Extra 10% Off Select Board Games - Black Friday 2026
GRUNTZ
In GRUNTZ, you'll command units like infantry, tanks, and aircraft with rock-paper-scissors-like relationships. For example, Gruntz are slow-moving and can't defeat all enemy units, but they're the only ones who can capture the control points at the middle of the map. Planes wreak havoc on the battlefield, but carefully placed Anti-Aircraft stop them in their tracks. When you deploy tanks and trucks, you'll outfit them with different MAGNETIC attachments! Choose a cannon for extra firepower, or a cargo hold to transport troops. This flexibility creates awesome counterplay and tactical decision-making. Customizable VehiclesYour tanks and trucks are (magnetically!) outfitted with cannons, anti-air, and cargo. Adapt to the battlefield and choose wisely—or face defeat! All Skill, No LuckThere are no dice rolls or top decks in GRUNTZ. Face many opponents, learn from your mistakes, and get better until you become the best commander around. Create Your Own PlaystyleBecause you deploy your own troops and customize their attachments, GRUNTZ allows for a lot of personal skill expression. Are you aggressive, throwing grunt after grunt at the enemy? Do you believe air superiority is the key to victory? Or, are tanks the answer to everything?
$20.00$15.30
War Of The Ring: Kings Of Middle-Earth
Kings of Middle-Earth™, the new expansion for War of the Ring™ Second Edition, introduces Sovereigns and Dark Chieftains. These two new types of Characters represent important personalities of Middle-earth with a vital role in the War of the Ring.The Sovereigns of the Free Peoples were targeted by Sauron’s attempts to bend the will of the peoples opposing him — using the palantíri (the seeing stones), through emissaries, like Gríma, and possibly with other subtle and deceitful means. At the same time, it was crucial for the morale of the Free Peoples to rally around these charismatic figures — Brand, Dáin Ironfoot, Denethor, Théoden, and Thranduil — to fight against the Shadow. The new rules, miniatures, cards, and Action dice included in this expansion will allow the players to fully develop this conflict and represent the role of these characters in your War of the Ring game.This expansion also adds three new Characters, the Dark Chieftains, to the Shadow hosts. Unlike the Ringwraiths, who were fully controlled by the Rings of Power, these powerful leaders of the Shadow Armies had distinct personalities, but ultimately all were subject to the commands of Sauron or Saruman. One Dark Chieftain is included for each of the three Shadow Nations — the Black Serpent, the Shadow of Mirkwood, and Ugluk.THIS IS NOT A COMPLETE GAME.You must own a War of the Ring game to play.CONTENTS OF THE BOX:• 13 Plastic Figures• 5 Corrupted Sovereign Rings• 2 Special Action Dice• 13 Character Cards• 19 Event Cards• 1 Sovereign Corruption Board• 12 Cardboard Counters• 2 Reference Sheets• Game Rules
$44.90$33.70
Blood Rage: Gods of Ásgard
This new expansion adds an entirely new game mode to Blood Rage! The Gods themselves have stepped into the fray to aid (or harm!) the various clans as their whims dictate. The Gods of Asgard expansion includes 6 deities from Norse legend, each with their own highly detailed figure and card. This is an expansion. A base copy of Blood Rage is required to play.
$19.99$9.86
Moytura: Mag Mell Expansion
This expansion adds: 2 more double-sided map/setup cards; 1 new deity tile - Lugh, God of Mischief, which allows the player to reposition non-player enemy units on the board, creating new and interesting strategies; and 3 new special enemy clans, including their own set of units, cards, and tokens. Moytura: Mag Mell Expansion brings new token types you don't see in the base game, such as permanent influence tokens, bonus scoring tokens, and portal tokens. Double the variety of special enemy clans in your game. Explore new strategies with a crafty new deity tile. Challenge yourself with four new map setups. Contents: 2 map cards, 1 deity tile, 12 enemy cards, 2 player aid cards, 60 enemy units, 30 enemy tokens, 3 enemy strongholds
$20.00$15.30
This War of Mine: The Board Game
In war, not everyone is a soldier. Imagine you wake up one day and the streets you used to walk are now in ruins. Rules and laws no longer apply. Your very existence is at stake now the city is cut-off and if you want to survive, you must scavenge food, medicine, and weapons. Will you prey on the weak, or try to keep your morality? This War of Mine is a cooperative game of survival and moral decisions in a besieged, war-ridden city, where hardships test the essence of humanity.
$84.90$57.65
Hispania: The Roman Conquest
HISPANIA is a cooperative game in which 1 to 3 players take the role of all the praetors and consuls that Rome sent to Hispania for almost 200 years, until the first emperor Caesar Augustus culminated the conquest with the final defeat of the Cantabrians and the incorporation of Hispania to his brand new Empire. The core engine is built upon that of TETRARCHIA, with several important changes (like Roman coins and roads) but a similar difficulty matrix that leads in this game to 243 different levels. On top of that, the game includes several modular expansions, historical scenarios, and a competitive mode that allows 1 additional player to lead the Hispanic resistance against Rome. Content: 1 board (map), 8 wooden meeples (3 Roman generals,1 procunsul, 3 Hispanic armies, 1 special army), 42 wooden discs (15 garrisons, 1 Legio Hispana, 4 Roman fleets, 22 revolts), 5 Roman roads, 8 metal coins, 1 turn token, 2 dice, 1 rulebook
$39.00$24.57
Dune: War for Arrakis - Desert War
Desert War is an expansion for Dune: War of Arrakis that introduces new units and strategies for both the Harkonnen and Atreides factions, further detailing the harsh reality of the conflict fought on the burning surface of planet Dune. The Harkonnen player has the opportunity to field a new type of Vehicle – the Escort Ornithopter – and both players can deploy an entirely new category of soldiers – the resourceful Desert Troopers. NEW TROOPS FOR BATTLE: Introduces new units like Fremen rocket launchers and sandriders and Harkonnen suspensor troops and ornithopters, adding dynamic options to your strategies. HARSH DESERT WARFARE: Utilize Desert War Actions and Tokens to navigate the unforgiving terrain of Arrakis, bringing new depth and tactics to your gameplay. HIGHLY DETAILED MINIATURES: Includes 16 plastic miniatures and stands, featuring stunning designs perfect for tabletop play and painting enthusiasts. EXPANDS GAMEPLAY POSSIBILITIES: Adds exciting new elements to Dune: War for Arrakis, enhancing the battles between the Atreides and Harkonnen factions. PERFECT FOR DUNE FANS: Designed for 2-4 players, ages 14 and up, with a playtime of approximately 120 minutes, this expansion is ideal for strategy gamers and fans of the Dune universe. Contents: 16 figures, 2 plastic stands, 5 cards, 7 tokens, 1 rulebook
$54.99$39.55
Space Empires: All Good Things
Space Empires: All Good Things is the Third and Final Expansion in the Space Empires series. It is designed to complete the game and add even more replayability and options. Note that this expansion contains NO Board. Ownership of the original game, Space Empires: 4X, is required to play. Ownership of Space Empires: Close Encounters and Space Empires: Replicators is recommended. Contents:4” Box1 Combined Rule Book1 Combined Competitive Scenario Book1 Combined Solo/Co-op Scenario Book5 Counter Sheets 5/8"5 Tile Sheets190 Cards4 Player Aid Cards2 Player Aid Cards New EmpireProduction PadProduction Pad New EmpireProduction Pad FacilitiesProduction Pad Facilities New Empire2 Cardstock Fleet Displays100 green plastic stands
$107.38$70.15
Apex Legends: The Board Game
A competitive miniatures game for 2-6 players. It includes all the componentsnecessary to play. In the Core Box, you will find 6 Legends (Bangalore, Bloodhound, Gibraltar, Lifeline, Pathfinder, and Wraith) along with dedicated components for each, and a great number of game modes, maps, and special features that you can mix & match for endless replayability. EXCITING COMPETITIVE GAMEPLAY: Apex Legends: The Board Game is a fast-paced miniatures game designed for 2-6 players, where you can compete for victory using a variety of game modes and strategic gameplay. INCLUDES 6 ICONIC LEGENDS: The Core Box features 6 legendary characters from Apex Legends—Bangalore, Bloodhound, Gibraltar, Lifeline, Pathfinder, and Wraith—each with unique abilities and gameplay mechanics. ENDLESS REPLAYABILITY: With a variety of game modes, maps, and special features, this game offers unlimited combinations, ensuring no two games are ever the same. ALL-INCLUSIVE CORE BOX: The Core Box contains everything you need to start playing, including miniatures, character components, and other game pieces, making it easy to jump right into the action. STRATEGIC AND ENGAGING: Whether you’re playing with friends or family, Apex Legends: The Board Game offers deep tactical gameplay that will challenge your decision-making and keep you on your toes throughout every match. Contents: 6 Legend Miniatures, 15 Legend Effect miniatures, 4 Ring Border Miniatures, 4 Map tiles, 9 Canyon tiles, 15 Buildings, 82 3D map features, 15 Game boards, 238 cards: 84 large, 96 medium, 42 small, 8 square, 8 oversize; 304 game counters, 4 bags for Loot tokens, 6 Shield and Health points dials, 6 Blue and Red rings for miniature bases, 6 Legend info sheets, 6 Player screens, 7 help sheets, Core Rules book, Match settings book, custom storage trays.
$154.99$80.99
Space Empires: Replicators 2nd Printing
Space Empires: Replicators is the Second Expansion in the Space Empires series. It adds a number of cool features to the Space Empires base game. It was designed to add decisions and some extra replay-ability without adding time to the game. Contents:Two Countersheets (5/8" Counters)Six Terrain Tile Sheets (120 Tiles)One Deck of Resource CardsFour Player Aid CardsThree Production Pads (Replicators, No Facilities, Facilities)One Combing Rules/Scenario Book
$72.63$47.65
Lords of Ragnarok: Valkyrie Hero
Brunhild is a ferocious valkyrie leading her Armies to glory, even for the price of their lives. But each heroic sacrifice only makes Brunhild stronger. To add Brunhild to the game, simply shuffle her Hero tray with all other Hero trays.
$10.00$5.57
Tetrarchia (2nd Edition)
TETRARCHIA (Latin of Tetrarchy, “leadership of four”) is a cooperative game in which 1 to 4 players take the role of the 4 Emperors, fighting the revolts within the Empire and the Barbarian armies that try to bring it down. With simple rules, the core engine leads to very different games and surprising endings.
$35.00$22.46
Undaunted 2200: Callisto
Jovian Moon Base - Callisto, 22nd Century AD: Tensions have arisen between the conglomerate of Earth's leading corporations that funded the base and the mining collective tasked with operating it. Protests have erupted, strikes been called, and contracts broken. Private security forces have been hired, industrial mining vehicles repurposed for combat, and long-disused military mechs reawoken. The battle for Callisto is about to begin: It's time to choose your side. Undaunted 2200: Callisto is a standalone game in the Undaunted series that adapts the core gameplay of previous games to a new science-fiction setting. Play across an illustrated map in two-player, four-player, and solo game modes. Navigate the barren lunar landscape, maneuver to seize dominant high-ground positions, and utilize your formidable mechs to gain control of Callisto and its precious resources.
$85.00$49.46
1565: St. Elmo's Pay The Great Siege of Malta
Relive the Greatest Siege in HistoryA vendetta spanning decades reaches its terrible and bloody crescendo as Suleiman the Magnificent’s 30,000 strong armada descends on the 500 beleaguered Knights of St. John defending the people of Malta, with the express purpose of wiping them from existence and changing the course of history forever...The thematic card game of war & history for 1-2 players1565, St. Elmo’s Pay is an asymmetric, competitive, tactical card game and the successor to the award-nominated 1066, Tears to Many Mothers. Each player, as either Ottoman Turks or Knights of St. John, musters troops and resources to overcome the various obstacles in their path before the two armies clash in an epic siege over three fronts on the tiny island of Malta: Birgu, Senglea, and the doomed fortress of Saint Elmo.
$50.00$28.88
Super Fantasy Brawl
In the land of Fabulosa, powerful magics have rendered war obsolete. With nothing else to compete for, the bored populace has turned to the Super Brawl for entertainment. These same powerful magics are now used to reach back into the timelines to pluck out the finest warriors from every civilization in order to compete against each other in the greatest entertainment spectacle ever staged. Super Fantasy Brawl is a fun, fast-paced competitive miniatures board game. Players select a team of three champions and combine their unique action cards to create a synergistic action deck. The game is faction-free, so players have their choice of any combination of champions they wish. Each turn, the players use their hand of action cards to maneuver, attack, displace enemies, and claim objectives to score victory points. The objectives in Super Fantasy Brawl are only scored at the beginning of a players' turn, ensuring that you always get a chance to disrupt your enemy's plans and position your champions to score the objective for yourself. This tactical to-and-fro continues until one player reaches the victory point threshold, declaring themselves the winner and advancing towards victory in the Super Brawl tournament! Super Fantasy Brawl will also offer a 2v2 mode for 4 players to clash in an all-out melee mashup!
$55.00$36.38
Last Light
Last Light is a fast-paced 4x game with 3D planets and a rotating board in which players playing asymmetrical alien factions simultaneously gather light right before the heat death of the universe.Each turn, players select an action card, then all players take their actions simultaneously, exploring planets, mining for resources, gaining new technologies, and commanding fleets all while racing to the center of a rotating board to the last known white dwarf star to gather light for their civilization to survive.
$79.99$40.44
Factions: Battlegrounds
Factions: Battlegrounds is an easy to learn fantasy combat board game that mixes tile laying, resource management, and real-time strategy. Command factions influenced by cultures & mythologies from around the world while outwitting & eliminating your opponent's units to score enough points for victory.KEY FEATURES★ UNIQUE COMBAT♦ No Luck: No deck, choose when your units enter the fray.♦ No Blow Outs: Risk/Reward scoring system keeps you in each game when you're down.♦ No Long Turns: Rank system keeps you & your opponents engaged in the action.★ HIGH REPLAYABILITY♦ Lay your tiles to build a unique battleground each game.♦ Explore 9 unique asymmetrical factions with different play styles & abilities.★ UNIQUE THEME♦ The cultures & mythologies are central to how each faction plays.COMPONENTS• 1 Game Board• 135 Faction Unit Cards• 9 Faction Overviews• 45 Terrain Tiles• 4 Resource/Score Trackers• 6 Resource Center Tokens• 20 Score Tracking Cubes• 100 Combat Tokens
$65.00$37.54
Grab & Go! Battleship
This fun games on the go make a great gift for board game fans, and kids and adults alike. Or give it as a stocking stuffer, party favor, or Easter basket addition.
$5.99$5.39
Dune - A Game Of Conquest and Diplomacy
Take part in one of the most famous science-fiction stories of all time. Dune: A Game of Conquest and Diplomacy builds on 40 years of development, refinement, and evolution from the original classic game. It has the same beloved DNA, flavor, tension, and themes, but with new game-board design, more spice, new streamlined rules, and a new market deck from which you can purchase game advantages. Also, the brand new two-player mode really opens up new gaming opportunities, all making the game more accessible for even the most casual gamer. In Dune, you will take control of one of the four great factions—House Atreides, House Harkonnen, the Fremen, and the Imperium—all vying to control the most valuable resource in the universe: melange, the mysterious spice only found at great cost on the planet Dune. Ship your forces to Dune, harvest spice, seize control of strongholds, and destroy your enemies. Who will control Dune? You decide! The game is played multiple phases, some of which don't have player specific actions, like in the Spice phase, a Spice Blow card is drawn and spice is added to the board in two territories, or else a Sandworm attacks that last two territories where spice was placed. But on the card phase, each player draws up to a hand of 4 Battle cards, and then may purchase Market cards up to a hand of 3 for 2 spice each. On the Shipping and Movement Phase, players take turns adding forces to the board and then moving forces on the board. Each player's faction has The game plays 3 to 5 Rounds. Starting on Round 3, the game can end if a player occupies 3 strongholds at the end of the Round. If no one occupies 3 strongholds at the end of Round 5, then the player with the most spice wins (and each stronghold they occupy counts as 5 spice). Box Contains: 1 Game Board 1 Rulebook 6 Faction Sheets 2 Battle Wheels 278 Tokens 1 Die 94 Cards
$60.00$36.23
Fate: Sindra & Finkel Expansion
This is an expansion for Fate Defenders of Grimheim. It cannot be played by itself. Sindra The oldest of the Elders, Sindra has kept herself active for almost a century, still going strong. On the surface, she is the sweetest of grannies, always with a stash of newly baked cookies for the youngsters flocking around her when she tells tales of old. But something has changed recently, and it appears her secret past is catchinng up with her. A past she didn’t want to revisit, but which may be necessary to protect Grimheim. Her dormant magic powers are awakening, levitating rocks around her. Her alchemy is real, and her resistance to the threat against Grimheim is fierce. The ground shakes as she taps with her staff. Lava bursts out of the ground to devour her enemies. The villagers are increasingly happy she is on their side. Finkel This hot-tempered young man is an elf from Wintherskog in the North, a chilling place where his pyrotechnical magic skills were much more appreciated then thy have been yet in Grimheim. Granted, the elders see much potential in his powers, but his recklessness and lack of self-control is a bad omen. Now, with an onslaught of monsters rushing to crush our village, they’ve let him roam freely, knowing the risk that entails. It didn’t take longuntil the skies turned black and lightning bolts started to amass wherever he ran. Could this be the son of Thor? Or is it merely an unwittingly powerful man who whether he likes it or not controls both fire and wind? This expansion adds two heroes to Fate, both mages, but very different from one another.
$20.00$17.36
1066, Tears to Many Mothers: The Battle of Hastings
Recreate the infamous Battle of Hastings!A promise has been broken, an evil omen is in the sky, a crown is at stake, and history is about to be made...THE THEMATIC CARD GAME OF WAR & HISTORY FOR 1-2 PLAYERS1066, Tears to Many Mothers is an asymmetric, competitive, tactical card game in the style of Magic the Gathering, but non-collectable. Both players, as either Normans or Saxons, muster their troops and resources to overcome the various obstacles in their way before the two armies clash on the battlefield at Hastings.Every card in the game is inspired by a real person or event from the time. With a focus on quick, tactical play and a thematic re-imagining of that seismic year in history, there is no Deck / Bag / Pool Building required, each player simply grabs their deck and shuffles, then play begins.
$60.00$30.77
Super Fantasy Brawl: Force of Nature
Through the countless wars that have engulfed history, Fabulosa has suffered the most. Eventually nature had to fight back.Adored by his friends, and feared by his enemies, Taze built his life on triumph after bloody triumph.Loralei, once the nesting spirit of a druidic grove, kept the world in balance.Protector of the lost, Nevamor became an avenging shade that preyed upon those who would prey on others. A copy of Super Fantasy Brawl: Core Box is required to play. Models are supplied unpainted.
$25.00$15.15
Super Fantasy Brawl: Art of War
What is The Art of War if not about military strategy and thought? Meet the schemers and strategists of the Art of War expansion! Ko' Lel, the Jungle Typhoon, armed with her deadly blowpipe, her combination of skill, speed, and tactical knowledge was believed to have saved thousands of her people and bring fear to the forests.Akhet the Skylord, Light of Creation. Akhet has led the charge in any battle he was a part of, breaking the enemy with his tireless ferocity, but his true potential lies in his ability to support your other Champions.Sulka, The Poisoned Mind, is a master of disrupting her enemies in a sophisticated way: by applying Manipulation magic through her signature hairpins. A copy of Super Fantasy Brawl: Core Box is required to play. Models are supplied unpainted.
$25.00$15.15
WunderWaffen
WunderWaffen (“wonder weapons”) is set during the last year of World War II, when the Normandy landings paved the way to the occupation of Berlin and the resulting defeat of the German army. Using simple rules the game recreates the troubled collaboration between the Russian, British, and American Allies in the final phase of the war. The German army is near collapse, but inside its laboratories scientists and technicians are designing new and terrible weapons, the “WunderWaffen,” in the hope of turning the tide of a hopeless situation. During the game, the Allied players must carefully balance the urgency to rapidly advance toward Berlin with the need to limit the Germans’ scientific research, while trying to help one another. The German player will have to move forward on the Research Track, trying at the same time to put up a desperate fight against the Allies’ advance to delay the inevitable defeat for as long as possible. Germans may also win, though losing Berlin, thanks to a scoring system that rewards the results of forces on the field. Ages 13+2 or 4 players60+ minute play time Contents:1 Game board4 Faction boards24 Territory tiles40 Territory control cubes16 markers72 double-sided Faction counters24 Research cards4 Summary sheets1 Rulebook
$39.90$26.95
Dogfight
Rule The Skies in 20 min or less! A worthy new addition to the Blitzkrieg 20 minute line: with Dogfight, don your flying helmet and goggles and strap in for a fast and fun game of WW1 aerial combat. Tussle with your opponent to shoot them down or take on more advanced espionage, bombing, rescue or escort missions.★ Easy to learn★ Easy to play★ Solo mode included★ Perfect wargame for non-wargamers★ Advanced missions★ Twin sided board and different ability biplanes for extensive replayabilityContents• Board• Player Screens• Bag• Punch tokens• Wooden Plane Tokens• Player Cubes• Cards• Rules• Solo Player Aid
$30.00$18.12
Total War: Rome - Battle Play Expansion
The Battle Play Expansion for Total War: ROME: The Board Game adds a deeper, more tactical battle experience - the equivalent of hitting Play Battle in the video game. Using the same army card decks from the core game, fight a battle where you deploy your army in formations and fight 4 phases over 10-15 min or less. Use this expansion in conjunction with the core game or fight standalone battles and tournaments. You can even refight famous battles from history with Battle Play!
$30.00$19.73
Lords of Ragnarok: Core Box
In this 1-4 player strategic board game, you will lead a unique, asymmetric hero and their army, trying to be the ultimate victor in a war that unfolds over approximately 90-120 min or less. Players will choose from various actions, such as building monuments, hunting monsters, ravaging the lands, gathering armies and artifacts. Gods will grant you blessings that will heavily impact the game and create a unique combo for each player. On top of all that, special runes will play a significant role in leveling up your armies or earning other bonuses that include control of deadly monsters. There will be a lot of new mechanics and twists, so prepare yourself for fresh, new thematic experience! Multiple victory conditions will keep players at the edge of their seats until the end of the game, making room for some stunning, carefully planned last-minute reversals!Lords of Ragnarok is the next major game from Awaken Realms created in collaboration with Adam Kwapiński. Together, we wanted to create a territory control game, that will bring tons of exciting hours of gameplay.
$159.00$95.16
Guerre Eclair
The fate of Western Europe will be decided by this momentous battle. Guerre Éclair is a fast-paced, card-driven wargame for two players that recreates the dramatic Fall of France in May 1940. As German forces launch their invasion of the Netherlands, Belgium, and France following the Manstein Plan, the fate of Western Europe hangs in the balance. Designed by Yasushi Nakaguro, Guerre Éclair delivers an accessible yet deeply strategic experience, ideal for both seasoned wargamers and newcomers. With a playing time of around 45 minutes, it offers a compact but intense simulation of one of the most decisive campaigns of World War II. One player commands the German armies, relying on deception, hidden objectives, and the concentrated power of Panzer divisions to break through enemy lines and advance toward Paris or the English Channel. The opposing player controls French and British forces, tasked with organizinga fragile defense, anticipating enemy intentions, and launching decisive counterattacks at the right moment. Gameplay begins with secret operational plans, forcing both players into a tense battle of bluff and strategic foresight. The German player must keep their true objectives concealed, while the Allied player must decide whether to spread forces to cover every possible threat or risk everything on a well-timed concentration of strength. Momentum, card selection, and precise positioning are key to victory. Contents: 1 A3 Game board 37 Different cards 40 Different meeples (25 soldiers, 13 tanks, 2 track disks) 3 Cardboard shields 4 Dice 1 Rulebook
$29.90$22.87
Apex Legends: The Board Game - Squad 1 Expansion
This expansion introduces a Squad of 6 new Legends (Caustic, Crypto, Mirage, Octane, Revenant, and Wattson), and contains all the necessary components for each, including miniatures for the Legend and their powers, cards, and storage tray. NEW SQUAD OF LEGENDS: The Apex Legends: The Board Game Squad Expansion introduces 6 new Legends—Caustic, Crypto, Mirage, Octane, Revenant, and Wattson—each bringing unique abilities to the battlefield. COMPLETE SET OF COMPONENTS: This expansion includes everything needed for each Legend, including miniatures, ability cards, and their unique powers, allowing for seamless integration into the game. ENHANCE STRATEGIC PLAY: Add new Legends to your team and unlock additional strategic options, enabling new tactics and combinations to outsmart your opponents. INCLUDES STORAGE TRAY: Keep all your new components organized with a storage tray designed to store the miniatures, cards, and Legend components for easy access during play. EXPANDS REPLAYABILITY: With the addition of 6 new Legends, the Squad Expansion increases replayability and depth, offering new ways to build your squad and enjoy fresh, exciting gameplay. Contents: 6 Legend miniatures: Caustic Crypto Mirage Octane Revenant Wattson 15 Legend Effect miniatures: Nox Gas I & II Nox Gas Grenade Surveillance Drone Hologram
$74.99$57.37
Liberty Or Death (Third Printing)
"It will be necessary …to gain the hearts and subdue the minds of America." — British General Henry Clinton, In his Campaign Narrative of 1776."It’s easier to crush evils in their infancy than when grown to maturity."— British General Thomas Gage, March 28, 1775."It is evident the enemy mean to … oblige us to fight them on their own terms or surrender at discretion, or by a Brilliant Stroke endeavor to cut this army in pieces…"— George Washington in a letter to John Hancock, President of the Congress 1776.Volume V in GMT’s COIN Series takes us back to the struggle of the American Patriots against their parent British government. A unique multi-faction treatment of the American Revolution, Liberty or Death: The American Insurrection will take 1 to 4 players between lines of clashing red and blue infantry, Indian raids, European politics, British control of the seas, French intervention, and the propaganda war.Building off the good works of COIN Series Creator Volko Ruhnke and Series Designers Jeff Grossman, Brian Train, Mark Herman, and Andrew Ruhnke, Designer Harold Buchanan applies his knowledge of the American Revolutionary period to take a new look at the struggle that built a nation. COIN Series Developer Mike Bertucelli continues his work on this project and Volko Ruhnke is an active advisor.Liberty or Death: The American Insurrection features the same card-assisted counterinsurgency game system as GMT's Andean Abyss, Cuba Libre, A Distant Plain, Fire in the Lake, and Gallic War, with a set of twists that take the COIN Series to the 18th Century, including:★ Brilliant Strokes that trump initiative (Led by leaders like Washington, Rochambeau, Clinton and Joseph Brant)★ Irregular troops (Patriot Militia and Indian War Parties)★ Regular troops (British and French Regulars and Patriot Continentals) for battles and skirmishes with line infantry★ Rabble-rousing, Skirmishing, Tories, variable French entry, and Indian Raids★ Variable impact of naval commitments between the British and French★ French blockades to confound British plans★ French financing options to feed the Patriot’s war effort★ A large deck of 110 + cards for great play variety★ Short, medium, and long-length scenarios with period-event or random options.
$93.00$62.95
War of the Ring: Hope and Despair (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Hope and Despair is an expansion for War of the Ring – The Card Game that introduces Story cards, a new type of faction card inspired by the most memorable moments and turning points of The Lord of the Rings. Drawing on Tolkien's rich lore and the emotional depth of Middle-earth, Story cards represent the natural and supernatural forces that shape the fate of its peoples, adding new strategic possibilities and thematic depth to every game. Unlike other faction cards, Story cards are played only to the Reserve and remain there for the rest of the round, providing unique effects that can influence the course of the game. As with Character and Item cards, the same Story card can never be played more than once in a round, encouraging players to carefully plan how and when to use these powerful abilities. The expansion also includes additional cards for the Northmen, Easterling, and Ruffian factions introduced in the Fire and Swords expansion, to be used in scenarios featuring those factions. With 54 Story cards – including dedicated Shadow Bot cards for solo and cooperative play, – 40 Story tokens, and rules for integrating the new mechanics, Hope and Despair greatly expands the tactical depth, replayability, and narrative experience of War of the Ring – The Card Game. Ages 13+1-6 players60+ minute play time Contents:36 Faction cards18 Shadow Bot Faction cards40 Story tokens1 Rulebook
$24.90$21.17
Inis Nemed
Nemed is the second expansion to Inis, the area-influence game rooted in Celtic history and Lore. Nemed incorporates three different modules that will change the dynamics of your game. With the Nemetons module, try to gain control of these sacred sites. They will award you deeds based on various conditions and adjacency, as you can't enter the Nemetons! With the Hallowed Sanctuaries module, dedicate your sanctuaries to legendary heroes! Give offerings to these particular sanctuaries, and receive special favours based on the hero you honored. Finally, the Territories and Epic tales module will bring more variety to various element of the game. Discover 10 new epic tale cards, 5 new territory tiles, and new advantage cards. DEEPEN THE WORLD OF INIS WITH SACRED POWER: Expand your game with new layers of Celtic lore, divine influence, and strategic complexity through the Nemed expansion. DEDICATE SANCTUARIES TO DEITIES AND HEROES: Earn powerful favors by making offerings to gods and legendary figures, gaining new advantages on your path to kingship. DISCOVER MYSTICAL NEMETONS: Introduce unique sacred groves that break standard territorial rules and unlock special Deeds when specific conditions are met. ADAPT TO SHIFTING POWER AND NEW CHALLENGES: Navigate unexpected changes brought by sacred spaces, new Epic Tale cards, and evolving strategic opportunities. EXPAND YOUR GAME WITH PREMIUM COMPONENTS: Includes miniatures, tiles, cards, and tokens that seamlessly integrate into Inis and enhance replayability. Contents: 5 Character Miniatures, 5 Favor Tiles, 6 Nemeton Tiles, 6 Nemeton Deed Tiles, 10 Epic Tale Cards, 4 Territory tiles, 5 Advantage cards, 5 player aid cards, 1 Cailleach token, 2 Harbor tiles, 1 island tile, 1 rulebook
$44.99$32.35
Sniper Elite: Eagle's Nest
Allied intelligence has identified two new targets: the infamous Eagle’s Nest, holiday retreat for the Axis Elite, and a Heavy Water Plant crucial to enemy efforts to create nuclear weapons of their own. Strikes against these targets would be a decisive blow, and the Allies have some new elite operatives ready for action. Sniper Elite: Eagle’s Nest introduces a range of new features that can be added individually or combined to expand your games of Sniper Elite: The Board Game. The Allies: Karl Fairburn isn’t the only soldier the Allies have at their disposal. With this expansion, the Sniper can choose from four alternate characters at the start of the game, each with their own unique skillset and miniature to represent them. The Eagle’s Nest: Rising above the town of Berchtesgaden, the Eagle’s Nest serves as a venue for social and governmental gatherings and is a prime target for Allied assault. Designed for fast-paced, close quarters action, this map will provide a new challenge for both the Sniper and the Axis Defenders. The Heavy Water Facility: Nestled in the valley, Axis High Command had hoped that this isolated facility would escape the attention of the Allies. Set at a wider scale than any of the other maps, the Heavy Water Facility demands careful planning and precise positioning to claim victory, as just a few false steps could turn the tides in your opponent’s favour. New Loadout and Solo Cards: Use the terrain to your advantage with the new Climbing and Diving Gear loadout cards, or get up close and personal with the Fairbairn Sykes Fighting Knife. For the Lone Wolves out there, each new map comes with a set of unique solo cards to offer a new solo challenge.
$49.99$38.24
Sniper Elite: Deluxe Upgrade Kit
The Deluxe Upgrade Kit for Sniper Elite: The Board Game gives you everything you need for the ultimate Sniper Elite experience. Unique Specialist Miniatures: Have each Specialist represented on the battlefield, with custom sculpts matching the card artwork for each officer. This includes two miniatures for the Kennel Master’s hounds. Custom Weighted Clay Shot Tokens & Embroidered Shot Bag: Make a successful shot even more satisfying with the Custom Weighted Clay Shot Tokens, complete with an oversized embroidered shot bag for them all to fit into. Teste-Kill Miniature: Celebrate one of the greatest shots in video game history with the Teste-Kill Miniature, highlighting the expert marksmanship of Allied sniper Karl Fairburne.
$49.99$38.24
Neuroshima Hex: Battle
Neuroshima Hex: Battle is a fast-paced and dynamic version of Neuroshima Hex designed for two players to enter this rich world.The box features the armies of Steel Police and Beasts. The Steel Police bring law and order fanatics clad in experimental power armor with a unique reflection ability that turns enemy attacks back on them. The Beasts represent feral survivors of Moloch's attack, introducing friendly fire mechanisms and a primal, unpredictable style of play. Both factions add unique strategies and flavor to this intense two-player experience. The game includes a playing mat, two armies, tokens, and a new rulebook.
$29.95$17.11
Battalion: War Of The Ancients
Battalion: War of the Ancients is an accessible two or four-player game. Command a wide range of units from four playable historical factions, each with their own strengths and weaknesses. Employ faction-specific tactics cards to outmaneuver your opponents. Compose your unique forces with rigor. Judge the tempo of battle with precision. Seize victory for your people! Take charge of the formidable Roman legions and their allies. Command the powerful crossbowmen of the Han dynasty as they traverse unfamiliar deserts. Steer the renowned Greco-Bactrian cavalry, and fight for every oasis. Direct Hannibal’s diverse array of mercenaries, elephants, and the Sacred Band of Carthage.
$65.00$38.47
Red Dust Rebellion
“200 years of Earth rule. 200 years of being told what to do by people on some distant blue orb in the sky. A pampered planet populated by soft people. Earth politicians playing golf on a sunny day while sipping French champagne and eating grapes dare to tell us how to live? They don’t know us because they are not us! We are the sons and daughters of Mars! The children of the red planet! We were born in the red dust, and we say no more to Earther rule!” -Aroha Thompson, Red Dust spokesperson and Mining Union organizer.It is 2250, and the bicentennial celebrations of the first human colony on Mars are about to begin. 200 years of human achievement, but also 200 years of hardship. Mars is an unforgiving world, a barren wasteland on the surface; therefore the people live in vast underground cities known as labyrinths.Over the years, the people of Mars have formed their own culture and identity and want more say in their own rule. To many, Earth is a remote world with too much control over Martian affairs. Furthermore, Earth’s corporations have too much power over life and death. Some long for a green Mars, covered in oceans and life, while others recoil at the idea that humanity will destroy the climate of another planet.Red Dust Rebellion tells the story of the Martian revolts of the 2250’s and the rise of Martian nationalism. Up to 4 players will take part in this game and control the following factions:The Martian Provisional Government (MG) believes it has the best interests of Mars at heart. Made up of bureaucrats appointed from Earth and locally-elected officials, they are walking a political tightrope of representing Earth interests while keeping the local population happy. They need the support of Martian locals to effectively administer the planet. The MG has the backing of Earth and access to their resources, but Earth is far away, and shipping is a time-consuming process, so they will need to manage their flow of resources carefully. They will rely on their sometimes-allies the Corporations to help stabilize Mars and protect against raids from the Church of the Reclaimer.Mars is the future for humanity, and with rampant climate change events on Earth, the push to further colonize and terraform Mars is growing. The Corporations (CORP) are Earth-controlled companies with vested interests in Mars. And while they have a bottomless amount of resources to commit to the conflict, they ultimately have to answer to their shareholders. This means that profits are their primary motivation. Replacing units costs money, so they want the Mars Government to fight their battles for them. The Corporations also wish to extend their infrastructure to ready the planet for eventual terraforming.Native-born Martian workers form the backbone of the Red Dust (RD) movement. The so-called "Dusters" demand a government for Martians, by Martians, without Earth interference, and they are willing to take it by force. Nominally a worker's movement, the Dusters are an organized and determined force within the labyrinths of Mars and must rally the unions, guilds, and various popular assemblies to their cause to force the Earthers out and secure a free Mars for Martians.And finally, many look at the mistakes of old Earth and do not wish to repeat them. We have poisoned our home world and are planning on poisoning another. Human history is a process of making the same mistakes over and over again. These ideas have created The Church of the Reclaimer (CR). A post-humanist faith, they seek to adapt humanity to Mars, not the other way around. And they are opposed to all terraforming and further colonization on Mars. While the moderates of the faith seek to block this progress using peaceful protest and political action, the more extreme elements are not above using violence to achieve their goals—a Mars returned to its natural state with human impact kept to an absolute minimum.KEY FEATURES★ A hostile world Dust storms will appear and block access to different regions for extended periods of time. Fighting in the densely-populated labyrinths can end up damaging life-giving infrastructure. And the vast surface of the planet means forces can just disappear in the dust.★ The unpredictable raiders The CR does not use Resources or appear on the standard order of activation. Instead, they use a new system to the COIN series that allows them to interject and decide when they wish to act, allowing for less frequent but sudden moves.★ The Aldrin Cycler Earth is a long way from Mars. Many COIN supplies and replacements will take a long time to get from Earth to Mars, forcing those factions to plan for the long term.★ Multiple battlefields Red Dust Rebellion takes place across 3 major theaters on Mars: The Noctis Labyrinthus, The Hellas Basin, and Arabia Terra. Between these areas is the vast wilderness of Mars, largely unpopulated with barren wastes as vast as the total landmass of Earth.★ Satellite warfare The COIN forces control a network of surveillance satellites, but there are rumors that some are equipped with mass drivers and orbital assault pods as well.★ Everything is connected All of the major cities on Mars are connected by spaceports. If you control both locations, you can freely move forces back and forth, allowing for sudden changes in the complexion of each theatre.★ The Earth Governments (EG) form a 5th faction that maintains elite forces and an extensive satellite network. Control of the EG forces changes between the MG and CORP based on how much Earth trusts the Martian government to manage the rebellion.Components• A 22" x 34" mounted game board• 93 playing cards• 24 tarot-sized non-player cards• 162 wooden pieces• 12 pawns• Two full-color countersheets• Five 8.5" x 5.5" double-sided, full-color cardstock player mats• Two 8.5" x 11" double-sided, full-color player aids• Four 11" x 17" full-color player aid foldouts• Two 8.5" x 11" double-sided, full-color non-player aids• One 11" x 17" full-color non-player aid foldout• Four 6-sided dice• A rulebook• A non-player rulebook• A background playbook• A 3" box
$104.00$79.56
SAS Rogue Regiment: Jager Expansion
SAS ROGUE REGIMENT: JAGER EXPANSION - Jager takes the collabourative play of SAS and turns it on it's head allowing one player to take the role of the Axis. With a team of 4 axis operators added vehicles and the ability to influence the sentries on the board, can you hunt down the SAS before they complete their mission?SAS: Rogue Regiment is a WW2 stealth action game for 1-4 players. Taking on the role of SAS soldiers in the pivotal weeks following D-Day, players must carry out acts of sabotage deep behind enemy lines. Ambush convoys, assassinate high ranking officers, destroy ammo dumps and much, much more in your four man campaign against the Axis war machine!FEATURES★ SAS soldiers wage a guerrilla war deep behind enemy lines in this stealthy WW2 action game for 1-4 players.★ 4x Axis Operators (Officer, Sniper, Engineer & Driver) with Operator cards and rules for competitive play. A full playdeck of 16 Event and 16 Asset cards.★ 2 additional Axis Vehicles (Sd.Kfz.2 “Kettenkraftrad” & Kübelwagen with HMG).★ Fully compatible with co-operative play with options to use Axis operators.★ Compatible with SAS Rogue Regiment.Components• 4 Axis Operators• 1 HMG infantry• 2 Axis Operator vehicles• 1 Sturmboot• 1 Torpedo Store• 4 Axis Operator cards• 6 maroon event cards• 26 Jaeger asset cards• rulebook• 1 bonus mission
$22.99$12.55
SAS Rogue Regiment: Hot Dog Expansion
SAS ROGUE REGIMENT: HOT DOGS EXPANSION - Hot Dogs adds a wealth of playable elements to the SAS - Rogue Regiment game, including flamethrower troops, guard dogs, more events, and more objectives.SAS: Rogue Regiment is a WW2 stealth action game for 1-4 players. Taking on the role of SAS soldiers in the pivotal weeks following D-Day, players must carry out acts of sabotage deep behind enemy lines. Ambush convoys, assassinate high ranking officers, destroy ammo dumps and much, much more in your four man campaign against the Axis war machine!FEATURES★ SAS soldiers wage a guerrilla war deep behind enemy lines in this stealthy WW2 action game for 1-4 players.★ 4x Guard Dogs - either spawning in the battle section or placed adjacent to guards with a ”smell” detection mechanic, dogs will track down operators even when not spotted.★ 2x Flamethrower Infantry - flame units have to get up close but in addition to the heavy damage they deal they set fire to buildings forcing Operators out of cover.★ 1x Orange Event Deck of 36 cards - one of the more intense event decks packed with many oppertunities to be mauled and/or roasted! 2x Flammpanzerwagen - a hanomag variant fitted with flamethrowers!★ 2x Fuel related Objectives ready for your operators to demolish.Components• 2 Flammpanzerwagen• 1 Fuel truck• 1 Seehund submarine• 1 Fuel Dump• 3 flamethrower infantry• 4 Guard Dogs• 2 Dog Corpses• 36 Orange event cards• 8 fire tokens• 1 rulebook• 1 bonus mission
$22.99$12.55
SAS Rogue Regiment: Heavy Metal Expansion
SAS ROGUE REGIMENT: HEAVY METAL EXPANSION - Whether it's driving them, running from them, blowing them up or stealing them, vehicles play a roll in the majority Rogue Regiment missions. This expansion adds even more Axis firepower to the SAS Rogue regiment game; whether guarding or on patrol, crossing paths with these metal terrors could easily spell doom for your SAS operators.SAS: Rogue Regiment is a WW2 stealth action game for 1-4 players. Taking on the role of SAS soldiers in the pivotal weeks following D-Day, players must carry out acts of sabotage deep behind enemy lines. Ambush convoys, assassinate high ranking officers, destroy ammo dumps and much, much more in your four man campaign against the Axis war machine!FEATURES★ SAS soldiers wage a guerrilla war deep behind enemy lines in this stealthy WW2 action game for 1-4 players.★ 2 x Sd.Kfz. 234 “Puma” - These heavily armoured cars are fitted with a 75 mm howitzer for close infantry support. When playing from the grey event deck, pumas will deploy from spawn points during the battle section.★ 1 x Sd.Kfz. 222 “Leichter Panzerspähwagen” - This armoured reconnaissance scout car with a 20mm autocannon deploys from a spawn point during the battle section.★ 1 x Troop Transport - This open top variant of the axis truck acts as an additional mobile spawn point. 1 x “grey” event deck of 36 event cards.★ 2 x Mechanical Failure tokens - Similar to the cigarette token used in the base game the mechanical failure token will bring a temporary halt to an axis vehicle when triggered by the event deck.Components• 4 Vehicles• 36 Grey event cards• 2 Mechanical Fault event tokens• 15 vehicle damage tokens• 1 rulebook• 1 bonus mission
$22.99$12.55
Sniper Elite: The Board Game
It’s 1943 and something is moving in the darkness. Designed by David Thompson and Roger Tankersley, Sniper Elite: The Board Game is a 1-4 player stealth action board game of pushing your luck and predicting your enemy. One player takes the role of allied sniper Karl Fairburne, while up to three others control squads of German soldiers trying to strike a balance between defending their base and hunting Karl down. As the sniper, you will keep Karl’s location secret from the other players by tracking your movement on a secret hidden board as you stalk through the shadows towards your objectives. Outnumbered but not outgunned, you must carefully manage your timing, as every shot you take and objective you complete gives the enemy more of the information they need to narrow down your position. The defenders will have to use a mix of tactical planning and careful insight to track the sniper’s movements and outwit their bluffs; using their miniatures to block paths, guard vulnerable areas, and move in for the kill. The game also includes solo rules designed by Dávid Turczi and Noralie Lubbers, putting you in command of the sniper while your enemies are controlled by an AI deck. Test your wits against this formidable opponent, and see if you can can claim a priceless victory for the Allies.
$64.99$49.72
The King is Dead (2E)
The kingdom is divided. Three factions — the Scottish, the Welsh, and the English — vie for control and, across the sea, foreign invaders prepare to take advantage of the chaos. The King is Dead: Second Edition refreshes the game with updated graphic design, gorgeous new artwork, and a brand-new asymmetric game mode for advanced play.
$48.00$36.72
Apex Legends: The Board Game - Solo and Co-op Expansion
This expansion introduces the option to play in single-player and cooperative gameplay modes for up to 2 players. Face off against an automated version of the six core Legends—the Automas—and see if you can stand the heat in both Battle Royale and Team Deathmatch modes! SOLO & COOPERATIVE GAMEPLAY: The Solo & Cooperative Mode Expansion introduces the ability to play Apex Legends: The Board Game in single-player and cooperative modes for up to 2 players. AUTOMATED LEGENDS – THE AUTOMAS: Face off against an automated version of the six core Legends, known as the Automas, offering a challenging AI opponent to battle in both game modes. TWO GAME MODES INCLUDED: Enjoy both Battle Royale and Team Deathmatch modes, providing variety and new challenges in solo or cooperative play. INCREASED REPLAYABILITY: This expansion adds a fresh layer of excitement and replayability, allowing you to experience new tactical challenges and strategies every time you play. EXPANDS GAMEPLAY OPTIONS: Perfect for solo players or those looking for a cooperative experience, this expansion enhances Apex Legends: The Board Game with new ways to play and enjoy the game. Contents: Rulebook 45 Game Mode Action Cards 6 Legend Cards 12 Legend Abilities Cards 12 Movement Cards 15 Charge Tokens Custom Storage Tray
$44.99$34.42
Onus! Army XIII: Mercenaries
Fight epic battles in this miniatures game without miniatures. Your troops are represented by cards on the battlefield, which include their game attributes as well as an illustration in this historically realistic game system. ONUS! Army XIII: Mercenaries - Add more unit cards to those included in the ONUS! games. Contents:- Generals Spartacus, Hidarnes, Sauromates I, and Shim’on ben Koseba- 3 Gaesatai- 4 Batavi- 2 Berserkir- 2 Bosporans- 2 Armenian Cataphracts- 2 Palmyreneans- 3 Jews- 3 Scorpiones- 1 Ballistas- 1 Onagro- 2 Numidian Cavalry- 2 Friesian Warriors- 2 Gladiators- 1 Hispanic Cavalry- 2 Balearic Slingers- 1 Celtiberians Infantry- 1 Iberians Infantry- 2 Gallic Infantry
$15.00$11.48
Onus! Army VIII: Celts
Fight epic battles in this miniatures game without miniatures. Your troops are represented by cards on the battlefield, which include their game attributes as well as an illustration in this historically realistic game system. ONUS! Army VIII: Celts - Add more unit cards to those included in the ONUS! games. Contents:- Generals Scáthach, Boadicea, Calgacos, and Loegaire- 2 Briton Noblemen- 3 Celtic Swordmen- 3 Pictish Warriors- 5 Celtic Spearmen- 5 Armed Peasants- 4 Celtic Javelinmen- 4 Celtic Slingers- 3 Briton Riders- 3 Gallic Infantry- 2 Gaesatai
$15.00$11.48
2GM France Expansion
2GM Tactics is a wargame-like board game that allows you to recreate battles between the nations of the United States and Germany on the Western European Front, within the framework of World War II. Deploy your troops strategically and use the terrain and resources to your advantage to achieve the final victory. Play as France! This expansion includes a complete deck of the nation of France and the units that participated in World War II. With emblematic units like the Renault R-35, or the Somua S-35, as well as generals like De Gaulle or Gamelin to lead your troops. Contents: 1 rulebook (A5 size), 88 cards (56 x 87 mm), 1 headquarter (France), and 1 10-sided die (blue).
$24.00$16.08
Frostgrave: Blood Legacy
A new supplement for Frostgrave with expanded rules for vampires and giants, a new soldier type in the huge giant-blooded and guidelines and scenarios for playing Frostgrave with high-level wizards.In the days of ancient Felstad, vampires kept to the shadows, their small numbers no match for the power of the city's wizards. But when the cataclysm struck the wizards were destroyed, while the deathless vampires went into a frozen hibernation. Now, as the city thaws, so to do its undead inhabitants. The masters of the night are rising again: reoccupying their hidden strongholds, reforming their old cabals and finding new victims to serve as their thralls. The destruction of the old city has brought one other boon to the vampiresgiant's blood. While giants used to live out of reach to the far north, in the intervening millennium, they have descended on the city in large numbers. Their blood is like an elixir to the vampires, filling them with strength and magical power. A new war is forming between these two ancient races, and once again, the wizards of Frostgrave are caught in the middle.This supplement for Frostgrave: Fantasy Wargames in the Frozen City presents greatly expanded information about the vampires and the giants that occupy the frozen ruins, including rules for vampiric magic and a breakdown of the different tribes of giants. Also included are rules for a new type of soldier, the giant-blooded. These huge men and women have the blood of giants running through their veins, granting them great strength unseen in normal men. Finally, the book contains a section on playing Frostgrave with high-level wizards and includes two mini-campaigns to challenge these experienced spellcasters.
$30.00$18.38
Frostgrave: Fireheart
In the glory days of Ancient Felstad, artisans competed to produce the most beautiful, the most functional, and the most enduring constructs. These living works of art could be seen everywhere in the city, fulfilling many of the day-to-day tasks that kept the magical metropolis running. They provided transportation and security, worked on construction and cleaning, exterminated vermin, butchered animals, and tended furnaces. Then came the cataclysm. The ice and snow not only buried and destroyed most of the constructs active in the city, but nearly wiped out the knowledge of their creation. Certainly, the constructs animated by the explorers of the Frozen City are crude in both form and function compared to what once existed.This supplement for Frostgrave: Fantasy Wargames in the Frozen City provides a study of constructs, offering expanded rules for their creation, modification, and even re-animation. It examines enchanters' workshops, detailing new magic items and base modifications that aid in the animation process, and also includes a bestiary full of new constructs. Of course, much of the knowledge that was once lost still exists in the frozen ruins, so the book also features several scenarios set in the once-great factories where the art of construct creation reached its pinnacle.
$30.00$17.97
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