Assembly Required
Conquest: City States - Minotaur Haspists
Those minotaurs that have somehow escaped the sad fate of their Thyrean kin can look forward to a quiet life of agrarian work. Their prodigious strength and legendary stamina mean that even with the odds stacked against them, most can look forward to buying their own emancipation writ within a decade or two. As citizens, however, they are duty bound to serve in the army much like their human counterparts. Most do so as Haspists, consciously standing apart from their fallen Thyrean kin, specializing in defense and bolstering the line where the weaker humans might falter.
$64.99$54.99
Conquest: W'Adrhun - Apex Queen
Sculpted and re-posed to bestride the terrifying primordial terror that is the Apex Predator, an Apex Queen is a fantastic addition to any W'adrhun force. Her innate abilities protect the beast she rides upon and she can choose to double down on this protection to ensure it reaches the enemy lines or gear up for maximum mayhem, making her (and her...pet) one of the most powerful effective forces in a W'adrhun general's toolbox.
$26.99$19.99
Conquest: Hundred Kingdoms - Mounted Noble Lord
No matter how old and established a noble house is in the hundred kingdoms, none have forgotten the wise adage: "power flows from the edge of the blade." As a result, all houses, no matter how humble or imposing, can always count on noble scions trained in the art of war to lead their troops. These Noble Lords are trained from youth in the arts of swordsmanship and mounted combat, the wealthiest amongst them even attending the proud War Colleges in Argem. Whatever the specifics, few question that many a noble’s right to command does not derive simply from the blood coursing through their veins. The prestigious martial tradition of the Hundred Kingdoms demands leaders whose men believe in, whose training and experience foster confidence and whose skill demands admiration. A Noble Lord who issues orders can reasonably expect his men to storm the battlement, one that leads from the front knows his men would brave the gates of hell.
$32.99$26.99
Conquest: Spires - Bound Clones
Lacking the mental prowess to join the Directory or the beauty to serve the Lineages directly as domestics, the vast majority of clones decanted find their way into the ranks of the Bound, the professional forces each Sovereign Lineage keeps on retainer. Clothed, fed, equipped, and trained at the Lineage’s expense, these soldiers are kept on standby for those tasks that require a fully cognizant mind and could not be entrusted to a servile drone. This should not lead one to think that their lives mean more to their masters, but rather that their masters expect more for the investment into their continued existence.
$44.99$34.99
Conquest: Nords - Raiders
The wealth that can be earned in a single successful raid far eclipses anything a Nord might hope for while working one’s own lands. If particularly lucky, a Raider could secure enough captives, wealth and booty to truly secure his household and devote himself entirely to the perfection of his martial abilities...
$32.99$26.99
Conquest: Nords - Blooded
When raids are planned, or musters drawn for battle, clever Jarls and Kings will seek out the Blooded within their realms and entice them to service to lead the… wilder… elements of their forces. The Blooded thus stalk across the battlefield like demigods of old, leading a monstrous host straight into the heart of the enemy forces. (Plastic)
$26.99$19.99
Conquest: Weaver Courts - Morrowen
Formerly known as Myrmidon. All of the Courts look to the Morrowen and their Hive Queens with distrust, even Spring, their titular liege lords. Surrendering their will and individuality to the Hive is not a decision taken lightly, but the solace offered in the alien embrace of the Hive has drawn those who are drowned by grief or ennui as well as those enamored with the premise of the perfectly egalitarian society. Desperate times might also see individuals joining the ranks of the Morrowen to protect their loved ones for once their delicate elfin traits are encased in coarse chitinous armor, a 'gift' of their life bound partners, their complete dedication to the cause, coupled with an absolute disregard for the self, make Morrowen terrifying warriors on the battlefield even with minimal training. Their collective consciousness makes a formation of Morrowen react in unison to threats on the battlefield, granting them a cohesion and discipline other units cannot hope to match. How they Play: Shunned for their insectoid minds, the Morrowen nonetheless channel the relentless power of Spring, forging an impenetrable anvil upon which the rest of your forces can close in and crush the enemy in a pincer.
$44.99$34.99
Conquest: Weaver Courts - Kern Skirmishers
Kern skirmishers form the backbone of most Weaver forces. Drawn from the extended kith-bands of the Weaver Courts these skilled warriors, equally deadly with the bow and blade, can take advantage of any opening in the opponent's line, equally comfortable staying back and pelting the enemy with seed tipped arrows or rushing in to exploit the gaps created by the willy Weaver forces. How they Play: The backbone of the Weaver Courts' forces, the Kern Skirmishers unleash volleys of arrows at the enemy, weakening them and applying Seeds that the rest of the Weaver Courts army can exploit!
$44.99$34.99
Conquest: Weaver Courts - Mhor Sidhe
A single sept will have a number of Fianna warbands protecting it and its lands. Each one of these warbands is commanded by a Mhor, elected by the acclaim of his troops to lead them. Fearless, fierce and swift, these warriors exemplify the martial ideals of the Weaver Courts, leading their young warrior charges to combat, seeking glory and recognition from the Queens and Consorts. How they Play: Embodying the very essence of Autumn, the Mhor Sidhe is a formidable melee combatant. When Autumn arrives, so does the Mhor Sidhe's harvest, unleashing a torrent of flawless strikes!
$26.99$19.99
$64.99$54.99
Conquest: Yoroni - Kitsune Onmyoji
Lore: Those Kitsune who embrace the spirit of water over the capricious nature of wind are the closest the Yoroni have to a priesthood. Embracing the art of Kotodama, the power of names, these serene figures seek to allow those Yoroni who possess the enlightenment but lack the power to part the veil to do so through the inscription of their name. The more powerful the spirit, the sturdier and longer-lasting the summoning. For the least of them, the innumerable souls broken too far by the travails of the elemental hells, an incantation of their name allows them to peer into the prime Domain and make their presence felt, empowering allies and hexing foes as they manifest themselves, making these figures much sought after on the field of battle, where one incantation can doom an enemy to misfortune or propel an ally into glory. How they Play: A powerful Spellcaster, the Kitsune Onmyoji trades direct damage potential for a toolkit of enhancements and hexes that slow down Enemy Regiments – protecting friendly Yoroni Regiments as they move up the battlefield. As a support Spellcaster, the Kitsune Onmyoji enhances the Adaptability (Sui) Ideal Cards and provides access to protection and mutability-themed Yoroni Disciplines. Yoroni Characters are to share their Ideal Cards’ effects with their attached Regiment, making sure to experiment and attach the Daimyo to Regiments of other Ideals as well, allowing for a ton of customization and options! Box Contents ● 1 Plastic Character Miniature (Dual Kit with Bakasu)● 1 Plastic Cavalry Base and Stand● 2 Ideal Cards Product Information ● Assembly: Required● Box size: 10.4x7.4x3.8cm; 114 grs ● Material: Plastic● Scale: 38mm.
$26.99$19.99
Conquest: Hundred Kingdoms - Men At Arms REMIX (Dual Kit)
Box Contents ● Dual Kit. 12 Plastic Infantry Miniatures (Men-at-Arms/Crusaders, with the option of making their respective command models)● 3 Plastic Infantry Stands● 12 Plastic Infantry Bases● 2 Command Card Product Information ● Assembly: Required.● Box size: 30x15x6cm; 410gr● Material: Plastic● Scale: 38mm
$44.99$34.99
Conquest: Dweghom - 2025 Supercharged Starter Set
● 1 Steelshaper● 24 Fireforged● 12 Magmaforged● 3 Steelforged● 3 Plastic Brute Bases and Stands● 36 Plastic Infantry Bases● 9 Plastic Infantry Stands● 6 Command Cards● Quick Start Guide● Welcome Guide● 2D Terrain● Assembly Instructions● Measuring Tool● Foldable paper Map of EA● 12 16mm Dice
$159.99$139.99
Conquest: Lore Campaign Pack - Crucible of Wills: Ashes and Faith
Contents: ● 1 Campaign Book for the Nords vs Old Dominion battle● 1 Special Sculpted Miniature of Faithbearer Reginleif (Volva)● 1 Special Sculpted Miniature of Andronicus the Firebringer (Archimandrite)● 2 Command Cards● 2 Infantry Bases and Stand● 1 Folded Map● Assembly Instructions● 2 5$ Discount Coupons for STL Terrain! Product Information ● Assembly: Required● Box size: 30x30x6cm; 300gr
$64.99$54.99
Conquest: W'Adrhun - Quartl
Soaring on thermals above the oases in the Wastelands, the Quatl captured the imagination of W'adrhun from the very beginning. Unfortunately, the process of bonding and domesticating one of these terrifying beasts is an arduous one that begins as soon as the beast is hatched, as it imprints on the first living being it identifies as its "mother". Countless Braves found an unfortunate end seeking to tame adolescent Quatls only to be torn limb from limb by their enraged parents or the beast itself. Once the secret of imprinting was discovered, the number of Quatl riders has steadily risen, but difficulty in acquiring a healthy quatl egg has stymied their growth. Loath to risk these rare resources in combat, enterprising riders have learnt to use the beast's speed to maximum effect, soaring through the battlefield at breakneck speeds then spearing their hapless foe with their custom harpoons. Those that are not instantly slain by the violent impact are invariably slain by the sudden pull, even larger beasts risk being mangled or even slain by a well placed harpoon. HOW THEY PLAY: Much like birds of prey, the Quatl circles the battlefield as the defacto W'adrhun long distance operator, stalking enemies and points of interest before it swoops in to finish off engaged opponents, isolated ranged Regiments, or diving in to deny an Enemy from holding an Objective Zone. Contents: 1 Plastic Monster Miniature with Crew 1 Monster Base with Flying Support Stand 1 Command Card, Assembly Instructions
$139.99$119.99
Conquest: City States - Clockwork Hoplites
Conquest – The Last Argument of Kings is an exhilarating mass battle wargame that offers a perfect blend of accessibility for newcomers and intricate strategic options for seasoned veterans. Say goodbye to traditional player turns and predictable army deployment, because Conquest introduces a refreshing command stack mechanic. As a commander, you’ll have the power to determine the activation order of your troops at the beginning of each round, injecting a thrilling layer of tactical decision-making into every engagement. But that’s not all. Conquest employs an innovative escalation reinforcement mechanic, where the roles of light, medium, and heavy troops come into play. This ingenious system creates a realistic fog of war, ensuring that each unit’s capabilities and strengths matter in the ever-shifting tides of battle.
$44.99$34.99
Conquest: Sorcerer Kings - Raj
Box Contents: ● 1 Resin Miniature● 1 Infantry Base and Stand● 1 Command Card
$26.99$19.99
Conquest: City States - Satyroi (Dual Kit)
Box Contents ● Dual Kit. Contains 12 Plastic Miniatures (Satyroi/Selinoi, with the option of making their respective command models)● 3 Infantry Plastic Stands● 12 Bases● 2 Command Cards Product Information ● Assembly: Required.● Box size: 30x15x6cm; 300gr● Material: Plastic● Scale: 38mm Lore: Nowhere in the society of the City States is their ambivalent relationship with the Bred more evident than with the Selinoi and Satyroi. A nigh seamless blend of man and goat, these Bred ultimately proved to be the hardiest and most adaptable of the Bred who survived. Intelligent, fast and tough, they quickly excelled at their tasks, putting them at odds with humans and painting a mark on their back when the purges started during the Fall. Today, those who survive have done so by learning to coexist with humanity or avoiding it as much as possible. Unlike the more peaceful Selinoi, Satyroi have turned to anger, hate and violence. Kidnappers, extortionists, consummate thugs and dangerous gangers the most dangerous of Satyroi are often press ganged into the army where their combat skills and unbridled ferocity make them skirmishers without peer. How they play:Deadly in close-quarters combat, these combat-hardened guerrilla troops lie in ambush, waiting for the perfect moment to strike the flanks and rear of any Enemy Regiment audacious enough to try outflanking the main City States' phalanx lines.
$44.99$34.99
Conquest: Spires - Catabolic Node
Nothing epitomizes the Spires’ approach to warfare more than the Catabolic Node. Every drone contains the latent genetic code to become a Catabolic Node. With its twisted body is seething with toxic gasses and corrosive vital fluids a Catabolic Node is so unstable they are only created on the eve of battle. One shudders to imagine what could happen if the Spires found a way to stabilize these deadly sacrificial troops.
$22.99$17.99
Conquest: Old Dominion - Moroi
Those cultists who lack the ambition or brilliance required to reach unlife on their own terms are granted one final chance to become one with their Lord. In the final hours of their life they climb onto a bonfire lit with the unholy flames of the Pyre. Kheres are the animated charred remains of those who manage not to go insane, the Moroi are not so lucky… In Game Role Battlefield Role: Restricted Line Infantry Class: Light Type: Infantry
$32.99$26.99
Conquest: W'Adrhun - Blooded
The Blooded are those W’adrhŭn Braves who have proven themselves in battle. Having earned their standing, these warriors have secured better weaponry and a prominent role in the battlefield. In time, their success might allow them to be recognized as a veteran, granting them access to the coveted metal armor and weaponry.
$44.99$34.99
Conquest: Hundred Kingdoms - Trebuchet
Castles and men at arms form the backbone of the feudal might of the Hundred Kingdoms. Well aware of this, the Emperors of the Tellian Empire wished to ensure that the ability to breach fortifications and sweep those men from the battlefield remained unmatched amongst their vassals. The Imperial Collegia were created to develop these deadly machines of war, something they continue doing at the behest of the Imperial Throne, even when the Emperors of old are long gone. The monopoly on the advanced principles needed to successfully construct these deadly machines of war is one of the tools the Imperial Chamberlain often employs, allowing chosen allies, even if temporary ones, to wield the awesome might fo these power machines against their foes. First Blood How They Play: Hurling your choice of 3 payloads at the enemy, the Trebuchet unleashes devastation upon your opponent’s battleline. Smash armored enemies with a boulder, scorch hordes of enemies with a fire pot, or blast away foes with an explosive barrel. Protect the crew, as each slain crewman lowers the Trebuchet’s efficacy. TLAOK How They Play : The most iconic of war machines, the Trebuchet offers a choice of three distinct ammunition types to unleash suppressing and devastating fire upon its enemies. However, such power comes at a cost. Its inherently static nature means that once deployed, it cannot move or rotate. The Trebuchet provides vital fire support to a 100K army - but if an opponent finds an opening in your front line, the Trebuchet and its crew will quickly find themselves in mortal danger.
$139.99$119.99
Conquest: Old Dominion - First Blood New Edition Warband (Pre-Order)
A First Blood Warband that is ready to assemble and play. Think of this as a 1 player starter for the new edition of First Blood. This box has 16 Old Dominion Models, 6 Dice, Measuring Tool, 2 sets of 3D punch out Terrain (of a randomly assorted mix of 6 different types), a Quick Start and Welcome Guide, all needed Command Cards, Bases and Stands, and assembly manuals!Old Dominion- Warband (16 models):1x Mounted Strategos6x Legionnaires + Command Sprue (Leader and Standard), Dual Kit Option Available4x Varangian Guard, Dual Kit Option Available4x Cultists, Dual Kit Option Available1x Karyatid
$69.99$54.99
Conquest: Weaver Courts - Scathach Hunters
12 Premium plastic models per pack Includes Command expansion and regiment stands. 1 Command Card and assembly instructions..
$44.99$34.99
Conquest: Yoroni - 2026 Supercharged Starter Set
A Supercharged 1 player starter ready to play a game of First Blood or The Last Argument of Kings, with 13 Yoroni Brutes, a Quick Start and Welcome Guide, all needed Command Cards, Bases and Stands, assembly manuals, a Conquest EA Paper Map, 12 16mm dice, 2 D Terrain, a Measuring Tool and more!
$169.99$139.99
Conquest: Dice - Weaver Courts Logo on Peach Marbled Dice with Navy Blue Pips
These contain a mixture of marbled peach and inlaid with easily readable navy pips. Pack of 24 resin 16mm dice. The Weaver Courts symbol replaces the ONE side.
$32.99$26.99
Conquest: Weaver Courts - Crann Guardians
Mortals have long argued that it is hard to understand where the Forest ends and the Weavers begins. Crann Guardians are perhaps the clearest embodiment of this. These are not Lifebound Weavers, but rather actual trees awakened by the Whisper, a communal sentience of the Forest forged by those Weavers who voluntarily end their life due to pain, exhaustion or sheer age by interning themselves within its living boughs. Lacking organs and tapping directly into the power of the Faerann, these cumbersome warriors are nigh unstoppable. How they Play: Stoic and stalwart, the Crann Guardians - like their tree forest brethren - evolve as the seasons progress. Each season brings an opportunity for growth, but what remains truly unchanged is the Crann Guardians' ability to withstand punishment and weather any storm.
$64.99$54.99
Conquest: Weaver Courts - Rhun Sidhe
The kith-bands of the Weavers operate on a completely different structure to the formalized and often labyrinthine structure of the Seasonal Courts themselves. Leadership is earned by acclaim, an egalitarian process which has served them well for centuries. Taking their name from the communal abodes of their people, the Sidhe - chieftains- are tasked with the security of their tribe. The Rhun Sidhe are the eyes and ears of their people, chosen from the best woodsmen and marksmen of their tribe and tasked with finding trouble before it finds the band. When they strike, they do so suddenly and fiercely, using their superior knowledge of the land to aid their people in combat. How they Play: Embodying the essence of Spring, the Rhun Sidhe excels at Seed proliferation and synergistic ranged combat, providing a solid foundation on which the Weaver Courts can build their combos.
$26.99$19.99
Conquest: Yoroni - Genya no Yokai
Genya no Yokai walks the path of the Ayakashi, and the world itself shudders at their step. Lacking the refinement of their counterparts, these feral behemoths make up for it in sheer power. Twisting the power and enlightenment to their own selfish needs, these raging colossi are capable of drawing all forms of energy and enlightenment into themselves, feeding their bottomless hunger and rage, making them terrifying foes who know no mercy, no weakness and offer no respite to their beleaguered foes. Greatest among the Yoroni are those who seek to emulate the path of Shuten-doji, the first of their path to walk and master the path of Enlightenment. Each of these brave souls must walk the path of the realms twice, once as a Bushi, seeking enlightenment from the noble ideas of their Path, and another as an Ayakashi, seeking enlightenment through self gratification. While none have yet managed to replicate this legendary achievement, many of the greatest among the Yoroni continue to try this lonely path. Their forms have swelled to accommodate the power their enlightenment affords them even as their corruption and impurities slowly seep from their bodies, further perfecting them as they walk the path towards ultimate enlightenment. How they play:The feral Genya no Yokai, unlike the Dai, draws power from all Ideal Types slowly getting more and more enraged and powerful as more Ideal Type effects are applied to it. Ideal for players who are looking into building Yoroni Army Lists with multiple Ideal Types, the Genya no Yokai makes the most out of Ideal Cards as their effects are not lost at the end of the Round, instead they keep piling up! This monster can play with any of the 5 Ideal Card types. The player selects the Ideal Card that they will use in the game in the beginning from the 5 options. Dual Kit Monster - can also build the Dai. Box Contents ● Dual Kit. 1 Plastic Monster Miniature (Dai Yokai or Genya no Yokai)● 1 Plastic Monster Base and Stand● 5 Ideal Cards Product Information ● Assembly: Required. ● Box size: 3030x6cm; 300grs● Material: Plastic● Scale: 38mm, Miniature Height: 31.5cm
$139.99$119.99
Conquest: Spires - First Blood Cohort Starter Set
Box Contents 1 High Clone Executor miniature 1 Ward Preceptor miniature 12 Vanguard Clones/Clone Infiltrator miniatures 8 Bound Clones miniatures 1 Incarnate Sentinel miniature 4 Desolation Drones miniatures 4 Marksman Clones miniatures 30 Plastic Infantry Bases and Stands 1 Plastic Brute Base and Stand 8 Command Cards 1 Quick Start Guide 1 Welcome Guide Assembly Instructions Product Information Assembly: Required Box size: 34x17.5x7.5 cm; 700grs Material: Plastic regiments and Resin Characters Scale: 38mm.
$99.99$89.99
Conquest: Yoroni - Kitsune Bakasu
Among the Yoroni, there exist those exemplary individuals who have transcended their origins and have internalized the lessons of more than one realm. Kitsune are amongst the most visible of these rare individuals, beings of mist and dream born of the unfettered winds and tranquil waters of the Reikai. Kitsune Bakasu are most comfortable with the unshackled nature of the wind, allowing these capricious and mischievous spirits to change forms and strike from unseen angles, placing themselves in pivotal roles time and time again. For these consummate artists, the battlefield is but another place where they can express the drama of the sudden betrayal or catastrophic luck, with themselves as the embodiment of it to their foes. How they Play: A Trickster and master of ambush, the Kitsune exemplifies the ideals of Unfettered Winds (Kaze), allowing your troops to quickly navigate the battlefield and get in position. As an ambusher, the Kitsune Bakasu enhances the Unfettered (Kaze) Ideal Cards and provides access to mobility and maneuverability-themed Yoroni Disciplines. As Yoroni Characters share their Ideal Cards’ effects with the Regiment they are attached to, make sure to experiment and attach the Daimyo to Regiments of other Ideals as well, allowing for a ton of customization and options! Box Contents ● 1 Plastic Character Miniature (Dual Kit with Onmyoji)● 1 Plastic Cavalry Base and Stand● 2 Ideal Cards Product Information ● Assembly: Required● Box size: 10.4x7.4x3.8cm; 114 grs ● Material: Plastic● Scale: 38mm.
$26.99$19.99
Conquest: Hundred Kingdoms - Crusaders (Dual Kit)
Box Contents ● Dual Kit. 12 Plastic Infantry Miniatures (Men-at-Arms/Crusaders, with the option of making their respective command models)● 3 Plastic Infantry Stands● 12 Plastic Infantry Bases● 2 Command Card Product Information ● Assembly: Required.● Box size: 30x15x6cm; 410gr● Material: Plastic● Scale: 38mm
$44.99$34.99
Conquest: Alternate Art Army Support Pack - W’adrhun
Box Contents: ● 5 Spell Cards● 24 Alternative Command Cards● 10 Objective Cards● 3 Incantation Cards● 1 The Last Argument of Kings and First Blood Scenario Card● 1 W’adrhun Deck Box
$29.99$26.99
Conquest: City States - Andromarchos (Officer)
As an Officer to the Thorakites and Agema, the Andromachos builds on the inherent aggression of these two regiments allowing them to Re Roll failed Hit Rolls when Activating out of the Army's strategic Stack! Contents: 1 Resin Miniature 1 x 27mm plastic base and stand 1 PB Info Card
$22.99$17.99
Conquest: Old Dominion - Centaur Kerykes (Dual Kit)
Box Contents ? Dual Kit. Contains 3 Plastic Miniatures (Centaur Prodromoi/Kerykes)? 3 Cavalry Plastic Stands? 3 Cavalry Bases? 2 Command Cards Product Information ? Assembly: Required? Box size: 30x15x6cm; 410gr? Material: Plastic? Scale: 38mm
$64.99$54.99
Conquest: Dweghom - Flame Berserkers 5th Anniversary Remix
Among the Ardent, Flame Berserkers are a small brotherhood who, gifted beyond their peers with the raw power of the Element of Fire, do not seek to master or tame it, but rather embody it. For most, this transition happens during the Dheukorro, the Descent, the trail of passage all Ardent must complete to prove their devotion. None speak of what happens in the deep, but when they return they are changed: their bodies sport crude implants that compensate for those losses they have suffered to foe or flame, while their obsidian arms and what little armor they bear are impervious to the flame and heat they generate. In their mind, the trade is a favorable one: life for glory, time for worth. It is this, above all the other overwhelming advantages, that make Flame Berserkers such a terrifying foe to face. Only when one faces them on the field of battle can one truly grasp that behind the swirling flames and red-hot flurry of axes, lies a being that has consciously chosen self-immolation over survival; destruction over preservation; the death of their foes at the price of their own. HOW THEY PLAY: Driven by pure aggression and fiery determination the flame berserkers rush ahead of the main force to make short work of most enemy Light and Medium Regiments. Unleash these powerful warriors during the opening stages of a game but be careful to not waste their potential on unimportant targets!
$44.99$34.99
Conquest: City States - Talos Artisan Series
Box Contents ● 1 Resin Monster Miniature● 1 Alternative Head and Shield● 1 Resin Scenic Monster Base and Tray● 1 Command Cards Product Information ● Assembly: Required. ● Box size: 3030x6cm; 300grs● Material: Resin● Scale: 38mm, Height: 17cm
$139.99$119.99
Conquest: Dweghom - Wardens
Amongst the most dangerous and fanatical of the Ardent are the Wardens, those Dweghom who have taken it upon themselves to protect their Holds from those dangers that might arise from the Primordial Depths. Giving their lives over to an endless cycles of conflict and violence, these warriors have made combat a way of life, relishing the opportunity to fight on the surface.
$32.99$26.99
Conquest: Nords - Stalkers
For most Stalkers, the onset of their powers is more gradual. As they manifest, the din and clamor of village life makes it impossible for them to sleep or concentrate, to say nothing of the stench their nostrils bathe in at all times. Slowly driven from their homes, they soon find a peace of sorts in the frozen forests and mountains of Mannheim.
$32.99$26.99
Conquest: Dweghom - Flame Berserkers
Among the Ardent, Flame Berserkers are a small brotherhood who, gifted beyond their peers with the raw power of the Element of Fire, do not seek to master or tame it, but rather embody it. For most, this transition happens during the Dheukorro, the Descent, the trail of passage all Ardent must complete to prove their devotion. None speak of what happens in the deep, but when they return they are changed: their bodies sport crude implants that compensate for those losses they have suffered to foe or flame, while their obsidian arms and what little armor they bear are impervious to the flame and heat they generate. In their mind, the trade is a favorable one: life for glory, time for worth.
$32.99$26.99
Conquest: City States - Terataur Prime Artisan Series
Artisan Series Brute Kit: 1 resin miniature, 1 Command Card, 1 Cavalry Base and Stand (54mm)
$54.99$44.99
Conquest: Yoroni - Oni Kishin Raiu (Dual Kit)
A Yoroni Monstruous Cavalry – The bond formed between these two infinitely malleable beings defies easy definition or explanation, but little of this matters to the unfortunate foe who finds himself in the path of this martial juggernaut. The perfect fusion of honor, power and ruthless force, an Oni Kishin bears different ritual weapons: unleashing the brutal impact of their with their ceremonial yari as Raiu, the Storm; or as Kiba, Fang Horsemen, bearing an Odachi, symbolizing their hunger for challenge and glory. 2 Plastic Monster Cavalry Miniatures, 4 Cavalry Stands and Base with 2 Ideal Cards (Ka). (Dual Kit with Kiba)
$139.99$119.99
Conquest: Weaver Courts - Fianna Cavalry
The curious nature of nobility and royalty in the Weaver Courts is closely tied to the eternal nature of each Court’s ruler and their Consorts. Fianna Cavalry is ultimately composed of descendants of those favored by these mighty rulers, their patronage powerful and influential enough to carry through the generations. Impelled and funded to excess by their heritage, they often ride the most exotic and hybridized creatures into combat, falling upon the enemies of the Faerann like a thunderbolt from a clear sky. Box Contents: x3 Fianna Cavalry plastic miniatures (Dual Kit with Wyrd Knights) x3 Cavalry Bases and Stands x2 Command Cards x1 License Card Product Information: Assembly: Required Box size: 30x15x6cm; 410gr Material: Plastic Scale: 38mm
$64.99$54.99
Conquest: Weaver Courts - Gallowglass Wardens
Born in the bloody civil war that rent the Weaver forces following the Schism, Gallowglass Wardens are deployed in sensitive locations to dissuade trespassers. Conditioned for ranged combat, their response is triggered by the number of seed tokens the opponent has. The more of a threat it is, the more dangerous a projectile the Warden knows to use... Hurling masses of earth and stone, the Gallowglass Wardens wreak havoc upon the battlefield. The impacts of their onslaught sprout with verdant growth, watered by the blood of all those crushed by these devastating brutes. While their Warrior brethren focus on consuming Seeds to empower themselves, the Wardens reach deep into the earth with their tendrils, hurling stone and soil into enemy formations. In doing so, they not only damage their foes but also create fertile ground where more Seeds can be sown, bloom and made use of.
$64.99$54.99
Conquest: Token and Card Set
The Conquest Token set contains all the accessories a player might want to enrich their Conquest experience. Beautifully designed and rendered, these tokens cover the needs of even the most demanding player, upgrading their battlefield experience and providing everything they would need remembering when playing 'The Last Argument of Kings' and 'First Blood' game modes. Designed to be complete and universal the set even includes W'adrhun Chant Cards as well as the new Weaver Seed and Bloom tokens and all of the officer cards needed for 'First Blood'! Made completely in the EU. The 52 included tokens breakdown as follows:Wounds (14)Buff/Debuff (4)Inspire/Broken (6)Seed/Bloom (8)Aim/Defence (4)Magic Effect / Conquest (8)Command Ability / Stealth (4)Duel / Advance (4) The Included Officer Command Cards (for First Blood play) and Cult Tokens:CATABOLIC NODE COMMAND CARDWARD PRECEPTOR COMMAND CARDASSAULT PRECEPTOR COMMAND CARDARMSMASTER COMMAND CARDDRILLMASTER COMMAND CARDNEOPHYTE COMMAND CARDNULL MAGE COMMAND CARDSERVITE COMMAND CARDSEASONED VETERAN COMMAND CARDTHEGN COMMAND CARDCAPTAIN COMMAND CARDSHIELDBITER COMMAND CARDSAVAGE COMMAND CARDSKALD COMMAND CARDHERALD OF STONE COMMAND CARDHERALD OF MAGMA COMMAND CARDHERALD OF FIRE COMMAND CARDFLAMECASTER COMMAND CARDMNEMANCER APPRENTICE COMMAND CARDDARK CENOTAPH COMMAND CARDPROFANE RELIQUARY COMMAND CARDOPTIO COMMAND CARDHETAIROS COMMAND CARDABERRATION COMMAND CARDLOCHAGOS COMMAND CARDDORILATES COMMAND CARDANDROMACHOS COMMAND CARDAnd 3 each of these Cult Tokens, which are actually printed cards:CULT TOKEN - WARCULT TOKEN - DEATHCULT TOKEN - FAMINECULT TOKEN - CONQUEST
$32.99$26.99
Conquest: Spires - Desolation Beast
Monster Kit: 1 Plastic Monster, a Monster Base and Stand, 2 Command cards and assembly instructions. Is a Dual Kit with Consumption Beast.
$139.99$119.99
Conquest: Weaver Courts - Ciannir Riders
The Ciannir Riders go to combat armed with cunningly wrought arbalests they can fire on the wing, harrying their foe without exposing themselves to danger. Lunopeth Moths were tamed and bound millenia ago by The Weaver Courts. Long lines of these night flyers have been life bound to the weavers for so long, they are no an inseperable part of their society. Their delicate bodies do not lend themselves to the rigors of combat, and the Weavers have compensated for this by arming their riders with ranged weapons. How they Play: Where Sciathan Riders capitalize on Seeds, the Ciannir are the precision tool that applies them. Able to swiftly move behind enemy lines, their strength lies not in the damage their hand-crossbows deal, but in their ability to plant Seeds exactly where they're needed, allowing the rest of the Weaver Courts army to unleash its full potential.
$64.99$54.99
Conquest: Sorcerer Kings - Marid Sahar
The Marid Sahar brings a completely new look to the Sorcerer Kings army. Aquatic Cavalry for a very special game play experience. 3 Premium Plastic Miniatures, 3 Brute Stands, 3 Brute Bases, 1 Command Card and assembly instructions.
$64.99$54.99
You have seen 192 out of 356 products