Board Games
DreamEscape: Ruined Sarkomand Expansion
What strange creatures lurk and hunt in the primal ruins of this once great city? Sarkomand is famed as a treasure hunter’s paradise but to a foolhardy Dreamer, it can also provide a quick route to sudden death! Sarkomand Realm expansion deck for Dreamescape. This expansion box offers a new exciting and dangerous realm to explore. Containing additional story encounters, clues, treasure and monsters to enhance Dreamescape and the Dreamquest series of survival adventure games. This is not a stand-alone game. A copy of DreamEscape is required to play.
$20.00$17.00
Drift (Pre-Order)
This item is a pre-order item with an expected release date of 2026. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Feel the thrill of racing like never before with DRIFT, the next level in tabletop racing games for 2-4 players, featuring the exciting world of drift racing! Unlike most other racing games, DRIFT simulates the feeling of driving a car using a completely innovative movement mechanic called the TrajecTile system.
$59.99$50.94
Drinking Quest: Belch Of The Wild
“Introducing "Belch of the Wild” Embark on a wild new adventure with the latest addition to the acclaimed Drinking Quest series: "Belch of the Wild". This innovative game takes the beloved RPG and drinking game hybrid to new heights with exciting features and sloppily immersive gameplay. Annoying Sidekick System The standout feature of "Belch of the Wild" is the revolutionary "Annoying Sidekick" system. Players now have the ability to create over 100 different character combinations by pairing their main character with an annoying sidekick. Each combination brings unique abilities, new challenges, and a different experience every time. Explore New Realms Delve into vibrant new realms filled with quirky characters, dangerous monsters, and of course, plenty of opportunities for libations. "Belch of the Wild" expands the Drinking Quest universe with 6 new themed quests: - Dryrule: Heroes wander an open field and aimlessly explore Dryrule. Fight monsters and flirt with Cthulhus! - Wiener Factory: The heroes are charged with running a WIENER FACTORY! They are instantly terrible at it. There are hundreds of wieners in this quest! - Bait & Swish: The heroes go fishing! Drinking and fishing is a great combination… or is it? These are some fiendishly fishy cards. - Malted Murder Mystery: There has been a MURDER! Are the heroes sober enough to solve it? There is a definite answer to who the murderer is and we don’t use a copout. - Alcoholic Anime: Want to fight One Brunch Man who has the ability to eat a single brunch? Well, now you can! This quest skewers anime in all forms. - House of the Flagon: If George won’t finish those books, we’re adding some mythology of our own. Standalone or the Logical Followup to Drinking Quest: Six Pack All Drinking Quest games are standalone, but the wildly popular Drinking Quest: Six Pack is the most recent Drinking Quest hit. Belch of the Wild is a great place to start or the next game in the series for existing fans. Perfect for Game Nights Whether you're a seasoned adventurer or new to the Drinking Quest series, "Belch of the Wild" promises endless entertainment for game nights and gatherings with friends. Its blend of role-playing elements and drinking game mechanics ensures that every session is memorable and full of laughter.”
$29.99$19.38
Drop Bears
In Drop Bears, players must strategize and carefully choose their actions each turn to stay alive. You can Scout and Run to explore new map tiles and keep the beasts at bay, Rest and Heal to recover essential resources, or Search and Endeavour to find vital survival gear. The game's relentless Drop Bears, with their unique Drop Attack mechanic, ensure that every decision counts as you struggle to stay one step ahead. Manage your camper's heart rate to avoid panicking blindly into the darkness, and use your wits and teamwork to scavenge for gear and safety. The terrifyingly detailed Drop Bear miniatures add a chilling touch to the game, making every encounter with these monstrous creatures feel intensely real. Remember, you can't fight the Drop Bears survival depends on your ability to outwit and out maneuver them.
$59.00$47.94
Drop Bears - Deluxe Token Set
Enhance Your Survival Experience with the Deluxe Token Set. Elevate your Drop Bears gameplay with the Deluxe Token Set, designed for players who seek the ultimate gaming experience. This set includes 55 high-quality wooden tokens, each featuring detailed screen printing, perfectly matched to the Drop Bears core set. Say goodbye to the hassle of losing pieces or scrambling to track them down during tense moments. With the Deluxe Token Set, every essential game element is at your fingertips, ensuring a seamless and immersive adventure. Don't wait—equip yourself with the Deluxe Token Set today and dive deeper into the thrilling world of Drop Bears.
$19.00$16.15
Drop Bears - Dice Tray
Roll in Style with the Drop Bears Dice Tray. Elevate your tabletop gaming experience with our fun and stylish Drop Bears Dice Tray. Crafted from soft neoprene material, this tray not only cushions your dice rolls but also adds a touch of flair to your gaming sessions. The double-stitched edging ensures durability, preventing wear and tear even during the most intense gameplay. With convenient button push studs, assembly and pack-up are a breeze, allowing you to focus on the action. Featuring captivating artwork by game artist Patricia Gutierrez, this dice tray is a must-have for any fan of tabletop gaming.
$13.00$11.05
Drop Drive
Drop Drive is a lightweight sandbox game for 2-4 players featuring a “drop-style” mechanic that assures no two games could possibly be the same. Drop Drive blends strategy with a novel spatial element that will challenge casual and hardcore gamers alike! Navigate infinite space... right on your tabletop! A unique “drop-style” adventure game from the creators of Dungeon Drop Ship customization, exploration, set collection, pickup and deliver, pirate battles, and more Highly accessible yet deep and immersive “sandbox” game experience, inside 45 minutes! Contents: 10 ship front cards 5 planet tiles 4 captain tiles 4 player ships 4 pirate ships 4 battle dice 1 sun 10 ship back cards 60 explore cards 12 anomaly cards Nav tool links: 4 ends, 24 links 3 folding space walls and clips 55 credit tokens 18 market demand tokens 5 planets 30 asteroids 6 salvage pieces 7 fuel canisters 3 anomaly tokens
$50.00
Drop It!
Circles, triangles, squares and diamonds: Drop It is about letting go, with the pieces you drop landing somewhere in the vertical game board, ideally where they'll score the most points, but the tiles bounce around and don't always land where you expect them to! In more detail, each turn the active player drops one of their pieces into the slot of the game board. The player scores points for the highest level that the piece touches and for any special locations that it touches, but if the piece touches anything of the same shape or color, then you score nothing! What's more, certain pieces are forbidden at certain spots on the edge of the playing area. The Drop It rulebook includes variant rules for simpler play or more variety from game to game.
$29.95$26.99
Drops of Evil (Pre-Order)
This item is a pre-order item with an expected release date of 01/15/2027 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. In Drops of Evil, players take on the role of witches competing to brew the most powerful poison. Gather ingredients from the forest by sending out your Familiars, then combine them in your Alchilab, a powerful device used for the synthesis of lethal mixtures. Place Ingredients strategically to improve their toxicity and unlock bonuses. Recruit shady Assistants and follow grim Recipes to make your draught even more wicked!Can you brew the deadliest poison?
$60.00$51.00
Drums of War - Conquest
Choose your greatest leader and command your bravest troops into battle. March to crush your enemies in epic fantasy battles! Dwarves, I could talk to you about honor, but no dwarf is as honorable as you... we will never surrender. VICTORY! Undead, Life is temporary, we are eternal. Our horde grows with the bodies of our enemies. We do not rest, we do not surrender, we are death. Dwarves and the Undead face off in Drums of War: Conquest. Each army is different in this fantasy world where two Heroes fight for control of the battlefield. Pikemen, musketeers, golems and the rest of the troops of the Dwarf army will face the reborn, the fallen, chimeras and the massive Undead horde in fast, dynamic and strategic games. Includes a 3-player and 4-player game system, as well as an advanced mode to build your own deck of cards. Hurry up, your army awaits its leader, heed the call of the... Drums of War. Contents:- 100 cards (50 Dwarf army cards and 50 Undead army cards) - 23 tokens (1 First Player token, 10 Wound tokens and 12 Ability Activation tokens)- 1 board (42 x 29.7 cm)- 1 rulebook and 1 extra booklet
$29.00$21.94
Dubious
Doubt is in the air! How much can you tell about a person from their clothes or moods? Is it possible to work out their occupation or secret by what they have in their bag? That's what you'll have to do. Answer five questions and listen carefully to what others have to say about themselves. Try to guess who's who and become the shrewdest detective ever! Dubious is a game of deduction in which each player creates a story for their character and tries to get the majority of the players to guess their occupation and secret. At the same time, each player has to listen carefully to what others have to say about themselves and prove their detective finesse.
$44.99$29.49
Duck and Cover
Get ready to quack up! Argh! Your rubber ducks are splashing water all around your bathtub! Find a way to prevent them from getting water everywhere! Duck & Cover is a n accessible game that's quick and easy to set up. Each player places their 12 duck cards on a grid. Each turn, a duck number is called up and players must move it onto their grid. Either the designated duck covers one of its neighbors to form a pile, or it moves where it likes but without covering anything. If the duck to be moved is already covered, its owner says Quack. Maximize your chances of finishing with the Ducks with the fewest splashes. HILARIOUS AND COMPETITIVE: Try to cover your ducks and avoid “quacking” as you aim to have the least “duck poo” by the end of the game. FAST-PACED FUN FOR 2-7 PLAYERS: Gather your friends and family for a quick and exciting game of Duck and Cover, perfect for 2-7 players. EASY TO LEARN, EASY TO PLAY: Enjoy simple, easy-to-learn rules that make it accessible to players of all ages, even younger kids. SIMULTANEOUS ACTION: No waiting around—everyone plays at the same time, keeping the energy high and the game moving fast! 30-MINUTE GAMEPLAY: Ideal for short bursts of fun or as a warm-up for game nights, with each game lasting about 30 min or less. Contents: Draw Deck of 26 Cards (2 sets of Captain Cards numbered from 1 to 12, 1 Max Card, and 1 Repeat Card) 84 Duck Cards (7 families of 12 Cards numbered from 1 to 12) 1 Scorepad Rules
$17.99$14.89
Duel For Cardia
Once there was a young adventurer who rescued a mighty Djinn trapped in the heart of a swamp. Together, they built the magical city of Cardia. Today, life in the city is flourishing. Yet four factions are struggling for power: the Rebellion from the swamp, the scholars from the Academy , the Guild with their mechanical contraptions, and the Dynasty , descendants of the adventurer. Whoever wins the powerful signet rings, and thus the favour of the factions, becomes the next ruler of Cardia. Play your cards right and outsmart your opponent! STRATEGIC FACTION WARFARE: In Cardia: City of Wonders, four powerful factions—the Rebellion, Scholars, Guild, and Dynasty—compete for control over the city’s future. Use strategy and cunning to claim the signet rings and become the next ruler of Cardia. MAGICAL CITY & LEGENDARY STORY: Build your path to power in a city born from the alliance of a young adventurer and a mighty Djinn. The city of Cardia is rich in magic, intrigue, and secrets to uncover as you vie for control. TACTICAL CARD GAME: Outwit your opponents with clever card play, faction alliances, and strategic moves. Every decision could mean the difference between victory and defeat as you battle to gain the favour of the city’s factions. FUN FOR GAME NIGHT: Perfect for 2 to 4 players, Cardia: City of Wonders offers hours of replayable fun, with different strategies and paths to power each time you play. Ideal for game nights with friends and family. IMMERSE YOURSELF IN A UNIQUE WORLD: Experience the rich lore of Cardia, a magical city at the heart of a swamp, as you navigate the political struggles and ambitions of four competing factions, each with its own strengths and tactics. Contents: 2 different decks with 32 cards each (64 cards in total) Each deck consists of 2 x 16 different cards with numbers from 1-16, with 2 different card backs 8 scenery cards 36 tokens 11 sigils 5 ongoing tokens 20 influence tokens showing the values 1, 3 and 5 (either positive and negative)
$16.99$13.59
Duel for Cardia Playmat
A high-quality playmat specially crafted for Duel for Cardia! Highlighting a brand new design, this playmat features double-stitched edges, extra spaces to support a future expansion, and measures in at 14.57 x 2.76 inches. PREMIUM TABLETOP SURFACE FOR DUEL FOR CARDIA: Enhance your dueling experience with this specially crafted playmat, designed to provide a smooth, professional-grade surface that protects your cards and organizes your combat zone. DURABLE DOUBLE-STITCHED CONSTRUCTION: Features a high-quality 14.57 x 2.76 inch mat with reinforced double-stitched edges to prevent fraying, ensuring long-lasting durability for frequent gameplay and heavy handling. ORGANIZED LAYOUT WITH EXPANSION SUPPORT: Optimize your tabletop strategy with a brand new design that includes extra dedicated spaces to support future expansions, keeping your play area neat and focused during intense encounters. PERFECT FOR COMPETITIVE TOURNAMENTS and weekend hobby sessions, this portable gaming surface is an ideal choice for winter gaming nights or summer club events where players desire a professional and immersive setup. DESIGNED FOR CARDIA STRATEGISTS AND COLLECTORS: A must-have accessory for fans of the Duel for Cardia system; perfect for use in home game rooms, local hobby shops, or community tabletop events to elevate your gaming atmosphere. Contents: 1x 14.57 x 2.76 in. playmat
$32.99
Duel for Cardia: Guardians of the Wild Expansion
The first expansion for Cardia introduces a new kind of cards: Guardians. They come in the shape of animals and fantastic beasts and give you a bonus if you play the right faction at the right time. Similar to locations, the Guardians are placed in the middle, but between encounters. At the beginning, 6 Guardians are dealt face down, one for every other encounter. Each Guardian has a unique ability and belongs to one of the four faction. It‘s effect is activated if you play a card of the belonging faction in the encounter where the Guardian is placed. There are 3 different Guardians for each faction, offering a lot of replayability. UNLEASH POWERFUL WILD GUARDIANS: Introduce the first major expansion to the world of Cardia, featuring a new deck of fantastic beasts and animals that provide game-changing bonuses to your faction during every battle. FANTASTIC BEAST COMPONENTS: Features 12 unique Guardian cards representing animals and mythical creatures across four distinct factions, specifically designed to be placed between encounters to add new layers of tactical depth. TACTICAL FACTION BONUSES: Strategic players must time their cards perfectly to activate unique Guardian abilities; play the corresponding faction at the right moment to trigger powerful effects and outmaneuver your rival. PERFECT FOR INTENSE DUELING SESSIONS and competitive weekend hobby tournaments—this expansion is a fantastic choice for winter gaming marathons or summer tabletop meetups where players desire to master new mechanics. FOR STRATEGY FANS AND COMPETITIVE PLAYERS: A must-have for owners of the original Duel for Cardia; suitable for home game rooms, local gaming clubs, or retail play spaces for the ultimate fantasy showdown. Contents: 17 cards per paper flowpack; 15 flowpacks per display
$4.99
Duel of Wands: Kids on Brooms Card Game
Casters have long used magic to settle their disputes, often with disastrous effects. Over the years, these duels developed into the codified contest of skill and cunning that we have today: the Duel of Wands. In Duel of Wands, players are attempting to prove themselves the superior caster, slinging spells at each other to try and remove their opponent’s Psyche and win the duel. Don’t grow too confident in victory; between rounds, the loser will have the opportunity to study and improve their spells! Features: Test your skills and cunning in the Duel of Wands! Prove yourself as the superior caster by removing your opponent’s Psyche! Success will bring new challenges as your opponent grows stronger! Contains rules for use with Kids on Brooms Role-Playing / Hidden Roles Game! Designed for 2 spell slingers ages 10+ to battle for 30-45 min. Contents Summary: 2x 11-Card Starting Decks 2x Player Aid Cards 16x Upgraded Spell Cards 7x Unique Spell Cards 1 x Rulebook
$25.00
Dummeez
In DUMMEEZ, players use Dummee dolls to act out indecent scenarios for their teammates to guess. Every correct guess scores a point for the whole team, but after each point the team must decide: stop and bank the point, or risk it and keep going? If the timer runs out while you're still guessing, you lose everything. Teams change every round, so you'll constantly be acting with a new bunch of idiots, and after four rounds the players with the most points win - everyone else is a dummee. Ages 17+4-16 players20 minute play time Contents:2 Dummee dolls300 prompt cards16 Dummee Deck cardsSand timerRules
$19.99$16.99
Dune - A Game Of Conquest and Diplomacy
Take part in one of the most famous science-fiction stories of all time. Dune: A Game of Conquest and Diplomacy builds on 40 years of development, refinement, and evolution from the original classic game. It has the same beloved DNA, flavor, tension, and themes, but with new game-board design, more spice, new streamlined rules, and a new market deck from which you can purchase game advantages. Also, the brand new two-player mode really opens up new gaming opportunities, all making the game more accessible for even the most casual gamer. In Dune, you will take control of one of the four great factions—House Atreides, House Harkonnen, the Fremen, and the Imperium—all vying to control the most valuable resource in the universe: melange, the mysterious spice only found at great cost on the planet Dune. Ship your forces to Dune, harvest spice, seize control of strongholds, and destroy your enemies. Who will control Dune? You decide! The game is played multiple phases, some of which don't have player specific actions, like in the Spice phase, a Spice Blow card is drawn and spice is added to the board in two territories, or else a Sandworm attacks that last two territories where spice was placed. But on the card phase, each player draws up to a hand of 4 Battle cards, and then may purchase Market cards up to a hand of 3 for 2 spice each. On the Shipping and Movement Phase, players take turns adding forces to the board and then moving forces on the board. Each player's faction has The game plays 3 to 5 Rounds. Starting on Round 3, the game can end if a player occupies 3 strongholds at the end of the Round. If no one occupies 3 strongholds at the end of Round 5, then the player with the most spice wins (and each stronghold they occupy counts as 5 spice). Box Contains: 1 Game Board 1 Rulebook 6 Faction Sheets 2 Battle Wheels 278 Tokens 1 Die 94 Cards
$60.00$40.26
Dune: Imperium
Dune: Imperium is a game that finds inspiration in elements and characters from the Dune legacy, both the new film from Legendary Pictures and the seminal literary series from Frank Herbert, Brian Herbert, and Kevin J. Anderson. As a leader of one of the Great Houses of the Landsraad, raise your banner and marshal your forces and spies. War is coming, and at the center of the conflict is Arrakis Dune, the desert planet. Dune: Imperium uses deck-building to add a hidden-information angle to traditional worker placement. You start with a unique leader card, as well as deck identical to those of your opponents. As you acquire cards and build your deck, your choices will define your strengths and weaknesses. Cards allow you to send your Agents to certain spaces on the game board, so how your deck evolves affects your strategy. You might become more powerful militarily, able to deploy more troops than your opponents. Or you might acquire cards that give you an edge with the four political factions represented in the game: the Emperor, the Spacing Guild, the Bene Gesserit, and the Fremen. Unlike many deck-building games, you don’t play your entire hand in one turn. Instead, you draw a hand of cards at the start of every round and alternate with other players, taking one Agent turn at a time (playing one card to send one of your Agents to the game board). When it’s your turn and you have no more Agents to place, you’ll take a Reveal turn, revealing the rest of your cards, which will provide Persuasion and Swords. Persuasion is used to acquire more cards, and Swords help your troops fight for the current round’s rewards as shown on the revealed Conflict card. Defeat your rivals in combat, shrewdly navigate the political factions, and acquire precious The Spice Must Flow cards to lead your House to victory!
$55.00
Dune: Imperium - Bloodlines
The Great Houses of the Imperium live and die by their lineage. Plots unfold over generations as Emperors build dynasties and the Bene Gesserit weave prophecy into reality. As alliances rise and fall, leaders face a single question: how far will you go to secure your bloodline?Bloodlines expands both Dune: Imperium and Uprising with powerful new tools to achieve victory. Recruit Sardaukar Commanders to bolster your fighting force. Unlock the potential of all new Tech tiles. New Leaders, contracts, and cards open more strategic possibilities than ever before. War sweeps across the universe, and only the strongest Bloodlines will survive.
$40.00
Dune: Imperium - Immortality
As the Great Houses wage war, the Bene Tleilax advance their own agenda by trading in genetic innovations. Will you hire Face Dancer spies of unmatched skill? Regrow damaged tissue and organs? Or dare to employ people restored to life as gholas?Immortality expands Dune: Imperium in new directions. Make shadowy deals with the Tleilaxu to harvest genetic specimens. Unlock the potential of scientific research. Graft cards together to empower your Agents.Explore a universe of possibilities with Dune: Imperium ImmortalityRequires DUNE: IMPERIUM to play.Includes:• Bene Tleilax board• 8 wooden player pieces• 75+ cards• 4 Family Atomics punch tokens• Research Station overlay• Rules
$30.00
Dune: Imperium - Rise of IX
Dune: Imperium — Rise of Ix Conflict spreads across the Imperium in the first expansion to the award-winning board game.☆ The hit board game Dune: Imperium begins a new chapter with Rise of Ix, a full expansion that introduces cunning new twists and strategic challenges.☆ Dune: Imperium is one of the hottest board game of the past year, taking home the Golden Geek Award for the Best Card Game and the Dice Tower Award for Best Game from a Small Publisher☆ Now, as a new generation of fans are set to fall in love with the new film from Legendary Entertainment, players around the world are craving the next installment like a Guild Navigator craves spice.Let your fortunes ascend★ Enter the fray as one of three new Great Houses with unique leader powers★ Acquire technological innovations from the planet Ix for a lasting strategic advantage★ Deploy fearsome dreadnoughts to rule the skies above Arrakis★ Dispatch subtle infiltrators to outmaneuver your opponents★ Dominate the Imperium in the new Epic game mode for a longer, high-stakes challengeControl the Spice. Control the Universe.Ages 13+, 1-4 players, 60-120 min or less
$40.00
Dune: Imperium - Uprising
In Dune: Imperium Uprising, you want to continue to balance military might with political intrigue, wielding new tools in pursuit of victory. Spies will shore up your plans, vital contracts will expand your resources, or you can learn the ways of the Fremen and ride mighty sandworms into battle! Dune: Imperium Uprising is a standalone spinoff to Dune: Imperium that expands on that game's blend of deck-building and worker placement, while introducing a new six-player mode that pits two teams against one other in the biggest struggle yet. The Dune: Imperium expansions Rise of Ix and Immortality work with Uprising, as do almost all of the cards from the base game, and elements of Uprising can be used with Dune: Imperium. The choices are yours. The Imperium awaits!
$60.00
Dune: War For Arrakis
Dune: War for Arrakis is a thematic strategy board game centered around the Desert War events from the acclaimed Dune novel by Frank Herbert. In this asymmetric game, House Harkonnen must dominate Arrakis with its troops and keep the spice flowing, lest they lose the support of the great powers of the Imperium. Meanwhile, the young Atreides leader-turned-messiah, Paul-Muad’Dib, must lead the Fremen rebels and wrestle with his prescient visions, finding his path between the fate of Arrakis, the inexorable jihad, and the destiny of the Kwisatz Haderach. While the Harkonnens rely on their vehicles, like Ornithopters and Carryalls, to move their forces and avoid the dangers of the desert, the Atreides harness desert power, riding the colossal Sandworms into battle. Each faction employs different strategies, complemented by their unique Leaders and sets of Planning Cards, to achieve their own victory conditions. ASYMMETRICAL STRATEGY GAME: Experience the power struggle between House Harkonnen and House Atreides with unique starting situations and tactics. DETAILED PLASTIC FIGURES: Immerse yourself in the Dune universe with highly detailed colored plastic figures representing various units and characters. CAPTURE THE ESSENCE OF DUNE: Engage in the epic Desert War, bringing the lore and story of the Dune novels to life on your tabletop. CONTROL THE SPICE, CONTROL THE UNIVERSE: Strategize to gain control of Arrakis and the precious spice, essential for interplanetary travel. TWO-PLAYER BATTLE FOR DOMINANCE: Lead either House Harkonnen or Atreides in a tense and strategic battle for control over the most important world in the Imperium.
$154.99$123.99
Dune: War for Arrakis - Desert War
Desert War is an expansion for Dune: War of Arrakis that introduces new units and strategies for both the Harkonnen and Atreides factions, further detailing the harsh reality of the conflict fought on the burning surface of planet Dune. The Harkonnen player has the opportunity to field a new type of Vehicle – the Escort Ornithopter – and both players can deploy an entirely new category of soldiers – the resourceful Desert Troopers. NEW TROOPS FOR BATTLE: Introduces new units like Fremen rocket launchers and sandriders and Harkonnen suspensor troops and ornithopters, adding dynamic options to your strategies. HARSH DESERT WARFARE: Utilize Desert War Actions and Tokens to navigate the unforgiving terrain of Arrakis, bringing new depth and tactics to your gameplay. HIGHLY DETAILED MINIATURES: Includes 16 plastic miniatures and stands, featuring stunning designs perfect for tabletop play and painting enthusiasts. EXPANDS GAMEPLAY POSSIBILITIES: Adds exciting new elements to Dune: War for Arrakis, enhancing the battles between the Atreides and Harkonnen factions. PERFECT FOR DUNE FANS: Designed for 2-4 players, ages 14 and up, with a playtime of approximately 120 minutes, this expansion is ideal for strategy gamers and fans of the Dune universe. Contents: 16 figures, 2 plastic stands, 5 cards, 7 tokens, 1 rulebook
$54.99$43.94
Dune: War For Arrakis - The Spacing Guild
Dune: War for Arrakis is a thematic strategy board game centered around the Desert War events from the acclaimed Dune novel by Frank Herbert. In this asymmetric game, House Harkonnen must dominate Arrakis with its troops and keep the spice flowing, lest they lose the support of the great powers of the Imperium. Meanwhile, the young Atreides leader-turned-messiah, Paul-Muad’Dib, must lead the Fremen rebels and wrestle with his prescient visions, finding his path between the fate of Arrakis, the inexorable jihad, and the destiny of the Kwisatz Haderach. While the Harkonnens rely on their vehicles, like Ornithopters and Carryalls, to move their forces and avoid the dangers of the desert, the Atreides harness desert power, riding the colossal Sandworms into battle. Each faction employs different strategies, complemented by their unique Leaders and sets of Planning Cards, to achieve their own victory conditions. ASYMMETRICAL STRATEGY GAME: Experience the power struggle between House Harkonnen and House Atreides with unique starting situations and tactics. DETAILED PLASTIC FIGURES: Immerse yourself in the Dune universe with highly detailed colored plastic figures representing various units and characters. CAPTURE THE ESSENCE OF DUNE: Engage in the epic Desert War, bringing the lore and story of the Dune novels to life on your tabletop. CONTROL THE SPICE, CONTROL THE UNIVERSE: Strategize to gain control of Arrakis and the precious spice, essential for interplanetary travel. TWO-PLAYER BATTLE FOR DOMINANCE: Lead either House Harkonnen or Atreides in a tense and strategic battle for control over the most important world in the Imperium.
$54.99$43.99
Dungeon Crawler Carl: Unstoppable (Pre-Order)
This item is a pre-order item with an expected release date of October 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Don’t have a party? No problem. Hide in the safe room and enjoy this solo or co-op card-crafting deck-builder set in the World Dungeon. You’ll battle against neighborhood, borough, and city bosses while gearing up and leveling your character to survive the next floor collapse. 🐈 Deck-builder adventure based on John D. Clair's hit system🧨 Card-crafting mechanics allow you to upgrade abilities and equipment as you play🐗 Build combos and manage risk as every fight escalates through momentum-based gameplay👥 Play solo or two-player cooperatively, either in Arcade mode where you challenge a single floor, or Campaign mode where you progress floor-to-floor
$60.00
Dungeon Crawler Carl: Unstoppable - Crawler Chaos Expansion (Pre-Order)
This item is a pre-order item with an expected release date of October 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. CHOOSE YOUR CRAWLER! A new cast of Crawlers enters the World Dungeon! Expand your copy of Dungeon Crawler Carl Unstoppable with new playable crawlers, including the durable Katia, the supportive Imani, the spell-slinging Prepotente, and the nimble brawler Archie. You can even build your own crawler and take on the dungeon yourself!This Expansion Includes An All New Story from Dungeon World: Earth! Includes: 1 Dungeon World: Earth Story! 6 Crawler Portrait Cards 21 Character Cards 21 Starting Threat Cards 8 Race Cards 8 Class Cards 30 Sleeves 5 Card Dividers This is an expansion only! It requires Unstoppable or Dungeon Crawler Carl Unstoppable to play.
$25.00
Dungeon Crawler Carl: Unstoppable - The Iron Tangle Expansion (Pre-Order)
This item is a pre-order item with an expected release date of October 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Welcome to the Fourth Floor of the World Dungeon: The Iron Tangle! You’ll get lost in the thousands of interconnected subway tunnels, with new monsters popping up out of every corner. Luckily, you’ve leveled up your game and have access to some new Tactics, Allies, and Upgrades to help you against these dangerous new threats. Find your way to the stairs ,or look for alternate paths out, just don’t get stuck in The Abyss! Includes: 5 Boss Cards 16 Floor 4 Threats 24 Core Cards 14 Upgrade Cards 2 Floor Mat 2 Iron Tangle Map Mats 1 Train Token 30 Sleeves 2 Card Dividers This is an expansion only! It requires Unstoppable or Dungeon Crawler Carl Unstoppable to play.
$25.00
Dungeon Degenerates: Adventurers Expansion
Eight additional playable adventurers for the Dungeon Degenerates Hand of Doom board game! Includes - Soldier of Fortune, Carnival Drifter, Dishonored Knight, River Pirate, Jack Slasher, Alley Cat, Wastelander & Banished Sorcerer! Including 10 Skill Cards, 16 Loot Cards, character sheets & standees of the characters! For Dungeon
$40.00$34.00
Dungeon Degenerates: Badlands Breaks booster
21 additional Badlands encounter cards to DUNGEON DEGENERATES: HAND OF DOOM.
$7.00$5.95
Dungeon Degenerates: Blasphemous Borborygmi of the Badlands
A Choose or Lose adventure using modified DUNGEON DEGENERATES: HAND OF DOOM rules, where each paragraph propels you further, comes with a map & a card.
$15.00$12.75
Dungeon Degenerates: Choose or Lose 2: Tribulations At The Tunnel of Terror
A Choose or Lose adventure using modified DUNGEON DEGENERATES: HAND OF DOOM rules, where each paragraph propels you further, comes with a map & a card.
$15.00$12.75
Dungeon Degenerates: City Scum Booster
Pour a rich gravy of new monsters Loots straight from the overripe roads of the Wurstreich onto your DUNGEON DEGENERATES game, giving your sessions more street flavored variety, mystery mayhem! 13 card pack add-on for DUNGEON DEGENERATES Hand of Doom
$7.00$5.95
Dungeon Degenerates: Dirty Deeds Expansion Box
Life in the Würstreich is a constant struggle for survival among the crooked cops, desperate adventurers, half-starved monsters, insane wizards, grotesque ghosts, obnoxious goblins, deranged demons & the like. Living is made more difficult because everyone is jostling for position like crabs in a bucket. Trying to eke out a living as an adventurer is even more challenging, the lows are far lower & the highs, though infrequent, are much higher. Most don’t have the wits, cunning & lack of boundaries to succeed in this flea-ridden, dog-eat-dog world & stick to the relative safety of the known. To endure & thrive in this level of struggle one must be ready to take on any number of Dirty Deeds. Dirty Deeds contains a booklet with rules & lore. It features four new playable characters: Wasted Youth, Crooked Cop, Bombast Belter & High Alchemist. It also includes a deck of mini missions, Factions cards, new Loot, Skills & Weaknesses, Settlement Encounters, Monsters, Danger cards, Counters & more! WHAT’S IN THE BOX? • 1 Rulebook• 13 Loot Cards• 9 Skill Cards• 4 Weakness Cards• 8 Monster Cards• 48 counters• 2 Map Overlays• 4 Adventurer sheets• 4 Standees• 24 Deeds Cards• 16 Encounter Cards• 6 Factions Cards
$50.00$42.50
Dungeon Degenerates: Freaks & Psychos Expansion
Add more character to your game with the Dungeon Degenerates Freaks & Psychos Expansion Pack! This Dungeon Degenerates expansion features 8 new Adventurers! The Charlatan Magician, Cloaked Killer, Fishy Confectioner, Hermit Ascetic, Highway Robber, Naughty Naturalist, Sharpshooter & Solitary Swordsman will bring new skills, loot, weaknesses & most importantly - stories - to your game of Dungeon Degenerates! The Dungeon Degenerates Freaks & Psychos Expansion includes - 8 New adventurers with character sheets & standees. 18 Loot Cards. 15 Skill Cards. 3 Epic Monster Counters. 3 Epic Monster Cards. 1 Infected Counter. 3 Weakness Cards. For Dungeon Degenerates by GOBLINKO
$40.00$31.89
Dungeon Degenerates: Goblin Mode Expansion Box
This box lets you play as a Goblin in your DUNGEON DEGENERATES: HAND OF DOOM boardgame! Goblins are nasty, filthy, sadistic creatures that have been the focus of folk tales, nursery rhymes & curses for as long as anyone can remember. Countless numbers of irritations have been attributed to the fiddly destructiveness of the Goblins. As the Goblins gain in number - the trouble becomes malignant, they start stealing larger things like horses, carts & barrels, breaking windows, scratching the mortar away between stones until walls mysteriously fall apart, rotting wooden beams, spoiling grain & defecating everywhere. If the unclean reign of Goblins is not met with sanitation, order & death, they start building their terrible nests where the sun doesn’t shine. This is when Colin the Goblin has decided not to take his seat on the Goblin Throne & the next in line don’t want that target on their backs. It is from here that you must engage in Goblin Mode. Goblin Mode contains a booklet with a new campaign, rules & lore. It features four playable Goblin characters: Bog Pimple, Skive Gristle, Khaz Wart & Filch Mold. It also includes new Loot, Skills & Weaknesses, Monsters, Encounters, Danger cards, Counters & more! WHAT’S IN THE BOX? - 1 Rulebook - 4 Adventurer sheets - 4 Standees - 24 WAR! Cards- 2 Encounter Cards - 17 Loot Cards - 8 Skill Cards - 8 Weakness Cards - 2 Triumph Cards - 11 Monster Cards- 48 counters- 2 Map Overlays
$50.00$42.50
Dungeon Degenerates: Goblins Have More Fun Booster
13 new Goblins, Orcs other monsters to add to DUNGEON DEGENERATES: HAND OF DOOM
$7.00$5.95
Dungeon Degenerates: Highlands Happenings booster
21 additional Badlands encounter cards to DUNGEON DEGENERATES: HAND OF DOOM.
$7.00$5.95
Dungeon Degenerates: Hooray For The Bad Guys Booster
13 additional monsters to add to DUNGEON DEGENERATES: HAND OF DOOM
$7.00$5.95
Dungeon Degenerates: Lowlands Encounters booster
21 additional Lowlands encounter cards to DUNGEON DEGENERATES: HAND OF DOOM.
$8.97
Dungeon Degenerates: Mean Streets Expansion Box
Players: 1-4 • Playing Time: 60+ • Age: 16+ DUNGEON DEGENERATES: MEAN STREETS brings the corroded cobblestone corridors, Gothic grottoes & towering turrets of the Würstreich into terrifying tangibility! Featuring 4 additional playable characters lifted straight from the seedy streets of the Würstreich; Mendicant Monk, Fugitive Fop, Sickly Soldier & Unlicensed Surgeon, a hefty new deck of Settlement Encounters to make every trip to town unique, engaging & dangerous, new Loot, new Monsters & the new putrescent Plague Mechanic pitting your party of DUNGEON DEGENERATES against two new missions; The Deadly Smell of Disease & The River of Filt
$50.00$39.92
Dungeon Degenerates: Missions II
13 stand alone (can also be incorporated into the campaign) missions for Hand of Doom. (there are 20 included with the base) (Missions I is included with Hand of Doom. With illustrations & lore to expand your playing time with Hand of Doom! Includes the exclusive Brain Blisterer card with associated mission.
$20.00$16.99
Dungeon Degenerates: Missions III
13 stand alone (can also be incorporated into the campaign) missions for Hand of Doom. (there are 20 included with the base) (Missions I is included with Hand of Doom. With illustrations & lore to expand your playing time with Hand of Doom! Includes the exclusive Brain Blisterer card with associated mission.
$20.00$16.99
Dungeon Degenerates: Moon Madness Expansion Box
The Moon ushers in a time of uncertainty & illusion, when nothing is what it seems. It is revered as a deity by the pagan Gütter. There is a reason why the moon holds so much mystery. It is reputed to hold an entire arcane civilization. The mists of confusion are increased by the fact that it seems you are only able to travel to the Moon in dreams or with the aid of magic & distorted consciousness & no one takes anything back from there except their memories. The pagan Gütter are trying to harness the power of the Moon & the Imperial Würst want to stop them. The Moon Wizard has other ideas. You must travel to the Moon & discover the mysteries of the power of the Moon Wizard. You must discover the cryptic, archaic Moon & not succumb to the Moon Madness. Moon Madness contains a booklet with a new campaign, rules & lore. It features four playable characters: Eccentric Astronomer, Gütter Witch, Lunatic Lush & Night Knight. It also includes new Loot, Skills & Weaknesses, Encounters, Monsters & Danger cards, a mini board of the Moon, counters & more! WHAT’S IN THE BOX? - 1 Rulebook- 4 Adventurer sheets- 4 Standees- 25 Encounter Cards- 18 Loot Cards- 8 Moon Cards- 1 Moon Board- 11 Skill Cards- 4 Weakness Cards- 4 Triumph Cards- 18 Monster Cards- 6 Epic Monster Cards- 1 Moon Tracker Card- 20 Counters
$50.00$42.50
Dungeon Degenerates: The Dirty Thirteen booster
13 additional monsters to add to DUNGEON DEGENERATES: HAND OF DOOM.
$7.00$5.95
Dungeon Degenerates: Wetlands Interludes booster
13 additional monsters to add to DUNGEON DEGENERATES: HAND OF DOOM.
$7.00$5.95
Dungeon Fighter: In the Castle of Frightening Frosts
The new Dungeon Fighter series comes in different standalone versions, each with a completely different Dungeon! You will find the good old cooperative gameplay experience with its crazy dice throws (improved with streamlined rules), unique target-board with its own gameplay elements, and of course different dice, heroes, weapons, monsters, bosses, and rooms. It’s like a completely different game each time! Slide with our heroes into the frozen halls of the Castle of Frightening Frosts, an icy fortress where they are at constant risk of slipping into a frosty hell! Featuring super-sliding d4 dice and a square-themed target board for a chilling Dungeon Fighter adventure! Be a Professional Hero! Explore the Dungeon, face weird and ferocious monsters, and fight your way to the final Boss! To defeat those fiends, you will need to use all of your focus and dexterity and throw the dice at the right spots of the main target-board.
$49.99$39.92
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