of a film noir. Players take on the roles of the Detective, their Partner, their Flame and their Hat, the Detective’s sharp mind and inner voice. Together, players explore the Detective’s messy life against the backdrop of a difficult case. Designed for a quick and easy start, and featuring a chapter structure that guides you through the arc of a classic detective movie, you can begin your game in min or less and tell a unique story each time you play.

    $35.00

  • Gamers Guild AZ Hit Point Press Heckna!: Campaign Book (Pre-Order) GTS

    Heckna!: Campaign Book

    Heckna! is a 5e adventure story designed to take characters through levels 1 to 10. Game Masters and players alike will delight in this whimsical, dark carnival setting! Will you see through the glitzy and glamorous charade or fall prey to Heckna’s everlasting torment?The hardcover Heckna! Campaign book contains over 200 pages of goofy and gruesome horror, setting details, shuffled stories component & a bestiary. Book dimensions are 8.5" x 11".

    $59.99$36.59

  • Gamers Guild AZ Magpie Games Avatar Legends RPG: Wan Shi Tong's Adventure Guide GTS

    Avatar Legends RPG: Wan Shi Tong's Adventure Guide

    Avatar Legends: The Roleplaying Game brings you and your friends into the beloved setting of Avatar Legends — as new heroes of your own stories! Weave tales of self-discovery and action with your team of friends, and go penguin-sledding while you're at it!In this RPG, you might face off with the Triple Threat Triad in Republic City, travel through a spirit portal to rescue a missing child, negotiate peace between Earth Kingdom outlaws, pursue enemies through the Four Nations, and even learn a thing or two from beloved Avatar Legends characters.☆ Choose a setting amid the eras of Kyoshi, Roku, the Hundred Year War, Aang, and Korra.☆ Create your heroes from 10 playbooks — archetypes that help you play compelling protagonists.☆ Master an element, weaponry, or technology to rise and meet your destiny.☆ Pursue balance by learning from great mentors and getting into trouble across the Four Nations.The Wan Shi Tong’s Adventure Guide is an exciting compilation of new adventure material and play options. This 8.5”x11” hardcover book includes expanded content featuring Wan Shi Tong himself!

    $44.99$35.99

  • Gamers Guild AZ Vampire The Masquerade Vampire The Masquerade 5th Ed.: Sabbat the Black Hand Renegade Games

    Vampire The Masquerade 5th Ed.: Sabbat the Black Hand

    Brothers and Sisters in Caine, united under the banner of the Dark Father An antagonists’ guide to the cultic fanatics of the Sabbat, this book contains: Descriptions of the Paths of Enlightenment, the foundations of Sabbat identity Information on the Gehenna War, and how the Sabbat opposes the dread Antediluvians New tools to expand your chronicles, including Discipline powers, versatile antagonists, and the horrifying Ritae of the Black Hand Sabbat: The Black Hand is a supplement for the Vampire: The Masquerade Roleplaying Game, outlining in detail the lore and background of the Sabbat, including new Paths and Disciplines, histories, and new Storyteller resources for a richer roleplaying experience. Features:  Includes descriptions of the Paths of Enlightenment, the foundations of Sabbat identity.  Contains information on the Gehenna War, and how the Sabbat opposes the dread Antediluvians.  New tools to expand your chronicles, including Discipline powers, and the horrifying Ritae of the Black Hand. At a Glance 140 page hardcover full color book Includes red satin bookmark ribbon This is a supplement for Vampire: The Masquerade Roleplaying book.

    $45.00

  • Gamers Guild AZ Call of Cthulhu Call of Cthulhu, 7th Ed.: Dead Light and Other Dark Turns GTS

    Call of Cthulhu, 7th Ed.: Dead Light and Other Dark Turns

    Two unsettling encounters on the road With the rise of the automobile in the 1920s, people were no longer tied to the railways as a means of getting to distant locations. For those who could afford the relative luxury of a car, the expanding United States’ highway network brought with it the opportunity to travel and see new places, as well as visit those that the railways didn’t reach—and all at your own pace, too.  But the new road network also meant that strangers began making their way into once isolated and secluded locations. Places where they may not be welcome, and where old secrets have been hidden for generations. Who knows what lurks behind the lace curtains of the houses you drive past? What dangers lie in wait for the unwary along the out of the way highways and byways? The Scenarios Dead Light and Other Dark Turns contains two scenarios for Call of Cthulhu 7th Edition dealing with the theme of roadside adventure, along with six story seeds for the Keeper to expand and develop.  In the classic Dead Light scenario, now revised, a chance encounter with a distressed young woman leads the investigators into the hideous aftermath of a crime gone terribly wrong. In the brand-new Saturnine Chalice scenario, seeking help from a nearby homeowner after their vehicle runs out of gas traps the investigators in a house where nothing is quite what it seems. Both scenarios can be used as standalone adventures suitable for one to two sessions’ worth of play, or they can be slotted into an ongoing campaign as the investigators journey between locations, and come with six ready-to-play investigators. Suitable for use with either the Call of Cthulhu: Keeper Rulebook or the Call of Cthulhu Starter Set. This new edition of Dead Light features new art throughout by Magda Meiszczak, Doruk Golcu, and Caleb Cleveland, with the scenario revised and reorganized to address a few minor issues in the original (such as the reference to an NPC, Walter the Pump Jockey, who does not actually appear in the scenario). We have included five player handouts providing further insight into the plot and agendas of the characters concerned.In addition, the book includes a new scenario, Saturnine Chalice, by Matthew Sanderson, which also takes place during a roadside stop that leads to danger and mystery. Carrying on the roadside theme of both Dead Light and Saturnine Chalice are six new adventure seeds, each with ideas for encounters on the road that Keepers can use as inspiration for short sidetracks, one night games, or to develop into full-blown scenarios.

    $14.99$10.44

  • Gamers Guild AZ Paizo Starfinder 2E: GM Core Pocket Edition (Pre-Order) Southern Hobby

    Starfinder 2E: GM Core Pocket Edition

      Unleash your imagination, creating new galaxies and tales with the Starfinder GM Core for Starfinder Second Edition! This comprehensive 264-page rulebook gives Game Masters everything they need to craft thrilling tales of adventure, from a single-night’s scenario on the mean streets to complex epics spanning years. Within these pages you’ll find clear guidelines for creating new hazards and alien creatures, tools to design challenging, balanced encounters, and rules for rewarding characters for the dastardly challenges you array before them! Starfinder GM Core also contains rules for quick-to-run cinematic starship combat and dynamic hacking rules! Starfinder GM Core is the second core rulebook for the Starfinder Second Edition RPG! Along with the Player Core and Alien Core, these books provide a new foundation for the future of tabletop gaming! The pocket edition presents the same contents as the standard edition in a smaller sized softcover for a lower price and better portability. Starfinder GM Core includes: The rules needed to run a game of Starfinder, including guidelines for creating challenging encounters, determining success, and giving out rewards. Advice aimed at making you an incredible Game Master, along with tools to ensure you and everyone else at your table has a safe and enjoyable experience. Guidelines to help you create your own content, from campaigns and adventures to hazards and monsters. Rules subsystems to help you handle a wide array of game situations, including rules for chases, cinematic starship combat, research, hacking infiltration, and more! A guide to the Pact Worlds and wider galaxy, with a look at several important regions, and an exploration of the wider cosmos!   Written by: Jessica Catalan, Thurston Hillman, Jenny Jarzabski, Mike Kimmel, and Dustin Knight.

    $29.99$25.49

  • Gamers Guild AZ Free League Publishing Tales From The Loop RPG: Core Rulebook Free League Publishing

    Tales From The Loop RPG: Core Rulebook

    The landscape was full of machines and scrap metal connected to the facility in one way or another. Always present on the horizon were the colossal cooling towers, with their green obstruction lights. If you put your ear to the ground, you could hear the heartbeat of the Loop – the purring of the Gravitron, the central piece of engineering magic that was the focus of the Loop’s experiments. The facility was the largest of its kind in the world, and it was said that its forces could bend space-time itself. Five-time Gold ENnie-award winner! Best Game Best Interior Art Best Setting Best Writing Product of the Year Scifi artist Simon Stålenhag’s paintings of Swedish 1980s suburbia, populated by fantastic machines and strange beasts, have won global acclaim. Now, you can step into the amazing world of the Loop. In this roleplaying game in the vein of E.T. and Stranger Things, you’ll play teenagers solving mysteries connected to the Loop. Key features: Create your unique player character – including skills, items, prides, problems, and relationships – in mere minutes. Explore the secrets of the Loop in two main game settings – one based on the Swedish Mälaren Islands, the other on Boulder City, Nevada. Investigate mysteries and overcome trouble using fast and effective rules, based on the Mutant: Year Zero game engine. Play the four complete scenarios included, tied together in the campaign named Four Seasons of Mad Science.

    $55.73$33.99

  • Gamers Guild AZ Critical Kit LTD Midnight Melodies (Pre-Order) GTS

    Midnight Melodies

    A solo RPG in which you play as a jazz pianist who discovers they're immune to the touch of the Grim Reaper. Instead of claiming your life, the Reaper recruits you for theDepartment of Unauthorized Deaths. Each night, after your performance at the club, you find a scrap of paper in your tip jar - the name of someone taken without consent. You must unravel the mystery of these unauthorized deaths, using your newfound supernatural talents, and perform an eerie harmony to report your findings to the Reaper before sunrise. A5 format/ 44 pages 

    $24.00$15.97

  • Gamers Guild AZ Cubicle 7 Warhammer Fantasy RPG: High Elf Player's Guide Collectors Edition (Pre-Order) AGD

    Warhammer Fantasy RPG: High Elf Player's Guide Collectors Edition

    “A guide to the lands and culture of Ulthuan, and the High Elves that live there “ Collector’s Edition The High Elf Player’s Guide comes wrapped in deep blue faux leather, with pages edged in silver and a silver satin bookmark. The cover is adorned with a commanding silver rune of Asuryan, revered by the High Elves above all the other Elven Gods. The central rune is bordered with distinctive designs used by the High Elf military and navy. The book is full of information about the lands and culture of the High Elves and how to play them as Characters in Warhammer Fantasy Roleplay. High Elves are great Characters to create and play. Their acute senses, athletic grace, perceptive minds, and long lives provide them with many natural advantages over the Humans of the Old World. Added to this, their potential to achieve mastery in the fields of swordsmanship, archery, and magic, means that High Elves make the most of a life of adventure. They can develop into powerful Characters with access to a suite of abilities few can rival. High Elves also present challenges. Controlling their emotions is key to making the best of them, their abilities require dedication to learn, and failure to keep abreast of the latest intrigues in the courts of Ulthuan could lead to a quick fall from grace. The High Elf Players Guide is the ultimate guide to creating and playing High Elf Characters in Warhammer Fantasy Roleplay. An essential guide to the High Elves of Ulthuan, their land, history, religion and culture. New careers for High Elf Characters, including the Swordmaster, Mage, Sea Guard, and Shadow Warrior. Rules for the High Elves prophetic Dreams, overriding Obsessions and maintaining the spiritual balance-Yenlui. A system for playing an Elf who has lived for many centuries or one that carries the cursed Blood of Aenarion, the first of the High Elf Phoenix Kings. Explore the Lore of High Magic, including a comprehensive list of spells and creating powerful high mages. Participate in the infamous intrigues of the kingdoms of Ulthuan.

    $79.99$52.69

  • Gamers Guild AZ Penguin Random House Marvel Multiverse Roleplaying Game: Spider-Verse Expansion (Pre-Order) GTS

    Marvel Multiverse Roleplaying Game: Spider-Verse Expansion

      Web-crawl your way across the Web of Life and Destiny! The SPIDER-VERSE EXPANSION takes you deep into the life of Marvel’s most iconic hero, Spider-Man, and all his variants and villains from throughout the Multiverse. This expansion to the MARVEL MULTIVERSE ROLE-PLAYING GAME gives you new rules for creating Spider-heroes of your own, along with a deep dive into all the spider mythos.Explore new ways to build compelling supporting characters, new rules to handle symbiotes and clones and how to deal with your biggest foes (like the Sinister Six!) Plus, new equipment and dozens of new characters including Carnage, Chasm, Madame Web, Spider-Ham, Spider-Man Noir, and many more!This RPG adventure is intended for use with the MARVEL MULTIVERSE ROLE-PLAYING GAME: CORE RULEBOOK hardcover.      

    $49.99$37.47

  • Gamers Guild AZ Cubicle 7 Warhammer 40K RPG: Imperium Maledictum - Inquisition Player`s Guide (Hardcover) (Pre-Order) AGD

    Warhammer 40K RPG: Imperium Maledictum - Inquisition Player`s Guide (Hardcover)

    The Inquisition Players Guide is a 144-page hardcover supplement, and the first of two faction-focussed supplements for the Imperium Maledictum line. It provides players and GMs with expanded character creation options to generate acolytes and Patrons rooted in the Holy Ordos of the Inquisition. Players can outfit their characters with powerful weaponry and tools from the Inquistions Armoury, such as Daemonhammers, xenos weaponry, spy tools and introducing rules and a bestiary for Familiars. This book introduces the new Subtlety mechanic, a new system for aiding players in espionage-focused games in the 41st Millennium.

    $39.99$33.99

  • Gamers Guild AZ Monte Cook Games The Magnus Archives RPG: Players`s Guide (Cypher System) (Pre-Order) AGD

    The Magnus Archives RPG: Players`s Guide (Cypher System)

    Create characters, explore the world of The Magnus Archives, and access the easy-to-learn Cypher System rules that power The Magnus Archives Roleplaying Game. This handy Players Guide provides an easy, inexpensive way to have multiple copies of the games most important player-facing content at the game table.  

    $19.99$14.44

  • Gamers Guild AZ Steve Jackson Games Wanderhome ACD Distribution

    Wanderhome

    Wanderhome is a pastoral fantasy role-playing game about traveling animal-folk, the world they inhabit, and the way the seasons change. We play travelers — animal-folk who go from village to village and get to see the length and breadth of all the world of Hæth. Each player will make a character with the help of one of fifteen possible playbooks, making choices about their personality, animal-form, look, and passions. Each of these playbooks give you a radically different approach both to navigating the setting and growing over time. Once you’ve created your character, you and your fellow travelers guide them through the dreamlike pastoral world of Hæth. You can inconvenience yourself or step outside your comfort zone in order to get tokens, and then turn around and spend those tokens to tackle larger problems and help make the world a better, kinder space. Built on the Belonging Outside Belonging engine — there’s no dice, no math, no Game Masters, and no complicated rules. It’s all about getting you into the game as smoothly as possible, and filling your imagination with richly developed worlds and evocative text.

    $70.00

  • Gamers Guild AZ The Last Caravan GTS

    The Last Caravan

    They came less than a year ago. The war was swift - and brutal.The Last Caravan is a cars and aliens tabletop roleplaying game for 2-6 players about a midwinter road trip in the wake of an alien invasion. You’ll explore landscapes transformed by xenoflora, search abandoned towns and crashed spaceships, discover the otherworldly technology called Harmonics, negotiate with newly- formed factions both human and alien, outrun hostile pursuers, and fight for the future of your world. Your story is about normal people finding heroism under extraordinary pressures. It’s about relationships tested by a crisis, and rediscovering what matters when the world is ending. Your people need you. Will you join the caravan?Hardcover Book - 6 x 8.5 x 1.5 in., 208 pages.

    $39.95$39.92

  • Gamers Guild AZ Paizo Pathfinder RPG: Player Core 2 Special Edition (Pre-Order) Southern Hobby

    Pathfinder RPG: Player Core 2 Special Edition

    Survival in a world beset by magic and evil takes more than a lucky roll of the dice. Pathfinder Player Core 2 significantly expands options available to Pathfinder players, giving them the edge to take on any adventure. This 320-page hardcover rulebook remasters 8 classes from Pathfinder Second Edition, providing everything you need to create a wide array of new characters, ready to take on the world. It also includes more than 40 archetypes, expanded ancestries, and tons of feats, spells, and alchemical items to provide a near-endless array of exciting options for every Pathfinder character! The ideal character option resource for players looking to move beyond the Pathfinder Player Core. Pathfinder Player Core 2 is the fourth core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, GM Core, and Monster Core, these books provide a new foundation for the future of tabletop gaming! Pathfinder Player Core 2 includes: Eight fully detailed classes, including the alchemist, barbarian, champion, investigator, monk, oracle, sorcerer, and swashbuckler, each containing multiple character paths, multiclassing options, and dozens of feats! Expanded ancestry options include the catfolk, gnoll, hobgoblin, kobold, lizardfolk, ratfolk, and tengu, alongside three versatile heritages—the dhampir, duskwalker, and an all-new heritage debuting in this volume! More than 40 archetypes, allowing you to further customize your character’s story and abilities. Turn your hero into an aerial acrobat, a high-riding cavalier, a treacherous pirate, and so much more! Spells, alchemical items, and magic items to round out the new classes and to provide some new tricks to the classes from Pathfinder Player Core. Fully integrated errata from the first 4 years of Pathfinder Second Edition, including a revised alchemist, champion, and oracle! Published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.

    $79.99$50.94

  • Gamers Guild AZ Evil Hat Productions Band of Blades Heart of the Deernicorn

    Band of Blades

    Band of Blades is a tabletop roleplaying game that puts players in the shoes of the surviving members of the Legion, a once-storied band of mercenaries who are now fighting for their lives against the armies of the undead. Powered by the popular Blades in the Dark system, this dark military fantasy game offers a unique mix of tactics, bold missions, battles against undead, horrific magics, and soldiers fighting for, dying for, and caring for each other. We play to find out if the Legion survives the undead hunting them and their Chosen—a human imbued with the divine spark of a god—and if they can manage to make a difference in the war. In Band of Blades, players will take on the roles of commanders, spies, quartermasters, and more as they undertake dangerous missions. With the Cinder King and his undead horde relentlessly pursuing them, players must use their wits, strategy, and tactics to stay one step ahead of the enemy and keep their soldiers alive. The game offers a fully-developed setting, complete with maps, NPCs, and story hooks with enough material to fuel multiple unique long-term campaigns. The army advancement system provides a sense of progression and growth for the Legion, making each victory feel earned and rewarding. With its focus on survival and resource management, the game offers an extra layer of strategy coupled with strong narrative gameplay. Beautifully designed with gorgeous artwork and detailed lore, Band of Blades is a captivating and immersive game that will appeal to fans of dark fantasy. Join the bloody band of blades and see if you have what it takes to survive the horrors of the Cinder King’s undead army!

    $45.00

  • Gamers Guild AZ Darrington Press The Chronicles of Exandria, Vol 2: The Tale of Vox Machina Darrington Press

    The Chronicles of Exandria, Vol 2: The Tale of Vox Machina

    A stunning book collecting Vox Machina artwork from international Critter artists The Chronicles of Exandria Vol II: The Legend of Vox Machina is a coffee table-sized tome collecting stunning Vox Machina art from the second half of their campaign journeys on Critical Role. This volume brings this sought-after artwork back into print, as well as adding nine new pieces of artwork!  Over 100 Critter artists from around the world bring these characters and stories to life, curated and art directed by Lauryn Ipsum as well as Critical Role’s Liam O’Brien and Taliesin Jaffe. The cover art by Matteo Scalera and Moreno Dinisio show the epic-level members of Vox Machina geared up for battle against the Whispered One, with his insidious and omnipresent artifacts looming in the background. Inside, each chapter follows an arc of the second half of the Vox Machina campaign, complete with in-world writing from Cobalt Soul archivists.  The Chronicles of Exandria Vol II: The Legend of Vox Machina and its companion The Chronicles of Exandria Vol I: The Tale of Vox Machina are lovingly-crafted celebrations of the storytelling that brings together communities of fans and creators.

    $59.99

  • Gamers Guild AZ Bully Pulpit Games Cowboys with Big Hearts GTS

    Cowboys with Big Hearts

    Cowboys With Big Hearts is a dark take on the myth of the West.It’s 1900, and we’re in Sunny Slope, a tent city and sanitarium north of Phoenix, Arizona Territory. What could compel a posse of diseased chuckaboos on death’s front porch to saddle up for one last hard desert ride?Well, it’s a complicated ball of yarn, but at this end — the end we are holding in our sweaty hands — is an outrage, and at the other end of the string is the Death Brothers.Whatever it is they did, we all made a promise to make it right. That probably means killing them, or trying. Maybe it means other things, too.So let’s gather our keepsakes and our guns. The Death Brothers got a day’s lead, heading for Mexico. We made a promise to drop them, and people like us keep their word or go down trying. We’re going to find the Death Brothers and have a serious conversation about right and wrong if it’s the last thing we do.Which it will be.★ A punchy one-shot game that is easy to pick up and play.★ Characters that begin already doomed, so players can take big swings and big risks.★ Packed with colorful and carefully researched western lore.★ Easily adjustable from gritty realism to fantastic, mythic adventure.★ Evocatively laid out by Brennen Reece

    $15.00$14.92

  • Gamers Guild AZ Call of Cthulhu Call of Cthulhu, 7th Ed.: A Time to Harvest PHD

    Call of Cthulhu, 7th Ed.: A Time to Harvest

    Death and Discovery in the Vermont Hills Following the ill-fated Miskatonic University research expedition to Vermont in late 1929, when one student died in a climbing accident and two vanished without trace, it was almost inconceivable that Professors Roger Harrold and Ashley Learmonth would countenance sending yet another team of students back to Cobb’s Corners. And yet, a year later, that’s exactly what has been planned. Many questions remain unanswered. What happened a year ago? Where are the missing students? What did the geology students find among the distant Vermont hills? What secrets are buried in the town of Cobb’s Corners? Are the legends of monsters in the hills true? Perhaps the new expedition can shed light on these questions and dredge up some answers? A Time to Harvest is a six-part campaign, beginning in August 1930 and centered on the apparently sleepy and bountiful valley surrounding the town of Cobb’s Corners, Vermont. The investigators will come face to face with ancient legends, deluded cultists, and alien entities beyond their wildest imaginings. Suitable for both classic Call of Cthulhu and Pulp Cthulhu, players take on the roles of Miskatonic University students and academic staff, chosen by Professors Harrold and Learmonth to continue the work begun twelve months earlier. From Vermont to Arkham, and to Detroit and beyond, the investigators delve into forgotten lore, strange science, and the horrors of the cosmos. • Campaign overview, detailing the setting of Cobb’s Corners, along with the various threats the investigators can face.• Advice for creating student investigators and how to incorporate existing characters.• Investigator handouts and maps covering all of the campaign’s key locations.• Ten classic pre-generated investigators, ready to pick up and play.• Guidance on pulp-style and classic-style play.• Optional sixth adventure for Pulp Cthulhu.Mature ContentThis book deals with mature themes and is intended for mature players. •A history of Cthulhu cults.•Five fully fleshed out Cthulhu cults, ready to be incorporated into games.•Covering the Victorian era through to the Modern-Day.•Never before seen secrets of the Deathless Masters.•Detailed guidance on designing cults and their leaders for campaigns.•Special “Cult Worksheet” to record the various cults created.•Profiles for a wide range of cultists, new Cthulhu-connected monsters, artifacts, and spells.•Three scenarios covering Cthulhu by Gaslight, the Roaring Twenties, and the Modern-Day.•Cthulhu in Mythos tomes.Mature ContentThis book deals with mature themes and is intended for mature players.

    $25.73

  • Gamers Guild AZ Paizo Pathfinder 2E: Book of the Dead PHD

    Pathfinder 2E: Book of the Dead

    The dead are rising! This blasphemous tome gives players and GMs everything they need to bring the shambling menace of the undead to their Pathfinder adventures. This book includes tools for fighting against the undead horde, but also options for the players themselves to control or even become undead creatures. GMs will find new tools and haunts, as well as information about the undead-plagued lands of the Lost Omens campaign setting. A massive bestiary section full of undead creatures brings more threats for GMs to use and summonable creatures for players, including more versions of classic undead like vampires, skeletons, and zombies. This 224-page hardcover rulebook also includes a full adventure themed around fighting the undead!

    $49.99$33.54

  • Gamers Guild AZ Zombicide: Chronicles Zombicide: Chronicles RPG Field Guide Asmodee

    Zombicide: Chronicles RPG Field Guide

    When the zombie apocalypse happened, it came quickly. Even the police and military were overwhelmed before they knew what was happening. That means that there’s a lot of… stuff just scattered everywhere, most of it is still pretty useful. That’s good, because we’re going to need everything we can find if we want to survive. The Field Guide for Zombicide: Chronicles gives players a whole host of new gear for their games. From mundane to military-grade, this 60-page book has stats for a little bit of everything. There’s even some heavy weaponry, along with the rules for how to use it. Also included are rules for new vehicles and special skills for law enforcement and paramilitary Survivors.

    $19.99$15.96

  • Gamers Guild AZ Zombicide: Chronicles Zombicide: Chronicles RPG Mission Compendium - Stories from the Outbreak Asmodee

    Zombicide: Chronicles RPG Mission Compendium - Stories from the Outbreak

    While making their own missions for Zombicide: Chronicles allows GMs to explore the post- apocalyptic world in their own way, having pre-made missions can really make life easier. They can be used as-is, or tailored to any player’s campaign, used as one-shot adventures during a vacation or convention, or whenever a GM doesn’t have time to create a full session themselves. The Mission Compendium for Zombicide: Chronicles gives GMs 10 additional missions that they can use in their games. They can be added to a pre-existing campaign, or used whenever the GM needs them.

    $9.99$6.45

  • Gamers Guild AZ Pathfinder Pathfinder, Second Edition: Secrets of Magic Southern Hobby

    Pathfinder 2E: Secrets of Magic

    Discover the untold potential of magic! Secrets of Magic, the newest hardcover rulebook for the Pathfinder Roleplaying Game! Secrets of Magic brings the popular magus and summoner classes into Pathfinder Second Edition, unlocking heroes who combine magical might with martial prowess and offering command of a powerful magical companion creature. The lavishly illustrated, 256-page rulebook contains hundreds of new spells with potent offerings for all spellcasting character classes, magic items for any player character, and lore detailing the fundamental structure and theories of magic. A special section within the volume—the Book of Unlimited Magic—presents new methods of spellcasting, with elementalism, geomancy, shadow magic, rune magic, and even pervasive magic to give every place and creature in your game a magical spin!

    $49.99$33.54

  • Gamers Guild AZ Call of Cthulhu Call of Cthulhu, 7th Ed,: Mansions of Madness PHD

    Call of Cthulhu, 7th Ed,: Mansions of Madness

    Five Adventures of Horror and Madness Includes two fully updated and revised classics, along with three brand new adventures. All can be played as standalone adventures, used as sidetracks for ongoing campaigns, or strung together to form a mini-campaign spanning the 1920s. Suitable for up to six players and their Keeper, each scenario should take between one and three sessions to play through, and are an ideal next step for those who have already experienced the horrors contained within the scenario collections Doors to Darkness and Gateways to Terror.  The Adventures: Mister Corbitt: Does a seemingly shy and retiring local businessman hide a terrible secret? Can the investigators solve the riddle and save the day? The Crack’d and Crook’d Manse: Long considered to be a cursed place by the folk of Gamwell, it seems the Fitzgerald Manse has finally escaped its sordid past. But, no one’s seen the new owner, Arthur Cornthwaite, for quite some time. Is history repeating itself? The Code: Summoned to the home of Dr. Kenneth Connolly by an urgent telegram, can the investigators make sense of the bizarre events afflicting Wellington Manor? The House of Memphis: World-famous magician Memphis the Great has not been seen for weeks. Has he merely gone off on another of his legendary magic-hunting trips, or is there a more sinister reason for his disappearance The Nineteenth Hole: Renovation work at Thistledown Golf Club has not been running smoothly. First, there were tales of illnesses, then ghostly sightings, and now no one can find the owner. Dark shadows fall over Scotland and all is not what it seems.

    $42.99$27.54

  • Gamers Guild AZ Wizards of the Coast Dungeons & Dragons: The Player's Campaign Journal AGD

    Dungeons & Dragons: The Player's Campaign Journal

    Record your D&D adventures with this campaign journal for new and experienced players alike, featuring helpful tools for creating a character and templates for tracking sessions. With the update Player's Handbook, there's never been a better time to embark on a new quest. Whether you're taking your first steps in Faerun or you're already the Level 20 Tiefling warlock of your dreams, this campaign journal is tailor-made for players of all kinds. Prompts, indexes, and templates will help track party members, NPCs, factions, creatures, and unforgettable moments. As a timely and relevant resource for players, this journal also includes material that will help players engage with the newly introduced bastions system. Tailor-made for players, this campaign journal will be a record of every critical hit (and miss) as well as helpful aid for gameplay. This journal also features bespoke cover art from fan-favorite illustrator Hydro74: On the front cover, a terrifying roper bares its fangs, while D&D's iconic gelatinous cube is featured on the back cover. With deluxe features like aback pocket for holding spell cards (not included) and other ephemera, as well as an elastic closure to ensure safe storage of loose sheets, this journal is a lavish keepsake. By the campaign's end, players can proudly display this journal on their shelf and revisit it to remember time well-spent with friends. Whether you're seeking a useful resource for your next campaign, or if you're just looking for the perfect gift, this journal is a volume that no player can do without.

    $24.99$21.24

  • Gamers Guild AZ Edge Star Wars: Edge Of The Empire - Suns Of Fortune (2nd Printing) (Pre-Order) Asmodee

    Star Wars: Edge Of The Empire - Suns Of Fortune (2nd Printing)

    Suns of Fortune is a 144-page sourcebook for the Star Wars®: Edge of the Empire™ Roleplaying Game that allows you and your friends to explore the fantastic opportunities and dangers found within the Corellian Sector, the birthplace of Han Solo and Wedge Antilles. Discover three new species, exotic weapons, dozens of vehicles, nine modular encounters that Game Masters can use in any Edge of the Empire campaign, and more! EXPLORE THE CORELLIAN SECTOR: Journey to the birthplace of Han Solo and Wedge Antilles in Suns of Fortune, the definitive sourcebook for the Corellian Sector in Star Wars: Edge of the Empire RPG. NEW SPECIES, WEAPONS & VEHICLES: Create unique characters with three new playable species, equip them with exotic weapons, and pilot dozens of new vehicles inspired by Corellian design and craftsmanship. ADVENTURE-READY ENCOUNTERS: Features nine modular encounters that Game Masters can easily integrate into any Edge of the Empire campaign—ideal for spontaneous adventures or full campaign arcs. DETAILED LORE & LOCATIONS: Dive into rich lore, planets, and stories of the Corellian Sector, filled with opportunity, danger, and the perfect balance of scoundrel charm and Rebel defiance. 144-PAGE HARDCOVER SOURCEBOOK: A beautifully illustrated full-color expansion by Fantasy Flight Games, perfect for players, Game Masters, and collectors of Star Wars roleplaying adventures. Contents: 144 page hardcover book

    $49.99$42.49

  • Gamers Guild AZ Penguin Random House Marvel Multiverse Roleplaying Game: Avengers Expansion (Pre-Order) GTS

    Marvel Multiverse Roleplaying Game: Avengers Expansion

      Earth’s mightiest superheroes – the Avengers – finally get the big-book treatment that fans have been waiting for! AVENGERS EXPANSION features many of Marvel’s most popular superheroes – like Black Widow, Captain America, Hawkeye, Iron Man, Hulk and Thor – plus countless others Avengers and their most villainous foes. It also includes rules for how to craft iconic weapons (like Cap’s shield or Thor’s hammer), build your own headquarters (like Avengers Tower), and handle battles between large groups of foes. Get your players together. It’s time for your Avengers to assemble!

    $49.99$37.47

  • Gamers Guild AZ Leder Games Root: The Roleplaying Game: The Clearing Booklet ACD Distribution

    Root: The Roleplaying Game: The Clearing Booklet

    The Deluxe Edition of Root: The RPG contains both the Root RPG Core Book and the first supplement, Travelers and Outsiders, wrapped in a hard slipcase that features the amazing art of original Root artist, Kyle Ferrin. Complete with foil-stamped covers and silk bookmarks, these deluxe versions of both Root: The RPG books contain everything you need to bring tales of the Woodland to your table! your vagabond adventures across the Woodland, you will encounter villains, leaders, innocents, and everything in between with this fully-illustrated, 55-card deck of Woodland denizens, complete with stats, personality traits, game-ready requests for the vagabonds, and new art by Kyle Ferrin!

    $24.99$19.99

  • Gamers Guild AZ Free League Publishing Coriolis: The Great Dark Core Dice Set (Pre-Order) Free League Publishing

    Coriolis: The Great Dark Core Dice Set

      These engraved custom dice are designed specifically for the Coriolis: The Great Dark roleplaying game. The set includes three black gear dice and nine tan base dice.

    $19.99$14.94

  • Gamers Guild AZ Free League Publishing The Lord of the Rings RPG: Moria: Shadow of Khazad-dum Free League Publishing

    D&D 5E: The Lord of the Rings - Moria: Shadow of Khazad-dum

    Moria – Shadow of Khazad-dûm™ is an epic campaign expansion delving into the depths of Khazad-dûm for The Lord of the Rings™ Roleplaying, the 5E adaptation of theaward-winning second edition of The One Ring™ roleplaying game (TOR), based on the works of J.R.R. Tolkien. Set in the years before Balin’s doomed expedition, this supplement contains a hoard of Patrons, Landmarks, foes, encounters and treasures that a Loremaster can use to construct their own adventures in Moria – from a single desperate journey in the dark to a grand campaign to retake Durin’s Halls. For long ages, the great city of the Dwarrowdelf was the seat of Dwarven kings, and they were rich beyond measure in gold and Mithril. But a thousand years ago, Durin’s Bane arose and drove the Dwarves from their halls. The city fell into darkness, becoming an abode of Orcs, Goblins – and worse. Countless Orcs perished in the Battle of Five Armies. Maybe the Halls of Durin lie empty once more. Maybe there are piles of treasure there, waiting to be claimed. Maybe Mithril still glimmers in the mines under Caradhras. Cross the dread threshold, adventurer, and delve deep!

    $49.70$42.24

  • Gamers Guild AZ Paizo Pathfinder 2E: RPG: Battlecry! Sketch Cover Edition (Pre-Order) ACD Distribution

    Pathfinder 2E: RPG: Battlecry! Sketch Cover Edition

    This sketch cover edition features a beautiful image of the original pencil sketch of the Pathfinder Battlecry! cover by superstar artist Wayne Reynolds. When diplomacy between nations fails and neither side backs down, war is the inevitable result. From border skirmishes to large-scale invasions, conflict comes in many forms—the perfect chance for heroes to win glory! And war has come to the world Golarion, embroiling the nations of the Inner Sea in a conflict that will forever change the Pathfinder setting!This new rulebook for the Pathfinder Roleplaying Game covers all aspects of war, including two bold new character classes! Help steer the flow of battle as a cunning commander, or protect your allies from harm as an indomitable guardian. You'll also find archetypes that allow you to raise a small battalion of undead soldiers or wield a personal siege weapon, the new larger-than-life jotunborn ancestry, an armory of magic weapons, and rules for running combat alongside troops that you command to fill out your army's ranks. Golarion’s generals need you, so heed the Battlecry!

    $64.99$55.24

  • Gamers Guild AZ Paizo Pathfinder 2E: RPG: Battlecry! (Pre-Order) ACD Distribution

    Pathfinder 2E: RPG: Battlecry!

    When diplomacy between nations fails and neither side backs down, war is the inevitable result. From border skirmishes to large-scale invasions, conflict comes in many forms—the perfect chance for heroes to win glory! And war has come to the world Golarion, embroiling the nations of the Inner Sea in a conflict that will forever change the Pathfinder setting!This new rulebook for the Pathfinder Roleplaying Game covers all aspects of war, including two bold new character classes! Help steer the flow of battle as a cunning commander, or protect your allies from harm as an indomitable guardian. You'll also find archetypes that allow you to raise a small battalion of undead soldiers or wield a personal siege weapon, the new larger-than-life jotunborn ancestry, an armory of magic weapons, and rules for running combat alongside troops that you command to fill out your army's ranks. Golarion’s generals need you, so heed the Battlecry!

    $64.99$55.24

  • Gamers Guild AZ Space Penguin Ink Mork Borg: Empire of Hatred (Pre-Order) ACD Distribution

    MÖRK BORG: Empire of Hatred

      EMPIRE OF HATRED is a black metal hexcrawl adventure written for MÖRK BORG. Players travel across the blighted frontier of a holy empire, reckoning with beasts, plague, and heretics. Should they survive the journey, no good thing awaits, only cruelty, madness, and the divine secrets of the heavens. Content: A large map of over 300 keyed locations. Clean and concise writing, easy for a GM to run. Numerous characters, monsters, and trials to face. An utterly bleak and uncompromising vision.

    $15.00$10.20

  • Gamers Guild AZ Caesar Ink Doomsong (Pre-Order) ACD Distribution

    Doomsong

    Welcome to Painyme, a nation of saints and sinners, of foul heresy and undying devotion. Within this tome, a grim world of medieval horror awaits. Players will find themselves navigating a land poised between two extremes: the Ecclesiarchy's justice and order on one side and the silken allure of heresy and power on the other. Within this book, you'll find everything you need to run your own Roleplay Macabre. Contents: - Deluxe embossed thermo-leather hardback book - 300 pages of Macabre Horror - Dustjacket that doubles as GM reference sheet - Unique character creation system - Monstrous bestiary - Occult abilities to wrest power from the Traitor Gods themselves.

    $65.00$44.20

  • Gamers Guild AZ Wanderer's Emporium Wanderer's Emporium Minis: Essentials Pack (Pre-Order) Quartermaster Direct

    Wanderer's Emporium Minis: Essentials Pack

    WHAT'S IN THE BOX: Minis curated to be a powerhouse for Game Masters in creating the most vibrant and immersive playing experience. Some classic terrain, spellcasters, heroes, monsters, spiders, goblins, trolls, bandits, humans, treasure chests and more! PORTABLE: Travel at ease without worry of damaging minis. Our minis are flat and compact to stack and store with ease. BASES included. Quick clip bases are extremely easy to slide on and off each mini. DURABILITY: No more flimsy plastic. Hard pressed multi layered cardboard. This gives you a quality feel with extreme durability. COST EFFECTIVE: An extremely well built bulk option that's affordable is finally here! SIZING: Standard 28mm - 32mm scale. Compatible with any 1" grid system. Sized to fit in any campaign with existing 3D minis. DOUBLE SIDED: Front and backs have unique vibrant high resolution designs. Contains 36 Miniatures, 12 Quick Remove Bases, 6 Inspiration Tokens, and Terrain!

    $9.99$8.49

  • Gamers Guild AZ Paizo Pathfinder 2E: Lost Omens: Shining Kingdoms (Pre-Order) ACD Distribution

    Pathfinder 2E: Lost Omens: Shining Kingdoms

    Explore a region of classical high fantasy with this expansive hardcover guide to six key nations of the Inner Sea. Within the Shining Kingdoms dwell noble knightly orders, proud ancient cultures, and deadly courtly intrigue. Explore Andoran, a bastion of democratic governance and freedom for all; Druma, a trade hub obsessed with material gain; the Five Kings Mountains, home to fractured kingdoms of the dwarves; Galt, a land wracked from violence and revolution; Kyonin, the illusion-cloaked homeland of the elves; and Taldor, the ossified remnants of one of the most powerful empires in the Inner Sea. Each nation features an in-depth history, gazetteer, and a look at a major city to support a grand variety of adventures. Each region also presents new character options including archetypes, equipment, magic items, spells, animal companions, and more! In addition to these new options, characters can also learn about and join important local factions. These include the virtuous Eagle Knights of Andoran, the stalwart defenders of the Shieldwrought Striders in the Five Kings Mountains, the demon hunters of Kyonin's Wylderhearts, and the Lion Blade spies of Taldor. The book also includes a bestiary of monsters inhabiting the region and a gorgeous fold-out poster map to serve as a centerpiece to any Shining Kingdoms campaign!

    $59.99$50.99


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