Board Games | 2 Player Games
Meltwater
“Restraint? Why are you so concerned with saving their lives? The whole idea is to kill the bastards. At the end of the war, if there are two Americans and one Russian left alive, we win.” ~Gen. Thomas Power, U.S. Strategic Air Command 1957-1964 19XX: The unthinkable happens. The world is scoured clean in nuclear fire. The oceans are poisoned for generations to come. One last patch of habitable land remains: Antarctica. The remnants of humanity huddle together in a fragile patchwork of research stations and refugee ships. But even here, the Cold War survives. And our civilization may not. In Meltwater, two players take command of the shattered remains of the superpowers, struggling for control of the ice. Simple diceless mechanics let players displace, corner, and isolate their opponent’s survivors. Here, hunger is a crueler weapon than gunfire, and the barren tundra can only support so many souls. And every turn, radioactive contamination pushes in from the coastline, shrinking the available space and forcing the belligerents closer and closer together. In the end, there is only either submission or annihilation, and whatever world is left.
$34.95$27.99
DreamEscape: Plateau Of Leng Expansion
Realm story deck for the desolate Plateau of Leng.Rumours surface of an ancient power at the maze-like heart of Xorinth and forces strive to be the first to reach it. The hideous Dogs of Leng run amok across the plain while Purple Spiders have been sighted in the crags above Inganok. Has this triggered the lighting of the Elder Pharos or is it perhaps the cause?This pack continues the story into a new area with more quests and secrets to uncover.This box contains a themed set of Story, Item, Lore and Condition cards to add to your adventures. Ages: 14+Players: 1Game Length: 30-120 min or less This is not a stand-alone game. A copy of DreamEscape is required to play.
$20.00$17.00
Sparta: Standard Edition
In SPARTA! command Athenians or Spartans in a battle to rule the Greek world. Achieve dominance and control valuable regions that grant unique benefits - be it the wealth of Sicily, the fleets of Corinth, or alliances with larger cities like Thebes or Syracuse to provide fresh recruits for battle. You might even rally the Persians and Macedonians to your side.Command The Conflict! March armies and sortie fleets to raid enemy territories. Siege valuable cities, and engage your foes in fierce battles. Steel your nerves when you enter the fray of battle, as it is bloody and swiftly resolved using an elegant card-based system.Who Will Head Your Efforts? Lead your forces with legendary characters such as Pericles and Cleon. Each leader has a unique ability, be it combat prowess or cunning diplomacy. Characters may become experienced— flipping the leader to their upgraded form with a more powerful ability.Meet your foes on the bloody battlefield Balance diplomacy, economy, and military might in this card-driven game of historic conflict! The Splendour Of Greece Is Yours For The Taking!SPARTA! is for 1-2 players (SOLO bot is included) & plays in 2-3 hours. Includes all of these historical scenarios:- First Peloponnesian War- Second Peloponnesian War- Theban/Spartan War- Cleomenian War
$100.00$79.97
Espana 1936
Lovers of strategy and historical simulation are in luck. 16 years after the initial publication, España 1936 returns to stores with completely revamped artwork and with the Armada expansion included. Armada takes place in 1938 and includes 8 optional cards that add uncertainty to the events. Are you ready to be immersed in history?
$59.99$47.99
Donuts
TASTE THE NEW GAME OF BRUNO CATHALA, ONE OF THE MOST PROLIFIC AND AWARD WINNING AUTHORS.THE COMPETITION IS FIERCE BETWEEN VANILLA AND CHOCOLATE DONUTS AFICIONADOS!Behind the sweetness of these delicious donuts is a hidden a clever streamlined 2 player game.On Board Game Arena under the name of Insert, Donuts already has more than 200000 games played since August 2021!Randomize the 4 panel game boards, distribute 15 donuts to both players and start playing. Each move conditions the next player's. Your goal is to align 5 donuts without letting your opponent turn the game around by inserting one of its donuts in your line.The Box Contains30 Wooden rings heat transfer painted4 game boards - 1 rulesheetAges 8+, 2 players, 10-15 min
$24.99$16.77
Galaxy Rush
It’s a time of exploration and discovery in our galaxy. While many have dreamed of being revered as the greatest explorer of our era, only two captains are truly in contention for such an honor. With so many planets yet to discover and such a vast area to travel, there are many ways to earn the fame required to become the greatest explorer. Perform heroic acts, complete expeditions, discover new planets and earn achievements to secure your place in history. In this competitive two player drafting game, you’ll choose a new card each turn in order to make progress toward your goals. Plan ahead, but be opportunistic to earn reputation points wherever you can.
$29.95$19.70
Mage Wars Academy: Warlock Expansion
The Warlock has enrolled into the Academy! This was the day he had been waiting for, the Day of Reckoning, the day that students of his Lyceum either showed that they were strong enough to walk the path of the Dark arts, or that they were fit only for simple servitude.
$20.00$12.96
Mage Wars Arena: Battlegrounds Domination
Build the Arena of your dreams and battle against enemies for control of the V'Tar orbs with an all new rule set for the award-winning Mage Wars Arena! Battlegrounds Domination is a new set of expansions for Mage Wars Arena that introduce new rules to play by and incorporate the use of custom puzzle-cut tiles for players to build their own Arena boards to play on! And yes, as you can see, there are images on the tiles that are accompanied by optional rules that introduce terrain effects as well! The first Battlegrounds expansion, Domination, introduces Domination Mode, where players will vie for control of powerful V’Tar orbs that grant new powers and offer a new option to win, by gaining points through maintaining control of these powerful devices. Additionally, there are 20 customized tiles for players to use in creating their own, or suggested, Arenas to play in. Finally, there are also 116 cards including new spells for use in traditional Mage Wars Arena play and the new Domination mode, introduced in this expansions’ rules. As an added bonus, Battlegrounds Domination introduces two new promo cards, available only in the first printing of the set: The Ankh of Asyra and Blur!
$45.00$27.45
Mage Wars Arena: Conquest of Kumanjaro Spell Tome Expansion
A Beastmaster and a Priest enter the Arena! Far to the south, the Johktari tribes of Kumanjaro have thrived for hundreds of years, not just a warlike tribe, but a thriving nation with their own Mages trained in the ways of Nature Magic. Now the peace of a century has turned to conflict as the forces of Westlock carve out their own territories for the good of the crown and the glory of Asyra.
$30.00$18.30
Mage Wars Arena: Forcemaster vs Warlord Expansion Set
The Forcemaster and Warlord enter the Arena! For too long the orcs and goblins of the Bloodwave have languished to the northwest of Westlock. But now, a Warlord has risen to unite their soldiers, and take the riches of the Heartlands. As the horns of war sound, new heroes have risen to lend their magic to the fight. The mysterious Forcemaster has come to lend her aid against the marching hordes, unveiling previously unknown Mind magics to control the minds and bodies of the attackers!
$40.00$24.40
Sherlock Holmes: The Challenge of Irene Adler
In Sherlock Holmes: The Challenge of Irene Adler, there is a new detective in town! Irene is now competing with the Baker Street boys for business. But will she truly be able to rival the skills of Sherlock? Play solo, or head to head against another player each taking on the role of either Sherlock Holmes or Irene Adler. Only by using your wits will you prove yourself to be London's Greatest Detective! Will you best your opponent in this battle of wits? Or will your opponent come out on top?
$22.99$18.39
Six-Sided Seas (Pre-Order)
This item is a pre-order item with an expected release date of 10/02/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The dicey waters of the Six-Sided Seas have tempted many pirates with the promise of riches and glory. Legends tell of several powerful treasures lurking amongst the isles...powerful enough to control everyone and everything on these waters when combined together. There are many paths to becoming the most ruthless pirate in the sea, and the choice is in your hands. But be warned, you’ll face rivals at sea who also wish to claim the title, so prepare for a cutthroat battle or go down with the ship! It’s win or die on the Six-Sided Seas! Six Sided Seas is a push-your-luck, worker placement game. On your turn, you will roll dice from your supply to generate crew members for your ship that can be assigned to stations. After each roll, you can choose to roll again or stop. Be careful though, because if you go over your limit, you will bust! If you choose to stop rolling and didn’t bust, you will then assign crew members to stations on the ship. The stations on the ship allow you to deal damage to the opposing pirate ship, explore islands, or search for gold. The first player to sink their opponent’s ship, reach the maximum gold coin limit, or control the majority of the explorable islands wins!
$24.99$21.25
Hunt For Blackbeard (Pre-Order)
This item is a pre-order item with an expected release date of 07/31/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Hunt for Blackbeard pits two players against one another as hunter and hunted in a fast-moving game of detection, deception, and confrontation. Hunt for Blackbeard portrays the effort in 1718 by the colony of Virginia and the Royal Navy to track down the notorious pirate Blackbeard (Edward Thatch) as he sought refuge in colonial North Carolina. It features the historical events, places, and personages involved in Blackbeard’s demise 300 years ago, and the real-world challenges of “golden-age” piracy and pirate hunting. Players. One player takes the role of Blackbeard and the other the pirate hunters. Blackbeard seeks to commit acts of piracy or to enjoy a pirate’s life while remaining free. The hunters try to discern Blackbeard’s plans to thwart his piracy. The game may end in a battle in which either the hunters capture Blackbeard or the pirate wins by seizing a hunters’ ship as his prize!
$70.00$59.50
Windmill Valley: Duel (Pre-Order)
This item is a pre-order item with an expected release date of Q3 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The sun rises over the tulip fields in the valley, where tall windmills stand against the horizon and ships wait to carry your blooms across the sea. In Windmill Valley Duel, two rival horticulturists compete for prestige, wealth, and victory by cultivating the finest tulips, investing in powerful enhancements, and claiming the most strategic ports in this vibrant and picturesque land. In this valley, you are not alone. Your windmill’s gears interlock with your opponent’s, forcing every decision you make to send ripples through the land while setting your rival’s plans in motion. Will you offer them an advantage to gain the edge you need, or will you wait for the perfect move? Plant your tulips with care. Build your windmills with purpose. Navigate the seas for trade. In a world where beauty and timing reign supreme, only the best horticulturist blooms victorious!
$40.00$29.92
Leaders
Leaders: assemble your best team… and capture the throne!In this kingdom where conflicts are settled without war or battle, only strategic duels between champions determine who will claim the throne. Each player builds a team of characters with unique abilities and tries to capture the opposing Leader by maneuvering cleverly across the board. Why Leaders grabs you from the very first game: Unique characters you can combine to create explosive strategies Two ways to win: surround the enemy Leader or reach them with two of your champions A highly tactical game that rewards planning and smart action sequencing A dynamic rhythm, mixing powerful actions with recruiting new heroes Leaders: a sharp, intelligent duel full of twists, perfect for players who prefer winning with their brains rather than an army!
$36.99
Scales of Fate
Scales of Fate is a strategic deduction game set in the Veiled Fate universe. Players will each represent 2 demigods and decide if they will try to help them both gain Renown or hurt one and help the other. Each round, players will choose any of the 9 demigods, sending them to the board to select actions ranging from smiting to gaining the favor of different Gods. Players will score points equal to the space both of their demigods are on, or the gap between them on the score track. They also have a chance to lose or gain extra points if they can guess their opponent's 2 demigods correctly! The player with the most points wins the game.
$39.99
DreamEscape: Ruined Sarkomand Expansion
What strange creatures lurk and hunt in the primal ruins of this once great city? Sarkomand is famed as a treasure hunter’s paradise but to a foolhardy Dreamer, it can also provide a quick route to sudden death! Sarkomand Realm expansion deck for Dreamescape. This expansion box offers a new exciting and dangerous realm to explore. Containing additional story encounters, clues, treasure and monsters to enhance Dreamescape and the Dreamquest series of survival adventure games. This is not a stand-alone game. A copy of DreamEscape is required to play.
$20.00$17.00
Nine Years: War of the Grand Alliance - Deluxe Edition (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. This standalone game uses the No Peace without Spain System, also contains a campaign game combining the components and scenario rules of both the Nine Years: War of the Grand Alliance 1688-1697 and NO PEACE WITHOUT SPAIN games into one epic scenario running from 1688 to 1713 for the epic scenario ownership off both games is needed. Now players can recreate one of the decisive moments in European history, as France begins its long slide to revolution, Austria enjoys its last moment of continental dominance, and Britain asserts itself as the preeminent economic power of Europe. This Deluxe Edition includes a MOUNTED game map!
$75.00$61.92
LUDOS America Collection
The LUDOS Collection was born to preserve games of the past, for the generations of the future. The second volume, LUDOS America features four, 2-player ancient strategy games from Chile (Komikan), Guatemala (Puluc), Hawaii (Kōnane) and the American Southwest (Awithlaknannai). 2900+ backers supported this project on Kickstarter. Komikan - Chile⏳20 👨👩👧👦 2 🧒 6+History: Komikan is a traditional hunt game with deep roots in the Mapuche culture.How to play: Capture Alpacas or conquer the Puma's den. Puluc - Guatemala ⏳20 👨👩👧👦 2 🧒 6+History: Puluc is a pre-Columbian running-fight game originating from the Maya civilization.How to play: Capture all your opponent's Warriors in a ritual combat. Kōnane - Hawaii ⏳ 20 👨👩👧👦 2 🧒 6+History: Kōnane is a centuries-old jump-and-capture game, traditionally played by Hawaiian chiefs.How to play: Create the perfect lei by being the last player to pick a flower. Awithlaknannai - New Mexico⏳ 20 👨👩👧👦 2 🧒 6+History: Awithlaknannai is a war game from the Zuni tribe of New Mexico.How to play: Capture all your opponent's Serpents along the Rio Grande.
$62.00$43.83
Rott'n Potatoes
On the field of Rott’n Potatoes one must roast or be roasted. Flip your opponent’s monsters to dominate the board! Use Rott’n cards to gain the upper-hand. Gain more points than your opponent before you run out of spaces, in this simple game of dire consequences Easy to learn and play, a great family game suitable for all ages! Mash the competition in this quick and easy card game! Contents: 68 cards, Game Instruction Sheet
$10.99$8.74
Masters of the Universe: Battleground - Wave 8: Snake Men Faction
As the Snake Men enter the battle, the stage is set for the Ultimate Battleground! Claws and fangs clash against swords and axes, while lasers meet spells in a whirlwind of conflict. Will King Hsss and his army of evil minions emerge victorious? The outcome lies in your hands. Contents:1x King Hsss1x Lady Slither1x Sssqueeze1x Kobra Khan1x Rattlor1x Fang-Or2x Low Obstacles A2x Low Obstacles B2x Low Obstacles c2x Swamps1x Rulebook34x Cards6x Tokens
$44.00
Masters of the Universe: Battleground - Wave 7: The Great Rebellion
Fight against evil! Etheria needs help! What, on the surface, looks like a breathtaking world, is in reality a dystopia. It’s gripped by the iron fist of the Evil Horde, which seized control over that planet a long time ago. Yet, hope flickers on the horizon. The Great Rebellion resists the oppressor's rule and tries every day to end their tyranny. There's no time to spare – She-Ra and her friends require your assistance! Contents:1 x Rulebook1 x Manual6 x Character minis8 x Terrain accessory37 x Cards2 x Tokens
$44.00
Masters of the Universe: Battleground - Wave 5: Evil Warriors Faction
Escape from Eternia Webstor is a master of escape who uses his stealth and expertise to outmanoeuvre enemies and evade capture. He is always looking for new allies to assist him in his evildoings. And are there any better candidates than Hover Robots? After all, they are advanced technological marvels equipped with state-of-the-art sensors. Together, they could pull off the greatest heists, Eternia will have ever seen! Bring your forces to life with these three new formidable characters poised to shake up your strategy and keep your opponents guessing. Contents:1x additional rules1x manual3x character minis16x cards1x buff token
$19.00
Masters of the Universe: Battleground - Wave 2: Legends of Preternia
The combined powers of the Cosmic Key and the Central Tower allow our heroes to travel back in time to Preternia! During their travels, they will experience a new battleground – The Desolation – multiple terrain pieces, such as swamps and lava pits, and a brand-new challenge – The Hunt. A mighty Tyrantisaurus is lurking in the jungles of this prehistoric world; our brave heroes and not-so-brave villains sooner or later will have to face this monstrosity. Who will be victorious? There is only one way to find out! Contents:1x game board1x rulebook1x manual1x Tyrantisaurus mini1x hexagonal base24x terrain accessories14x cards1x token
$54.00
Plunderlust: 2-Player Starter Set
Plunderlust is an Expandable Card Game in the Dying Universe. Fight your way through derelict starships and stations as Raider crews plundering for survival. In Plunderlust, each player takes on the role of a scrappy plunderer and their crew of gruesome Space Raiders salvaging whatever they can from derelict space stations and starships. Earning creds to buy gear will ensure they live a little longer when facing the monstrous threats lurking in the Grimm Dying Universe. Each player has a deck of cards used to build a wreck. As they explore it, they must recruit scum for their crew, and torment their opponent. This is the perfect Starter Set for two players, pitting the Greyskrulls against the Reapers! Contents:• 2 × paper playmats indicating card placement and unique faction art• 2 × Raider faction decks• A set of polyhedral dice• Punchboard trackers for Hit Points, Volts, Creds, and Infection• Printed Rule Book
$39.95$39.92
Aqua: Pocket Edition
In AQUA, the heart of gameplay lies in the strategic placement of paintings. As players take on the roles of rival curators, each move must be carefully calculated to maximize their preferred alignment—whether vertical or horizontal—while also disrupting their opponent's strategy. The grid-based system requires players to think several steps ahead, predicting how their choices will influence the overall exhibit. This feature not only encourages tactical decision-making but also adds layers of depth as players balance their artistic vision with the need to outmaneuver their opponent. Each placement can shift the dynamics of the game, creating a constant tension between creativity and competition.FEATURES★ In AQUA, the heart of gameplay lies in the strategic placement of paintings. As players take on the roles of rival curators, each move must be carefully calculated to maximize their preferred alignment—whether vertical or horizontal—while also disrupting their opponent's strategy. The grid-based system requires players to think several steps ahead, predicting how their choices will influence the overall exhibit. This feature not only encourages tactical decision-making but also adds layers of depth as players balance their artistic vision with the need to outmaneuver their opponent. Each placement can shift the dynamics of the game, creating a constant tension between creativity and competition.★ AQUA’s scoring system is designed to reflect the curators' competing philosophies. Points are awarded based on the creation of groupings—either vertical stacks or horizontal rows—of three or more paintings. The size and number of these groupings determine the final score, with larger and more complex alignments yielding higher points. However, scoring isn't as simple as just building the largest group; players must also consider the strategic value of smaller, well-placed alignments that could block their opponent or open up future opportunities. This dynamic scoring system adds a layer of complexity to the game, ensuring that every move counts and that players must constantly adapt their strategies.★ AQUA goes beyond mere gameplay to immerse players in the world of art curation. The water-themed exhibit is more than just a backdrop; it influences the way players think about their moves. Each painting represents a different aspect of water, from tranquil lakes to raging seas, and the way these elements are arranged can create different atmospheres within the exhibit. This thematic depth encourages players to not only focus on winning but also on crafting a visually stunning and cohesive exhibit. The art, combined with the curators' contrasting philosophies, adds narrative depth to the game, making it an experience that’s as much about storytelling as it is about strategy.★ AQUA features a turn-based gameplay system, where players alternate placing paintings on the grid. This mechanic creates a back-and-forth tension as each player tries to anticipate and counter their opponent’s moves. The alternating turns mean that no single strategy can guarantee success; instead, players must remain flexible and responsive to the evolving exhibit. The turn-based structure also levels the playing field, as each player has equal opportunities to influence the outcome. This competitive feature makes AQUA both challenging and engaging, as players must not only focus on their own strategy but also stay one step ahead of their rival.★ AQUA offers significant replayability due to the variety of possible strategies and outcomes. Each game begins with a different set of paintings and a new grid configuration, ensuring that no two games are alike. Players can experiment with different approaches, testing the effectiveness of various alignment strategies and discovering new ways to outmaneuver their opponent. Additionally, the game can be enjoyed by players of different skill levels, with more experienced players delving into deeper strategic layers while newcomers can still find success with simpler tactics. This replayability, combined with the game’s thematic richness and strategic depth, makes AQUA a game that players can return to again and again, always finding something new to explore.CONTENTS• 20 cards• 6 tokens• 1 rulebook
$12.00$10.03
Micro Bots: Power Up!
An expansion for Micro Bots: Duel, containing two new robots and Power Tokens with various additional effects.
$14.00$9.30
Nano9games Volume 2: City Planner
Plan your city wisely and follow local building codes for commercial buildings, industrial sites, civic services, and residential areas to become the best City Planner! Different building types provide unique bonuses. It is up to you to decide which combination of buildings earn you the most points over the 8 game rounds. City Planner is the second game in the Nano9Games family — a complete game experience consisting of 9 cards, 9 dice, and 9 cubes.
$16.99$8.93
Centurion
Players start the game by placing their Centurion in one of the two middle squares on their side of the game-board. Two Legionnaires are then placed next to the Centurion. Each turn a player may choose to randomly draw a new tile from the bag or move a tile already in play. The innovative game-play feature at the heart of CENTURION are its double-sided PROFILE SYSTEM tiles. Each side represents a different posture--often considered defensive or offensive--and indicates exactly what the piece can do within the turn. At the end of a move (or use of a special ability) the tile is flipped to its other side, displaying a new offensive or defensive profile. Each maneuver profile conveys a file's different options for movement and attack. The full circle is standard Move, a hollow circle the Jump, an arrow provides for the Slide, the star a special Strike ability and so on. Defend your own troops while positioning yourself to capture your opponent's Duke, Jarl or Centurion tiles. With thirteen different double-sided Soldier tiles and nineteen total pieces for each player, every game of CENTURION brings different challenges requiring new strategies. Add to that players can choose to play asymmetrically with the sets from The Duke, Jarl, or CENTURION, battling among all three armies. The variety of play is limitless.
$39.99$25.38
Terra Mystica: Automa Solo Box
This expansion allows you to play solo. It includes 10 new automa factions and different levels of difficulty. This expansion can be combined with Fire and Ice and Merchants of the Seas.
$19.99$15.99
Invasion Of The Brood
In the year 2025, the telepathic monster Broodmaster Magnalux has established a base on Earth’s moon. As the human player, you must alert humanity to the threat, and rally armies, navies, and air forces against the alien menace. As the Broodmaster player, you must subvert the Earth, using your mind control to gradually take control of Earth’s most vital defenses. Invasion of the Brood is a two player strategy game, in which the two sides have greatly different strategies, abilities, and even turn structures. Will humanity pull together to stop this alien invasion, or will the sinister Broodmaster take over the world? You decide! What’s Inside? Map of the Earth 6 Nation Cards 2 Player Sheets Dozens of Tokens 2 six sided dice (one red, one blue) Rulebook
$24.99$21.24
Master of Orion: Conquest
Master of Orion: Conquest is a two-player dueling deckbuilder. Play as one of two species in the galaxy — the humans and the shape-changing, mimicking Darloks — as you build and fight your way to victory. Explore the galaxy to find new planets to colonize and use their production to build your fleets. Destroy the enemy's home world and become the Master of Orion!
$19.99$10.92
Tuned
In Tuned players will try to complete a line of three animals of the same type by adding and moving animals on the barn. Be aware that animals can be stacked on top of each other in a specific way, changing your strategy, since only the top animal of every stack will be considered to win the game.
$30.00$24.00
The Battle of White Plains
Most authors relegate the Battle of White Plains to a short paragraph when recounting the New York Campaign of 1776. As the last field battle of that campaign, however, it deserves closer study. Volume 10 in GMT’s award-winning Battles of the American Revolution series by designer Mark Miklos provides such a much-needed analysis.The GameThe game includes three scenarios: the historical fight for Chatterton Hill, an October 31 scenario that explores what might have occurred if Howe had pressed his grand assault that day as planned, and a full four-day campaign game spanning 42 game turns beginning with the arrival of the British army on the field on the morning of October 28 and culminating at 5:00 pm on October 31.Each player has 26 Opportunity Cards subdivided into three decks to enhance play and add elements of variability and historical flavor. As with previous games in the series, some special rules represent the unique circumstances of this battle. Among these are rules governing American sortie restrictions and tactical doctrine, rain game turns, restoring army morale, scorched earth, and additional handicaps for American militia, American fieldwork construction, and an off-board movement mechanism for Tarrytown on the Hudson River, seven miles away where British ships lay at anchor. Even Washington’s own combat prowess at this early stage of the war is randomized.In Volume 10 of the Battles of the American Revolution series, players command two titanic armies: Washington, desperate to salvage something from the otherwise disastrous defense of New York, and Howe seeking a coup de grâce against the “Old Fox.” You will have to manage your forces over the span of four days with lots of inclement weather to contend with. Can you, as General Howe, break through the American line to deliver a decisive blow and end the rebellion? Can you, as General Washington, hold your own on superior ground, hampered as you will be with some 6,700 militia of dubious quality—fully 46% of the total American force?COMPONENTS• 2 hard-mounted maps featuring 1-inch hexes• 245 Unit counters & game markers (1.5 counter sheets), including 7 replacement counters for previous games in the series• 52 Opportunity Cards: 26 American & 26 British• 16 Tactics Cards: 8 American & 8 British• 2 Full color, four-page player aid cards: 1 American & 1 British• 1 Full-color exclusive rule book• 1 Full-color series rule book• 2 dice (10-sided)HistoryAs it occurred, the Battle of White Plains could properly be called the Battle for Chatterton Hill. This relatively limited affair, fought on the American right flank on October 28, 1776, was the only set piece action between the two protagonists. Here some 4,000 British and Hessian troops attacked fewer than 2,000 Americans with the King’s forces ultimately prevailing.The main armies, however, were enormous for the period with 14,500 Americans confronting 13,000 British and Hessians who were eventually reinforced to 15,400, making this one of the largest concentrations of opposing troops during the war and the largest game in the Battles of the American Revolution series to-date. Yet despite this concentration of forces along a front barely three miles wide, the armies sat primarily idle after the fight for Chatterton Hill while the British probed at the flanks, and the Americans improved their defenses.Washington had chosen a strong position which he fortified with two concentric lines of fieldworks that bristled with forty guns. His flanks were anchored on high hills and further secured by the Bronx River to the west and swampy wilderness to the east. Secure in these positions, Washington welcomed the prospect of a frontal assault against his works.For his part, General Howe’s reluctance to launch a frontal attack was due in part to his having witnessed the Battle of Bunker Hill in June, 1775, the memory of that slaughter still fresh in his mind. The weather at White Plains was also a mitigating factor with cold autumn rains falling for much of the week during which the armies remained in contact. Finally, Howe’s own proclivity to hesitate when decisive victory was within his grasp further exacerbated any plans for a major British assault.Washington reacted to the loss of Chatterton Hill by initially refusing his right. Sensing the growing weight of the British host, he eventually swung on a hinge leaving his left where it began, on Hatfield Hill, while pulling the rest of the line back approximately two miles to even higher ground in the North Castle Heights where he dug new fieldworks. Like two heavyweights maneuvering to shorten the ring, each sought an opening—Howe to press the attack on favorable terms and Washington to receive the attack on fortified ground of his choosing.Ultimately reinforced by Lord Percy with six regiments plus some newly-arrived Hessians and having discovered no viable way around the flanks, General Howe determined to attack Washington frontally on the morning of October 31. He stood his men to arms at 5:00 am but driving morning rains cooled his ardor and the army was again ordered to stand down.There was more probing and some long range artillery fire against the American flanks on November 1 to no great consequence. Howe now believed he was facing only an American rear guard in the North Castle Heights lines and saw no value in attacking it, believing that Washington with his main force had already evaded him by marching further north. The armies, therefore, sat staring at one another until November 5-6 when General Howe elected to turn south to complete the conquest of Manhattan by capturing Fort Washington which he did successfully on November 16. As Howe turned south, Washington turned north. He divided his forces into three groups. Major General Lee was to screen the approaches to New England while Major General Heath was to guard the Hudson Highlands and points north. The commander-in-chief with the balance of the army crossed the Hudson River at Peekskill and marched south through New Jersey to stay between the British in New York and the American capitol at Philadelphia.Throughout the White Plains campaign, the prospect for a decisive victory was ever-present. The fact that it didn’t occur is a fascinating story.
$69.00$52.47
Lofoten
Now considered to be one the most beautiful archipelagos in the world, Lofoten was an important Viking territory. Knowing how to adapt to various situations, Vikings were not only peaceful settlers and builders, but invaders and skilled merchants, as well. With your fleet of longships, you are determined to make the most of the 4 essential goods. In Lofoten, you must load merchandise from the market into your longships, and bring them back to your clan. For each type of merchandise, a particular scoring will grant you an advantage over the opposing Jarl. No matter what the situation is, your goal is to earn more PP (Power Points) than the opposing Jarl in the final scoring, to become the most powerful Jarl in the archipelago!Lofoten, is a game for two players with innovative card hand management and a rotating board Material 16 Warehouse cards2 Player Aid cards1 First Player card36 Orders cards1 Market board2 Fleet wheels8 Longship tiles8 coins32 Merchandises tiles8 Jarl cards7 Jarl Requirements1 Rulebook
$34.99$24.80
Crystal Clans
Choose your clan, prepare for battle, and fight for control of powerful crystals in Crystal Clans, a battle card game for two players. In every game of Crystal Clans, you go to battle with unique armies, seeking to outmaneuver your opponent and lead your squad to victory. Six clans stand ready to battle for dominance, including the adaptable Water Clan, the peaceful Flower Clan, the relentless Skull Clan, the innumerable Blood Clan, the wise Meteor Clan, and the unyielding Stone Clan. Each clan's cards can be used in multiple ways, giving you more options and adding surprise to each battle. The first clan to claim four crystals wins the game and fulfills their destiny to dominate the world.
$40.00$26.84
Vinyl: Jukebox
After flipping through the selection of songs, inserting a coin into the slot, pushing buttons, a Mechanical arm selects a 45 from its library. After carefully placing it on the spinning turntable, music fills the air and begins to entertain the nearby listeners.Jukebox is a two-player light-weight set collection game where players construct a jukebox with 45s, which come in five genres, three decades, and have great songs on either A or B sides. To collect 45s, a player must draw coins out of their bag and inserts them into one of two slots. The player will continue until there is a desired match OR their slot(s) are full of coins. As 45s are acquired, the player places them into a 3x3 grid near their player board. The player will score a row or column of three 45s. As the player's bag empties, they may empty their coin box and earn two bonus coins. Keep in mind that at speci!c points in the game, the player's opponent will bene!t from the player's decisions getting free actions to insert coins into their player board. When a player acquires nine 45s, the game end is triggered. The players add their score up from the scoring tokens earned during play plus the points from their private objectives. The player with the most points is the winner.★ Bag Pulling★ Collections★ Victory PointsAges 14+, 2 players, 30-45 min or less
$35.00$25.56
Bushido
Bushido is a game of dueling martial artists, testing their training against one another. One shall prevail and prove their techniques superior. The other will return to studying until they are strong enough to win. Players begin with a card draft which represent the training of their fighters. After training players play a series of round wherein they play technique cards from their hands, or change their guards, in order to create a pool of combat dice which they hope to use to strike their opponent or defend their attacks. In this game damage escalates quickly so players must be able to block, evade, and strike simultaneously to try and keep the momentum of the encounter in their favor. The game ends when one warrior has bested the other.
$29.99$20.13
Epic Card Game: Guardians of Gowana
Guardians of Gowana is a two-player box set exploring the tropical supercontinent of Gowana, land of the Gods. A complete game on it’s own, Guardians of Gowana may also be combined with other Epic sets to support more players. The box includes 60 all-new game cards, 34 token cards, score cards, rules reference cards, “Gold” trackers, “+1/+1” counters, and a rulebook.
$23.99$13.42
Mage Wars Arena: Druid vs Necromancer Expansion Set
The Druid and Necromancer enter the Arena! Hideous abominations and dark powers haunt the fetid marshes of the Darkfenne, threatening all nations with an ever-growing tide of death. On the eastern edge of the expanse there is a small, ancient forest, known as the Wynchwood. It remains a bastion of growth and life. In response to the growing threat of the Darkfenne, the Wynchwood Druids now move to stop the spread of pestilence and death upon the land, matching death with life.
$40.00$24.40
The Mire (Pre-Order)
This item is a pre-order item with an expected release date of 10/30/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The Mire is a cozy but cutthroat two-player abstract strategy game that pits you and your opponent against each other on a decaying board. It is fast to learn but slow to master, balancing quick and accessible gameplay with deep strategy. It's also compact, with a travel bag included, making it a great option for couples on the go. The Mire is rated 9.1 on Board Game Geek and described as an "instant classic." An accessible and affordable game with evergreen potential!
$20.00$14.92
Smash Up: Big in Japan Expansion
Smash Up is back after a vacation in the far east, and it brought all new factions like you’ve never seen before! Unless you, like, watch TV or movies, or read comics or something. But who does that? Contents:4 factions with 20 cards each4 Titan cards8 base cards4 card dividers1 token sheetRulebook
$24.99
Smash Up: The Obligatory Cthulhu Expansion
Smash Up: The Obligatory Cthulhu Set features crazy Cthulhu cultists, fishy Innsmouth locals, horrifying Elder Things, and good old Miskatonic University members (the Fightin’ Cephalopods). To be certain we got it right, this set also includes a new card type fittingly known as “Madness”, that each of these groups use to various effects. But remember that Madness brings you power but at a price (joking!). If you’re ready to embrace the creatures beyond the understanding of mortal men, then shuffle up these guys with your pirates, bear cavalry, and others for the most awesome fit of crazed insanity you’ve had in a long time! Smash Up: The Obligatory Cthulhu Set also contains 8 new Base cards to compete over. Contents:80 Minion & Action Cards8 Base cards12-page Rulebook1 VP Token Sheet
$24.99
Twilight Struggle: 20th Anniversary Hall of Fame Edition (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. On November 9th of 2009, the world marked the 20th Anniversary of the conclusion of the Cold War. That was the day that the Cold War's most tangible symbol—the Berlin Wall—was relegated to the ash heap of history. Unlike the 20th Century's other great conflict, the Cold War did not end in an explosion of neutrons, but rather, an explosion of human freedom and optimism. We had avoided what many thought inevitable—the destruction of mankind through armed conflict between the Soviet Union and the United States. Overnight, the face of Europe had changed. Suddenly, all things were possible. That was now 35 years ago. Sadly, we all learned that the end of the Cold War was not "the end of history." Mankind would find new ways to divide itself. While the threat of nuclear holocaust disappeared, newer and more sinister forms of conflict would take its place. Where once superpowers bestrode the globe, decentralized networks and even individuals now command the world's attention. The 20th Anniversary Hall of Fame Edition of Twilight Struggle seeks to capture the feeling of that earlier era, as did our original printing of the game. Twilight Struggle is a two-player game simulating the forty-five year dance of intrigue, prestige, and occasional flares of warfare between the Soviet Union and the United States. Using the card-driven game mechanics pioneered in such award winning games as We the People and Hannibal: Rome vs. Carthage, Twilight Struggle recreates the conflict between the most powerful nation states the world has ever known. The scope of the game covers the entire world as it was found in 1945. Players move units and exert influence in attempts to gain allies and control for their superpower. As with GMT's other card-driven games, decision-making is a challenge; how to best use one's cards and units given consistently limited resources? Twilight Struggle's Event cards add cover a vast array of historical happenings, from the Berlin Airlift, to the Vietnam War and the U.S. peace movement, to the Cuban Missile Crisis.
$95.13$70.42
Moonlight: The Land of the Wolves (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The last lone wolf, guardian of the mountain, has just disappeared. Packs are battling for control of this promising territory. As the Alpha of one of these packs, you must be ready to do anything to ensure the survival of your people: a terrible battle awaits you! Moonlight – The Land of the Wolves is a confrontation game for 2 players only. You play as a pack of wolves seeking to take control of a territory (The Mountain). The game is played in 2 winning rounds.During each round, players take it in turns to lay down one of the 3 wolf cards in their hand, within a playing area of no more than 4 by 3 or 3 by 4 cards. There are 2 options for placing a card:– Either place a card in an empty space orthogonally adjacent to a card already placed.– Cover an opponent’s Wolf card (only possible with a Wolf of a higher consecutive value than the card already in play). Your wolves have different characteristics (Value, Moon, Counting Power, Majority Power). At the end of each round, you compare the Values of each pack for each line, and win as many points as the number of wolves involved, plus a bonus for the majority of Moons. Between rounds, the winner gets an extra Wolf, and the loser a Power card, which can give considerable strategic advantages for the rest of the game. The first player to win 2 rounds wins the game!
$14.99$12.25
All Time Wrestling: Women's Edition Expansion - ATW vs WOW (Pre-Order)
This item is a pre-order item with an expected release date of 10/30/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. All Time Wrestling: Women's Edition Expansion - ATW vs WOW is a new expansion featuring Jordynne Grace, Taya Valkrie, The IInspiration, and 4 WOW heroes. It also includes a Massive Solo campaign and the new "Survivor War" Match Mode. Survivor War Match: Pick a team of wrestlers and battle your friend in a team elimination game. Playable with any previous All Time Wrestling product. Solo campaign requires All Time Wrestling: All or Nothing. All Time Wrestling is an asymmetric game where each wrestler has unique attack cards and special abilities (that you can customize before the match). During the game, you will play attack cards from your hand. This will require you to spend energy and roll dice. If the attack is successful, you will deal damage to your opponent build match momentum, and continue your attacks, dealing devastating combos. You win the game by executing a signature or finishing move (attack) that allows you to pin or submit your opponent.
$64.00$54.40
Vanguard: Normandy (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2027 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Vanguard: Normandy invites you to deploy your troops and test your tactical acumen in refighting the thrilling battles of Normandy, 1944. The game is incredibly quick and simple – generate a unique battlefield from any of thousands of possible combinations, pick a faction, and you’re ready to go. Multiple unit types are represented with high-quality, bespoke gaming pieces, and no assembly or painting is required! Plus, with a dedicated solo play mode, you don’t necessarily need an opponent either!
$124.99$106.25
Boop Shuffle (Pre-Order)
This item is a pre-order item with an expected release date of 05/13/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Wild Cats & Super Kittens! A whole new twist on "boop." that fits in your pocket. Boop Shuffle isn't just a flat, card-based edition of Smirk & Dagger's top selling game "boop.", it's a challenging new experience! Play on any surface and shuffle both player's Kittens together. It's still 3 Kittens in a row to graduate them into Cats and 3 Cats in a row to win. But when you draw one, you won't know if it is your Kitten or theirs. Play the card adjacent to any card on the table, "booping" all other cards 1 space away. Wild Cats & Kittens can be used to form a row by any player, Super Kittens boop cards 2 spaces away, Super Cats boop cards over others to the next open space, Scaredy Kittens get booped when someone boops too close to them - and more!
$14.99
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