Extra 10% Off Select Board Games - Black Friday 2026
Space Empires: Close Encounters 3rd Printing
Space Empires: Close Encounters is the first expansion to Space Empires: 4X. Alien races meet up close as they encounter each other for the first time in ship boarding engagements and planetary invasions with different types of ground troops. The strengths and weaknesses of each alien empire are brought out with roughly 20 unique racial abilities. The expansion takes advantage of the streamlined nature of the game system to add more technology and cool sci-fi things in very simple ways. While it is designed to be used as a whole, the expansion is modular and players can choose to use only the parts that they like. Also included in the expansion is an experience system so that your ship groups become more proficient over time. There is a big benefit if you can keep ships alive! The game gives more counters of each ship type to accommodate groups at different experience levels. Military academies in your empire can give your new groups a head start in accumulating experience. Titans, super large ships beyond dreadnaught, make their appearance and can both carry fighters and destroy planets, but have liabilities too. As requested, fleet counters and a fleet display are in the box. In addition to racial advantages, there are also unique Technological Advantages. There are more technologies and some more money is added into the game because of the larger tech tree. New scenarios are added for both 3 and 4 players. A new alien empire solitaire scenario is included as well as another solitaire scenario where a player can attempt to fight off an invading mass of Space Amoebas. The system is exactly the same, but more awesomeness is added! Ownership of Space Empires: 4X is required to play. Contents:Three New Countersheets25 Racial Advantage Cards30 Alien Technology Advantage CardsFour Cardstock Fleet DisplaysOne Cardstock BattleboardFour Double-sided Reference CardsOne Production Pad w/o FacilitiesOne Production Pad w/ FacilitiesOne RulebookOne Scenario Book
$72.20$47.65
Yokai Pagoda
Yokai Pagoda is played over 3 rounds. Place offerings around the pagoda to earn the favor of the Yokai. Unplayed offerings turn into negative points. Play cards to avoid negative points and catch your rivals off guard. Only the lowest value card counts if you have multiple of the same type. This fast-paced and strategic card game is family-friendly, combining discarding, hand management, and point control with a vibrant Yokai theme. It is dynamic and offers significant player interaction.CONTENTS• 109 Cards
$14.95$10.71
Midnight Murder Mysteries
MIDNIGHT: TIME OF THE MURDER! WELCOME TO A STORY-BASED CRIME INVESTIGATION GAME ON A CRUISE SHIP! Aboard the Majestic, the lifeless body of a passenger has been found in their luxury suite... You are attending a conference on board with other private detectives, and place a wager to reconstruct the circumstances of the alleged crime before the ship arrives at the port! WHO DID IT? WHAT WAS THEIR MOTIVE? WHAT WAS THEIR MODUS OPERANDI?DISCOVER THE STORY PIECE BY PIECE AND TRY TO UNDERSTAND WHAT HAPPENED... In each of the 27 unique cases, you can interrogate 12 suspects on 3 conversation topics and search for clues at 24 locations on various decks. With 60 possible paths to follow in each case, you won’t have time to explore them all... Be efficient in your investigations and avoid false paths! 3 POSSIBLE GAME MODES: COMPETITIVE, COOPERATIVE, OR SOLO!
$65.00$35.96
BANG! Legends
In the old West, a lot of rumors travel far; voices of epic adventures and stories that are recounted at sunset. They tell of heroes, crooks, and lost places in the desert.BANG! Legends is an expansion that lets you play as a “Legendary” version of the classic BANG! characters and discover new lethal abilities. But be careful: Only by completing amazing feats (or by boasting about them!) can you enter into Legend! Take on legendary versions of the classic characters from BANG! Perform heroic deeds—or brag about them—to gain fame and enhance your abilities. This expansion introduces 16 legendary characters (to swap with the characters in the base game), 16 Feat cards, and 35 wooden Fame tokens in 7 different shapes and colors. “This is the West, sir. When the legend becomes fact, print the legend.”(M. Scott, “The man who shot Liberty Valance”)
$19.99$12.73
Hidden Leaders
The island of Oshra is in turmoil. Following the death of the Emperor, the conflict between the Hill Tribes and the Imperial Army escalated. While the Water People try to maintain balance between the old rivals, the Undead aim to escalate the war. All hope rests on the six children of the Emperor: Who of them will claim the throne? In Hidden Leaders, you take the role of one of six secret leaders, each of them is allied with two of the four factions/colors. By playing heroes into your tableau, either openly or secretly, you influence the outcome of the conflict. At the end of the game, one of the four factions will win: Red leading > Red victory Green leading > Green victory Tie between Red & Green > Blue victory Red & Green in War Zone > Black victory Each player who is aligned with the winning faction can claim the victory. However, they must have more heroes of this color than any competitor. Hidden Leaders is a quick, light strategy card game with direct player interaction. It combines tableau building and deduction elements with its unique winning mechanism. This is a game of great tension with no-down time, that’s fast to learn. Its distinctive artwork and character names will make you smile.
$28.00$15.58
Get Bit!
"You don't have to be faster than the shark, just faster than your friends!" Get Bit! is a card game where players are competing to stay alive as the others are being eaten by the shark. The order of the swimmers is determined by simultaneously playing cards face-down then revealing the values. The number on each player's card determines position in line (higher numbers in front, lower numbers in back), however ties don't move. The swimmer at the back loses a limb to the shark and is flung to the front of the line! The process is repeated until only two swimmers remain on the table. When this happens, the swimmer at the front of the line wins the game!
$19.95$15.67
Combo Fighter: Pack 2
Combo Fighter is a card-driven tribute to the classic arcade fighting games. Take on the roles of iconic fighters and string together cards to unleash powerful combos. But be careful. Your deck is also your life bar. Every move you make and every hit you take drains your energy.
$30.00$22.37
Fork (Pocket Edition)
F.O.R.K. offers a blend of simplicity and strategy, making it accessible to a wide range of players, from children to those unfamiliar with trick-taking games. The rules are straightforward—players follow the suit called by the active player or play a wild fox card. However, the strategic depth emerges as players decide when to use their cards to maximize their chances of capturing animals or protecting their kale. The need to think several steps ahead and anticipate opponents' moves adds a layer of strategy that keeps the game engaging, even as players become more experienced.FEATURES★ The game’s core mechanic revolves around the food chain concept, where each animal card can potentially capture another. After all cards are played in a trick, they are revealed and resolved from highest to lowest, with the fox potentially capturing an owl or rabbit, the owl preying on the rabbit, and so on. This mechanic creates an interactive dynamic where players must carefully consider not only their own cards but also predict and counter the moves of their opponents. The food chain mechanic adds tension and excitement, as every card played can alter the outcome of the trick.★ F.O.R.K. offers multiple paths to scoring, allowing players to tailor their strategies based on the cards in hand. Players can score points by capturing animals in the food chain or by ensuring their kale survives the trick. The possibility of multiple players scoring in a single trick adds complexity, as players must balance offense and defense—playing to win their own points while also trying to prevent others from scoring. This system keeps the game competitive and ensures that no player is ever truly out of the running, as a well-timed play can swing the score dramatically.★ With its easy-to-learn rules and engaging theme, F.O.R.K. is designed to be enjoyed by players of all ages. The game’s use of a food chain teaches basic ecological concepts in a fun and interactive way, making it an excellent educational tool for children. The game encourages strategic thinking, planning, and the development of social skills as players must consider their opponents' potential moves. Its family-friendly nature makes it an ideal choice for game nights, where players of different ages and experience levels can enjoy playing together.★ F.O.R.K. is designed to accommodate a versatile player count, supporting anywhere from 2 to 6 players. This flexibility makes it suitable for various settings, whether it's a one-on-one duel or a larger group gathering. The game scales well with the number of players, maintaining its strategic depth and excitement regardless of the player count. This versatility ensures that F.O.R.K. remains a staple in any board game collection, as it can easily be adapted to suit different group sizes and preferences, providing a consistently enjoyable experience.CONTENTS• 60 cards• 1 rulebookCONTENTS• 4 Garden boards• 71 Garden tiles• 1 Field board• 40 Bees• 1 Sun marker• 3 Solo mode tokens• 1 Scoring pad• 1 cloth bag• 1 rulebook
$12.00$9.87
One Night Revolution
Hostile Intent is an expansion to The Resistance consisting of three modules. Hunter Module: The battle between resistance and imperial has become more intense. It is no longer enough to target facilities in missions - the target has become personal as both sides look to neutralize their opponent's leaders. In this module both the resistance and spies must identify a specific individual among the opposing team to win. Hunters introduces many new game concepts that bring a whole new level of deduction and deceit into The Resistance. Reverser Module: Reversers have the ability to change the results of any mission in the hands of the resistance this can make a doomed mission succeed, or turn certain victory into defeat. A very interesting and potentially chaotic twist that is certain to change your meta game forever. Inquisitor Module: The Inquisitor is an optional player ability first seen in Avalon. The player with the Inquisitor will be able to look at the affiliation of another player and is a simple way to ensure every game is full of interest twists and turns as the Inquisitor uncovers the truth (at least their version of the truth). Includes 34 new cards (89mm x 64mm) and 2 character tokens.
$24.99$14.54
Sovereign: Fall of Wormwood - Card Sleeves
520 custom poker-sized card sleeves (enough to sleeve both the core game and the expansion). Featuring the game's functional card back.
$44.99
Sovereign: Fall of Wormwood - Exiles of Eden
Exiles of Eden is the first expansion for the tactical, sci-fi card game, Sovereign: Fall of Wormwood.Featuring 4 new Factions (Coriolan Exiles, Cult of Apsynthos, The Dronestate, and Red Hegemony) living on the outskirts of society: A band of sky pirates, disgraced royalty, a mindless cult, and an enclave of freedom fighters. Add the new Factions to your games to expand your world and your strategies, and conquer the world of Apsyntion in strange new ways. The Exiles of Eden expansion includes: 208 unique cards 4 deck boxes 4 player summary cards These new card decks fit into the original Sovereign: Fall of Wormwood box for easy storage Requires Sovereign: Fall of Wormwood to play.
$30.00$22.95
Sovereign: Fall of Wormwood - Core Game
Every tribe on Apsyntion has the same origin story - the same apocrypha retold for generations. That once, our people came from the stars. That their homeworld was lost, swallowed by Wormwood, and the ancestors built the arks in a last desperate gasp, releasing them to the sky like so many seeds in the wind. That the people of the ark, so roughly deposited on the soil of an alien Eden, fought for the right to rule this new world and remake it in their own image. Sovereign is an expandable card game where each player controls a burgeoning far-future civilization at the brink of war. You will build an empire from the ground up, managing civilians and military units, along with facilities unique to your faction's way of life. Each player controls one of ten factions, with a personal ideology represented by a prebuilt deck. A deck has 30 unique cards specific to that faction, and 20 cards called Echoes- remnants of the ark that brought humanity to this world. Score ten Echoes and you win the game, but an Echo is always vulnerable in the meantime, whether it's in your hand or on the table. You'll defend your own Echoes with units and facilities you build, or steal them from opponents by attacking where you think the Echoes are hiding. Forge them yourself or steal them from other players- build or conquer, it's up to you. The game is designed so that the backs of the cards are used as much as the front, since each card back is used to track construction progress from turn to turn, without revealing the card underneath. Citizens are represented by double-sided tokens used initially for building cards, but when flipped become lower class workers, who might power facilities, or become soldiers to fuel your dominance. Sovereign is great as a 2 player game, but optimized for 3-4, with an array of cards that can be used to hinder or help opponents - encouraging fragile, temporary alliances. The game combines the best elements from worker placement games and CCGs, to create a dynamic hybrid experience where a society can rise and fall in under 2 hours, with over 300 unique cards.
$60.00$45.90
Escape from New York: Heroes
In this set, you will find 4 Heroes miniatures for Escape from New York’s playable characters (40mm), and 40 Prisoners miniatures (28mm), that come in two different poses (20 Prisoners of one type, 20 Prisoners of the other type). There are also colored plastic bases for the Heroes miniatures. With these, you can substitute the Heroes and Prisoners’ standees of the Escape from New York game. Replace the characters’ standees for a more immersive experience. Distinguish the characters easily thanks to the colored bases. 2 different types of Prisoners miniatures. The Heroes miniatures are all in different poses true to their character.
$21.99$12.00
Pocket Paragons: Acquisition Incorporated
Pocket Paragons: Acquisitions Incorporated. Lightning fast fighting card game! A quick deceptively simple game of big spells and big reads. Take their HP down to 0 or deliver a carefully placed Execute to take your opponent out in an instant!♦ 8 Paragons from Penny Arcade's Acquisitions Incorporated!♦ 10 Dividers for organizing your collection.
$19.99$10.98
The Dwarf King
The Dwarf King (Le Roi des Nains) is a trick-taking game played with a deck of 53 cards: three suits (Dwarves, Goblins and Knights) of thirteen cards each and fourteen special cards. The game also includes twenty contract tiles. The game is played over seven rounds. At the start of a round, the dealer randomly draws one special card, reads it to all the players, shuffles it into the deck, then deals the deck out evenly to all players. (The dealer for the first round is the game's owner; for subsequent rounds, the dealer is the one who took the 5 of Dwarves in the previous round.) The player who receives the 5 of Knights draws a contract tile, reads it, then chooses one of the two scoring rules on it to apply for that round. The player holding the 5 of Goblins leads on the first trick. Players must follow suit if possible, and the game includes no trump. The highest card played of the suit led wins the trick and leads to the next trick. Once all cards have been played, players tally their points (possibly negative), remove the special card and contract tile from the game, then shuffle for the next round. The player who scores the most points over seven rounds wins the game.
$17.99$10.40
Pocket Paragons: Aegis
Each player chooses a paragon and takes their deck of 7 unique cards. Every turn, players choose a card from their hand and play them simultaneously. Both cards are revealed and then characters either take damage, have their card canceled and sent back to their hand, or are defeated. Play the right card at the right time and have a strong read of your opponent's intentions to win! This box features 6 characters from the world of AEGIS. Featuring Poppet, Stell, Ixa, Gamound, Etwal, and Ainer
$19.99$15.29
Insider
Do we really have free will? Who decides this? Are we controlled by what we hear and what we see, even while thinking we decide freely? Insider is a game that deals with these questions. While communicating to others, you have to find the right answers to a quiz or find the "insider" who is manipulating the discussion. The insider will do everything to hide their identity while misleading the others. In more detail, players are assigned roles at random. One player is the "master", and they secretly select a word from a set given in a deck of cards. (In a variant given in the rulebook, they can freely select and write down a word.) The "insider" player, whose role is not known to the other players, will then secretly view the word. The rest of the players are known as "commons". The commons then have approximately five min or less in which to ask the master "yes" or "no"-type questions so that they can deduce the secret word. The insider attempts to secretly lead the commons towards the correct word. If the commons fail to guess the correct word, everyone loses. If, however, the word is correctly guessed in the allowable time, the master flips the sand timer, and the commons and master have until the sand runs out to discuss the game and deduce the identity of the insider. If they guess correctly, they win the game together; if they do not, the insider wins.
$23.00$15.25
Francis Drake
In Francis Drake, players return to a bustling Plymouth Harbour in 1572 as an aspiring Elizabethan captain making preparations for three exciting voyages to the Spanish Main, searching for fame and fortune! As such captains, players will have to plan their missions and provision their ships accordingly. This is a race to see who can set sail and reach the Spanish Main first. The riches of the Aztec and Inca Empires await these swashbuckling captains. Difficult decisions about how many crew members, guns, and trade goods will be needed must be made. Supplies will need to be gathered to reach deep into the Caribbean. Players will take turns advancing down the street of Plymouth collecting various resources (crew, guns, trade goods, etc.) that will be needed on the Voyage. However, it is a one-way street which means once a player advances down the road, he may not backtrack to a location. As a result, tough choices abound in this award-winning strategy game from Peter Hawes. Each new Voyage has its own challenges to overcome, but the captured gold, silver, and jewels should greatly please the Queen. So get ready for The Voyage of a Lifetime! Components: 1 Rule Book (english & german) 1 Game Board (Double-sided: English / German) 1 Voyage Marker (A Brown Plastic Galleon) 5 Plastic Frigates (1 in each player color) 5 Plastic Galleons (1 in each player color) 5 Ship Logs (Player Boards) 5 Treasure Chests 30 Mission Discs (6 large wooden discs in each player color) 50 player discs (10 small wooden discs in each player color) 20 Player Cubes (4 wooden cubes in each player color) 5 Player Scoring Markers (1 in each player color) 5 Investor Tiles (English and German) 1 Plymouth Harbor chart (English & German) 3 sets of 16 Location Tiles: 3 Player (Light Blue Banner), 4 Player (Blue Banner) and 5 Player (Dark Blue Banner) sets - double-sided (german) 4 Spanish Troop Counters (plus 1 spare set) 3 Spanish Frigate Counters (plus 1 spare set) 3 Spanish Galleon Counters 1 Governor Counter (english & german) 1 Admiral Counter (english & german) 1 Informer Counter (english & german) 2 Pinnace Counters (english & german) 1 Sheet of Stickers (with 1 spare set) 4 Sets of Commodities - 21 Total Tiles: 3 Indigo, 6 Sugar, 6 Coffee, 6 Tobacco Cubes (64 wooden cubes total: 28 Crew (grey), 28 Guns (black), 8 Trade goods (purple)) 21 Supplies (barrels - wooden) Treasure (glass stones): 33 Total Glass Stones - 12 Gold, 12 Silver, 9 Jewels (Red) 1 die
$79.99$37.47
The Massive-Verse Fighting Card Game Team Up Expansion
Players: 2 or 4 • Playing Time: 5-10 • Age: 12+ The Massive-Verse Fighting Card Game Team Up Expansion allows for epic 2 on 2 battles! The Massive-Verse Fighting Card Game is an analog fighting came of both epic and tiny portions. Featuring the world of the Massive-Verse by Kyle Higgins and the legendary art of Dan Mora. Compatible with other Pocket Paragons products.✅ Play 2 on 2 in a new 4 player format!✅ Use special Team up cards when syngerizing with your partner✅ 4 Bonus Paragons from the Massive-Verse✅ 4 player dials included✅ Featuring art from Dan Mora✅ Cross-Compatible with other Pocket Paragons products
$19.99$13.47
Reviving Kathmandu
Reviving Kathmandu is a bidding and set collection game for 1-6 players. In the game, players are builders who travel to Nepal. They’ll compete to earn the title of Most Respected Architect in Kathmandu. Bid on construction materials (cards). Then collect those cards and use them to build the most prestigious Buddhas, Shrines, Stupas and Pagodas (“Monuments”). You’ll score points for your monuments, for achieving special objectives, and for paying special attention to color. The architect who achieves the most points will win the game. HOW TO PLAYThe game is played over 8 rounds. Each round has 3 phases: Bid, Collect, and Build. Players work through these 3 phases, in this order. Each phase is explained in greater detail in the rulebook. But, generally, players will: - BID: Starting with the first player and continuing clockwise, each player must place 1 coin of their choice face-down onto one of the bid spots on the playmat. Each bid spot targets 2 cards within the same row or column. - COLLECT: Players flip their coins and determine who won each card. Determine the winner for each card using this order:1. The only bidder2. Highest bidder3.If tied, the player whose coin is closest to the card4. If still tied, the player whose coin is on the long edge of the cardThen each player collects 2 cards total to their hands — taking from the Market and/or the red deck. - BUILD: Players use as many cards as they want from their hands to build Monuments. To add to a Monument, slide an appropriate card under the previous one, revealing the section that continues the Monument. Once a Monument has all its required sections, it is “complete.” Buddhas are considered complete immediately after they are built. When you complete a Monument, immediately score points for completing it The game has 8 rounds. After every 4 rounds, each player will only have 1 coin left. When this happens, players either convert their last coin to points or buy 1 discarded card. MISSIONS: Players may complete various objectives for bonus points. Each Mission contains 4 objectives—to complete a Buddha, a Shrine, a Stupa, and/or a Pagoda with sections matching the color(s) shown on the Mission. GAME END:- Discard all cards left in your hands and discard piles.- Score points for the topmost card of any incomplete Monuments.- Score color bonuses (if any) for your completed Monument. WINNING: The player with the most points becomes the most well-respected architect, and therefore wins the game! Reviving Kathmandu is the second game in the Lemery Games Globetrotter Game Series, after Chili Mafia.
$40.00$22.89
Gangster's Dilemma
In Gangster's Dilemma, you play a gangster eager to satisfy the Mob Boss' demands. Each round, you will secretly choose to loot one of the city's hot spots in hopes of eluding the cops, avoiding other gangsters, and grabbing crates, art, jewels, gin, and cash when possible. But the cops are on patrol at all times, and they randomly search those same hot spots. So if caught in the presence of another gangster, do you pay bribes to the cops, stay silent, or rat out your fellow gangsters? What a dilemma!Gangster's Dilemma was designed by Adrian Adamescu and Daryl Andrews (Sagrada). It features beautiful art and graphic design by Kwanchai Moriya (Dinosaur Island, Pret-a-Porter).Gangster's Dilemma is #23 in our Gryphon Bookshelf Series.Components:42 Gangster Cards6 Cop Cards8 Character Cards6 Location Cards19 Boss Demand Cards7 Play Summary Cards7 Talk/Silent Tokens2 Closed Tokens72 Loot Tokens42 Dollar TokensAdditional Character, the Enforcer, + Church mini-expansion!Rulebook
$29.99$20.20
Tokyo Game Show
In TOKYO GAME SHOW you will host 5 rounds of a Japanese game show, inviting up to 5 of your friends to put on colorful wrist bands and compete in your mini games! With over 50 included games from 10 categories, plus the option to use any of the other TOKYO SERIES titles as game show games, this party hit is perfect for any player count or skill level! CONTENTS *Subject to change ・5 colorful wrist bands ・30 circular point chits ・63 game show cards ・9 discs ・6 custom wooden dice ・1 thick ruleook
$40.00$21.00
Festo!
Festo! is a game for 2 to 5 players that combines worker placement and area control, where players try to gather as many ingredients as they can, but also use the powers of the different races to turn the game to their advantage. These ingredients are used to prepare and collect different types of dishes, which in turn will yield victory points. The player with the highest score wins the game!
$40.00$16.80
Tokyo Coin Laundry
A game showcasing the wonderful experiences that can only exist from doing ones laundry at a coin laundry, TOKYO COIN LAUNDRY offers everything from role playing, to team games, to timed dexterity! Just like TOKYO JIDOHANBAIKI, TOKYO COIN LAUNDRY features 7 unique game rules out of the box from talented guest designers across the globe, using the same components. CONTENTS ・4 openable miniature washing machines ・2 white openable miniature dryers ・1 fifty page tear off notepad ・16 fabric clothing items in two colors ・4 miniature detergent bottles ・20 mini sized cards ・25 die cut chits
$40.00$21.00
AntaYagí
Welcome to the city of a thousand hats! Where you have the same possibilities of winning great fortunes as of ruining yourself in the attempt...You don't need to look out of the window of your carriage to know that you have arrived at your destination.The bustle of the market and the smell of money is more than enough. You take a quick glance at your saddlebags, where a tail of smelly fish peeks over the edge, and you smile triumphantly, this is yours.In AntaYagi, 3 to 7 players will become ambitious merchants seeking fame and fortune, although in the end only the best bartering master will achieve glory.What are you waiting for, make the most... peculiar trades, and sabotage your competitors to become a true merchant?The one who gets the most goods will be the winner!
$12.95$11.63
Cosmic Encounter: Cosmic Eons
The galaxy continues to grow with Cosmic Eons, the sixth expansion for the beloved game Cosmic Encounter. Cosmic Eons features a Hidden Alliance / Partnership in which players decide their alliances secretly and reveal them simultaneously, adding suspense, bluffing and possibly even backstabbing to the Alliance Phase. Thirty new aliens enter the game, including several who begin the game with essence cards that enable players to help, fine, traumatize, and even give bad dreams to their opponents.
$32.99$20.29
Rising Sun: Dynasty Invasion
In Rising Sun by award-winning designer Eric M. Lang, you enter a fantastical version of Feudal Japan and control different Clans with unique abilities. With the introduction of the Dynasty Invasion expansion, the Clans of Rising Sun must contend with new challengers: the Dynasty Clans and their Seven Lucky Gods. Players have the choice of two new Clans – Moon and Sun – and their Lucky Gods that they use in place of the other Clan’s Monsters. The addition of these new Clans allows up to 6 players at the same time! New Season cards are also added and can be used any time. With new Clans, Monsters, and Seasons, you will experience Rising Sun like never before. This is an expansion. The Rising Sun core box is required to play.
$59.99$33.38
Don't Mess With Cthulhu Deluxe
Don’t Mess with Cthulhu is a social deduction game with secret identities. Players are either Investigators trying to keep Cthulhu from waking and controlling the world, or Cultists that want to bring the world to a disturbing end. The game takes place over four rounds. The Investigators must uncover all the Elder Signs to win; the Cultists win when Cthulhu is revealed or if the game ends before all the Elder Signs are discovered. Before each round players receive a number of Investigation cards, which they look at but then shuffle and put in front of themselves so they know what cards they have, but they don't know which card is which. Each round has a number of actions equal to the number of players in the game. Players take actions to reveal Investigation cards, and gather all unrevealed cards are shuffled an redistributed evenly among the players. Reveal Cthulhu, and the Cultists win instantly. Reveal all the Elder Signs, and the Investigators win. If you want to play multiple rounds (it's highly recommended), the losers in each game get Insanity tokens. Get three tokens, and the night is over with the winner(s) being those most sane. Don’t Mess with Cthulhu Deluxe is a new edition of this game with the Necronomicon and Objects of Power that allows for play with 4-8 players.
$19.99$14.36
Werewords Deluxe
In Werewords Deluxe Edition, players guess a word by asking "yes" or "no" questions. Figure out the magic word before time is up, and you win! However, one of the players is secretly a werewolf who is not only working against you, but also knows the magic word. If you don't guess the word in time, you can still win by identifying the werewolf! To help you out, one player is the Seer, who knows the word, but has to be careful while helping you. If you guess the word, the werewolf can pull out a win by identifying the Seer! A free iOS/Android app provides thousands of words in hundreds of categories at various difficulty levels, so everyone can play. Werewords Deluxe Edition contains several new special roles in addition to the Mayor, Seer, Werewolves, and Villagers, and a brand new Speedwords mode, new artwork, and can play as few as two players and up to twenty players.
$24.95$16.15
Space Empires: 4X 5th Printing
Space Empires 4X is a game in the finest tradition of 4X space games - eXplore, eXpand, eXploit, and eXterminate. This game is Rich in Theme. Carriers, fighters, mines, cloaking, dreadnoughts, merchant shipping, colonization, mining, terraforming, shipyards, black holes, warp points, non-player aliens, Doomsday Machines - everything an Epic Space Opera needs. Despite that, the rules are Incredibly Simple. Almost 20 years in the making, many elegant solutions have been developed to remove complexity and make the game intuitive. 1 to 4 players eXplore the random map. Each space can reveal any of 12 different terrain effects like asteroids, nebulae, and planets. Terrain is important as it impacts both combat and movement, as well as how you will build your empire. Players then eXpand their empire by forming colonies (long term, steady growth), harvesting resources (quick income), and building a merchant fleet (trade income). This infrastructure must quickly be eXploited to build a fleet from up to 10 different classes of warships and researching critical technology from among 50 levels of advances at your disposal. The competing empires quickly come in contact and vie to eXterminate each other. This is where your technology and fleet decisions will be proven. Combat is simple (there are no complicated charts), but rewards good, balanced fleet construction. Building only the largest capital ship is not a good idea. Your fleets will actually feel like fleets! There are Multiple Scenarios for both solitaire and 2-players. Multi-player scenarios have the option for team play, including 2 players against 1 in a 3-player game. Scenarios can be customized in length and some can be completed in as little as an hour. Many aspects of the game can be completed simultaneously by the players so that there is very little downtime. This is a game that can be completed in one sitting! Contents:One mounted map (backprinted)Four counter sheetsOne Pad of Player Aid SheetsFour 2-sided Player Reference Cards16-page full-color Rule Book16-page full-color Play Book4 10-sided dice
$89.62$54.12
Nanty Narking (Deluxe Edition)
Nanty Narking is a Victorian board game of wit and podsnappery by British game designer Martin Wallace, based on his acclaimed previous design "Discworld: Ankh-Morpork." Immersed deeply in the world of Dickens's and Doyle's literature, all game locations, events, and characters are now tied to real and fictional characters and places in Victorian London.The action takes place on the map of London, with players placing their followers and buildings on the board through card play. Each of the 132 cards is unique, and feature famous literary and historical characters. At the beginning of the game, each player draws a secret personality with special victory conditions, which means you can never be sure what the other players need to do in order to win.In Nanty Narking, you will find simple game rules; deep, immersive gameplay; a strong theme; exclusive and beautiful components.Contents:• Rulebook• Double-sided cardboard board• 91 high-detail plastic miniatures• 132 cards• 4 player aid charts• 50 cardboard counters• 1d12 die
$99.95$44.03
Goodcritters
It's the most anticipated moment of any heist: time to split the loot. Of course, everybody trusts the boss to divide everything evenly, right? But will the boss be even-handed and make sure that every "made critter" gets a piece? Maybe the boss will pay off only some of them and keep the rest of it...GoodCritters is a game for 4-8 criminal critters who are pulling off heists and fighting over the loot! Whoever is chosen as the boss can distribute the loot from the heist however they desire, but it's the crew that has the final say. If the crew doesn't like the split, they might just tell the boss to take a hike and put some other critter in charge! In the end, the critter that collects the most valuable stash of loot wins!
$25.00$16.13
Letters from Whitechapel
Welcome to Whitechapel. Welcome to Jack the Ripper’s streets. Letters from Whitechapel™ is a game of deduction and bluffing set in London, 1888, the time of Jack the Ripper. It’s a game for two to six players, age 13 or older, for an average time of 90 min or less. Five important detectives are on the trail of Jack the Ripper, the most dangerous serial killer of all time. They must chase the mysterious murderer through the tangled streets and alleys of the Whitechapel district. One player plays Jack the Ripper, and his goal is to take five victims before being caught. The rest of the players are police detectives, who must cooperate to catch Jack the Ripper before the end of the game.
$54.95$39.56
Lord of the Rings: The Confrontation (2025) (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The Lord of the Rings: The Confrontation is a game that pits the Fellowship of the Ring against the forces of the evil Sauron. This new edition marks the triumphant return of Reiner’s Knizia’s classic design, hailed as one of the best two-player games ever made. In The Lord of the Rings: The Confrontation, each player controls many of the famous characters of J.R.R. Tolkien's famous trilogy an intense 30-minute game that combines bluffing and strategy. Help Frodo make the perilous journey to destroy the One Ring, or side with Sauron to capture Frodo, regain the Ring, and cover the land in darkness. Your wit will decide the outcome.
$54.99$41.69
Perudo Pack
In this game of betting and bluff, each player gets a color-coordinated set of a cup and five dice. Roll the dice, bet on the outcome and be the best bluffer to win!This party game is perfect for summer nights and groups of friends who likes betting and bluffing ! BET, BLUFF, AND WIN: Outplay your opponents by rolling dice, making bold bets, and mastering the art of deception in this exciting bluffing game. COLOR-COORDINATED PLAYER SETS: Each player receives a matching cup and five dice, making gameplay simple, organized, and stylish. PERFECT PARTY GAME: Ideal for game nights, summer gatherings, and casual hangouts, ensuring endless fun and competitive excitement. FAST-PACED & EASY TO LEARN: Simple rules make it accessible for beginners and seasoned players, with quick rounds keeping the energy high. FOR 2-6 PLAYERS, AGES 8+: Great for groups of friends and family, making it a must-have for travel, parties, and game nights. BET, BLUFF, AND WIN: Outplay your opponents by rolling dice, making bold bets, and mastering the art of deception in this exciting bluffing game. COLOR-COORDINATED PLAYER SETS: Each player receives a matching cup and five dice, making gameplay simple, organized, and stylish. PERFECT PARTY GAME: Ideal for game nights, summer gatherings, and casual hangouts, ensuring endless fun and competitive excitement. FAST-PACED & EASY TO LEARN: Simple rules make it accessible for beginners and seasoned players, with quick rounds keeping the energy high. FOR 2-6 PLAYERS, AGES 8+: Great for groups of friends and family, making it a must-have for travel, parties, and game nights.
$17.99$13.76
Pocket Paragons: Space Lion
Pocket Paragons: Space Lion. Lightning fast fighting card game! A quick deceptively simple game of big spells and big reads. Take their HP down to 0 or deliver a carefully placed Execute to take your opponent out in an instant!★ 8 Paragons from the board game Space Lion!★ 10 Dividers for organizing your collection.
$19.99$10.50
BANG! Dodge City New Edition Expansion Pack
BANG! Dodge City, the second expansion for BANG!, features new characters and cards allowing for play with as few as three players or as many as eight (thanks to a second Renegade card). Dodge City contains two decks of cards to be shuffled together with the original deck.
$19.99$11.97
BANG! The Great Train Robbery Expansion Pack
Expansion for BANG! card game. This expansion is co-designed with Czech and Slovak players and brings new mechanics, new cards to be shuffled with the basic deck, and 8 brand-new characters. The expansion focuses on a track of Railroad cards and a Locomotive card: Each Railroad card is coupled with a Station tile; every time the Sheriff’s turn begins, the train moves and the value of the Railroad cards change depending on the Station tiles. Once during their turn, players may pay the cost shown on a Station to take the corresponding Wagon. There are two kinds of Railcars: blue-bordered Railcards stay in play until discarded, and take effect immediately; while green-bordered Railcars stay in play but have no effect until the owner decides to discard them during their turn. If a Railcar is taken, the other Railcars on the train slide up to cover the gap, and a new one is added to the end of the train. As soon as the first Railcar behind the Locomotive goes past the last Station, the Locomotive card’s special effect triggers for all players. Then a new track of 5 Station tiles, as well as a new train, is built in the center of the table.
$19.99$12.88
Spyfall 2
Spyfall is a party game unlike any other, one in which you get to be a spy and try to understand what's going on around you. It's really simple! Spyfall is played over several rounds, and at the start of each round all players receive cards showing the same location — except that one player receives a card that says "Spy" instead of the location. Players then start asking each other questions — "Why are you dressed so strangely?" or "When was the last time we got a payday?" or anything else you can come up with — trying to guess who among them is the spy. The spy doesn't know where he is, so he has to listen carefully. When it's his time to answer, he'd better create a good story! At any time during a round, one player may accuse another of being a spy. If all other players agree with the accusation, the round ends and the accused player has to reveal his identity. If the spy is uncovered, all other players score points. However, the spy can himself end a round by announcing that he understands what the secret location is; if his guess is correct, only the spy scores points. After a few rounds of guessing, suspicion and bluffing, the game ends and whoever has scored the most points is victorious! Spyfall 2 features the same gameplay as Spyfall with two important changes: (1) Enough location cards are included that the upper player count is now twelve instead of eight, and (2) two spies can be found at each location, giving all of the non-spy players more of a challenge when it comes to tracking down who doesn't belong.
$30.00$20.66
FaeKin
Welcome to FaeKin. A fast-paced, beautifully twisted game of social deduction, where everyone can lie but no one has to. With the balance between Summer and Winter shattered, it’s up to you to uncover who truly serves which court. In true Fae fashion, mischief is encouraged, deception is expected— but nothing is required. The choice to lie, mislead, or stay silent is entirely yours. Duel your fellow Fae. Play cards face down. Peek. Bluff. Expose.Touch the Crown and Dagger to make a claim.Convince, deceive, or be deceived. But once your decision is cast - the truth will be revealed. Crown the right Heir AND dagger the right enemy - and your Court claims victory. But choose one wrong and the rival Court wins everything. Determine the fate of the court with 32 mystical Fae tarot cards, secret duels, dramatic reveals, and a race to uncover the truth.FaeKin is social deduction at its most elegant — and most dangerous. No two games are ever the same.
$24.99$19.12
Combo Fighter: Pack 1
Combo Fighter is a card-driven tribute to the classic arcade fighting games. Take on the roles of iconic fighters and string together cards to unleash powerful combos. But be careful. Your deck is also your life bar. Every move you make and every hit you take drains your energy.
$30.00$22.46
The Hunt (25th Century Games)
September 1939: The commander of the Admiral Graf Spee receives the order to sink as many British freight ships as possible in the South Atlantic. The objective is to intercept the ships crossing the Atlantic and prevent supplies from reaching the UK and other destinations. The plan seems to work in the first months. Within a few weeks, the Admiral Graf Spee sinks nine freight ships and sends almost 50,000 gross register tons to the seabed. The gigantic loss puts the army command in London Whitehall under pressure. In order to protect their freighters in the best possible way, the Admiralty had no choice but to reinforce the English fleet in the South Atlantic by sending three cruisers in what is known as "The Battle of River Plate". The Hunt is an asymmetric duel in which one player assumes the leadership of the British Royal Navy, while the other player represents the German Kriegsmarine. Each player has their own deck of cards. In order for the German side to win, it must stay hidden from the British while sinking five cargo ships. The British player must hunt down and fight the Admiral Graf Spee in a final naval battle, in which case the side that ends up with less damage wins. Will the Royal Navy be able to take advantage of its numerical superiority, or will the Kriegsmarine be the ones who with their cunning and refined strategy manage to overthrow their rival? —description from the publisher
$35.00$23.36
Dune: The Board Game
Imagine you can control the forces of a noble family, guild, or religious order on a barren planet which is the only source for the most valuable substance in the known universe. Imagine you can rewrite the script for one of the most famous science fiction books of all time. Welcome to the acclaimed 40-year-old board game which allows you to recreate the incredible world of Frank Herbert’s DUNE. In DUNE you will become the leader of one of six great factions. Each wishes to control the most valuable resource in the universe - melange, the mysterious spice only found at great cost on the planet DUNE. As Duke Leto Atreides says “All fades before melange. A handful of spice will buy a home on Tupile. It cannot be manufactured, it must be mined on Arrakis. It is unique and it has true geriatric properties.” And without melange space travel would be impossible. Only by ingesting the addictive drug can the Guild Steersman continue to experience visions of the future, enabling them to plot a safe path through hyperspace. Who will control DUNE? Become one of the characters and their forces from the book and . . . You decide!
$60.00$23.25
BarBEARian Battlegrounds: Tales of Barbearia
From the snowy peaks, to the volcanic wastelands, BarBEARia`s villages are filled with warrior bears in competing villages. Their goal is to have their praises sung loud and long thanks to their mighty deeds. At the very least, they want to outshine the other villages. But winter is long and cold and sleepy, so every village must strive to do their BEARy best before then! Roll dice to determine your BEAR allotment. Place them on your Village Board behind your unique village screen. Level up on the victory track when you send your bears adventuring, raid a neighBEAR`s village, or gather resources. At the end of autumn, the player with the most Glory gains bragging rights, and sweet honeycomb dreams.Contents:2 Resource Management Boards6 Village Boards6 Village Screens36 Dice36 Minicards20 Poker Cards
$23.51
The Massive-Verse Fighting Card Game
Players: 2 • Playing Time: 5-10 • Age: 12+ The Massive-Verse Fighting Card Game is cross-over fighting game of quick spell and big reads. An analog fighting came of both epic and tiny portions. Featuring the world of the Massive-Verse by Kyle Higgins and the legendary art of Dan Mora. Compatible with other Pocket Paragons products.✅ 8 Paragons from the Massive-Verse!✅ 8 Dividers for organizing your collection.✅ Featuring art from Dan Mora!✅ Cross-Compatible with other Pocket Paragons products.
$19.99$13.47
Kelp: Brilliant Behaviors Expansion
Dive even deeper into the world of Kelp! A set of 6 mini-expansions adding new strategies, shenanigans and tons of replayability.They can be mixed and matched or even stacked. Change the board. Ride a jellyfish. Feel the thrill. The BRILLIANT BEHAVIOURS Set consists of 6 different Mini Expansions:- The JellyfishRide a Jellyfish and let it steal energy from the Shark. - The ZonesNow it's your turn as the Shark to manipulate the board. Obstruct the plans of the Octopus, but raise the stakes for yourself in return. - The CoconutHide the Octopus under a coconut, and make it harder to attack! Or don't... and stick the coconut on a shell to confuse the Shark! - The DensVisit your dens to collect powered-up growth tiles. - The UrchinsPlace spiky Urchins on the board. - The ReflexesUpgrade your Shark with powerful dice from a new growth tile.
$16.00$8.40
Escape from New York: President
This miniature will replace the president card into your games.
$4.99$2.73
Pocket Paragons: Origins
Pocket Paragons: Origins is a great starting spot for your roster. Discover a well-rounded collection of Paragons from a Dark Fantasy setting. Fast and portable action in your pocket! Pocket Paragons is a quick deceptively simple game of big spells and big reads. Every turn is intense and no moment is safe in this cross-over dueling game! A game can be over instant! Deeply AsymmetricalEach Pocket Paragons character is crazy different. Which type of win condition suits your style? Multi-series Crossover BattlesPocket Paragons is a crossover series! Mix Pocket Paragons boxes from various series and
$19.99$11.07
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