Extra 10% Off Select Board Games - Black Friday 2026
Rainbow
Rainbow is a quick-playing hand management game where players play solo cards, sets, or runs to win points on cards in the center of the table. The cards that were played in the previous round are the NEW points available to win in the next round. Most points at the end of the game wins! A clever balance between bidding and diminished hand strength to win future bids. Stunning card art that creates a 1-6 rainbow panorama. Play length and footprint of a microgame filler but depth and strategy of an in depth strategy card game. Easy to learn yet difficult to master makes this a puzzle that will keep you coming back play after play. Contents: 60 Rainbow Cards
$9.99$7.15
Ghosts of Christmas
Grab that Victorian outfit from your closest and join the Ghosts of Christmas Past, Present, and Future on a time traveling adventure. You'll play tricks to each time period as you try to outwit your fellow travelers and collect enough wreaths to decorate all the holiday doors!
$20.00$14.36
No Loose Ends
Crime pays if you’re careful. Still, a bank heist is no easy job. The precious loot is heavily guarded, and each thing you steal leaves a trail of evidence behind. Risk leads to reward if you can cover up the evidence and leave no loose end untied. No Loose Ends is a trick-taking game in which players use cards from their hand to bid, carefully planning their heist. Winning tricks with the right suit or number will cover up the evidence in your bid and earn you points. Uncovered evidence and extra tricks not according to plan will lose you points for leaving loose ends from the robbery. Will you pull off the perfect crime or snitch on your fellow thieves?
$20.00$15.30
Rebel Princess
Snow White, The Little Mermaid, Cinderella, and many other fairy tale princesses are celebrating a five-day party. The prince charmings, who have not been invited, will try to infiltrate the ball to propose marriage to the girls. As a princess, you have to avoid marriage proposals and remain single and independent after the celebrations.Rebel Princess takes place over five rounds, representing the five days of a party, and each round has a special rule that makes each game totally different. The general mechanisms are those of trick-taking games, in which each player plays a numbered card into each trick, following one of the four suits in the game. The player with the highest number of the suit that started the trick takes all the cards of that trick — but that's not necessarily good as players want to avoid taking cards with prince charmings, who each bring one marriage proposal, aside from the enchanted frog who brings five proposals. The player with the fewest marriage proposals after five rounds wins.Importantly, each player assumes the role of a different fairy tale princess and has a special ability that they can use once per round.1 Rulebook
$19.99$11.83
9 Lives (Allplay)
Have you ever heard the myth about cats having nine lives? In this trick-taking game you'll put that to the test. Each round you'll bet how many tricks you can win, but be careful, every victory will add another card back into your hand to be played again! Can you outwit the other players and earn nine lives before they do?
$20.00$12.07
Three-Dragon Ante: Giants War
Long ago, dragons and giants fought a thousand-year war. . .and the human survivors commemorated the battles by adding the giants to their high stakes card game of luck and skill, Three-Dragon Ante! With over 100 new cards, Giants War adds a whole new way to play the classic Dungeons & Dragons standalone card game! You'll mix in new Giant suits, while you split the stakes in two: the Dragon Stakes and the Giants Stakes. Players fight for the stakes where their flight is strongest, giving you new routes to victory!There is also a new way to find Legendary Dragons and the new Giant Gods. New powers let players draw powerful cards from the Legendary deck!
$24.99$17.06
Prey
Prey is a 12-trick trick-taking game where 3-4 players play the first six tricks with one side of numbers (predators), then FLIP their cards over to play the final six (prey). You must follow suit if you can. The goal of the game is to be the first player to win your assigned number of tricks(determined by dice roll), twice.Can you manipulate your hand (and, the upside down cards in your hand!) in clever ways to win?Any wrong guess loses you a point. First player to fifteen wins! A very clever mixture of trick taking and hand management makes Prey revolutionary in the trick taking space. Beautiful card art and dual sided cards make this an eye catching card game. Easy to learn yet difficult to master makes this a puzzle that will keep you coming back play after play. Quick setup and teach make this a game that is perfect as a filler but also has enough substance and strategy to be a feature of game night. Contents: 48 Predator/Prey Cards 8 Dice
$9.99$7.16
Pies
Pies is a quick and tasty trick-taking game in which players play fruit cards over the course of three rounds with the goal of collecting combinations of ingredients to prepare the tastiest piesEach round consists of six tricks (five in a five-player game). One card is played by each player, with the person playing the highest-value card drafting one card from the trick into their display, with others following in order of descending card value, with the last player also receiving a Plum card. Special actions can be triggered at this point, allowing players to steal fruit cards or call the dog to protect their fruit from other thieves!At the end of the game, the player with the most valuable pie mixes wins. Trick taking to determine auction order is a very clever and rarely seen mechanism. Clever trick taking, card combination and collection to fulfil recipes and collect tie breaking pies or faithful guard dog gives you multiple options on each hand. Beautiful reimplementation of a cult classic Plums. Trick taking with a purpose. Contents: 93 Fruit Cards 9 Pie Tokens 5 Player Order Tokens 1 Dog Card
$19.99$14.39
Off With Their Heads!
Reveal. Write. Survive. The Queen's Axe Doesn't Miss. This "Reveal & Write" pits players against each other to score points using a familiar trick-taking structure—with a clever twist. A roll n write inspired game that used a deck of cards instead of rolling. It is like Spades and Poker had a baby. Once you have determined your ranking in the trick, you apply the card played to the correct section of your play field while applying any player bonuses. At the end of 7 hands, you will stash cards away for the end game Texas Hold'em showdown to earn extra bonus points! The player with the most points at the end of 3 rounds saves their head!
$25.00$19.12
Slayers and Dragons
Slayers and Dragons puts a twist on classic trick-taking. Play in teams or on your own, avoid the penalty color, and keep your score low by capturing Dragons. Grab all four Slayers and you’ll score a bonus that can flip the lead. Every hand matters, and the lowest score takes the win. Slayers and Dragons is a trick-taking card game for 2-6 players. The perfect gift to add hours of fun to your family game night! Each deck includes 60 poker-sized cards and instructions for game play. Slayers and Dragons is an easy to learn card game that is fun for ages 7 and up. The game can be played with 2-6 players and can be played with partners or as individuals. Game play is easy and it is very similar to a trick taking card game. Slayers and Dragons is played with a custom 60-card deck. There are four different colors of cards in the deck and the card values range from 1-15 in value. Winning the game will take strategy as players can team up with the other players and ultimately use them to their own advantage. While Slayers and Dragons can be played as a team game, there is only one individual winner. In this game, the game is over by making someone gain over 200 points or by being the first to reach negative 100. Just make sure you are the lowest when the game ends and you win! This product features art where AI was used to help generate some image backgrounds.
$20.00$13.45
Mori
Mori is the Latin word for death and the Japanese word for forest. Both of these interpretations are represented in this artwork of this card game.Mori is a quick-playing trick-taking game that asks players to carefully manipulate their hand of cards by playing tricks and using dice to find their way to the best possible score. Unique card/dice driven trick taking game. Gorgeous artwork from Beth Sobel. Clever hand and dice pool manipulation. Beautiful art work and production give this game eye catching table presence. Contents: 44 Season Cards, 11 X Cards 10 Dice 5 Player Aids 1 Dice Mat Scoreboard, Dry Erase Maker
$19.99$14.36
Big Fish Little Fish
Keep your eyes peeled in this fantastic game of fast reactions. Simply turn over the top card and look at the back of the next card to see what you’re looking for. The fastest to shout out the correct answer wins! With 32 objects each in 4 colors and thousands of card combos, this game will always keep you guessing!Can you spot the biggest thing in the real world on the card below? FAST-PACED GAMEPLAY: Engage in a thrilling game of quick reactions, where players flip cards and race to shout out the correct answer, making each round exciting and unpredictable. FAMILY FRIENDLY: Designed for 2-6 players and suitable for children aged 5 and up, making it an ideal choice for family game nights and gatherings. EDUCATIONAL BENEFITS: Enhances observation skills and fast thinking, providing a fun learning experience while promoting quick decision-making. REPLAYABILITY: With 6 different rules that can change with each card played, Big Fish Little Fish offers endless variability, ensuring no two games are the same. RICH VISUAL DESIGN: Features 52 picture cards with 130 vibrant illustrations of objects in various sizes and colors, ensuring a visually engaging experience for all ages. Contents 52 picture cards Instructions
$9.99$5.55
Goblin Vaults
Goblin Vaults is a strategy card game for 1-5 players featuring bidding, card placement, and scoring patterns.★ Wager carefully to win other cards or keep your own.★ Score points based on multiple elements: card position, suit, and patterns.★ Choose from a wide range of scoring objectives each game.★ For fans of classic card games and trick-taking games.
$24.95$13.70
Bayou Boss
Down in the Big Bayou, you’re just gettin’ started, lookin’ to make a name for yourself. Bayou Boss is a sly ol’ trick-takin’ card game, loaded with two BIG honkin’ twists: Y’all don’t wanna be winnin’ them tricks, no sir! The one with the fewest tricks at the end struts out as the champ. Your job’s to bamboozle the rest into haulin’ in more tricks than you. There'll be cards sittin’ pretty, face-up in the middle o’ the table. When the round’s done, folks take turns reachin’ in to grab what they fancy. Best be plannin’, cher, ‘cause you don’t wanna be left gnawin’ on them sorry scraps. Outsmart ‘em, outplay ‘em, and claim your crown as the Boss o’ the Bayou! Bayou Boss is a fun must-follow, must-trump Trick-Taking game in which players compete to take the least tricks possible. During the game players will also compete to take good cards from a central pool, the Swamp - but the only way to ensure you get the good cards is to win tricks...which is precisely what you don't want to do! Aided and exacerbated by Characters from the Bayou, the game allows players to manipulate the run of the tricks to their advantage - or to fall victim to a Character who may force you to win a trick or may change the trump. The game is highly replayable, including 10 different character cards, not all of whom will appear in each game, and is deliberately designed to scale well from 2-8 players.
$19.99$13.45
Lunar
Lunar is a quick-playing, trick-taking game for two or four players in which players combine the phases of the moon and nocturnal animals to form cards played into tricks, which are combined to determine their value within each trick.Each round consists of twelve tricks played, and at the end of each round, a score is awarded based on the number of tricks and cards acquired. Once one player (or team) reaches 30 points, the game ends, and the side with the most points wins! Clever card combination elements within a familiar trick-taking formula. Breathtaking artwork and evocative theme gives a stunning table presence. Accessible ruleset makes this game easy to learn and play for anyone. A rare 2 player trick taking option that scales well at 2 or 4 players. Contents: 24 Suit Cards 24 Rank Cards 4 Trump Tiles 4 Partnership Tiles 1 Trick Taking Board 2 Trick Taking Markers Scoreboard Dry Erase Marker
$19.99$14.36
Kabuki Tricks
It's showtime in Kabuki Tricks, with players becoming producers of Kabuki performances in which the quality of showmanship depends on the number of tricks to be won. The game is played over a number of rounds, with each player having a chance to play as the dealer. Each round plays out as follows:• Each player gets a hand of a joker and seven random cards, which come in four actor suits. The dealer then arranges the separate actor cards in order to determine the rank of the suits, while also determining whether low or high cards are best.• The dealer leads to the first trick, and all players must follow suit, if possible — except that one non-lead player can play their joker instead of matching suit. When someone plays a joker, they place one of their player cards face down above one of the actor cards; their player card is a bet that they will win 1, 2, or 3 tricks, and the actor they played above is a bet that their final card will be that color. Additionally, they can either flip the High/Low card to affect which numbers are best or swap two adjacent actor cards to change the rank of the suits.• Whoever played the highest/lowest card in the highest rank wins the trick, then leads to the next trick.• After seven tricks, players reveal their bets and score: 1 point per trick captured, 1 or 2 points for correctly bidding the number of tricks they won, and 1 point if their final card matches the actor card they chose. Alternatively, if a player's last card is their joker and they won zero tricks, they earn 5 points. The player with the highest score after adding the scores from each round wins. Ages 10+2-5 players20-30 minute play time Contents:4 Action Cards1 High-Low Card15 Player Cards40 Suit Cards5 Joker Cards50 Score Sheets
$14.99$8.49
Munchkin Mighty Monsters
Munchkin Mighty Monsters is a fast-playing card game based in the world of Steve Jackson's best-selling Munchkin. You and your monster buddies are hanging out in the dungeon, just waiting to wallop some munchkins...but there are just too many of them! Play cards by matching either the rank or color of the last card played. Be careful if you get stuck and can't play a card, bad stuff happens the munchkins wallop you instead! Get walloped too often, and the munchkins defeat you. The first player who gets defeated three times loses the game, and everyone else wins! Includes five Munchkin promo cards, because everyone needs more cards!
$9.95$6.68
Fox Grove
Deep within the whispering woods, a bustling community is coming to life. In Fox Grove, you are trying to build the most prosperous little animal village in the forest. Over the course of 4 rounds, you must skillfully manage your hand of cards and your resources to outshine your rivals. At its heart, Fox Grove is a unique blend of mechanics. Each round begins with a trick-taking phase where playing the right cards is key to gather essential resources. However, veteran card players should stay on their toes: there is a twist in the trick-taking rules that will force you to rethink your standard strategies and adapt to the changing rhythm of the forest. Using the resources gathered from your tricks, you will expand your personal tableau.Expand your Village: Turn resources into buildings to generate Victory Points.Unlock Abilities: Gain special skills that provide powerful advantages in future rounds.Whether you are a seasoned gamer or new to the hobby, Fox Grove welcomes you. The game features a dedicated Introductory Mode, designed to offer an easy entry point for families and beginners before diving into the full strategic depth of the standard game. After four rounds, the player with the most magnificent village and the most Victory Points wins the game!
$39.99$30.59
Onstage
Step into the spotlight in Onstage, a thrilling trick-taking game with dramatic flair! Win tricks to recruit the best performers, but beware—the trump suit is in constant motion, shifting – sometimes mid-trick – as new stars enter and exit the stage, stealing the spotlight. A single card can change everything, as powerful abilities let you add, remove, or swap performers. Use your wits, outsmart your rivals, and steal the show! Ages 14+3-5 players15-30 minute play time Contents:36 Playing Cards12 Wooden Performer Meeples1 Star Performer1 Stage Board28 Scoring Tokens1 Rulebook1 Box with popup stage inside
$19.99$13.43
Lunar Skyline: Deluxe Edition
Get ready to blast off into the future with Lunar Skyline—the electrifying trick-taking card game where strategy meets high-stakes bidding and construction! 50 years after the Lunar Rush, where new wondrous materials were discovered on the Moon, the settlers are gearing up to build the first lunar metropolis. As one of a few visionary building and architectural firms, you’re competing to shape the skyline of the metropolis and leave your mark on the Moon for the ages! In each game, you start by bidding the number of resources (tricks) you want to win to construct your building. Each card features two resource icons (suits), and when a lead card is played, you can follow with either icon, giving you the flexibility on how to win the resources you need. You can also win resources with expert ace pilots who can shuttle them to you reliably, or use your underground connections to smuggle in the resources for your architectural masterpiece. An added challenge is that you are motivated to outpace your competitors to complete your bids before they do. Nail those bids first, and you’ll get to pick from the lucrative bonuses that can launch you to victory. But if you go over the bid, you will be penalized for the wasted resources and it can sink your chances at eternal fame. In Lunar Skyline, the future of this metropolis is in your hands!FEATURES★ Double-Suited Cards for Strategic Depth: Lunar Skyline takes the traditional trick-taking game genre and flips it on its head with double-suited cards! Each card has two suits, allowing players to follow either or both when playing their hand. This adds an exciting new layer of strategy, making every play more dynamic and rewarding!★ Multiple Strategies to Win: Whether you're aiming to optimize your bid or win tricks that give you crucial resources, there’s no single path to victory in Lunar Skyline. The game’s unique blend of strategies ensures each round feels fresh, giving you the freedom to experiment and find new ways to win.★ Fast-Paced Fun in Under 30 Minutes: No time for lengthy games? No problem! Lunar Skyline is designed for rapid, intense gameplay, with three rounds completed in just 30 minutes. The rules can be explained in just 2-3 minutes, making it accessible for casual gamers and newcomers alike. It’s perfect for a quick gaming session or as a warm-up for game night!★ Deluxe Components: Stay organized and stylish with Lunar Skyline’s magnetically attached box lid. The lid detatches, and a magnetic "lead card" indicator arm is magnetically attached! 66 high-quality plastic playing cards, 6 foil-stamped Ace Pilot cards. Reflex foil finish Skyline Bonus cards and Building Bid cards.★ Skyline Bonus Mini-Expansion: Looking for even more variety? The included “Skyline Bonus” mini-expansion introduces new layers of strategic depth and replayability, offering fresh twists on each game. Get ready for endless gaming fun!CONTENTS♦ Deck of 66 Plastic Playing Cards:• 60 Resource Cards and 6 Foil Stamped Ace Pilot Cards• 6 Foil Finish Building Bid Cards• 24 Contract Bonus Cards• 18 Foil Finish Skyline Bonus Cards• 1 Magnetic Lead Card Indicator on Magnetic Box Lid• 6 Reference Cards• 1 Dry Erase Pen and Scorecard• 1 Rulebook
$39.99$26.95
Darwinning!
A novel trick-taking game for 2-6 players Darwinning! challenges serious gamers, but also charms children and plays especially well as a family game. In Darwinning!, species are evolved by building your tableau. See if you can evolve your species through the four eras the best. Darwinning! has been played with children from 8 year old and up. One needs to be able to recognize numbers up to 15 and remember a few symbols, or alternatively the 15 card effects. The game components do not have written text. Players can build their animal's tableau with unique traits, grow their population, move up on on the food chain or adapt to different environments by winning tricks. The game is played over three eras (rounds). After the third era, the most successful species wins.
$25.00$15.75
Sandbag
It’s a hot air balloon festival where your goal is to go higher than your opponents. Dump as many sandbags as you can and even try to gain rockets to send yourself higher and higher to win! Sandbag is a trick-taking game of avoiding tricks, manipulating trump, and reconfiguring your hand of cards. In each of the three rounds, you’ll configure your basket with two face up cards; the most common color of all players’ cards is the trump suit. Each trick, players either play from their hand, play a Sandbag (to sluff, or avoid winning the trick), or play one of their opponents’ face up cards. Each round, it’s possible for the trump to change as the number and kind of face up cards are exchanged for face down sandbags. There are also 5 rocket cards in play each round, worth negative points (that’s good for you); you’ll need to try to win those while avoiding all of the other sandbag cards! Sandbag is a highly interactive trick-taking game for 3-6 players that excels at higher player counts!
$14.95$8.40
Ghostbumpers
The monsters are making the fairground unsafe. Players throw themselves into a crazy bumper car ride with Ghostbumpers and try to keep their nerve. Who will be the first to get scared? In this trick-taking game, they don't want to take too many tricks, because with every trick there's a risk that their character will get scared and the round will end. The braver and more risk-taking players are, the more points they can win. After receiving their hand, they estimate how many tricks they're likely to win and use their Scare card accordingly. The better their prediction, the higher their chances of winning! But there are a few special rules that make this trick-taking game a wild ride, and things can get heated at the table!
$14.99$10.30
The Sackson Legacy Collection (Blue)
The Blue Edition includes the following 3 games I’m the Boss: The Dice Game is about making deals in today’s modern business environment. It is not just about having money; you must also have the expertise in critical fields to pull off these deals. Players roll the dice to increase their knowledge in the 6 career fields. When a player finally reaches the pinnacle of their knowledge, they become an indispensable expert in that field.While making your moves, you also gather influence in the form of cards that can be used during your turn or the deal-making process. There are always two potential deals on the table. Watch for the deals that are in your wheelhouse, and be ready to go on the offensive when the time is right. Be wary, as your opponents may be prepared to sidetrack your deal and take it for their own... Banana Blitz is played over a series of hands where players try to avoid gaining bananas in tricks. The player to the dealer’s left starts by playing a card from their hand face up on the table. Continuing with the player to the left, each player then also plays one card face up. Players must “Follow fruit (suit)” if possible, meaning they must play a card of matching fruit type as the first card played. If a player cannot follow fruit, they can play any card.After everyone has played a card, the winner of the trick is the owner of the highest number card of the fruit that was led. The winner takes all the cards from the middle of the table and places them in a personal face-down pile nearby. The winner of the trick then leads the next trick until all cards are played, ending the hand. In each round of Scope, a player will reveal the top card from the Number Deck. All players will then cross out one or more numbers in their own Grid that add up to the Number Card revealed. A player can skip a card if they wish, even if there is a legal play associated with the card. Multiple numbers may be crossed out only if they are vertically or horizontally adjacent to each other. Or, players may choose to cross out a single number that matches the Number Card.Once all players have crossed out their number(s), another Number Card is revealed. Play continues until 15 Number Cards have been revealed. The player with the least amount of numbers left on their Grid is the winner. Components I’m the Boss: The Dice Game 16 Deal Cards 48 Influence Cards 36 Player Markers (6 in each Color) 6 Expert Dice 6 Wooden Stars 65 Money Cards 6 Player Aids Game Board Rules Banana Blitz 12 Apple cards (1-12) 12 Banana cards (1-12) 12 Grape cards (1-12) 12 Orange cards (1-12) 4 Fruit Salad cards (13-16) Rules Scope Number Deck Number Grids (50 page score pad) Rules
$34.99$23.78
A Calamity of Witches (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. A Calamity of Witches is a coop-competitive card game where players squabble amongst themselves as members of the four Witch Houses, represented by their unique and powerful Sigils. Save members of your House (cards of your own suit) by winning tricks with the highest card, or play the lowest card to trigger that card’s suit specific power and help turn the tides in your favor. Make deals to avoid the brunt of a House’s Attack, grow your power, and ensure the Calamity doesn’t consume you all. Every Witch House must save a certain number of members of their House by the time the cards run out, otherwise the Calamity takes root in the losing houses, and complete corruption becomes inevitable - AKA everyone loses. If every House survives, then the House with the highest number of cards collected of their own Suit wins.
$30.00$22.50
Sail
Strap up your piratical boots, and navigate your ship through turbulent waters in Sail, a co-operative trick-taking game for two players. Reach the end of this dangerous deep end, and avoid taking damage from the Kraken to win the game together...or your crew will be sleeping with the fish!Before each round begins, players exchange cards, then play a series of tricks. Different game actions will be triggered depending on who wins each trick in combination with the unique character skills. However, the crashing sea water and the roaring Kraken make for a deafening situation, and players are unable to communicate about tactics and card information from the moment cards are dealt to the end of the action phase.Players win the game as a team if they sail their ship into the final token before the Kraken reaches the Death tile or the Kraken deck is exhausted. Unique and innovation approach to trick taking by partnering and limiting to 2 players creates a clever and tense synergy Player aids with clearly explained icons and actions assist with game play immediately for a quick entry point and a smooth and consistent experience Beautifully illustrated and graphically designed to catch attention and immerse players into the world of a pirate Scenario booklet promotes increased challenge and increased replayability as you push forward toward the horizon with evermore challenges ahead
$19.99$14.36
Jekyll & Hyde vs Scotland Yard
Jekyll & Hyde vs Scotland Yard is a co-operative trick-taking game for two players that`s a standalone spin-off of Jekyll vs. Hyde. You`re Dr. Jekyll, the kind doctor and valuable friend but you`re also the infamous Mr. Hyde, who is hunted by Scotland Yard for the many misdeeds committed in the City of London. Your objective is to maintain the balance in the duality of your personality, while staying ahead of Scotland Yard`s investigation. This is a story-based game in which you have to achieve the objectives of every chapter of the story to complete the game.
$24.99$19.12
Vivo
In Vivo, each round starts by revealing a harmony type (Solo, Duet, Trio, Quartet). The harmony determines how many suits must be played in the trick—not being able to is considered playing “off-harmony,” making that player ineligible for points. At the end of the trick, the player who played the highest on-harmony card scores two points, and the lowest on-harmony card scores for the value of that card (those bass notes are so important!). Clever card play options and timing keeps each hand tense and engaging. Harmony cards played each round but revealed for the coming round allows for planning and anticipation for when to perfectly play just the right note card. Standard trick taking rule set makes this game accessible for new and experienced gamers alike with a very small learning curve. Adorable artwork from Sai Beppu makes this a delight to look at and oh so cute on the table. Contents: 48 Playing Cards 15 Harmony Cards
$9.99$7.19
Fork (Pocket Edition)
F.O.R.K. offers a blend of simplicity and strategy, making it accessible to a wide range of players, from children to those unfamiliar with trick-taking games. The rules are straightforward—players follow the suit called by the active player or play a wild fox card. However, the strategic depth emerges as players decide when to use their cards to maximize their chances of capturing animals or protecting their kale. The need to think several steps ahead and anticipate opponents' moves adds a layer of strategy that keeps the game engaging, even as players become more experienced.FEATURES★ The game’s core mechanic revolves around the food chain concept, where each animal card can potentially capture another. After all cards are played in a trick, they are revealed and resolved from highest to lowest, with the fox potentially capturing an owl or rabbit, the owl preying on the rabbit, and so on. This mechanic creates an interactive dynamic where players must carefully consider not only their own cards but also predict and counter the moves of their opponents. The food chain mechanic adds tension and excitement, as every card played can alter the outcome of the trick.★ F.O.R.K. offers multiple paths to scoring, allowing players to tailor their strategies based on the cards in hand. Players can score points by capturing animals in the food chain or by ensuring their kale survives the trick. The possibility of multiple players scoring in a single trick adds complexity, as players must balance offense and defense—playing to win their own points while also trying to prevent others from scoring. This system keeps the game competitive and ensures that no player is ever truly out of the running, as a well-timed play can swing the score dramatically.★ With its easy-to-learn rules and engaging theme, F.O.R.K. is designed to be enjoyed by players of all ages. The game’s use of a food chain teaches basic ecological concepts in a fun and interactive way, making it an excellent educational tool for children. The game encourages strategic thinking, planning, and the development of social skills as players must consider their opponents' potential moves. Its family-friendly nature makes it an ideal choice for game nights, where players of different ages and experience levels can enjoy playing together.★ F.O.R.K. is designed to accommodate a versatile player count, supporting anywhere from 2 to 6 players. This flexibility makes it suitable for various settings, whether it's a one-on-one duel or a larger group gathering. The game scales well with the number of players, maintaining its strategic depth and excitement regardless of the player count. This versatility ensures that F.O.R.K. remains a staple in any board game collection, as it can easily be adapted to suit different group sizes and preferences, providing a consistently enjoyable experience.CONTENTS• 60 cards• 1 rulebookCONTENTS• 4 Garden boards• 71 Garden tiles• 1 Field board• 40 Bees• 1 Sun marker• 3 Solo mode tokens• 1 Scoring pad• 1 cloth bag• 1 rulebook
$12.00$9.87
Three-Dragon Ante: Legendary Edition
A Rogue, a Paladin, and a Warlock walk into a tavern…to gather information for their next adventure, drink something tastier than a healing potion, and kick back with a game of Three-Dragon Ante, the high-stakes game of luck and skill preferred by D&D characters of all classes and levels.Contents:10 Standard Dragon Cards15 Mortal Cards15 Legendary Dragon Cards60 Cardboard Gold Pieces30 Cardboard Platinum Pieces6 3DA Ability Disks for use with the D&D RPG6 Reference CardsRulebook
$24.99$15.44
Thrones of Valeria
If you like trick-taking games then you will love this one. In Thrones, cards you play have powers, the rank of suits fluctuates, and winning a trick can actually be damaging depending on timing!
$30.00$18.48
White Hat
White Hat pits 1-6 players against each other, as they try to prove their worth as a hacker, picking holes in the World’s toughest security measures, to ensure the protection of sensitive data. At its heart, the game employs a trick-taking mechanic that incorporates many additional elements not found in regular trick-taking games, thus creating numerous twists and turns every round. White Hat comes with separate, dedicated solo and 2-player modes. As the players attempt to prove their worth, they will attempt to win tricks by playing cards from their hand. If they win a trick they can then move one of their hats on the board through the maze of FBI servers, internet cafes, and digital tracers in order to reach the Critical Asset and end the game. However, players should not always rush to the end as points are scored at the end of each round depending on what spaces their hats are on, and the lowest score is the winner.
$30.00$16.38
Fibonachos
Fibonachos is an exciting card game that combines amazing Mexican cuisine with the intriguing world of math and engaging trick-taking gameplay to make something incredibly unique. Two to five players are dealt cards of three different suits, and they must play tricks with suits of the same color. The highest card wins the trick unless the trump cards are activated. This is when things get really hot: the trump cards follow the Fibonacci sequence numbers, and this math sequence could also affect the final score. The final sum of the players points may increase depending on whether they hit the Fibonacci numbers, which adds a very important strategic layer to the endgame. While the objective is to amass the highest score, the strategy involves much more than mere trick-winning, offering a stimulating intellectual challenge. Sometimes, it is better not to win a trick than to try to get an exact Fibonacci number as your total score and get some important bonus points.
$21.95$11.99
Rebel Princess Deluxe Edition: Happily Never After Expansion
A year has passed since their last gathering and the princesses have sent out invitations for their annual five-day all-princess party! Rumor has it that Red Riding Hood & the Swan Maiden will be making an appearance.Hopefully, those pesky princes keep their distance as we wouldn’t want anyone to get Bequeathed or have a Surprise Wedding on our hands! Who will manage to stay single after this year’s affair?Happily Never After is the first expansion for the modern classic trick taking game Rebel Princess Deluxe Edition and adds more punchboard princess tiles, more Tarot-sized round cards, and a new score pad.
$14.95$10.29
Fishing
In Fishing, you try to catch as many tricks as possible in 8 rounds, as each card you catch counts 1 point. You use your caught cards for the next round. If you did not catch enough tricks to do so, you can fill up your hand of cards with fresh cards from the ocean stack. You win Fishing with the most points, but how many fresh cards do you need to succeed?
$19.95$13.27
Lone Wolves
Lone Wolves is a two-player dueling game with trick-taking and area majority elements. As leaders of their respective wolfpacks, players attempt to ensure victory by asserting their dominance and becoming the Alpha of these lands. To achieve this, they dispatch wolves, of which there are 5 species representing suits, to compete over territories. The winner of the trick turns the wolf of the opposing player into a lone wolf, thus strengthening their position in that region; whereas the loser of the trick gains a scar, experience which helps their pack grow stronger. This push and pull means that in your struggle to become the Alpha, there are no weak hands, just weak leaders!FEATURES★ INNOVATIVE: A combination of area control and trick-taking mechanics that leads to a fresh design.★ STRATEGY: Knowing which areas to compete for, as well as which tricks to win OR lose opens up strategic options.★ DYNAMIC: Unlike most trick-taking games, the trump suit is dictated and dynamic during play!★ ADDITIONAL GAME MODE: Advanced game mode included, it brings the game another expert level up.★ PRODUCTION: High quality components and beautifully handcrafted art assests make it a game worth showing off!COMPONENTS• 30 Wolf cards• 18 Scar tokens• 1 Territories board• 5 Honor tokens• 1 Moon token• 1 Blood Moon token• 1 Rulebook
$19.99$10.92
Trickadee
Trickadee is a trick-taking game about spotting the cool birds that visit your backyard feeder. Create flocks each round by collecting birds from every trick— win or lose. Use unique actions to cleverly build your flocks and win the title of best birder on the block. The player with the most points after three rounds wins the game. Trickadee features asymmetric suits and a unique follow system. You're not necessarily following the lead card, but instead you're following any suit that has already been played. The game adds a new dimension to trick-taking games and flips the normal strategies on their head.
$19.99$13.45
Yokai Septet Pocket Edition
In Yokai Septet, your goal is to capture high-scoring Boss Yokai. Each turn, players play a card from their hand following the rules of trick-taking games. After everyone has played a card, the player whoplayed the best card takes all the cards played this turn, some of which may be Boss Yokai. You’ll keep playing until the round ends, and you’ll determine the round’s winner. You’ll win a round by taking a certain number of Boss Yokai cards, which will score you points. Be careful; you can lose a round by taking too many cards that aren’t Boss Yokai!
$15.99$11.20
Rebel Princess: Deluxe Edition
Snow White, The Little Mermaid, Cinderella, and many other fairy tale princesses are celebrating a five-day party. The prince charmings, who have not been invited, will try to infiltrate the ball to propose marriage to the girls. As a princess, you have to avoid marriage proposals and remain single and independent after the celebrations.Rebel Princess takes place over five rounds, representing the five days of a party, and each round has a special rule that makes each game totally different. The general mechanisms are those of trick-taking games, in which each player plays a numbered card into each trick, following one of the four suits in the game. The player with the highest number of the suit that started the trick takes all the cards of that trick — but that's not necessarily good as players want to avoid taking cards with prince charmings, who each bring one marriage proposal, aside from the enchanted frog who brings five proposals. The player with the fewest marriage proposals after five rounds wins.Importantly, each player assumes the role of a different fairy tale princess and has a special ability that they can use once per round.1 Rulebook
$30.00$20.20