Board Games | 2 Player Games
Checkers & Tic-Tac-Toe: The Grinch
Prepare for a holiday showdown with a mischievous twist on two timeless classics! In Checkers/Tic Tac Toe: The Grinch, the beloved world of How the Grinch Stole Christmas! comes to life as players face off as the Grinch or the Whos. Play standard Checkers and move your pieces across a snow-covered Whoville board as you race to steal—or save—Christmas. Or flip the board over for a fun round of Tic Tac Toe. Whether you're crowning your pieces or blocking your opponent's winning move, the holiday cheer is guaranteed! Ages 6+2 players15+ minute play time Contents:- Checkers- Game Board- Rules
$19.95
Boggle Jr. Numbers
Children love to count and they love to learn! With Boggle Jr. Numbers they'll combine the two as they play these enriching numbers games! Using colorful picture cards with eight oversized number cubes, your child will play games that help them recognize numbers, count, and even do some simple math. The different levels of gameplay mean the game grows along with your child as their skills increase.
$23.50$17.19
Volfyirion Guilds: Arbiter Expansion
This expansion was part of the Volfyirion Guilds Kickstarter and contains: 9 Arbiter Cards 6 Building Cards 6 Troop Cards 6 Command Cards 8 Wonder Cards 5 Agent Cards 5 Vault Cards Arbiter are a new card type of card that provide players with additional layers of challenge
$12.00$9.42
Volfyirion Guilds: Omen Expansion
Bring to the table the inscrutable force of fate through a set collection mechanic. Make the Omen come true by collecting signs, sacrificing immediate gains to unravel treacherous powers. The Omen is a new type of card which comes along with its own several abilities. An Omen card allows you to beat your opponents by building a long term alternative strategy that could be a game changer, if deployed in the right moment. This kind of strategy is not costless, but it surely leads to huge rewards. The new Omen cards provide powerful effects that need specific set collections to trigger. The cards collected in this way are called Signs and can be added or removed during the game, offering new opportunities for direct interaction between players. Volfyirion Guilds - Omen Expansion is not a standalone game. It can be played either with Volfyirion, or Volfyirion Guilds in 1vs1 mode. The Omen Expansion can be combined with Volfyirion, Volfyirion Guilds, or any other expansion, for an even more challenging experience. In any case we do not recommend combining more than two expansions at the same time.
$12.00$10.20
Volfyirion Guilds: Ploy Expansion
Accomplish your Guild's hidden agenda through low blows and tricky interruptions during the opponent's turn that will increase the complexity and tension of the game. The Ploy is a new type of card which comes along with its own several abilities. A Ploy Card, with its asymmetric and secret new strategy, may allow you to beat your opponent, overwriting the rules of the game in specific conditions. The new Ploy cards provide alternative ways to interact with the opponent, even during their turn, to sabotage their strategies when needed. A Ploy card must remain face down until they are played, but Ploys can also be drawn, forcefully revealed, swapped, or removed by the effect of other abilities during the game. Volfyirion Guilds Ploy Expansion is not a standalone game. It can be played either with Volfyirion, or Volfyirion Guilds in 1vs1 mode. The Ploy Expansion can be combined with Volfyirion, Volfyirion Guilds, or any other expansion, for an even more challenging experience. In any case we do not recommend combining more than two expansions at the same time.
$12.00$9.42
Tricky Traders
The weekly market has begun, and eager customers swarm everywhere—unfortunately, even at the stalls of your competitors. How fortunate that, with all the hustle and bustle, the odd bit of sabotage is unlikely to be noticed as rival guilds conspire against each other? In Tricky Traders, two players compete against each other by moving customers, rats, and characters amongst seven stalls in an attempt to manipulate the market to their advantage and win the game. Over three days, each divided into three phases, players influence the activities in the marketplace with the goal of causing one stall to flourish and another to fall in ruin. The challenge is that each player’s goals are secret! In each day phase, the opponents play two influence cards which are used to move the characters or trigger their various actions. Depending on where they are located, this can mean fame or sabotage for the surrounding stalls. The presence or absence of customers and rats also influences each day’s scoring of fame. At the end of the third day, players reveal their goal cards and calculate how effectively they have supported and sabotaged their target stalls. The player with the greatest total score is the winner.
$29.99$20.10
Tapas
Face off head-to-head for a delicious duel! Tapas offers you a competition between Croquetas lovers and Jalapenos lovers. As a player, your goal is to place your tapas on the board while pushing your opponent's tapas. Bring out the opposing tapas to recover points. Be careful, however, not to take too many of your tapas off the board, as you risk giving points to your opponent. The goal is to devour the opponent's tapas without leaving yours. Of course, to take it better later, you will sometimes sacrifice your own tapas in this competitive game for two. It`s up to you, and enjoy your meal!
$24.99$15.85
SiegeStorm - Seraphia Deck
Seraphia adds an angelic faction to SiegeStorm for new play options. Unleash their divine wrath and protection on your opponents!
$12.99$10.39
SiegeStorm - Styxia Deck
Styxia draws their powers from the grave and the underworld. Adding a new faction and play options to the game, use the powers of the deceased to overwhelm your opponents.
$12.99$10.39
The Blood of An Englishman
“Fee Fi Fo Fum! I smell the blood of an Englishman!” roared the giant as he crashed through the vines. Jack, with one arm around his precious stolen harp and the other grasping the bean stalk, felt the rush of danger. Will he make it to the bottom in time to chop down the leafy ladder or will the giant successfully catch the thieving beggar? In The Blood of an Englishman, players take on the role of either Jack or the Giant. The Giant must maneuver the Fee Fi Fo and Fum cards while Jack tries to create three bean stalks to steal the bag of gold, the Golden Goose, and the Singing Harp. Each player has different available actions and must carefully arrange the cards to achieve their goal. Are you brave enough to face your fate? Contents Summary: 36 Beanstalk cards 6 Treasure cards 8 Giant cards 4 Player Aid cards 1 Rulebook
$15.99
Godtear: The Borderlands Starter Set
The godtears await the Chosen. Even gods can die. As they fall, only their divine essence remains, great crystal meteors known as godtears raining from the skies to land in the mortal realm. A few rare mortal champions are able to withstand and harness the immense power of a godtear but, once they taste that power, they are driven by an endless ambition to gain more. Godtear is a dynamic tabletop combat game for two players. Taking control of your warband, you’ll fight to claim godtears, ascend the throne of immortality, and gain untold power. What's in the box?12 Detailed, Pre-assembled Miniatures:• Champion Finvarr, Lord of Mirages• Finvarr’s Followers - 3 Shadow Sentinels• Champion Titus, The Disgraced• Titus’ Followers - 5 Glory Seekers• 2 Banners• Double-Sided Battlefield• 10 Dice• 24 Objective Hexes• 6 Profile Cards• 3 Dashboards• 85 Tokens No assembly needed! Godtear is an out-of-the-box experience. Ready to grow your warband? Explore the expansions to discover additional champions and followers. What alliances and enmities will you form? 2 PlayersAges 14+45-60 min or less
$54.99$43.99
Siege Command
Capture and hold the turrets in each of the four lanes to destroy your opponent’s walls. Secretly prepare units and spells during the simultaneous planning phase. Then adapt your strategy while taking turns resolving cards in the action phase.
$25.00$24.92
Siege Command - Conclave Wars Expansion
Siege Command’s first expansion: The Conclave Wars brings three new Tribes into the fray. Not only do each of these Tribes introduce asymmetric gameplay, but they also bring unique mechanics that deepen the gameplay and strategy. The expansion also includes new optional Terrain types that can be used to further deepen the game’s strategy.
$20.00$15.97
Time Division
★ Time Division leads 2 players into a conflict for manipulating the time line of the animalverse★ Two exciting ways to play! Dominate all 3 eras (Ancient Egypt, Dark Ages, 1980s), or pick 1 for a quick challenge.★ An innovative card symbol system guides your way right into the game. Embrace the dilemma. Only 6 cards to play per era, and a lot of tough decisions to make.★ This unique and colorful title was developed by game designer Alexander Schreiber and presents stunning artwork by art collective Sonderflex Studio.★ For every game sold, one tree is planted by our partner Trees for Future.Components• 1 rule book• 60 cards• 1 board• 2 punch boards• 1 double-sided sheet• 1 metallic coin
$29.95$24.90
Freedom! Insurgents vs Empire
Freedom! is a siege game, a test of will, endurance, and tactics between the besieged Freedom Fighters and the besieging Imperial Forces, who have come to crush the rebellion. This asymmetrical game represents the history of the siege of a Greek Holy City (Messolonghi) by Ottoman forces during the Greek War of Independence (1821-1829). The battle takes place in two maps: one showing the actual city and the forces involved in the siege, and one with the surrounding areas, highlighting the support that each of them provides to both players.The goal of the invading forces is to manage to get inside the city before the end of the game or force the citizens to abandon it when their morale went down to zero. The defenders try to withstand the siege and protect the city long enough for the invaders to abandon their attempt deciding to leave on their own or by their morale going to zero.Contents:• Mounted game board• rulebook• 2 player aid charts• 100 game cards (poker size)• 103 wooden cubes• 21 wooden triangular prisms• 86 cardboard tokens• 2 6-sided dice• 3 8-sided dice• 10 zip-lock bags
$75.00$50.32
Arkham Horror The Card Game: Investigator Starter Deck - Harvey Walters
Across the five cycles of Arkham Horror: The Card Game, you’ve encountered new investigators in each new deluxe expansion, giving you more and more options for building your decks and exploring the mythos. Now, you have the chance to invite a new faces to your games with the Harvey Walters Investigator Starter Deck.Each Investigator Starter Deck includes a fully pre-built and ready-to-play 34-card investigator deck, as well as 26 additional cards that can be used to upgrade your deck as you play through a campaign. Perhaps you’re entirely new to Arkham Horror: The Card Game—if your friend has a collection of Arkham Horror: The Card Game, no longer do you need to buy your own Core Set or deluxe expansion to join in a campaign. You can simply pick out your favorite Investigator Starter Deck and start playing immediately.Even if you’re a veteran player, there’s plenty of reason to pick up these Investigator Starter Decks. Every starter deck offers a new investigator and a wealth of new cards entering the game for the first time, making these expansions the ideal way to quickly grow your player card collection and discover new ways to play. And of course, they’re perfect for helping a friend get started on their first campaign of Arkham Horror: The Card Game!
$18.99$12.42
Arkham Horror The Card Game: Investigator Starter Deck - Jacqueline Fine
Across the five cycles of Arkham Horror: The Card Game, you’ve encountered new investigators in each new deluxe expansion, giving you more and more options for building your decks and exploring the mythos. Now, you have the chance to invite a new faces to your games with the Jacqueline Fine Investigator Starter Deck.Each Investigator Starter Deck includes a fully pre-built and ready-to-play 34-card investigator deck, as well as 26 additional cards that can be used to upgrade your deck as you play through a campaign. Perhaps you’re entirely new to Arkham Horror: The Card Game—if your friend has a collection of Arkham Horror: The Card Game, no longer do you need to buy your own Core Set or deluxe expansion to join in a campaign. You can simply pick out your favorite Investigator Starter Deck and start playing immediately.Even if you’re a veteran player, there’s plenty of reason to pick up these Investigator Starter Decks. Every starter deck offers a new investigator and a wealth of new cards entering the game for the first time, making these expansions the ideal way to quickly grow your player card collection and discover new ways to play. And of course, they’re perfect for helping a friend get started on their first campaign of Arkham Horror: The Card Game!
$18.99$13.94
Splendor: Duel
The award-winning game Splendor returns with this fresh take on its classic drafting gameplay. Featuring the clever engine building that Splendor is known for, Splendor Duel offers a compact, tight two-player experience that will be instantly recognizable to fans of the original game, while also adding new decisions and mechanisms that offer deeper strategic options.The new common board has players drafting Gem, Gold and rare Pearl tokens from a 5x5 grid. Only allowed to draft up to 3 tokens in a consecutive line, taking tokens will create gaps in the board and will limit how many and what kind of token players will be able to take in future turns.Co-designed by Marc André (Splendor) and Bruno Cathala (7 Wonders Duel, Kingdomino), Splendor Duel is an exciting new entry in the Splendor product line.
$32.99$26.39
The Lord of the Rings: Duel for Middle-Earth
A dark rumour rises from Mordor. The Eye turns to Middle-earth. The hour has come. The Fellowship is reunited. The Heroes prepare for battle. In Duel for Middle-earth, you'll have to choose sides. Play as the Fellowship of the Ring, prevent the Enemy from gaining ground and destroy the One Ring. Or play as Sauron and send your Nazgûls after Sam and Frodo, spreading your hordes over enemy cities. The fate of Middle-earth is in your hands! A game is played in 3 successive chapters. On your turn, play a card or a High Place to increase your skills, swell your treasury, expand your presence in Middle-earth, rally Races to your cause, or help you progress in the Quest for the Ring. Win the game immediately by fulfilling one of the following 3 conditions: win the Quest for the Ring, seal an alliance with 6 Races or dominate Middle-earth. EPIC STRATEGY DUEL: Choose your side in the ultimate battle for Middle-earth, playing either as the Fellowship to destroy the One Ring or as Sauron to conquer the land. RICH GAMEPLAY EXPERIENCE: Engage in a dynamic game played over three chapters, using cards and High Places to expand your influence, rally allies, and progress in your quest. IMMEDIATE WIN CONDITIONS: Achieve victory by completing one of three goals: winning the Quest for the Ring, forming alliances with six Peoples, or dominating Middle-earth. BASED ON 7 WONDERS DUEL: Combines the intense mechanics of the acclaimed 7 Wonders Duel with the rich lore of the Lord of the Rings universe for a deep and engaging experience. ACCESSIBLE YET CHALLENGING: Designed for 2 players, this game offers a balance of accessible rules and strategic depth, perfect for both new and veteran gamers. Contents: 69 cards 44 pawns 18 tokens 30 coins 7 tiles 2 boards 2 transparent elements 1 helpsheet 1 Rulebook
$39.99
Flamecraft Duals: Deluxe Edition
Ever wondered what the dragons of Flamecraft do on their lunch break? Play Flamecraft Duals, of course! Set in the world of Flamecraft, Duals is a two-player travel-friendly game of pattern-making and quick, puzzly fun! You will meet the artisan dragons again with new powers, and this time the challenge is to get your dragons in a row. As you draw dragons, you might get lucky and come across a rare dual-colored Hydragon, with double the artisanal skills! As you play, the board will fill up with adorable dragons, stacking and soaring across the table, and you will work to fire-up their abilities, make matches, and complete shop cards. Flamecraft Duals is a two-player abstract pattern-building game that takes about 30 minutes to play. Each round, a player draws a dragon from the bag and places it on the shared central board. Every dragon type has a special ability that can be fired up to draw more dragons or rearrange those already on the board. You want to match three dragons on the board to the pattern on the shop cards in your hand to score them. Once all the dragons are drawn from the bag, the game ends and the player with the highest score wins.
$49.00
Hanamikoji
Welcome to the most famed Geisha street in the old capital, Hanamikoji. Two players compete to earn the favor of seven illustrious Geishas by collecting the items with which they excel. Remarkable artwork and simple but depth gameplay!
$19.99$19.92
Duel For Cardia
Once there was a young adventurer who rescued a mighty Djinn trapped in the heart of a swamp. Together, they built the magical city of Cardia. Today, life in the city is flourishing. Yet four factions are struggling for power: the Rebellion from the swamp, the scholars from the Academy , the Guild with their mechanical contraptions, and the Dynasty , descendants of the adventurer. Whoever wins the powerful signet rings, and thus the favour of the factions, becomes the next ruler of Cardia. Play your cards right and outsmart your opponent! STRATEGIC FACTION WARFARE: In Cardia: City of Wonders, four powerful factions—the Rebellion, Scholars, Guild, and Dynasty—compete for control over the city’s future. Use strategy and cunning to claim the signet rings and become the next ruler of Cardia. MAGICAL CITY & LEGENDARY STORY: Build your path to power in a city born from the alliance of a young adventurer and a mighty Djinn. The city of Cardia is rich in magic, intrigue, and secrets to uncover as you vie for control. TACTICAL CARD GAME: Outwit your opponents with clever card play, faction alliances, and strategic moves. Every decision could mean the difference between victory and defeat as you battle to gain the favour of the city’s factions. FUN FOR GAME NIGHT: Perfect for 2 to 4 players, Cardia: City of Wonders offers hours of replayable fun, with different strategies and paths to power each time you play. Ideal for game nights with friends and family. IMMERSE YOURSELF IN A UNIQUE WORLD: Experience the rich lore of Cardia, a magical city at the heart of a swamp, as you navigate the political struggles and ambitions of four competing factions, each with its own strengths and tactics. Contents: 2 different decks with 32 cards each (64 cards in total) Each deck consists of 2 x 16 different cards with numbers from 1-16, with 2 different card backs 8 scenery cards 36 tokens 11 sigils 5 ongoing tokens 20 influence tokens showing the values 1, 3 and 5 (either positive and negative)
$16.99$13.59
Star Wars: The Deckbuilding Game – Rebel & Empire Reinforcements Expansion
The battle between the Galactic Empire and the Rebel Alliance continues in this new expansion to Star Wars™: The Deckbuilding Game’s original edition! Complete missions to add iconic units and ships to your deck, such as Yoda, Emperor Palpatine, R2-D2, Admiral Thrawn, and more. Try them out alongside three new game mods, including a five-part campaign mode where each game impacts the next! Not a standalone expansion. A copy of the Star Wars: The Deckbuilding Game original edition (SWG01en) is required to play. A new expansion for the original edition of Star Wars: The Deckbuilding Game, featuring upgrades and additional content to seamlessly integrate with your game.. Adds several iconic characters and ships to the game, such as R2-D2, Yoda, and the Taintive IV for the Rebels and Emperor Palpatine, Admiral Thrawn, and the Executor for the Imperials. Both the Rebel and the Imperial factions each gain 25 new reinforcement cards—powerful units that can only be earned through completing their corresponding in-game missions. Three new modes offer new ways to play, including a campaign mode that transforms the game into a five-part series where each game impacts the next.
$34.99
StarCraft: The Miniatures Game - Zerg: Hydralisk Expansion Set (Pre-Order)
This item is a pre-order item with an expected release date of 08/24/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Shred through your enemies with a volley of spines, using one of StarCraft's most iconic and feared units - the Hydralisk. Contents: 4x Hydralisk Miniatures 2x Hydralisk Burrow Token 2x Cards 1x Assembly Manual
$49.00$39.87
7 Wonders: Duel - Pantheon
Divine intervention comes to your games of 7 Wonders: Duel with the Pantheon expansion! Pantheon enables you to recruit deities from five different ancient Mediterranean cultures to become patrons of your developing city. Each god or goddess offers a powerful blessing such as fabulous wealth, military fortitude, or the means to thwart your opponent’s plans. Grand Temple cards make the game’s final Age intensely competitive by offering unprecedented points to you if you devote your city to divine concerns, and two new Wonders offer pathways towards victory by courting the favor of the gods. This product is an expansion: 7 Wonders: Duel base game required to play.
$26.99$21.59
StarCraft: The Miniatures Game - Terran: Goliath Expansion Set
Present in almost every Terran army, the Goliath is a versatile one-man walker, capable of accurately targeting both ground and airborne hostiles through the use of their computer-based heavy weapons system. Contents:1x Goliath Miniature3x Cards1x Assembly Manual
$49.00$39.87
boop
A deceptively cute, deceivingly challenging abstract strategy game for two players. Every time you place a kitten on the bed, it goes “boop.” Which is to say that it pushes every other kitten on the board one space away. Line up three kittens in a row to graduate them into cats… and then, get three cats in a row to win. But that isn’t easy with both you AND your opponent constantly “booping” kittens around. It’s like… herding cats!Can you “boop” your cats into position to win?Or will you just get “booped” right off the bed? Approachable but challenging abstract game. Plays in 20 to 30 min or less. Features a quilted, fabric board that lays over the back of the box, completing the miniature bed playing surface. 8 wood kittens and cats per player - 32 adorable cat pieces in all!
$34.99
One Deck Dungeon
One Deck Dungeon is a card game "roguelike" — a dungeon delve that is different every time, difficult to survive, with a character you build up from scratch. The deck consists of various foes to combat and other perils from the dungeon. Each card, though, depicts both the obstacle to overcome and the potential rewards for doing so. When you defeat a card, you claim it as either experience, an item, or a skill, tucking it under the appropriate side of your character card to show its benefits. The longer you take exploring the dungeon, the deeper you'll delve, and the difficulty will scale up quickly! If you make it far enough, you'll have to fight the dungeon boss. Survive, and you'll be a legend! One Deck Dungeon is designed for 1-2 players. With multiple sets, you can add more players.
$25.00$15.25
Adventure Time Card Wars: Fionna vs Cake Collector's Pack
As everyone already knows, Fionna and Cake are the lovable, cute, and alternate-reality female versions of our heroes, Finn and Jake! Straight from the "Fionna and Cake" episode of the Adventure Time series on Cartoon Network, these characters have not only swapped genders, but Cake is now a cat. Meow! Their decks in Adventure Time Card Wars: Fionna vs Cake take us back to where it all started — the classic "Cornfields vs Blue Plains" — but these decks are all new and full of surprises! Fionna's Blue Plains deck is actually part Rainbow allowing for maximum customization. Several of her Blue Plains cards work rather well when paired up with Rainbow cards. And the Blue Plains "mastery of card drawing effects" gets a new twist. When Fionna gets her hands on a sword...or two or three...watch out! Cake's Cornfield deck is centered around Buildings. The more, the merrier! In fact, this deck has more Buildings than any previous Collector's Pack. And if you play your cards right (literally), you can get more than four of them into play at once! And if you liked Flooping before, well shucks, you're going to love this Cornfield deck!
$18.49$13.87
Adventure Time Card Wars: Finn vs Jake Collector's Pack
Adventure Time Card Wars is the most epic card game ever found in the Land of Ooo, or anywhere for that matter! In the Adventure Time episode "Card Wars", Jake begs Finn to play his favorite trading card game. Finn accepts, despite warnings from Beemo on how very competitive Jake can be while playing the game. Finn and Jake battle against each other to decide who will be the Dweeb and who will be the Cool Guy. Now fans can play the actual Card Wars game in Adventure Time Card Wars: Finn vs. Jake, with all of the action taking place in four combat lanes. Jake's corn-themed deck features creatures from the episode such as the powerful Husker Knights, the intimidating Legion of Earlings, the heroic Archer Dan and many more! Finn's "Blue Plains" deck features creatures from the episode such as the wise Ancient Scholar, the aptly named Cool Dog, and the most fearsome critter of all – The Pig! Each turn, a player has two Action Points to spend on Creatures, Spells, and Locations, and cards cost between 0 and 2 Action Points to play. When you summon a Creature, you choose which lane you want to place it in; some Creatures have FLOOP abilities that allow you to use their special abilities. When you attack with a Creature down a lane, you might find an opposing Creature, or you might get to deal your damage straight to your opponent's Hit Points. Reduce your opponent's Hit Points from 25 to 0 and you're the Cool Guy (and you win the game)! Each Card Wars starter set has a pair of different forty-card decks and is ready to play right out of the box. Mix the decks together to come up with your own righteous combos!
$18.49
Cyberion
The dream factory has been sabotaged, and everything is on the brink of destruction! Lead the last squad of robot-workers to repair the machines before it’s too late. Use your Robot cards wisely, to complete repairs or to trigger powerful abilities! The machines get harder to repair throughout the game, but you'll also have opportunities to increase the magnitude of your Robots’ abilities.
$29.99$19.96
Aspens: Standard Edition
Aspens is a quick-to-learn and deceptively strategic game about growing the largest, most stunning forest! Each round, players take turns rolling the Sun and Wind dice to plant trees; but only for spaces they’ve grown tall enough to capture the light. Players can grow forests UP to increase their odds of gaining trees in future rounds or expand OUT to take spaces from their opponent. The player with the most spaces at the end of the game wins! Aspens is the perfect blend of approachable strategy and a dash of luck that players LOVE! Ages 10+2 players30 minute play time Contents:7 Game Board Tiles240 Wooden Tree Meeples1 Wind Die1 Sun Die4 Water Tiles2 Drawstring Bags1 Rulebook
$39.99$31.99
Catan: Rivals for Catan Age of Darkness Revised
This expansion includes three new Theme Sets, The Era of Intrigue, The Era of Merchant Princes, and The Era of Barbarians, which add more variation to the existing game. In addition, the Tournament Game is introduced. The Era of Intrigue! Determine Catan's spiritual balance! A Religious Dispute causes both players to lose cards. Churches and Temples minimize losses. Temple cards strengthen your access to your own draw stacks. Church cards lure opposing heroes and earn gold. With a Church and a Temple, you may build the Great Thing stead and end the conflict. The Era of Merchant Princes! Control Catan's commerce! This set focuses on the Commercial Harbor and the Merchant's Residences, decisive buildings in the struggle for trade advantage. Maritime Trade Monopolies and the Master Merchants enhance trade ships. The Shipbuilder reduces the building costs of ships. Dominate trade using clever card combinations! The Era of Barbarians! Barbarians invade! Both players must muster and fend off their attacks. Employ Castles, Border Fortresses, the Strategist, the Caravel, and new heroes. Will you prevail or be ransacked? "Requires Rivals for Catan to Play
$24.99$16.14
Res Arcana Duo
In a realm steeped in arcane mysteries, two mages vie for supremacy. With ancient relics at their disposal and mystical creatures under their command, these two mages engage in a spellbinding duel of wits and strategy. Will you emerge as the ultimate conjurer, or will your opponent unravel the secrets of the arcane before you?Res Arcana Duo is a stand alone installment in the acclaimed series of Res Arcana games. Specifically designed for two players and offering a dynamic and quick gameplay, Duo offers a whole new set of Mages, Artifacts, Monuments and Places of Power. You can also use Res Arcana Duo as an expansion to Res Arcana or expand Duo with Lux et Tenebrae et Perlae Imperii for even more possibilities and strategies. EXCLUSIVELY DESIGNED FOR TWO PLAYERS: Res Arcana Duo offers a tailored gameplay experience specifically for two players, making it an intense and competitive duel of magical mastery. QUICK AND STRATEGIC PLAY: Enjoy fast-paced gameplay lasting only about 20 min or less, perfect for players looking for a strategy game that’s both deep and accessible within a short period. EXPANDABLE GAME SYSTEM: Use Res Arcana Duo as a standalone game or expand your gameplay with additional sets from the Res Arcana series for even more depth and strategy. RICH FANTASY THEME: Dive into a beautifully illustrated world of ancient relics and mystical creatures with artwork by Julien Delval, and engage in a battle of wits and magic. HIGH REPLAYABILITY: Comes with a variety of mages, artifacts, monuments, and places of power, ensuring that no two games are the same and offering a unique challenge every time. Contents: 4 Mage cards 16 Artifact cards 7 Monument cards 2 double sided Place of Power tiles 5 Magic Item tiles 1 Starting Player tile 5 x5 Essence chips 60 Essence tokens 1 Storing / Sorting tray 1 rule booklet.
$27.99$18.08
Ironwood
An eternal conflict for the land of Ironwood is raging between two factions: the stalwart and hard-working Ironclad, settlers of the iron mountains; and the ferocious Woodwalkers, swift and deadly shadows of the forests. Both factions struggle for the ultimate control over the land for its greatest treasure: the Larimor Crystals, a mysterious substance holding immense energy within. It can be found both inside the colossal mountains and scattered across the dense forests.The Ironclad extract the essence of the crystals and process their energy to fuel their machines and mechanical inventions. If they succeed, their giant forges will swarm the land with endless armies, and establish ultimate dominance over Ironwood.The Woodwalkers use the crystals’ raw magical power to discover and retrieve three ancient totems from secret ritual sites, hidden in the mountains. Once retrieved, the combined power of these totems will summon the Guardian, the ancient protector of the woods, to wipe out the Ironclad once and for all.One way or another, the eternal conflict is finally coming to an end.Ironwood is a rules-light, highly asymmetric, card-driven tactical game for 1-2 players. Each round, you and your opponent alternate playing a total of 3 of your faction-specific cards for their action effects. These effects include positioning your warbands, initiating combat, extracting crystals, bestowing temporary passive effects, and many more. When combat occurs, you will use the same cards for their combat values instead, in a simultaneous bid to gain combat bonuses, inflict and fend off casualties, and augment the Dominance value of your warbands to win the combat.The two factions are completely asymmetric in their play styles, decks, victory conditions - even in which parts of the map they can access.As the Commander of the Ironclad, your primary goal is to lay down the foundations of your forges in the outer mountains, and once you have collected enough crystals, build forges on the foundations. As the Chieftain of the Woodwalkers, your mission is to locate your people’s ancient totems through Vision cards, clear the path to them by defeating Ironclad warbands, and finally securing them in the outer forests, beyond the Ironclads’ reach. Once you have retrieved the third totem as the Chieftain, or built the third Forge as the Commander, you immediately win the game.Ironwood also features a low-upkeep solo mode against the Ironclad or the Woodwalkers. Although both solo opponents work on the same main principles, each of them bears its faction’s unique aspects and features.
$55.00$44.00
Kelp
A head-to-head battle of wits between an Octopus and a Shark. Kelp is a two-player asymmetrical game that offers players a unique opportunity to delve into the natural world of Pyjama Sharks and Common Octopuses, set in a South African kelp forest. As players take on the roles of these iconic sea creatures, they will discover that the gameplay mechanics closely mirror their real-life counterparts. Each has a unique path to victory. The Octopus sneaks around the board by playing cards and managing their hidden and revealed blocks, channeling the creature's remarkable ability to camouflage and deceive. On the other hand, the Shark patrols their territory and attempts to hunt down the elusive Octopus by rolling dice and using special abilities to mitigate their luck, showcasing the creature's natural instincts and predatory behavior. The game is a thrilling mix of deck-building and dice bag building, as well as hide and seek, bluffing, and manipulation.
$49.99$33.46
Adventure Time Card Wars: Prismo vs. The Lich Collector's Pack
Adventure Time Card Wars is the most epic card game ever found in the Land of Ooo, or anywhere for that matter! In the Adventure Time episode "Card Wars", Jake begs Finn to play his favorite trading card game. Finn accepts, despite warnings from Beemo on how very competitive Jake can be while playing the game. Finn and Jake battle against each other to decide who will be the Dweeb and who will be the Cool Guy. Now fans can play the actual Card Wars game in Adventure Time Card Wars: Prismo vs. The Lich, with all of the action taking place in four combat lanes. Each turn, a player has two Action Points to spend on Creatures, Spells, and Locations, and cards cost between 0 and 2 Action Points to play. When you summon a Creature, you choose which lane you want to place it in; some Creatures have FLOOP abilities that allow you to use their special abilities. When you attack with a Creature down a lane, you might find an opposing Creature, or you might get to deal your damage straight to your opponent's Hit Points. Reduce your opponent's Hit Points from 25 to 0 and you're the Cool Guy (and you win the game)! Each Card Wars starter set has a pair of different forty-card decks and is ready to play right out of the box. Mix the decks together to come up with your own righteous combos!
$18.49$13.87
Radlands
Radlands is a competitive, dueling card game about identifying fiercely powerful card synergies. Act as the leader of your post apocalyptic group of survivors in a tooth-and-nail fight to protect your three camps from a vicious rival tribe. If all of them are destroyed, you lose the game. The main resource in the game is water. You will spend it to play people and events, and to use the abilities of cards you already have on the table. People protect your camps and provide useful abilities, while events are powerful effects that take time to pay off. Both players draw cards from the same deck. All cards can either be played to the table or discarded for quick “junk” effects. To win, you will need to manage your cards and water wisely.
$25.00
StarCraft: The Miniatures Game - Zerg: Zergling Expansion Set
The backbone of any Zerg army, the Zergling provides a fast and especially deadly response to anything that threatens the Hive. This kit additionally features evolution variants, such as the Raptor or the Swarmling, providing you with an even greater wealth of options against your enemies! Contents: 18x Zergling Miniatures 3x Roach Burrow Token 5x Cards 1x Assembly Manual
$49.00$39.87
Patchwork Halloween Edition
So many pieces of cloth and eyeballs lying around - time to make a spooky, Halloween-themed quilt out of them! This requires significant effort and time and a steady supply of eyeballs, of course. The player who picks the best patches and combines them the most skillfully into a patchwork quilt wins the game.
$29.99$20.22
Onitama: Sensei’s Path
The Onitama: Sensei's Path expansion consists of sixteen new movement cards that can be shuffled together with those of the Onitama base game in order to have more variety during play.
$12.99$8.96
Kinfire Delve: Scorn's Stockade
In Kinfire Delve: Scorn's Stockade, a tactical and cooperative card game for 1-2 players, you will fight your way through the well deck of challenge cards to reach Callous, the Master of the Well, and face him in an epic final battle. Callous' Well is made up of four challenge cards, with Callous himself in the middle. As a challenge is defeated, another takes its place, with 57 challenge cards in total. As you face the challenges of the Well, you may play a skill card from your hand only when it matches the color of the challenge card, e.g., if you're facing a red challenge card, then you may play only a red skill card. Some cards have two colors, and some are white, that is, wild. If the card you play does not defeat the challenge, you'll be able to add some progress to it and attempt it again, though you may suffer a penalty for doing so. Other seekers can provide help by playing one of their own cards as a boost, but beware. Running out of cards nets you an exhaustion card before you can draw a new hand. Exhaustion cards are never good, but some are worse than others. Defeating a challenge provides you a reward, such as regaining health or delving deeper into the Well, which is represented by discarding unseen challenge cards. Once you've made your way to the bottom of the Well, you'll face Callous himself. All Seekers share a health pool, and if the pool reaches zero, you're defeated. This is a game that requires teamwork and persistence as the wells of Atios are unpredictable and quite dangerous.
$24.99$21.24
Unmatched: Sun's Origin
Unmatched: Sun's Origin spotlights two heroes from the rich history of Japan. Oda Nobunaga was the daimyo of the Oda clan, renowned for unifying feudal Japan. He is a master tactician, making his honor guard even more dangerous (and just so happens to be a powerhouse in Tales To Amaze). Tomoe Gozen was a legendary onna-musha of the Minamoto clan. She strikes hard and fast, relentlessly pursuing her enemy across the battlefield. The set features stunning artwork by Yuta Onoda, with cultural consultation by Saigo.
$30.00$27.60
Rubber Paper Scissors
Familiar with rock, paper, scissors and tic-tac-toe? You are 80% on the way to grasping this 2-player game. But Rubber, Paper, Scissors elevates these tiresome games with area control, set collection, and push-your-luck mechanics. Diverse strategies, namely deciding to place an “X” or “O” or claim a token, combine with raucous table talk, an engaging challenge for players of varying experience seeking that game which asks “give it another go?”
$15.00$9.15
Iron, Blood, Snow & Mud
Summer of 1941. The Axis invasion of the Soviet Union has begun! Will the vaunted German blitzkrieg prove its invincibility once again? Or will the Soviet Union endure the onslaught long enough to rebuild its might and push back the enemy? Lead the battle-hardened forces of Wehrmacht through unimaginably vast enemy territory or take control of the badly outmatched Soviet Red Army and bide your time for a bloody and devastating counteroffensive. The fate of the war is in your hands! Iron, Blood, Snow & Mud is a low complexity, quick-playing two-player game that gives you control of all German and Soviet forces on the Eastern Front: infantry, armor, and support units (aircraft and fleets). It’s played over the course of four years, each consisting of three markedly different seasons, two of which the aptly named Mud and Snow inhibit the use of some actions and units. The movement and its range are predicated on the current season, unit type, and the ability to create and maintain a chain of units. Featuring introductory-level wargame innovative mechanics and fast-paced gameplay easy to learn, hard to master PLAY TIME 60-90 minPLAYER COUNT 2AGE RATING 14+
$35.00$26.44
Targi
A Targi is a male member of the Tuareg people, who live in the Sahara desert. As tribe leader, you will be trading dates, salt, and pepper to obtain coveted gold coins and advantages. In the game, the desert is a five-by-five grid of cards. Position your Targi figures on the cards that border the desert. You carry out the actions of those cards as well as the cards at the crossroads between them. If you don’t go to the merchant, you won’t be able to trade - and even worse, your opponent will. Or maybe a caravan will bring the merchandise you desire. There are many choices to consider. But don’t wait too long, the desert is harsh and you might miss an opportunity to make a deal. In the next round, a completely different set of offerings will be on the table. The goods cards are the means to the end of getting highly desired tribe cards. These in turn bring advantages during the game and victory points at the end. You can win only if you plan shrewdly and always keep some gold in your pocket.
$24.95$22.46
Patchwork: Revised Edition
Patchwork is a form of needlework that involves sewing together pieces of fabric into a larger design. In the past, it was a way to make use of leftover pieces of cloth to create clothing and quilts. Today, patchwork is a form of art, in which the designers use precious fabrics to create beautiful textiles. The use of uneven pieces of fabric in particular can result in real masterpieces and is therefore being practiced by a large number of textile artists. To create a beautiful quilt, however, requires effort and time, but the available patches just do not want to fit together. So choose your patches carefully and keep a healthy supply of buttons to not only finish your quilt, but to make it better and more beautiful than your opponent‘s.This reprint of a Lookout Games classic introduces a brand new color scheme and new artwork! REVAMPED & REVISED CLASSIC: This revised edition of Patchwork retains the original’s beloved gameplay while offering updated components, refreshed visuals, and a sleek presentation. STRATEGIC 2-PLAYER EXPERIENCE: Compete to build the most aesthetically pleasing and efficient quilt using limited time and resources in this deeply tactical tile-placement game. FAST-PACED & FAMILY-FRIENDLY: With easy-to-learn rules and a 30-minute playtime, Patchwork is perfect for both casual players and seasoned gamers looking for a quick, satisfying challenge. BEAUTIFUL COMPONENTS INCLUDED: Features 3 game boards, 3 wooden tokens, 89 cardboard tiles, and 1 rulebook—all designed for tactile satisfaction and visual appeal. AWARD-WINNING DESIGN BY UWE ROSENBERG: Created by the renowned designer behind Agricola and A Feast for Odin, Patchwork is a must-have abstract game that blends strategy with creativity. Contents: 3 Game boards, 3 wooden tokens, 89 cardboard tiles, 1 rulebook
$29.99$23.99
Fox in the Forest Duet
Work together to play tricks and move through the forest. Use the special abilities of the characters to exchange cards with each other, then let your teammate follow with any card, and more. Win as a team by collecting all the gems, but be careful to stay on the path and not get lost in the forest! Features: Win as a team by collecting gems you find along your path Play cards carefully to move through the forest without getting lost Use special abilities of the characters to help your teammate A Cooperative Trick-Taking Game for 2 Players Contents Summary: 30 Game Cards (1-10 Doves, 1-10 Roses, 1-10 Stars) 22 Gem Tokens 4 Forest Tokens 1 Team Tracker 2 Reference Cards 1 Forest Board 1 Rules Sheet
$15.99
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