Extra 10% Off Select Board Games - Black Friday 2026
Zombie Princess: Deluxe Edition
In Rebel Princess, the princesses fought off unwarranted marriage proposals from pesky princes. Twenty-eight days later, the princes returned...as zombies!The zombie horde is growing. It began with the princes, but it has spread to the local villagers, the adorable woodland creatures, and even our noble knights! The rebel princesses are the last of us. If they fail, the kingdom will fall forever into darkness — a true and horrific Zombieland!Zombie Princess is the sequel to Rebel Princess. Just as Rebel Princess was a thoughtful modern spin on the classic trick-taking card game Hearts, Zombie Princess is a spin on the classic trick-taking card game Spades.As legendary princesses in Zombie Princess, players compete individually or as teams! Each princess is armed with a unique player power, giving her or her teammate much needed flexibility or information. Zombie Princess takes place over four rounds, and each round has a special rule, making each game feel fresh and unique. Princesses bid on how many hordes of zombies they will eliminate... er... save each round. Will you eradicate the resident evil of the land, or will this be the dawn of the dead?
$29.95$20.18
St. Patrick
St Patrick is a simple trick-taking game that combines the fun of Hearts with the assessment of Oh Hell and the fairness of duplicate Bridge. Everyone starts at 20 points and takes damage over the course of play. The game ends when one player reaches 0, at which time the player with the most points wins.
$14.00$7.79
The Phantom of the Opera
The Phantom of the Opera is a tense two-player trick-taking duel inspired by Gaston Leroux’s classic tale. One player is the Phantom, striving to compose a perfect musical score, while the other is Christine, trying to disrupt his melody and break free. Over two rounds of ten tricks each, players follow suit when possible, use trump and “super trump” (superior to trump) suits to capture or evade tricks. The “Number on the Seal” adds tension by triggering card exchanges and high-stakes scoring. To succeed, the Phantom must win and lose specific tricks as shown on the music sheet, while Christine’s goal is to disrupt his composition at every turn. If the Phantom completes the score within two rounds, he wins; otherwise, Christine escapes his grasp. With simple rules, layered tactics, and a dramatic push-pull over every trick, The Phantom of the Opera turns every hand into a battle of timing and precision.
$15.00$9.89
3 Witches
3 Witches is a must-follow, trick-taking game with no trump suit. At the start of each round, players bid on how many tricks they can win (out of five). The highest bidder becomes the Lead Witch, and their opponents play together on a team as Lesser Witches. The Lead Witch plays two cards (one face down), while the two Lesser Witches combine one card each. Two ingredients of the same rank or suit get added together, leading to tricky situations! If the Lead Witch wins exactly the number of tricks that they bid, they receive two fate tokens at the end of the round; if not, each Lesser Witch receives one fate token. The first player to collect five fate tokens wins.
$10.00$6.21
Six of VIII
Passions flamed and power waned. King Henry pursued Anne Boleyn for almost seven years before they were married. Those loyal to Catherine of Aragon did not accept Anne Boleyn, and considered King Henry’s first wife the rightful Queen. Those loyal to Anne Boleyn saw her as the future, the young wife who would surely give the King a son. The Six of VIII is a trick-taking game played on a timeline. Each Queen has her own suit which is trump during her reign. Players must capture tricks containing crucial courtiers and score the most points. The suits, and the years on the timeline, are proportional to the lengths of the reign of each Queen, with Anne of Cleves being the shortest. Players sit across from their partner and pass two cards face down to begin. Tricks are must-follow. Players win one point per trick, and any points on the cards in the trick. Four hands are played, and the team with the most points wins. In the advanced variant, three cards are added: the King and two Spies. The King card is the highest trump. The zero cards are spies, lowly servants that go unnoticed, working to undermine the rival side. They come in black (for Catherine of Aragon) and red (for Anne Boleyn), but may reveal themselves as the 13 of the opposite suit. There is also The Church of England card, which is given to the team with fewer points after scoring. Once per hand, it can annul a trick that does not contain the King.
$14.99$11.42
Sail - Seafarers Expansion
More legendary pirates bring their asymmetric player powers and new scenarios to the ship! In Sail, tricks are still where the primary decisions are made, but you aren't making the decision just to win tricks. You're working to manipulate the tricks to navigate the map. What makes it special is the ability to dig in with a friend or significant other and play over and over again to truly explore the game's depth. Every game, you can play as a different pirate (with unique art by Weberson Santiago). Each pirate has a different power which really changes how you play.
$7.00$5.36
Faux Diamonds
Faux Diamonds is a 4-suit trick-taking card game in which players sell their cards (diamonds) on value tracks that change after each sale. After a series of hands, the winner is the player who has accumulated the most wealth.You have tough choices to make. Will you sell high by winning the trick? Or, if you don’t have any of the suit led, which alternative market gives you the best chance of profit? But be careful, your opponents can also play faux diamonds at any time, and this will cause the markets to fluctuate. Play the markets right, and you can get rich selling Faux Diamonds!
$24.99$12.60
Potato Man
Potato Man is a trick-taking game with the largely unused theme of potatoes in which you can sometimes achieve the highest scores with the smallest potatoes. After dealing the cards out, players each play one card to the center of the table to form the "trick" but each of the four colors can be played only once. (The exception: In a five-player game, one color can be played twice.) Whoever plays the highest card wins the trick except that the three least valuable cards in the game (1, 2, 3 of yellow) win the trick if one of the three most valuable cards in the game (16, 17, 18 of red) is present. Whoever wins a trick leads to the next trick. Each color has its own small deck of scoring cards, and when a player wins a trick, he takes a scoring card of the corresponding color. The red color, for example, has highest playing cards on average (cards 5-18, compared to yellow 1-13), but least valued scoring cards for a trick. However, once three tricks are taken with the same color, the scoring cards of that color are depleted and players take golden "joker" scoring cards, worth the most points. Therefore you might want to keep high cards of a frequently winning color in your hand in order to maximize your points but the round ends as soon as a player cannot play a card due to the restrictions on which cards can be played in a given trick. Players tally their points, then begin a new round, with the game lasting as many rounds as the number of players. In the end, whoever tallies the most points wins!
$23.95$17.03
Fairy Season
It’s Fairy Season! The Goblin Chiefs (the players) order their Goblin flunkies into the forest to catch Fairies across the four seasons, and shake out their Fairy dust to make a wicked winter brew! Herd Fairies into Swarms and use Goblins to trick and trap them. Lure in the mighty Royal Fairies to free their flighty Fairy friends, then catch them too! The Chief who catches the most Fairies wins. Fairy Season is a trick-taking card game in which players take turns playing Fairies, Traps, Goblins and Royal Fairies in an attempt to capture the pile (called the swarm) and add it to their private stash. This is achieved when the next player in turn order cannot play a card to beat yours. At the end of the game, players count the Fairies and Royal Fairies in their stashes, with the highest score winning. There is an alternate victory condition also - any player who can capture all four Fairy Royals wins immediately!
$17.99$11.08
Shakespeare’s First Folio (Pre-Order)
This item is a pre-order item with an expected release date of 07/31/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Shakespeare’s First Folio has players taking the role of printers in the early Seventeenth Century competing to print the first folio of Shakespeare’s plays. The game includes a board, a deck of Plays, a deck of Personages, resource dice, a Bag of Fortune, fortune tokens, wood resource pieces, wood worker meeples, a wooden print house and plenty of historical documents (plus a rulebook!) The deck of Plays is made up of three different suits - Comedies, Histories and Tragedies - and each Play corresponds to its suit and the order it was printed in Shakespeare's First Folio. The deck of Personages includes historical personages who can assist in your efforts.
$65.00$55.25
Cat Trick
Cat Trick- an easy trick taking game Kittens are obsessed with toys! They’re on a mission to collect all kinds of different ones. But watch out! If players get too greedy and keep collecting the same toy again and again, they’ll crash and have to pass them on to the others. Who’s got the cunning of a cat and knows when to hold back? EasyGO - our brand new line: Step into a world of fun with three unique games, perfect for family and friends. Packaged in a compact, travel-friendly box – easy to take anywhere, with a design that’s as playful as the games themselves! EASY-TO-LEARN TRICK-TAKING GAME: Enjoy a fun and accessible trick-taking experience that's perfect for families, kids, and casual gamers. COLLECT TOYS, AVOID GREED: Gather different toys for your kittens, but be careful—collecting too many of the same type can backfire. CLEVER RISK-REWARD DECISIONS: Balance strategy and timing as you decide when to collect, hold back, or pass toys to opponents. COMPACT TRAVEL-FRIENDLY FORMAT: Packaged in a portable EasyGO box that's easy to bring on vacations, road trips, and family outings. FUN FOR FAMILY GAME NIGHT: Combines charming cat-themed artwork, simple rules, and engaging gameplay for players of all experience levels. Contents: 45 cards, 1 rulebook
$9.99$7.99
Holly Oak
In the seasonal trick-taking game Holly Oak, 3-5 revelers mark the passing of the seasons, seeking the favor of the Celtic Oak and Holly kings, locked in their endless cycle of growth, decay, and renewal.
$24.95$15.09
Dr. Science (Pre-Order)
This item is a pre-order item with an expected release date of 11/20/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Dr. Science is a thinky, may-follow trick-taking game where you play cards from your hand or tableau, constantly weighing tricks against rebuilding your hypothesis for prestige. Each player begins with 12 cards: 11 dealt from the deck plus their unique Researcher card. On your turn, follow the PhD sequence: Play – First, play any card from your hand or tableau to the current trick. You do not have to follow suit. Playing from your tableau may break your hypothesis. Playing your Specialty suit activates it as the trump suit for the trick. Only one trump suit may be active each trick. Hypothesize – Then optionally add 1–4 cards from your hand to your tableau, building or extending sets and runs to earn Validation cards. Your tableau may remain invalid for as long as you like, but after you Hypothesize, every card in your tableau must belong to a valid set or run. Draw – Finally draw one card from the display or the top of the deck to end your turn. After all players have taken their turn, the highest card in the led suit or trump suit (if activated) wins the trick. The trick winner collects the cards and leads the next trick. When the draw pile and display are empty, each player takes one final turn. Then score your Validation cards, tricks, and tableau. The scientist with the most prestige wins.
$20.00$17.00
Power Vacuum Upgrade Pack (Pre-Order)
This item is a pre-order item with an expected release date of 07/08/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Build your statue like a true megalomaniac with these double-sided screen printed giant stackable wooden statue pieces! Also upgrades the punchboard 5-power and power level tokens to screen printed wood.
$15.00$12.75
Power Vacuum (Pre-Order)
This item is a pre-order item with an expected release date of 07/08/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Great news! The Supreme Appliance is dead! You've made your mournful public statement ("tragic day," etc), and now you're ready to hatch your devious plot to steal the newly vacant Supreme Seat and claim Absolute Power for yourself. You only need to outmaneuver your fellow ministers - but they're a heap of low-watt gizmos, how hard could that be? Let the machinations begin! Power Vacuum is a trick-taking game with some treacherous twists. The game is played over several rounds, and in each round players use tricks to adjust the Power levels of other players to work toward their hidden Agenda cards. Power is gained by winning tricks with the highest number of the led suit, but it is also gained, lost, and exchanged between players through shrewd use of the Control Board, which is manipulated by the player of the lowest card of ANY suit. If at the round's end you have fulfilled your Agenda card, successfully picking the players with the most and/or least amount of Power, you get a large bonus payout. End-of-round points are exchanged for pieces of a great statue you are building to yourself. The first player to complete their statue becomes the next Supreme Appliance! Power Vacuum is not about winning every trick, but choosing the right card at the right time to engineer the rise or fall of your opponents in the short term so that you can profit the most in the long term. Additionally, each card's suit is visible on the back side, reducing the need to count your opponent's cards, so you can focus instead on the most cunning move - but watch out for Spies, the fifth suit hiding amongst the other four which will trump the trump suit. In this game, timing is everything. Power abhors a vacuum - will you plug it?! Ages 8+1-5 players30-45 minute play time Contents:1 Control Board5 Appliance boards5 Agenda markers40 Regime cards10 Agenda cards1 Power Cable40 Power tokens5 x 5 Power tokens5 Level markers20 Statue pieces6 Player aids1 Rulebook
$30.00$25.50
The Dwarf King
The Dwarf King (Le Roi des Nains) is a trick-taking game played with a deck of 53 cards: three suits (Dwarves, Goblins and Knights) of thirteen cards each and fourteen special cards. The game also includes twenty contract tiles. The game is played over seven rounds. At the start of a round, the dealer randomly draws one special card, reads it to all the players, shuffles it into the deck, then deals the deck out evenly to all players. (The dealer for the first round is the game's owner; for subsequent rounds, the dealer is the one who took the 5 of Dwarves in the previous round.) The player who receives the 5 of Knights draws a contract tile, reads it, then chooses one of the two scoring rules on it to apply for that round. The player holding the 5 of Goblins leads on the first trick. Players must follow suit if possible, and the game includes no trump. The highest card played of the suit led wins the trick and leads to the next trick. Once all cards have been played, players tally their points (possibly negative), remove the special card and contract tile from the game, then shuffle for the next round. The player who scores the most points over seven rounds wins the game.
$17.99$10.40
Pebbles (Pre-Order)
This item is a pre-order item with an expected release date of 04/21/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Control the ice, collect pebbles, and find love in this chilly area-control game of the heart for 2-4 players. Play cards to both win hands and strategically outmaneuver your rivals on the frozen tundra board. Will your clever play win you the pebbles and love needed for victory, or will you be pushed aside by a more worthy penguin?
$34.00$28.90
Rook Requiem (Pre-Order)
This item is a pre-order item with an expected release date of 04/21/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Usher spirits to the afterlife in this spooky trick-taking game for three to five players. Face off in a strategic duel for ghosts, each with unique modifiers you need the most. But beware of the powerful Rook lurking in each player’s hand, for they have the ultimate power to upset your plans.
$19.00$16.15
Sick Tricks (Pre-Order)
This item is a pre-order item with an expected release date of 09/04/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. With confidence and swagger, the coolest skaters are always the ones that push their skills to the limit to land the newest, raddest trick. In Sick Tricks, instead of bidding on how many tricks you’ll win, you’ll bid on how many different “Tricks” you’ll land. These Tricks include conditions like “win with an even number,” “lose with an 8 or higher,” or “win 4 tricks in a row.” When a round starts, players place cubes to predict the number of Trick Cards they think they’ll complete. Skaters will score big for completing Tricks, but lose points for biffing. Confidence is only cool if you can back it up!
$19.00$16.15
Seas of Strife
A clear and beautiful day at sea! That’s what you had planned when you left port this morning. Unfortunately, the ocean is often fickle, and today has turned out to be no exception. Now you must face a variety of hazards before you can reach safety! Can you navigate the troubled waters to return to port with your boat (and your sanity) intact? This is Texas Showdown by Mark Major re-themed.
$14.95$10.30
Torchlit
Every adventurer dreams of delving into a monster-packed dungeon and returning home to bask in fame and fortune. However, choosing the right dungeon can be tricky. Some have barely any monsters, while others are teeming with adventurers eager to split the spoils. And lurking behind it all is the fickle Dungeon Warden, forever tugging at the strings of fate. It’s no wonder adventurers carry a torch to light the way. Unique trick taking game that rewards high and low cards to create a clever balance between advancement and control. Beautiful illustration and production featuring foil box cover and foil cards make this a beauty on the table. Easy ruleset with accessible barrier to entry means you'll be playing in no time. Very unique scoring mechanics where bidding meets card placement to equal big points and even bigger fun. Deluxe product and presentation make this an incredible value for the price-point. Contents: 56 Monster Cards, 5 Adventurer Mats, 5 Adventurer Meeples, 8 Door Tiles, 1 Torchbearer Token, 1 Scoreboard, 1 Dry Erase Marker
$20.00$15.30
Jekyll vs Hyde
Jekyll vs. Hyde is a trick-taking game for 2 players, based on the famous novella Strange Case of Dr. Jekyll and Mr. Hyde by Robert Louis Stevenson. As Dr. Jekyll, you'll need to resist Mr. Hyde's fierce attacks to protect your mind and keep the secret of your dual nature. As Mr. Hyde, your goal is to dominate Dr. Jekyll to overcome his identity.Contents:21 Evil Cards4 Potion Cards3 Tokens1 Identity Marker1 Game Board1 Rulebook
$22.99$12.55